The card collecting game genre got pretty stale recently, and there’s a dire need to subvert it, or at least dish out some kind of gimmick on the side to make it distinguish comparing to the most famous titles. These games typically work on the idea of building up your deck prior to gameplay – expanding and experimenting so you can take on a variety of different opponents with multiple decks ready at the helm. Age of Rivals changes that mechanics by the deck building happening at the start of the match. That concept really stands out, and we wouldn’t be surprised if some games implement it in their gameplay very soon.
The goal of Age of Rivals is to have the most points at the end, with the bulk of these points coming in the form of ‘culture points’. Each card can contain a number of different elements, whether it be the aforementioned culture points, attack points, extra income, armor, and more.
That’s plethora of information, and it does take a few rounds to learn ropes and break down all the permutations.
The game is split into five sections, Build, Conquer, War, Score, End. You repeat the process four times, with the fourth round adding a final twist in the deck building phase. The Build is the obvious one, it consists of choosing four cards and building your deck till you gather eight. Conquer and War depend on your attack points, while Score and End are final stages of the battle, and that’s the phase where players’ points are calculated.
There is some benefits Age of Rivals has from being a video game first. There is the automatic adding and deducting of points, the quick change from each stage of a match, and the game applying rules and stat changes from unique cards. That all make for intense and fast-paced gameplay. A game typically takes around ten minutes. A recent update added offline play too, meaning it’s a recommended and now available option. Many developers decide to overlook such an idea, a reason more to respect Roboto Games. Although you have to unlock cards, there are no duplicates and none of the “grind” feeling you sometimes get playing the similar games. Just be careful, the AI set to hard is merciless. Don’t say we didn’t warn you.
Being a drop in a sea of collectible card games, we don’t expect Age of Rivals to last long, but it’s worth of trying if you’re a fan of the genre, if nothing, then to see a different approach that works, most of the time. It has a unique look, with some interesting ideas for a genre that has shown a bit of fatigue in recent years.