Almost There Review

Almost There: The Platformer Review

Fans of the hardcore platformers rejoice! After receiving mostly positive criticism on steam, Almost There: The Platformer is now available on your iOS devices for $4.99. Released on 12th June, this hardcore platformer immediately grabbed our attention and we wanted to see what it has to offer.

Almost There: The Platformer was created by an indie developer Bony Yousuf from Bangladesh. Given the fact that developing games is not an easy task, this, in itself, is an admirable achievement. Now let’s take a look at the game and see what it has to offer.

Gameplay

You control the white square block and basically, your goal in each level is to reach the glowing diamond while avoiding various obstacles and death-traps along the way. Sounds pretty simple, right? Well, not quite. When you start the game, the first few stages are fairly simple and easy. These are designed to teach you some basic game mechanics such as moving around, jumping, accelerating, wall jumping, etc. The real challenge begins after completing all these “tutorial” stages. There are three different worlds, each featuring the distinct look and some new traps and obstacles. Thankfully, each of these will be gradually introduced, so the difficulty won’t spike all of a sudden, but will instead slowly ramp up.

As for the controls, you move by sliding the control bar on the bottom half of the screen. While this is quite polished for a mobile game, we still feel that usage of the controller can give the player much more control, which is probably the most important thing for a platformer. Thankfully, the game has MFI controller support, so if you possess one of these, it is definitely recommended to use it.

Graphics

From the get-go, you’ll notice that the game has a very minimalistic design. The level design is pretty simple and straightforward. Most of the death-traps are just regular geometrical figures like triangles, lines, etc. While this may repel some players, others will like the simplicity of the game’s graphics. In these types of games, too many details can potentially distract the player, so the minimalistic design might actually be the better solution. Also, keep in mind that the game was created by just one person, so it’s only logical that he went with this option.

Atmosphere

This is one of the most important aspects of these types of games. As you progress through levels, the difficulty will gradually ramp up, and eventually, you might hit a wall at some point. This is where the atmosphere kicks in. While the game’s music is fairly decent, it can get pretty repetitive after a while, and once you die several times during the same stage, it can even start to be frustrating. However, while the music could definitely use some additional tracks, the feeling of accomplishment once you finally manage to beat a level is really good, and that exactly will keep you playing for hours and hours.

Verdict

While Almost There: The Platformer is definitely not on par with some other immensely popular games of the genre (like Super Meat Boy for example), it surely has its own charm, and there is no doubt that there are a lot of people out there who will appreciate its simple, minimalistic design. Gameplay-wise, the game will provide you with countless hours of entertainment, and despite some of its flaws, it’s still definitely worth checking out, especially if you are a platformer fan.

Almost There: The Platformer

Atmosphere
Graphics
Gameplay

Good

While Almost There: The Platformer is definitely not on par with some other immensely popular games of the genre (like Super Meat Boy for example), it surely has its own charm, and there is no doubt that there are a lot of people out there who will appreciate its simple, minimalistic design. Gameplay-wise, the game will provide you with countless hours of entertainment, and despite some of its flaws, it’s still definitely worth checking out, especially if you are a platformer fan.

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