Tuesday, February 19

AoV Kahlii

AoV Kahlii - SUMMARY


Talent: Flicker

Level priority: Soul Summoning at level 1, then prioritize Spiritual Blessing, while taking ultimate every time it is open.

Play: Clear the waves with Soul Summoning and normal attacks, roam to help side lanes. Try to capture enemy within your ray of spirits from Ethereal Pulse. Maintain Spiritual Blessing as much as possible.

STATS

Attack Range: Long
Movement Speed: 350 (+ bonus from 2nd skill)


KahliiHPHP/5 secArmorMagic DefenseAttack DamageManaMana /5 sec
Level 131254491 (13.1%)50 (7.6%)16749017
Per Level167.5214.5 (2.35%)8.5 (1%)111041.5
Level 15547170295 (34.9%)169 (21.9%)319194641

ABILITIES


Passive
(Magic, Buff) Powerful Hymns

Normal attacks have a piercing effect that deals (+247% of AP) magic damage. 

-Important wave clear tool, piercing multiple targets in a line.

1st Skill
(Magic, Area DMG) Soul Summoning

Cooldown: 8 sec
Mana Cost: 100 (+10 x skill lvl)

Kahlii desecrates the target area, dealing 135 (+35% of AP) magic damage every 0.5 seconds to all enemies in the target area and slowing their movement speed by 10% for 2 seconds. The slow effect stacks up to 5 times. 

-Good as a zoning tool, especially once Frosty's Revenge is built.

2nd Skill
(AP, Movement, Shield) Spiritual Blessing

Cooldown: 12/11/10/9/8/7 sec
Mana Cost: 40 (+5 x skill lvl)

Kahlii gains a buff that increases her ability power by 50/80/110/140/170/200 and movement speed by 7/9/11/13/15/17% for 60 seconds. Passively increases Kahlii's ability power by 25/40/55/70/85/100 and movement speed by 2/3/4/5/6/7%. 

-Shield points: 250 (+50 per level) (+30% AP)

-Can be used while channeling ultimate.

Ultimate
(Magic, Area DMG) Ethereal Pulse

Cooldown: 
Mana Cost: 150 

Kahlii summons 55 waves of wraiths over 5 seconds that continuously attack enemies in the target direction, each wave dealing 70 (+9% of AP) magic damage. Deals 10% more damage to monsters and minions. 

-Spirits do not pierce the target.

-Spirits start their run from behind the champion, so if you have someone on your back while channeling the ultimate, they will eat them for as long as they stick to you.

PRO'S AND CON'S


PRO'S

-Great wave clear. Between Eternal Blame and normal attacks piercing the target, minion waves last no more than a few seconds.

-Fast movement. The last rank of Incorporeal when combined with Frosty's Revenge and Zweihander can enable you to play Kahlii without boots. Buying boots will help you zip around the map and help other lanes.

-Safety is in the distance when team fighting. Using Eternal Blame for slowing/zoning effect on the enemy and channeling Grievance on the enemy team, this is the majority of your task in team fights and it can be done from a great range. However, you can disregard safety and move in closer to add more damage in form of normal attacks.

CON'S

-Dueling power is low. Kahlii's role is to clear the wave and deal damage in team fight from a distance, but when in a 1v1 situation Kahlii toolkit is limited.

-Landing a good ultimate. This can be challenging when facing enemy teams with high mobility and even the regular teams, if you or your opponent are not in a good position.

-Unreliable toolkit. Ultimate is hard to land, Eternal Blame is placed on the ground with a small amount of slow and easily avoidable, and Incorporeal providing bonuses and defense only in small amounts. This leaves only normal attacks as a reliable source of damage and to land them you need to get close to the fight and disregard safety.

ITEM BUILD


     

TALENTS


TALENT: Flicker

120-second cooldown: Teleports your hero a short distance.

ARCANA BUILD



Violate
Ability Power +4.2 - Magic Pierce +2.4


Devour
Ability Power +2.4 - Magic Life Steal +1%


Flurry
Attack Speed +0.6% - Magic Pierce +6.4

TIPS FOR PLAYING


Leveling skills: At level 1 take Soul Summoning, then prioritize Spiritual Blessing, while taking ultimate every time it is open.

Laning: Kahlii's laning is somewhat different than that of other mages. If the main strength and main weakness are taken into consideration (strong wave clear, good movement and weak dueling power) this leaves one obvious laning pattern. Start level 1 with Soul Summoning, and combine it with piercing normal attacks to hit minions in a line. At this point, you are level 2 and the first minion wave is dead. Roam to the other lanes and assist them in overpowering the opposition, but don't overstay your welcome, make sure you fall back before the next minion wave crashes on the tower in mid lane. Rarely any of AoV heroes have the range of Kahlii's ultimate, therefore use it to harass from afar. Show them they're not completely safe behind the tower.
Note: if ultimate is down, be sure to use normal attacks as they deal a substantial amount of damage and make sure to have Incorporeal up.

Team fights: Frosty's Revenge is your first item for several reasons. First of all, it increases your already high movement speed and therefore roaming potential. Slowing effects combined with Soul Summoning provide for a good zoning tool. If you manage to hit the enemy with the first few spirits of your ultimate, it will be much easier to land the rest of them. In team fights, it comes down to the same principles as in the laning phase, except it is more dangerous. Land ultimate from afar, place Soul Summoning to slow opponents down and keep normal attacks going while maintaining shield from Spiritual Blessing.