Saturday, February 23

AoV Krixi


Talents: Flicker, Endure

Level priority: Prioritize Mischief, Krixi's damage, poke and kite ability.

Play: Try to harass the enemy and clear the wave at the same time (prioritize minions). If you finish the wave fast enough and the next one is just getting out of the base, use free time to roam (even if you only land one combo before returning to mid-lane, it is enough to make a difference). When casting ultimate, try to position yourself such that enemy is at the edge of your ultimate.  Remember, Moonfall deals damage at one target at the time and for a limited number of times.


Attack Range: Long
Movement Speed: 340

KrixieHPHP/5 secArmorMagic DefenseAttack DamageManaMana /5 sec
Level 130884495 (13.6%)50 (7.6%)15349018
Per Level202215 (2.5%)8.5 (1%)7.91071.5
Level 15591675309 (33.9%)169 (21.9%)263198843


(Speed) Flutter

When Krixi hits an enemy with an ability, she gains 25% movement speed for 2 seconds.

-Speed boost from this ability starts when the first enemy is hit, and refreshes for every target it hits after that, meaning it can last longer than 2 sec.

1st Skill
(Magic, Area DMG) Mischief

Cooldown: 6/5.8/5.6/5.4/5.2/5 sec
Mana Cost: 65 (+5 x skill lvl)

Krixi summons a clone to fly about and deal 450/530/610/690/770/850 (+85% of AP) magic damage to any enemy it touches. Damage decreases by 20% after each hit (down to 40% of original damage). 

-This ability is key to have prolonged Flutter, every time someone takes damage from it, Flutter is activated. When Mischief is returning, it will fly toward Krixi wherever she is. Move so it hits those who moved away from its path.

2nd Skill
(Magic, Control) Nature's Wrath

Cooldown: 13/12/11/10/9/8 sec
Mana Cost: 80 (+10 x skill lvl)

Krixi summons the power of nature to knock enemies into the air and deal 260/292/324/356/388/420 (+62% of AP) magic damage. 

-There is a short delay between casting the ability and the effect of activating.

(Magic, Barrage) Moonfall

Cooldown: 42/37/32 sec
Mana Cost: 140 (+15 x skill lvl)

Krixi summons a meteor shower that increases her speed by 15% and pummels nearby enemies, dealing 275/350/425 (+60% of AP) magic damage with each hit. Each enemy can be hit up to 4 times. Lasts 5 seconds.

-Moonfall strikes random targets every 0.5 sec prioritizing champions over minions. 

-Moonfall is NOT an AoE ability. It can hit multiple targets but only one at the time, so 10 hits in total and 4 per target.



-Kite potential. With a long range and her passive increasing the movement speed whenever hits the target with a skill.

-Good damage, single target or AoE.

-Nice poke and crowd control, even better after Frosty's Revenge is completed.


-No sustain of her own, relying on Arcanas and Orb of the Magi to make up for it.

-Weak early game. Weak base damage on her abilities limits her early game potential. One additional problem may be the range at which you gain experience. So if you cast Mischief from maximum range and move away, there is a chance you won't last-hit some minions and if they die before you return into the range, it is wasted EXP for you.

-Extra squishy. As poke champion, she needs to prioritize damage over tankiness, combined with weak base stats and lack of mobility before hitting a target (this is dangerous when faced against assassins that can stealth or jump over the wall and burst).




TALENT: Flicker

120-second cooldown: Teleports your hero a short distance.


Ability Power +4.2 - Magic Pierce +2.4

Ability Power +2.4 - Magic Life Steal +1%

Ability Power +2.4 - Cooldown Speed +0.7%


Leveling skills: Prioritize Mischief, Krixi's main tool for damage, kiting and poking.

Laning: Keep your distance, stay at max range while poking with Mischief, immediately run backward unless you are teaming up with your jungler to outnumber the enemy. When on offense, use Nature's Wrath for setup or to chain with your ally's cc. Otherwise, have it ready for safety, you will be targeted by assassins often and you want to have options for disengage. When returning to your lane, or ganking someone else's, do it from the brush and use the cover to land Nature's Wrath with more precision. Follow up with Mischief and ultimate, then try to stay in Moonfall's range until it lands all 4 hits per enemy champion.

Team fights: In essence, the same rules apply for team fights as for laning phase, stay at max range, keep poke and cc going and look for an opportunity to use Moonfall's entire duration. With Frosty's Revenge finished, kiting toolkit starts to kick in. Additional movement speed combined with item's passive and your running-away-and-dealing-damage will be much easier to perform. The best position to be as Krixi is to have enemies keep running toward you, while Mischief is being repeatedly cast in their direction.