AoV Lu Bu - SUMMARY
Talents: Punish, Execute
Level priority: Prioritize Red Stallion, this is his only movement ability so reducing its cooldown has huge importance. Conqueror comes as top priority whenever you can take it.
Play: While jungling, if the opponent in any lane overextends, gank him as soon as you reach level 2. Coordinate with your laner, slow down an enemy with Impale, use Red Stallion - Normal attack combo for damage and more importantly knock up on the last cast. If you hit most of this, Impale should be up again, throw it once more for a quicker finish. Mid-to-end game your task is to flank the enemy team, engage their marksman or mage, use Impale at every opportunity, after level 15 it will come off cooldown really fast. Be as unpredictable as you can in your movement/avoiding skill shots and hard cc. The key moment is to recognize when to engage and when to disengage, as you'll use Red Stallion for both.
Attack Range: Melee
Movement Speed: 380
|LuBu||HP||HP/5 sec||Armor||Magic Defense||Attack Damage||Mana||Mana /5 sec|
|Level 1||3431||54||104 (14.7%)||50/7.6%||174||/||/|
|Per Level||291.5||3.5||19 (2.5%)||8.5/1%||13.5||/||/|
|Level 15||7512||101||371 (38.2%)||169/21.9%||361||/||/|
(Buff) Martial Master
Increases attack speed by 10% for 3 seconds with each ability use, stacking up to 5 times. Each successful normal attack and ability hit reduces impale cooldown by 1 second.
(Physical, Movement) Red Stallion
Mana Cost: /
Lu Bu lunges forward, dealing 160/185/210/235/260/285 (+84% of AD) physical damage to enemies in his path. Lu Bu will stop immediately if he hits an enemy hero. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air.
-If you stand next to the wall you can jump over it with this skill.
-It is his only, but a good gap closer.
-Practice to land auto attacks between every usage.
(Physical, Slow) Impale
Cooldown: 240/300/360/420/480/540 sec
Mana Cost: /
Lu Bu launches a mass of dark energy in the specified direction, dealing 240/300/360/420/480/540 (+90% of AD) physical damage and reducing enemies’ movement speed by 50% for 2 seconds.
-If it comes off cooldown, use it even if you haven't spent Red Stallion charges.
Cooldown: 30 sec
Mana Cost: /
Lu Bu powers up, boosting his attack damage by 100/150/200 and resistance by 30/40/50%. His HP is restored by 120/180/240(40% of AD) each time his abilities or normal attack land successfully. The effect lasts 8 seconds.
PRO'S AND CON'S
-Team fights. Lu Bu being able to dish out decent damage while moving fast and exerting decent control over his opponents makes him desirable in every team fight, fitting into almost every composition.
-1v1 Once mastered, not too far behind and with properly timed Conqueror, Lu Bu can stand toe to toe with almost any champion in the game.
-Versatile. By swapping items in the build to adapt to the enemy and their builds, you can take almost any path in the game, from the pure tank to damage dealer. Fast jungle clear speed. This means he can gank lanes more often which in turn snowballs your laners ahead of their opponents.
-Susceptible to crowd control. Almost all damage and utility require him to be in melee range and being able to hit the targets. If controlled well by his opponent, his usefulness falls rapidly.
-Takes time to master. Ebb and flow of his offense and disengage, of his auto attack implementation between skills, proper ultimate timing, having a sense of how much burst an enemy can dish out... these are just some aspects of game Lu Bu players have to master before being comfortable in what they can do with this champion.
-Require perfect off-game setup. If you have any technical difficulty, bad internet connection, device or something similar, just skip playing Lu Bu because micromanagement of his abilities and normal attack is off the charts.
30-second cooldown: Deals 800 true damage to nearby minions and monster and stuns them for 1 second.
120-second cooldown: Teleports your hero a short distance.
Attack Speed +1% - Max HP +33.7 - Armor +2.3
Life Steal +1.6%
Armor +5 - Magic Defence +5
TIPS FOR PLAYING
Leveling skills: Prioritize Red Stallion, this is his only movement ability so reducing its cooldown has huge importance. Conqueror comes as top priority whenever you can take it.
Laning: Start with Red golem buff and try ganking mid-lane immediately, coordinate with your mid-lane and at least try to burn enemy Flicker (If you do so, follow up with another gank within next minute or so). Later on in the game, help a midlaner grab the Blue buff, it is much more beneficial to them than to Lu Bu. If you have conqueror ready, don't use it unless there is a need for damage or survivability... if you are ganking and outnumbering the enemy, save it for some better situation.
Team fights: Mid to end game, flank the enemy team, engage their marksman or mage, use Impale at every opportunity. Be as unpredictable as you can in your movement/avoiding skill shots and hard cc. The key moment is to recognize when to engage and when to disengage, as you'll use Red Stallion for both. Also, remember not to fight in the middle of the front line, Lu Bu has a certain amount of endurance, but when faced against multiple sources of damage and control, he finished in a few seconds. Instead, fight at the edges of the combat, dancing away from the enemy tanks/control champions, and more toward an enemy squishy.