Tuesday, February 19

AoV Mina

AoV Mina - SUMMARY


AoV Mina – “Death lurks behind every corner”
Mina, The Queen Reaper. You have to attack her… but you don’t want to… but you have to.

Talent: Flicker
Lvl priority: Death Scythe
Play: roam and gank a lot. Control enemies but in coordination with the team, you focus on staying alive and control while they dish out damage. Mail of Pain is a core item.

STATS

Attack Range: Melee
Movement Speed: 380


MinaHPHP/5 secArmorMagic DefenseAttack DamageManaMana /5 sec
Level 1351058120/16.6%50/7.6%15842014
Per Level3664.522/3%8.5/1%9891.5
Level 158638119430/41.7%169/21.9%288166634

ABILITIES


Passive

(Physical, Area DMG) Sweet Revenge

When taking damage, Mina has a chance to counterattack, dealing 50 (+100% of AD) (+2% of own maximum HP) physical damage to nearby enemies.

-Fight among enemy minions to activate this ability.

1st Skill

(Physical, Area DMG) Whirling Scythe

Cooldown: 8/7.4/6.8/6.2/5.6/5 sec
Mana Cost: 75

Mina swings her scythe in an arc, dealing 125/150/175/200/225/250 (+120% of AD) (+2% of own maximum HP) physical damage to all enemies within range.

-360° radius, 400 units range.

2nd Skill

(Physical, Control) Death Scythe

Cooldown: 12/11.4/10.8/10.2/9.6/9
Mana Cost: 100

Mina pulls enemies to her with her scythe, dealing 150/185/221/255/290/325 (+70% of AD) physical damage to affected enemies and slowing their movement speed by 50% for 2 seconds.

-45° cone, 600 units range.

-Pulling the enemy outside their tower range or across the walls is just some utility this can provide.

Ultimate

(Physical, Control) Dark Dominion

Cooldown: 24/20/16 sec
Mana Cost: 100

Mina taunts nearby enemies, making them attack her for 2 seconds. Damage dealt by taunted enemies is reduced by 50%.

-360° radius, 400 units range.

PROS AND CONS


PROS:

-Team fighting powerhouse. Rare are champions that are able to fit into almost every composition as Mina is.

-Mina’s position can be a zoning tool. If not behind in items and levels, her presence can be enough to prevent the enemy from approaching. Not going in range of Death Scythe is a rule of thumb for enemies.

-Because of her strong basic stats, she can come out ahead in trading with other tanks in those early 1v1.

CONS:

-Item/levels dependant. Because she needs to take damage in order to dish out some, Mina must be stacked up with items and levels. One example is her sustain, which is non-existent within abilities. Because of that Gaia's Standard, or Crimson Banner is very important.

-Flicker dependant. This long cooldown talent is both engage and disengage for Mina.

-Inconsistency. You will have games where Mina dominate game, but also the games where she is completely useless.

ITEM BUILD


    

TALENTS


TALENT: Flicker

120-second cooldown: Teleports your hero a short distance.


TALENT: Sprint

100-second cooldown: Increases movement speed by 30% for 10 seconds.

ARCANA BUILD


Indomitable
Attack Speed +1% - Max HP +33.7 - Armor +2.3


Colossus
Max HP +75


Focus
Cooldown Speed +1%

TIPS FOR PLAYING


Leveling skills: Death Scythe is her main utility skill and should be prioritized for added cooldown speed.

Laning: If solo in the lane, make sure to fight among enemy minions, they won't hurt much, but will provide an additional chance for a counter-attack. If the opportunity presents itself, Death Scythe enemy into the allied tower and use Dark Dominion. But, overall Mina is not the greatest solo laner, as her strength comes from creating opportunities and providing time for allies to do their thing. Considering how important her ultimate is, try not to waste it by overlapping with crowd control from teammates.

Team fights: Staying in the midst of the fight demands that you do not fall behind in the early game. This puts great significance on Mina's laning phase. In a team fight, you are the front line and your job is to hook enemies toward you, reposition if there is a chance to taunt even more targets, use Dark Dominion and spam Whirling Scythe. If the fight prolongs long enough so your Death Scythe comes off cooldown, use it to keep anyone from attacking your main damage dealers... Either protect yours or if no one is attacking them then use it for cleaning up enemies, pull them back into the range of your carry.