AoV Murad - SUMMARY
Level Priority: level 1 Thorns of Time, max Another Dimension.
Play: After hitting level 2, look for a gank, but don't be too greedy about it. Play mostly as a counter-initiator and focus on objectives and staying ahead of the enemy jungler. When the game heats up and both teams start grouping up, you still shouldn't engage with your team. Look for stacks in the jungle (try not to kill the creeps), unlock your ultimate and go for double Thorns of Time into ultimate, and repeat the action until the end.
Attack Range: Melee
Movement Speed: 390
|Murad||HP||HP/5 sec||Armor||Magic Defense||Attack Damage||Mana||Mana /5 sec|
|Level 1||2968||49||98 (14%)||50 (7.6%)||169||450||16|
|Per Level||180||2.2||18.6 (1.7%)||8.5 (1%)||11.5||97||1.6|
|Level 15||5488||80||358 (37.3%)||169 (21.9%)||330||1808||38|
On Murad’s 4th consecutive normal attack within 3 seconds (ineffective against buildings), he gains 24(+3 every 2 levels) attack damage and releases the seal on Temporal Turbulence for 5 seconds.
-You have 3 seconds in between attacks before Rift stacks reset.
(Physical, Movement) Thorn of Time
Cooldown: 12/10.6/9.2/7.8/6.4/5 sec
Mana Cost: 80 (+10 x ability level)
Murad leaps forward, dealing 120/144/168/192/216/240 (+100% of AD) physical damage to enemies in his path and stunning them. He can leap again within 5 seconds of the initial cast, and he can return to his starting location if the ability is cast a 3rd time within 5 seconds.
-Skill to take at level 1.
-After your first use of Thorn of Time, a sand clone will appear, this marks where you started. After using Thorn of Time for the 3rd time you will reappear on this spot.
-It goes on cooldown after you return to your starting position, or after your sand clone runs out.
-You can leap over walls.
(Physical, Slow) Another Dimension
Cooldown: 12/11.6/11.2/10.8/10.4/10 sec
Mana Cost: 60 (+10 x ability level)
Murad creates a distortion in space and time that deals 110/142/174/206/238/270 (+54% of AD) physical damage to all enemies in the distortion field. Also deals 180 (+90% of AD) physical damage to those entering or leaving the distortion field and reduces their movement speed by 90% for 2 seconds. In addition, he lowers target armor by 100/175/250/325/400/475 for 3 seconds. Murad cannot be targeted or attacked while creating the distortion.
-Makes you untargetable for a short period of time, even if the timing is pretty clutch, after mastering the art of Murad it shouldn't be too hard to use.
-If you are diving a tower after getting a kill you can use Another Dimension to drop tower aggro.
(Physical, Area DMG) Temporal Turbulence
Cooldown: 12 sec
Mana Cost: 120 (+15 x ability level)
Murad enters a temporal rift, unleashing 5 attacks on enemies in the target area, dealing 150/215/280 (+68% of AD) physical damage per attack and 50% of life steal effects apply to these attacks. While in the temporal rift, Murad cannot be targeted and attacked. This ability can only be used after Murad’s passive opens the seal, which will close again after use.
-Requires 4 normal attacks to unlock.
-When using Temporal Turbulence you are untargetable, so you can use it to drop aggro or to make enemies stand on the spot and wait for you to reappear.
PRO'S AND CON'S
-Good Mobility. Thorn of Times gives Murad two leaps, also when reactivated for the 3rd time it returns you to your starting location. It gives Murad with the highly required stealth initiation and fear factor at all times.
-Evasive. Murad's Another Dimension and Temporal Turbulence both make him untargetable for a short duration of time. You can either evade skill shots or take tower/minion aggro off yourself.
-Glass cannon. For Murad to be really effective you need to build a lot of damage items, which leaves no room for any tanky builds. If you are ever caught without any escape mechanism or stunned in between your combo you are an easy target for the enemy.
-Requires unsealing. Murad is the only hero with both mechanics, it will take some time to master and get used to. Also, you will never be able to engage head-on, instead you have to unlock your ultimate on jungle creeps or on whatever is nearby at the moment.
30-second cooldown: Deals 800 true damage to nearby minions and monster and stuns them for 1 second.
Attack Damage +2 - Armor Pierce +3.6
Attack Speed +1% - Movement Speed +1%
Attack Damage +0.9 - Armor Pierce +6.4
TIPS FOR PLAYING
Laning: You want to play the jungle role, in no other role he can compare in usefulness to that one of jungling. Start the normal route from the top of the map (Sage buff) to the bottom (Abyssal Drake lane) and after hitting level 4 you can consider ganking. You may wanna look for ganks even after you clear the Sage buff side since Thorn of Time offers an easy stun, but don't be too greedy about it unless the situation is good for you. After hitting level 4 you should keep farming the jungle and keep rotating, in the early game you will mostly want to counter gank the enemy jungler so try to read your opponent's moves and keep farming, so you can stay ahead for as long as u can. Look for objectives and if you have your ultimate unlocked and you see a chance go for the kill. Remember to let the small jungle creeps live (in close proximity to the lane you are about to gank), in order to unseal the ultimate.
Teamfight: When the game heats up and reaches the point of teamfighting Murad turns into a poke master. You will want to unlock your Temporal Turbulence on a jungle creep/lane minion then use Thorn of Time to get close to the enemy and then use your ultimate to deal as much damage as you can. Keep repeating the action until you make enemies recall or until you kill someone. After your 1st combo, your teammates will want to jump in but that still isn't your call to make. Just wait for your ultimate cooldown and repeat. Try to land Another Dimension before Temporal Turbulence since it reduces armor of anyone that's inside, but don't be too greedy because if your Thorn of Time goes on cooldown you are done for.