Wednesday, February 20

AoV Natalya

AoV Natalya - SUMMARY

This is the guide for Natalya, a hero from AoV game. Here you can find a bunch of tips, tricks, guides, and stats. This is the place you can learn to play or counter Natalya and exploit all of his strengths and weaknesses!

LVL priority:
She is an excellent laner. Even if she is solo in the lane she can hold off 2 heroes. Dealing a lot of damage, and having good range allows you to poke safely. Vengeance will be mine!


NatalyaHPHP/5 secArmorMagic DefenseAttack DamageManaMana /5 sec
Level 133234791 (13.1%)50 (7.6%)17049017
Per Level2021.917.48.58.781051.6
Level 15615166323 (34.9%)169 (21.9%)293196037



(Magic) Arcane Fire

Abilities deal additional damage to enemies and can be stacked up to 10 times within 3 seconds.

1st Skill

(Magic) Arcane Spirits

Cooldown: 6 sec
Mana Cost: 70

Natalya summons 5 arcane spirits to attack the target area. Each spirit deals 350/390/430/470/510/550 (+30% of AP) magic damage to enemies within. When an enemy is hit by multiple spirits, each additional spirit only deals 30% damage. Spirits are destroyed when they hit an enemy hero, and each destroyed spirit restores 10 mana and reduces this ability's cooldown by 0.6 seconds. 

-The range is 900 units. 

-Spirits will pierce through minions and monsters. It's good practice to shoot behind a hero, since the center of the ability marks where the spirits cross and disappear.

2nd Skill

(Magic, Control) Arcane Nova

Cooldown: 10/9.6/9.2/8.8/8.4/8
Mana Cost: 80

Natalya casts an Arcane Orb in the target direction. When the orb comes into contact with an enemy or reaches its destination, it becomes an Arcane Nova and stuns enemies hit for 1 second. Then the orb grows in size and flies slowly to deal 130/145/160/175/190/205 (+15% of AP) magic damage each time it comes into contact with an enemy, reducing their movement speed by 50% for 1.5 seconds. 

-The range is 900 units. 

-Perfect start for Arcane Spirits into Lethal Rays combo.


(Magic, Shield) Lethal Rays

Cooldown: 30/26/22 sec
Mana Cost: 120

Natalya frees herself from all control effects and commands Poison Fang to release lethal rays, dealing 120/150/180 (+15% of AP) magic damage every 0.25 seconds to enemies. While channeling, Natalya gains a shield that absorbs 500/750/1000 (+75% of AP) damage. Natalya is immune to crowd control effects while the shield lasts. This ability must be channeled and has a maximum duration of 3.5 seconds. Channeling can be canceled after 0.5 second by using the ability again. 

-The range is 1350 units. 

-You can rotate while you channel Lethal Rays with your joystick. If you are sure you are going to die it's better to turn and channel Lethal Rays as it gives shield if you have some sustain you might even make some clutch plays with it.



-Good laner. From the very beginning of the round, Natalya is powerful in lane. If you hit a hero with all five Arcane Spirits it will devastate them. Combine it with Arcane Nova, slow down the enemy first and shoot Arcane Spirits behind them. The above-mentioned combo, when you add ultimate Lethal Rays to it, will melt away even the tankiest of heroes. In other words, you have a great burst combo in your arsenal.

-Decent range. Making Natalya nice poke hero.


-Natalya has no means of escape, all of her skills are offense. You need Flicker or Run talents to be able to escape.

-Her ultimate, Lethal Rays, pins you in place, and you can't move while you channel it making the situation even worse. 

-Every mage has the same problem - too squishy. One assassin or warrior burst and you are history. You need to be extra careful about your position and surroundings.




TALENT: Flicker

120-second cooldown: Teleports your hero a short distance.


Ability Power +4.2 - Magic Pierce +2.4

Ability Power +2.4 - Magic Life Steal +1%

Ability Power +2.4  - Cooldown Speed +0.7%


Leveling skills: Arcane Spirits is your first choice.

Laning: She is an excellent laner. Even if she is solo in the lane she can hold off 2 heroes. Dealing a lot of damage, and having good range allows you to poke safely. You can clear the minion waves with Arcane Spirits and since it goes through minions you can poke the enemy at the same time. If he starts chasing after you, use Arcane Nova to stun and your ultimate to chase him off or kill him. Arcane Nova is a good skill to initiate fights, but you can also use it as the escape tool.

Team Fights: Not much to tell, you stay in the back behind your team and spam your combo. Start with Arcane Nova for stuns and slows, continue with Arcane Spirits, because it's easy to hit a stunned or slowed enemy and finish with Lethal Rays. The range of your ulti will allow you to hit more heroes, try to target at least two. After you use the ultimate, your Arcane Spirits should be refreshed, so cast it again behind the enemy lines. That way you'll make sure you are not lacking range if the enemy moves away.