Welcome to guide for Omega, a hero from AoV game. Here you can find a bunch of tips, tricks,
guides, stats, and ways to counter strengths and expose his weaknesses!
AoV Omega - SUMMARY
Omega, The Awoken Mech. Face Omega and the term "Protect the Tower" takes a whole new dimension.
Talent: Disrupt, Flicker
Play: Settle down in brush and wait for the good opportunity, use Guardian Mode to increase movement speed, once in range of enemies cast Crash Mode before you land that attack enhanced by Guardian Mode. Move in behind the enemy and use Exterminate. Keep positioning your self in such way he gets knockback in the desired direction.
Note: If you are ganking from the river, consider going all the way behind the enemy champions and immediately use Exterminate to start knocking them back toward your guys.
Movement Speed: 380
|Omega||HP||HP/5 sec||Armor||Magic Defense||Attack Damage||Mana||Mana /5 sec|
(Buff) Demolition Mode
Omega’s abilities deal full damage to structures.
-Enables the skills not just to damage but to control towers as well.
(Physical, Control) Guardian Mode
Mana Cost: 70
When activated, Omega gains a damage absorption shield and increases movement speed by 25/30/35/40/45/50% for 3 seconds. The next normal attack deals 180/210/240/270/300/330 (+100% of AD) physical damage, knocking targets into the air briefly.
-Knock up is executed upon landing normal attack, so there is a delay between skill used and knock up.
-Good engaging tool. Shield, speed, and knock up are the perfect combo for this ability.
-Even better escape tool.
-You can start your ultimate while having Guardian Mode enabled.
(Physical) Crash Mode
Cooldown: 9 sec
Mana Cost: 65
Omega charges forward, dealing 330/370/410/450/490/530 (+140% of AD) physical damage to enemies and stunning them.
-AoE stun in a 45° cone.
Cooldown: 30/25/20 sec
Mana Cost: 140
Omega continuously strikes nearby enemies, dealing 200/275/350 (+75% of AD) physical damage on each hit and knocking them back.
-When engaging towers with this ability, have Disrupt talent ready.
-It knockbacks on every spin of the blade, meaning one can push the same target multiple times.
PROS AND CONS
-Good skirmisher. Easy to land medium cooldown control abilities have great use in 2v2, 3v3 skirmishes.
-Tower destroyer. Omega's passive is what makes him so good at taking towers down. This proves to be a great asset when in a side lane and the enemy team have to deal with you otherwise towers get obliterated.
-Off-the-charts control. With his ultimate being reworked to include knockback, Omega's ability to control the enemy champion or team has skyrocketed.
-Damage falls off when abilities are on cooldown. Inconsistent in fights depending on the state of cooldowns at the start.
-Tanky but not a tank. Even if built like a tank, he falls flat when compared to other tanks in terms of taking hits and presence, at least.
-Lacking big impact on team fights. Ultimate is only for disengage or in case of flank,
60-second cooldown: Disables a structure for 5 seconds.
120-second cooldown: Teleports your hero a short distance.
Attack Damage +3.2
Attack Damage +1.6 - Movement Speed +1%
Armor +2.7 - Magic Defence +2.7 - Cooldown Speed +0.6%
TIPS FOR PLAYING
Leveling skills: Prioritize Guardian Mode unless ultimate is open for taking.
Laning: Go for duo lane, preferably with someone who deals physical damage and is a strong pusher. You want to have as much time on towers as possible. In lane, if you have a teammate, stay in the brush and wait, play the zoning game. Your job is to control during skirmishes. Use Guardian Mode for speed up, engage the enemy, preferably squishy, and knock him up. Follow up with Crash Mode to prolong the disable on the enemy and if you are above level 4 move behind the target and use Exterminate, once it starts knocking back the enemy, stick to him and try to lad as many of them as possible. Once the ultimate is over, 1st and 2nd skill should be ready to use. If there are no opportunities in your lane, then move to other lanes and take the ganking role. This can be of huge importance because of how effective Omega's ganks are. Because Disrupt is so good with Omega, this opens some new avenues for skirmishes, ganks and even team fights, depending on how tower dives are executed and how often they are attempted. This is especially difficult in pug games, where you must ensure good communication and coordination with your team. This is the reason why most people should still use Flicker as it is a safer option.
Team fights: In team fights, aim to crowd control isolated targets with Guardian Mode while having Crash Mode ready for stunning multiple enemies. This means you are waging war on two fronts in a gameplay sense. One is to lock the enemy for execution and the other is to keep the rest of the enemy team away from the carries. The emphasis on this choise is even larger with regards to his ultimate. On one hand, if you opt for more defensive style, then save the ultimate as disengage tool, one that prevents an enemy from reaching your damage dealers. On the other hand, if you choose to be more offense-oriented, try to flank the enemy team and push the key target toward ally team.