Saturday, February 23

AoV Raz

Welcome to guide for Raz, a hero from AoV game. Here you can find a bunch of tips, tricks, 
guides, stats and ways to counter strengths and expose his weaknesses!


"Coming at you!"

Talent: Flicker
LVL priority: Power Surge is main damage/harass ability with the very long range and at max skill lvl the cooldown is reduced by half.
Play sample
Take the solo lane, be greedy, take as much experience as possible, squishy melee champions are not fun, or useful for that matter when playing from behind. 


Normal Attack range: Melee 
Movement Speed: 390

RazHPHP/5 secArmorMagic DefenseAttack DamageMax EnergyEnergy/5 sec
Level 13235469550 (7.6%)17020050
Per Level198.5219.58.5 (1%)8.500
Level 15601476368169 (21.9%)29320050


(Magic, Control, Movement) Fancy Footwork

After using his abilities, Raz's movement speed is increased. His 1st normal attack also deals an additional 100(+70% of AP) magic damage and knocks back the target.

-Source of mobility, but also for many it is a major pitfall when players do not plan their auto attacks, as it can lead them straight into the hands of enemies.

1st Skill
(Magic, Control) Rising Uppercut

Cooldown: 10/9.2/8.4/7.6/6.8/6
Energy Cost: 70

Raz unleashes a powerful uppercut that deals 480/540/600/660/720/780 (+91% of AP) magic damage to enemies within range and knocks enemies into the air. Restores 25 energy if the ability hits an enemy.

-Dash, good amount of damage and crowd control, the potency of this spell has no limits. Get behind enemies as a preparation move for some other Raz's abilities.

2nd Skill
(Magic, Slow) Power Surge

Cooldown: 4/3.6/3.2/2.8/2.4/2
Energy Cost: 40

Raz launches a projectile from his fists that deals 500/570/640/710/780/850 (+90% of AP) magic damage to the first enemy it hits, briefly reducing their magic defense by 50/100/150/200/250/300 and movement speed by 60/66/72/78/84/90%. Restores 25 energy if the ability hits an enemy.

-One of the best poking abilities in the game. Lowering resistances and hp of a target is good preparation for when you dive in.

(Magic, Control) Explosive KO

Cooldown: 25/22.5/20 sec
Energy Cost: 110

Raz throws an extremely powerful punch, dealing 720/9001080 (+137% of AP) magic damage to enemies in its path and knocking them back. Restores 25 energy if the ability hits an enemy.

-Exceptional damage and scaling. Use pushback to position the opposing team just where you want them.

-Escape by dashing away from the enemy team.



-Good damage and poke. AP scaling of Raz's ultimate and ability to land Power Surges from a safe distance is really shining through. There is an indirect component in Power Surge as it slows down and reduces magic resistance of an enemy, and by doing so enabling some other team member's skill shots to wreck havoc.

-Mobility. Landing a skill shot on Raz during the encounter is exceptionally hard as his Passive's built-in movement combined with Rising uppercut and Explosive KO make him not a "moving target", but rather an "all-over-the-place" target.

-Crowd control. Raz in melee range of an enemy team brings absolute chaos pushing people left, right and upward.


-Squishy. Raz is a melee assassin, which means he will dive in eventually, but considering his builds are mostly AP oriented, and no survivability built in his skills, plus he is good at diving in, not so good at falling back... all this means Raz is dancing on the edge of a blade every time he decides to use anything other than Power Surge from safe distance.

-Steep learning curve. Let's not beat around the bush, Raz is extra difficult to learn to play, at least compared to other champions. Most important skill to learn is to decide when it is opportune to dive in, and in order to do that effectively, you need to know all other champions on the field as well as make tons of calculations every second before and during the fight.

-Positioning. There is a great benefit in Raz's passive, but sometimes it can betray and place him just under, let's say turret range, and in crowd control range, basically spelling death for him.




TALENT: Flicker

120-second cooldown: Teleports your hero a short distance.


Ability Power +4.2 - Magic Pierce +2.4

Ability Power +2.4 - Magic Life Steal +1%

Attack Speed +0.6% - Magic Pierce +6.4


Leveling skills: Power Surge is the focus of this build, enabling you to play safely in laning phase and collect the much-needed XP and gold without too much interruption.

Laning: Take the solo lane, be greedy, take as much experience as possible, squishy melee champions are not fun, or useful for that matter when playing from behind. Play it safe and abuse range of Power Surge for either minions or unrelenting harassment, build up advantages however small they are. Sometimes it is useful not to be aggressive when engaging, thus building up a picture in your opponent eyes of you being a passive one, but in actuality you are waiting for the right moment in form of an incoming jungler or proximity to your tower, and then flipping the switch, changing from long range artillery into an aggressive pounding predator.

Team fights: Raz is an opportunist, be it on the offensive or the defensive. In the offensive, wait for your tanks and warriors to engage and take the initial fire, while you try to flank the enemy and focus on taking down enemy marksmen or mages. Try to round them up with Explosive KO and follow through with Rising Uppercut. If you have time to deliver normal attack, do it, but not so much if your team does not have some good CC, you'll need someone to cover your squishy a**.
On the defensive, pummel down Power Surges adding some DPS harassment and CC while waiting for the enemy to engage on to your marksmen/mage, then take them down with the help of your primary damage dealers, but only after that chase ends.

Ganking: is really potent when executed by Raz. Explosive KO can put your foes in their place, at your tower or in range of an allied ultimate. Rising Uppercut can assist greatly in holding them in place.