Seen from afar, Assassin’s Creed Rebellion looks a lot like Fallout Shelter, which isn’t that surprising, considering it was made by the same studio, Behaviour Interactive. However, this game doesn’t play like Fallout Shelter, but more as a turn-based strategy in the vein of X-Com series. This style of gameplay is very much suited to the Assassin’s Creed settings since there are already a ton of developed characters to take advantage of for the team-based gameplay. Also, the stealthy mechanics found in the mainline series complement the strategy leanings of this particular release perfectly fine. Developers managed to keep the feeling of the original series while giving us a new type of gameplay.
Basic gameplay consists of you building a team of elite assassins, with each of them having their original skills. Once you begin the mission with the team you selected, you’ll just move from one room to another and complete a set objective. In every room, you can choose which teammate you’ll use. You can go with a climber or trap remover, but the utter objective is to make through the room without dying. This is harder than you think, as each move you do has a percentage ratio of success. You can hide and sneak behind your opponents, but also you can engage in turn-based battle against them. Once you defeat the enemies or sneak behind them, you move on to the next room and have to decide which character will get you on the other end of it.
After you accomplish a couple of missions, you’ll get the chance to upgrade your base, and that’s the part of the game that is the most similar to Fallout Shelter. You have the ability to expand your starting base and build new rooms. Things like training rooms, living quarters, storage rooms, and treasuries are some of the options put before you. Most of them require a certain level to unlock, and they will cost you some of the primary in-game currency to place them within your base.
Except for base building, there’s also a hero collection. Your team is made of Assassin’s Creed characters that can be unlocked by unlocking DNA fragments. Some of these fragments can be found by simply playing the game, but they also can be purchased for the game’s secondary currency.
The initial impression of this game is a favorable one. There are notable differences in gameplay, which are well done and the game is really fun. In-app purchases might bother some, and it would be better if we could buy a game without IAPs. You should definitely try this game when it hits the stores, and decide if you like it or not.