Call of War is a new browser-based strategy game, made by Bytro Labs. It is, unsurprisingly, a WW2 strategy game, which is also free to play. Players battle against each other, trying to gain resources, build bases and rally armies in order to destroy each other. The question that remains is what novelty does this game have to offer the market oversaturated with similar games.
The most apparent thing is the barren look of the graphics, rid of all glint and spectacle for a clear and simple interface which, while not looking impressive, works really well and makes you immerse in the strategic feel. The tutorial is short and expeditive, pointing you to a few key elements and gameplay mechanics, but in general, you learn about this game’s mechanics as you’re playing the game. There are info buttons scattered around the game, and clicking them you’ll learn more and more info.
After creating an account you’ll be given a random country picked from the European and North American area. Each country has a number of provinces to it as per their real-world equivalent, with each province having a number of key traits such as resources, victory points, terrain features and more. The interesting thing is that the distribution of provinces is very uneven, which is realistic but makes hell for players unfortunate enough to get those provinces given to them.
Nonetheless, territory control is crucial to winning a game, which is apparent after Day 1 actually starts and players get their own territories to defend and expand. AI takes over the countries which aren’t taken, which aren’t many, usually. Upon key provinces are Victory Points, when players control these provinces they add to their total number of Victory points, which are the ultimate the road to winning the game.
While the game is enjoyable by players that fancy strategic and competitive MMOs, the game core is pretty solid, using the great presentation of the world in order to make players feel more personal. This feature looks a lot like Bytro’s other war MMO, Supremacy 1914, which is basically the same game as Call of War, just set in the WW1. We could say Bytro didn’t try to change the working formula.
We would be wrong if we called this game uninteresting. It offers a deep strategy aspect, and while microtransactions kind of hinder the early game, it all gets less of a problem later. It’s just too expensive to pay your way to victory, and if you do that, you probably aren’t that good of a player at all. Elements such as no queuing do feel like players are being convinced to pay for the High Command premium account, making the default game quite hard to compete in without it, but isn’t necessary if you’re prepared to put the time into the game.
Overall, this game is quite a peculiar strategic experience and all the WW2 lovers among you will certainly enjoy in the feeling of desperation while gathering your resources for the defense of your territory against the invading forces.