Conflict of Nations: World War III is a free-play browser-based strategy made by developers Dorado Games (DOG Ltd) in collaboration with Bytro Labs (Supremacy 1914, Call of War 1942). It puts you in the role of a ruler of a real-world nation, as the world is on the brink of WW3, in the melting pot of late XX/early XXI century. The end objective of this game is to establish the control over the territories, each of them worthy of some Victory Points. When a player or an Alliance reach a certain number of points, they win the game and it resets. The interesting thing is how to win all those points, and that’s where the strategy part begins.
Heading into the game you get the choice of joining a game or creating your own; games are broken down into the preferred language of the players, which is pretty necessary for diplomacy and tactics, as well as indicating how many player slots are still free (with a max of 26 players per game). Upon choosing your game it lists the 26 available playable nations as well as an overview of the world map to see where these nations are in relation to each other. The map of the world is humongous and it’s divided into all the real world countries that, in the lack of players’ control, are controlled by AI. With your nation chosen, you’re put in control of a number of cities and it is your responsibility to nurture them, create an industry to yield resources that you can use to construct buildings and train air, land and sea units, or research new technologies to improve your forces unlocking new vehicles and unit types.
Combat maneuvers are fully automated, and directing your units to your enemies will result in an automatic fight. The unit type, strength, morale and even the type of terrain will all play a factor into which way the battle swings. It’s a pretty simple system and we’d like to see it richer, but for an automated combat game, at least there are some elements that affect the result.
The aspect that stands out in this game is the real politics and diplomacy. Beyond all mechanics and systems the developers put in place, it is the real negotiations that take place between real players that breath so much life into the title. You can form the alliances, make demands from your allies, unite to topple bigger threat, plot to strike on your allies when they’re the most vulnerable, hire spies to check on your enemies and allies alike, and all other diplomacy maneuvers you can think of. The fact you’re doing all of this with a living, breathing people rises the enjoyment on the greater level.
If you can handle the pace of the game, it has a lot to offer to all strategy lovers. This game will make you jump into it every so often with its exciting content and real-life players. The idea of wallet warriors running the game is a potential concern, but buying your way into victory might turn too pricey in this game.