How to describe this game to an oblivious player? Imagine Soldiers Inc: Mobile Warfare, the game which took the resource management genre in one direction. Dawn of Titans is the exact polar opposite of that game. The result is far more interesting too since this is a mid-core strategy game with more interaction, more action, and a little bit more spark than you might be used to. Of course, there are still buildings to build and timers to wait for, but the scuffles themselves need a bit more attention than you probably expected.
You play as the ruler of a kingdom built on a floating island, and one day you summon a titan to fight against your enemies. And just like that, you do that. The first few skirmishes serve as a tutorial and prepare you for the upcoming large scale war. You will learn how to move your units around, how to change the path they’re heading down, and how to use magical powers. All of that is done with taps and swipes and it works really well. Once the battles begin and everything and everyone gets piled on the screen it gets more complicated, but this game has a level of control which you can’t find in most other games of this sort. Being able to tell your troops exactly where to go adds a frisson of strategy to proceedings. You can use advanced strategic maneuvers like flanking, and you can send units that are strong against one type of foe into battle against them and move around your starting formation to get the best battlefield positions.
This is a great step in the right direction. The very fact that you can control your units, and have some share in the outcome of a fight rather than rely on numbers makes this game stand out among the similar games of the genre. Numbers are still important, though, and you’re still building a multitude of structures so those numbers go up as fast as possible. But that crunching seems more appealing when the battles themselves are quite this energetic. The game leads you in the right direction concerning the things you have to build, and there’s that feeling you’re on equal footing with your rivals at the start of the game. Interesting enough, you can destroy or capture places you raid. Capturing them requires more energy, but you add them to your kingdom and they will generate resources for your cause.
Dawn of Titan is a great package of old and new elements, that will likely appeal to a wide variety of players. It’s close to brilliant and, tho it might not be a real RTS, it has more strategic and tactical elements than most games in the genre. If you give it a try you might get pleasantly surprised.