Dungeon Break release date was back in September, but the game offered early access even before that. So, why would we go back two months to review an indie mobile game? Well, it is freaky as hell, clumsy, with low graphics, and repetitive gameplay, but it still survives on the store, so we just want to know how…
Development and reception
Actually, the game is offered by a pretty respectable studio called Auer Media & Entertainment. They are behind some very successful titles, like the Dawn Break I and II, which both enjoy a score of over 4 stars. On Google Play, Dungeon Break Android has only 2.5 stars out of some 2,5-3k votes and 50k+ downloads. On the iTunes App Store, things don’t look much better, as the game does have a higher score, but only a pool of 62 votes so far.
The game’s mottos are “A small villain may accomplish greatness, freedom is ours!” and “We minions must be free!” and the posters on the app stores point out the main features, saying “Away from Opress!, Away from Dungeon!, Little Minions time to break out!, Shoot! Dash! Just in one finger!, and Dungeon Boss! Must Dieeee!” Those last two go together. In a clumsily described presentation, what the publishers tried to say is that in this game, your goal is to free the minions of evil forces from their masters. They live in a dungeon and have become tired of their lords. It is time for a rebellion of the evil minions, which actually sounds kind of cool…
On your way to lead the revolution of evil minions, you yourself play as an evil minion, poorly designed we might add, with the ability to cast spells in the direction you sweep with your one finger. And, they were not joking about playing with only one thumb. The character you control, the evil minions’ Fidel Castro sort to say, shoots automatically when you move and all you do is swipe your finger to turn him or move him in the desired direction. To be honest, it feels kind of satisfying in a sense games like Chicken Invaders would be if they had the auto fire. The action would stay the same but it would save you the endless banging on the fire button.
Furthermore, you can also dash to the direction to which you swipe quickly, like when you swipe through your messages, photos, or contacts. However, your character is likely to hit a wall or some obstacle. Frankly, this game is quite difficult because of the clumsy movement of the character paired with the ensemble of projectiles constantly flying your way and obstacles you need to get around. If someone were to master this game ever, it would be a grand achievement for sure.
You have six characters to chose from in total, of which Rumble Rambo is your first and only unlocked option to lead the charge. Other candidates for the leader of the minion uprisings all need to be unlocked. All six move and shoot differently and can be upgraded of course.
Dungeon Break looks quite minimalistic. It does have kind of a modern pixeled art, which is just bigger pixels but with finer texture. The game is rendered nicely, but it runs kind of roughly, which adds more to the difficulty. The characters i.e. minions are all designed with minimum detailing and the game itself attempts to have that sort of a finely rendered pixel look.
Every game has its use, and Dungeon Break can be fun perhaps for someone who likes unusually looking games with peculiar gameplay. However, it all feels like it was developed within a couple of days. The gameplay is repetitive, but in a bad sense of the word. It is quite difficult and challenging just to start playing the game, although it may gain some value if you somehow manage to get good at it. All in all, it is clumsy, offers minimum content, and is probably not going to stick with an average player today.