Epic Seven Beginners Guide Part II – Hero, Battle


Welcome to Epic Seven Beginners Guide. This guide is divided into 3 separate guides about the most important features and functions of Epic Seven. Everything you need to know in order to have a good and easy start in this marvelous game you will find in Epic Seven Beginners Guide.


Hero button opens all functions available to Heroes and creatures in your roster. Those functions are Team, Hero, Skill Enhance, Specialty Change, and Transmission.

Team function opens the screen where you can arrange teams from Heroes in your roster. By default, you can make 2 different teams but you can purchase more team slots for gold. On this screen, you can see the position, role, level and element of Heroes in a chosen team, Devotion Skill bonuses (every Hero has a special devotion skill which can be upgraded by combining 2 same Heroes in Promote window on Hero function) and the list of unused Heroes from your roster.

MemoryImprinting_and_DevotionSkillHero function is probably the most important function in the game. On Hero screen, you can see everything you need to know about selected Hero and the list of other Heroes and creatures from your roster. The left side of the screen shows you Hero’s experience, Hero’s abilities and their level, Hero’s Devotion skill level, and theirs actual power (total CP is combined value of all stats, skills, and gear). In the middle of the screen, there are 6 slots for gear (Weapon, Helmet, Armor, Necklace, Ring, and Boots), 1 slot for an artifact (Artifacts are special items which can be gained by summoning or finishing certain game segments. Artifacts usually improve Hero’s skills and abilities, greatly influencing the overall strength of the Hero), and 3 separate functions – Specialty, Enhance/Promote, and Awaken.

Specialty function provides you with information about relationships between selected Hero and other Heroes affiliated with him and shows you Hero’s specialty, background and leader stats. Each Hero has a unique specialty and command, charm, and politics score. This is important for automatic missions in High Command because every mission requires certain specialties.

Enhance/Promote function allows you to enhance or promote Hero. You can enhance Hero’s experience at any time by using Penguins and other Heroes or creatures. When you want to enhance the Hero try to use creature who has the same element as selected Hero in order to receive maximum possible experience boost. Depending on the number of stars every Hero has its maximum level – maximum level for Heroes with 3 stars is 30, for Heroes with 4 stars is 40, for Heroes with 5 stars is 50 and the maximum level overall is 60. When your Hero reaches the maximum level (up to level 50) he/she can be promoted by using a certain number of other Heroes or creatures with the same number of stars, into the Hero who has 1 star more than before. For example, if you want to promote 3 stars Hero level 30 into Hero with 4 stars who can be further enhanced to level 40, you will need 3 Heroes or creatures (Penguins can’t be used for this únlike Phantasmas whose main purpose is to promote Heroes) with 3 stars. For promoting 4 stars level 40 Hero into 5 stars you will need 4 Heroes or creatures with 4 stars, and for promoting 5 stars level 50 Hero into 6 stars Hero you will need 5 Heroes or creatures with 5 stars. As you can see promoting Hero to the maximum level is very demanding and you will need more than a month for promoting only 1 hero to 6 stars. I strongly suggest that you start to collect and enhance Heroes or Creatures for promoting from the beginning and to carefully plan in advance every promotion.

Awaken function enables you to unlock forgotten skills and abilities of each Hero. Like I said before every Hero can have up to 6 stars. For each star, you can unlock 1 ability using runes or catalysts. Price of unlocking is gradually increasing as you improve the number of stars for each Hero. Runes and catalysts can be obtained in several ways – by completing Campaign Missions, by completing Spirit Altar and Abyss in Battle Menu, by donations from your guildmates and by purchasing. Awakening Heroes is very important in order to reach their full potential especially since some unlocks greatly improves Hero’s abilities, but you should Awake only Heroes you will use in PVE or PVP because you will not have enough materials to awake all Heroes from your roster.

Hero_AwakeningOn the right side of the Hero Screen, you can see the list of all Heroes from your roster. On the top, you will see the Heroes with the highest number of stars while creatures with 2 stars will be on the bottom of the list. If Hero or creature can be promoted or Awaken you will see the red dot on the left side of their picture. Also, if the Hero or creature is a member of the premade team you will see the letter “E” on the left side of their picture.

Hero ScreenSkill Enhance function is another available function when you click on the Hero icon. Skills of every Hero can be enhanced multiple times before reaching its full potential. When you click on Skill Enhance you will see the list of your Heroes on the right side and selected Hero’s skills which can be enhanced in the middle. For enhancing skills you will need MolaGoras and certain catalysts. Price of enhancing is gradually increasing with each level and maximizing some skill level will be a very difficult task. My advice is to learn all possible upgrades of all skills for every Hero you are actually using and to try to enhance the most important ones. Skill Enhance can improve skills’ damage, healing, combat readiness, effect’s percentage, decrease cooldown, etc.. so you must decide what you need the most before you spend the much-needed resources.

Specialty Change enables you to change the specialty for certain Heroes and to improve them greatly. Heroes whose specialty can be changed are Kluri (needs level 50), Rozeed (needs level 50), Lorina (finish her specialty quest), Church of Ilryos Axe (finish his specialty quest), Hazel (finish her specialty quest), and Rikoris (finish his specialty quest).

Transmission is the last function available when you click on the Hero icon and this basically allows you to unsummon selected Heroes or creatures and to be compensated for that action with Gold and Transmit Stones.

This concludes everything you should know about Hero functions and we will now talk about another important game function:


When you click on Battle button (bottom right side of game lobby, next to Adventure button) you will see several picture-like icons which leads you to important game segments where you can use your heroes by spending energy or entry tickets. Those segments are Side Story, Spirit Altar, Abyss, Hunt, Labyrinth, and Challenge.

Side Story is similar to Adventure but here you are following unique stories for certain Heroes in order to complete given missions. Side Stories are Event-like and they appear in a certain time period. The duration of Side Story is usually 20 days or more and during that time your goal is not only to finish all missions and quests but also to farm currency originated to the story. Some of the missions can be done in different difficulty levels (higher difficulty – better rewards) and those missions should be done multiple times in order to accumulate enough given currency for exchange. Exchanging Side Story’s currency can provide you with great rewards needed for improving your team of Heroes. By completing Side Stories and accumulating enough currency you can unlock Heroes who are affiliated with the Side Story. Those Heroes are usually with 5 stars and they will be a great addition to your roster but you will have to invest a lot of time and energy in order to unlock them.


Spirit Altar is a game segment where you can collect Runes by defeating enemies and it becomes available after clearing Chapter 2.2. Spirit Altars are element based and every day you will have the opportunity to fight for different runes. For example, the Forest Spirit altar is guarded by wind element creatures and awards you with wind element runes. Obviously, there is an Altar for each element. Spirit Altar has 10 levels of difficulty and each level provides you with better chances for acquiring higher grade runes. Unfortunately, only Runes can be gained from Altars, so you will have to find another way of obtaining catalysts needed for Awakening. For participating in Spirit Altar battle you will need energy which is increased gradually with the level of the Spirit Altar.

After finishing Chapter 2 Abyss can be entered via Battle Menu. Every day 3 attempts are given to you for clearing floors of the Abyss. As you descend into the Abyss enemies are tougher but rewards are also better. Test your limits each day in order to progress faster. Abyss has 90 levels with unique rewards at each level. Every level is guarded by 1 group of enemies and the Boss.

Upon building a Steel Workshop, Hunt segment becomes available in Battle Menu. In Hunt Dungeons you can farm ingredients for making equipment in a Steel Workshop. There are four different Hunt Dungeons (Wyvern Hunt, Golem Hunt, Banshee Hunt, and Azimanak Hunt) and each dungeon has more than 10 stages which difficulty gradually increases providing better rewards (higher stages provides you not only with ingredients but with epic equipment as well). Like for Spirit Altars, energy is needed for participating in the Hunt also, and the amount of energy needed is increased with each stage of the Hunt.

After finishing the first chapter of the game Labyrinth becomes available in the Battle Manu. There are 4 different labyrinths at the moment – “Tirel Castle at Chaos” (opens after completing chapter 1), “Great Farche Labyrinth” (opens after competing chapter 5.9 on normal difficulty), “Nixied’s Sanctum” (opens after clearing 7.S6 Seven Flags Fortress on normal difficulty), and “Azmakalis” (opens after 5.9 Piata Roa on World difficulty). Labyrinths are basically huge maps which need to be cleared in several attempts in order to explore 100% of the labyrinth zone and find the portal to the next zone. Labyrinths have 5 zones and each zone gradually increase the difficulty of enemies and quality of rewards.

LabyrinthMoral of the party is the most important thing upon entering Labyrinth. Your team starts with the maximum moral (50) and after every move or battle moral slowly decreases until it reaches the minimum (-50). Once per battle you can make camp on crossroads in order to rest the party and increase the moral. While camping you can share stories between your Heroes in the attempt to increase their moral but be careful since some available dialogues can decrease your moral instead. You must learn which options are best for your selected heroes and you can do that only by trying all dialogues. However, on Hero Speciality Screen you can learn what Heroes have better relations between themselves which may help you in deciding what dialogues to choose. On the picture below you can see the advantages and disadvantages of high and low morale:

MoralExploring the Labyrinth needs careful planning and strategy. You must calculate the best possible route you can clear with existing moral so you can clear the rest of the zone in the least number of attempts. Every gate in the Labyrinth is actual checkpoint which can be reached automatically by spending 3 moral. This means that you don’t need to clear the path you already cleared because you can move at each checkpoint at your will at any time. Each Labyrinth Zone has at least 1 Gold Chest which contains premium gear so be sure to check all rooms in every Labyrinth Zone. Like Adventure Maps, Labyrinth Zones also have 3 available tasks which need to be done in order to acquire additional Ancient Coins (currency needed for trading various items). After beating Zone Boss and reaching pinpointed Chaos Gate you will be able to move to the next Labyrinth zone. My advice is to clear every zone at 100% before moving to the next zone because the Labyrinth’s monsters have a high chance of dropping the high-quality gear and Labyrinth progression is needed for your reputation.

Labyrinth_ExploreEach day you gain 1 Labyrinth attempt but you can’t accumulate more than 3 attempts at the same time which means that you need to participate in Labyrinth regularly in order to avoid wasting attempts.

Upon finishing Chapter 6.1. you can enter Challenges via Battle Menu. In Challenges, you need to pick one of the existing adversaries and try to beat it for various rewards (Equipment, charms, etc..). Each adversary has different difficulty levels which provide better rewards for beating tougher opponents. Challenges are Event-like and change during the time. For participating in the Challenges you will have to spend energy depending on the difficulty level of the adversary. Challenges may be very demanding if you don’t have a strong team so you will have to be patient before you are able to regularly claim the Challenges prizes.

This concludes the basic information about the Battle function which brings us the next important function of the Epic Seven -Summon. More about Summon and the rest of the Epic Seven functions you can read in Epic Seven Beginners Guide Part III.

We hope that you enjoyed Epic Seven Beginners Guide and that you now fully understand all Epic Seven game segments. BlueMoonGame wishes you long and prosperous journey into a marvelous world known as Epic Seven.