Fire Emblem: Three Houses release date was on July 26, 2019, and it is a beautiful tactical RPG developed solely for Nintendo Switch. It marks the 15th entry in the Fire Emblem series, but it’s one of only two home console editions, along with Fire Emblem: Radiant Dawn from 2007. The game incorporates its gameplay with a story-driven social simulation experience and it also features time management, which all adds up to its engaging and immersive atmosphere. The development of such a blend was reportedly challenging, as this title represents a serious entry and a strong bite at the Switch audience, and here’s how it did so far…
Development and reception
Fire Emblem: Three Houses switch was developed by Intelligent Systems and Koei Tecmo Games. The game falls into the tactics/turn-based genre, but the first weird thing about it is that it doesn’t support online multiplayer. However, it has scored 8.0 user score and 87 Metascore on Metacritic, with overly positive reception. This is mostly due to the game’s engaging campaign story and well written, well-designed characters which are all a big part of the gameplay.
This game also marks the second Fire Emblem entry for Nintendo Switch, as the first one was the original title which was released in 2017 when it was zeroed in by Nintendo Direct. Other big critic sites all praised it for its appearance, its faithful representation of the characters from the series, and the overall aesthetics.
The continent called Fódlan is becoming engulfed by war. Nevertheless, The Church of Seiros is maintaining order due to the Officer’s Academy that is under its wing, and this is where the player comes in. You get invited to a teaching position at one of the three royal houses on the academy, each with its own personality and territories. You lead the students under your care through their education and you control them once the battles begin. The story later, of course, gets various twists and turns, as various choices and paths get set before the player.
Fire Emblem: Three Houses game represents one of the few tactical strategy games on Nintendo Switch. It is naturally done in a turn-based style with an important bit of it delving into RPG. The emphasis is on strategy, as no doubt the first moments of the game will tell you. In terms of innovation to the tactical strategy gameplay, this game has brought several unique features. Firstly, the battlefield positioning doesn’t just include moving your units to a place you deem most auspicious, but you also need to factor in various terrain features, like the forest. Once your unit enters enemy reach and can be attacked, if you are in the forest you will be significantly tougher to attack and can sustain more damage.
Also, the characters are memorable and have their own set of features and special attacks they bring to battle. Also, your students all have different weapons, some melee and some are ranged. Now, the second and perhaps a bigger innovation this game brings is the scale on which the battle is being played out. The battlefields are not as simple as perhaps we’ve grown accustomed to with most turn-based strategy games today, where your and enemy armies clash face-to-face. Here, multiple armies can participate in combat and some may be your allies while others may be helping the enemy, or it could be free for all.
This entry really did improve on the looks, compared to all other 14 titles in the Fire Emblem series. Character design was never this high-end, with models that look like they’re out of a new generation anime. The game’s graphics and environment are all pretty advanced, using Switch’s capability to its limits and also really giving off a feeling like you are playing a top-class game on a handheld console.