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DOTA UNDERLORDS REVIEW AND GUIDES


Welcome pros and casuals! On this page, you will find pro player SL1Ckz’s recommendations for the best alliances and heroes in Dota Underlords. He will also give you guides and tips to better understand the game and have more fun playing it! Have in mind that the alliances and heroes tier lists can differ from one player to another, and this is not meant to be a strict way of deciding what to do in the game, this is meant to give you a guideline throughout the game. Please follow the instructions and enjoy!


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dota underlords alliance tier list

Pro player SL1kz is grading every alliance and giving info about them…


dota underlords alliance guides, tips and builds


 INSTRUCTIONS: 

  • Use search to find your alliance in the table
  • Click on the “GRADE” to sort the table by grade
  • Click on the IMAGE in the INFO column to scroll to the information about an alliance

NOTE: Use “JUMP BUTTON 1” in the lower right corner to jump back to this segment.


dota underlords heroes tier list

Pro player SL1kz is grading every hero and giving info about them…


dota underlords builds, heroes tier list, aliance tier list


 INSTRUCTIONS: 

  • Use search to find your hero in the table
  • Click on the “GRADE” or “COST” to sort the table by hero grade or cost
  • Click on the “READ MORE” in the INFO column to scroll to the information about the hero

NOTE: Use “JUMP BUTTON 2” in the lower right corner to jump back to this segment.


dota underlords alliance guides and builds


dota underlords alliance information

Guides, tips, and tricks to better understand the game from a pro player perspective…


void

[Dota Underlords Info] All allied heroes have a 40% chance to deal an additional 5% of the target’s Max Health as Pure Damage. This effect can only occur once every 0.5 seconds.


The Void is the is a new concept that we got introduced with in the Season 1. They are meant for the late game when your opponents get super tanky. There are 4 Voids in the game. They activate at 3 and grant that all heroes have a 40% chance to cause an additional 5% of the target’s Max Health as the pure damage. Voids are most used in the late game with Hunters to give that last extra damage you need. You can play all 4 units. Faceless Void is a must! He is the best unit by far which helps you with additional crowd control. The other reason why you should play a Void alliance is the Void Spirit who reduces the armor of your opponents. For the last member of the Void alliance, you need to choose between Enigma and templar Assassin. Against super tanky combinations, I prefer Enigma but against a mirror build where you will face another Hunter/Void combo (which happens a lot in the late game), I prefer Templar Assasin. Faceless Void has a main priority for items. Refresher Orb is really good if you want him to use Chronocube more often. However, if you get 2-stars Faceless Void you can also play damage and AttackSpeed items on him like Butterfly, Moonshard, and Bloodthorn.

Void Heroes are:

  • Templar Assassin – Assassin, Vigilant, Void
  • Enigma – Primordial, Void
  • Faceless Void – Assassin, Void
  • Void Spirit – Spirit, Void

vigilant

Whenever an enemy unit casts a spell, [ Allied Vigilant units / All allied units ] target that enemy if it is within their range. The damage of the next attack against this target is increased by 50%.


Vigilants are mostly high-dmg units whose main goal is to fast killing someone who casts a spell. There are 5 Vigilants in the game. They activate at 2/4 and grant that whenever an enemy units cast a spell [allied Vigilant units/ all allied units] target that enemy if it is within their range. The damage of the next attack against this target is increased by 50%. Vigilant is a sub alliance that fits natural into hunters because 3 of them already are vigilant and that’s where they will be played the most. You can also throw in Luna for some extra dmg or play her solo with Drow Ranger. During the end game a lot of Hunters aim for Void and then Vigilant’s last unit, Templar Assasin, fits in really well. For items, you should try to get high dmg items like Crystalys, Stonehall Pike, Mask of Madness, Silver Edge, Skullbasher, Butterfly, Moonshard, Bloodthorn, and Divine Rapier.

Vigilant Heroes are:

  • Drow Ranger – Heartless, Hunter, Vigilant
  • Mirana – Hunter, Vigilant
  • Luna – Knight, Vigilant
  • Templar Assassin – Assassin, Vigilant, Void
  • Windranger – Hunter, Vigilant

summoner

[Dota Underlords Info] Allied summoned units gain +[ 20 / 40 ]% damage.


Summoner is an alliance that was introduced in season 1. They can be really strong early to mid-game but they fall off pretty hard late game. There are 6 summoners in the game. They activate at 2/4 units and provide that allied summoned units gain [20/40%] damage. You should always aim for druids and then you can either combine them with Primodials or Savages. Items that are good for Summoners should provide mana, sustain and attack speed. I would recommend Chainmail. Void stone, Vanguard, Silveredge, Butterfly, Refresher Orb, Vladamir’s Offering, Moonshard, Tombstone, and Horn of the Alpha.

Summoner Heroes are:

  • Venomancer – Scaled, Summoner
  • Lone Druid – Druid, Savage, Summoner
  • Lycan – Human, Savage, Summoner
  • Arc Warden – Primordial, Summoner
  • Nature’s Prophet – Druid, Summoner
  • Shadow Shaman – Summoner, Troll

spirit

When a Spirit casts an ability they enter charged state. When 3 Spirits are in a charged state they perform the forbidden technique of the triangular Delta Slam, each dealing 225 magic damage to all enemies caught inside and applying their elemental effects.


Spirits recently got nerfed from being one of the best alliances in the game to almost unplayable. You can play spirits early/mid game but since Spirit units don’t have similar tags you should try to transition to something else the longer the game goes. There are 4 Spirits in the game. They activate when you have 3 of them. When a Spirit casts an ability they enter a charged stat. When 3 spirits are in a charged state they perform the forbidden technique of the triangular Delta Slam, each dealing 225 magic damage to all enemies caught inside and applying their elemental effects.

Spirit Heroes are:

  • Storm Spirit – Mage, Spirit
  • Earth Spirit – Spirit, Warrior
  • Ember Spirit – Spirit, Assassin
  • Void Spirit – Spirit, Void

insect

Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by them gave a [ 20 / 35 ]% chance to miss attacks for 0.5 seconds. Spiderlings replenish on death to a maximum of [ 6 / 12 ].


Insects are not that strong at the current meta. You can play them the early game as 2 to win some rounds and with Assasins in the late game also as 2, which is the reason why I still give them 3/5. But the longer the game goes the more you should try to go for something else. There are 4 insects in the game. They activate at 2/4 units and provide spiderlings that constantly swarm enemies form the edge of the board. Spiderlings are untargetable units that deal low damage and die if they take any damage. Enemies bitten by them have a [20/35%] chance to miss attacks for 0.5 seconds. Spiderlings replenish on death to a maximum of [6/12]. The most commonly used insects are Nyx Assasin and Waver for the early game. You can pair them with most things at the start. You will see them played mostly with assassins where I think they belong the most because the Nyx Assassin is an assassin already. If you wanna keep the insects in the late game Sand King is the answer. He is a really good unit that provides good crowd control. Insects are a low priority for items so no recommendations here. The only exception is Sand King who can be really good with Refresher Orb.

Insect Heroes are:

  • Weaver – Hunter, Insect
  • Nyx Assassin – Assassin, Insect
  • Broodmother – Insect, Warlocks
  • Sand King – Insect, Savage

champion

[Dota Underlords Info] Champions receive all Alliance bonuses. In addition, they gain 3% extra damage and 8% max health per active Alliance.


There is only 1 Champion in the game at the moment and she is called Legion Commander. Champions receive all alliance bonuses. Also, they gain 3% extra damage and 8% max health per active alliance. Legion commander is one of the units with the potentially highest power in the game. She ramps up while she gets kills and can become a monster for the late game. When you play Champion alliance you need to play around her as the core piece. You need to think about what alliance will benefit her the most. You should always try to get 1 demon, 1 warlock and try to make her Bloodbound. That’s when she is the strongest. I prefer to play her also with Knights and Trolls. The reason I only rate her 4/5 is that she is one of the hardest units to play. You need a lot of knowledge about the game to be able to play her and usually, everything is built around her meaning that sometimes it can be hard to find all the pieces. If you don’t upgrade her on time or if she gets crowd controlled the build usually collapses and you can take a lot of damage. Items you should be looking for her are Stonehall Cloak, Stonehall Pike, Black King Bar, Butterfly, Moonshard, Refresher Orb, and Ogre Cap.

Champion Hero is Legion Commander – Champion, Human.


WARRIOR

[Dota Underlords Info] All warriors gain + [9/19] Armor


Warriors have almost always been in the meta. They are tanky units that give you a strong frontline and fit well into a lot of other alliances. There are 8 warriors in the game. They activate at [3/6] and grant that all warriors gain + [9/19] armor. At the current Meta, you play 3 warriors for most of the time. All of the warriors are pretty good, except Earthspirit who should be avoided (in my opinion). Warriors should be chosen according to the Alliance that will be played along with Warriors. The most played Warriors that stand out a little are Slardar, Pudge and Tidehunter. For items, I would recommend tanky items like Chainmail, Talisman of Evasion, Vanguard, Blademail. It is important to mention that Tidehunter is also really good with the Refresher Orb.

Warrior Heroes are:

  • Juggernaut – Brawny, Warrior
  • Tiny – Primordial, Warrior
  • Tusk – Savage, Warrior
  • Earth Spirit – Spirit, Warrior
  • Troll Warlord – Troll, Warrior
  • Pudge – Heartless, Warrior
  • Slardar – Scaled, Warrior
  • Tidehunter – Scaled, Warrior

HUNTER

[Dota Underlords Info] All Hunters have a [30 / 38]% chance of quickly performing [2/3] attacks.


In this meta Hunters are really strong. They activate at 3 when all hunters get a 30% chance of quickly performing 2 attacks and at 6 when the bonus is increased to 38% to do 3 attacks in a row. There are 7 hunters in the game and most of them are playable. The only one I don’t pick so much is Terrorblade because I think he’s the weakest one at the moment. He doesn’t provide any good tags and I think he’s only playable in 6 hunters which are rarely played. The best hunter strategy in this Meta is to play 3 Hunters combined with 4 Heartless in the early game and then to try to transition into Hunters with Void and sometimes even with Assasins if you find Void Assasin with two stars. You also need a frontline to protect your hunters so try to aim for tanky heroes. You can play either 3 Warriors or other tank units like Druids. Hunters are strong through the entire game and at the moment I hold them as the best alliance. You should aim to play Drow Ranger, Windranger, Mirana and the biggest power spike Medusa. Hunters are really good with dmg items and those items are usually the main focus when you are about to pick an item. I would go for Claymore, Gloves of Haste, Crystals, Stonehall Pike, Malestorm, Skullbasher, Butterfly, Moon shard, Bloodthorn, Divine Rapier.

Hunter Heroes are:

  • Beastmaster – Brawny, Hunter
  • Terrorblade – Demon, Hunter
  • Drow Ranger – Heartless, Hunter, Vigilant
  • Medusa – Hunter, Scaled
  • Mirana – Hunter, Vigilant
  • Weaver – Hunter, Insect
  • Windranger – Hunter, Vigilant

WARLOCK

Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for [2 / 2.5 / 3] seconds. When either hero deals damage, both units are healed [ 50 / 60 / 70]% of the damage dealt.


Warlocks have mostly been played as a sub alliance. They help your team to stay alive longer. There are 6 warlocks in the game. They activate at [2/4/6] and grant that whenever a warlock casts a spell, the healing link with the lowest Health ally will be formed for [2/2,5/3] seconds. When either linked hero deals damage both units are healed [50/60/70%] of the damage dealt. In the current meta Warlocks are not played that much because there is a lot of burst damage and Healing can be reduced. You can play with 2 Warlocks (Shadow fiend and Disruptor) while you build Mages Alliance. You can also play them while building Knights where they fit naturally. Witch Doctor and Necrohpos should be your core units while building Knights. There is an option to play 4 Warlocks if you add Shadow Fiend and Disruptor into the equation. Warlocks are not the priority for your items so you can put support items on them.

Warlock Heroes are:

  • Witch Doctor – Troll, Warlocks
  • Warlock – Blood-bound, Warlocks, Healer
  • Shadow Fiend – Demon, Warlocks
  • Necrophos – Healer, Warlocks, Heartless
  • Broodmother – Insect, Warlocks
  • Disruptor – Brawny, Warlocks

heartless

[Dota Underlords Info] All Enemies lose [4 / 9 / 16] Armor.


You play heartless to give your opponents less armor which is really good when combined with psychical damage dealers. They activate at 2/4/6 and all enemies lose [4/9/16] armor. There are 7 Heartless units in the game and they are all playable. In the current Meta, there are a lot of physical damage dealers and that’s one of the reasons I rate them so high. The other reason is that most of them also have other good alliance tags so it’s easy to fit them into other builds for that extra damage. At the current Meta, they pair well with Hunters, Warriors, and Knights. Drow Ranger is really good with Dmg items because of her Attack Speed but usually, she is not a top priority so I would recommend using the leftover dmg items on her like Claymore, Desolator, Stonehall Pike, Mask of Madness, Silver Edge, Skull Basher, etc…

Heartless heroes are:

  • Necrophos – Healer, Warlocks, Heartless
  • Lifestealer – Brute, Heartless
  • Abaddon – Heartless, Knight
  • Drow Ranger – Heartless, Hunter, Vigilant
  • Lich – Heartless, Mage
  • Pudge – Heartless, Warrior
  • Shadow Demon – Demon, Heartless

mage

[Dota Underlords Info] Enemies take [35 / 75}% more Magic damage


Mages are magical damage dealers who are pretty squishy so their goal is to burst down their opponents before they die. There are 7 Mages in the game. They activate at 3/6 units and grant that the enemies will take [30/75%] more magic damage. Mages are a bit weak early to mid-game in the current meta but if you get them together as 6 with Keeper of the Light and Lich they can be really strong. They took a big hit from the Spirit nerf which was the core of their build, but they got the 5 gold cost Lich buffed which makes them significantly stronger in the late game. So, if you can survive to the end game and get 6 mages and 2 humans together in the process, with a lot of 2-stars in your team, you will have a big chance of winning. There are 7 mages in the game and all of them are pretty good. For early game, you should try to pair them up with either Bloodseeker and high magical damage dealers like Razor, Storm Spirit, or Morphling. You could also go with a bit more tanky composition where you will aim to play 4 Primodials with the Mages. Other units that can also work with Mages are Spirits, Shadow Fiend, Disruptor, Tidehunter, Faceless Void, and Sand King. With Mages, you should try to aim for items that provide mana, cooldown reduction, sustain and magical damage. Some of the best items are Void stone, Arance Boots, Target Buddy, Dagon, Refresher Orb and Tombstone.

Mage Heroes are:

  • Ogre Magi – Blood-bound, Brute, Mage
  • Lich – Heartless, Mage
  • Crystal Maiden – Human, Mage
  • Keeper of the Light – Human, Mage
  • Morphling – Mage, Primordial
  • Razor – Mage, Primordial
  • Storm Spirit – Mage, Spirit

assassin

[Dota Underlords Info] All Assassins gain a [15 / 25]% chance to Critical Hit for [300 / 375]% Damage. On a crit, the target is WOUNDED and healing taken is reduced by [50 / 100]% for 3 seconds.


Assassins are mostly high dmg units with a lot of burst for killing your opponents fast. 3 assassins receive a 15% chance for scoring critical hit equal to 300% of their base damage and also apply a Healing debuff on their targets. The targeted unit’s healing is reduced by 50% for 3 seconds. If you manage to get 6 of them they will have a 25% chance to crit for 375% damage and to place 100% Healing debuff for 3 seconds. There are 7 assassins in the game. At the current Meta, they have a pretty good spot. Their weakness is the early game because they don’t have that many strong early-game units. You need to find Queen of Pain with 2 stars, Insects or try to get Snapfire with Viper to be able to establish a good early board. With time and the further you get into the game the Assasins get stronger and stronger and at mid-game, they can be paired up with Voids which will increase their power spike. Their late game is one of the best in the game and they are really hard to beat once they establish their army. Their key piece is Faceless Void, a really strong 5 cost unit, that provides that extra crowd control that you need late game. You can also add 3 Assasins into Hunters as a sub-alliance but I will get into that when we talk about hunters later on. Items that you should be looking for need to have high damage at first and then you should focus on sustain items. Good items are Desolator, Stonehall cloak, Stonehallpike, Targetbudy, Vanguard, Battle fury, Mask of madness, Silveredge, Butterfly, Moonshard, Refresher Orb, Vladamir’s Offering, etc…

Assassin Heroes are:

  • Ember Spirit – Assassin, Spirit
  • Faceless Void – Assassin, Void
  • Nyx Assassin – Assassin, Insect
  • Queen of Pain – Assassin, Demon
  • Slark – Assassin, Scaled
  • Templar Assassin – Assassin, Vigilant, Void
  • Viper – Assassin, Dragon

brute

Whenever a Brute attacks an enemy it applies a – [30 / 60]% damage debuff for 4 seconds. When the debuff is initially applied it deals [80 / 150] damage. Brutes prefer to attack enemies that do not have the debuff.


Brutes have always been strong in the game but at the current meta with a lot of range units, they struggle a little bit. You can play them for early/mid game or as a sub alliance. They provide a tanky front line and they are able to efficiently debuff your opponents. Brute Alliance can be activated with 2 units and whenever a Brute attacks an enemy it applies a 30% damage debuff for 4 seconds. When the debuff is initially applied it deals 80 damage. If you have 4 of them they place 60% damage debuff instead, while 150 damage is initially inflicted on the target. There are 5 Brute units and all of them are playable depending on what are your plans and to whom you want to pair them. A lot of people use the Treant Protector for a strong early game. He is good when combined with another druid and he can be upgraded to 2 stars or even 3 stars pretty early in the game. As I mentioned before Brute units are mostly played as subunits at the moment, and with that I mean they are on the field to help other alliances get stronger, so you usually will not aim for all 4 of them. Items that are good for Brute units are Chainmail, Desolator, Target buddy, Vanguard, etc…

Brute Heroes are:

  • Axe – Brawny, Brute
  • Ogre Magi – Blood-bound, Brute, Mage
  • Doom – Brute, Demon
  • Lifestealer – Brute, Heartless
  • Treant Protector – Brute, Druid

dragon

[Dota Underlords Info] All Dragon units unlock an additional draconic ability.


Dragons have always been super strong carry units but after some nerfs and at this current meta they are weak for the first time. The alliance activates when you have 2 dragons and all dragon units unlock an additional draconic ability. There are 3 of them but I don’t play any of them at the moment. The problem with the dragons as they are now is that they all have different tags and belong in different builds. Currently, they are not strong individually enough to invest 2 units into Alliance considering what you get when they are together. Dragons are not played that much so I won’t recommend any items here because I don’t recommend playing them at all.

Dragon Heroes are:

  • Viper – Assassin, Dragon
  • Snapfire – Brawny, Dragon
  • Dragon Knight – Dragon, Human, Knight

scaled

[Dota Underlords Info] Allies gain +[20 / 45]% Magic Resistance.


Scaled units have always been a good sub-alliance. It’s something you can get used to if you face a lot of magical dmg especially Mages. There are 6 Scaled units in the game. They activate at 2/4 units and provide [20/45] Magic Resistance. Because they are a sub alliance you play different Scaled depending on what the main army you are going for. The best ones you usually end up in the late game are Tidehunter and Medusa. At the current meta, there are not that many Mages that can be dangerous and that’s why I rate them only 3/5. Scaled are a sub alliance so they don’t have priority in items.

Scaled Heroes are:

  • Sven – Human, Scaled, Knight
  • Slark – Assassin, Scaled
  • Medusa – Hunter, Scaled
  • Slardar – Scaled, Warrior
  • Tidehunter – Scaled, Warrior
  • Venomancer – Scaled, Summoner

troll

[Dota Underlords Info] All Troll units gain +[35 / 65] Attack Speed and other Allies gain +[10 / 30] Attack Speed.


Trolls are ranged backline units. They are mostly played as a supportive alliance to increase the overall attack speed but they also have some units with heal and crowd-control. There are 5 trolls in the game. They activate at 2/4 and provide all Troll units a bonus that grants [35/65] Attack Speed while other allies gain [10/30] attack speed. You can put in two Trolls in almost any combination because they are easy to fit. Alliance with the best synergy with trolls is the Knights Alliance. Trolls have high attack speed therefore they benefit from dmg items. I would recommend Claymore, Crystals, Desolator, Maelstrom, Mask of Madness, Silver Edge, Skull Basher, Butterfly.

Troll Heroes are:

  • Shadow Shaman – Summoner, Troll
  • Batrider – Knight, Troll
  • Dazzle – Healer, Troll
  • Troll Warlord – Troll, Warrior
  • Witch Doctor – Troll, Warlocks

druid

[Dota Underlords Info] At the beginning of combat, [1 / 2] lowest star ally Druids are upgraded a level.


Druids have always been in the Meta since day one. They activate when you have 2 of them. At the beginning of the combat, the lowest star druid ally upgrades a level. This is why they are so strong. You can get a 2 or even a 3 star for free. So they provide really big power spikes for you. If you manage to get 4 of them the lowest 2 Druids will get stars upgrades. There are 5 druids in the game currently. The ones you should be looking for are Magnus, Treant Protector and definitely the Lone Druid who is the best unit by far. If you aim to play the Druids you should try to improve Magnus to 2 stars as soon as possible. His price is only 1 gold unit and it’s cheap to upgrade him (“only 3 gold”). Later on, you can add in the Treant Protector as a free 2-star unit, until you find your big power spike – Lone Druid. When you pair the Lone Druid with the 2-star Magnus he becomes a 2-star and in that way, you can get 4 gold cost unit into an early 2-star unit which is a really big power spike. On top of that, you save 8 gold that would be spent on upgrading Lone Druid naturally. The best item for Lone Druid is the Refresher Orb. If you are fortunate enough to find this item your lone druid will be able to summon powerful Spirit Bear twice as often.

Druid Heroes are:

  • Treant Protector – Brute, Druid
  • IO – Druid, Primordial
  • Lone Druid – Druid, Savage, Summoner
  • Magnus – Druid, Savage
  • Nature’s Prophet – Druid, Summoner

knight

Knight units take [15 / 22 / 28]% less physical and magical damage. If attacked from the front, and within 1 cell of an allied Knight, Knight units take an additional [15 / 22 / 28]% less physical and magical damage.


Knights have had their ups and downs through the Metas and in the current one, they have a good place. There are 7 Knights in the game. They activate at 2/4/6 units and provide a bonus that grants [15/20/25%] less physical and magical damage. If attacked from the front and within 1 cell from an allied Knight, Knight units receive an additional buff that grants them [15/20/25% ] less physical and magical damage. Knights are played as the main alliance and you should try to aim for 4 or 6 Knights. They are strong through the entire game and you should pair them with Warlocks, Heartless, and Trolls because they fit naturally into their alliance tags. You can also play the Knights with Legion Commander as mentioned before. All the Knights are really strong. What is important is to find damage. Their damage dealers are Chaos Knight and Luna for early game. End game Luna and Sven provide the most of the damage. The most important units to add to them are the Witch Doctor and Necrophos. You have the options to also play them with 4 Trolls (Dazze/Troll Warlord) and 4 warlocks (Warlock, Shadow fiend or Disruptor). I think that the Knights are super strong at the current Meta but the reason I gave them only 4/5 is that the Hunter/Void build (best build in my opinion at the moment) counters them completely. Knights are good with most items. You should look for sustain or dmg. Recommendations are Chainmail, Desolator, Vanguard, Blademail, Mask of Madness, Silveredge, Butterfly, Mekansm, Moonshard, Heart of Tarrasque, Radiance, Shiva’s Guard. I will mention Vladamir’s Offering as an outside item because it’s by far the best knight’s item in the game which always should be an instant-pick.

Knight Heroes are:

  • Chaos Knight – Demon, Knight
  • Dragon Knight – Dragon, Human, Knight
  • Omniknight – Healer, Human, Knight
  • Abaddon – Heartless, Knight
  • Sven – Human, Scaled, Knight
  • Batrider – Knight, Troll
  • Luna – Knight, Vigilant

savage

[Dota Underlords Info] Allied Savage units gain +[5 / 10 / 20] Attack Damage each time they land an attack on an enemy or cast a damaging spell.


Savages are good early to mid-game units the can help you stabilize a good board. There are 6 Savages in the game. They activate at 2/4/6 units and provide to [Allied savage units/ allied savage units and all allied summons/ All allied unnits] bonus that grants [+5/7/10] attack damage each time they land an attack. This means your savage units always get the bonus. If you have 4 of them your summons also gets the bonus and if you have 6 of them all your units get the bonus. At the current state of the Meta, you play 2/4 most of the time. They have the Druids Magnus and Lone Druid as their strongest units and something you always aim for if you wanna play the Savage. There are at the current state only one build that’s consistent with them and that’s 4 savage 4 summons and 4 druids. The units you aim for this build are Magnus, Lycan, Lone Druid, and Sand King. The additional Druids and Summoners you add are Nature’s Prophet, Treant Protector and Shadow Shaman. Savage units benefit from attack speed items because they scale their dmg with their attacks. You can also go after sustain items. Recommended items are Chainmail, Gloves of Haste, Vanguard, Silver Edge, Butterfly, Moonshard and Refresher Orb which is a must-have item for Lone Druid as I said before.

Savage Heroes are:

  • Bristleback – Brawny, Savage
  • Lone Druid – Druid, Savage, Summoner
  • Magnus – Druid, Savage
  • Lycan – Human, Savage, Summoner
  • Sand King – Insect, Savage
  • Tusk – Savage, Warrior

brawny

[Dota Underlords Info] All Brawny units gain +[15 / 30] maximum health for each kill by any of your team Brawny units throughout the game. (+[60 / 120] maximum health in Knockout)


If you want to lead Brawny units, the goal is to become tanky and get a lot of hp as long as the game goes. Their alliance is divided into 2/4 and there are 6 brawny units in the game. 2 Browny units grant that all Brawny units gain +15 maximum health for each kill by anyone from your team. This bonus stacks up during the entire game. If you reach 4/4 Brawnies your units get 30 maximum health for the combined kills. So your goal with Brawny is to get as many kills as possible and that sometimes means you have to play a bit more aggressively to secure those extra kills. I like to have as many brawny units as possible on the board and to try to get all kills to them. The strongest units early game are Bristleback and Beastmaster. You should always try to pick them up if you plan on playing Brawny. They are good to be paired with Warriors, Hunters, and Warlocks and sometimes Heartless. There is also an option where you can play Snapfire with Dragons but this can work only in the early game and it is not something I prefer personally. In the late game, you will want to find Disruptor for crowd control and Brawny best unit, Axe. Axe costs 5 gold and he is a really tanky unit that gets all the extra hp you already gathered threw the game. Items that are good for Brawnies are Chainmail, Desolator, Stonehall Cloak, Stonehall pike, Target Buddy, Vanguard, Crown of antlers, Silver Edge, Butterfly, Moonshard, Refresher Orb, Vladimir’s offering, Heart of Tarrasque, and Radiance.

Brawny Heroes are:

  • Axe – Brawny, Brute
  • Beastmaster – Brawny, Hunter
  • Bristleback – Brawny, Savage
  • Disruptor – Brawny, Warlocks
  • Juggernaut – Brawny, Warrior
  • Snapfire – Brawny, Dragon

human

[Dota Underlords Info] Allies generate [4 / 7 /10] mana per second.


Humans are a sub alliance that provides more mana for your team. They activate at 2/4/6 units and provide [4/7/10] mana. There are 7 Humans in the game. The Humans themselves don’t share similar alliance tags so it’s really hard to pair them up together and that’s why I don’t rate them so high. They are beneficial if you go for 2 of them in some combinations because they fit naturally and that’s why they still get 3/5 stars. The humans you play together are Crystal Maiden and Keeper of the Light as Mages, and Omniknight, Sven or Dragon Knight as Knights. You can also pair Legion Commander up with the Knights as I talked about before. The only human, I feel, is having a big impact of an item is Keeper of the Light. For him, you should aim mana gain items like Void stone, Eul’s Scepter, and Scythe of Wyse.

Human Heroes are:

  • Legion Commander – Champion, Human
  • Omniknight – Healer, Human, Knight
  • Dragon Knight – Dragon, Human, Knight
  • Crystal Maiden – Human, Mage
  • Keeper of the Light – Human, Mage
  • Lycan – Human, Savage, Summoner
  • Sven – Human, Scaled, Knight

demon

[Dota Underlords Info] Whenever a Demon casts a spell, for 4 seconds, allied Demons are silenced and the caster gains +50% bonus pure damage for each allied Demon.


Demons are really strong units individually. They activate when you have at least 1 of them. whenever a demon casts a spell, allied demons are silenced for 4 seconds, and the caster gains a +50% pure damage bonus for each allied demon. So they come with both up and downside. That’s why you don’t want to have many demons. There are 6 demons in the game and I would recommend you play 1-2. You never play the demons as an alliance by themself, they are all sub-alliance units that go well into other builds. Demons have always been strong and played in most Metas to help support your team. In this current Meta, the most played ones are Shadow Demon, Queen of Pain, Chaos knight and Shadow fiend. Most of the Demons benefit from dmg items but they are not a priority so I won’t put recommendations here.

Demon Heroes are:

  • Queen of Pain – Assassin, Demon
  • Doom – Brute, Demon
  • Chaos Knight – Demon, Knight
  • Shadow Demon – Heartless, Demon
  • Shadow Fiend – Demon, Warlocks
  • Terrorblade – Demon, Hunter

Summons:

  • Brill Bruiser – Demon
  • Demon Archer – Demon
  • Demonic Golem – Demon

deadeye

[Dota Underlords Info] All Deadeye units focus their attacks on the lowest-health enemy. Melee Deadeye units gain phasing movement.


There is currently only 1 Deadeye unit in the game and that’s Bloodseeker. Deadeye units focus their attacks on the lowest health enemy. Melee units gain phasing movement. Deadeye buff is decent in the early-game for getting an advantage. The deadeye synergy combines really well with Bloodseeker because he gets stronger as Health of the enemy drops and he always tries to focus the lowest one. The Bloodseeker will get a lot of kills so items that get stronger with each kill are really good to have on him. He fits in the most of compositions but falls off the longer the game goes. You should try to transition out of him in the late-game but if you don’t play Assassins, Bloodseeker equipped with Stonehall Cloak can be good even in the late-game. To stop him you will need crowd control, a lot of 2-stars, healing or the item called Silver Edge. Items that are good for Deadeye are Stonehall Cloak, Stonehall Pike, Vanguard, Mask of Madness…

Deadeye Hero is Bloodseeker – Blood-bound, Deadeye.


blood-bound

[Dota Underlords Info] When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.


Blood bound are low-cost units that are really strong early to mid-game. Their alliance activates when you have 2 different blood-bound units on the board. The activator of this Alliance is when a blood-bound unit dies. When this happens, all blood-bound units gain +125 attack damage. There are 3 blood-bound units in the game currently. So, the more blood-bounds you have the more your damage will be increased in total on the existing units when one of them dies. The strongest unit and the core of the build is Bloodseeker. He is the carry of the build and the unit that often causes the highest damage. There is also an item that can make other units blood-bound called Ogre Cap. This item is mandatory and you should look for it if you want to rely on Blood-Bound Alliance. With the Ogre Cap, you can make more units blood-bound and get more carries into your team. The best units for the Ogre Cap are units with physical damage, high Attack Speed and usually range units that can hit more than one target. Sometimes you can also add it to Warlocks to increase their healing. Units I recommend putting Ogre Cap on are Luna, Chaos Knight, Shadow Fiend, Necrophos, Sven and Medusa. Blood Bound goes well into most Alliances but I prefer to play them mostly with Knights and some times with a Champion build. Items that are good for Blood Bound units are single-target dmg items and items that scale with kills – Ogre Cap, Desolator, Stonehall Cloak, Stonehall Pike, Mask of Madness, etc…

Blood-Bound Heroes are:

  • Bloodseeker – Blood-bound, Deadeye
  • Ogre Magi – Blood-bound, Brute, Mage
  • Warlock – Blood-bound, Warlocks, Healer

primordial

[Dota Underlords Info] Allied Primordial units spawn a rank [1 / 2] Eidolon on death. Eidolons are ranged Primordial units that don’t spawn Eidolons.


Primordial are pretty weak in this meta. You can play them with Mages for a tanky frontline early in the game but they fall off later and they are not that good. There are 6 primordials in the game. They activate at 2/4 units and allied primordial units spawn a rank [1/2] eidolon on death. Eidolons are ranged primordial units that don’t spawn eidolons. The only time you play with them is with mages to stabilize an early game. You should try to rotate out of the mid/end game. They are low priority in items so no recommendations here.

Primordial Heroes are:

  • Morphling – Mage, Primordial
  • IO – Druid, Primordial
  • Razor – Mage, Primordial
  • Arc Warden – Primordial, Summoner
  • Enigma – Primordial, Void
  • Tiny – Primordial, Warrior

healer

[Dota Underlords Info] All friendly healing is amplified by 30%.


Healers are played as a sub-alliance to provide more sustain for your other alliances. They activate at 2 units and provide all friendly units with healing that is amplified by 25%. At 4 units it’s 50%. That means all healing in the game is increased. That includes Underlords and items. There are 4 healers in the game. It’s hard to fit those units into most of the alliances because of their tags. But the reason I give them 4/5 is that they are really good paired up with knights. You can play both 2 and 4 depending on what composition you are aiming for. There is one special case where you can add healers into a Bloodseeker/Champion build to increase the healing of those 2 units.

Healers are usually not the main priority for your items so it could be good the have the supportive items for them like Desolator, Silver Edge, Vladamir’s Offering, etc..

Healer Heroes are:

  • Warlock – Blood-bound, Warlocks, Healer
  • Dazzle – Healer, Troll
  • Omniknight – Healer, Human, Knight
  • Necrophos – Healer, Warlocks, Heartless

✪ ✪

dota underlords heroes information

Guides, tips, and tricks to better understand Heroes from a pro player perspective…


dota underlords builds, heroes tier list, aliance tier list


Arc Warden


Arc Warden is a 1 cost ranged Primordial/Summoner Hero who is good in the early/mid-game. Arc Warden has an ability that is called ”Tempest Double” – Arc Warden creates a copy of himself with the same health he currently has. Clones do 50% less damage. You can play him in early Primordial/Summoners composition but he falls off in the late game. To spawn clones faster Arc Warden should be equipped with mana items. I recommend Void Stone and Eul’s Scepter.


Batrider


Batrider is a 1 cost ranged Knight/Troll Hero who is played only as a part of Knights Alliance in this meta. Batrider has an ability called ”Sticky Napalm” – Batrider throws sticky oil, coating the ground 1 cells away from the impact. The oil adds [20/40/80] damage per stack to Batrider’s attacks, and slows the movement and attack speed of enemies by 5%. Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to [4/7/10] stacks. He is not that strong as a solo hero but since he brings 2 Alliance tags that the knights need he still provides a lot of value to the composition. If you have two or 4 trolls he gets extra attack speed so you should use items that go along well with attack speed but not as a priority. I would recommend Claymore, Crystalys, Stonehall Pike, Maelstorm, Silveredge, Skullbasher.


Bloodseeker


Bloodseeker is a 1 cost melee, Bloodbound/Deadeye hero. He is a good early game unit if you can find Ogre Cap early. Every time a Bloodbound hero dies everyone gets +125 damage. His passive ”Bloodrage” is what makes him so strong – As Bloodseeker’s enemy’s health drops, he gains attack speed, up to a maximum of 300 at 30% health. Also whenever Bloodseeker kills a target, he regains 35% of their max health. Bloodseeker is one of the strongest heroes in the early game but if you face a good player they will know how to counter him and Bloodseeker will fall off the longer the game goes. The only composition I would keep him in is Assasins composition where he fits really well during the entire game. Bloodseeker gets a lot of kills because he focuses the unit with the lowest hp, so items that scale with kills are really good for him. He also has an immensely high attack speed so damage items are also usable. I would recommend Claymore, Desolator, Stonehall Pike, Stonehall Cloak, Mask of Madness, Hand of Midas, Butterfly.


Crystal Maiden


Crystal Maiden is a 1 cost Human/Mage Hero. She is not that strong Hero but she has really good Alliance Tags. Her ability ”Frostbite” encases and enemy unit in ice, prohibiting movement and attack, while dealing [100/150/200] damage per second for [3/4/5] seconds. Targets affected by Frostbite cannot be healed. Crystal Maiden should be used in Mages Alliance and she should be combined with Keeper of the Light for getting Human and Mages Alliance buffs. She is not the priority for any items so I won’t recommend any here.


Drow Ranger


Drow Ranger is a 1 cost ranged Heartless/Vigilant/Hunter Hero. She is one of the most valuable units in the current meta and something I try to pick up most of the time. She fits so well into the best compositions in the game at the moment – Heartless/Hunter/Vigilant. As you can see she has all 3 Tags needed in the best build and she cost only 1 gold. On top of that, she has a really good passive ability ”Precision Aura” – Drow Ranger adds a [10/20/30]% bonus to attack speed to all allies 1 cell away. In the early game, you should aim to use damage or attack speed items on her but the longer the game goes those items become more important for your hunters with higher damage output so later she should use support items because she will be usually in the center of your build. Items that I recommend for her are Claymore, Crystals, Desolator, Stonehallpike, Mask of Madness, Silveredge, Skullbasher and Vladimir’s Offering in the late game.


Magnus


Magnus is a 1 cost melee Savage/Druid Hero who can help you get really strong in the early/mid-game. Both his tags (Druid and Savage) are really good for the early and mid. Magnus ability is ”Empower” – Magnus enrages a friendly unit, granting it +[30/50/80]% damage and [30/50/80]% Cleave for 20 seconds. You can combine him with all the druids depending on what build you aim for. The biggest power spike is when you combine him with Lone Druid. Magnus isn’t a priority for items but if you have some spare tanky items like Chainmail, Talisman of Evasion, Vanguard, or Blade Mail you should equip it on him.


Nyx Assassin


Nyx Assasin is a 1 cost melee Insect/Assassin Hero. He is really good in the first round of the game if you can combine him with Weaver to get Insects Alliance buff. He is also a big counter to Bloodseeker in this meta. Another upside is that he can sometimes kill Underlord in the corners by himself before it casts its ultimate. His ability is ”Spiked Carapace” – Nyx Assasin pops spikes out of its carapace, negating and reflecting 100% of the damage dealt (max once from each source], as well as stunning the source of the damage for [1/1,5/2] seconds. He also has a passive called ”Vendetta” – after teleporting to attack a unit, Nyx Assasin deals 200 bonus damage on his next attack and applies Break to the enemy for 4 seconds, disabling all passive effects. Nyx Assasin is also a key piece in Assasins Alliance that you always should try to play. Since he has a high chance to kill your opponent’s Underlords in the early/mid game I recommend items that can help him with that like Claymore, Gloves of Haste, or Crystalys.


Razor


Razor is a 1 cost ranged Mage/Primordial Hero with high AOE (area of effect) damage. His ability is ”Plasma Field” – Razor releases a ring of plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing up to [150/200/250] damage to enemy units up to 3 cells away. Damage and Slow increases with distance from Razor. The Plasma Filed hits each unit twice, once in each direction. Razor is played both in the early/mid and in the late game. He is a really strong considering that he costs only 1 gold. You should play him with Primodials early in the game and with Mages in the late game if you aim for 6 mages. Items that I would recommend on him are Kaya, Void Stone, Stonehall Pike, and Maelstorm.


Shadow Demon


Shadow Demon is a 1 cost ranged Heartless/Demon Hero. He is really strong in the early game but drops the longer the game goes. His ability is ”Demonic Purge” – Repeatedly purges the target enemy unit, removing positive buffs, applying Break and slowing the target for 5 seconds. The unit slowly regains its movement/attack speed until the end of the duration, upon which [500/800/1100] damage is dealt. You should try to play him with other Heartless, either you play 2 or 4 of them. He is not a priority for items so no recommendations here.


Snapfire


Snapfire is a 1 cost ranged Brawany/Dragon Hero. Snapfire alone is pretty weak without a dragon companion, but if you can pair it up with a Viper early on, it can be pretty good. Snapfire’s ability is ”Ol’ Scatterblast” – After 4 basic attacks, Snapfire readies her shotgun, blasting a nearby enemy for [150/250/350] in a cone and slows the attack of affected units by [-15/-20/-25]%. She also has a second ability called ”Mortimer Kisses” that is unlocked by the Dragon Alliance – Mortimer spits [3/4/5] globs at enemies up to 5 cells away. Each glob deals [100/150/200] damage to all enemies with 1 cell of the impact and lights them on fire for [1/2/3] seconds. You can play Snapfire either in Brawny or Assasins. I would recommend tanky items so she could use the ultimate before dying. Those items are Chainmail, Vitality Booster, or Vanguard.


Tiny


Tiny is a 1 cost melee Warrior/Primordial Hero. At the current Meta, he is an average unit that you can play in either Warriors or Primordials. His ability is ”Toss” – Tiny picks up a random adjacent enemy and launches it at the farthest enemy target. At impact, the target deals [100/200/300] damage to all enemies 1 cell away and stuns them for [1/1.5/2] seconds. He is not a priority for items but tanky items like Chainmail, Talisman of Evasion or Vitality Booster works very well on him.


Tusk


Tusk is a 1 cost melee Savage/Warrior Hero. He is pretty decent in the early game because of his tags, his damage and the fact that he can kill Bloodseker easily. His ability is ”Walrus Punch!” – Tusk connects with his mighty Walrus Punch, a critical strike that deals [300/350/400]% damage and launches its victim into the air for 1 second. Upon landing, the victim is slowed by 40% for 2 seconds. Tusk cannot be killed while punching. You should aim to play Tusk with another Savage in the early game for getting extra damage. In the mid-game, you can also play him with 3 Warriors and 4 Savages. He is not a priority for items but tanky items like Chainmail, Talisman of Evasion or Vitality Booster works very well on him.


Venomancer


Venomancer is a 1 cost ranged Scaled/Summoner Hero. At the start of season 1, he lost his Savage tag and that’s why I feel he is not as strong as before. It’s hard to fit him into any composition. You could play him early on as a solo 1 cost or with another summoner in Summoners Alliance as flex unit, but the longer the game goes he becomes weaker and weaker. His ability is ”Plague Ward” – Venomancer summons 1 Plague Ward to fight alongside him. Plague Wards apply Poison stacks to their target. He also has a second passive ability that is called ”Poison Sting” – Each attack applies a stack of poison to the target. If you pick him up early trying to get an easy initial win streak with him I would recommend that you equip him with mana items like Void Stone and Eul’s Scepter.


Warlock


Warlock is a 1 cost ranged Blood-bound/Warlock/Healer Hero. As a solo unit, he is one of the weakest heroes in the game but because of his alliance tags, he is usable nevertheless. His ability is ”Shadow Word” – Warlock whispers an incantation, immediately restoring [168/337/675] health to a friendly unit and [56/112/225] per second over 3 seconds, or damaging an enemy unit for [75/150/300], every second for 3 seconds. Warlock is mostly played as a sacrificial unit because of his Blood-Bound tag. I think that he fits best in with the Knights and that is what you should aim for him. He is not a priority for items so no recommendation here.


Weaver


Weaver is a 1 cost ranged Insect/Hunter Hero. He is an average unit but he has pretty good early Alliance Tags. His ability is ”Shukuchi” – Weaver shifts out of visibility, becoming untargetable and quickly moving through a target up to 3 cells away. Weaver deals [60/120/200] damage to each enemy it passes through. You want to play Weaver with Nyx Assasin in the early game to form the Insect Alliance. After that, a Heartless and 2 more Hunters should be added into the composition (preferably Drowranger and Winderanger). Weaver has a high attack speed so he is good with items that scale with that. I would recommend items like Claymore, Crystalys, and Maelstrom.


Beastmaster


Beastmaster is a 2 cost melee Brawny/Hunter Hero. He is a pretty good unit but in this meta melee units tend to struggle a bit. His ability is ”Wild Axes” – Beastmaster sends his axes flying and calls them home again, slicing through enemy units along their path for [60/100/140] damage. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster by [10/20/30]%. You can play him in early Hunter composition but he tends to fall off later on. His place is in Brawny Alliance where he can get stronger with each subsequent kill. His ultimate scale with damage so I recommend you to go for damage items like Claymore, Stonehall Pike, Battle Fury, and Butterfly.


Bristleback


Bristleback is a 2 cost melee Brawny/Savage Hero. He is a really strong solo unit from the early to the mid-game. His ability is ”Quill Spray” – Bristleback sprays quills from his back damaging all enemy units 2 cells away. Enemies take [30/40/80] damage along with an additional [30/32/34] damage for each stack of quill spray they have been hit with this round up to a maximum of 5 stacks. Bristleback is a really strong early unit if you wanna have an initial win streak. You can fit him into either Savages or a Heartless build where he can deal a lot of damage since entire his damage is physical. Items that I recommend are tanky ones like Chainmail and Vangaurd.


Chaos Knight


Chaos Knight is a 2 cost melee Demon/Knight hero. He is a really strong unit in the early game and he can deal a lot of damage. His ability is ”Chaos Bolt” – Chaos Knight throws a mysterious bolt of energy that deals [100/150/200]-[200/300/400] damage and stuns for [1/2/3]-[2/3/4] seconds. His biggest power spike is in the LC Knights where he is a powerhouse if you can find an Ogre Cap. Other items that I recommend are Chainmail, Claymore, Crystalys, Stonehall Pike, and Vanguard.


Dazzle


Dazzle is a 2 cost ranged Troll/Healer hero. He is pretty good if you can get him to 2 stars with the Troll/Healer alliance. His ability is ”Shadow Wave” – Dazzle sends out a bolt of power that arcs between up to [3/4/5] allies that are 3 cells part, healing each ally for [80/140/200] while damaging any enemy units 1 cell away for [80/140/200]. Dazzle is always healed by shadow Wave. Dazzle is played in the LC Knights and normal Knights. He is not a priority for items so no recommendations here.


Earth Spirit


Earth Spirit is a 2 cost melee Spirit/Warrior Hero. His ability is ”Geomagnetic Grip” – Earth Spirit summons a Stone Remnant off the map and pulls it towards his current target. Enemies struck by the incoming Stone Remnant are silenced for 3 seconds and take [100/150/200] damage. He also has a passive ability called ”Earth Elemental” – When earth Spirit executes a Delta Slam he silences affected enemy units for 3 seconds. You should aim to play Earth Spirit in early Mages/Spirits. You could also play him as a Warrior in 3/6 warriors. I would recommend tanky items on him like Chain mail, Talisman of Evasion, Vitality Booster, or Vangaurd.


Legion Commander


Legion Commander is a 2 cost melee Champion Hero. She has the highest power spike in the game. You can turn her into a heavy carry with the right composition. Her ability is ”Duel” – Legion Commander targets the lowest health enemy 1 cell away and they are forced to attack each other for [4/4,75/5,5] seconds. Neither hero can use abilities nor be healed. If either hero dies during the duration, the hero winning the Duel gains permanent [5/8/12] bonus damage. She also has two passive abilities. The first passive ability is ”Elemental Charge” – When Legion Commander executes a Delta Slam as a part of the Spirit Alliance, she deals double damage. The second passive ability unlocked by the Dragon Alliance is ”Will of the Bullsnake” – When Legion Commander wins a Duel she instantly heals for 50% of her maximum health. None of these passives matter because you don’t want to play her with Spirits or Dragons. You want to play her with Blood-Bounds. An easy way to do that is to find an early Ogre Cap. A Blood-Seeker is also good for the early game but I usually try to transition out of him between round 10-15. Key pieces in the build are 4 Knights and 2 Heartless. In the early game, you will need Chaos Knight because of the Demon tag. You can also play her with Batrider, Luna, Omni Knight, and Abaddon. Mid to late game you should go for some composition of 4 Healers, 4 Warlocks or 4 Trolls. Personally, I think that Legion Commander, 4 Knights, 4 Healers, and 4 Warlock 2 Trolls and 2 Heartless are the best compositions if you use these units: Legion Commander, Chaos Knight, Luna, Omni Knight, Abaddon, Warlock, Dazzle, Necrophos, Witch Doctor, and Disruptor. Items that I recommend for Legion Commander are Stonehall Cloak, Stonehall Pike, Battle Fury, Hand of Midas, Black King Bar, Butterfly, Moon Shard, and Refresher Orb.


Luna


Luna is a 2 cost ranged Vigilant/Knight Hero. She has really high damage meaning that she is a very good carry. Her ability is passive and it is called ”Moon Glaives” – Luna’s glaives bounce [3/5/7] times between enemies 2 cells away. Glaives deal 30% less damage with each bounce. The glaives do not proc with items that have a bonus effect outside of damage or attack speed. Luna is a great damage dealer and you can play her with Knight’s, Blood Bounds or Vigilant/ Hunters. Items that I recommend for her are Ogre Cap, Claymore, Stonehall Pike, Mask of Madness, Moon Shard and Divine Rapier.


Nature’s Prophet


Nature’s Prophet is a 2 cost ranged Druid/Summoner Hero. He can be good to get a power spike early game with his Druid alliance tag. His ability is ”Nature’s Call” – Nature’s Prophet summons a Treant. This Treant is considered a druid. You should aim to play him in a Druid/Savage/Summoner/Heartless/Troll build where you got for 4 druids, 4 savage and 4 summoners, 2 Heartless and 2 Trolls. I would recommend mana items so he can spawn his summons faster. Good mana items for him are Void Stone, Eul’s scepter and Scythe Of the Vyse.


Ogre Magi


Ogre Magi is a 2 cost melee Blood-bound/Brute/Mage hero. Ogre Magi has good stats and 3 alliance tags which should make him a really good unit. The problem with him is that the tags don’t go that well with each other so it is really hard to fit him into any composition at all. You play him in the early game and in the 6-mages alliance until you find a Lich. Besides playing him early to prevent HP loss or keep a winning streak I would try to transition out of him to Heroes that give your team more impact. He is not a priority for items so no recommendations here.


Pudge


Pudge is a 2 cost melee Heartless/Warrior unit. He is a really tanky hero who always threatens the Heroes in corners with his hook. His ability is ”Meat Hook” – Pudge launches a bloody hook towards his farthest enemy, dragging the victim back and dealing [150/220/290] damage. Pudge and allies 1 cell away will direct their attack to the victim until it dies. Pudge is especially good in this Meta because Heartless is such a good alliance. He is also one of the tankiest units in the game and a really good front-liner. You should aim to play him with 2 or 4 Heartless and to sometimes pair him up with 3 warriors. Items that I would recommend on him are Chainmail, Talisman of Evasion, Vanguard, Blade Mail and Shiva’s Gaurd.


Queen of Pain


Queen of pain is a 2 cost ranged Demon/Assassin Hero. Her ability is ”Scream Of Pain”- The Queen of Pain lets loose a piercing scream around her, damaging all enemies up to 3 cells away for [200/300/400] damage. She is played in Assasins and she is really good for the early game when she can deal a lot of damage compared to other Heroes. She usually falls off a bit later in the game if you don’t find her on 3 stars. Because of that is often transitioned out of the comp when you find Faceless Void. Items that I would recommend for her are Claymore, Gloves of Haste, Kaya, Crystals, and Stonehall Pike.


Slardar


Slardar is a 2 cost melee Scaled/Warrior Hero. He is a really good early game unit especially because of his ability ”Corrosive Haze”- Slardar modifies enemy armor by [-15/-30/-45] for 20 seconds. There is a lot of physical damage in the early game and since he can usually execute several ultys he is a very strong early-game unit. I would like to rate him higher but since I feel it’s better to play 4 Heartless when you are close to the mid-game, his score is a bit lower due to the Meta. The best way to use him is to position your army in the way that everyone will be forced to focus on the unit in front of Slardar. That’s how you get the most value out of him. You can play him with 3 Warriors, Insects or 3 Hunters. The items I would recommend for him are Chainmail, Gloves of Haste, Void Stone, and Vanguard.


Storm Spirit


Storm Spirit is a 2 cost ranged Spirit/Mage unit. He is a pretty good considering his price, especially in Mages Alliance where he can deal a lot of damage. His ability is ”Ball Lightning” – Storm Spirit becomes volatile electricity, charging across the battlefield and dealing [90/140/210] damage to each unit he passes through, plus [15/20/25] damage per cell he has traveled. He also has a passive ”Storm Elemental” – When Storm Spirit executes a Delta Slam, he disarms affected enemy units for 3 seconds. As I mentioned before Storm Spirit should not be combined with Spirits in this meta and he should be played only with regular Mages. Items that I would recommend for him are Vitality Booster, Stonehall Cloak, Vanguard, Heart of Tarrasque, and Radiance.


Windranger


Windranger is a 2 cost ranged Vigilant/Hunter Hero. She has a high attack speed and good damage meaning that you will probably use her through the entire game. Her ability is ”Powershot” – Windranger charges her bow for up to 1.5 seconds for a single powerful shot, dealing up to [200/400/600] damage. For each enemy that Powershot hits, its damage is reduced by 10%. You should try to play her with 2 more Hunters and 2/4 Heartless or 2 Heartless and 3 Voids. Items that I would recommend on her are Claymore, Crystalys, Stonehall Pike, Maelstorm, Mask of Madness Skull Basher, Butterfly, Moonshard, Bloodthorn.


Witch Doctor


Witch Doctor is a 2 cost ranged Troll/Warlock Hero. He is good in the early game considering that he has a very useful ability ”Paralyzing Cask” – Witch Doctor throws a cask of paralyzing powder that bounces [6/7/8] times between enemy units, stunning and dealing [50/75/100] damage to those it hits. You can play Witch Doctor with another Warlock in the early game if you wanna push a winning streak. You can also play him in the Legion Commander build or regular Knights. Items that I would recommend for him are Claymore, Void Stone, Desolator, Eul’s Scepter, and Scythe of Vyse.


Abaddon


Abaddon is a 3 cost melee Heartless/Knight Hero. His ability is ”Aphotic Sheild” – Abaddon protects a friendly unit with a shield that absorbs [100/300/600] damage for 10 seconds. When the shield is destroyed it bursts and deals [100/300/600] damage to enemies up to 2 cells away. Removes certain types of negative buffs and stuns on the cast. Abaddon is played in Heartless, Hunters or Knights. I would recommend tanky items on him like Chainmail, Vanguard, Blade Mail, or Shiva’s Gaurd.


Broodmother


Broodmother is a 3 cost melee Insect/Warlock. I feel she is the worst unit in the game due to her cost. Her ability is ”Spawn Spiderlings” Broodmother injects her young into an enemy unit, dealing [150/250/350] damage. If the target is killed [4/6/12] spiderlings will hatch. Spiderlings are untargetable units that cause low damage and have 1 health. I feel Broodmother is close to being unplayable in the current meta and you should try to avoid her, therefore there are no items recommendations for her.


Ember Spirit


Ember Spirit is a 3 cost melee Spirit/Assassin Hero. He is pretty good in the Assassin composition. His ability is ”Sleight of the Fist” – Ember Spirit dashes around with blazing speed, attacking all enemies within [2/2/3] cells, then returning to is start location. Attacks deal [100/150/200] bonus damage. He also has a passive ability called ”Fire elemental” – When Ember Spirit executes a delta slam, he sets affected enemy units on fire for 3 seconds. Ember is a good unit for the Assassins and you can play him through the entire game. Items that you should look for him are Claymore, Crystalys, Desolator, Stonehall Pike, Battle Fury, and Butterfly.


Enigma


Enigma is a 3 cost ranged Void/Primordial Hero. His ability is ”Midnight Pulse” – Enigma steeps an area underneath the enemy with the highest max health in dark resonance, dealing [4/5/6]% of an enemy’s max health for [5/7/9] seconds to all enemy units up to 1 cell away from the target and slowing them by 80%. You can play Enigma early in 4 Primodials or in the late game with the Voids. He has not item priority so no recommendations here.


IO


O is a 3 cost ranged Primordial/Druid Hero. His ability is ”Tether” – Io tethers to the nearest allied hero and pulls itself towards it. Io and the tethered hero gain [50/80/110] attack speed and [10/20/30]% damage reduction. The tether will break if Io is more than 4 cells away. Io also has a second ability called ”Relocate” – Io teleports away for 4 seconds to revive a dead hero. The two units return with full health and are purged of negative effects. Io is pretty weak in the current Meta. You can play him as a flex unit in Primordials or Druids but he is not something you should look for. No item recommendations.


Juggernaut


Juggernaut is a 3 cost melee Brawny/Warrior Hero. His ability is ”Blade Fury” – Juggernaut spins with his blade, rendering him immune to magic and dealing [50/100/150] damage per second to enemy units 1 cell away for 5 seconds. Juggernaut may also start spinning to avoid a magical attack. Juggernaut is an average unit that you aim to play when you want to play the 4 Brawnys. Items that I recommend for him are Chainmail, Claymore, Crystalys, Stonehall Cloak, Stonehhall Pike, Vanguard, Blademail, Maelstorm, Butterfly, and Moonshard.


Lifestealer


Lifestealer is a 3 cost melee Heartless/Brute Hero. His ability is ”Feast” (Passive) – Lifestealer’s attack damage enemies and heal himself for [4,5/6/7,5]% of his target’s max health. Lifestealer is mostly played because of his tags in the current meta, either in Heartless/Hunters or in some Brute composition. He really shines vs compositions with high HP because of his ability so if you face, for example, Brawnies with a lot of HP, he can be really good. He is good with attack speed so I would recommend items like Gloves of Haste, Mask of Madness, Silver Edge, Butterfly and Moon Shard.


Lycan


Lycan is a 3 cost melee Human/Savage/Summoner hero. His ability is ”Shapeshift” – Lycan summons two wolves and transforms and gains [30/40/50]% to his max health, his movement speed is boosted to 650 and gains 40% chance to Critical Hit for [150/175/200]% Damage. Lycan is a pretty good hero with good stats and alliance tags. He is a strong unit early to mid-game but the longer the games goes the more he tends to fall off. You should aim to play him in the 4 Savage/Summoner build. He is also a good flex unit in Primordial/Mage composition for early summon and human tag. Items that I would recommend on him are Gloves of Haste, Stonehall Cloak, Stonehall Pike, Vanguard, Silver Edge, Butterfly, Moon Shard, Heart of Tarrasque.


Morphling


Morphling is a 3 cost ranged Primordial/Mage hero. His ability is ”Waveform” – Morphling dissolves into liquid and surges forward, damaging enemy units in his path for [100/175/325] damage. Morphling is invulnerable during Waveform. Morphling is a good unit in early Primordial/Mages composition and later on in 6-Mages Alliance. Items that I would recommend on him are Vitality Booster, Stonehall Cloak, Vanguard, and Octarine Essence.


Omniknight


Omniknight is a 3 cost melee Human/Knight/Healer Hero. His ability is ”Purification” – Omnniknight instantly heals a friendly unit for [200/400/720] and damages all enemy units 1 cell away. Omni Knight is one of the core pieces in the Healer/Knights composition where you try aiming to play 4 knights with 4 healers. Items that I would recommend on him are Chainmail, Talisman of Evasion, Vitality Booster, Vanguard, and Blade Mail.


Shadow Fiend


Shadow Fiend is a 3 cost ranged Demon/Warlock Hero. His ability is ”Requiem of Souls” – Shadow Fiend channels the souls of the damned and unleashes demonic energy all around him, dealing [100/175/250] damage to everyone caught in the blast. Shadow Fiend has always been good because of his high damage and Warlock tag. He might be one of the best flex units that you can fit into the most of compositions. At this Meta, I think that he is the best in the 6-mages where you also use him with Disruptor for the Warlock Alliance. Items that I would recommend on him are Claymore, Crystalys, Stonehall Pike, Silver Edge, Skull Basher, Butterfly, and Moon Shard.


Shadow Shaman


Shadow Shaman is a 3 cost ranged Troll/Summoner Hero. His ability is ”Mass Serpent Ward” – Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards. He is an average unit that can be used in the 4 Druid/4 Summoner/4 Savage compositions. Items that I would recommend on him are Void Stone, Eul’s scepter, Octarine essence, and Scythe of Vyse.


Terrorblade


Terrorblade is a 3 cost melee/ranged Demon/Hunter Hero. His ability is ”Metamorphosis” – Terrorblade transforms into a powerful demon, gaining a ranged attack of 4 cells as well as [50/100/200] bonus to damage and [50/75/100] to attack speed. Terrorblade also exchanges health values with another ally when this ability starts. On paper, Terrorblade is a really good hero, but he struggles hard in this Meta. The main reason is that there are a lot of ranged units that will burst him down before he can do anything. You shouldn’t aim to play him so I won’t recommend any items on him either.


Treant Protector


Treant Protector is a 3 cost melee Druid/Brute Hero. His ability is ”Leech Seed” – Treant Protector plants a life-sapping seed in an enemy unit, draining it’s health by [100/150/200] every 1.5 seconds, while simultaneously slowing its attack and movement speed by -50% The seed heals friendly units up to 1 cell away from the target. Last 5 seconds. Jump to a new target within 1 cell if the current target dies. The Tree is a good flex unit that you can fit in with another druid early to mid-game in almost every composition. He has always been really strong but this is the first time he struggles a little bit because, as we mention before, all melee units have a hard time against all the ranged burst damage. Items that I would recommend on him are Chain Mail, Talisman of Evasion, and Vanguard.


Viper


Viper is a 3 cost ranged Dragon/Assassin Hero. Her ability is ”Nethertoxin” – Viper poisons a cell, dealing [100/150/225] damage per second to any enemy unit in it, rooting them and applying break. She also has a second passive ability that unlocks with 2 Dragons which is called ”Corrosive Skin” – Viper exudes an infectious toxin that applies a stack of poison and slows the attack speed by [20/30/40] of any enemy that damages it for 2 seconds. The acid exudate also increases Viper’s Magic resistance by [30/50/70]. Viper is an average unit that should be used in the Assasins Alliance. It is good to combine her with Snapfire early on and later on with Dragon Knight. Items that I would recommend are Claymore, Chainmail, Stonehall Pike, Stonehall Cloak, Vanguard, Blademail, Butterfly, and Moonshard.


Disruptor


Disruptor is a 4 cost ranged Brawny/Warlock Hero. His ability is ”Static Storm” – Disruptor creates a damaging static storm that silences all enemy units up to 2 cells away from the center for [3/4/5] seconds. The damage starts off weak but ramps up, doing a total of [115/250/425] over that duration of the storm. Disruptor has always been a good unit because crowd control is so strong in the late game. In this Meta, you should use him in Knights and Mages compositions. Items that I would recommend for Disruptor are Void Stone, Eul’s Scepter, Octarine Essence, Refresher Orb and Schyte of Vyse.


Doom


Doom is a 4 cost melee Demon/Brute hero. His ability is ”Doom” – Doom invokes a powerful curse that prevents an enemy from casting spells and applies Break to them, while also taking [60/90/120] damage per second. Lasts 20 seconds. Doom is a pretty good unit but in the current Meta, it can be hard to fit him. If you would like to play him you should use him only as a part of the Brute Alliance. The items that I would recommend for him are Chainmail, Talisman of Evasion, Vanguard, and Butterfly.


Keeper of the Light


Keeper of the Light is a 4 cost ranged Human/Mage Hero. His ability is ”Illuminate” – The Keeper of the Light channels energy, building power the longer it’s channeled. Once released, a wave is sent forth that deals [100/150/200] damage per second channeled. Keeper of the Light has always been one of the best Mage units in the game because of his enormous AOE (area of effect) damage. He is one of the most important pieces in Mages Alliance and someone you should always try to recruit. Items that I would recommend for him are Void Stone, Eul’s Scepter, and Scythe of Vyse.


Lone Druid


Lone Druid is a 4 cost ranged Savage/Druid/Summoner Hero. His ability is ”Summon Spirit Bear” – Summons a powerful Spirit Bear companion. Lone Druid has always been one of the best units in the game because of his amazing power spike. You only need a one 2-stars Druid to get him on 2 stars right after you find him. Basically, this means that you get the unit that costs 12 gold instantly. On top of that, he has high damage and his bear can root and tank. Lone Druid is so strong that you can play him with another 2-stars Druid in any build for a strong early/mid-game. Items that I would recommend on him are Gloves of Haste, Silver Edge, Butterfly, Moonshard and most importantly Refresher Orb.


Mirana


Mirana is a 4 cost ranged Vigilant/Hunter Hero. Her ability is ”Sacred Arrow” – Mirana fires a long-range arrow with deadly precision, stunning her target for [3/5/7] seconds and dealing [400/800/1800] damage. Mirana is unbelievably strong in this Meta. You should aim to play her with 3 Hunters, Heartless and sometimes Void. Items that I recommend for her are Claymore, Maelstorm, Skullbasher, Butterfly, Moon Shard and Bloodthorn.


Necrophos


Necrophos is a 4 cost ranged Heartless/Warlock/Healer Hero. His ability is Death Pulse: Necrophos releases a wave of death around him affecting enemy and friendly units up to 3 cells away. Death Pulse deals [100/150/200] damage to enemies and heals allies for [50//75/100]. Necrophos is a very strong unit because he can both cause damage and provide really good sustain with his healing. You should aim to play him in the Healer Knights composition. Items that I would recommend for him are Void Stone, Eul’s Scepter and Scythe of Vyse.


Slark


Slark is a 4 cost melee Scaled/Assassin Hero. His ability is ”Essence Shift” (Passive) – Slark increases his damage by [3/5/6 ] and his attack speed by [3/4/5] with each attack. He has also a second ability called ”Pounce” (Passive) – After landing from a leap, Slark disarms his target for 3 seconds. Slark is a pretty good unit in the 6 Assasins. Relying on him is a very high risk that can bring an amazing reward because he can either die fast or become a monster. Slark is highly dependent on items so it is of utmost importance that he is equipped as soon as possible. The items I would recommend for him are Mask of Madness, Butterfly and Moon Shard.


Sven


Sven is a 4 cost melee Human/Scaled/Knight Hero. His ability is ”God’s Strength” Sven enrages and gains [100/150/200]% damage for 60 seconds. He also has a second ability called ”Great Cleave” (Passive) – This unit’s melee attacks strike nearby enemies for [30/45/70]%. Sven is an average Knight that you aim to play in either the 4 or the 6 Knights Alliance. The items that I would recommend on him are Butterfly and Moonshard.


Templar Assassin


Templar Assassin is a 4 cost ranged Vigilant/Void/Assassin Hero. Her ability is ”Refraction” – Templar Assassin becomes elusive, avoiding damage and gaining +[40/60/80] attack damage. The damage and avoidance effects are separate and have [4/6/8] instances each. She also has a second ability called ”Meld” (Passive) – After teleporting to her target, Templar Assasin does [50/100/150] extra damage on her first attack and lowers her target’s armor by [2/4/6] for 5 seconds. Templar Assasin is one of the best Assasins in this Meta. She can survive long, can cause great damage and she also provides valuable Alliance tags to the team. Items that I would recommend for her are Butterfly, Moon Shard, Vladimir’s Offering, Bloodthorn, and Radiance.


Tidehunter


Tidehunter is a 4 cost melee Scaled/Warrior hero. His ability is ”Ravage” – Tidehunter slams the ground, causing tentacles to erupt in all directions, dealing [100/150/250] damage and stunning all enemy units [1/2/3] cells away for [2/2,25/3] seconds. Tidehunter has always been one of the best tanks in the game. He can take a lot of damage and has an amazingly good crowd control ultimate. He is so good that you can fit him into the most compositions in the game. Tidehunter is mostly played in Hunters compositions as the main tank and ideal front-liner. Items that I would recommend for him are Chainmail, Vanguard and Shiva’s Guard.


Void Spirit


Void Spirit is a 4 cost melee Void/Spirit hero. His ability is ”Dissimilate” – Void Spirit enters the aether, disappearing and creating 3 portals. After 1.3 seconds he exits one of the portals and deals [200/300/400] damage to enemies within 1 cell, reducing their armor by [10/15/20] for 5 seconds. Void Spirit is a pretty important unit that should be used outside of the Spirits Alliance in the current Meta due to his Void alliance tag. You can play him in Hunters/Void composition or Assasins/Void composition. Items that I would recommend for him are Chain Mail, Vanguard and Shiva’s Gaurd.


Axe


Axe is a 5 cost melee Brawny/Brute Hero. His ability is ”Counter Helix” – When attacked, Axe has a [18/20/22]% chance to perform a helix counter attack, dealing [50/100/150] pure damage to all enemies within 1 cell. He also has a second ability called ”Culling Blade” – If Axe’s target is below 25% health, he instantly kills them with his axe. Axe is a very useful tanky unit. You can play him as a flex tank in some builds but he is the best in the Brawny build where he can get extra health and become even tankier. Items that I would recommend for him are Chain Mail, Vanguard, Blade Mail, Heart of Tarrasque, Radiance and Shiva’s Gaurd.


Dragon Knight


Dragon Knight is a 5 cost melee/ranged Hero. His ability is ”Breathe Fire” – Unleashes a breath of fire in front of Dragon Knight that burns enemies for [150/200/250] damage and reduces the damage their attacks deal by [25/35/45] % for 4 seconds. He also has a second ability that activates when you have 2 dragons that is called ”Elder Dragon Form” – At the beginning of the combat Dragon Knight takes the form of one of three powerful elder dragons, increasing his movement speed by 30% and attack damage by [40/80/120] and granting him new powers.

  • Green Dragon LVL 1: Attack deals 30 poison damage per second for 5 seconds.
  • Red Dragon LVL 2: In addition to poisoning enemies, attack damage all enemy units 1 cell away from the target for 50% damage.
  • Blue Dragon LVL 3: In addition to poisoning enemies, attacks slow movement speed by -30% and attack speed by -30% to enemy units 1 cell away from the target for 3 seconds.

From the beginning, Dragon Knight has been a really good hero. This is the first time when we can see him struggle a bit. Simply said, he is just not strong enough for a 5 cost unit and it’s very hard to get him on 2 stars when he becomes decently useful. He should be used only in the late game as part of Knights or Assassins composition. Items that I recommend for him are Chainmail, Vanguard, Butterfly, Moon Shard, Bloodthorn, and Shiva’s Guard.


Faceless Void


Faceless Void is a 5 cost melee Void/Assasin. His ability is ”Chronocube” – Creates a blister in spacetime, stunning all units caught 2 cells away from the center of the cube for [2/3/4] seconds. Faceless Void moves very quickly inside the cube and gains 75 attack speed. Only Faceless Void is unaffected. When cast, Faceless Void attempts to teleport all friendly Assasins out of the cube. Faceless Void is probably the best unit in this Meta. That is because of his ability that is undoubtedly the most useful ability in the entire game. At the top of that, he causes enormous damage and has ideal Alliance tags that are needed for the best end-game compositions. Items that I would recommend for him are Butterfly, Moon Shard, Refresher Orb, Bloodthorn, and Radiance.


Lich


Lich is a 5 cost ranged Heartless/Mage hero. His ability is ”Chain Frost” – Lich releases an orb of frost that bounces between nearby enemy units up to [7/10/13] times, slowing their attack and movement speed by -65% for 2.5 seconds and dealing [200/300/400] damage each time it hits. Lich is one of the most important units and the core in the 6 Mages build. He is so good that you can also fit him into the Hunter/Heartless composition that is probably the strongest composition in the late-game. Items that I recommend for him are Void Stone, Eul’s Scepter and Refresher Orb.


Medusa


Medusa is a 5 cost ranged Scale/Hunter Hero. Her ability is ”Stone Gaze” – Any enemy unit up to 3 cells away looking at medusa will have their movement and attack speed slowed by 30%. If 2 seconds of the total time is accumulated looking at Medusa, that unit will turn to stone. Petrified units are stunned, and take a bonus of 20% physical damage. Medusa is one of the best units in the game because of her ultimate but at the same time, she can also cause unbelievable damage if upgraded to 2 stars. Medusa also has a passive ability called ”Split Shot” – Medusa magically shoots up to 2 extra arrows, hitting additional targets within 1 cell of her primary target. The additional arrows deal -20 percent of her primary arrow’s damage. This ability can be devastating to enemies if Medusa is equipped with powerful items The Items I recommend for her are Desolator, Maelstrom, Skull Basher, Butterfly, Diffusal Blade, Moon Shard, Bloodthorn, and Divine Rapier.


Sand King


Sand King is a 5 cost melee Savage/Insect Hero. His ability is ”Burrowstrike” – Sand King burrows into the ground and tunnels forward, hitting enemies for [200/325/450] damage and stunning them for 2.5 seconds. Applies a stack of Caustic Finale to all enemies hit. He also has a second ability called ”Caustic Finale” (Passive) – Whenever Sand King hits an enemy they are poisoned for 3.5 seconds. When the poison expires, it bursts for [50/100/200] damage and slows the attack speed of all enemies adjacent to the target by -35 for 1.75 seconds. Damage is halved if the target is still alive. Sand King is one of the best units in the game because of his ability that provides crowd control. He fits the best in 6 Mages, Hunters and the Savage/Summoners composition. Items that I recommend for him are Vanguard, Octarine Essence, Butterfly, Refresher Orb, Heart of Tarrasque, Radiance and Shiva’s Gaurd.


Troll Warlord


Troll Warlord is a 5 cost ranged Troll/Warrior hero. His ability is ”Fervor” (Passive) – Troll Warlord rains blow after blow gaining [8/10/13]% bonus increased attack speed per stack. If Troll changes targets, the stacks drop to zero. This effect can only stack up to [12/19/24] times. Troll Warlord is a really strong hero but he struggles a bit in this Meta because he is not tanky enough and the duration of battles is too short so he cannot gain enough attack speed to dominate. If you wanna play him you can fit him into the Knights or as a third Warrior in Hunters/Warriors composition. The items that I recommend for him are Mask of Madness, Butterfly, and Moonshard.

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