Adventures in Curse-Breaking Part 3
Harry Potter Hogwarts Mystery
Hello everyone, welcome to Part 3 of our Walkthrough for Adventures in Curse-Breaking for Harry Potter Hogwarts Mystery. Last time, you informed your friends about the trip to Romanian Dragon Sanctuary. While some of them were quite hesitant to go at first, Charlie and you convinced them to join. You then went on to prepare for the upcoming trip. Hagrid was kind enough to let you borrow his camping supplies, while Professor Kettleburn shared some of his wisdom and gave you important advice on how to survive while camping near dragons. Then, you and your friends met with Bill at the Training Grounds and used the Portkey to travel to Romanian Dragon Sanctuary. When you start this part, you will find yourself at a completely new location.

This location will now be unlocked for you, and you will even get a new free-energy spot you can utilize by tapping on a dragon on the right side of the screen. The recharge time for it should be 24 hours.

Proceed to the Clearing when you are ready.

Upon arriving, you and your friends will land at the location.

You will instantly gasp in awe at the magnificence of Romanian Dragon Sanctuary.

There will be several different dragons flying around.

Needless to say, Charlie will be overjoyed.

You will instantly recognize a Norwegian Ridgeback.


Charlie will spot a Welsh Green on the other side.


Bill will notice another fierce-looking dragon.


You will instantly recognize it as Hungarian Horntail.

Penny will remember that one from the Buried Vault.

Bill will say it’s not wise to provoke that dragon. You have two options to respond with. None of these will influence the story in any meaningful way, so feel free to pick either one.

Charlie will ask if you should split up in order to cover more ground.

However, this is not a wise idea, especially since you still have to set up the camp.


Speaking of a camp, you will suggest setting it up.



Setting up camp requires earning five stars within eight hours. All five stars are needed to pass.

Be sure to slide the screen left and right in order to see all of the available actions. There are 5-cost actions tied to Barnaby and Bill. Prioritize these in order to save some energy.

When you are done, the camp will be all set just before the nightfall.

Bill will ask you to set up the wards.

Trace the wand movement to cast the protective ward.

Penny will thank you for setting up the wards.

Even Merula will smile and admit that she likes the campsite.

Charlie will suggest toasting some marshmallows.

Penny will happily agree to his proposition.

Bill will warn you not to overeat.

There is a waiting period of three hours before you can proceed. Like before, simply wait until this timer expires and let your energy regenerate in the meantime.

Return to the clearing once the waiting time is over.

You’ll be able to interact with some of your friends before continuing.

You’ll join your friends at the campfire and comment on your current situation.


Barnaby will suggest sharing scary stories with each other.

This does seem like a nice idea.

Bill will offer to share one work-related story with the rest of you.

Apparently, this one involves a mummy.

Unfortunately, Charlie will spoil the story unintentionally.


Apparently, Penny is not much of a fan of scary stories.

Barnaby, on the other hand, will insist to share some scary stories.

Your Hufflepuff friend will be curious to know what’s so interesting about them. There are two options to respond with. None of these will have any significant impact on the story, so feel free to take your pick.

Penny will be the first one to start a story.

The only one who will find her story scary is Merula.

Barnaby will finally put the dots together.

Suddenly, you’ll hear a dragon roaring.

Poor Penny will be terrified by this.

You will give everyone a good enough reason to continue telling the stories.

Barnaby will decide to share one.


Listening to Barnaby’s story requires earning five stars within eight hours. All five stars are needed to pass.

There are 5-cost actions tied to Barnaby. Focus on his actions if you want to save a bit of energy.

Once you finish the task, Barnaby will say a few closing words.



By the looks of it, Penny got properly scared by his story.

Even the most powerful witch at Hogwarts will give him credits for it.

Once again, the dragon will roar loudly.


Hopefully, the wards will be able to protect you.

Merula will suggest going inside the tent.

Head inside the tent when you are ready.

When you get in, you will notice the speech bubbles above some of your friends.

You’ll point out that there is plenty of space inside the tent.

Charlie will make a comment on that.

You’ll also notice that Hagrid has left some of his rock cakes.

Bill will suggest getting some sleep since you’ll need to look for Urgruff’s egg tomorrow.


Merula will be the first one to object to this.

Penny, by the looks of it, is still scared by Barnaby’s story, so she definitely isn’t sleepy.

You’ll suggest staying up for a while longer.

Perhaps playing a game of Truth or Dare could keep you awake for a while?

This requires earning five stars within three hours. Because of this, avoid starting the task if you are out of energy.

There are 5-cost actions linked to Penny and your character. Prioritize these if you want to save a bit of energy.

When you are done, Penny will say it’s your turn.

And this time you have to pick the truth.

She will ask you an interesting question.

You can choose between Penny, Barnaby, and Merula. This choice won’t affect the story in any significant way, so feel free to pick the one you prefer. Besides, you will get some interesting lines of dialogue.



Moments later, it will be Merula’s turn.

She will ask you to give her a dare.

Charlie will whisper you an interesting dare for her.


Merula will be quite hesitant to eat one of Hagrid’s rock cakes at first.

But being the most powerful witch at Hogwarts, she won’t back down from a dare.


Next, it will be Bill’s turn.

Penny will mention that Bill has to pick truth this time.

Merula will instantly come up with an interesting question.

Needless to say, Charlie will not like it.

However, rules are rules, so Bill will start telling a story.



Suddenly, the entire tent will burst in laughter.

Poor Charlie will get angry at everyone for laughing at him.

Bill will then continue telling the rest of the story.


Once again, the sound of cheerful laughter will fill the tent.

Charlie will get even angrier this time.


He’ll get so upset that he will leave the rest of you.

Bill will suddenly regret telling the story.

Even Merula will admit she’s at fault.

Perhaps one of you should talk to Charlie?

Bill will suggest giving him some space.

In any case, it’s time to get some rest.

There is another waiting period of three hours. Since you are likely out of energy at this point, it is recommended to wait until the timer runs out and let your energy regenerate in the meanwhile.

Once you are able to continue, proceed to Welsh Green Nest to search for the egg.

When you arrive, you will be able to check out what some of your friends have to say before continuing.

Shortly after, Bill will gather everyone and point at the Welsh Green Dragon.

If you adopted the Welsh Green, you’re in for some additional lines of dialogue.



Bill will suggest studying it from a distance.

This requires earning five stars within eight hours. All five stars are needed to pass.

There are 5-cost actions linked to Welsh Green. Prioritize its actions in order to save some energy.

According to Bill, it is too dangerous to move any closer.

Merula, on the other hand, thinks otherwise.

Unfortunately for her, Bill is in charge of this field trip, and he won’t allow any of you to get in danger.

This is when you’ll notice that Charlie is missing.


Unfortunately, nobody knows where he is.


Bill will ask when was the last time you saw his brother.

Apparently, he never came back to the tent after leaving.

Poor Bill will start panicking.

You will reassure him that you’ll do everything in your power to find Charlie.


Bill will finally calm down and agree with you.

Still, there’s a matter of finding the egg.

However, finding Charlie is far more important at the moment.

With this, Part 3 of Adventures in Curse-Breaking will conclude. Hit Collect to claim your reward.

What happened to Charlie? Where did he run off? Will you be able to find him? Get the answers to all of these questions and more in the fourth and final part of this exciting adventure!
Thank you for reading!
