Grand Pranksters Part 4

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Introduction

Hello everyone, it’s time for Part 4 of Grand Pranksters Adventure Walkthrough for Harry Potter: Hogwarts Mystery. In the previous part, you tried scaring Rita off with the help of Ismelda and Peeves. While your efforts did startle her, she still seems determined to write the story.

Summary

Part 4 Summary:

  • Task 1: Recruit Filch
    • Location: Filch’s Office
    • Requirements: 1 hour – 5/5 stars
    • Choice: Decide if you trust Filch
      • How can we trust you? (20 Knowledge): +10 Knowledge
      • Good enough for me!: +5 Empathy
  • Task 2: Discuss Pranks
    • Location: West Towers Corridor
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Mr. Filch whether you prefer fun pranks or fighting pranks
      • Fun (20 Empathy): +10 Empathy
      • Frightening: +5 Knowledge
      • No preference: +5 Courage
  • Task 3: Prank Rita Skeeter
    • Waiting Time: 5 hours
    • Location: Training Grounds
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Tulip if you think that Filch is pranking you or Rita
      • Filch is pranking us: +5 Knowledge
      • Filch is pranking Rita: +5 Empathy
  • Task 4: Discuss at Zonko’s
    • Location: Zonko’s Joke Shop
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Tulip why Filch helped you
      • People can surprise you! (20 Courage): +10 Courage
      • I think he felt left out.: +5 Knowledge
      • Filch is all right.: +5 Empathy
  • Part 4 Rewards: 5 Gems, 100 Empathy Points, 3 Chocolate Frogs, 1200 Experience points, and the Jester Hat will be added to your wardrobe
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

Eventually, you decided to seek the caretaker’s help. Proceed to his office when you are ready. He will be surprised once you tell him you need his help.

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Eventually, he will agree to listen to you, but you’ll have to clean his office first.

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To do that, you need to earn five stars within an hour. All of those are needed to pass, which is why it’s advised to avoid starting this with an empty energy bar.

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Bonus progress actions are tied to the table and one of the drawers. Prioritize these actions to save some energy.

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After you’re done, you’ll explain the situation to Filch and, apparently, he might have a solution to your problem.

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However, he isn’t willing to tell you what he has in mind yet. You can choose how to react to this, but both options will eventually lead to the same outcome.

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He’ll then ask you to meet him in the corridor, so proceed there when you are ready. Upon arriving, Tonks will tell him that you tried both pranking and scaring Rita, but none of the methods were successful so far.

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The caretaker will be curious to know which approach do you prefer. You have three response options, but none of those will impact the outcome of the story, so pick the one you like.

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Shortly after that, you’ll get to discuss pranks with Filch. For this task, you need to obtain five stars within three hours to pass.

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There are bonus progress actions tied to Filch and Tonks, so prioritize doing those when you see them available.

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Once you’re done, the caretaker will say that in order to scare Rita, you need something “big”.

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And apparently, he has such a trick in his possession. All you need to do is meet him on the Training Grounds.

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However, you’ll have to wait for five hours until this task is available. In general, if you have one day or so left on your adventure timer, you should be fine. Otherwise, you might want to consider using some gems to speed thing up.

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In any case, when you are able to continue, head to the Training Grounds.

As you arrive, you’ll notice Tonks and Tulip standing near a large box, observing Filch and Rita.

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It looks like Rita is trying to get any information that might connect you to the Cursed Vaults.

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As it appears, Filch is either pretending he’s helping Rita, or he’s actually going against you.

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Tulip will be curious to hear your opinion on that. This choice won’t affect the general outcome of the story, but there will be some minor dialogue differences later on, depending on the option you choose.

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Regardless, Tulip will suggest using some Fanged Frisbees. Sadly, those won’t have much effect.

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Rita won’t leave, and you’ll have to open Filch’s box and see if whatever’s in there can help you get rid of the nosy journalist.

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To do that, you need to acquire five stars within three hours. All five stars are required to pass. Avoid starting this with an empty energy bar since all of the stars are needed to pass.

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There is a bonus progress action tied to Tulip. Prioritize this action to save a bit of energy.

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Apparently, inside the box is a giant Dungbomb that the caretaker created from all of the dungbombs he ever confiscated. The plan is fairly simple – push it towards Rita.

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The moment you do that, it will start doing wonders.

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The way Rita reacts to this is simply hilarious.

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This was definitely a push Rita needed to drop the story and leave Hogwarts.

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By the time you arrive down, Rita will be long gone.

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Or is she? You and your friends won’t notice that Rita was turned into a beetle. You can spot the beetle near the wall.

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You’ll thank Filch for helping you and the choice you made earlier will be referenced here.

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After talking for a while, Tonks will suggest that all of you go to Zonko’s and celebrate your victory.

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Proceed there when you are ready. Upon arriving, you can interact with some of the characters before continuing. Bilton will be quite surprised once he hears about the recent events.

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Tulip will still be curious about why Filch decided to help you. There are three options to respond with. Feel free to pick whichever one you prefer since none of those will affect the story.

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After talking for a bit, you’ll get to look around while Bilton fetches a special present for you. This task requires you to earn five stars within eight hours to pass.

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There are bonus progress actions tied to Tonks. Prioritize these actions to save some energy.

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Once you are done, Bilton will return with your reward – a jester hat! It will be a gift from Peeves because he will acknowledge your mischief-making.

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Not only that, but you will also receive A Jumbo Dungbomb for dueling!

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Shortly after, the adventure will conclude. Hit the Collect button to claim your rewards. You will receive 100 Empathy Points and 3 Chocolate Frogs.

Don’t forget to claim your rewards from the Achievements section.

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From now on, you can throw a Giant Dungbomb at your opponents during duels.

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Your new Jester Hat will be added to your wardrobe.

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What an adventure! Now that was indeed fun and exciting. And you got not one, but two amazing rewards for your efforts! These will, without a doubt, prove useful on many of your future adventures.


Thank you for reading. Until next time.