The All-Wizard Tournament Part 4

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Introduction

Hello everyone, welcome to Part 4 of our Walkthrough for The All-Wizard Tournament Adventure of Harry Potter Hogwarts Mystery. Last time, you and your classmates competed in the second task, where you had to fly on a broom and catch the Pixie. However, all of the brooms were hexed, so you needed to remove the hex before flying. Then, dozens of Doxies were released to make things more difficult for everyone.

Still, Andre, Merula, and you managed to mount your brooms and you raced to catch the Pixie. Unfortunately, Merula tried to sabotage you, which resulted in Andre taking the lead and catching the Pixie. Now, he’s in a leading position with 300 points. Sadly, several of your friends were injured by the Doxies, and they were taken out of the competition. Luckily, the Headmaster decided not to cancel the tournament, so there’s still one last task ahead of you.

Once you start Part 4, you will be met with a waiting period of three hours. This might be a good moment to check the remaining time on the adventure. If it is anything less than 15 hours, you might want to consider using some gems or timer toffees to speed things up. Otherwise, you should be able to complete the adventure in time.

[Disclaimer: This walkthrough will feature the gameplay from the perspective of a Year 5 student. Since the adventure is available for students of Year 5 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress of the main story.]

Summary

Part 4 Summary:

  • Task 1: Meet Your Competition
    • Waiting Time: 3 hours
    • Location: Training Grounds
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to Merula
      • We’re friends (Your Empathy level): +10 Empathy
      • We’re competitors: +5 Knowledge
      • We can be both: +5 Courage
  • Task 2: Save Your Friends
    • Location: Forest Grove
    • Requirements: 8 hours – 5/5 stars
  • Task 3: Gather in Great Hall
    • Location: The Great Hall
    • Requirements:
      • Year 5 – Year 5 Chapter 16: 1 hour – 5/5 stars
      • Year 5 Chapter 17+: 3 hours – 5/5 stars
  • Part 4 Rewards: 100 Courage, 750 Experience Points, 3 Gems, and 3 Chocolate Frogs; The All-Wizard Cup will be placed in your dormitory
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Walkthrough

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Once the waiting time is over, proceed to the Training Grounds to meet with your classmates. Apparently, Badeea called all of the remaining competitors for an emergency meeting. By the looks of it, she couldn’t sleep at all.

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As for Andre, he was soundly asleep, having a dream of his life.

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Badeea will inform everyone that the final task is worth 500 points. This means that any of you could still win the competition. Liz will find it intriguing that Badeea is so well-informed.

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Still, she is happily sharing all the information with others, unlike some other students. Andre’s reaction to this will be quite fun to watch.

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Unfortunately, you won’t know much about the final task, other than what the Headmaster already told you.

This is when the Most Powerful Witch at Hogwarts will arrive. She will be very interested to hear what this meeting is about.

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Jae will calmly explain it to her.

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Watching Merula’s reaction is completely priceless. It’s definitely one of the funniest moments in the entire game.

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She’ll be quick to assume that Badeea did this on purpose. Your Ravenclaw friend will stand up for herself this time.

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Merula will insist that all of you are just competitors. You have three options to reply to her. While this choice won’t have any big consequences on the story, it is somewhat recommended to pick the first option.

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Liz will remind Merula that the final task is extremely dangerous.

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Everyone will be shocked by this, especially the Most Powerful Witch at Hogwarts.

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Still, Liz was simply pointing out the facts about the past Triwizard Tournaments. This exactly was the reason why Badeea couldn’t sleep.

If you’ve completed Year 6 Chapter 18, you will get some additional lines of dialogue here. The images of those won’t be shown since it delves deep into spoiler territory, and would spoil the main story for players who haven’t reached that point yet.

You’ll try to turn the conversation in a positive direction.

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Unfortunately, neither Merula nor Andre will be interested in talking about it and they will rather practice spells on training dummies. Talking about the final task requires earning five stars within three hours. All five stars are needed to pass, so avoid starting this task if you’re out of energy.

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There are actions with bonus progress linked to Badeea and your character. Focusing on these will save you some energy.

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Sadly, when you’re done, you’ll realize that no one is feeling any better. Moments later, you’ll notice a curious Niffler snooping around.

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Apparently, Merula is not too fond of these creatures, especially not after the first task.

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She’ll ready her wand to blast the poor Niffler with the Knockback Jinx. Thankfully, Andre will talk some sense into her.

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Niffler will quickly runs away, leaving a shiny object behind. Could this be a clue Dumbledore was talking about?

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Badeea will suggest untransfiguring it. Well, there’s only one way to find out. Trace the wand movement to cast Reparifarge.

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The spell will work and the shiny object will turn into a Howler. Suddenly, you will hear it speaking in the voice of your friends.

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You’ll quickly rush with your classmates to the Forbidden Forest. Proceed to Forest Grove when you are ready.

When you arrive, you will notice your friends cornered by the Manticore, one of the deadliest creatures known to the Wizarding World.

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Some of your friends will be frightened to see this creature. You’ll try to compose yourself and urge everyone to help your friends.

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All of you will start blasting Manticore with spells, but unfortunately, those won’t have any effect on it.

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Liz will say that Manticores are highly resistant to magic. Andre will gather some courage, and he’ll step forward to try something.

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Merula, on the other hand, will still be obsessed with winning the tournament.

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She’ll approach the Manticore and start casting spells. You’ll yell at her to watch the tail. Getting hit by it means certain death.

Since Merula won’t be willing to move, you’ll rush towards her, and push her out of harm’s way.

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It looks like it will be impossible for anyone to defeat this creature alone. Manticore will seem very eager to eat your friends.

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Andre will be surprised to hear the creature speaking. According to Liz, it is also capable of singing.

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Still, if you want to save your friends, you need to come up with a solid plan. To do that, you’ll need to earn five stars within eight hours. All five stars are needed to pass.

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There are plenty of bonus progress actions here. Badeea, Tulip, Merula, Manticore, and your character all have actions with bonus progress tied to them. Prioritize these to save some energy.

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Upon finishing the task, you’ll come up with a plan to defeat Manticore. You’ll quickly yell at your friends to distract it.

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As for your other classmates, you will tell them to aim at the tree branch above the creature. You’ll all aim your wands and blast the branch together.

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It will fall directly on top of Manticore, rendering it unconscious.

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Your friends will be relieved that the plan worked. Luckily, everyone was willing to cooperate. Otherwise, it would’ve been impossible to defeat Manticore.

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This is when you’ll notice Hagrid, Professor Kettleburn, and the Headmaster, observing you from a distance.

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Professor Dumbledore will congratulate you and your friends on completing the final task.

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He’ll ask everyone to return to the castle. Apparently, there’s something he wants to tell to all of you. Proceed to the Great Hall when you are ready.

Upon arriving, you’ll be able to check out what some of the characters have to say before continuing. This is when you’ll notice the All-Wizard Cup, displayed near the High Table.

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It looks like pretty much everyone at Hogwarts has gathered in the Great Hall. Tonks will thank you for saving her and the others from the Manticore.

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You’ll humbly say it was a team effort. After all, nobody could have defeated that creature on their own.

Still, Merula will admit it was you who saved her life back there. She’ll even show some kindness and gratitude.

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Liz will find this very uncharacteristic of Merula.

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Shortly after, the Headmaster will start addressing the students.

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He’ll thank Hagrid and Professor Kettleburn for hosting the All-Wizard Tournament. And he’ll also congratulate everyone who competed in it.

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He’ll then get into details.

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Most importantly, he’ll say that there was someone who won the final task. Listening to Dumbledore’s explanation requires earning five stars within one hour (three hours for Year 5 Chapter 17+). All five stars are needed to pass, so avoid starting this task if you’re out of energy.

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There are bonus progress actions linked to the trophy and Professor Dumbledore. Focusing on these should save you a bit of energy.

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When you are done, the Headmaster will start announcing the winner of the final task.

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It looks like the winner of the tournament and the All-Wizard Champion is you!

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Everyone will cheer at you as you start walking toward the All-Wizard Cup. Even Merula will be applauding.

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You’ll be unable to hide all the excitement about winning the tournament.

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Professor Dumbledore will congratulate you once more. After all, you are the first-ever All-Wizard winner.

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With that, Part 4 of The All-Wizard Tournament will come to an end. Hit the Collect button to claim your rewards. You will receive 100 Courage, 750 Experience Points, 3 Gems, and 3 Chocolate Frogs.

You will earn the achievement for completing the adventure.

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You’ll also be able to place the All-Wizard Cup in your dormitory. Occasionally, you can tap on it to receive one energy point.

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Well, the All-Wizard Tournament was one exciting event, that’s for sure! And you got another nice item for your dormitory. If this continues, you’re going to need a bigger shelf.

Thank you for reading, and see you soon with more amazing adventures!