Harry Potter Hogwarts Mystery
Hello everyone, welcome to the Walkthrough for Part One of Unleash Your Patronus Adventure for Harry Potter: Hogwarts Mystery. This adventure is available for students of Year 4 and above. Similar to many others, it consists of four parts, and once you start it, you have 3 days and 19 hours to complete it. During it, you’ll be able to learn one of the most powerful Defense Charms, which will undoubtedly come in handy during your curse-breaking adventures. When you begin, head to the Artefact Room to meet Ben.
According to him, someone was searching for something in the Artefact Room.
He’ll ask if you believe him. If you care about Ben, tell him you do, otherwise, you can pick either option. Other than a few minor dialogue differences, this choice won’t have any significant impact on the story.
You’ll then get to search the room and see if you can find any clues. To do that, you need to earn at least one out of five stars within an hour to pass.
If you are looking to save some energy, you should only earn one star and then wait for the time to run out. This can save you around 20 energy or so, which is always nice during Time-Limited Side Quests.
As it turns out, Ben was correct. Once you’re done, you’ll find another Black Quill.
There is only one way to find out if this is another one of R’s messages. Trace the wand movement on the screen to cast Reparifarge.
The spell will work and the Quill will transform into a piece of paper.
And the message was indeed sent by R.
If what’s written on that piece of paper true, then Hogwarts may be in grave danger, and the best course of action would be informing Professor Dumbledore immediately.
Proceed to the Headmaster’s office as soon as possible.
Once you get there, you’ll notice that all four Heads of the Houses are talking to Professor Dumbledore regarding something important.
As soon as they notice you, they’ll end their discussion.
After telling them that Hogwarts may be in danger, the Headmaster will ask you to explain everything in detail.
This requires obtaining five stars within three hours. All of these are needed to pass, so avoid starting the task with an empty energy bar.
Completing this task will take somewhere around 55-60 energy.
Once you are done, the Headmaster will tell you that the professors will handle this situation. In fact, he’ll even ask you to promise not to get involved. You have two response options. These won’t have any significant effect on the outcome, but since you’ll get involved either way, it might be better not to make any promises, so it is recommended to go with the second option.
Shortly after that, Tonks will inform you that Penny is in the Hospital Wing. Proceed there to meet her.
Upon arriving, you can interact with some of the students before continuing.
As it turns out, Madam Pomfrey didn’t allow Tonks to visit Penny. Perhaps you can talk her into it?
Thankfully, Professor McGonagall will support you.
In the end, Madam Pomfrey will allow you to see Penny once she wakes up. In the meantime, you’ll have to help other patients until your Hufflepuff friend awakes.
Helping other patients is a three-hour task with a passing requirement of five stars. Since all of those are needed to pass, avoid starting it if your energy bar is empty.
There should be a fair number of 5-cost actions available here, which will make it easier to complete the task in time.
Once Penny is awake, she’ll be surprised to see you.
As it turns out, she doesn’t remember exactly what happened, and her memory is still blurry. You’ll then get to ask her a question. While none of these will impact the story in any significant way, they will provide you with some hints and additional information, so feel free to choose the question you want to ask her.
Apparently, Penny relived the most traumatic experience of her life.
There is a possibility that R might be the one responsible for this.
Penny will also tell you that she was attacked on the Training Grounds, so proceed there when you are ready.
Once you arrive, you’ll suggest searching the area for any clues about Penny’s attacker.
Looking for clues requires earning five stars within three hours to pass. Because of this, you don’t want to start this task with an empty energy bar.
The only 5-cost action here is tied to Tonks, so prioritize doing her actions if you want to save some energy.
Sadly, you won’t be able to find anything, so you’ll decide to split up to cover more ground.
Not long after that, you’ll be approached by a floating figure.
A Dementor! So that’s the one that attacked Penny.
You’ll quickly grab your wand to defend yourself. Trace the wand movement on the screen to cast the Knockback Jinx.
Sadly, that spell will turn out to be completely ineffective against Dementor, who will quickly approach and start draining all the positive emotions out of you.
It will make you experience some of the saddest moments of your life all over again.
Luckily for you, Tonks will arrive just in the nick of time to save you from this awful creature.
Her Patronus will drive the Dementor away, and you’ll be free from its grasp. However, it will take a little while to recover from that unpleasant experience.
She’ll then explain that the only spell effective against Dementors is the Patronus Charm.
This will come out as a huge surprise to you since not that many witches or wizards can conjure a Patronus.
She’ll promise to give you all the answers you need, but first, you’ll have to recover from the attack.
This will end Part 1 of Unleash Your Patronus Adventure. Hit the Collect button to claim your reward.
This is an interesting turn of events. Dementor at Hogwarts! Could R really be responsible for it? And how did Tonks manage to learn the Patronus Charm at such a young age? Find out the answers in continuation of Unleash Your Patronus Adventure for Harry Potter: Hogwarts Mystery!