Hello everyone, welcome to Part 2 of our Walkthrough for Unleash Your Patronus Adventure for Harry Potter: Hogwarts Mystery. In the previous part, you found out that R is planning to unleash something horrible on Hogwarts. You warned the Headmaster and the Professors, but later on, you found out that Penny has already been attacked. After visiting her in the Hospital Wing, you learned that she was attacked on the Training Grounds. You went there with Tonks to see if you can find out any clues about her attacker… and eventually, you did. Upon searching the location, you were attacked by Dementor and thanks to Tonks’ timely intervention you were able to survive the encounter unscathed. And that’s not all, you found out that Tonks is able to conjure a Patronus – an extremely powerful defensive charm that is very difficult to perform. She promised to provide you answers to everything, so proceed to the Great Hall to meet her when you’re ready.
Once you get there, you can interact with some of your friends before continuing.
After thanking Tonks for helping you, she’ll explain some things about Dementors to you.
You’ll then share your theory with her. All the clues point out that R is responsible for the Dementor’s attacks.
She’ll be curious to know why would R do such a thing. You have three options to respond with. None of these will have any significant impact on the outcome, so feel free to pick the answer you want.
Not long after that, you’ll ask Tonks to teach you the Patronus Charm.
At first, she’ll be very hesitant to do that, so you’ll have to use your persuasive charms to convince her to teach you.
The task window will display the recommended attribute levels and the gold cost.
This is fairly similar to Meal With a Friend. Simply pick the most convincing/selfless answers and you’ll be done in no time. The attribute requirements are fairly low, even if you are in Year 4, so that will make it easier to complete this task. Below are some of the questions and the answers to them.
Once you are done, Tonks will agree to teach you.
She will, however, tell you that learning Patronus Charm is not an easy task.
And so, your training will begin. The first part of it includes visiting Zonko’s Joke Shop, so head there when you’re ready.
Upon arriving, you’ll be able to interact with some of the characters before continuing.
You’ll find it awfully odd that Tonks wants to spend time at Zonko’s shop, especially now that Hogwarts is in danger. And yes, I am fully aware that my character looks completely ridiculous in this Patronus outfit, but I wanted to use it for the occasion nevertheless.
She’ll explain her reasoning to you. And when she puts it like that, it does make sense.
Apparently, she’s planning to play a trick in order to get you in the right mindset for learning the Patronus Charm.
She’ll ask you what kind of trick would you prefer. There are three options to reply with. Each of these will lead to the same outcome, so pick whichever one you want.
You’ll then get to shop for prank items. Doing so requires earning five stars within an hour. Since all five stars are needed to pass, it is highly recommended to have a full energy bar prior to starting the task.
On average, you’ll need somewhere around 30-35 energy to finish this task.
Once you’re done, Tonks will tell you that she’s planning on using some Belch Powder to get you in the right mindset.
And by the looks of it, she plans to use it on patrons of Madam Rosmerta’s establishment.
However, there is a waiting time of four hours before you’re able to proceed with the plan. As long as you have around three days left on the adventure timer, you should be fine with waiting for this one to time out.
Once the waiting time is over, head to the Three Broomsticks.
Upon arriving, you can check out what some of the characters have to say by tapping on the speech bubbles above them.
The plan is pretty simple, you’ll distract Madam Rosmerta while Tonks put the Belch Powder into the Butterbeer barrel.
To distract Madam Rosmerta, you need to obtain five stars within three hours. Since all of the stars are required to pass, it’s best to avoid starting this task if you’re low on energy.
Some of the dialogue lines after completing actions are quite funny, so be sure to check those out.
Once you finish the task, both you and Tonks will sit down and she’ll thank you for helping her pull this off.
Shortly after that, she’ll ask why are you so determined to learn the Patronus Charm. You have three options to respond with. THESE ANSWERS WILL DETERMINE THE CORPOREAL SHAPE OF YOUR PATRONUS LATER ON!
Take your time to think about the corporeal form you’d like your Patronus to have and once you make up your mind, go for the option you want.
Not long after that, you’ll get to witness a belching spectacle.
Once all the belching quiets down, you’ll find another strange note that looks like the ones R wrote.
It looks like whoever wrote this message is definitely working with R.
Shortly after, you’ll get to start learning the Patronus Charm. Head to the Training Grounds to begin your training.
Both Tonks and you will agree that you need to learn the Patronus Charm as soon as possible.
However, it won’t be easy, so you’ll need to try your hardest to learn such a complex spell.
Which is why Tonks will suggest starting with some simple stuff.
Going through the basics requires earning five stars within three hours. Similar to most of the previous tasks, all of the stars are needed to pass, so avoid starting this with an empty energy bar.
There are only two highlighted objects with actions tied to them – Tonks and you. Most of the 5-cost actions are tied to her character, which is why you should focus on her if you are looking to save some energy.
When you are done, Tonks will demonstrate her Patronus once again.
Not long after that, Merula will surprise you with her appearance.
It looks like she’s been following you for quite a while.
And she is well aware Tonks is trying to teach you the Patronus Charm.
It seems that all she wants is learning the Patronus Charm too.
While Tonks will be strongly against it, you’ll suggest that perhaps she should teach Merula too. You have three options to justify your decision. Each of these will lead to the same outcome, but if you like Merula, it is recommended to go with the third option.
Eventually, Tonks will agree to teach the most powerful witch at Hogwarts, and the three of you will head to the Library.
This will mark the end of Part 2 of Unleash Your Patronus Adventure. Hit the Collect button to claim your reward.
Things are getting more and more interesting. Will you manage to learn the Patronus Charm before the Dementor strikes again? And which happy memory will you use for conjuring your Patronus? Find out in the next part of Unleash Your Patronus Adventure Walkthrough for Harry Potter: Hogwarts Mystery!
Thank you for reading.