Harry Potter Hogwarts Mystery
Hello everyone, welcome to Part 3 of our Walkthrough for Unleash Your Patronus Adventure for Harry Potter: Hogwarts Mystery. Last time, you asked Tonks to teach you the Patronus Charm. While she was hesitant at the start, she eventually agreed to do so. Later on, while she was teaching you, Merula appeared and said she wants to learn the spell too. Despite Tonks’ initial objection, you convinced her to teach Merula too. Now is the time to continue your Patronus lessons. Head to the Library when you are ready.
Upon arriving, you’ll get the opportunity to check out what some of the characters have to say to you before proceeding to meet your friends.
Tonks’ idea is fairly simple, she wants to have both Merula and you study Patronus Charm for a while.
However, just as you’re about to start, Madam Pince will appear and drag Tonks away.
Which means Merula and you will have to continue studying on your own.
Doing so requires earning five stars within three hours to pass. Because of that, it is recommended to have full energy before starting this task.
Most of the 5-cost actions here are tied to the book in front of Merula, so prioritize that one whenever its actions are available.
Once you are done, Merula will ask why are you suddenly interested in learning the Patronus Charm.
You’ll decide to tell the truth… at least the part of it.
She’ll find this quite shocking since Dementors are not supposed to be at Hogwarts.
Still, she’ll be curious to know how did a Dementor show up at the school grounds. You have two options to reply with. You can choose to lie to her or tell her the truth. Bear in mind that eventually, she’ll find out, so it is highly recommended to tell her the truth now.
After talking to Merula for a while longer, you’ll decide to go to the Great Hall to meet Tonks.
When you arrive, you’ll get to interact with some of your classmates before continuing.
It appears that Tonks had a “wonderful” time cleaning the Library.
She’ll then explain that there is another very important thing you need to do before you’re ready to attempt casting Patronus.
And not just any happy memory, you pretty much need to come up with the happiest memory of your life.
You’ll then get to brainstorm happy memory ideas. Doing so requires obtaining five stars within three hours to pass. Like before, all the stars are needed to pass, so avoid starting this if your energy is low.
You’ll need around 55-60 energy to finish this task, which should be doable with one and a half energy bar.
Once you’re done, you’ll have to pick a happy memory to use for casting the Patronus Charm. There are three options to choose from. Each of these memories is powerful enough, so you needn’t worry about that. Pick the one you like the most and bear in mind that this choice will be referenced later on while casting the spell.
No matter which one you choose, Merula will mock you. She will, however, refuse to share her happy memory with you.
You’ll then get the chance to use Legilimency to read her mind and see her happy memory. If you choose to do so, you’ll be able to see her memory, but this will heavily upset Merula, so if you care about her and consider her your friend it is highly recommended not to do so.
After that, Tonks will ask you to meet her at the Training Grounds. Proceed there when you are ready.
After all the preparation and studying, Tonks finally thinks that Merula and you are ready to start practicing the Patronus Charm.
Before you begin, she’ll remind you of a few important things about Patronuses.
She’ll also mention one interesting detail.
And this is obviously an Easter egg, which is certainly a nice touch from the developers.
She’ll then ask which animal form would you like your Patronus to be. You have three options to pick from. Together with the option you picked during part 2, THIS CHOICE WILL DETERMINE THE CORPOREAL FORM OF YOUR PATRONUS!
- If you choose an equine, you’ll get a White Stallion, Abraxan, or Unicorn.
- If you go for a big cat, you’ll get Leopard, Tiger, or Cheetah.
- If you pick a rabbit, you’ll get Mountain-Hare, Lop-Eared Rabbit, or Spotted Hare.
Take your time to consider these options since this is one of the most important choices in this adventure.
Merula, on the other hand, isn’t too concerned about the form of her Patronus.
Shortly after, you’ll get to practice the Patronus Charm. To pass this task, you need to acquire five stars within three hours.
There are 5-cost actions tied to both Tonks and your character, so prioritize those if you are looking to save some energy.
When you are done, Tonks will ask Merula to try casting the spell.
Merula will be quite nervous about it, so you’ll give her a little push of “encouragement”.
Apparently, this will work, and she’ll quickly start waving her wand.
Sadly, this will fail to produce any effect, which will leave the most powerful witch at Hogwarts saddened.
Next, it’s your turn to try. Trace the wand movement on the screen to attempt to cast the Patronus Charm.
The spell will “sort of” work, and you’ll see a faint glowing trace emerging from your wand.
While your spell wasn’t as good as you hoped it would be, it’s still a good start.
You’ll then suggest asking Professor McGonagall for help. Given the fact that she saved Penny from Dementor’s attack, she probably knows a lot about the Patronus Charm.
Even Merula will like this idea.
Proceed to the Transfiguration Classroom when you are ready.
Once you arrive, the three of you will tell the Professor you need her help with the Patronus Charm.
Professor McGonagall will be curious to know why are you learning such an advanced spell at your age. You have three options to respond with. Each of these will lead to the same outcome with a couple of minor dialogue differences, so feel free to pick whichever one you prefer.
Still, regardless of your choice, she’ll find it quite odd that you decided to learn the Patronus Charm now that the Dementor is roaming around the school grounds.
But as usual, you’ll pretend that it’s all just a coincidence, so she’ll eventually agree to help you.
Listening to her advice requires earning five stars within eight hours. All of the stars are needed to pass, so it is somewhat recommended to avoid starting the task if you’re out of energy.
On average, you’ll need close to 100 energy to finish this task, which should be equal to two and a half energy bars.
Once you complete the task, Professor McGonagall will summarize the most important things you should be aware of.
You’ll thank the Professor for helping you and shortly after, the three of you will head to the Great Hall.
With this, Part 3 of Unleash Your Patronus Adventure will come to an end. Hit the Collect button to claim your reward.
You are nearly there! Will you finally be able to conjure a Patronus? And will it be powerful enough to drive the Dementor away? Find out in Part 4 of Unleash your Patronus Adventure for Harry Potter: Hogwarts Mystery!
Thank you for reading.