Harry Potter Hogwarts Mystery
Hello everyone, welcome to Part 4 of our Walkthrough for Unleash Your Patronus Adventure for Harry Potter: Hogwarts Mystery. In the previous part, you did a lot of studying and practicing in order to learn the Patronus Charm. You also came up with a happy memory that should be powerful enough to conjure a Patronus. However, something is still missing. According to Tonks, you need to confront your fears before you’re ready to cast this difficult spell. Head to the Great Hall to meet her and Merula.
When you arrive, you can check out what some of your friends have to say before proceeding.
Tonks will explain why she thinks you’re still unable to conjure a Patronus.
If you decided to lie to Merula in the Library during the previous Part, this is when she’ll find out about R’s note. She will get quite upset about it, and you’ll have three options to respond to her. None of these will have any significant impact on the story, so feel free to pick whichever one you prefer. You’ll then get to talk with them about your fears. Doing so requires earning five stars within three hours. Since all the stars are needed to pass, avoid starting this if you are out of energy.
Make sure to slide the screen left and right to see all the available actions. The only one that costs 5 energy is tied to Merula, so be sure to focus on it whenever you see it available in order to finish the task as fast as possible.
After you complete it, your character will feel a bit better and the choice you made back in the Three Broomsticks will be referenced here.
Shortly after that, Professor McGonagall will arrive and she’ll tell you that Professor Dumbledore wants to have a word with you.
You’d better not keep him waiting. Proceed to the Headmaster’s office for your next task.
Once you arrive, he’ll ask you to wait a bit until he’s done writing a letter.
Doing so requires earning five stars within three hours to pass.
You’ll need around 55-60 energy to complete this task, which shouldn’t be too hard to accomplish as long as you didn’t start the task with an empty energy bar.
Once you’re done, Professor Dumbledore will tell you he knows what you’ve been doing lately.
You’ll explain everything to him since there’s no point in keeping it a secret anymore.
Once again, the choice you made in the Three Broomsticks will be referenced here, and it will have an impact on some of the following dialogue lines.
The Headmaster will tell you he doesn’t intend to punish you, and he’ll explain why he didn’t want to get you involved in all of this.
He’ll also give you an honest piece of advice.
And he’ll suggest that you should talk to Merula.
However, before you can continue, there is a waiting period of four hours. You should check the remaining time on your adventure now. If it is anything less than 12 hours, you should probably spend some gems to speed things up. Otherwise, you should be fine with waiting.
Either way, once you are able to continue, head to the Potions Classroom to meet Merula.
When you get there, you’ll find out that she is searching for the Dementor on her own.
Apparently, she is hoping that facing the Dementor will awaken her dormant Patronus. You have two options to reply with. These won’t impact the story in any meaningful way, so feel free to pick whichever one you want.
As it turns out, she heard the rumor that Dementor was spotted in the Potions Classroom and she decided to see if it’s true.
The two of you will then get to search the classroom. To do so, you need to acquire five stars within three hours to pass.
Focus on completing 5-cost actions whenever they’re available if you’re looking to save some energy.
Once you’re done, you’ll conclude that Dementor was definitely not in the Potions Classroom.
You’ll then talk to Merula about her fears.
And stubborn as she is, she’ll refuse to show any sign of weakness.
However, after reasoning with her, you’ll calmly ask her again.
And she’ll almost open up when you ask her one more time.
But just as she was about to tell you her fears, Tonks will barge into the classroom.
Apparently, she saw the Dementor again.
There’s no time to waste, proceed to the Training Grounds as soon as possible.
Sadly, when you arrive, you’ll realize that the Dementor is no longer there.
Still, you’ll suggest searching the area.
To do so, you need to earn five stars within eight hours. All of the stars are required to pass.
There are plenty of 5-cost actions available here, which will make it easier to complete the task within the time limit.
Once you are done, you’ll try talking to Merula about her fears once again.
And eventually, she’ll open up to you and explain why she’s worried.
Moments later, the Dementor will come back, and Tonks will warn you about its arrival.
You’ll quickly have to decide if you want to let Merula deal with the Dementor or if you should be the one to do it. This choice is VERY IMPORTANT. It is highly recommended to let Merula cast the Patronus Charm. This will prove she’s nothing like her parents, and it will likely be referenced in the future. If you decide not to let her cast the spell, she’ll get hurt, and you’ll quickly step in to deal with the Dementor.
If you let her cast the spell, you’ll give her a final few words of encouragement.
She’ll then ready her wand and cast the spell on the approaching Dementor.
It will work, and the Dementor will be repelled by her Patronus Charm.
She’ll be completely overjoyed by this. Apparently, she got the answer she desperately needed.
However, her Patronus was an incorporeal one, so it wasn’t enough to completely banish the Dementor. Now is your turn to try.
Tonks will remind you of your happy memory just as you ready your wand.
Trace the wand movement on the screen to cast the spell.
The spell will work, and your Patronus will charge at Dementor, banishing it for good this time.
Tonks will congratulate you for defeating the Dementor.
If you encouraged Merula to cast the Patronus Charm, she’ll thank you for it. Otherwise, she’ll thank you for saving her from the Dementor.
She’ll also give you a note she found.
Apparently, it’s another message from R.
This leaves some questions unanswered, but for now, you should rejoice.
And so, Unleash Your Patronus Adventure will come to an end. Hit the Collect button to claim your reward.
This will add the picture of the corporeal form of your Patronus in your Dormitory.
And so, you learned to cast one of the most difficult defensive spells. There is no doubt that it’ll come in handy during your future adventures. Thank you for reading and see you soon with more amazing adventures for Harry Potter: Hogwarts Mystery!