Year 1 Chapter 3
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Three of Year One of Harry Potter Hogwarts Mystery. In the previous Chapter, you arrived at Hogwarts School of Witchcraft and Wizardry and got sorted into a House. You checked your Common Room out and got familiar with your new home.
Afterward, you attended your first Charms class in which you learned the Wand-Lighting Charm – Lumos. Next, you had a Potions class with Professor Snape, where you learned to brew Cure for Boils. However, thanks to Merula Snyde’s sabotage, you got punished and lost ten House Points.
Now is the time to report to your Prefect and explain the situation. Tap on the GO button to proceed to your Common Room.
[Disclaimer: Walkthrough for this chapter has been updated in September 2021.]
On the way there, you will encounter another first-year student. His name is Ben Copper. You’ll find out that he is in Gryffindor house, and he’ll thank you for standing up to Merula.
After some talking, you’ll find out that he got bullied by Merula a lot because he is from a Muggle family. That is one of the reasons he is always afraid of things. When you’re done with the conversation, proceed to your Common Room.
You’ll meet your Prefect for the first time. You’ll have the chance to explain yourself and earn some attribute points in the process. Choose one of the options to respond with when your brother gets mentioned.
Your Prefect will show you a letter sent by Professor Snape. In the letter, he will say he came to the conclusion that your potion might have been tampered with. He’ll ask you to bring him a jar of Pickled Slugs from the Potions Storeroom if you want to restore the house points you lost.
Rowan will immediately offer to go with you, so you have the option to let your friend tag along. If you like Rowan, it is highly recommended to pick the first option.
Your Prefect will be delighted to hear that you have a way to restore the House Points and will suggest you get that Jar for Professor Snape immediately. So, hit that GO button and proceed to the Potions Storeroom.
If you decided to let Rowan join you, the two of you will meet up at the storeroom door. Something will seem odd since your friend won’t be sure if you are at the correct location.
In any case, upon entering, you be completely surrounded by darkness and will notice that the door behind you is locked. You’ll have to cast the Wand-Lighting Charm to illuminate your surroundings in order to see anything.
Trace the path on the screen to successfully cast Lumos.
Once you do that, your wand will shine some light around and you’ll realize that you definitely aren’t in a potions storeroom. You will notice a huge plant-like creature in the room. You’ll then hear Merula speaking from the other side of the door, and you’ll find out that it was all a trap set by her, and the creature in the room is the Devil’s Snare.
Since you have to get out, you’ll decide to repel the Devil’s Snare while waiting for the help to arrive.
This task requires you to earn five stars within eight hours, so when you’re ready, hit the Start button to begin.
To escape, you have to complete actions by tapping on glowing objects in order to fill up the Star Meter.
Occasionally, you’ll have to cast Lumos charm to repel the Devil’s Snare. As usual, you can do so by tracing the wand movement on the screen.
Once you obtain all five stars, hit the Collect button to claim your rewards and continue.
You will hear a voice on the other side of the door. After a bit, the door will open and you will see a familiar face – Rubeus Hagrid. He heard you in that room and decided to see what’s going on.
It won’t take him long to recognize you and start a conversation. You’ll explain the situation to him, and he’ll ask what you are planning to do regarding the matter. You have three options to respond with.
Each of these choices will earn you some attribute points, so choose the option you prefer the most. Regardless of your choice, Hagrid will advise you to go back to your Common Room and think things through before you act.
So, the next task is to get back to your Common Room and report to your Prefect. After you explain the whole situation, your Prefect will suggest you change your outfit.
This will open up the Cosmetic menu where you can make various changes to your character’s appearance.
Some of the customization options require a certain level to unlock, so for now, you can choose the ones available to you. Once you’re done changing, your Prefect will send you to your first Flying Class. Hit the GO button and proceed to the Training Grounds.
When you get there, tap on the exclamation mark to begin. Madam Hooch will introduce herself and explain some of the basics. After that, Ben Copper will tell you he is very afraid of flying.
Shortly after, the lesson will begin. You will need to earn two stars within three hours to complete it.
So, like in other classes, complete actions by tapping on various objects to fill up the Star Meter. Every time you earn a star, you will be able to choose one of three possible rewards. Those are mostly random, but you can get from 5 to 40 attribute points for a single attribute, you can get from 25 to 1000 coins, and in some rare cases, you’ll be offered energy, gems, or notebooks.
We strongly suggest you pick attribute points in most cases unless you’re offered something like 200 or 1000 coins, gems, or notebooks. When taking attributes, always select the option with the most points offered.
Also, after you take a reward, you will be given a mini-task. If you successfully complete it, you will be given ten attribute points. Flying classes will give you Courage, Potions will give you Knowledge and Charms will award Empathy attribute points for completing mini-tasks.
After earning the second star, you’ll be tasked with summoning your broom. Trace the path on the screen to do so.
Completing this lesson will reward you with +1 Energy Limit, which is a nice thing to have.
Your next task is to meet with Rowan to play some Gobstones. Tap on the GO button and proceed to the Clocktower Courtyard.
Once you get there, Rowan will want to know how you are feeling about Merula’s betrayal. There are two options to choose from. If you don’t want to hold a grudge, it is recommended to pick the first option.
Rowan will then explain the basic rules. To win the game, you’ll need to distract your opponent. The way to accomplish this is to choose the correct option. This will fill the Diamond Meter. You need to get three Diamonds to win. Also, each of the options is tied to a certain attribute, and having that attribute at a high level will fill up more of the Diamond Meter.
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Shortly after you’re done, you’ll notice Merula approaching. She will throw some insults your way and accuse your brother of working for The Dark Lord. You have three response options. Two of those will require level one in Knowledge and Empathy respectively but will award you with more attribute points.
After a bit more talking she’ll challenge you to a duel. You have two options, you can choose to walk away or cast a spell.
In any case, you don’t possess any dueling spell yet, so, she will simply cast the Knockback Jinx and knock you off your feet. After she leaves, you’ll realize that in order to defend yourself, you need to learn how to duel.
Next, you will need to check your list of friends. Simply tap on the icon in the bottom left corner of the screen to do so. This will open your friend list.
This will conclude Chapter 3 of Year 1. Hit the Collect button to claim your rewards.
Thank you for reading and see you soon with the continuation of the story!
You can check out our video playthrough of Chapter 3 HERE