Chapter 5 – Tulip Karasu

ADVERTISEMENT

Introduction

Hello everyone, welcome to our Walkthrough for Chapter Five of Year Three of Harry Potter Hogwarts Mystery. In the previous chapter, you visited Zonko’s with Tonks and picked up the perfect prank for the caretaker.

Later on, you went and pranked Filch in his office by placing the item in the gift box. The caretaker opened it and then you witnessed one of the most hilarious scenes in the game. Thanks to this, you had plenty of time to search through the office and find Jacob’s notebook.

Unfortunately, the entirety of its contents is encrypted, so you’ll need Rowan’s help with deciphering it. Sadly, you have to wait three hours before you are able to continue the story. Instead, you should focus on completing the lessons part of the chapter first. Hit the GO button and proceed to the Transfiguration Classroom.

Summary

Chapter Summary:

  • Lesson 1: Duro
    • Location: Transfiguration Classroom
    • Unlock: 6 Transfiguration stars
    • Requirements: 3 hours – 5/5 stars
    • Rewards: +10 House Points
  • Lesson 2: Antidote to Common Poisons
    • Location: Potions Classroom
    • Unlock: 6 Potion stars
    • Requirements: 3 hours – 5/5 stars
    • Choice: Agree or Disagree with Barnaby
      • Yes! (13 Empathy): +10 Empathy
      • No: +5 Courage
  • Task 1: Meet Rowan
    • Waiting Time: 3 hours
    • Location: Your house’s Common Room
    • Requirements: 3 hours – 1/5 stars
    • Choice: Decide who to take with you
      • Bill Weasley (level 3): +5 Knowledge
      • Penny Haywood (level 4): +5 Empathy
      • Ben Copper: +5 Courage
  • Task 2: Search Jacob’s Room
    • Location: Lower Floor – East
    • Requirements: None
    • Choice: Choose a spell to unlock the door
      • Flipendo: +5 Courage
      • Alohomora: +5 Knowledge
  • Task 3: Talk to Tulip
    • Location: Transfiguration Classroom
    • Requirements: 3 hours – 1/5 stars
    • Choice: Answer Penny how you will approach Tulip
      • Ask nicely (16 Empathy): +10 Empathy
      • Make her help: +5 Courage
  • Task 4: Convince Tulip
    • Waiting Time: 3 hours
    • Location: The Great Hall
    • Requirements: 15 Courage, 16 Empathy, 16 Knowledge; 200 Coins
    • Questions and Answers:
      • Why should I trust you? – I can help you. (Empathy)
      • I might betray you… – You’re too smart for that. (Courage)
      • We could get detention… – Not if we’re smart. (Knowledge)
      • Why do you break the rules? – I can’t let the rules stop me. (Courage)
      • Who do you think is smarter? – I think we’re both smart. (Knowledge)
      • Why tell you my secrets? – We can learn from each other. (Empathy)
    • Choice 1: Tell Tulip why should she work for you
      • I have information: +5 Knowledge
      • I can fight: +5 Courage
      • I’m just like you: +5 Empathy
    • Choice 2: Choose how to get Merula’s key
      • Reason with her: +5 Empathy
      • Challenge her: +5 Courage
      • Trick her: +5 Knowledge
  • Task 5: Form Your Plan
    • Waiting Time: 8 hours
    • Location: Clocktower Courtyard
    • Requirements: None
    • Choice: Choose who you should get rid of first
      • Get rid of cronies: +5 Knowledge
      • Confront Merula: +5 Courage
  • Chapter Rewards: 250 Coins and 900 Experience Points, Tulip added to your list of friends
Show More Show Less

Walkthrough

Video guides are available at our YouTube channel. Use the button below.

In order to unlock the Duro lesson, you need to earn a total of six stars from Transfiguration classes. The fastest way to accomplish this is by taking three one-hour classes. However, if you want to earn some additional rewards, you might want to consider doing two three-hour or eight-hour classes.

year 3 chapter 5 1060

As for these classes, simply complete actions by tapping on glowing objects. Prioritize bonus progress actions since they will fill up more of the star meter per energy point spent.

year 3 chapter 5 1070

Also, successfully completing the mini-tasks after earning each of the stars will grant you some extra Knowledge points.

When you are done with these classes, hit the Collect button to claim your rewards and continue.

After collecting enough stars to unlock the Duro lesson, you can head back to the classroom to attend it.

After a short introductory speech and a quick demonstration by Professor McGonagall, the task window will open. Completing this lesson requires you to earn five stars within three hours. All five stars are needed to pass. Because of this, you might want to consider having full energy before starting.

year 3 chapter 5 1120

This lesson behaves in a similar manner to the classes you had beforehand, so follow the same steps and you should have no problems with it.

As soon as you obtain all five stars, you will be tasked with casting the spell. Trace the wand movement on the screen to successfully perform this task.

year 3 chapter 5 1150

Congratulations! You’ve learned another spell that might come in handy in the future. Hit the Collect button to continue.

Professor McGonagall will be so impressed with your display of skill that she will reward you with ten House Points.

year 3 chapter 5 1170

Now you can do the other lesson of the chapter. Hit the GO button and proceed to the Potions classroom.

Similar to the previous one, unlocking the Antidote to Common Poisons requires a total of six stars earned from Potions classes.

year 3 chapter 5 1210

Follow the same steps you took before, and you should be done with these classes quickly and easily. Once you earn enough stars, the Antidote to Common Poisons lesson should be unlocked, so head back to the classroom to attend it.

In order to complete this lesson, you need to earn five stars within three hours. As long as you start with full energy, this shouldn’t be a problem at all.

year 3 chapter 5 1260

Simply do this like any other lesson – tap on the various glowing objects to complete actions. This will fill up the star meter and eventually, you will earn stars. Prioritize bonus progress actions to save some energy.

After earning each star, you’ll get a mini-task. Completing it successfully will earn you ten Knowledge points.

year 3 chapter 5 1280

Lastly, once you earn the fifth star, you will be tasked with finishing the potion. Trace the wand movement on the screen to perform this successfully.

When you are done with the lesson, Barnaby will approach you saying that Merula asked him to spy on you. Afterward, one of the funniest scenes will ensue and you’ll be able to advise him against working with her. It is recommended to select the first option as long as your Empathy is level thirteen or above.

year 3 chapter 5 1300

Now that you’re done with the lessons part of the chapter, you can continue the story. Hit the GO button and proceed to your common room.

When you arrive, you will notice that some of the students have speech bubbles above their heads. Tap on those if you want to interact with them.

Afterward, tap on the exclamation mark to initiate the conversation with Rowan. You’ll show your friend the notebook and after a brief talk, you’ll get the task to decode it.

To complete this task, you need to earn five stars within three hours. However, only one star is required to pass, so it shouldn’t be too difficult.

year 3 chapter 5 1350

Thankfully, there are a lot of actions with bonus progress, which will help you save some energy. When you are done, Rowan will be able to decipher the code written in the notebook. Apparently, Boggarts are related to one of the Cursed Vaults.

Also, Jacob moved most of his research to an abandoned room on the fifth floor. You’ll have to look for that room in order to find the rest of his notes. You’ll be able to choose one friend to accompany you.

year 3 chapter 5 1390

This choice will have a minor impact on the story, but overall, it shouldn’t affect the general outcome of the chapter, so feel free to pick whichever friend you prefer. After that, you should proceed to meet with your friend and look for Jacob’s room.

After searching for a while, the two of you will find a room locked with a two-key padlock. You’ll be able to choose a spell to use in order to open it.

year 3 chapter 5 1410

Trace the wand movement on the screen to cast the spell you chose.

year 3 chapter 5 1420

Sadly, the spell won’t work, so your friend will decide to give it a go by casting the spell you didn’t pick.

Unfortunately, that will also be unsuccessful, so you’ll have to find some other way to open it. Suddenly, you will notice something written on the lock. Apparently, it belongs to someone named Tulip Karasu.

Your friend will recognize the name and tell you that you can often find this person in the Transfiguration classroom.

year 3 chapter 5 1450

Going there is your next task. Hit the GO button and proceed to the Transfiguration classroom.

When you get there, you’ll notice Tulip sitting at one of the desks. Your friend will ask what you are planning to do. You have two response options.

year 3 chapter 5 1470

You know the saying – A little kindness goes a long way. It is highly recommended to go with the first option as long as your Empathy is at level sixteen or above. After talking to Tulip for a bit, she’ll decide to test if you are worthy of receiving her help.

The test involves disarming the dungbomb strapped to her toad’s back. This task requires you to earn five stars within three hours. One star is needed to pass.

year 3 chapter 5 1490

There is a bonus progress action tied to Tulip’s toad, so prioritize that one if you want to save a bit of energy.

year 3 chapter 5 1500

When you are done, you will find out that Tulip is quite a mischievous student herself. Tulip will admit that she’s jealous of you because she always wanted to be told off in front of the entire school at a Welcoming Feast. She’ll tell you that your deeds inspired her and now she wishes to be the next person to open a Cursed Vault.

Tulip will explain that after she searched the entire castle for clues, she found the abandoned room that your brother Jacob used to research the vaults. She fashioned a lock with two keys, so no one else could find it.

You’ll learn that she only has one of the keys to your brother’s room. The other one is held by her accomplice. However, she doesn’t trust you enough to tell you who that is yet, so you’ll have to meet her in the Great Hall for your next task.

year 3 chapter 5 1520

There is a waiting period of three hours before you can proceed. Since you will likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

When you are able to continue, head to the Great Hall to meet with Tulip. She will ask you for a reason to work with you. You have three options to choose from.

year 3 chapter 5 1550

Each of the choices will award you with five attribute points, but it will take some more convincing before she is ready to assist you. Tap on the handshake icon to open the task window.

It will display the recommended attribute levels as well as the cost of the task. When you are ready, hit the Start button to begin.

year 3 chapter 5 1570

This task behaves in a similar manner as Meal With a Friend mini-game. Simply try to be friendly as always, and you shouldn’t have any problems with it. The questions and answers are shown below.

  • Why should I trust you? – I can help you. (Empathy)
  • I might betray you… – You’re too smart for that. (Courage)
  • We could get detention… – Not if we’re smart. (Knowledge)
  • Why do you break the rules? – I can’t let the rules stop me. (Courage)
  • Who do you think is smarter? – I think we’re both smart. (Knowledge)
  • Why tell you my secrets? – We can learn from each other. (Empathy)

Once you are done, hit the Collect button to continue. Tulip will finally open up to you and you’ll learn that her accomplice is none other than Merula Snyde.

Tulip will ask if you have a plan to get Merula’s key. There are three options to choose from. None of these will significantly affect the story, so feel free to go with whichever one you prefer.

year 3 chapter 5 1650

Shortly after, you’ll get the next task to meet with Tulip in the Courtyard. There is a waiting period of eight hours before you can continue. Head to the courtyard once the waiting time is over.

When you get there, you’ll notice Merula talking to her associates about the Cursed Vaults. Apparently, they didn’t have much luck with their search. After listening to them for a while, Tulip will ask if you should get rid of Merula’s cronies before confronting her.

year 3 chapter 5 1680

Regardless of your choice, Tulip will explain that it is too risky not to deal with the cronies first since you could all end up in detention. Instead, you will need to help her create the Ultimate Dungbomb which she will use to chase them away.

She will give you a list of necessary ingredients and that will conclude the chapter. Hit the Collect button to claim your rewards. You will earn 250 Coins and 900 Experience points. This will also add Tulip to your list of friends.

Will you be able to collect all the necessary ingredients for Tulip’s Ultimate Dungbomb? And will her plan work? Find out in the next chapter of Harry Potter Hogwarts Mystery!

Thank you for reading.