Just Glow With It

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Introduction

Hello everyone, welcome to our Walkthrough for Just Glow With It Side Quest of Harry Potter Hogwarts Mystery. This is a creature-related side quest that will help you improve your friendship with Hagrid. This quest should be available for students of Year 3 Chapter 7 and above.

For this quest, you need to adopt a Glow Bug. To do so, you will need Magizoology at level 4, as well as 20 Red, 20 Blue, and 10 Yellow Notebooks, which is relatively cheap. This quest is not time-limited, so there’s no need to rush it. You can do it at your own pace.

Summary

Quest Summary:

  • Task 1: Talk to Hagrid
    • Location: Hagrid’s Garden
    • Requirements: 1 hour – 3/5 stars
    • Choice: Tell Hagrid what you think is wrong with the Glow Bug
      • It’s showing off: +5 Courage
      • It might need some training: +5 Empathy
      • I’m not going to guess: +5 Knowledge
  • Task 2: Adopt the Glow Bug
    • Location: Magical Creatures Reserve – Dusklands
    • Requirements: 20 Red, 20 Blue, and 10 Yellow Notebooks; Magizoology level 4
  • Task 3: Find Ismelda
    • Location: Clocktower Courtyard
    • Requirements: 3 hours – 5/5 stars
    • Choice: React to Ismelda’s teasing
      • Tell her off: +5 Courage
      • Let the insult slide: +5 Empathy
  • Task 4: Meet Your Friends
    • Location: The Great Hall
    • Requirements: 1 hour – 3/5 stars
    • Choice: Decide with whom you agree on how the Bug is feeling
      • Hungry: +5 Knowledge
      • Lonely: +5 Empathy
      • In need of a new look: +5 Courage
  • Task 5: Reach Level 4 with the Glow Bug
    • Location: Magical Creatures Reserve – Dusklands
    • Requirements: Level 4 Trust with the Glow Bug
  • Task 6: Follow the Glow Bug
    • Location: Magical Creatures Reserve – Dark Forest
    • Requirements: 3 hours – 5/5 stars
    • Choice: Comment on Mr. Filtch’s outfit
      • It’s quite becoming: +5 Empathy
      • You look ridiculous (Your Courage level): +10 Courage
  • Task 7: Talk to Hagrid
    • Location: Hagrid’s Garden
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Hagrid if you are sure that his plants will be a better bait
      • Yes, of course: +5 Knowledge
      • No, but we have to try: +5 Empathy
  • Task 8: Reach Max Level with the Glow Bug
    • Location: Magical Creatures Reserve – Dusklands
    • Requirements: Max Level Trust with the Glow Bug
  • Task 9: Trade with Filch
    • Location: Magical Creatures Reserve – Lakeshore
    • Requirements: 3 hours – 5/5 stars
  • Task 10: Return to Hagrid
    • Location: Hagrid’s Garden
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Hagrid your opinion about will Mr. Filch catch some fish or not
      • He’ll catch some fish: +5 Empathy
      • He won’t catch anything: +5 Knowledge
  • Quest Rewards: 500 Experience Points, 200 Friendship Experience with Hagrid
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

Once you start the quest, Hagrid will ask you to meet him in his garden, so proceed there when you are ready.

Once you arrive, you will greet Hagrid. He will mention that a Glow Bug appeared on his doorstep in the morning. It blinks, then flies in circles, and then lands and starts blinking again, which both you and Hagrid will find odd.

The following line will differ, based on whether you adopted the Glow Bug before.

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You will agree to help Hagrid in determining what is wrong with the bug. Hagrid will mention that you should check whether there is something physically wrong with it, but that could be tricky because of the bug’s tiny size.

You’ll decide to use Engorgio so you can examine the glow bug easier. Hagrid will like the idea so you will proceed to cast the charm.

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After this, you’ll have a chance to examine the bug with Hagrid. You need to earn five stars within one hour. Three stars are required to complete the task.

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Bonus progress action is tied to Hagrid, so prioritize this action to save some energy.

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You will conclude that there is nothing physically wrong with the Glow Bug. Hagrid will still be puzzled. He’ll wonder if the bug doesn’t know how to properly blink or if it is showing off. He will ask for your opinion. Feel free to choose the option you like. This choice will impact some lines of dialogue, but it won’t change the story.

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Hagrid will want to be sure what’s wrong so he’ll advise you to bring the bug back to its original size and take it to Ismelda.

You will be surprised by this, but Hagrid will explain that Ismelda likes to spend her free time with Glow Bugs, so she should probably know more about them. The following line will differ based on your previous choice.

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If you haven’t adopted the Glow Bug so far, you will get additional lines of dialogue where Hagrid will mention that the bug is exhausted and you should spend more time with it, so it can recover, before going to Ismelda.

Your next task is to adopt the Glow Bug. If you’ve already done that, you will be able to skip this part.

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Next, you should go to the Clocktower Courtyard to bring your Glow Bug to Ismelda. Once you are there, you can check what students have to say by clicking on the speech bubbles.

You will find Ismelda and ask if she has a second to talk with you. Sadly, she will be very uninterested.

You will mention that there’s a problem with your Glow Bug. The following line will differ, based on your previous choice in Hagrid’s Garden.

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Ismelda will admit that she knows what is troubling your Glow Bug but she is not keen to be dragged into one of your noisy adventures. You’ll need to convince her.

For this task, you need to earn five stars within three hours. All five stars are required to pass.

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Bonus progress action is tied to your character. Prioritize this action to save some energy.

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The following line will differ, based on the choice you made in Hagrid’s Garden.

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Ismelda will explain that the Glow Bugs don’t always blink randomly in the wild. They blink to communicate with each other, and your Glow Bug wants to tell you something.

She will reveal that the Glow Bug wants to tell you that you need a shower. You can choose how to react to Ismelda’s insult, but bear in mind that this is a joke and she is just teasing you.

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Her reaction will depend on your choice.

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Ismelda will explain that you need to observe the bug’s blinking until it starts making sense. You will be worried that if the message is urgent, you won’t have much time to decipher the bug’s behavior.

Ismelda will propose that you bring a few friends who have spare time to look at the bug’s blinking with you. This way, you may decipher it faster. You’ll decide to call your observant friends Andre and Penny to help you out.

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Go to the Main Hall to meet your friends. Check what your friends and students have to say by tapping on the speech bubbles above their heads.

You will sit with Penny, Andre, and Barnaby will be there as well. You will explain everything that happened so far and your friends will agree to help you.

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To complete the task, you need to acquire five stars within one hour. Three stars are required to complete the task.

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Bonus progress actions are tied to Andre and the Glow Bug. Prioritize those actions to save some energy.

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Unfortunately, each of your friends will have a different conclusion. Penny will think that a Glow Bug wants to spend more time with you. Andre will think that Bug wants to have an updated look while Barnaby will think that Bug is hungry.

Penny will then ask who you think is right. Feel free to choose whichever option you like. Some dialogues will differ later, depending on your choice now, but most of the story will remain the same.

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When you choose the option, you will ask the Bug if is that true. The Glow Bug will start flying in strange patterns.

You and your friends will conclude together that the Glow Bug wants you to follow it somewhere. That’s why it is moving back and forth.

When you mention it, the Glow Bug will stop moving, showing you that you are right. You will ask the creature if that is what it wants, and the Glow Bug will fly away.

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You’ll decide to follow it closely. If your Glow Bug Trust is below level 4, your friends will comment that your pet is tired and that you should spend more time with it first, before venturing further.

Next, you need to reach level 4 of Trust with your Glow Bug, if you haven’t already. If it’s already level 4 or above, this task will be skipped.

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Go to the Dark Forest to follow your Glow Bug. The Glow Bug will finally stop and you’ll be nearly out of breath.

You will notice fishing equipment on the ground. The Bug stopped right above it. You’ll decide to find the owner of this equipment.

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You need to earn five stars within three hours to complete this task. All five stars are required to pass.

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Bonus progress action is tied to human tracks on the ground. Prioritize it to save a bit of energy.

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While following the tracks, you will encounter none other than Mr. Filch. You will notice that he is not in his usual clothes. There are two ways to react to his new outfit. He won’t like it if you choose the second option.

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You will find out that Mr. Filch is on his day off and he went fishing in the Black Lake. That all sounds nice, but you’ll be terrified when you realize that he wants to use Glow Bugs as bait for fish. Now it will all make sense: your Glow Bug wants you to save its friends.

Mr. Filch won’t let go of his Glow Bugs that he personally found so you’ll propose to him that if you find an even better bait, he should let the bugs go. The following line will differ, depending on how you reacted to his fishing outfit earlier.

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Luckily, the Caretaker will allow you to try finding a better bait, because he doesn’t wish to pass an opportunity to get something better. He’ll go to the Black Lake and wait for you. but if you stay too long searching, he’ll start fishing with Glowing Bugs.

You’ll decide to check if Hagrid has something useful in his garden. Go to Hagrid’s Garden to meet him.

Once you are there, you will update Hagrid on everything Mr. Filch said. Hagrid will be scared and he’ll ask you if you are sure that one of his plants will work better as bait than a Glow Bug. This choice won’t significantly impact the story so feel free to choose whichever option you like.

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You will mention that the fishes are attracted to the glow, not to the taste. Hagrid will think about the plants that glow and luckily you will figure out that a Puffapod is an ideal option. Its beans shine more brightly than Glow Bugs and they don’t blink.

You will quickly proceed with Hagrid to collect enough Puffapod beans before it’s too late. To complete this task, you need to earn five stars within eight hours. All five stars are required to pass. It is recommended to start this task only if your energy bar is full.

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Bonus progress actions are tied to your character and to Puffapod Beans. Prioritize those actions to save some energy.

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Once you collected enough Puffapod Beans you’ll decide to hurry to the Black Lake before the Caretaker’s patience run out. If your Glow Bug doesn’t have a max level of trust, Hagrid will mention that you should spend more time with your pet.

You need to reach the max level with your Glow Bug if you haven’t already. If it’s already at the max level, this task will be skipped.

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Once you and your bug friend are ready, go to the Black Lake to trade Puffapod Beans for Glow Bugs’ freedom. Luckily, you arrived in time.

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You’ll explain how Puffapod Beans are better bait for fish. Mr. Filth will be curious to try it out, but he never baited his hooks with them, so he is not very confident in doing so. If he doesn’t know how to fish with them, he won’t be willing to trade.

You’ll propose to hook the baits together and once he sees the Puffapod Beans baits in action, you can trade safely. To complete this task, you need to earn five stars within three hours. All five stars are required to complete the task.

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Actions with bonus progress are tied to Mr. Filch and Mrs. Norris. Prioritize those actions to save a bit of energy.

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You’ll finish baiting the hooks with Puffapod Beans and Mr. Filch will notice that the fish is already gathering at the surface because of the new bait. This will be good news because the Caretaker will let you take all of the Glow Bugs with you.

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Bring the Glow Bugs back to Hagrid’s Garden when you are ready to continue. Hagrid will be happy about this turn of events. He will find it funny to imagine Mr. Filch fishing.

He’ll ask if you think he’ll catch some fish. This choice won’t have any significant impact on the story, so feel free to pick the option you prefer more.

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Regardless of your choice, Hagrid will point out that what matters is that you freed the Glow Bugs. You and Hagrid will agree to let Glow Bugs free in the Garden, so they can be reunited happily, while you two admire them.

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To complete this task, you need to earn five stars within eight hours. All five stars are required to complete this task. It is recommended to have a refilled energy bar before starting this task.

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Bonus progress action is tied to your character. Prioritize this action to save some energy. Don’t forget to slide the screen left and right to see all the available actions.

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One happy little Glow Bug will come to you. Although you won’t know what it wants to say, Hagrid will be sure that it wants to thank you for all you have done.

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This will mark the end of Into the Just Glow It Side Quest for Harry Potter Hogwarts Mystery. Hit the Collect button to claim your rewards. You will receive 500 Experience Points and 200 Friendship Experience with Hagrid

You’ve proven once more to Hagrid that you have a good heart and that you love magical creatures. Which creature you’ll save next? Guess you’ll find out soon.

Thank you for reading!