Rogue Gnome

ADVERTISEMENT

Introduction

Hello everyone, welcome to our Walkthrough for Rogue Gnome Side Quest of Harry Potter Hogwarts Mystery. This is a creature-related side quest that will help you improve your friendship with Hagrid. This quest should be available for students of Year 3 Chapter 2 and above.

For this quest, you need to adopt a gnome. To do so, you will need Magizoology at level 6, as well as 70 Red and 10 Blue Notebooks. This quest is not time-limited, so there’s no need to rush it. You can do it at your own pace.

Summary

Quest Summary:

  • Task 1: Meet with Hagrid
    • Location: Hagrid’s Garden
    • Requirements: 1 hour – 5/5 stars
    • Choice: Tell Hagrid what is more important when de-gnoming
      • Speed: +5 Courage
      • Safety: +5 Knowledge
  • Task 2: Unlock the Gnome
    • Location: Magical Creatures Reserve – Forest
    • Requirements: 70 Red and 10 Blue Notebooks; Magizoology level 6
  • Task 3: De-gnome the Training Grounds
    • Location: Training Grounds
    • Requirements: 3 hours – 3/5 stars
    • Choice 1: Agree with Filch or defend Hagrid
      • Agree with Filch: +5 Empathy
      • Defend Hagrid: +5 Courage
    • Choice 2: Reply to Mr. Filch
      • That’s too violent: +5 Empathy
      • That’s a brilliant idea: +5 Knowledge
  • Task 4: Meet with Friends
    • Location: Clocktower Courtyard
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Charlie if you think you can convince Arthur on your own
      • I can do it (Your Courage level): +10 Courage
      • I can use some help: +5 Empathy
  • Task 5: Reach Level 4 Trust with the Gnome
    • Location: Magical Creatures Reserve – Forest
    • Requirements: Level 4 Trust with the Gnome
  • Task 6: Meet with Arthur
    • Location: Artefact Room
    • Requirements: 8 hours – 3/5 stars
    • Choice: Tell Arthur if she should tell Molly the truth
      • Tell her the truth (Your Empathy level -1): +10 Empathy
      • She doesn’t have to know: +5 Knowledge
  • Task 7: Meet with Charlie
    • Location: Care of Magical Creatures Classroom
    • Requirements: 3 hours – 5/5 stars
    • Choice 1: Decide how to get the gnome’s attention
      • Pound the ground: +5 Courage
      • Jump up and down: +5 Knowledge
      • Dance: +5 Empathy
    • Choice 2: Tell Charlie if you think that the rogue gnome knows what you are up to
      • It’s smarter than we thought: +5 Knowledge
      • Our plan was flawed: +5 Courage
  • Task 8: Reach Level 7 Trust with the Gnome
    • Location: Magical Creatures Reserve – Forest
    • Requirements: Level 7 Trust with the Gnome
  • Task 9: Learn Gnomes to Lawn Gnomes
    • Location: Transfiguration Classroom
    • Requirements: 3 hours – 5/5 stars
  • Task 10: Catch the Rogue Gnome
    • Location: Quidditch Pitch
    • Requirements: 8 hours – 5/5 stars
    • Choice: Remember if there’s something unique about the rogue gnome
      • It’s missing teeth: +5 Courage
      • It’s missing an arm: +5 Empathy
      • It’s missing an ear: +10 Knowledge
  • Task 11: Release the Gnome
    • Location: The Burrow – Garden
    • Requirements: 3 hours – 5/5 stars
  • Quest Rewards: 500 Experience Points, 200 Friendship Experience with Hagrid
Show More Show Less

Walkthrough

Video guides are available at our YouTube channel. Use the button below.

When you start the quest, go to Hagrid’s Garden. Once you are there, Hagrid will thank you for your fast arrival. You will ask him why his message sounded urgent.

He’ll explain that Argus Filch has discovered a gnome infestation at Hogwarts. The following lines of dialogue will differ, based on whether you already have the gnome.

rogue gnome 0030

If you’ve done de-gnoming before, you will get an extra line of dialogue.

rogue gnome 0040

You will ask Hagrid why he is not letting Mr. Filch deal with the problem. Hagrid will explain that Mr. Filch only cares about solving the problem by any means necessary, without caring for the creature. He’ll further describe the seriousness of the situation. If you can’t remove the gnomes fast enough, or if you miss even one, Mr. Filch will step in.

Your old friend will ask you what is more important in de-gnoming, speed or safety. This choice will influence some dialogue later, but it won’t greatly impact the overall story.

rogue gnome 0060

Hagrid will propose to consider various de-gnoming techniques and to find one that best suits the task at hand. To complete this task you need to earn five stars within one hour. All five stars are required to pass.

rogue gnome 0070

Not only that this is a short task, but it has bonus progress actions tied to all the characters you can click. In other words, you won’t need to spend much energy.

rogue gnome 0080

You will conclude that picking up and throwing the gnomes is the best de-gnoming method. The following lines of dialogue will differ based on your previous choice.

rogue gnome 0090

The next part of the dialogue will differ based on whether you already have a gnome.

rogue gnome 0100

Your next task is to adopt the gnome. To adopt it, you will need 70 Red and 10 Blue Notebooks. Your Magizoology level should be at level 6. If you’ve already done that, you can skip this part.

rogue gnome 0120

Hagrid will inform you that he found the gnome infestation at the Training Grounds. Once you are there, Hagrid will be glad that you brought your Gnome with you. He could help in de-gnoming. Hagrid will point out that the Training Grounds is such a mess and you will quickly take a look for yourself.

rogue gnome 0140

Hagrid will say that he understands why Mr. Filch is so upset, even more so because gnomes also swear.

rogue gnome 0150
rogue gnome 0160

The following line of dialogue will differ, based on your choice in the previous task.

rogue gnome 0170

To complete the next task, you need to earn five stars within three hours. Three stars are required to pass.

rogue gnome 0180

Bonus progress action is tied to your character. Prioritize this action to save a bit of energy.

rogue gnome 0190

You will be delighted once you finish the job, but your Gnome won’t be happy. He will try to tell you something.

rogue gnome 0210

You will spot one more Gnome that is left on the Training Grounds. Hagrid will spot he is missing an ear. The Gnome won’t be happy to hear that.

rogue gnome 0230

Hagrid will try to get him but the rogue gnome will quickly go back to its hole. Suddenly, Mr. Filch will arrive.

rogue gnome 0240

Hagrid will explain he wanted to help him with the gnome problem, but Mr. Filch won’t be pleased. Hagrid will further try to justify what you were doing.

rogue gnome 0260

The caretaker will respond that Hagrid is making his job harder. You can reply in two ways. These options will influence some dialogue that will follow, but they don’t impact the story. Mr. Filch will like the first option.

rogue gnome 0270

Mr. Filch will say that it is time to do things his way. He’ll want to release a Jarvey on the grounds. You can agree with his idea or protest.

rogue gnome 0280

Whatever you choose, you will come to the agreement that releasing the Jarvey will cause an even greater mess, so the caretaker will give you one more chance to catch the rogue gnome. If you fail again, he will release the magical beast for real.

You will thank him for his understanding and he will leave the Training Grounds. Because the Rogue Gnome could be anywhere as Hagrid pointed out, you will decide to ask your friends for help.

Go to the Clockwork Tower to meet with your friends. Once you arrive there with your gnome friend, you can check what your friends are thinking about by tapping the speech bubbles above their heads. You will thank everyone for meeting with you. You will quickly update friends with what happened after the gnome infestation.

rogue gnome 0320
rogue gnome 0330

Charlie will be shocked. You will point out that the rogue gnome needs a new place to stay if you catch it. You and Charlie will be determined to find the solution and prevent Jarvey’s release. To complete the next task, you need to earn five stars within three hours. All five stars are required to pass.

rogue gnome 0350

There are bonus progress actions tied to your character. Prioritize these actions to save some energy. Don’t forget to slide the screen left and right to check all the available actions.

rogue gnome 0360

You will conclude that the Burrow can be the safest place for a gnome. If you completed the “Party at the Weasleys” adventure, you will get additional lines of dialogue.

rogue gnome 0380

You’ll propose to move the rogue gnome to the Burrow. Charlie will point out that you can’t bring him there without the permission of Charlie’s parents. It would be impossible to convince his Mum, but you could try to convince his Dad. He will point out that it’s best if you do that without him because Arthur is mad at him for accidentally breaking a Muggle artifact.

Charlie will ask you if you think you can convince Arthur on your own. This choice won’t have a significant impact on the story, so feel free to choose the option you like.

rogue gnome 0400

Charlie will explain how to persuade Arthur. If you can get your gnome to make Arthur laugh, he’ll definitely agree to let the rogue gnome stay. You will ask where Arthur is now. Your friend will explain that his Dad is currently at Hogwarts in the Artefact room. He is searching for a Muggle item to replace the one Charlie broke. You will decide to go there.

Before you continue with the story, you need to reach level 4 of Trust with your gnome, if you haven’t already. If it’s already level 4 or above, this task will be skipped.

rogue gnome 0430

Go to the Artefact Room when you are ready. Once there, you will greet Mr. Weasly. His reaction will differ, based on whether you met him before.

rogue gnome 0450

He will be puzzled when he sees your gnome.

rogue gnome 0460

You will introduce your gnome and Arthur will react very positively. You’ll quickly explain what happened at the Training Grounds and that Mr. Filch plans to release a Jarvey.

rogue gnome 0480

You will mention that you were wondering if he would allow you to place the gnome in the garden at The Burrow. Unfortunately, Arthur will remind you that Molly won’t allow it.

You will tell Arthur that maybe your gnome can convince him. To complete the next task, you need to earn five stars within eight hours. Three stars are required to pass.

rogue gnome 0500

There is only one bonus progress action and it’s tied to Mr. Weasly. Prioritize this action to save some energy.

rogue gnome 0510

Your gnome will find the Muggle artifact, but he’ll manage to clumsily fall as well.

rogue gnome 0520

Arthur will be happy with this discovery. You will ask him if he’ll help you now while your Gnome will look at him with a cute smile. Finally, Mr. Weasly will change his mind.

rogue gnome 0530
rogue gnome 0540

He won’t be sure if he should tell Molly about this. This choice will impact some of the dialogue later, but it won’t change the story.

rogue gnome 0550

Arthur will agree to your terms. He will point out that you are getting ahead of yourself because you still didn’t catch the rogue gnome. You will recall that Charlie is a de-gnoming expert and he could help. You will get an additional line of dialogue if you completed the “Party at the Weasleys” adventure.

rogue gnome 0570

Go to the Care of Magical Creatures Classroom to meet Charlie. Your friend will inform you that he tracked the rogue gnome to the Care of Magical Creatures Classroom. You will even notice the fresh piles of dirt on the ground. The rogue gnome must be somewhere in the area.

rogue gnome 0590

Charlie will point out that you need a sound strategy to draw out this quite clever creature. He will then ask you how you want to get the gnome’s attention. This choice will have some minor influence on this task, but it won’t impact the overall story.

rogue gnome 0600

Shortly after, you and Charlie will be prepared to catch the gnome. To complete the next task, you need to earn five stars within three hours. All five stars are required to pass.

rogue gnome 0620

There is a bonus progress action tied to your character. Prioritize this action to save a bit of energy. During the task, you can see your character trying the method you choose from the previous choice.

rogue gnome 0630

The rogue gnome will pop out of the hole, but Charlie won’t be able to catch it on time.

rogue gnome 0640

The following line of dialogue will differ based on your previous choice.

rogue gnome 0650

He will ask you if you think that the rogue gnome knows what you are up to. This choice won’t have a significant impact on the story, so feel free to choose the option you like.

rogue gnome 0660

It seems that you won’t be able to catch the gnome this way. You will wonder if there is a spell that would help you. Charlie will point out that you’ll need something that immobilizes the gnome and makes it easy to carry. The following lines of dialogue will differ based on whether you already learned the Gnomes to Lawn Gnomes spell.

rogue gnome 0670

Before you continue with the story, you need to reach level 7 of Trust with your Gnome, if you haven’t already. If it’s already level 7 or above, this task will be skipped (some players reported that you need level 8 of Trust to complete this task).

rogue gnome 0690

Go to the Transfiguration Classroom when you are ready to continue. You will explain to Professor McGonagall what happened so far. The following line of dialogue will differ based on your technique to draw the gnome’s attention.

rogue gnome 0710

The professor will say that you had the right idea to draw the rogue gnome out but perhaps it needs something to make it feel more comfortable. You will point out that now that you formed a strong bond with your gnome you will have an easier time with that.

You will still have a problem with how to safely transport the gnome once you catch it. The following lines of dialogue will differ based on whether you already learned the Gnomes to Lawn Gnomes spell.

rogue gnome 0730
rogue gnome 0740

If you haven’t learned the spell earlier, she will propose it now. If you did, she will confirm that this spell is safe and will make the rogue gnome very portable. To complete this task, you need to earn five stars within three hours. All five stars are required to pass.

rogue gnome 0750

There is only one bonus progress action and it’s tied to your character. Prioritize this action to save some energy.

rogue gnome 0760

Professor McGonagall will say that she thought you everything about Gnomes to Lawn Gnomes spell and all that is left now is for you to practice it. Now that you have a strong bond with your gnome, you can safely practice on it. Shortly after, you will cast the spell.

rogue gnome 0770

Luckily, the spell will work.

rogue gnome 0780

The professor will congratulate you and you will thank her for her help. You will decide to check on Charlie’s progress. But before you leave, you need to transfigure your gnome back to its original state.

rogue gnome 0790

Go to the Quidditch Pitch when you are ready to continue the story. You will thank Charlie for tracking down the rogue gnome. You will decide to go over the plan one more time.

rogue gnome 0820

First, you will use your gnome to draw out the rogue gnome. After that, once you have a clear shot, you will cast the Gnomes to Lawn Gnomes spell. Lastly, you and Charlie will safely transport the rogue gnome to the Burrow.

To complete the next task, you need to earn five stars within eight hours. All five stars are required to pass. It is recommended to start this task when your energy bar is full.

rogue gnome 0830

Bonus progress actions are tied to the rogue gnome and your character. Prioritize these actions to save a bit of energy.

rogue gnome 0840

The first part of the plan will be successful and the rogue gnome is drawn out from the hole.

rogue gnome 0850

You will hesitate to cast the transfiguration spell on it because your gnome is close as well. Charlie will ask you if there is something unique about the rogue gnome. The correct answer is “It’s missing an ear”.

rogue gnome 0860

You will easily spot the gnome who lacks one ear.

rogue gnome 0870

Once you identify the target, you’ll start casting the spell.

rogue gnome 0880

You’ll succeed!

rogue gnome 0890

Suddenly, Mr. Filch will appear. He won’t believe you solved the problem because he can still see one gnome. You will try to convince him it’s your gnome. Mr. Filch will demand proof. You will explain that the rogue gnome is missing one ear.

rogue gnome 0900

Luckily, this proof will be enough to convince him and he will leave you alone. The only thinking left is to transfer the rogue lawn gnome to The Burrow. Go to the Garden at the Burrow when you are ready to continue.

Once you are there, Charlie will express his relief that you used the Gnomes to Lawn Gnomes spell. It would be much harder without it. The following line will differ based on your earlier choice.

rogue gnome 0930

Shortly after, Hagrid will arrive. He will mention that Mr. Filch is in a sour mood. You will explain what happened and how your plan worked. Hagrid will praise your plan, but you will point out that your gnome helped a lot. Hagrid will be happy to hear that and he’ll think that your gnome deserves some recognition for helping its fellow creature.

rogue gnome 0950

To complete the next task, you need to earn five stars within three hours. All five stars are required to pass.

rogue gnome 0960

There is a bonus progress action tied to Hagrid. Prioritize this action to save a bit of energy.

rogue gnome 0970

Your gnome will appreciate all the compliments.

rogue gnome 0980

The following line of dialogue will differ based on your previous choice for the de-gnoming approach.

rogue gnome 0990

Next, you need to return the rouge gnome to its original form.

rogue gnome 1000

You will welcome the rogue gnome to its new home. He will be a little shy, so you will encourage him to dig some holes in the garden.

rogue gnome 1010

Hagrid will point out that your gnome was of huge help because you made a strong bond with him. He will also have a few more words for you.

rogue gnome 1020
rogue gnome 1030

This will mark the end of Rogue Gnome Side Quest for Harry Potter Hogwarts Mystery. Hit the Collect button to claim your rewards. You will receive 500 Experience Points and 200 Friendship Experience for Hagrid.

Although the rogue gnome was nasty and hard to catch, you decided to help the creature, to save it from Jarvey, and you found a new home for it. Hagrid loves people with such a good heart for all magical creatures, and truth be told, it’s difficult to love gnomes.

Thank you for reading!