Chapter 13
Harry Potter Hogwarts Mystery
Hello everyone, it’s time for Chapter Thirteen of Year Four of our Magical Journey Walkthrough for Harry Potter: Hogwarts Mystery. Last time, you found out from Professor Snape that Madam Rakepick has been keeping eyes on you ever since she came to Hogwarts. He also said that he’ll return the broom he broke to you, but you’ll have to spy on Rakepick and see if you can find out what she’s up to. You then went and spied on her in several locations. Sadly, she easily noticed what you’re up to and you weren’t able to learn much. At least you got the broom back so you can proceed with the plan to get rid of the Red Cap.
As usual, you can start the chapter by doing the lessons first. Hit the GO button and proceed to the Training Grounds.

To unlock the Broom Surfing Lesson, you need to obtain nine stars from the Flying Class. There are many different combinations of classes you can take to achieve this. Some offer greater rewards but take longer to complete, while the others are quick but less rewarding. One balanced way involves doing three of the three-hour classes. If you really want to get some additional House Points, you might want to consider doing two of the eight-hour ones. In any case, once you make up your mind, hit the Start button to begin.

For these classes simply try to prioritize the actions with the high-cost whenever you have the chance.

And pay attention to the mini-tasks you receive after earning each star since those will award you with some additional Courage points upon successful completion.

When you are done, the Broom Surfing Lesson will be unlocked.

You should head back to the Training Grounds and attend the lesson.

To learn this one, you need to acquire five stars within three hours. Since all of the stars are needed to pass, you should avoid starting the lesson if your energy bar is low.

Do this just like the classes you took before and you’ll be done in no time.

Once you obtain all five stars, it’s time to demonstrate the Broom Surfing. Trace the path on the screen to perform this feat.

If you do this correctly, you’ll be rewarded with a breathtaking scene in which your character surfs on the broom.

Congratulations! Once again, your energy limit has increased by one. This will make completing the future tasks a bit easier.

One down, one to go. Hit the GO button and proceed to the Castle Grounds when you are ready.

Unlocking the Kneazle Lesson requires you to earn a total of nine stars from Care of Magical Creatures Class. Like before, pick the class combination that suits you the most and hit the Start button to begin.

As for these classes, try focusing on the high-cost actions, there should be a fair amount of them available.

Also, try your best to successfully complete all of the mini-task to gain some extra Courage Points.

Once you are done, hit the Collect button to continue.

Now that you’ve unlocked the lesson, you can go back to Care of Magical Creatures to attend it.

Completing the Kneazle Lesson requires you to earn five stars within eight hours.

Repeat the same steps you did in the classes earlier and you’ll be done quickly and easily.

When you are done, hit the Collect button to claim your rewards and continue.

Now that the lessons are done, you can proceed to the Courtyard to meet Charlie.

As you arrive, you’ll immediately notice that some of the characters have speech bubbles above them. Tap on those if you want to check out what they have to say.

After talking to Charlie for a bit, you’ll decide to discuss how to deal with the Red Cap. This is an hour-long task, requiring you to obtain at least one out of five stars in order to pass.

On average, it’ll take around thirty energy points to complete this task. This should be easily achievable with a single energy bar.

Once you’re done, Charlie will suggest that you bring another one of your friends along. You have three options to choose from. Keep in mind that you’ll get a significant friendship experience with whoever you select, so this might be a good opportunity to level up one of your friends.

The next task will involve convincing the classmate you selected to join you on this adventure. Hit the GO button and proceed to the Three Broomsticks.

Upon arriving, you’ll be able to interact with various characters by tapping on their speech bubbles.

Recruiting your friend is fairly similar to Drink Butterbeer mini-game. The task window will display the recommended attribute levels as well as the gold cost.

Try to be as supportive and reassuring as possible and you won’t have any problem convincing your friend. Below are some of the questions and answers for recruiting Barnaby.

When you are done, you’ll receive 160 friendship experience with the person you selected, so it’s a nice reward overall.

You’ll then have to wait for three hours before you can continue. There is always the option to use some gems to speed up the process if you are very eager to proceed.

Either way, once the waiting time is over, head to the Red Cap’s Hole.

When you arrive, you’ll need to cast Lumos to make the search easier. Trace the wand movement on the screen to perform the Wand-Lighting Charm.

Searching for the arrowhead is a three-hour long task which requires you to earn at least one out of five stars to pass.

Remember to slide the screen left and right in order to see all the available actions. Other than that, this is a fairly standard story task.

Once you complete this, Red Cap will show up and he’ll throw his club at you. Quickly cast the Shield Charm to protect yourself.

After that, your character will use the Beautification Potion on the Red Cap.

This will significantly change his appearance and result is one scene that is absolutely hilarious to watch.

Afterward, Sickleworth will rummage through the cave and finally, he’ll find the missing arrowhead!

Now is the time to return the arrow to Torvus. Hit the GO button and proceed to the Forest Grove.

When you get there, you’ll need to cast the Red Sparks to draw Torvus’ attention.

However, there was no result. Perhaps if you elevate yourself somehow you could do it more effectively. Trace the wand movement on the screen to cast the Levitation Charm.

It will work and your character will float high up in the air. Barnaby will be impressed with the power of the spell, but it’s all thanks to one particular Gryffindor student.

Apparently, Torvus has spotted you floating high up in the air as he arrived shortly after.

Charlie will assist you with landing safely. You’ll then have to cast Reparo to make the arrow whole again.

The spell will work and the arrow will be restored.

Torvus will be very pleased and he’ll inform you that before you head to the vault, you should bring Hagrid and prepare as much as possible.

This will conclude the Chapter. Hit the Collect button to claim your rewards.

Now that was a thrilling chapter! There are only four to go before the year is done. Still, you have to prepare for whatever is in the vault. Speaking of which, what kind of creature could be guarding this one? And how will you prepare for facing it? Find out in the next chapter of this adventure!
Thank you for reading. Until next time.
