Hello everyone, are you excited for Chapter Fifteen of Year Five of our Magical Journey Walkthrough for Harry Potter: Hogwarts Mystery? In the previous chapter, you returned Fang to Hagrid after taking him on an adventure to retrieve Scabbers, whom you also returned to his owner, Percy. Later on, you met with Ben and discussed another one of his fears. This time, he told you he suspects Scabbers being the one responsible for his memory losses. Afterward, you went to meet Madam Rakepick. You told her about your search and showed her the old parchment you found in the Cursed Corridor. As it turned out, it was the very item you were after the entire time – the Marauder’s Map.
As usual, you can do the lessons part of the chapter before advancing the story. Proceed to the Defence Against the Dark Arts classroom when you are ready.
To unlock the Deprimo lesson, you need to obtain nine stars from the Defence Against the Dark Arts classes. Pick whichever combination of classes suits your playstyle and hit the Start to begin.
During these, focus primarily on the 5 cost actions to make things easier. Thankfully, they are in abundance, so you shouldn’t have too much trouble.
And pay special attention to the mini-tasks to gain some additional Courage points.
Once you have enough stars, head back to the classroom to attend the lesson.
Learning to cast the Deprimo Charm is a three-hour task with a passing requirement of five stars. Because of this, you should avoid starting it with an empty energy bar.
The lesson is fairly similar to the classes, so you can treat it as such.
When you earn the fifth star, you will be tasked with casting the spell. Trace the wand movement on the screen to do so.
This will result in your character blasting the floor and the werewolf toy will fall right through it.
For the second lesson of the chapter, proceed to the History of Magic classroom.
To unlock the International Statute of Secrecy lesson, you need to earn a total of nine stars from the History of Magic classes. Select the class combination that suits you and hit the Start to begin.
Follow the usual steps by doing these classes and try your best to optimize energy usage by doing as many 5 cost action as possible.
Be sure to do all of the mini-tasks successfully to earn some extra Knowledge points.
When you acquire all the necessary stars, head back to the classroom.
Professor Binns will hold a short introductory speech before the lesson begins.
Completing this one requires you to earn five stars within eight hours. All of those are needed to pass, so be prepared for a long and “exciting” History of Magic lesson.
Other than the stars requirement and some of the mini-tasks, there isn’t much of a difference between this lesson and the classes you took previously.
Once you obtain the fifth star, you’ll quickly need to finish your essay.
Now that you’ve completed the lessons, you can continue the story. Proceed to the Training Grounds to meet Madam Rakepick when you are ready.
Once you get there, she will explain to you some things about the Marauder’s Map and its creators.
This will seem very unimaginable to say the least. The possibilities one could do with the map are endless.
She’ll then decide to tell you more about it. This is your next task. To complete it, you need to earn five stars within three hours. Passing, on the other hand, only requires one star.
Be sure to read through the lines of dialogue after completing actions as some of those are fairly interesting.
When you complete it, Madam Rakepick will explain what she intends to do with the map.
She will then tell you that it would be devastating if the map falls into the wrong hands and then ask what would you do if someone tries to take it from you. There are three options to respond with. Each of those will lead to the same outcome, with some minor dialogue differences, so pick the one you prefer.
She’ll then tell you the magic words that are used to reveal and hide the contents of the map.
What follows is a scene in which you recite the words and take a glimpse of the map.
However, before you’re able to take a good look at it, she will take it from you.
She’ll explain it’s for your own good since the person who attacked Mundungus Fletcher will likely kill you to keep his secret.
Luckily, you managed to see some of the rooms that person visited. The first one to check is the Defence Against the Dark Arts classroom. Proceed there when you are ready.
Thankfully, Barnaby agreed to help you with the search. With his help, you might be able to find out what Fletcher’s attacker was doing in the classroom.
Searching for clues is a three-hour task with the passing requirement of one out of five stars.
Do this just like any other story task and you shouldn’t have much trouble completing it.
When you finish the task, you’ll find a black quill inside Madam Rakepick’s desk.
Barnaby will ask if you can think of a reason why would she have it in her desk. There are three options to respond with. While these choices have no immediate consequences, it might be a good thing to decide whether you trust Madam Rakepick or not. In case you do, you should select the second or the third option. Otherwise, pick the first one.
Next, you should use Reparifarge on the black quill to see if it’s actually a secret message.
After casting the spell, you’ll notice that it had no effect on the quill. By the looks of it, it’s just an ordinary feather.
In any case, you should proceed to the caretaker’s office to look for further clues. Sadly, Barnaby is too tired to accompany you, but luckily, Tonks offered to help you with this one.
After explaining the situation to her, she’ll be more than happy to rummage through Filch’s stuff.
To complete this task, you need to earn five stars within three hours. Only one is needed to pass, which should be fairly easy to obtain.
Fully completing this one will take you around sixty energy or so, depending on the actions you take.
Once you are done, you’ll stumble upon a stack of reports on Rakepick dating all the way back to her student days. Tonks will ask you why would the caretaker keep those in his office. You can respond in three different ways. Once again, these choices have no immediate effect, but if you trust Madam Rakepick, you should pick the third option. Otherwise, go with any of the other two choices.
Judging by the reports, Rakepick was quite mischievous in her student days. This is probably the reason Tonks likes her so much.
Next place to check is Jacob’s room. However, there is a waiting period of three hours before you can proceed.
Once the waiting time is over, head to your brother’s room to meet Tulip and Merula.
After explaining the situation to them in a rather comical way, you will decide to search the room.
But first, you need to illuminate your surroundings, and Lumos is the perfect spell for that.
You have eight hours to search the room and earn at least one out of five stars.
To earn all of the stars, you’ll need about one hundred energy, which should equate to two and a half energy bars.
When you are done with the search, you’ll find another black quill.
Could this one be fake as well? There is only one way to find out. Trace the wand movement on the screen to cast Reparigarge.
The spell will work and the quill will transform into a notebook.
Upon reading its contents, you’ll find some shocking information, revealing that Rakepick was working with Jacob all along.
After talking for a while, Tulip will ask what are you planning to do. You have three possible options. These will heavily influence the story of the next chapter, so bear that in mind when deciding what to do.
Shortly after this, the chapter will be over. Hit the Collect button to claim your rewards.
That was quite a shocking turn of events. Could it be that Rakepick was protecting you and your brother all along without you knowing? And who is this mysterious Cabal that Jacob mentioned in the notebook? What will happen when you finally confront Rakepick and ask her about it? Find out in the continuation of this thrilling adventure!
Thank you for reading. Until next time.