Harry Potter Hogwarts Mystery
Hello everyone, are you ready for Chapter Sixteen of Year Five of our Magical Journey Walkthrough for Harry Potter: Hogwarts Mystery? Last time, Madam Rakepick explained the usage of Marauder’s Map to you and she told you how important it is to keep it from falling into wrong hands. Because of that, she took it for safekeeping, but not before you managed to catch a glimpse of Fletcher’s attacker. You then went to several places the mysterious attacker visited, and you found some shocking clues pointing that Rakepick was working with Jacob all along. However, you are uncertain if any of that is true or not, so you’ll have to confront her and see if she’ll be willing to tell you everything.
But first, the lessons. Proceed to the Charms Classroom when you are ready.
To unlock the Disillusionment Charm, you need to obtain nine stars from Charms classes. Pick the combination suitable to your liking and hit the Start to begin.
As usual, in most of the Charms classes, there are plenty of 5 cost actions. Focus on doing those to save some energy and speed things up.
Also, complete as many mini-tasks as possible to earn some additional Empathy points.
Return to the classroom once you unlock the lesson.
To learn the Disillusionment Charm, you need to acquire five stars within three hours. Since all five stars are needed to pass, it is recommended to have full energy prior to starting the task.
Other than the passing requirement, there aren’t that many differences between this lesson and the regular classes.
When you earn the fifth star, you’ll need to demonstrate the spell. Trace the wand movement on the screen to cast the Disillusionment Charm.
One down, one to go. Head to the Herbology classroom for the second lesson of the chapter.
To unlock the Ginger Root lesson, you need to earn nine stars from Herbology Classes. Pick the combination you like and hit the Start button to begin.
As with the Charms, there should a fair number of 5 cost actions available.
And use the opportunity to earn some additional Empathy points via mini-tasks.
Head back to the classroom when you obtain all the necessary stars.
To learn the Ginger Root lesson, you need to earn five stars within three hours. Like before, avoid starting it with an empty energy bar since all of the stars are required to pass.
After the short introduction, the lesson will begin.
Treat it just like any of the previous lessons and you shouldn’t have any issues completing it.
Once you earn all of the stars, you’ll be tasked with fertilizing your plant.
Now that you’re done with the lessons, you can resume the story tasks. Proceed to the Corridor in the West Towers to meet the person you chose near the end of the previous chapter.
Regardless of who you chose, they’ll be shocked to hear about your recent discovery.
In any case, you’ll need to tell the whole story. You have an hour to complete this task and earn at least one out of five stars in order to pass.
Since there is no waiting time before the next task, you might want to consider earning a couple of stars and then letting the timer expire. That way, you’ll only miss out some coins, but you’ll have a full energy bar for the next task.
Once you are done, you’ll be tasked with meeting Merula on the Training Grounds.
Upon arriving, you’ll be able to interact with some of the characters by tapping on the speech bubbles above them.
Merula will find your plan utterly hilarious. However, after explaining the details to her, she’ll be intrigued.
She’ll want to see your best spell in action before she can see some room for improvement. Trace the wand movement on the screen to cast Confringo.
Shortly after, you’ll get the task to practice with Merula. To complete it, you need to earn five stars within three hours with one being needed to pass.
You’ll need around sixty energy or so to fully complete this task.
When you are done, Merula will be curious to know why did you seek her help. You have three response options. If you aim to have her as a friend, you might want to consider picking the third option. Otherwise, you can go with one of the other two choices.
She’ll then offer to introduce you to one of the best duelers at Hogwarts. Proceed to the Clocktower Courtyard when you are ready.
Once you are there, you can check out what some of your friends have to say by tapping on their speech bubbles.
Merula will then introduce you to Diego Caplan, one of the finest duelers at Hogwarts and her personal dueling instructor.
He’ll be very excited to finally meet you. He’ll even throw some compliments your way. You can respond in three different ways. Each choice will lead to the same outcome with some minor dialogue differences.
You’ll talk some more and then you’ll get to duel Diego. The attribute requirements for this duel are fairly low, which should make it significantly easier.
He can be quite unpredictable, so it is entirely possible to get an unlucky streak and lose, but given the attribute advantage, you’ll eventually get the best of him.
Once you defeat him, he will be amazed by your performance. You have three options to respond with. Once again, those won’t affect the outcome, so feel free to pick the one you want.
Right after that, he’ll ask if you are seeing someone. There are three options to choose from. Bear in mind that these may heavily influence some of the future stories, so if you are interested in pursuing a romance with any of the characters, DO NOT pick the third option.
Your next task is to confront Rakepick and ask her about Jacob. Sadly, you’ll have to wait three hours before you can proceed. If you are very eager to go on, you can spend some gems to speed thing up.
Either way, head to the Defence Against the Dark Arts classroom when the waiting time is over.
Once you arrive, you’ll notice the speech bubbles above some of your classmates. Tap on those if you are interested in what they have to say.
Sadly, the class is about to begin, so you will have to wait until it ends before you can confront Madam Rakepick.
To complete the class, you need to earn five stars within eight hours. Only one star is needed to pass.
In most cases, it is recommended to fully complete this task, since it is doable with around one hundred energy. However, if you know that you won’t be able to play the game for the next several hours, it is perfectly fine to earn one star and then let the task expire. The only thing you’ll miss out is some experience and some coins.
After the class is dismissed, Madam Rakepick will allow you to ask her a question. You have three options to choose from. Each of those will provide you with a bit of information regarding the subject, but it won’t reveal anything significant.
She will, however, admit that she never actually met Jacob, so she’s either lying or being framed by someone.
She’ll then suggest that you should focus on searching for the next Cursed Vault since there is no time to waste on pointless nonsense.
You’ll then get the choice. You can either walk away, challenge her or cast a spell on her. If you trust that she is telling the truth, it is recommended to walk away. Each option will lead to the same outcome, but if you trust Rakepick, you might want to pick the first option.
Shortly after, the chapter will end. Hit the Collect button to claim your rewards.
Wow, that was quite a chapter. You finally got to ask Madam Rakepick about your brother, but you were unable to learn much. Could she be telling the truth? Is someone really setting her up? Or is everything just an act? Find out in the continuation of this exciting adventure!
Thank you for reading.