Hello everyone, welcome to Chapter Eighteen of Year Five of our Magical Journey Walkthrough for Harry Potter: Hogwarts Mystery. Last time, you visited Ollivanders where you got a new wand which will, hopefully, serve you well on your future adventures. Also, you found out that Mundungus Fletcher wasn’t telling you the whole truth the first time you interrogated him with Madam Rakepick. Other than that, you visited the Hog’s Head Inn where you met Aberforth Dumbledore, the Headmaster’s brother. Lastly, you went to see Professor Dumbledore, and he revealed to you that you are Legilimens. This will allow you to read other people’s mind, but in order to do so, you need to practice a lot. Thankfully, Professor Snape is willing to teach you how to control this ability, and hopefully, with his guidance, you’ll be able to master it.
As always, it is recommended to get the lessons out of the way before proceeding with the story. Head to the Charms Classroom when you are ready.
To unlock Descendo lesson, you need to obtain a total of nine stars from the Charms classes. Pick a class combination suitable to your liking and hit the Start to begin.
There should be an ample amount of 5 cost actions here, which will save you some energy.
Also, try your best to succeed at most of the mini-tasks in order to get some additional Empathy points.
Return back to the Charms classroom once you acquire enough stars to unlock the lesson.
To learn Descendo, you need to earn five stars within three hours. All of the stars are required to pass, so avoid starting the lesson if your energy is low.
You’ll need around 55 energy or so to complete this one, which shouldn’t be too hard.
After getting the fifth star, you’ll be tasked with casting the spell. Trace the wand movement on the screen to cast Descendo.
Next, you should head to the Care of Magical Creatures for the second lesson of the chapter.
To unlock the Puffskein lesson, you need to earn nine stars from Care of Magical Creatures classes. Like before, pick the combination of classes that you find fitting and hit the Start to begin.
These classes also have a fair amount of 5 cost actions, so be sure to do those whenever they’re available.
And as always, complete all of the mini-tasks for some nice additional Courage points.
Once you obtain nine stars, head back to Care of Magical Creatures to attend the lesson.
Completing this one requires you to earn five stars within three hours. All of those are needed to pass, so it is somewhat recommended to have full energy before starting.
This is likely the cutest lesson you ever attended at Hogwarts. Just looking at these lovely fluffballs can make anyone smile.
After you’ve done with the lessons, proceed to the Potions classroom to continue the story.
Immediately upon getting there, Professor Snape will tell you to defend yourself as he tries to break into your mind.
Sadly, no matter what you do, he’ll easily be able to enter your mind and see some of your memories.
He’ll then point the obvious fact that your character overlooked.
Next, the Professor will start teaching you Legilimency. This is an hour-long task with a passing requirement of one out of five stars.
You’ll need around 30-35 energy to fully complete this task. However, since there isn’t any waiting time before the next one, you might want to consider earning one star and letting the task expire. This way you’ll save around 20 energy. The only downside is that you’ll earn a bit less experience and coins, but it is a neglectable amount.
When you are done, Snape will ask you to use Legilimency on him. Trace the wand movement on screen to do so.
Sadly, you won’t be able to see anything. Apparently, he is too powerful for you to break into his mind.
Snape will ask what do you think of Legilimency. You have three response options. None of these will have any significant impact on the outcome, so feel free to pick the one you prefer.
Next, you should proceed to the Caretaker’s office.
Filch will be surprised to see you here, which will give you the opportunity to use Legilimency on him.
Looking into his mind is a task which requires earning at least one out of five stars to pass. You have three hours to do so.
It is highly recommended to fully complete this task as soon as possible since there is waiting time before the next task is available.
Once you are done, the Caretaker will realize what you’ve been doing. You have three options to respond with. Each of those will lead to a similar outcome, so pick whichever one you like.
These will lead to another set of choices where Filch will deduce an important piece of information. All of those will have a similar outcome, but the first option will lead to quite hilarious dialogue, so you might want to check it out.
Before you can continue, there is a waiting period of three hours. If you are feeling impatient, you can use some gems to speed things up.
Either way, once the waiting time is over, head to the Three Broomsticks to meet Madam Rosmerta.
Upon entering her establishment, you’ll be able to interact with some of the characters and check out what they have to say to you.
Madam Rosmerta will greet you and ask what brings you back to her inn. You have three options to respond with. Each of those will eventually end up with the same outcome, so you can freely pick the one that best suits your character’s personality.
She’ll tell you that she knew your brother was a Legilimens. In fact, she even let him use this ability on her.
She’ll be kind enough to allow you to use Legilimency on her. Trace the wand movement on the screen to do so.
Practicing this ability is a three-hour task with a passing requirement of one star.
Be sure to read through the lines of dialogue after completing actions. Some of those will reveal interesting pieces of information to you.
Apparently, Rosmerta was on Jacob’s side all along. She helped him hide while the Ministry was after him.
Next, you’ll need to go to Kitchens for your detention. This will give you another opportunity to practice your skills.
You’ll notice the speech bubbles above some of the characters. Tap on those if you want to see what they have to say.
Shortly after, you’ll have the opportunity to use Legilimency on Pitts.
Reading his mind is your next task. To complete it, you need to obtain at least one out of five stars within three hours.
While doing this, you’ll learn some interesting information about Pitts.
After finishing the task, you’ll realize what horrible things he’s been through.
Next, you should meet Barnaby in the Hog’s Head Inn. Proceed there when you are ready.
Feel free to interact with some characters inside the inn before continuing.
Hopefully, Barnaby will never cease to amaze you with his silly comments.
Shortly after, you’ll get to practice Legilimency on your friend.
Like before, you’ll have three hours to earn at least one of five possible stars to pass.
This is fairly similar to the previous tasks. In total, you’ll need around 55-60 energy to obtain all of the stars.
Like before, you’ll learn some sad information about Barnaby’s past.
Now that you’ve practiced Legilimency, you can, perhaps, try it on Rakepick. Barnaby will be curious to know what do you expect to find out. You have three response options. These will have a slight impact later on, but overall, they won’t change the story much.
Proceed to the Defence Against the Dark Arts classroom for your next task.
When you arrive, you can interact with some of your friends before continuing.
However, you won’t get to talk to the Professor until the class is over.
The class is three hours long and completing it requires earning five stars but only one is needed to pass.
There is no waiting time before the next task, so if you want to save some energy, you might want to earn one star and let the task expire.
Once the class is dismissed, you’ll tell Madam Rakepick what are you hoping to find inside her head. This will depend on the choice you selected in the previous task.
She’ll even allow you to use Legilimency on her. Trace the wand movement on the screen to do so.
Sadly, the spell didn’t work and you weren’t able to see anything.
And as it appears, Madam Rakepick is well aware that Snape was the one teaching you.
For the final task of this chapter, head back to the Potions Classroom.
When you tell him what happened, he’ll explain why you weren’t able to read Rakepick’s mind.
He’ll then begin to teach you some things about Occlumency. This task lasts eight hours and during it, you need to earn at least one out of five stars to pass.
You’ll need around one hundred energy to earn all five stars, which should equate to two and half energy bars.
Once the task is done, Snape will start invading your mind with Legilimency. However, this time, you’ll get the chance to defend against his intrusion using Occlumency.
Sadly, you’re no match for someone as skilled as Professor Snape, but at least you tried, and he’ll even praise your efforts.
He’ll then ask what do you think of Madam Rakepick as the Defence Against the Dark Arts teacher. You have three response options. If you select the second one, you will be rewarded ten house points, so you might want to consider that option if you need those.
In any case, he’ll inform you that the Headmaster has requested your presence.
Not long after that, the chapter will conclude. Hit the Collect button to claim your rewards.
That was one interesting chapter. You are slowly learning how to control your new skills. Those will definitely come in handy on one of your future adventures. But why did Dumbledore ask to see you? What is the lesson he wants to teach you? Find out in the next chapter of this exciting adventure.
Thank you for reading.