Chapter 18 – Legilimency and Occlumency

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Introduction

Hello everyone, welcome to our Walkthrough for Chapter Eighteen of Year Five of Harry Potter Hogwarts Mystery. During the previous chapter, you visited Ollivanders where you got a new wand that will, hopefully, serve you well on your future adventures.

Also, you found out that Mundungus Fletcher wasn’t telling you the whole truth the first time you interrogated him with Madam Rakepick.

Other than that, you visited the Hog’s Head Inn where you met Aberforth Dumbledore, the Headmaster’s brother. Lastly, you went to see Professor Dumbledore, and he revealed to you that you are a Legilimens.

This will allow you to read other people’s minds, but in order to do so, you need to practice a lot. Thankfully, Professor Snape is willing to teach you how to control this ability, and hopefully, with his guidance, you’ll be able to master it.

Summary

Chapter Summary:

  • Lesson 1: Descendo
    • Location: Charms Classroom
    • Unlock: 9 Charms Stars
    • Requirements: 3 hours – 5/5 stars
  • Lesson 2: Puffskein
    • Location: Care of Magical Creatures Classroom
    • Unlock 9 Care of Magical Creatures stars
    • Requirements: 3 hours – 5/5 stars
  • Task 1: Meet Snape
    • Location: Potions Classroom
    • Requirements: 1 hour – 1/5 stars
    • Choice: Tell Snape what you think about Legilimency
      • It’s intrusive: +5 Empathy
      • It’s useful (26 Knowledge): +10 Knowledge
      • It’s dangerous: +5 Courage
  • Task 2: Meet Filch
    • Location: Filch’s Office
    • Requirements: 3 hours – 1/5 stars
    • Choice 1: Tell Mr. Filch if you used Legilimency on him or not
      • Yes, I’m practising my abilities: +5 Knowledge
      • Yes, I want to understand you better: +5 Empathy
      • No, I don’t know what you’re talking about (26 Courage): +10 Courage
    • Choice 2: Tell Mr. Filch how many times you tricked him
      • I’ve tricked you lots of times: +5 Courage
      • I’ve never tricked you: +5 Knowledge
      • That’s not what I said (26 Empathy): +10 Empathy
  • Task 3: Meet Rosmerta
    • Waiting Time: 3 hours
    • Location: Three Broomsticks
    • Requirements: 3 hours – 1/5 stars
    • Choice: Tell Madam Rosmerta what brings you back to the Three Broomsticks
      • I’m practising Legilimency: +5 Empathy
      • I’m thirsty for Butterbeer (26 Knowledge): +10 Knowledge
      • I’m curious about my brother: +5 Courage
  • Task 4: Meet Pitts
    • Location: Kitchens
    • Requirements: 3 hours – 1/5 stars
  • Task 5: Meet Barnaby
    • Location: Hog’s Head Inn
    • Requirements: 3 hours – 1/5 stars
    • Choice: Tell Barnaby what you want to find out from Rakepick
      • What she knows about my brother: +5 Empathy
      • What she saw on the Marauder’s Map: +5 Knowledge
      • What she thinks is in the Cursed Vaults (26 Courage): +10 Courage
  • Task 6: Meet Rakepick
    • Location: Defence Against the Dark Arts Classroom
    • Requirements: 3 hours – 1/5 stars
  • Task 7: Meet Snape
    • Location: Potions Classroom
    • Requirements: 8 hours – 1/5 stars
    • Choice: Tell Snape your impressions of Rakepick as the Defence Against the Dark Arts teacher
      • She’s fantastic: +5 Knowledge
      • You would be better (26 Empathy): +10 Empathy, +10 House Points
      • She has no business being a teacher: +5 Courage
  • Chapter Rewards: 250 Coins and 2000 Experience Points
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Walkthrough

As always, it is recommended to get the lessons out of the way before proceeding with the story. Head to the Charms classroom when you are ready.

To unlock the Descendo lesson, you need to obtain a total of nine stars from the Charms classes. Pick a class combination suitable to your liking and hit the Start button to begin.

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There should be a decent number of bonus progress actions here, which should save you some energy.

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Also, try your best to succeed at most of the mini-tasks in order to get some additional Empathy points.

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Return back to the Charms classroom once you acquire enough stars to unlock the lesson.

To learn Descendo, you need to earn five stars within three hours. All of the stars are required to pass, so avoid starting the lesson if your energy is low.

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Other than the star requirements and some mini-tasks, there isn’t much of a difference between this lesson and most of the other classes.

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After getting the fifth star, you’ll be tasked with casting the spell. Trace the wand movement on the screen to cast Descendo.

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When you are done, hit the Collect button to claim your rewards. You’ll earn an additional reward for completing the lesson. You can claim it in the Charms section of your Hogwarts Record.

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Next, you should head to the Care of Magical Creatures for the second lesson of the chapter.

To unlock the Puffskein lesson, you need to earn nine stars from the Care of Magical Creatures classes. Like before, pick the combination of classes that you find fitting and hit Start to begin.

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These classes also have a fair number of bonus progress actions, so be sure to do those whenever they’re available.

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And as always, complete all of the mini-tasks for some additional Courage points.

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Once you obtain nine stars, head back to the Care of Magical Creatures to attend the lesson.

Completing this one requires you to earn five stars within three hours. All five stars are needed to pass, so it is somewhat recommended to have full energy before starting.

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This is likely the cutest lesson you ever attended at Hogwarts. Just looking at these lovely fluffballs can make anyone smile.

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Once you are done, hit the Collect button to claim your rewards. You will receive an additional reward for completing the lesson. You can collect it in the Care of Magical Creatures section of your Hogwarts Record.

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Now that you’re done with the lessons, proceed to the Potions classroom to continue the story.

Immediately upon getting there, Professor Snape will tell you to defend yourself while he tries to break into your mind.

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Sadly, no matter what you do, he’ll easily be able to enter your mind and see some of your memories.

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He’ll then point out that it’s no wonder your brother has been able to enter your mind from a great distance.

Next, Professor Snape will start teaching you Legilimency. This is an hour-long task with a passing requirement of one out of five stars.

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There is an action with bonus progress tied to your character. Prioritize it if you want to save a bit of energy.

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When you are done, Snape will ask you to use Legilimency on him. Trace the wand movement on the screen to do so.

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Sadly, you won’t be able to see anything. Apparently, he is too powerful for you to break into his mind.

Snape will want to know what you think of Legilimency. You have three response options. This choice won’t have any significant impact on the story, so feel free to pick the option you prefer.

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Next, you should proceed to the Caretaker’s office. Filch will be surprised to see you in his office, which will give you the opportunity to use Legilimency on him.

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Looking into his mind is a task that requires earning at least one out of five stars to pass. You have three hours to complete it.

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It is highly recommended to fully complete this task as soon as possible since there is a waiting period before the next task is available. It is also worth mentioning there are bonus progress actions tied to Filch and your character.

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Once you are done, the Caretaker will realize what you’ve been doing. You have three options to respond with. Each of these will lead to a similar outcome, so pick whichever one you like.

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This will lead to another set of choices where Filch will deduce an important piece of information. While this choice won’t significantly impact the story, the first option will lead to quite hilarious dialogue, so you might want to check it out.

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Before you can continue, there is a waiting period of three hours. Since you will likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

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Once the waiting time is over, head to the Three Broomsticks to meet Madam Rosmerta.

Upon entering her establishment, you’ll be able to interact with some of the characters and check out what they have to say to you.

Madam Rosmerta will greet you and ask what brings you back to her inn. You have three options to respond with. Each of those will eventually end up with the same outcome, so you can freely pick the one you prefer.

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She’ll tell you that she knew your brother was a Legilimens. In fact, she even let him use this ability on her to prove that she wasn’t lying once when he was feeling especially paranoid.

She’ll be kind enough to allow you to use Legilimency on her. Trace the wand movement on the screen to do so.

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Practicing this ability is a three-hour task with a passing requirement of one star.

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Be sure to read through the lines of dialogue after completing actions. Some of those will reveal interesting bits of information to you. Also, there are bonus progress actions tied to Diego and your character. Prioritize those to save energy.

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Apparently, Rosmerta was on Jacob’s side all along. She helped him hide while the Ministry was after him.

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Next, you’ll need to go to Kitchens for detention. This will give you another opportunity to practice your skills.

You’ll notice the speech bubbles above some of the characters. Tap on those if you want to see what they have to say.

Shortly after, you’ll have the opportunity to use Legilimency on Pitts.

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Reading his mind is your next task. To complete it, you need to obtain at least one out of five stars within three hours.

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While doing this, you’ll learn some interesting information about Pitts. Bonus progress action is tied to your character. Prioritize this action to save some energy.

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After finishing the task, you’ll realize that he’s been through some horrible things.

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Next, you should meet Barnaby in the Hog’s Head Inn. Proceed there when you are ready. Feel free to interact with some of the characters inside the inn before continuing.

Hopefully, Barnaby will never cease to amaze you with his silly comments.

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Shortly after, you’ll get to practice Legilimency on your friend.

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Like before, you’ll have three hours to earn at least one out of five stars to pass.

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There is a bonus progress action tied to your character. Focus on it whenever it is available to save some energy.

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When you are done, you’ll learn some sad information about Barnaby’s past.

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Now that you’ve practiced Legilimency, you can perhaps, try it on Rakepick. Barnaby will be curious to know what you expect to find out.

You have three response options. This choice will have a slight impact later on, but overall, it won’t change the story much.

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Proceed to the Defence Against the Dark Arts classroom for your next task. When you arrive, you’ll be able to interact with some of your friends by tapping on their speech bubbles.

Unfortunately, you won’t get to talk to Professor Rakepick until the class is over.

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The class is three hours long and completing it requires earning five stars. One star is needed to pass.

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There are actions with bonus progress tied to Rakepick, Merula, and your character. Focus on those if you want to save energy.

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Once the class is dismissed, you’ll tell Madam Rakepick what you are hoping to find inside her head. This is where the previous choice will take effect.

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Interestingly enough, she’ll allow you to use Legilimency on her. Trace the wand movement on the screen to do so.

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Sadly, the spell won’t work and you will not be able to see anything. And as it appears, Madam Rakepick is well aware that Snape was the one teaching you.

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For the final task of this chapter, head back to the Potions classroom. When you tell him what happened, he’ll explain why you weren’t able to read Rakepick’s mind.

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He’ll then begin to teach you some things about Occlumency. This task lasts eight hours and during it, you need to earn at least one out of five stars to pass.

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There is a bonus progress action tied to Professor Snape. Prioritize it to save some energy.

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Once the task is done, Snape will start invading your mind with Legilimency. However, this time, you’ll get the chance to defend against his intrusion using Occlumency.

Sadly, you’ll be no match for someone as skilled as Professor Snape. However, at least you tried, and he’ll even praise your efforts.

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He’ll then ask what you think of Madam Rakepick as the Defence Against the Dark Arts teacher. You have three response options. If you select the second one, you will be rewarded ten house points, so you might want to consider picking that option.

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In any case, Snape will inform you that the Headmaster has requested your presence.

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Not long after that, Chapter 18 of Year 5 will conclude. Hit the Collect button to claim your rewards. You will receive 250 Coins and 2000 Experience Points

That was one interesting chapter. You are slowly learning how to control your new skills. Those will definitely come in handy on some of your future adventures. But why did Dumbledore ask to see you? What is the lesson he wants to teach you? Find out in the next chapter of Harry Potter Hogwarts Mystery.

Thank you for reading.