Harry Potter Hogwarts Mystery
Hello everyone, it’s time for Chapter Twenty-One of Year Five of our Magical Journey Walkthrough for Harry Potter: Hogwarts Mystery. In the previous chapter, you looked for Madam Rakepick, but couldn’t find her anywhere. Professor Kettleburn pointed you to one of the upstairs corridors where you encounter Percy’s pet rat Scabbers. Much to your surprise, Scabbers turned out to be an Animagus named Peter Pettigrew, who is in hiding. Before you had the chance to ask him everything you wanted, he used the Memory Charm on you and made you forget all about your encounter. Luckily, Madam Rakepick heard some parts of your conversation and was able to deduce that Peeves has the vault portrait. Now you have to find the poltergeist and convince him to hand over that portrait to you.
Before that, you can deal with the lessons. Proceed to the Charms Classroom for your first lesson of the chapter.
Unlocking Deletrius lesson requires earning a total of nine stars from Charms classes. Pick the combination of classes most suitable to your liking and hit the Start to begin.
As usual, prioritize actions with a high cost in order to save some energy.
And try to successfully complete all of the mini-tasks to gain some extra Empathy points.
Once you have all the stars necessary, head back to the classroom to attend the lesson.
Learning the Deletrius spell requires obtaining five stars within three hours. Since all of those are needed to pass, it is recommended to avoid starting this if your energy is low.
In total, you’ll need around 55-60 energy to finish this task, depending on the actions you do.
Upon earning the fifth star, you’ll be tasked with performing the spell. Trace the wand movement on the screen to do so.
For the second lesson, proceed to the Training Grounds.
To unlock Agility Course – Thread the Needle lesson, you need to acquire nine stars from the Flying classes. Like before, pick the class combination you prefer and hit the Start to begin.
Actions that cost 5 energy are fairly scarce here, so you’ll likely need to spend more energy here compared to the other classes.
And like before, focus on all the mini-tasks to earn some extra Courage points.
When you unlock the lesson, head back to the Training Grounds.
To complete this Agility Course – Thread the Needle, you need to earn five stars within eight hours. All of those are required to pass.
Be sure to check out character lines after completing actions. Some of those are quite interesting.
When you earn all five stars, you’ll be tasked with demonstrating this maneuver. Trace the path on the screen to do so.
What follows is a nice animation during which your character performs Threading the Needle. This will also increase your energy limit by one point, which is nice to have.
Now that you’ve dealt with the lessons, you can head to Defence Against the Dark Arts classroom to meet with Madam Rakepick.
She will explain the situation and tell what needs to be done.
She’ll suggest splitting in order to cover more ground while looking for Peeves. Your job will be visiting the house ghosts with one of your friends. You can choose to bring either Bill or Merula along. This choice will heavily influence most of the chapter. The main story won’t be affected much, but the rest of this chapter will differ significantly. It’s also worth noting that in order to pick Bill, you need to have his friendship at least at level nine, which shouldn’t be hard to achieve at this point.
Merula’s reaction will be quite interesting if you decide to pick her.
The first ghost you will visit is the Fat Friar. Head to the Hufflepuff Common Room when you are ready.
Depending on your house and the friend you bring along, Diego might show up to sneak you in.
Shortly after, you’ll get to talk with the Fat Friar and ask him about Peeves.
He’ll be curious to know why you seek his aid. You have three response options, but all of those will lead to pretty much same outcome, so feel free to select whichever one you want.
You’ll then get to talk to him and see what he has to say about the poltergeist. To do that, you need to earn at least one out of five stars within three hours to pass.
There should be a couple of 5 cost actions here, so on average, you should be able to finish this with around 55 energy or so.
Sadly, you won’t get much information out of him, so you’ll have to ask elsewhere. Proceed to the Slytherin Common Room when you are ready.
If you are not Slytherin and you took Bill along, Merula will appear to sneak you in. In any case, she won’t be too excited about getting you into her Common Room.
Shortly after, the friend you brought along will ask if you want to take the lead or if you want them to approach the Bloody Baron. The next following scenes will be quite different depending on this choice.
After getting his attention, you’ll be able to ask him some questions. To do that, you need to earn at least one out of five stars within three hours.
Completing this will require around 55-60 energy, depending on the actions you do.
Once you finish the task, you’ll realize that the Bloody Baron isn’t willing to share much information about Peeves.
Which is why you need to ask around some more. Proceed to the Gryffindor Common Room to question Nearly Headless Nick.
Sir Nicholas will be quite surprised to see the two of you.
After explaining the situation to him, you’ll get to ask him some questions. Similar to the previous tasks, this one also requires you to obtain five stars within three hours with one star being needed to pass.
Like before, you’ll need 55-60 energy to fully complete this task.
He’ll give you a piece of advice once you’re done.
After finding out that you talked to some of the other ghosts, he’ll be curious to know whose advice was the most useful for you so far. You have three options to respond with. The outcome will be pretty much the same, so feel free to go with the one you prefer.
The last House Ghost you have to visit is the Grey Lady. Proceed to the Ravenclaw Common Room when you are ready.
If you aren’t a Ravenclaw, Badeea will show up to sneak you in.
After a bit, you’ll get to choose if you or the friend you took along should talk to the Grey Lady. The following scene will be quite different depending on this choice.
You’ll then get to talk to her and see if she can tell you something interesting. Like before, you’ll need to earn five stars within three hours.
There is a waiting period after this task, so you should fully complete this task as fast as possible in order to trigger it.
Once you are done, you’ll realize that none of the Ghosts were very helpful so far…
Shortly after, you will come to the conclusion that Professor Binns can perhaps tell you more.
Before you can proceed, there is a waiting period of three hours.
Once you are able to continue, head to the History of Magic Classroom.
Merula will be curious to know why you asked both Bill and her to accompany you here. You have three response options. If you, by any chance, fancy her, it is highly recommended to pick the first option. Otherwise, you can go with any of the other two.
After explaining the situation, the Professor will agree to tell you more about poltergeists.
There are 5 cost actions available linked to Binns and Bill, so be sure to complete them whenever you get the chance.
When you are done, you’ll decide to pay a visit to Duncan Ashe and see if he can help you.
Both of the Weasley brothers will be in the Prefects’ Bathroom, awaiting your arrival.
After one hilarious conversation, Duncan will show up.
You’ll explain the situation to him, but he’ll be very hesitant to lend you his aid. He’ll ask you to guess where Peeves is hiding, and if your answer is interesting, he might help you find him. You have three different options to choose from, but generally, each will lead to the same outcome, so feel free to pick the one you find the most appropriate.
You’ll then get to talk to Duncan and see what he knows. To complete this task, you need to obtain five stars within eight hours. One star is required to pass.
There is a 5 cost action tied to Duncan, so if you’re looking to save some energy, it is recommended to do that one as often as possible.
Once you finish the task, he will agree to help you and set up a meeting with Peeves.
Shortly after, the chapter will end. Hit the Collect button to claim your rewards.
Finally, after questioning all the ghosts, you found the one that was actually helpful. And all that’s left is to confront Peeves and ask him to give you the vault portrait. But will that go as smooth as you might expect? Or will he want something in return? Find out in the next chapter of this adventure!
Thank you for reading.