Harry Potter Hogwarts Mystery
Hello everyone, it’s time for Chapter Twenty-Four of Year Five of our Magical Journey Walkthrough for Harry Potter: Hogwarts Mystery. Last time, you plotted grand mischief that would be good enough to satisfy Peeves so you could get the vault portrait from him. In the end, Badeea and you invented a spell perfect for that purpose – The Star Shower Spell. Now you need to find a way to draw everyone outside so that the entire castle can witness your mischievous spectacle.
But before that, you should get the lessons out of the way. Proceed to the Transfiguration Classroom when you are ready.
Unlocking Switch: Tortoise & Hare lesson requires earning nine stars from Transfiguration classes.
These classes usually take a bit longer than the rest since there aren’t many 5 cost actions available.
Try succeeding at all of the mini-tasks to gain some additional Knowledge points.
Once you unlock the lesson, head back to the classroom to attend it.
To complete this lesson, you need to obtain five stars within three hours. All of those are needed to pass, so you should avoid starting it with an empty energy bar.
You’ll need around 60 energy to finish this lesson, which shouldn’t be hard to achieve within the time limit.
After obtaining the fifth star, you’ll be tasked with casting the Transfiguration.
For your second lesson of this chapter, you should proceed to the Defence Against the Dark Arts classroom.
To unlock the Reductor Curse lesson, you need to earn nine stars from Defence Against the Dark Arts classes. As always, choose the duration of the classes you want to do and hit the Start to begin.
These classes usually have a decent number of 5 cost actions, which should save you some energy overall.
And as always, try completing all of the mini-tasks for some additional Courage points.
Return to the classroom once you acquire enough stars to unlock the lesson.
Learning the Reductor Curse requires earning five stars within three hours to pass. Because of this, avoid starting it with an empty energy bar.
On average, you’ll need about 55 energy to finish this one.
Trace the wand movement on the screen to cast the spell once you obtain all five stars.
Now that the lessons are done, you can proceed to the Hog’s Head Inn to meet your friends.
Upon arriving, you’ll notice that some characters have speech bubbles above them. Tap on those if you are interested to see what they have to say.
After greeting your friends, you’ll tell them why you invited them here.
If you completed Grand Pranksters adventure, it will be referenced here.
After talking for a bit, Bilton will arrive. He’s kind of surprised that you are hanging out so often at the Hog’s Head Inn. You have two options to respond with. Those won’t impact the story much, so feel free to pick either of them.
You’ll then ask him to help you plot a special prank, and he’ll be more than happy to do so.
Brainstorming a prank is an hour long task with the passing requirement of one out of five stars.
If you are looking to save some energy, you can simply earn a single star and let the timer run out. This can potentially save you up to 20 energy points.
Once you’re done, Bilton will suggest using one of the banned pranks since those will surely impress Peeves.
And if someone knows a thing or two about banned items, it’s Jae. Proceed to the Kitchens to meet him when you are ready.
Upon arriving, you can interact with some of the House-Elves before continuing.
After explaining the situation to him, Jae will be curious to know how you feel about pulling off a banned prank. You have two options to respond with. Each of those will lead to a similar outcome, so pick the one you prefer.
Talking to Jae about Banned Pranks is your next task. To complete it, you need to obtain five stars within three hours. To pass, however, you only need one star.
There should be a fair number of 5 cost actions available, which could save you some energy.
After you complete the task, Jae will suggest a banned prank item you should use.
And apparently, he knows of a person that could procure those for you. Head to the Three Broomsticks to meet Mundungus Fletcher when you are ready.
As you arrive, you can interact with some of the characters by tapping on their speech bubbles.
It appears that Tonks is not really eager to talk to Mundungus.
So, you’ll end up talking to Fletcher on your own.
Sadly, Mundungus will want something in return, so your next task will involve striking a deal with him. To do that, you need to get at least one out of five stars within three hours.
Make sure to slide the screen left and right to see all the available actions.
When you are done, you’ll learn that you can get the items you’re looking for if you duel a Dark Wizard.
Fletcher will ask if you consider it a fair deal. You have two respond options. Each will lead to the same outcome, so you can pick whichever one you want.
Proceed to Knockturn Alley in order to duel this dark wizard.
Once you get there, you can interact with some of the Knockturn Denizens by tapping on the speech bubbles above them.
Fletcher will point you to the Dark Wizard and ask how are you planning to approach the situation. You have three options to respond with. Each of those will end up with a duel, but there will be some dialogue differences, depending on the option you pick.
Shortly after, you’ll get to duel a Dark Wizard. The task window will display the recommended attribute levels and the gold cost of each attempt.
Most of the time, he’ll go either Aggressive or Sneaky, so you can use that to your advantage. Also, your attributes should be way higher than his, which will enable you to win this duel in 2-3 turns.
When you win, you’ll learn that Fletcher was actually stealing from this wizard.
Once he leaves, you’ll realize that you’ve been serving as a distraction.
But, despite all that, he’ll be willing to fulfill his end of a bargain.
Before you can continue, there is a waiting period of three hours.
Once the waiting time is over, head to the Artefact Room to meet your mischievous friends.
As it turns out, Fletcher did deliver the Jinxed Ever-Bashing Boomerangs, as promised.
After talking for a while, you’ll get to forge a plan for using those items. To do this task, you need to earn at least one out of five possible stars within three hours to pass.
Each action tied to Jae has a cost of 5, so do those whenever you see them available to save some energy.
When you are done, you’ll almost be ready to pull off this prank.
Almost, because there is one more thing you need to do.
With this, Chapter Twenty-Four will come to an end. Hit the Collect button to claim your rewards.
What kind of help do you need from Liz? Will she agree to lend her aid to you? Find out in the next Chapter of Harry Potter: Hogwarts Mystery!
Thank you for reading.