Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Thirty of Year Five of Harry Potter: Hogwarts Mystery. In the previous chapter, you did some final preparation for the Cursed Vault and you chose one friend to accompany you and your fellow curse-breakers there. You also learned that the vault portrait is the portkey set to activate tonight, which will be the way to get into the Cursed Vault. But before that, you can get the lessons out of the way, so proceed to the Transfiguration Classroom when you are ready.
To unlock Goldfinch to Golden Snitch lesson, you need to acquire a total of nine stars from Transfiguration classes. Select the ones most suitable for your playstyle and hit the Start to begin.
As usual, prioritize 5-cost actions to save some energy.
And, as always, try to do all of the mini-tasks successfully in order to gain some additional Knowledge points.
When you earn enough stars to unlock the lesson, head back to the classroom to attend it.
Learning to transfigure Goldfinch to Golden Snitch requires obtaining five stars within three hours to pass. Keep in mind that this lesson has much higher energy requirement for each star, which is why it’s EXTREMELY RECOMMENDED to have full energy before starting it.
On average, you’ll need around 75-80 energy to finish this lesson, which should be equal to about two energy bars (whether or not this is a bug is unknown since most of the 3-hour lessons in Year 5 require around 60 energy points to complete). As long as you started it with full energy, this shouldn’t be a problem.
Once you earn all five stars, you’ll be tasked with casting the spell. Trace the wand movement on the screen to do so.
One down, one to go. Proceed to the Herbology classroom for the second lesson of the chapter.
To unlock the Aconite lesson, you need to acquire nine stars from Herbology classes. As always, pick the class duration suitable to your liking and hit the Start to begin.
Like before, you should focus on completing as many 5-cost actions as possible.
The same goes for mini-tasks since those will provide you with some extra Empathy points.
Once you earn all the necessary stars, return to the classroom.
In order to pass this lesson, you need to obtain five stars within three hours, which is why you should avoid starting it with an empty energy bar.
There is not much of a difference between this one and the regular classes, so simply treat it as such.
Once you earn the fifth star, you’ll be tasked with fertilizing your plant. Trace the path on the screen to complete this.
Now that the lessons are out of the way, you can proceed to the “juicy” part. Head to the Training Grounds to meet your fellow curse-breakers.
Once you arrive, Madam Rakepick will greet all of you and say a few words of encouragement.
You’ll then explain a couple of things about Portkeys to the friend you chose in the previous chapter.
And Merula being Merula, she’ll instantly start complaining. Funny thing is, no matter who you chose, she’ll say that the other one would’ve been a better choice.
You’ll have the option to defend your choice or to side with Merula. This choice won’t have any significant effect on the story, so pick whichever option you want.
As it turns out, Ben is not with you yet. Madam Rakepick will suggest going on without him.
This is where one of the choices from the previous chapter will be referenced, but it won’t influence the story in any meaningful way.
Just as you were about to leave, Ben will show up. Apparently, he was writing a letter to someone important, which is the reason why he’s late.
Before you continue, you’ll be able to consult with Madam Rakepick. This requires earning at least one out of five stars within eight hours to pass.
There are 5-cost actions tied to both Ben and Merula, so prioritize doing those if you are looking to save some energy.
Once you are done, all of you will grab the vault portrait, and the portkey will do its magic. Needless to say, this sequence is amazing!
Shortly after, all of you will appear inside the vault.
Most of your friends will find this way of transportation quite “unpleasant”, and Madam Rakepick will explain that it is a common occurrence.
Once all of you are back on your feet, you’ll take a good look at your surroundings.
It appears that a dragon was indeed in here at some point.
After discussing the situation for a while, Madam Rakepick will ask Merula to decide what to do.
The most powerful witch at Hogwarts will be overjoyed by this and she’ll suggest searching the vault. You can choose to agree with her or not, but ultimately, both options will lead to the same outcome.
In any case, you’ll get to look around and see if you can find anything interesting. To do that, you need to obtain five stars within eight hours. Only one star is needed to pass.
On average you’ll need around 100 energy to fully complete this task, which should equate to two and a half energy bars. If you are looking to save some energy, there are 5-cost actions tied to Bill, Madam Rakepick and a huge chain on the ground.
Once you are done, Bill will suggest checking the portrait wall.
The friend you brought along will try to open the door, but sadly, it won’t work.
Ben will then try knocking on the door to see if that will yield any result.
Apparently, it will! The huge dragon will appear on the portrait, which will terrify most of your friends.
Moments later, the angry dragon will burst out of the portrait.
This will cause a section of the ceiling to collapse, which will trap some of your friends.
Bill will quickly go to free the ones that are trapped.
Madam Rakepick will focus on preventing the rubble from burying you alive.
And your job will be to deal with the dragon.
She’ll remind you to use the Conjunctivitis Curse to weaken the deadly beast.
Trace the wand movement on the screen to cast this spell.
You’ll then get to fight the dragon. The task window will display the recommended attribute levels and the gold cost of each attempt.
One of the easiest ways to deal with the dragon is to simply spam Defensive all the way through. The reason for this is pretty simple. If you lose, the dragon will hit you with its tail for 5 damage and it will also cause you to bleed for 5 damage per round for two rounds. Even if it wins two rounds in a row, it will repeat the same attack, and since the new bleed will overlap the old one, you won’t effectively take more than 10 damage per round. This will allow you to easily heal with Wiggenweld Potion whenever you’re low on health, and since you’re likely to have a significant attribute advantage, this will pretty much negate most of the damage dealt to you. Whenever you win a round and your health is high enough, simply cast Bombarda to deal damage. Also, the dragon will be affected by a strong bleed effect at the start of the fight, which will slowly drain its health, and this complements well with the strategy. Bear in mind that the dragon has a lot of health, so this will likely be a long duel, but if you use this strategy, you are almost guaranteed to win.
Once you win, the dragon will fall on the ground unconscious and Bill will manage to free all of your friends that were trapped by the rubble.
He and the friend you brought along will then attempt opening the door, but their efforts will prove futile.
Shortly after, you’ll feel that something is trying to claw its way into your head.
According to Madam Rakepick, it’s the door.
You’ll then get to use Legilimency on the door. Trace the wand movement to cast the spell.
Apparently, this will work, and the door will slowly open.
Your friends will be overjoyed to see this.
However, their joy will be short-lived as moments later, some powerful spell will knock down all of you.
You’ll notice Madam Rakepick near the door, smirking slyly at you.
Apparently, she was here before with Jacob and Peter Pettigrew, which means that the information you found in Jacob’s room was actually true!
She’ll explain what happened the last time she was here.
And she’ll explain why she needed both Jacob and you.
Apparently, this time, she decided to bring along more students in order to defeat the dragon.
She’ll then explain what happened to Jacob.
She’ll also tell you how she got out of the vault.
As it turns out, she needed to find a way to return back to the vault.
Shortly after, she’ll say that she intends to kill all of you.
She’ll start by casting the Cruciatus Curse on Merula.
You’ll quickly decide to do something about it. Trace the wand movement on the screen to cast the Disarming Charm.
Sadly, she’ll easily counter your spell and continue torturing Merula.
The rest of your friends will get back on their feet and they’ll also start attacking Madam Rakepick.
However, none of it will work, and she’ll easily repel all of your spells.
She’ll then confirm that she’s been working with R all along.
You’ll then remember the Garroting Gas that Snape gave you.
Apparently, this will work and Madam Rakepick will start choking.
All of you’ll quickly use the opportunity to strike!
This will knock her down, but before you’re able to apprehend her, she’ll say a few more words and Disapparate from the vault.
You’ll quickly get to Merula to make sure she’s okay.
She’ll tell you to go to your brother.
Tap on the icon on the door to proceed.
Immediately upon entering the next room, you’ll notice Jacob, trapped in a portrait.
His appearance will be quite different, depending on your character’s appearance, which is certainly a nice touch from the developers.
He’ll ask you to touch the column and free him. You have two options to choose from, you can either trust him or not. The following scene will play out quite differently depending on your choice, but the general outcome of the story will be pretty much the same. Feel free to pick the option you prefer. If you choose to trust your brother, you’ll receive a heartwarming reunion scene. In case you decide to doubt him, Bill will enter the room and free Jacob, so the outcome is pretty much the same.
Shortly after, your friends will arrive and you’ll introduce them to your brother.
Despite her injuries, even the most powerful witch at Hogwarts won’t miss the opportunity to meet the famous Jacob.
You’ll then tell him about Rakepick.
The look on his face says it all. You weren’t the only one betrayed by her.
He’ll tell you he needs to stop her. Whatever is inside the final vault can’t fall into R’s hands.
Your character will strongly object to this.
However, it seems that your brother is very determined about this, so you won’t be able to convince him to stay.
He’ll then Disapparate from the vault, leaving you once again…
Shortly after, you’ll open the column, revealing the items hidden within it.
According to Bill, the portrait of Hogwarts might be your way out of this place.
All of you will take hold of the portrait, hoping that Bill is right about this.
And apparently, he is!
This will conclude Chapter 30. Hit the Collect button to claim your rewards.
What a chapter! You got to fight a dragon and free Jacob! And not just that, you also realized that R is not one person, but a group and Rakepick is working with them. What will happen now? Are all of the trapped students free? Will Merula be able to recover from the effects of the Cruciatus Curse? Find out in the next Chapter of Harry Potter: Hogwarts Mystery!
Thank you for reading!