Chapter 34
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Thirty-Four of Year Six of Harry Potter Hogwarts Mystery. During the previous chapter, you mastered your Rakepick impersonation, and you are almost ready to infiltrate ‘R’’s meeting. Still, there are some final preparations to be made, and you have to make sure your friends are ready as well. Before doing that, you should take care of the lessons. Proceed to Care of Magical Creatures when you are ready.

To unlock the Doxy lesson, you need to acquire a total of nine stars from Care of Magical Creatures classes. Select the class duration you prefer and hit Start when you are ready to begin.

As always, focus on 5-cost actions when they are available to save some energy.

Also, try your best to successfully complete all of the mini-tasks for some extra Courage points.

Return to Care of Magical Creatures once you earn enough stars to unlock the lesson.

Completing the Doxy lesson requires earning five stars within three hours. All five stars are needed to pass, so avoid starting it if you are out of energy.

Pay extra attention to some of Professor Kettleburn’s questions.

Proceed to the Divination classroom for the second lesson of the chapter.

To unlock the Dream Interpretation lesson, you need to obtain nine stars from Divination classes. Select the class duration suitable to your liking and hit Start to begin.

Like always, prioritizing 5-cost actions should save you some energy.

Successful completion of mini-tasks will grant you extra Empathy points.

Return to the classroom once you earn enough stars to unlock the lesson.

Completing the Dream Interpretation lesson requires earning five stars within eight hours. All five stars are needed to pass.

Some mini-tasks are unique to this lesson, so pay extra attention.

When you are done, you can head to the Owlery to finalize your plan.

Upon arriving, you will be able to interact with some of the owls.

Tonks will be quite excited about your plan to impersonate Rakepick.


Thankfully, you’ve done a lot of research about Rakepick, so hopefully, you will be able to pull it off.


Still, Tonks will be a bit unsure. You have three options to reassure her. All of these options will lead to the same outcome, so feel free to pick whichever one you prefer.

By the looks of it, Tonks plans on disguising herself as a Dark witch.


You will then discuss the whole plan with both of them.


This requires earning five stars within three hours. Three stars are needed to pass.

There are two 5-cost actions linked to your character. Prioritize your actions if you want to save some energy.

You will go over the plan one more time once you’re done discussing it.



Jae will be a bit worried about this whole operation.

Tonks will try her best to reassure him everything will be fine.

Still, having an extra person helping you out might be a good idea.




Moments later, Talbott will arrive to feed the birds.


Perhaps he might be willing to help you?

You will have to wait two hours until Talbott is ready to meet with you. Since you will likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Head to the Three Broomsticks once the waiting time is over.

When you arrive, you will notice the speech bubbles above some of the characters.

Talbott will be curious to know why you wanted to meet with him.

You’ll be hesitant to ask him a question.

He’ll simply tell you to be direct about it.

You’ll nod and get straight to the point.

He’ll be interested to know more about this operation.

You’ll quickly say that Tonks and Jae are helping you.

The next few lines of dialogue will differ, based on whether you know Talbott’s secret or not.



Still, you will have to do some convincing in order to get Talbott to help you.


The task window will display all the important information. Hit Start when you’re ready to begin.

This will be quite similar to Drinking Butterbeer with a friend. Simply pick the options that will reassure Talbott and you won’t have any trouble completing this task. Below are images of some of the questions and answers to them.



Once you are done, Talbott will agree to help you.


He will then point out one important part of the plan you overlooked.



Perhaps there is someone who could help you with that.


Proceed to the Lakeshore when you are ready.

Shortly upon arriving, you will shoot the Red Sparks to draw Jacob’s attention.

Moments later, he will appear and ask what’s going on.

You will quickly get to the point.




Jacob will be interested to learn more about your plan.


Sharing your plan with Jacob requires earning five stars within three hours. Three stars are needed to pass.

There are two 5-cost actions linked to Jacob, which is why you should prioritize his actions in order to save as much energy as possible.

When you are done explaining, your brother will give you one important piece of information about Rakepick.



Still, he will want to know what you are planning to do if Rakepick shows up. There are three options to respond with. These won’t have a significant impact on the story, so feel free to pick the option you prefer.

Not long after that, the two of you will part ways.


Before leaving, Jacob will advise you to train your team.


You will then have to wait four hours before your friends are ready to meet with you. Since your energy is most likely low at this point, it is recommended to wait until the timer runs out.

Proceed to the Training Grounds once the waiting time is over.

You will happily greet your friends and tell them why you wanted to meet.


Talbott will want to know what kind of training you have in mind.

You’ll quickly explain.


Moments later, your friends will start practicing offensive spells.

After a while, Tonks will suggest dueling.

Talbott will agree with her.

You will then get to choose a dueling opponent. Keep in mind you need to have Talbott’s friendship at level 5 or higher in order to pick him as your opponent.

The task window will display the recommended attribute levels as well as the cost of each attempt.

The attribute requirements for this duel are fairly low for Year 6, which is why you shouldn’t have much trouble winning.

When you are done, Jae will admit that he isn’t really eager to fight the Dark wizards.

Tonks, on the other hand, would be quite happy to teach them a lesson.

You will then get to choose if you prefer fighting ‘R’ directly or not. This choice won’t have any big influence on the story, so feel free to pick the option you want.

Moments later, Penny will arrive to inform you that the Polyjuice potion is ready.


This will mark the end of Chapter 34 of Year 6. Hit the Collect button to claim your rewards.

Will the Polyjuice potion work as intended? And what will happen during ‘R’’s meeting? Find out in the next chapter of Harry Potter Hogwarts Mystery.
Thank you for reading.
