Chapter 35
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Thirty-Five of Year Six of Harry Potter Hogwarts Mystery. Last time, you helped your friends prepare for the mission to infiltrate ‘R’’s meeting. You also convinced Talbott to help you, and now you are almost ready to go. Other than that, Penny informed you that the Polyjuice potion is ready, so nearly every piece of the puzzle is in its place. Before meeting Penny, you should take care of the lessons. Proceed to the Potions classroom when you are ready.

To unlock the Scintillation Solution lesson, you need to earn nine stars from Potions classes. Select the class duration that suits you and hit Start to begin.

As always, prioritize 5-cost actions to save some energy.

Also, try your best to complete all of the mini-tasks for some extra Knowledge points.

Return to the classroom once you earn enough stars to unlock the lesson.

Learning how to brew the Scintillating Solution requires earning five stars within three hours. All five stars are required to pass, so avoid starting this lesson if you are low on energy.

Be sure to pay attention to Professor Snape’s question.

Proceed to the Training Grounds for the second lesson of the chapter.

To unlock the Bell Tailslide lesson, you need to acquire nine stars from Flying classes. Select the class duration you prefer and hit Start to begin.

Like before, focusing on 5-cost actions should save you some energy.

As for the mini-tasks, successfully completing each of these will grant you some Courage points.

Return to the Training Grounds upon earning enough stars to unlock the lesson.

Learning the Bell Tailslide maneuver requires earning five stars within eight hours. All five stars are needed to pass.

Be sure to correctly answer Madam Hooch’s question.

Upon earning the fifth star, you will be tasked with demonstrating this maneuver. Trace the path on the screen to do so.

Now that the lessons are out of the way, you can meet with Penny and check the Polyjuice potion. Head to the Artefact Room when you are ready.

You will happily greet your Hufflepuff friend and tell her you’ve come to pick up the Polyjuice potion.


Penny will say that she had to make sure that the potion was brewed correctly.

Especially since you don’t want its effects to expire too early.

You will nod and point out that ‘R’’s meeting will happen very soon.

Hopefully, the potion’s effects will last long enough.

If you completed the Polyjuice Potion side quest, Penny will mention this is not the first time she’s brewing one.

Also, she will inform you that the potion won’t really taste nice.


She will ask then ask you an interesting question. You have three options to respond with. None of these will have any meaningful impact on the story, so feel free to pick the option you prefer.

You will notice that Penny is quite worried about you. She will ask if you can go over your plan with her, just to give her a peace of mind.

You will be happy to fill her in.

This requires earning five stars within an hour. Only one star is needed to pass.

Under normal circumstances, it would be recommended to earn a single star and let the timer expire. However, there is a waiting period after this task which is why it’s recommended to fully complete it as soon as possible. Also, there is a 5-cost action linked to your character.

You will sum things up when you are done.

Penny will like your plan, and she will give you some words of encouragement before you go.


You will thank her for everything she’s done.



You will have to wait approximately four hours until your friends are ready to meet with you. Since the chapter is not time-limited, it is recommended to wait until the timer expires.

Proceed to the Owlery once the waiting time is over.

Upon arriving, you will yell for Tonks.

You will hear a voice answering your call.

You’ll quickly ready your wand.

Moments later, you will notice a dark witch approaching you.


Before long, you will realize that the witch in front of you is Tonks in disguise.

You will also hear Jae’s voice behind you.


As it turns out, your friends wanted to play a little prank on you.


Jae will ask if you are mad about the prank. If you like him and Tonks, it is recommended to say you’re not mad.

Shortly after, Tonks will ask about Talbott.

You will say that he is ready for the mission.

You will also notice a familiar-looking eagle sitting along some of the owls.

Now all that’s left is to drink the Polyjuice Potion.


Getting ready to drink the potion requires earning five stars within three hours. Three stars are needed to pass.

There are 5-cost actions linked to Jae and your character. Prioritize these if you are looking to save some energy.

You will still be a bit uncertain about drinking the potion.

Thankfully, your friends will be very supportive.


You’ll then take out the potion and chug it bottoms up.

Moments later, you will transform into Patricia Rakepick.

Both of your friends will be shocked by the effects of the Polyjuice Potion.


It’s finally time to go to Knockturn Alley.

Upon arriving, you will be able to interact with some of the characters.

You will immediately notice the wizard in white robes.


Jae will point out to a Dark witch standing next to the wizard.


He will also add that both Tonks and Talbott are ready to assist you if something goes wrong.

Moments later, you will decide to approach the members of ‘R’.



The White Wizard will be shocked to see Rakepick arriving.

The witch will say that they weren’t expecting you, and she will ask why you are here. There are two options to respond with. Both of these options will lead to a similar outcome, so feel free to take your pick.

Shortly after, you will suggest getting down to business.

Mahoutokoro Wizard will point out that other members of ‘R’ are yet to arrive.

You’ll simply say that you wait for no one.

Discussing ‘R’’s plans requires earning five stars within eight hours. All five stars are needed to pass.

There are 5-cost actions linked to your character and the White Wizard. Prioritizing these should save you a bit of energy.

Apparently, ‘R’ has a mole inside Hogwarts.


Dark Witch will add that they are in constant contact with the mole.

You will carefully suggest you should speak with the mole yourself.

Unfortunately, before getting a reply, the real Rakepick will show up and blast you with her wand.


The chaos will ensue, and your friends will quickly come to your aid.


Rakepick will approach you, ready to strike once again.

Just in the nick of time, Jacob and Mad-Eye Moody will arrive to save the day.



Rakepick will realize that she’s outnumbered, and will quickly apparate away.


Jacob will immediately go after her.

Unfortunately, Rakepick managed to escape. However, Mad-Eye Moody will say that the mission was still a success.


Amidst all of the chaos, he managed to capture the White Wizard.


By the looks of it, Mahoutokoro Wizard will soon be headed back to Azkaban.

But before that, Mad-Eye Moody wants to interrogate him.

Moments later, the effects of the Polyjuice Potion will wear off.

You will have to wait three hours until the interrogation starts. Since you are most likely low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Once the waiting time is over, head to the Boathouse to interrogate the prisoner.

You will thank Mad-Eye Moody for rescuing you from Rakepick.


Still, you will be curious to know how he knew she would show up at the meeting.

He will quickly fill you in.



You will also inform Mad-Eye Moody about the mole.


Soon enough, he will turn his attention to Mahoutokoro Wizard.

You can choose whether you want to threaten him or reason with him. Unfortunately, none of these options will get him to talk, so feel free to pick either one.

In any case, Mad-Eye Moody will cut him short.

You will ask him about the mole.

As for Mad-Eye, he will ask the Wizard about his attempt to kill you.

He will simply say that ‘R’ doesn’t want you dead.

You will remind him about what happened near Black Lake.

He will say that he tried to capture you. Apparently, ‘R’ wants you to join their ranks.

In fact, they want you to lead them one day.

Needless to say, you will be shocked to hear these words.

Mad-Eye Moody will suggest interrogating the prisoner some more.

This requires earning five stars within eight hours. All five stars are needed to pass.

There are 5-cost actions tied to your character and Mad-Eye Moody. Focus on those if you are looking to save some energy.

Once you are done, Alastor will directly ask the White Wizard to tell him the name of ‘R’’s leader.

Unfortunately, the Wizard won’t be willing to talk.

You will try asking him about the mole once again.

Sadly, this won’t have any results either.


Upon noticing that you’re upset about it, he will provoke you even more.


Suddenly, Mad-Eye Moody will blast him unconscious with his wand.

He will point out that Mahoutokoro Wizard was uncooperative, so he decided to silence him for a while.

Also, having him unconscious will make it easier to transport him to Azkaban.

You will wonder about what the Wizard in White Robes said earlier.

Sadly, Alastor won’t be able to answer this question.

He will, however, advise you not to talk about this to anyone, at least not until he can learn more.


For now, the most important thing is finding out who the mole is.



You’ll decide to hold another Circle of Khanna meeting. Proceed to the Hog’s Head Inn when you are ready.

Upon arriving, you’ll be able to interact with some of the characters and check out what they have to say.

You will gather everyone and thank them for coming to the meeting.

Merula will say that there is news about your mission.

You’ll happily inform everyone about it.

Ben will name all those who helped the most.


Unfortunately, there is some bad news as well.

You’ll tell them about Rakepick showing up at the meeting.

Tulip will ask if you were scared. There are two options to respond with. Neither of these will influence the story in any significant way, so feel free to take your pick.

Merula will then ask you to tell them the other news.

You will inform your friends about the mole.

This will shock some of them.

The Most Powerful Witch at Hogwarts will say that your next goal is figuring out who the mole is.

After all, it could be almost anyone.

You will also say a few words about it.

Next, you will talk about who the mole might be.

This requires earning five stars within three hours. Three stars are needed to pass.

There are 5-cost actions linked to your character and Badeea. Prioritize these if you want to save some energy.

Once you’re done discussing, Ben will point out the most likely suspects.

Still, proving that any of them is a mole won’t be an easy task.

Merula will suggest splitting up and interrogating the suspects.

Thankfully, your friends will be more than willing to help.



You will thank all of them for being so supportive.



This will conclude Chapter 35 of Year 6. Hit the Collect button to claim your rewards.

Could any of the suspects be the mole? And how will you interrogate them? Find out in the next chapter of Harry Potter Hogwarts Mystery.
Thank you for reading.
