Chapter 38
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Thirty-Eight of Year Six of Harry Potter Hogwarts Mystery. During the previous chapter, you did some final preparations before entering the Black Lake. Once you went down there, you started searching for the location of the final Cursed Vault. You stumbled upon a trident that looked similar to the one you found in the Buried Vault. Unfortunately, before getting the chance to examine it, a merwoman appeared, and she wasn’t pleased to see you. You tried communicating with her, but sadly, you had no other option but to fight her. After managing to defeat her, you left the place before she got the chance to attack you again. Later on, you did some research on merpeople and learned that they are very fond of music. This gave you the idea to ask the Weird Sisters if they would be willing to help you make a peace offering to the merpeople. But before that, you should take care of the lessons. Proceed to the Astronomy Tower for the first lesson of the chapter.

To unlock the Space Weather lesson, you need to acquire a total of nine stars from the Astronomy classes. Select the class duration you prefer, and hit Start once you are ready to begin.

As usual, focus on 5-cost actions in order to save as much energy as possible.

Also, try your best to complete all of the mini-tasks successfully to earn some extra Knowledge points.

Return to the Astronomy Tower once you earn enough stars to unlock the lessons.

To complete the Space Weather lesson, you need to obtain five stars within eight hours. All five stars are needed to pass.

Pay attention to Professor Sinistra’s question during the lesson. Other than that, this one is fairly similar to most other classes.

Once you are done, proceed to the Transfiguration classroom for the second lesson of the chapter.

To unlock Fairy Cakes to Fairies lesson, you need to obtain nine stars from Transfiguration classes. Select the class duration suitable to your liking and hit Start to begin.

Prioritize 5-cost actions whenever they are available if you are looking to save some energy.

As for the mini-tasks, successfully completing each of these will grant you some Knowledge points.

Return to the classroom when you acquire enough stars to unlock the lesson.

Learning how to transfigure Fairy Cakes to Fairies requires obtaining five stars within three hours. All five stars are needed to pass, which is why you shouldn’t start this lesson if you are low on energy.

As one of the mini-tasks, Professor McGonagall will ask you a question unique to this lesson.

Once you earn the fifth star, you will be tasked with casting the spell. Trace the wand movement to do so.

Now that the lessons are out of the way, you can continue the story. Proceed to the Knockturn Alley when you are ready.

Upon arriving, you will get to interact with some of the characters and see what they have to say.

You will thank Alanza for meeting with you.

She’ll say she’s always happy to help with something fun, rather than something that could get you into trouble.


You’ll smile cheekily saying she might get the chance to do both.

You will tell her about the recent events.


You’ll also fill her in on your plan to make peace with the merpeople.


That is why you’ll need the help of the Weird Sisters.

Speaking of them, all three members of the Weird Sisters will arrive.


Alanza will greet them happily and ask if they remember you.

The following lines of dialogue will differ, based on whether or not you completed the Weird Sisters adventure. If you did, some of its events will be referenced here.




Alanza will say it was your idea to meet in the Knockturn Alley.

As it appears, the Weird Sisters really like the place.


Myron will ask you a question about the Knockturn Alley. There are three options to reply with. If you like the Weird Sisters, it is somewhat recommended to pick the first or the second option. Otherwise, feel free to choose whichever one you prefer.

Shortly after, Alanza will explain why you wanted to meet with them.



Myron will find it odd that you’re asking them to hold a concert at the Black Lake.

You’ll simply ask them to hear you out before making a decision.

Talking to the Weird Sisters requires earning five stars within eight hours. All five stars are needed to pass.

There are 5-cost actions linked to Myron and your character. Prioritize these if you want to save as much energy as possible.

Orsino will admit that the Black Lake might be a great place for a rock concert.

Alanza will say that there will be plenty of people in the audience.

You will add that there is even a chance for some merpeople to appear and listen to their music.

Orsino will definitely like that idea.

Unfortunately, there is a problem.

Apparently, Kirley’s eighteen-string guitar has been confiscated by Mr. Filch.

You will suggest getting the guitar back in exchange for them agreeing to do the concert.

Myron will happily agree to that. However, this might not be an easy task.

Still, you will be quite confident you’ll fulfill your end of the agreement.

Proceed to the Caretaker’s Office to look for Kirley’s guitar.

When you arrive, you will look around to see if you can find the instrument.

Alanza will remind you that Filch might be coming back to his office at any moment.

You will reassure her that you will find Kirley’s instrument.

Moments later, you will spot a guitar in one of the corners of the office.

Alanza will urge you to take the guitar and leave the place.

Unfortunately, before you get the chance to do that, Mr. Filch will arrive. He will ask you to explain yourselves.

Alanza will struggle to find the proper excuse.

She’ll then notice Mrs. Norris and happily greet her.


The Caretaker will find it very unusual for Mrs. Norris to like someone else than him.

This will give you an interesting idea.

You’ll tell Filch that both Alanza and you are quite fond of his cat.

He will find that very hard to believe.

He’ll also say that you have no business poking around his office.

You will explain that all you wanted to do is write a song for Mrs. Norris. And for that, you need a guitar.

Still, the Caretaker will remain unconvinced. He’ll prefer to take both of you straight to the Headmaster’s office.


Alanza will quickly try to convince him you only want to write a song about his cat.

You will ask Mr. Filch to tell share his favorite things about Mrs. Norris with you.

The cat will purr happily, and you will smile and say that she likes the idea.


In the end, the Caretaker will agree to your proposition.

Talking to Filch about Mrs. Norris requires earning five stars within one hour. Only one star is needed to pass.

Normally, it would be recommended to earn a single star and wait for the timer to run out. However, there is a waiting period afterward, which is why you should aim to complete this task as soon as possible. There are 5-cost actions linked to the Caretaker and his cat.

Both Alanza and you will say some nice words to try and convince Mr. Filch to let you off the hook.


He will be interested to know more about the song you are planning to write. There are two options to choose from. Both of these will lead to the same outcome, so feel free to pick either one.

In the end, Mr. Filch will let you take the guitar.

He will also say he expects the song about Mrs. Norris to be good.

You’ll smile and promise she will like the song.

Moments later, the Caretaker will leave his office.

Alanza will be very glad about the way things played out.

Now that you have the guitar, you can return it to the Weird Sisters and fulfill your end of the agreement.

Unfortunately, you will have to wait two hours until they are ready to meet with you. Since you will likely be low on energy at this point, it is recommended to wait and let it recharge in the meantime.

Head to the Three Broomsticks once the waiting time is over.

Upon arriving, you will notice the speech bubbles above some of the characters.

You will happily deliver Kirley’s guitar to him.


Myron will be very pleased that you managed to get the guitar.

As for Orsino, he will be curious to know how you did it.

Alanza will provide an explanation.


Needless to say, the Weird Sisters will be very grateful to you for returning Kirley’s guitar.


Alanza will point out that you can now start planning the Black Lake concert.

You will be curious about merpeople’s taste in music.

The Weird Sisters will notice that you are very interested in entertaining those creatures.


Both Alanza and you will try your best to explain it without mentioning the Cursed Vault.


Shortly after, you will get to plan the concert.

To do that, you need to earn five stars within three hours. All five stars are needed to pass, which is why you shouldn’t start this task if your energy bar is empty.

There are 5-cost actions linked to Myron and your character. Focus on those if you want to save some energy.

Once you’re done planning, everything will be ready for the concert.

Still, there is a matter of the opening song. Myron and Orsino will explain the importance of picking the proper first song.


Alanza will ask if they are considering any songs.

According to Myron, there are three options for the opening song.

Kirley will speak up, saying you should be the one to choose the first song.


You will then get to decide about the opening song. This choice will have some impact on the next task, but it won’t influence the outcome of the story, so feel free to pick the song you like the most.

Moments later, everything will be ready for the concert.

You will have to wait two hours until the concert starts. Since you are probably low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Proceed to the Lakeshore once the waiting time is over.

When you arrive, you will notice that a crowd of fans is eager to enjoy some music.

Barnaby will be very excited about the concert.


Merula will remind him why you organized the concert in the first place.


Still, Barnaby will say that having some fun while you’re at it could be nice.

The Most Powerful Witch at Hogwarts will disagree with him on that.

You’ll then get to choose if you prefer having some fun or if the mission is of utmost importance. If you like Barnaby, it is somewhat recommended to side with him. On the other hand, if you like Merula, you should probably take her side.

You will notice that Merula is behaving very grumpy… well, grumpier than usual.

Apparently, she won’t be too happy that you planned everything without informing her.


You will try to explain your reasoning to her.


Sadly, she’ll still feel left out.

Barnaby will point out that the concert should be starting fairly soon.

He will ask if you are ready to go back into the Black Lake should your plan prove successful.

Merula will suggest talking about it.

Discussing your plan requires earning five stars within three hours. Three stars are needed to pass.

There are two 5-cost actions linked to your character. Prioritize your own actions if you want to save as much energy as possible.

Shortly after you’re done discussing the plan, the concert will start.

Alanza will step out on the stage and introduce the band that everyone’s been waiting for – the Weird Sisters.


Myron will take the stage and say that the first song is dedicated to you.


You will then get to enjoy the song you chose previously.



As it seems, Barnaby really likes the Weird Sisters.


For a moment, you will even catch a glimpse of Merula smiling.

Sadly, as soon as you turn to her, she will revert back to her usual self.

Moments later, she will point out towards the lake.

You will spot two merpeople enjoying the music near the lakeshore.

You will quickly recognize the merwomen you met in the lake.



You will notice that she’s smiling, which means that your plan is working.


The merwoman will wave at you.

You’ll see that as the invitation to re-enter the Black Lake.


Enter the Black Lake when you are ready.

This time, you will properly introduce yourself to the merwoman.


You will apologize for entering the Black Lake without permission and you’ll say you are sorry you fought her.


The merwoman will seem to share the same sentiment.

You’ll say you hope that she liked the concert.

The merwoman will smile at you happily.

You will then tell her the reason why you entered the Black Lake in the first place.

She will look at you curiously.

You will suggest explaining it to her. Perhaps that way she could have a better understanding of what you’re looking for.

The merwoman will happily agree to your suggestion.

Talking to her requires earning five stars within eight hours. All five stars are needed to pass.

There are two 5-cost actions tied to your character. Focus on those if you want to save some energy.

You will thank the merwoman for being willing to listen to you.

You’ll ask if she or someone else she knows might point you to the location of the Cursed Vault.

The merwoman will suddenly start swimming away and you’ll realize she wants you to follow her.


Unfortunately, you will have to wait three hours until you can do that. Since this chapter is not time-limited, simply wait for a while and let your energy recharge in the meantime.

Head to the Merperson village once the waiting time is over.

Upon arriving, you will find yourself in a beautiful underwater village.

You will ask the merwoman if there is someone in her village who could lead you to the Cursed Vault.

She will signal for you to wait.


While waiting, you will take a look at your surroundings and notice an ancient merperson statue.

You’ll also see a lost city in the distance.

Before long, the merwoman will return, accompanied by three other merpeople. You will notice that one of them is wearing a crown.

You will realize that you’re in the presence of a Merqueen.

You’ll then get to choose if you want to address her formally or casually. Suffice to say, greeting her formally will leave a better first impression.

You will tell the Merqueen you are looking for a Cursed Vault.

You’ll also inform her that an evil Dark witch is looking for it too, which is why it’s very important to find it before she does.

You will even offer to do anything in exchange for her help.

The Merqueen will give you a curious look.

You will confirm that you are willing to do whatever is needed.

The Merqueen will show you some of the objects in her possession.


You will assume she wants you to inspect those objects.

This requires earning five stars within three hours. All five stars are needed to pass, which is why it’s recommended not to start this task if you are low on energy.

There are 5-cost actions linked to the Merqueen and the necklace. Prioritize those if you want to save as much energy as possible.

Upon carefully inspecting the objects, you will realize that they are damaged.



You will offer to bring her new versions of these items in exchange for her showing you the location of the Cursed Vault.

The Merqueen will seem to agree with your proposition.

You will promise her you will return with the items as soon as possible.


With this, Chapter 38 of Year 6 will come to an end. Hit the Collect button to claim your rewards.

Will you be able to procure the items for the Merqueen? Will you encounter any difficulties while doing so? Find out in the next chapter of Harry Potter Hogwarts Mystery.
Thank you for reading.
