Chapter 7
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Seven of Year Six of Harry Potter: Hogwarts Mystery. In the previous chapter, you finally got to reunite with Jacob. He told you that a mysterious assassin is after you and Merula, and he wanted to duel you to make sure you’re able to defend yourself. Sadly, your reunion was short-lived since he had to leave after that, but at least you got to see him again. Now, you can once again start things off by completing the lessons, so head to the Herbology classroom when you are ready.

To unlock the Knotgrass lesson, you need to obtain nine stars from Herbology classes. Pick the class duration you prefer and hit Start to begin.

Herbology classes are pretty generous with 5-cost actions, so use that to your advantage to save some energy.

Also, try your best to succeed at all of the mini-tasks to earn some additional Empathy points.

Once you acquire enough stars to unlock the lesson, head back to the classroom to attend it.

To pass the Knotgrass lesson, you need to earn five stars within three hours.

Other than a few different mini-tasks, this is quite similar to most of the regular classes.

After earning the fifth star, you’ll be tasked with fertilizing your plant. Trace the path on the screen to do so.

Head to the Divination classroom for the second lesson of the chapter.

To unlock the Cartomancy lesson, you need to earn nine stars from Divination classes. As always, choose the class duration suitable to your liking and hit Start to begin.

Like before, prioritize 5-cost actions to save some energy.

Successfully completing mini-tasks will award you some Empathy points.

Once the lesson is unlocked, head back to the classroom to attend it.

Passing the Cartomancy lesson requires earning five stars within three hours.

This is pretty similar to most of the regular classes, so simply treat it as such.

Now that the lessons are out of the way, proceed to the Courtyard to meet Cedric.

Upon arriving, you can interact with some of the characters before continuing.

Penny will be surprised to hear that you saw Jacob again.

You’ll also inform her about the mysterious assassin sent after you and Merula.

Shortly after, she’ll introduce you to Cedric Diggory.

You’ll then get to learn more about him. This requires earning five stars within three hours. Only one star is needed to pass.

There are 5-cost actions tied to Cedric, Charlie, and Penny, so prioritize those to save some energy.

Once you’re done, you’ll learn that many of your friends are fascinated with Cedric.

He, on the other hand, is quite modest. You’ll then get to choose whether you want to welcome or challenge Cedric. These options won’t have any significant impact on the story, so feel free to pick the one you want.

Not long after that, you’ll notice Sickleworth carrying a white quill.

You’ll then decide to follow him since he might lead you to Rakepick.

Diego will be kind enough to offer you his assistance.

However, you need to wait three hours before you’re able to continue. Since your energy takes nearly three hours to fully recharge, it is recommended simply to wait until this timer runs out.

Once the waiting time is over, proceed to Care of Magical Creatures to look for Sickleworth.

When you get there, you’ll notice Beatrice and Ismelda tossing Puffskeins around.

After asking them about Sickleworth, they’ll tell you he just left the place.

You’ll decide to search the place and see if you can find any clues.

Doing that requires earning at least one out of five stars within eight hours.

There are 5-cost actions tied to Beatrice and one of the Puffskeins. Focus on those to save some energy.

When you’re done, you’ll find a trail leading towards the castle.

Sadly, Diego won’t be willing to accompany you anymore.

Luckily, Beatrice will be glad to go with you.

Proceed to the Transfiguration classroom when you are ready.

Apparently, Sickleworth is not in the classroom.

Shortly after, you’ll tell her about the mysterious assassin.

You’ll then get to discuss Jacob with her. Doing that requires earning five stars within an hour. Only one star is needed to pass.

It is recommended to fully complete this task since there is a waiting period afterward. You’ll need around 35-40 energy to do so, which should easily be doable with a single energy bar.

Once you’re done, Beatrice will advise you to give Jacob some space.

You can choose to agree with her or not. While this choice won’t have any immediate consequences, it is somewhat recommended to agree with her.

Shortly after, you’ll decide to visit the Hospital Wing and see if Sickleworth might be there.

Beatrice, on the other hand, won’t like the idea.

Which means you’ll need someone brave and fearless to accompany you there.

As mentioned before, there is a waiting period of three hours before you can continue. Simply let this timer run out and let your energy replenish in the meantime.

Once the waiting time is over, head to the Hospital Wing to meet Ben.

He’ll tell you that he’s still interrogating the Dark wizards and witches in Knockturn Alley.

You’ll also notice that the Headmaster and Professor Snape are talking about the Statue Curse and you’ll decide to eavesdrop on their conversation.

Doing that requires earning five stars within three hours. One star is needed to pass.

There are 5-cost actions tied to your character and the petrified student, so focus on those to save some energy.

Upon finishing the task, the Professors will notice your presence.

Professor Dumbledore will advise you against investigating the statue curse and searching for the final vault.

Shortly after, Ben will ask you if he should become a Curse-Breaker. This choice will not have any immediate consequences, but will likely influence some of the future dialogues.

Moments later, you’ll notice Sickleworth passing by.

There is a waiting period of four hours before you can continue. It is recommended simply to wait and let your energy replenish in the meantime.

Once you’re able to continue, proceed to the Corridor to catch Sickleworth.

This will lead you straight to your brother’s room, and surprisingly, Jacob is standing there, waiting for you.

He will scold you for recklessly chasing after Rakepick.

Soon after, you’ll get to discuss the White Quill with Jacob.

Doing that requires earning five stars within three hours. One star is needed to pass.

Both Sickleworth and your character have 5-cost actions tied to them, so prioritize those if you want to save some energy.

Once you’re done, you’ll decide to try to Untransfigure the White Quill.

Trace the wand movement on the screen to cast Reparifarge.

Upon finishing the cast, the white quill will turn into a piece of paper.

Apparently, this message is for you.

You’ll then explain the situation to Jacob.

One thing’s for certain – Sickleworth is delivering messages for ‘R’.

You’ll offer your help to Jacob, but he’ll refuse it.

In the end, you’ll decide to track down the white owl.

Once again, Jacob will advise you to be careful.

This will conclude Chapter 7 of Year 6. Hit the Collect button to claim your rewards.

Will you find the mysterious white owl? Will you discover any more clues about ‘R’? Find out in the next chapter of Harry Potter: Hogwarts Mystery.
Thank you for reading.
