Chapter 10
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Ten of Year Seven of Harry Potter Hogwarts Mystery. During the previous chapter, you went to report to Mad-Eye Moody. Shortly after you were done, Wilkie Twycross arrived to congratulate Tonks and you on a job well done. He informed you that you’ll be going to the Department for the Regulation and Control of Magical Creatures. Needless to say, you were incredibly excited about it. Once you got there, you met some of your friends. Amos Diggory decided to split the four of you into two teams, and he gave each team an assignment. You and Liz were tasked with investigating some creature sightings in Hogsmeade. When you got to Hogsmeade Train Station, you met Dolores Umbridge, who was attacked by an unknown magical creature. You also learned that a Hogwarts student was attacked, so you rushed to the Hospital Wings to see if one of your friends got injured. It turned out that Ismelda was the victim of the attack, and much like Madam Umbridge, she couldn’t recall the details of the attack. You decided to do some research, and eventually, you figured out that a Wampus Cat was behind the attacks, so you decided to report to Mr. Diggory. But before that, you should take care of the lessons and assignments. Proceed to the History of Magic classroom when you are ready.

To unlock the Alchemy in Medieval Europe lesson, you’ll need to obtain a total of nine stars from History of Magic classes. Select the class duration suitable to your liking, and hit Start when you are ready to begin.

As usual, focus on completing 5-cost actions whenever they are available. That way, you should be able to save some energy.

Try to complete all of the mini-task successfully to earn some extra Knowledge points.

Return to the classroom once you acquire enough stars to unlock the lesson.

To complete the Alchemy in Medieval Europe lesson, you will need to earn five stars within eight hours. All five stars are needed to pass.

During this lesson, you will be asked some questions about Alchemy in Medieval Europe.


Once you are done with the lesson, head to the Ministry Office to start the assignment.

Mad-Eye will say he has an important task for you.

He will tell you that the new Minister for Magic wants a report on transportation in the Wizarding World.

Needless to say, time is of the essence.

You’ll accept the assignment immediately.


There are several tasks you need to finish in order to complete this assignment. You can feel free to do them in any order you prefer.

While doing these, it is recommended to select the task duration that will match the stars requirement.

Focus on 5-cost actions to save as much energy as possible.

Each mini-task you successfully complete will earn you some attribute points.

Head back to the Ministry Office once you complete all of the tasks.

Mad-Eye will ask if you’ve completed your investigation on magical transportation.

You’ll nod and say that you did.

Moody will be curious to hear what you’ve learned.

You will quickly sum up all the work you’ve done on the assignment.



Mad-Eye will congratulate you on a job well done.

Now that you’re done with the assignment, you can continue the story. Proceed to the Department of Magical Creature Regulation when you are ready.

Upon arriving, you will notice the speech bubbles above some characters. Tap on those if you are curious to see what they have to say.

You will greet Mr. Diggory and say you’ve arrived to report on the Hogsmeade creature sightings.

He will be happy to hear that. He’ll tell you that Charlie is done with his Niffler-related tasks, so he’ll be able to join your investigation.

Your Gryffindor friend will look forward to working with you.

Mr. Diggory will ask you to tell him what you’ve learned so far.

You’ll start by telling him about your encounter with Madam Umbridge, at Hogsmeade Train Station.

You will then inform him that a Hogwarts student was also a victim of a similar attack.

Charlie will immediately ask if any of his siblings got injured.

You’ll say that Ismelda Murk was the one who got attacked by the creature.


You’ll go on and say that you and Liz also did some research in the Library.

You will tell Mr. Diggory that the creature responsible for the attacks is most likely a Wampus Cat.



Mr. Diggory will be very surprised to hear that.

Charlie will ask if Wampus Cats are able to use the powers of hypnosis and Legilimency.

You’ll nod and say that Liz and you learned that at the library. It is most likely the reason why Madam Umbridge and Ismelda couldn’t remember the details of the attack.


Mr. Diggory will ask Charlie and you to go through the Ministry accident reports and see if you can find any mention of a Wampus Cat there.


In the meantime, he will talk to the Head of the Beast Division about the whole situation.

Once he leaves, Charlie and you will start going through Ministry accident reports.

Searching Ministry reports requires earning five stars within three hours. Three stars are needed to pass.

Be sure to slide the screen left and right to see all the available actions. There are 5-cost actions tied to your character, Charlie, and a nearby Ministry Wizard. Focus on those if you want to save some energy.

Unfortunately, you won’t find anything about Wampus Cats. However, there will be quite a few reports mentioning Silvanus Kettleburn.

You’ll decide to talk to Professor Kettleburn and see if there’s anything he can tell you about Wampus Cats. Proceed to the Care of Magical Creatures when you are ready.

Professor Kettleburn will happily greet Charlie and you.

You’ll ask if you can have a moment of his time to talk about Wampus Cats.

He will be more than happy to discuss those magical creatures.

The Professor will be curious to know why you are researching the Wampus Cat.

You’ll tell him it is part of your assignment with the Ministry of Magic.

You will also say that his name was mentioned in the reports you’ve read of dangerous magical creatures.

He’ll tell you he often consults with the Beast Division of the Magical Creatures Department.

Charlie will say that the two of you got assigned to the Department of Magical Creature Regulation with Amos Diggory.

Professor Kettleburn will be happy to hear that. He’ll assume Mr. Diggory assigned you to do research on Wampus Cats.

You’ll tell him that a Wampus Cat is most likely responsible for some creature attacks in Hogsmeade.

Charlie will say that the two of you need to find a way to capture it.

Thankfully, the Professor will agree to help you.

He’ll say that you can practice by catching some Kneazles.

He will also agree to answer any of your questions about capturing dangerous creatures.


Catching Kneazles requires earning five stars within three hours. Three stars are needed to pass.

There are 5-cost actions linked to some of the Kneazles and a bag of creature food. Prioritize those if you want to save some energy.

Once you are done, all of the Kneazles will be gathered up.

Professor Kettleburn will advise you to keep your distance while trying to capture Wampus Cat.

He’ll also say that you can lure it out with a snack.

You will tell him you don’t really know what Wampus Cats like to eat.

He’ll say that any large creature would love to snack on a Niffler.

Charlie will be surprised to hear that. There are two options for you to react with. This choice will be referenced later on, but it won’t change the story in any significant way, so feel free to pick whichever option you prefer.

Professor Kettleburn will say that you only need to use Niffler as bait. As long as you are careful, it shouldn’t get harmed while you’re capturing the Wampus Cat.

You’ll nod and say you will try your best to be extra careful.

The Professor will tell you to be extremely careful around Wampus Cats. After all, they are very dangerous magical creatures.

Both you and Charlie will thank him for the information.


Before you go, you’ll ask Charlie if there’s anything that can be done to ensure no one gets hurt in the process of capturing the Wampus Cat.

You’ll say you don’t want anyone to get hurt.

On top of that, you also don’t want to disappoint Mr. Diggory.

Charlie will point out that having Mr. Diggory as a mentor would be great for getting a prestigious job in the future.

In any case, you will decide to head back to the Department of Magical Creature Regulation and form a plan with Liz.

You will need to wait three hours until she’s ready to meet with you. As always, it is recommended to wait until the timer expires, since the chapter is not time-limited.

Proceed to the Department of Magical Creature Regulation once the waiting time is over.

Upon arriving, you will be able to interact with some of the characters by tapping on the speech bubbles above them.

Liz will say that Charlie told you the two of you talked to Professor Kettleburn about capturing large beasts.

She’ll ask if you managed to learn anything important.

You’ll tell her that using a Niffler would make it easy to lure out a Wampus Cat.

Your previous choice will be referenced here.

Liz will definitely not like the idea.

She’ll refuse to help you if you decide to use Niffler as bait. There are two options to try and convince her. Each of these will end up with a similar outcome, so feel free to pick the one you prefer.

You’ll promise Liz you won’t let any harm come to the Niffler. You’ll tell her that you plan on casting the Stunning Charm before the Wampus Cat gets too close.

In the end, she will agree to help you.

Still, you will need to come up with a solid plan in order to make sure nothing goes sideways.

Creating a plan requires earning five stars within three hours. Only one star is needed to pass.

If you are looking to save as much energy as possible, it is recommended to earn a single star and wait for the timer to run out. It is also worth noting there is a 5-cost action tied to your character.

When you are done, you will go over the plan one more time.

First, you’ll need to find a Niffler.

Charlie will be quite positive you can lure one using a Golden Snitch.

Once you have the Niffler, you will use it to lure out the Wampus Cat. You’ll also cast the Stunning Charm as soon as it appears, to make sure it doesn’t harm the Niffler.


Liz will suggest looking for the Wampus Cat at Hogsmeade Station.

You will like her idea, especially since both Ismelda and Madam Umbridge were attacked close to that location.


Now you will need to catch a Niffler.

You will decide to ask Barnaby to help you with that.

Proceed to Hagrid’s Garden when you are ready to meet with him.

You’ll thank Barnaby for agreeing to help Charlie and you catch a Niffler.

He’ll say he is more than happy to help, especially since he will get the opportunity to hold this adorable magical creature.

Still, he will ask you to promise him that no harm will come to the Niffler.

You’ll tell him you are planning to catch the Wampus Cat before it gets the chance to approach the Niffler.


You will find it odd that Barnaby wants to look for a Niffler at Hagrid’s garden.

He’ll explain that Nifflers often venture out to eat Hagrid’s pumpkins.

Charlie will ask you where to put his Golden Snitch.

You’ll look around and find a suitable spot for him to place it.


The three of you will then hide behind some rocks.

Moments later, a Niffler will show up and approach the Golden Snitch.

You will quickly take out your wand and cast the Stunning Charm.

Unfortunately, Niffler will notice you before you finish casting the spell, which will result in your spell missing its target.

You’ll quickly ask your friends to help you capture the Niffler.

To trap the Niffler, you will need to earn five stars within eight hours. All five stars are needed to pass.

Be sure to slide the screen left and right to see all the available actions. There are 5-cost actions tied to Charlie, Barnaby, and your character. Focus on those if you want to save as much energy as possible.

Once again, you will get the opportunity to cast Stupefy on the Niffler.

The spell will work as intended, and the little fellow will be knocked unconscious.

Barnaby will say he’s happy to complete his first Ministry assignment with the Department for Magical Creature Regulation.

You’ll find it odd, since he and Charlie already handled Nifflers with Mr. Diggory.

Barnaby will say it was way too easy, so it hardly counts as an assignment.

Charlie will disagree with him, saying he got bitten by Nifflers quite a few times.

Barnaby will assume he was just unlucky.

You will point out that the assignment was probably too easy for him, because he is good with magical creatures.

This will make your Slytherin friend blush.

Charlie will say that you are finally ready to lure out the Wampus Cat.

Barnaby will ask if you have any sort of contingency plan. There are two options to reply with. If you like Barnaby, it is recommended to pick the first option.

Shortly after, you will decide to meet up with Liz and capture the Wampus Cat.



You will need to wait four hours until you are able to proceed. Once again, it is recommended to simply wait until the timer runs out.

Head to Hogsmeade Train Station once the waiting time is over.

Upon arriving, you will gently place the Niffler on the ground.

Thankfully, Penny was kind enough to give Barnaby some Sleeping Draught to put Niffler to sleep.

That way, the Niffler won’t run off before you’re ready to capture the Wampus Cat.

All that’s left is to wait for the Wampus Cat to appear.

Charlie will ask if you are nervous. There are two options to reply with. This choice won’t have any big impact on the story, so feel free to choose the option you prefer.

Liz will suggest hiding behind a pile of luggage and wait for the Wampus Cat to appear.


You won’t have to wait long until the Wampus Cat shows up.

You will quickly take out your wand and prepare to fight it.

The task window will display all the relevant information, so hit Start when you are ready to begin.

Overall, the attribute requirements for this duel aren’t too high, so you will most likely have an advantage. One way to deal with the Wampus Cat is to go Aggressive and use Depulso.

Wampus Cat will rush towards you, which will cause you to drop your wand.


You will quickly raise your hand and use wandless magic. Trace the path on the screen to cast Stupefy.

The spell will work as intended, and the Wampus Cat will get knocked unconscious.


Charlie will be impressed with the way you handled the Wampus Cat.

Liz will be happy that the Niffler didn’t get hurt.

Moments later, the little fellow will wake up.

You will quickly decide to secure the Wampus Cat.

Liz will point out that it looks remarkably cute.

She’ll even come up with a name for the Wampus Cat.

Suddenly, you will notice a sock lying nearby.


Charlie will find it very odd.

You’ll recall that a sock Portkey was stolen while everyone was distracted by the enchanted window curse.



In any case, you will decide to take the sock to Mad-Eye Moody.


You’ll figure out that whoever stole the Portkey used it to transport a Wampus Cat.

Liz will wonder why anyone would want to do that.

Unfortunately, you won’t have the answer to that question.

Still, it is another mystery you will be determined to solve.

This will conclude Chapter 10 of Year 7. Hit the Collect button to claim your rewards.

Is the sock you found on a Wampus Cat really a missing Portkey? And will Mad-Eye have any answers? Find out in the next chapter of Harry Potter Hogwarts Mystery!
Thank you for reading.
