Chapter 6
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Six of Year Seven of Harry Potter Hogwarts Mystery. During the previous chapter, you traveled to the Ministry of Magic using the Floo Powder. Upon arriving, you were greeted by Eric Munch, a Watchwizard of the Ministry. Given that you were delayed by Mad-Eye Moody, you didn’t arrive in time to pick up your credentials. Because of that, Mr. Munch couldn’t let you enter the Ministry. Thankfully, Bill and Arthur Weasley arrived just in time, and they convinced Mr. Munch to let you in. After that, you had to visit several different places until you were finally directed to Wilkie Twycross, who gave you your credentials and informed you that Mad-Eye Moody requested you in Auror’s office. Needless to say, you were thrilled to finally get the opportunity to work under Mad-Eye Moody. Now is the time to continue where you left off. Once you start the chapter, you can focus on completing the assignments first. Proceed to the Ministry Office when you are ready.

The first assignment involves helping Amelia Bones. Upon entering the office, she will inform you that she needs your help with an urgent matter.

She will say that she volunteered to organize a party for the Department of Magical Law Enforcement.

Sadly, she had no idea that planning a party can be a very demanding task.

Thankfully, you know a thing or two about organizing parties.

Madam Bones will be glad to hear that.

By the looks of it, you will have to do a lot of work to ensure that the party is properly organized.

To finish this assignment, you will need to complete several tasks. You can feel free to do them in any order you prefer.

While doing these tasks, it is recommended to select the duration that matches their stars requirements.

Similar to the regular tasks, prioritize 5-cost actions to save as much energy as possible.

Every time you earn a star, you will get a mini-task. Complete is successfully to earn some extra attribute points.

Return to the Ministry Office once you complete all of the tasks.

You will happily inform Madam Bones that all the preparations are done.


She will commend you for your work and thank you for helping her with preparations.


Proceed to the Ministry Office once you are ready for the second assignment.

Mad-Eye Moody will say that you have some potential.

You will ask him if he thinks you are fit for the job of Auror.

He will tell you that you are not yet ready for it.

However, Mad-Eye will admit that you probably got what it takes to become an Auror. Because of that, he arranged some field training for you.

You’ll wonder if that will involve going after some Dark witches and wizards.

Sadly, your assignment will be ‘slightly’ less exciting.


Like before, you can feel free to complete the tasks in any order you want.

As for the tasks themselves, selecting the duration that matches their stars requirements is highly recommended.

Prioritize doing 5-cost actions whenever they are available, in order to save some energy.

As for the mini-tasks, completing them successfully will grant you some bonus attribute points.

Return to the Ministry Office once you complete all of the tasks.

Mad-Eye Moody will be impressed by your dedication.

He will say that with a bit more training, you would make a fine Auror.

Now that you’re done with the assignments, you can proceed to the Ministry of Magic to continue the story.

Upon arriving, you will be able to interact with some of the characters and see what they have to say.

Tonks and you will happily greet Mad-Eye Moody, eager to start your first Ministry of Magic assignment with the Auror Office.

You’ll be very curious to know what your assignment is.

Tonks will be noticeably excited.

You will wonder if the assignment is somehow related to Auror training.

Unfortunately, that won’t seem to be the case.

Mad-Eye will ask if you’re acquainted with Eric Munch.

Both you and Tonks will make it clear that you’ve met Mr. Munch.


Mad-Eye will kindly ask Tonks to tone down her enthusiasm.

He’ll explain that Aurors have to be vigilant and aware of their surroundings.

You will smile and say that you definitely know how to be vigilant.

Tonks will immediately ‘switch’ to constant vigilance.

Mad-Eye will ask if the two of you are up for the task.

Once again, you will show you’re eager to start the assignment.

He will explain that your first assignment will involve registering visitors’ wands with Mr. Munch.

Needless to say, that definitely wasn’t what you were expecting.

Mad-Eye will notice a trace of disappointment in your look, and he’ll ask if there’s anything wrong with registering wands. There are two options to reply with. This choice won’t have any big impact on the story, so feel free to pick whichever option you prefer.

Mad-Eye Moody will explain that everyone needs to start somewhere.

You will nod and say that he’s right about it.

Before leaving, he will ask you to keep an eye out, in case his suspicions about ‘R’ are correct.


You’ll tell him you will do your best to stay vigilant.

He’ll remind you not to tell anyone else if you see anything out of the ordinary.

You will promise to do as he asks.

Shortly after, Mad-Eye Moody will leave the place.

Mr. Munch will instruct Tonks and you on how to register visitors’ wands.


Moments later, your assignment will start.

Registering wands requires earning five stars within an hour. Three stars are needed to pass.

Be sure to slide the screen left and right to see all the available actions. The only 5-cost action here is linked to your character, so prioritize your actions if you want to save a bit of energy.

Once you are done, you will report to Mr. Munch.


He will nod and inform you that your next assignment is in the Portkey Office.


You will be surprised to hear that.

Mr. Munch will simply tell you to look for Arthur Weasley and ask him for any further instructions.

Both you and Tonks will thank him before leaving the place.


You’ll have to wait three hours before you’re able to continue. Since you will probably be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Head to the Portkey Office once the waiting time is over.

Upon arriving, you will notice Arthur Weasley staring at the windows. More importantly, you will see a huge storm outside.

Mr. Weasley will happily greet you and say that something is definitely wrong with the windows. Under normal circumstances, they are supposed to only display sunny weather.


Tonks will make a funny remark on the whole situation.

Arthur will ask if she is Nymphadora Tonks. He’ll apologize for being distracted by the windows.

She will nod and politely ask him to call her ‘Tonks’.

You will tell Mr. Weasley that Mr. Munch directed you to him.

Arthur will nod and say that he planned to introduce you to Portkeys.

You will inform him that you’ve used a Portkey before.

He will be glad to hear that. You will then get to learn more about Portkeys.

Learning more about Portkeys requires earning five stars within eight hours. All five stars are needed to pass.

There are 5-cost actions linked to Mr. Weasley and the windows. Prioritize those if you are looking to save some energy.

Arthur will admit that he cannot concentrate with the windows displaying stormy weather.

He’ll decide to change your assignment and task you with fixing the windows instead of learning about Portkeys.

You will ask if he is sure about that.

He’ll nod and say that no one in the Ministry could concentrate on work while looking at hurricanes.

Tonks will admit that they are very distracting.

Mr. Weasley will be certain that Mad-Eye won’t mind the change of plans.

You’ll promise not to let him down.

Tonks will also be quite sure the two of you have what it takes to fix the windows.

Arthur will be happy to hear that, and he will advise you to talk to someone in the Magical Maintenance department.


Tonks will ask if you should be straightforward with the Magical Maintenance or flatter them. This choice will influence some of the dialogue later on, but it won’t change the story significantly.

Arthur will wish you the best of luck before you leave the office.

He’ll also ask you to tell Charlie to visit his office later and take lunch his mother sent him.


Proceed to the Ministry of Magic once you’re ready to continue.

When you arrive, you will notice the speech bubbles above some of the characters. Tap on those if you are interested to see what they have to say.

Both you and Tonks will cheerfully greet your friends.


She will inform them that the two of you were tasked with fixing the hurricane windows.

Barnaby will be surprised to hear that.

Ben will find the matter very interesting. He will offer to help you.

You’ll tell him that you’re really in a hurry.

Tonks will remind you that six heads are better than two. She will suggest talking about the windows with your friends.

Barnaby will be pretty excited to talk about those windows.

In the end, you will agree to brainstorm with them.

Talking about the windows requires earning five stars within three hours. Three stars are needed to pass.

Make sure to slide the screen left and right to see all the available actions. There is a 5-cost action tied to your character, so focus on your actions if you want to save a bit of energy.

Tonks will mention that last time something similar happened to the windows, Magical Maintenance wanted a pay raise.

Barnaby will remember his Uncle Cecil talking about that.

According to him, all the enchanted windows were messed up back then.

You will ask Barnaby about his uncle.

He will tell you that his uncle has been working without a day off for over two years.


The following lines will differ, based on whether or not you’ve met Cecil Lee before.

You’ll ask Barnaby if his uncle knows much about the previous enchanted window incident.

Barnaby will nod and say it was the Werewolf Capture Unit that sent him to talk to Magical Maintenance.

You will ask your friend if you’d be able to talk to his uncle about the windows.

He’ll gladly agree to take you to his uncle.

Tonks will say that she will head to Magical Maintenance so that you could cover more ground.

You’ll then get to visit Cecil Lee with Barnaby. The following task doesn’t involve spending any energy, which is why it’s recommended to visit Cecil as soon as possible.

Cecil will be very glad to see his nephew.

This will make poor Barnaby slightly confused.

You’ll quickly explain the meaning of the words his uncle said.

The following lines of dialogue will differ, based on whether you completed the Halloween Feast adventure or not.



You’ll inform Mr. Lee why you are visiting the Ministry of Magic.

You will go on and say that Mr. Weasley asked you to help him fix the enchanted windows.

Cecil will assume that you want to ask him about the Werewolf Capture Unit.

You’ll say that you wanted to talk about the enchanted windows and Magical Maintenance.

Mr. Lee will think for a while and say that he will gladly tell you about his experience with Magical Maintenance.

But in return, he will want to watch you duel Barnaby.

He’ll say that he wants to see if the two of you have what it takes to join the Werewolf Capture Unit.

Seeing that his request is not unreasonable, you will agree to go along with it.

The task window will display the recommended attribute levels as well as the cost of the duel. Hit Start once you’re ready to begin.

The difficulty of this duel will depend mostly on your attribute levels. If you rushed through the story and didn’t take time to level up your attributes, you could be at a disadvantage here. In that case, it is recommended to try using spells with damage over time components, like Incendio. With some luck, you should be able to win the duel. Bear in mind that winning this duel is not required to advance the story.

The following lines of dialogue will differ, based on the outcome of the duel.


Cecil will be impressed by both of you.

You will ask him about the last time the enchanted windows weren’t functioning properly.

He’ll explain that the windows in his office were storming, which made it impossible for him to concentrate.

He decided to do something about it, so he went to visit Magical Maintenance.


You’ll ask if he had any trouble recently with the enchanted windows in his office.

According to Cecil, the windows in his office were displaying clear skies all day.

He’ll also mention it’s the perfect weather for hunting werewolves.

Cecil will ask if you know why that’s the case. There are three options to reply with. None of these will ‘correctly’ answer his question, so feel free to go with whichever option you prefer.

Mr. Lee will explain that werewolves are weaker in bright sunlight.

You will be quite sure that’s not the case.

Still, Cecil will be very confident that bright sunlight has a weakening effect on werewolves.

After all, he learned that from none other than Gilderoy Lockhart.

In any case, you will find it very strange that only the Portkey Office has a problem with the enchanted windows.

Perhaps that might be a clue.

You’ll decide to talk to Magical Maintenance and solve the enchanted window mystery.

You will have to wait four hours until you can continue. Since you will likely be low on energy at this point, it is recommended to wait and let your energy replenish in the meantime.

Head to the All-Purpose Room once the waiting time is over.

Upon arriving, you will be able to interact with some of the characters by tapping on the speech bubbles above them.

You will quickly notice that the hurricane windows have spread to the All-Purpose Room.


On top of that, the gloomy atmosphere will make it difficult for everyone to work.



Ben will ask if you could provide an explanation.

You will quickly fill him in and say that Barnaby’s uncle had clear skies all day in his office.

Needless to say, the situation got a lot stranger.

One Ministry employee will agree with you on that.

You will ask if he’s with the Magical Maintenance Department.

He’ll nod and politely introduce himself as Reginald Cattermole.


You will also introduce yourself and Ben, and say that you are Hogwarts students visiting the Ministry of Magic.

The following few lines of dialogue will differ, based on whether you decided to be straightforward with Magical Maintenance or flatter them.



Reginald will react much better if you’ve picked the ‘flatter’ option.


Either way, he will explain that the window in the All-Purpose Room is the ‘master’ window, and it controls all the enchanted windows in the Ministry.

You’ll ask if you could have a look at the enchanted windows.

Reginald will tell you that they already tried nearly every spell they could think of to fix the window. Still, he won’t forbid you from taking a look at the windows.

Investigating the windows requires earning five stars within eight hours. All five stars are needed to pass.

There is a 5-cost action linked to your character. Prioritize your actions if you want to save some energy.

After inspecting the windows, you will figure out that they are most likely cursed in some way.


Ben will agree with you and say that he thought the same.

On top of that, the spell that was used to affect the windows is a very complex one.

That would certainly explain why no one was able to reverse the effects of the spell.

Still, there is a question that will instantly come to your mind – who could be responsible for cursing the enchanted windows.

Ben will point out some possibilities.

He will ask if you have any theory about it. There are three options to choose from. In any case, since there’s no solid evidence yet, it’s somewhat recommended to go with the third option.

Either way, the culprit has access to the Ministry.


In any case, you will decide to solve the mystery and break the curse.

With this, Chapter 6 of Year 7 will come to an end. Hit the Collect button to claim your rewards.

Just when you thought you’re done with the curse-breaking adventures, another curse appeared. What will you do about it? Will you discover who was responsible for cursing the enchanted windows? Find out in the next chapter of Harry Potter Hogwarts Mystery.
Thank you for reading.
