Chapter 9
Harry Potter Hogwarts Mystery
Hello everyone, welcome to our Walkthrough for Chapter Nine of Year Seven of Harry Potter Hogwarts Mystery. Last time, you talked to Professor Flitwick about Reg’s wand, and he agreed to help you figure out the last spell that was cast by it. While he was doing that, you met with Corey in the Courtyard, and you talked about the investigation. You learned that Merula often visited the Whomping Willow while you were away. Corey also told you that the Dark Witch Merula was meeting with is probably the Metamorphmagus responsible for cursing the Enchanted Windows. Afterward, you went back to Professor Flitwick, and he told you that the last spell cast by Reg’s wand was the Atmospheric Charm. Fortunately, the effects of the spell can easily be reversed with Meteolojinx Recanto. You returned to the Ministry of Magic, and you broke the enchanted window curse. Mad-Eye Moody thanked you for breaking the curse, and he told you that the Metamorphmagus used a distraction caused by the curse to steal a Portkey. Now is the time to continue where you left off. This chapter contains one lesson and one assignment. Since you will need to progress the story to unlock the assignment, it is recommended to focus on the lesson first. Proceed to the Muggle Studies when you are ready.

To unlock the Rubber Duck lesson, you will need to earn a total of nine stars from the Muggle Studies classes. Select the class duration you prefer, and hit Start when you are ready to begin.

As usual, prioritize 5-cost actions if you are looking to save some energy.

Try your best to complete all the mini-tasks to earn some extra Empathy points.

Return to Muggle Studies once you earn enough stars to unlock the lesson.

To complete the Rubber Duck lesson, you’ll need to earn five stars within eight hours. All five stars are needed to pass.

During the lesson, Professor Sikander will ask you a question about the rubber duck.

Once you are done, you should go to the Department of Magical Law Enforcement to meet with Mad-Eye Moody.

Tonks will be happy to see you arrive.

You’ll tell her you are glad that you managed to break the enchanted window curse.

In other words, you can focus on figuring out what ‘R’ wants to do with the Portkey they’ve stolen.

Mad-Eye Moody will remind you that you still need to report on your enchanted window assignment.


Luckily, Tonks has been taking notes, which will make the whole process easier.


Debriefing with Moody requires earning five stars within three hours. Three stars are needed to pass.

There are 5-cost actions linked to your character and Mad-Eye. Prioritize those if you want to save some energy.

You will admit that you didn’t expect you would be breaking curses at the Ministry of Magic.

Also, finding out that a member of ‘R’ is likely a Metamorphmagus was quite a surprise.

Tonks will say she didn’t expect to be locked in a trunk and have someone impersonate her.

In any case, what matters is that both Tonks and you are safe, and the enchanted window curse is no more.

You should finally be able to focus on figuring out why ‘R’ stole the Portkey.

Mad-Eye will warn you that someone’s coming and he’ll ask you to be quiet.

You will turn around and notice Wilkie Twycross approaching.

He’ll say that he wants to congratulate Tonks and you on breaking the enchanted window curse.

Both of you will thank him and say you’re happy to help the Ministry of Magic.


Mr. Twycross will say that the Ministry is impressed with your curse-breaking. There are two options to reply with. Since your friends played a big part in solving the enchanted window mystery, it is recommended to mention you had help.

In any case, Mr. Twycross will say that Tonks will be continuing on with Magical Law Enforcement.


Your Hufflepuff friend will be very happy to hear that.

And you will be going to the Department for the Regulation and Control of Magical Creatures.


Mr. Twycross will say that Amos Diggory wants to see you in the department’s office as soon as possible.


You will decide to go there immediately.


You will have to wait three hours until you can continue. Since you will most likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Head to the Department of Magical Creature Regulation once the waiting time is over.

You will notice the speech bubbles above some of the characters when you arrive. Tap on those if you are interested to see what they have to say.

Liz will happily greet you once she sees you arrive.

She will be incredibly excited about having the opportunity to be around so many magical creatures.



Barnaby will also say he is enjoying his time at the Ministry of Magic.

As for Charlie, he is hoping that he’ll get the chance to go to the Dragon Research Office.


You will learn that everyone’s talking about how you broke the enchanted window curse.

Charlie will be curious to know how you feel about it. There are two options to reply with. This choice won’t have a big impact on the story, so feel free to choose whichever option you prefer.

Either way, your friends will be there to support you.


Shortly after, Amos Diggory will welcome you all to the Department of the Regulation and Control of Magical Creatures.

He’ll say that all of you were handpicked for the assignment.


You will then get to learn more about the Beast Division.

This requires earning five stars within eight hours. All five stars are needed to pass.

There are two 5-cost actions linked to Amos Diggory. Focus on his actions if you are looking to save as much energy as possible.

Mr. Diggory will explain how they’re starting new case books.

He will say that four of you will be split into two groups to work on some small assignments.

Charlie and Barnaby will be assigned to assist Mr. Diggory with some of the Nifflers.


As for you and Liz, you’ll be investigating some creature sighting in Hogsmeade.

Both of you will be excited about the assignment.


Proceed to the Hogsmeade Train Station once you are ready to start your assignment.

When you arrive, you’ll be able to interact with some of the characters.

You will notice Dolores Umbridge sitting on the bench.


Liz will point out that she looks injured.

You’ll tell her that Madam Umbridge is the Head of the Improper Use of Magic Office.

Liz will suggest that you take the lead, since she isn’t so good at interacting with people.


You will approach Madam Umbridge and say that you are investigating the creature attack.

Apparently, she was hoping that someone else would be conducting the investigation.

In any case, you will decide to ask her some questions about the attack.

Interviewing Madam Umbridge requires earning five stars within three hours. All five stars are needed to pass, so avoid starting this task with an empty energy bar.

There are 5-cost actions tied to Madam Umbridge, Liz, and your character. Prioritize those if you want to save some energy.

As it seems, Madam Umbridge was on her way to Madam Puddifoot’s Tea Shop when she was attacked by an unknown creature.

Unfortunately, she doesn’t remember much about the attack.


Sadly, you won’t have enough clues to figure out what happened.

Liz will point out the claw mark on Madam Umbridge’s arm.


Upon looking at it, you’ll figure out it likely belongs to some sort of a big cat.

Madam Umbridge will say that no cat would ever hurt her.


You’ll tell her that you need to speculate, since you were sent by Amos Diggory to investigate the creature attack.

It won’t take you long to figure out that she isn’t particularly fond of Mr. Diggory.


Shortly after, she will leave the place.

Liz will say that she doesn’t really like Madam Umbridge. There are two options to reply with. If you like Liz, it is recommended to agree with her and select the first option.

Either way, you will calm her down and say that you should focus on the investigation.


Madam Puddifoot will approach and say that she might be able to help you.


She will tell you that a Hogwarts student was found near Zonko’s Joke Shop with large scratches.

Furthermore, the student also couldn’t remember the details of the attack.

According to Madam Puddifoot, the student was rushed to the Hospital Wing immediately.


You will quickly decide to go there and find out if one of your friends was attacked.

You will have to wait four hours until you can proceed. Since you will likely be low on energy at this point, it is recommended to wait, and let your energy recharge in the meantime.

Go to the Hospital Wing once the waiting time is over.

Upon arriving, you will be able to interact with some of the characters and see what they have to say.

You will spot Ismelda lying on the hospital bed, and you will ask what happened.

She won’t seem to be in the mood for talking.

Also, it appears that Merula was already fussing over her.


You will apologize to Ismelda for bothering her and say that you’re investigating a creature attack in Hogsmeade.

Liz will add that Madam Puddifoot said a Hogwarts student was injured, so you rushed to see if it was one of your friends.

Ismelda will make it clear that neither of you is her friend.

Merula will remind her that she should be resting.

Liz will point out that the scratches on Ismelda’s arm look very similar to the ones you saw on Madam Umbridge.

Merula will be surprised to hear that.

You’ll explain that you’re investigating the creature attacks in Hogsmeade as part of your assignment.


You’ll go on and say that you saw similar scratches on Madam Umbridge’s arm. On top of that, she couldn’t remember what happened.

You will ask Ismelda if she would be willing to tell you more about the attack.

Thankfully, she will agree to talk about it.

Learning about the attack requires earning five stars within three hours. Three stars are needed to pass.

There are 5-cost actions linked to Ismelda and a nearby student. Prioritize those if you want to save a bit of energy.

You’ll ask Ismelda to go through the attack one more time.

She will be annoyed by your request.

Still, she will sum up everything she remembers.

You will ask Merula to tell you where she was when the incident occurred.

She will simply tell you to mind your own business.

She’ll ask both you and Liz to leave, since Ismelda needs to rest.

Before you leave, Liz will ask if you think Merula was acting strange. There are two options to reply with. If you like Merula, it is recommended to select the second option. Otherwise, feel free to pick either one.

In any case, you will decide to focus on the assignment.


You will sum up the clues you have about the attacks.


You will suggest going to the library to see if you can identify the mysterious creature.

Proceed there when you are ready to continue.

Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you want to see what they have to say.

Liz will say that she gathered a lot of books on magical creatures.


You’ll be surprised that she hasn’t already figured out what the creature is.

She will say that she’s slightly bothered by that.

She’ll tell you she knows every creature native to the British Isles.

In other words, the creature is most likely not a local one.


Still, Liz will wonder how a non-native creature ended up in the British Isles. There are three options to reply with. None of these will have any big impact on the story, so feel free to pick the option you prefer.

In any case, you should be able to figure it out after doing some research.


Researching with Liz requires earning five stars within an hour. Three stars are needed to pass.

There are 5-cost actions tied to Diego and your character. Prioritize those if you want to save some energy.

Once you are done, you will tell Liz you stumbled upon something.


You’ll ask her if she knows of a creature called Wampus Cat.

She will admit she’s not too familiar with it.

According to the book, Wampus Cats are native to the Appalachian Mountains of North America.

Needless to say, smuggling such a creature across the ocean would be almost impossible.


Liz will ask if the book says anything else about the Wampus Cat.

Apparently, they have the power of hypnosis and Legilimency.



That is probably why Ismelda and Madam Umbridge couldn’t remember much about the attack.

All in all, you will definitely need to learn more about the Wampus Cat. Liz will decide to do some research.


Shortly after, she will leave the Library, and you will notice Corey approaching.


She will say that she’s been looking for you.

You’ll ask if she has any news about Merula.

As it seems, the Most Powerful Witch at Hogwarts is still going to the Whomping Willow.

However, you’ll need to figure out if she is doing that to communicate with ‘R’.

You’ll ask Corey if she saw Merula earlier during the day.

Unfortunately, she was too busy with Head Girl duties.


You will ask Corey to be extra careful.


She will nod and tell you to focus on your Ministry assignments.


You will decide to head back to the Ministry and report to Mr. Diggory.

With this, all of the story tasks will be complete. Now you can finish the assignment for the Ministry. Proceed to the Ministry Office when you are ready.

Once you arrive, Mad-Eye will ask if you know anything about werewolves.

You’ll tell him that you know more than most Hogwarts students.

Moody will explain that a witch recently came into St Mungo’s with a werewolf bite, and fled as soon as the Healers treated her wound.

You’ll ask if she has hurt anyone.

Mad-Eye will say that she hasn’t, but there’s no telling what could happen during the next full moon.

If she is not found before she transforms, the Werewolf Capture Unit will be sent to bring her in.


You will tell Moody you’ll do all in your power to help him track down the werewolf.

You’ll need to finish several tasks to complete this assignment. As usual, you can do them in any order you prefer.

During these, it is recommended to select the task duration that matches the star requirements.

Focus on 5-cost actions whenever they are available, in order to save as much energy as possible.

Also, try your best to complete all of the mini-tasks successfully for some extra attribute points.

Return to the Ministry Office once you complete all of the tasks.

Mad-Eye will tell you that they’ve managed to find the missing werewolf.

Luckily, the Wolfsbane Potion should keep her sane during the next full moon.

And as long as she’s careful, the Werewolf Capture Unit won’t bother her.

Still, she will have to be careful for the rest of her life.


Mad-Eye will thank you for your assistance.

This will mark the end of Chapter 9 of Year 7. Hit the Collect button to claim your rewards.

What will happen next? Will you be able to locate the Wampus Cat and catch it before anyone else gets hurt? Find out in the next chapter of Harry Potter Hogwarts Mystery!
Thank you for reading.
