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INFINITY WATCH 


Without any doubts, Infinity Watch Team is a new META for almost all segments of the game including Raid. Having a team that can successfully play any role you give them is already good enough but when you have the team that is practically the best in any role you give them is game-changing.

At first glance, Infinity Watch is a complete counter for Black Order because Thanos and company are literally crippled when against Adam Warlock’s allies, but honestly, no other team can even touch them because Infinity Watch has everything – if they have any weaknesses, those are not visible instantly and it will be extremely difficult if not impossible to beat them without a punch up. Even with punch up only certain combinations will be able to harm them but at this point without testing it is hard to foresee who will that be. Infinity Watch starts with immunity on all members at the start of battle meaning that Baron Zemo’s offensive combinations will be useless. Phyla-Vell can clear all debuffs from all allies at the start of combat while Moondragon can clear all buff from all enemies at the same time. Besides that their damage potential with Phyla-Vell who has the highest base damage in the game and improved Gamora and Nebula is good enough to prevail against anyone. When we add that members of Infinity Watch can place literally all existing debuffs in the game with their skills and that Adam Warlock’s and Moondragon’s HP pool is almost limitless we must ask ourselves about the game balance. I may be wrong but at this moment I don’t see anyone who can threaten them meaning that all players who will not be able to unlock them in the first rotation will have an impossible task in front of them if they have to beat this team. I am not sure that Infinity Watch as it is, is good for Marvel Strike Force in general but I am sure that INfinity Watch is the best team that is introduced from the beginning of the game. The difference in strength between them and other teams is just too great. If there is the slightest chance to assemble them in first rotation do not save resources for doing that – it will pay off several times!


WEAPON X TEAM


Every new Legendary Hero brings a new META team into the play. The same case is with Omega Red also. Weapon X team may seem mediocre outside of Alliance War but in reality, their synergy is quite formidable and capable of dealing with almost anyone even outside AW. In AW Offense they will be your answer to literally any opponent defending the Helicarrier. Only Infinity Watch may pose them a threat, but even them are not an impossible task for Weapon X company. By increasing damage of his team while decreasing the damage fo the enemy team Omega Red brings totally new power into the game and I have a feeling that even Infinity Watch will not be immune to his insane abilities.


DOCTOR DOOM META TEAM 


Unlocking Doctor Doom will be extremely hard for a reason! Once you have beaten Dark Dimension IV, a wide variety of options will be opened for you. Doctor Doom is so powerful that he will crucially influence the game balance regardless of his team. This happened only once before when Ultron became available through Dark Dimension II. I even think that Doctor Doom will have a greater impact on the game than Ultron.

Assembling a team for Doctor Doom may seem difficult since he has synergy only with Fantastic Four Heroes and you definitely don’t want that main damage dealer in your team, besides Doctor Doom, is Human Torch. Luckily, Doctor Doom needs only one Fantastic Four Hero which means that Invisible Woman is the best and only choice, especially because she will place a Barrier on Doombots keeping them alive until Doctor Doom is fully buffed and ready to use his special. Since Doctor Doom grants a free turn to the ally with the highest damage the only logical choice is to add Black Bolt who has the second-highest damage in the game (first is Doctor Doom obviously) to his team. With the introduction of Silver Surfer and Kestrel, Thanos and Ebony Maw are no longer the best options for adding to this team. Kestrel is overpowered in every way and will have amazing synergy with Black Bolt’s ability to make extra strikes against near-dead targets because of her ability to make extra strikes whenever someone attacks the target with Defense Down. Silver Surfer on the other hand is also overpowered because of his ability to prevent enemies from using abilities and his ability to remove Immunity which makes him ideal against full Black Order. This team has unbelievable damage potential and it is capable of dealing with all existing premade teams even when all odds are against you (punch-up 100k+). In short, with this team, you cannot lose.


DOCTOR DOOM META TEAM OPTION II


This is another variation of synergy between Doctor Doom and 2 new insanely overpowered Heroes – Kestrel and Silver Surfer. In this team, there will be no Fantastic Four ally to assemble a natural synergy with Doctor Doom but the presence of Emma Frost and Doctor Octopus will grant the best possible sustenance, utility, and debuffing potential compared to any other existing combination in my opinion.

It is important to say that there are other possibilities to have a great team with Doctor Doom, Silver Surfer, and Kestrel. One of the options is to add Hela and Baron Zemo in order to initiate a fight with mass Ability Block on the entire enemy team. The other possibility is to combine Loki and Spider-Man Symbiote with Kestrel for allowing your team to always have an extra strike by Kestrel because all enemies will be under Defense Down all the time. Another obvious option is to use Phoenix with Cyclops who will also swarm enemies with Defense Down … All in all, there are literally limitless combinations at the moment for assembling META offense team that will grant you certain victories in both Arena and Alliance War Offense, so I suggest that you be creative once you maximize those 3 Heroes (Doctor Doom, Kestrel, Silver Surfer) who changed the game balance for good.


BLACK ORDER


Black Order team is created with just one purpose – to dominate in the Arena. Unlike some other teams where you could replace some weaker members with META Heroes like Ultron, Phoenix, Mister Sinister, etc… Black Order needs every member to be fully effective because only with all 4 members of the Black Order, Thanos can enter Empowered state. The key member of this team is Ebony Maw whose skill-set undermines Phonex’s power when reborn and makes her almost harmless.

Other members of the team possess all other things needed for dominating against other teams. They can place almost all debuffs, they can clear negative effects from themselves and their damage output is devastating when they are all together. This is still a theory craft because we can’t know how Thanos’ Empower works until we see it but according to skill descriptions Black Order has everything needed for becoming a new META in Marvel Strike Force.


INHUMAN / IMPROVED


When Black Bolt and Yo-Yo become available for farming, the Inhuman/S.H.I.E.L.D. team with the help of Phoenix will be definitely the team that can deal with anything on the opposite side. This is still a theory-craft but according to the skill description, Yo-Yo and Black Bolt will change the game balance, because Ultron will become obsolete. After the introduction of Crystal, this team becomes even stronger but truth to be told Invisible Woman is the Hero who will help the team much more. We decided to add Mister Sinister to this team because he is very dangerous against META teams especially if he is controlled by a player.


CUSTOM SURE-TO-WIN TEAM


Custom Sure-to-Win team is the team that proved capable of defeating any other team in Arena or Alliance War. The trick is that when you face Ultron on the opposite side you use Magneto’s special skill that applies Disrupt instead of mass blind. Because of Disrupt, Phoenix will not be able to apply Stealth on Ultron making him vulnerable to Ability Block from Vision. When you cast Ability Block, Ultron will not summon minions and therefore he will not receive buffs and ability energy which means that you will win the battle for sure. This team can beat any other combination in Marvel Strike Force except Inhuman/Phoenix combination.


X-MEN TEAM


The full X-Men team is META for any attacking segment in the game. With this team, you will be able to win against much stronger teams regardless of team composition and you will have problems only against custom Ultron teams and much stronger Asgardians in the Alliance War. With the introduction of Cyclops, this team is even stronger but unfortunately, Cyclops has synergy with Wolverine which means that you will have to replace Storm who is definitely more useful than Wolverine. Some people even think that the X-Men team more benefits if you totally abandon Wolverine.


X-FACTOR TEAM + Kestrel


X-Factor Heroes together are simply amazing. Their Barriers are almost impenetrable, their damage potential is amazing, and Polaris’ ability to pull up enemies and prevent them from being buffed is overpowered in every way. Multiple Man’s unorthodox ways of protecting the team are yet to be proved in combat but even without him Longshot, Shatterstar, and Polaris can deal with almost anything. Silver Surfer is a natural addition to this squad since there is no 5th X-Factor member and since Silver Surfer has synergy with Cosmic Hero allies (Longshot, Shatterstar). Most importantly Siver Surfer and Polaris together will be an unsolvable enigma to anyone who opposes them. It Is still early but according to the skill descriptions only Black Order, Astonishing X-Men, and Symbiots have the advantage against the X-Factor team but even against them X-Factor can hope to prevail. After the introduction of Kestrel, the X-factor team has better synergy with her than with Silver Surfer, so I suggest that you combine them with her. However, if you want to achieve the best offensive potential from X-Factor Heroes the best option would be to leave Silver Surfer in the team and replace Multiple Man with Kestrel. That is my opinion according to skill descriptions and synergies but it will prevent you from using Silver Surfer in Defense, where he can be truly amazing.


ASTONISHING X-MEN


Astonishing X-Men is primarily a Raid team but aside from raid, they will be probably capable of dealing against the majority of other synergy teams except for META teams and Immunity teams. Jubilee’s ability to grant assistance on every turn and 70% chance to place Blind on attack or assist is extremely fearsome which combined with cleansing and crowd control of other team members make this team very dangerous. This is still a theory craft because it remains to be seen if Bishop is capable of protecting other team members and if their damage potential is good enough but according to skill descriptions, Astonishing X-Men will be a force to reckon with.


SHADOWLAND


With the introduction of Moon Night and White Tiger, the other members of the Shadowland team have been improved as well. The healing of Night Nurse is significantly improved and she is now extremely dangerous and capable of flipping enemys’ positive effects into negative. Also, she receives assists on non-attacking abilities/ Elektra can now use her ultimate more often and most importantly while she is surrounded by Shadowland allies her revive chance is unbelievable 85%. Daredevil is slightly improved but all his synergies with Defenders are transferred to the Shadowland team as well. Moon Knight and White Tiger are stories for themselves and they utilize the strength of other members into a relentless force that can prevail against almost anyone.


DOCTOR OCTOPUS’ SINISTER SIX


Doctor Octopus is a new legendary Hero who now makes of Sinister Six team a formidable force who can fight against almost anyone, especially in Alliance War Offense. Doctor Octopus needs new Sinister Six members, Electro and Swarm to reach his full potential and he will summon missing Sinister Six members in combat. In my opinion, the other 2 members of the Sinister Six team should be Rhino and Shocker.

Rhino is the only Sinister Six tank who will improve the sustenance of the entire team and who will protect the team against Blind and other negative effects, while Shocker is someone who can place Offense Up to all Sinister Six allies which can be decisive for the outcome of the battle. The only problem is because Electro is faster than Shocker so she will need to save her ultimate for the second turn of combat which sometimes can be problematic (against teams with initial buffs).

The potential damage output of this team is amazing and they will be the third strongest Offensive synergy team in the game (after Black Order and X-Man). This team will not change the balance of the Arena but they will grant certain victory in Alliance War and Blitz. They can be even used in Raids since Doctor Octopus can heal his allies after every successful block but if you want to use them in that segment of the game be sure to replace Swarm with Vulture of Mysterio.


SYMBIOTS OFFENSE


New Symbiots are primarily a Raid team but they can be used in Alliance War Offense and Blitz as well. With the help of Scream, Symbiots no longer have difficulties with Stealth targets and enemy Resistance, which means that they are counter for the Asgardian Defense team in Alliance War and many other teams that were too difficult for them earlier. The Punch Up for Symbiots is now considerably lower and they can beat much stronger teams in Power now. Anti-Venom and Scream are definitely much better options for this team than Spider-man and Spider-Man Miles so recruiting them and developing them should be your first priority.


BROTHERHOOD OF MUTANTS


The power of BoM teams is known for almost a year now. After the 3.9 Update Brotherhood of Mutants becomes much stronger with the introduction of Blob and Toad who will grant additional damage potential and utility. You will now be able to play with ease against various teams with more power, that caused big troubles before (stronger S.H.I.E.L.D. teams in AW Defense, some Ultron combinations, etc…) This team is META again and we changed its position for a few places.


PYM TECH TEAM


With the introduction of Stature, Ghost and Yellowjacket, Ant-Man and Wasp gained a new more important roles, so now only Nebula is the Hero who is sufficient in your roster. Pym Tech team is primarily made for clearing Dark Dimension but they can be very dangerous even without special abilities that can be triggered only there. Yellowjacket always executes his ultimate under the effect of Offense Up (his ultimate is similar to Gamora ultimate except he attacks all adjacent targets as well) and it can be repeated numerous times as long as he kills at least one target with each attack. Stature protects this team and grants them evade when their Health drops below 50%, while Ghost is almost untouchable (has Evade always), counters every incoming attack, and redistributes large portion of Enemy health to his Pym Tech allies. Along with them Ant-Man and Wasp are not harmless anymore and can challenge majority of premade synergy teams. It is still early to predict which teams will be their counters but it seems that Pym Tech will be deadly at least as Inhumans.


ASGARDIANS OFFENSE


Asgardians are made for Alliance War Defense but they can be successfully used in Blitz and even in Alliance War Offense if you insist. With Asgardians, the most important thing is the initial Loki/Hela connection. Loki needs to place Defense Down on the target who will survive his attack so Hela can spread all negative effects from that target on the rest of the team. Asgardians can beat almost all custom teams and they especially effective against Defenders, Fantastic Four, and Brotherhood of Mutants. Asgardians will grant a certain victory in Blitz but still, I do not recommend using them in Alliance War Offense.


POWER ARMOR TEAM


Power Armor team was already one of the most potent teams in Offense because of a player’s ability to decide when to use several powerful AoEs that are otherwise wasted when used by A.I. With the introduction of Ironheart, this team becomes even more powerful since another AoE that could be executed under the effect of Offense Up is available now. Ironheart replaces Vision in all aspects except cleansing allowing Vision to be used in other teams (power and versatility of Vision are welcomed in numerous team combinations). Lack of cleansing, Ironheart makes up for with mass Defense Down which is probably even more useful for Power Armor Team and Falcon.


ULTRON TEAM


Ultron team is made with just one purpose – to maximize Ultron potential and to protect him. Drax has Taunt at the start meaning that Ultron will be safe from Ability Block and early nuke. Korath and Captain Marvel duo enables you to assassinate chosen target before the enemy starts playing and Mordo is a decent debuffer who heals himself when someone dies (including summons) which is ideal for this team.

There are a lot of useful team combinations with Ultron but we have chosen this one since it uses some Heroes who have not any obvious synergy with other Meta teams (Korath) which could be essential if you can’t find an appropriate team for Ultron in Alliance War or Blitz. If you need Mordo for full Supernatural synergy you can replace him with numerous other Heroes that can improve the strength of this team (Minn-Erva, Mysterio, etc..) but in the fact that we need another Hero for this team remains.


X-FORCE TEAM


With the introduction of Domino, Negasonic, and X-23 we got another viable Alliance Offense sure-to-win team. Cable and Deadpool are slightly improved to synergize with the new characters who are the story for themselves.

Negasonic is a Top Tier character whose damage output is second only to empowered Thanos and Dark Phoenix and who significantly increase the damage of all other X-Force characters in Alliance War. At the top of that, she builds a Barrier on herself that improves with every enemy turn if she is not in the focus of enemy attacks becoming almost impenetrable after several turns.

Domino grants a 75% chance of placing Evade on each ally at the start of each their turn which is amazing and improves sustenance dramatically. She also increases the power of the team’s critical strikes.

X-23 synergize with all of them with attacks that focus on injured targets and ignore their defenses totally.

All in all, the damage output of X-Force team is simply amazing and most importantly they are capable of cleansing both negative and positive effects becoming a viable option against almost all teams. It is still early but I feel that they will be capable of beating punch-up teams that are specialized for Alliance War defense like Asgardians or Hydra’s. If my expectations are correct the place of the X-Force team on the MSF Offense Tier List will be adjusted accordingly.


SKILL MILITARY & BLACK WIDOW


Red Guardian and Yelena Belova allow you to assemble an interesting Skill MIlitary team. This team can be assembled with Killmonger instead of Black Widow but in my opinion, Killmonger cannot help the team as Black Widow can. This team is a natural counter to all teams that rely on assists such as Young Avengers, Wakandan, and even Mercenary team. The synergy between Yelena Belova and Black Widow is amazing while Red Guardian offers one of the best protections in the game. Mercenary Soldier in this team can remove positive effects from targets similar to Hawkeye’s special ability and Punisher’s already devastating damage potential is further increased. Some content creators even think that this team is capable of dealing with Black Order of the same or lower power. Definitely, something you should think of when deciding where will you put your resources.


HYDRA OFFENSE


With the introduction of Baron Zemo, Crossbones, Winter Soldier and Hydra Grenadier got a new purpose. Currently, this team needs a fifth member and Kingpin is the best solution for that place because if you put him alongside Hydra you will not be able to assemble an AOE team but according to skill descriptions, Baron Zemo and company combined with Kingpin make a stronger composition than any custom AOE team.

This Hydra team will be especially effective in Alliance War Offense where they will easily deal with Defense teams that contain Minions such as A.I.M., Hydra with Red Skull, Kree, and S.H.I.E.L.D. with Nick Fury and Coulson. I am not 100% certain that Hydra Offense will be strong enough to prevail against S.H.I.E.L.D of the same power and I can’t corroborate that they can counter Mercenaries with Taskmaster but they will grant you 1 certain victory in every Alliance Was without a doubt.


FANTASTIC FOUR & NAMOR


This team has great attacking potential. All members start with the Offense Up, Namor can clear positive effects on enemies while Invisible Woman provides solid protection and cleansing. Mister Fantastic is responsible for constant assists making this team dangerous as Brawler team in that segment. The Thing may seem harmless but he hits so hard that you will start to like him eventually. Human Torch buffs the entire team and he is capable of delivering enormous AoE damage but unfortunately his ultimate can’t be used before the third turn. Recently all members of this team become farmable making Fantastic Four team even more important than before.


SUPERNATURAL TEAM


The supernatural team is another sure-to-win Blitz team. This team is also very useful for Alliance War as being capable of defeating numerous other synergy teams like Kree, Defenders, S.H.I.E.L.D without Coulson, etc …

This team has no Protector and it may seem that they are squishy but in reality, they are extremely hard to kill. Ghost Rider punishes everyone who kills his teammate and if he dies he grants 2 ability energy to all allies allowing Dr.Strange to revive him immediately. Mordo also grants additional energy when someone dies, along with decent healing for a most injured ally. This practically means that you need to kill Dr. Strange first to have any chance to win against Supernaturals and when A.I. is playing against them it rarely focuses on Dr. Strange first. Best of all is that Scarlet Witch when in full Supernatural team can start the battle by placing Defense Down on all enemies. At the top of that, Elsa Bloodstone who is otherwise average Hero at best becomes a killing machine in this team.

All in all, the Supernatural team is very deadly in almost any segment of the game.


A.I.M. TEAM


The core of this team is Scientist Supreme, Graviton and A.I.M. Monstrosity. The other 2 members of the team can be added depending on circumstances. Scientist Supreme is amazing in general but when in the A.I.M. team she doesn’t place initial debuffs on her allies. She works the same as Magneto which means that the more A.I.M. allies she has the sooner she will play, being able to place 3 debuffs on all enemies before anyone can react. Graviton provides more utility and a certain Stun in the first turn, while A.I.M. Monstrosity buffs adjacent A.I.M. allies with Offense Up while hammering enemy with his mighty strikes. With those 3 characters, you can place any other available A.I.M. combination but we choose this one because it is the most flexible and provides the best damage potential because of A.I.M. Assaulter. Undoubtedly, the A.I.M. team is the most powerful team of all minion teams in the game currently if we talk about the offense.


S.H.I.E.L.D. TEAM


S.H.I.E.L.D. team was the first team in the game with a powerful synergy and it has not been changed for almost 2 years. Obviously, a lot of other synergy teams appeared in the meantime but this team remained one of the most powerful teams in the game especially after the introduction of Agent Coulson. The true power of this team can only be seen in Alliance War Defense but in Offense, it is capable of defeating most of other customs teams and some synergy teams. When choosing an enemy for this team be sure to avoid Heroes who can place Heal Block or who can quickly cleanse buffs from Nick Fury. The team composition you can currently see on the picture is the most potent for the Offense at the moment, although you could assemble a viable team by using S.H.I.E.L.D. Trooper or S.H.I.E.L.D. Operative as well.


MARAUDERS TEAM


This team may be more powerful than its place suggests for the sole reason that you are being able to decide which enemy will be cloned by Mister Sinister. That possibility opens numerous ways of winning against teams that could not be beaten otherwise and makes this team extremely useful in the Offense. The problem with this team is because it has only 4 Marauder members and you must pick 5th member from your roster. With the introduction of Emma Frost, that problem has been solved and now we have another viable sure-to-win team.


GUARDIANS TEAM IMPROVED


GotG team with Minn-Erva and Vision was once a Meta team in the Arena but now it is usually used as another sure-to-win team in Blitz and sometimes in Alliance War. If you need Vision for another team, you can replace him with Thanos but that team is not as potent as the team we presented. This team can beat in Offense almost any custom team, Defenders, Sinister Six, Kree and can be dangerous against some Meta teams.


KREE TEAM


After the rework, Kree minions with the help of Ronan and Minn-Erva become really dangerous since they can sustain a ton of damage and inflict serious punishment against anyone on the opposite side. This team could be used against original GotG, original Brotherhood and Defenders of similar power. It can deal with almost any custom team as well. Using Minn-Erva in this team restricts you from using her in some other combinations so in worst case scenario she could be replaced with Kree Oracle buy then you will not be able to prevail against some teams that were beatable before. There is a big dilemma whether to use Cyborg or Reaper but in our experience Cyborg provides more damage while Reaper grants more ability energy.


BRAWLER TEAM


Brawler team relies on the strength of brawlers from your roster who are not used in other teams combined with Ms.Marvel who grants assists on their every attack increasing the team’s total damage output by at least 50%. The team we presented is the most potent team made of Brawlers (Captain Marvel, Deadpool, and Daredevil are practically immune to Blind and other status effects while Ghost Rider has the highest damage potential) but some members of this team are usually used in other team combinations. For example, you can replace Ghost Rider with Ultimus and Daredevil with America Chavez.

This team is very dangerous for anyone on the opposite side and it is very popular amongst the players because it uses Heroes who are not assigned to other teams. With the introduction of Squirrel Girl, we got the synergy between Brawlers and Young Avengers so you can use Ms. Marvel, America Chavez, Spider-Man [Miles], Squirrel Girl, and Captain Marvel in an entirely new perspective.

After unlocking White Tiger and Moon Knight, the Brawler team can be improved once more becoming capable of prevailing against teams that couldn’t be beaten before.


THE SPIDER-VERSE


The spider-verse team is very interesting and can be deadly against some teams you would never expect to be beatable by this team composition. Spider-Verse relies on almost permanent debuffs against the opposite side and decent damage output. With the introduction of Spider-Man Symbiote, this team becomes deadly but its true power had to be seen in action before we jump to conclusions. Theory craft says that Spider-Man Symbiote will grant another Stun, mass Slow and decent AoE attack which is much more dangerous than before with Green Goblin. The full potential of Spider-verse is about to be seen in Dark Dimension and Raids but it is definitely useful in Blitz and AW Offense as well.


TECH TEAM


As the name suggests this team is assembled from Tech characters. Star-Lord – Rocket Raccoon combination is well known. Vision provides 2 turns Defense Up for all members at the start of combat. Mercenary Lieutenant applies Offense Up and Speed Up at the end of the first turn right before Vision, Crossbones and Rocket Raccoon are ready to unleash their powerful AoEs. In order to everything go as planned it is important that Star-Lord opens combat with his special instead ultimate so Rocket Raccoon gains enough energy to use the ultimate in the second turn. This team will grant you certain victories in Blitz and it can be usable in AW Offense.


MS. MARVEL / DEFENDER TEAM


This team is a combination of Brawler’s synergy and Defender’s synergy. The real question is why we decided to present this team when in reality we could have 2 decent teams instead of just this one? The answer is that this team has definitely a better attacking potential of original Defenders or Brawlers without Heroes who are mentioned in this team. Point is that with this team you can unleash 2 AoEs against the targets under the effect of Defense Down in the first turn allowing you to decide the outcome of the battle before the second turn. This team is a nightmare to any Villain team except full Brotherhood and can deal with the majority of custom teams. Additionally, this team can be very helpful to new players providing flexibility and allowing you to avoid farming some heroes like Jessica Jones at the start of the game, who can be used only with Defenders.


CUSTOM TEAM


Our custom team relies on 3 powerful AoEs that can be used in the second turn under the effect of Offense Up. This team was once a META but that was a long time ago and now all that remains is its usefulness against other custom teams and Defenders. Frankly, Crossbones, Yondu, Kingpin and Hand Sentry who were once Top Tier Heroes now haven’t place in other synergy teams so it is natural to try to get the best of them in the given circumstances.

However, Vision still can be used in many other team combinations so it might be a waste to use him in this team. If you don’t want to do that you can replace him with Hand Archer getting the almost same attacking potential but the fact remains that this team has full synergy only with Vision who can choose where to put Ability Block in the first turn and who can easily remove Defense Up in the second. All in all, this team will never fail you and will bring you needed victories in Blitz and AW Offense.


WAKANDA TEAM


When they showed up we all thought that Wakanda will be a new META team but in reality, this team is nothing special. They can deal with the majority of custom teams in Blitz and Alliance War Offense but they can’t prevail against any other synergy team unless they have similar power or they are stronger. The main character in this team is Black Panther who only can inflict serious damage when he is charged and who plays again after each kill. All other characters are mediocre at best, including Shuri who sometimes has better synergy with other Top Tier heroes from your roster. Good thing is that now all members of this team can be farmed which allows you to build a really strong team in power. All in all, this team has potential and can bring you victories when you don’t have any other solutions.


SINISTER SIX TEAM


Sinister Six has been introduced as a counter for Defenders but as time passed we somehow realized that there are much safer solutions to deal with Defenders, leaving Sinister Six behind. Nevertheless, Sinister Six has a really powerful initial combo and some Heroes like Vulture or Mysterio can be deadly at moments but their main problem is their squishiness and Rhino’s incompetence to successfully protect the team against dangerous threats. Sinister Six can successfully prevail against the majority of custom Blitz or Alliance War teams and they are needed for unlocking Invisible Woman so it would be wise to maximize them as soon as possible.


ALLIANCE WAR DEFENSE information

This is the list of best teams for Alliance War Defense ranked by quality and strength…


marvel strike force tier list and best teams meta champions


Weapon X Defense


Unlike most of other AW specialized teams. who receive Bonuses for defending or attacking Helicarrier, Weapon X Teams has its AW bonuses for both Offense and Defense. That means that their amazing synergy can be used in both directions depending on your priorities. I am a big opponent of using any META team in Defense but teams that are fully specialized for Defense so I will probably never use Weapon X for that purpose but 1 fact remains. If every member of the Alliance puts H4H and Weapon X team in the defense, the enemy will not have enough Infinity Watch teams to break the defenses and there will be no fear of losing the entire Helicarrier. This tactic, however, works in both directions, so in the end, the winner will be the Alliance who managed to achieve more points or in other words the Alliance who had more sure to win teams. It is tricky, I know, but the fact stays. Weapon X team is the best Alliance War team either you are defending or attacking.


Heroes for Hire 


Heroes for Hire (Luke Cage, Iron Fist, Colleen Wing, and Misty Knight) are made for only 1 purpose – to make your life miserable when you see them in Alliance War defense. All of them have 1 free instant healing of whole health when they drop below 50% Health and at least 1 full Revive per battle. Besides that, Misty Knight, Colleen Wing can use all their skills on the lowest health or highest damage opponent during the entire battle and regardless of Taunt and Stealth, not to mention that both of them have amazing skills and that even Iron Fist can ignore Taunt and stealth in AW defense. When we add natural healing by Iron Fist and the amazing sustenance of Luke Cage we are getting 4 Heroes who practically don’t need the 5th member. However, since they will need 5th member to assemble a defensive formation in Helicarrier the best possible option is to add them Silver Surfer whose abilities will fit just fine and will grant them an advantage against enemies with Immunities. If you want to save Silver Surfer for other teams in offense you will always have an option to add Jessica Jones who will be without the team once you assemble Shadowland, Heroes for Hire, and Skill Military team. The core Defenders were the first synergy team in Marvel Strike Force but with the introduction of Heroes for Hire, they are definitely not needed anymore. Just don’t be nostalgic too much 🙂 With the introduction of Shang Chi, H4H becomes even stronger. Shang Chi grants additional Charge to Coleen and Misty meaning that they need to be killed 3 times before finally stop defending the base. Only that fact would improve H4H significantly but SHang Chi has also amazing offensive capabilities which allows him to literally tears apart everyone but full Infinity Watch …. and Weapon X.


BLACK ORDER


If you want to have the best possible Defense in Alliance War then use your Black Order in one of the rooms. The opponent will have to use a custom team made of META characters in order to beat your Black Order which means that they will have to break 2 or 3 premade teams in order to beat your defenses and even than victory will not be granted to them. If opponents don’t use custom teams they will need at least 2 synergy teams of the higher power to soften your defenses. No other team provide better protection than Black Order but is often a risk to leave them in the Defense when you might need them in the attack. However if you choose to put them into defense you will not be dissapointed.                                                                                                               


ASGARDIAN TEAM


Asgardian team is a real Power House in Alliance War defense. This team is currently the best team for this segment of the game and it can be beaten only by some Ultron combinations and X-Men of similar power. High power Asgardian team will provide you it at least 1 Defense victory so it would be wise to upgrade all Asgardian members to Tier 13.


FANTASTIC FOUR IMPROVED


Until recently Fantastic Four team was primarily used for Alliance War Offense but now you can replace Namor with She-Hulk and you will get a viable Defense team that can prevail against almost any threat on the opposite side. With all buffs from the Helicarrier and with She-Hulk who significantly increases the damage output of the entire team and provides much-needed protection that was lacking before, Fantastic Four can now be a problem for all but the best synergy teams. Using improved Fantastic Four in defense allows you to put some other powerful teams in offense (Black Order for example) without losing much of defensive capabilities.


HYDRA TEAM


With the introduction of the Red Skull, the Hydra team becomes META in Alliance War Defense. Red Skull is able to revive Hydra Minions 8 times in the row which is amazing. The obvious course of action would be to kill Red Skull first, but in Alliance War Defense his damage reduction is doubled and he is immune to Defense Down and Bleed which makes him tougher than any other Protector currently available in the game. At the top of that, all Hydra Minions are recently buffed and now we have a team that will cause fear to everyone. Like Asgardians, Hydra Minions and Red Skull definitely need to be placed on one defensive slot in Alliance War.


S.H.I.E.L.D. TEAM


Agent Coulson transforms himself into a beast when he is in Arena Defense allowing the S.H.I.E.L.D. team to win initially against 95% of other teams. This team can be beaten by BoM if you cast Magneto’s special on to Agent Coulson in the first turn, by Ultron combinations, and by X-Men. After finding a way to beat S.H.I.E.L.D. with Brotherhood, interest in Agent Coulson decreased but this team remained one of the best teams for Alliance War Defense.


WAVE I AVENGERS


After the recent update, Wave I Avengers are significantly buffed and now they can be successfully used in Alliance War Defense.  The synergy between Avengers is really improved and now some Heros who were average before can be a real menace to any enemy team. It is hard to assemble the Wave I Avenger team without using Heroes from other teams since Thor and Iron Man are used in Asgardians and Power Armor team but if you want to use them nevertheless, you will be satisfied, especially with Thor (Thor’s damage increases with every Wave I Avenger member, same as with Asgardians).

Captain America now can heal allies, while Black Widow and Hawkeye assist each other in every attack. Also, Hawkeye can now use his improved ultimate in the second turn which crucially influences the outcome of the battle. Hulk is the natural pick for this team and all improvements he got in the last year can now be capitalized with a team that can fight against almost all Offensive threats.

In my opinion, Captain America, Thor, Black Widow, Hawkeye, and Hulk are the best possible combination of Wave I Avengers but if you don’t want to use Heroes from other teams you can put Ant-Man and Wasp instead of Thor and Hulk and you will get a formidable team made of Heroes who can be used with success only in this team.


AVENGER / S.H.I.E.L.D. TEAM


Agent Coulson has similar synergy with Avengers like with S.H.I.E.L.D. allowing you to assemble another S.H.I.E.L.D team for Arena Offense or Defense. This team can do almost the same as the original version and this is a nice way to properly use Heroes like Captain America or Quake in Alliance War.


X-MEN IMPROVED


In my opinion, it is not wise to use this team in the Defense but if you want to do that you will have a team that will grant you at least 1 defensive victory. This team requires that opponents use the best available teams if they want to clear the Room meaning that X-Men assigning in the Defense will eventually pay off in the long term.


PYM TECH DEFENSE


As mentioned before, Pym Tech team is made primarily for Dark Dimension but since they are very dangerous even outside of it and since every member of Pym Tech team gains at least 2 Evades during the combat, it is obvious that they can be beaten only by strong premade synergy teams. Having a team that can grant you at least one defensive victory is as good as having a team that can grant you offensive victory. Since Pym Teck team equally performs well in both offense and defense, it is entirely up you whether to put them on Hellicarrier or to leave them for attack. You will be satisfied either way.


MARAUDER / EMMA FROST


Marauder’s team is made for Alliance War Defense but like in Offense they need 5th member to be fully usable. With the introduction of Emma Frost, the Marauder team becomes META is Alliance War Defense. There are not many teams that offer better protection and the opponent will need at least 20% punch up to beat them with premade synergy teams.


MERCENARY TEAM


With the introduction of Taskmaster, the Mercenary team becomes viable in the Alliance War Defence. Taskmaster himself is very powerful and he will assist every Mercenary Villain member action until the end of combat or until he dies, making this team more dangerous than any Ms. Marvel/Brawler combination because Taskmaster will under the effect of Offense Up almost the entire battle. Besides that, Taskmaster opens the combat by placing Blind on 3 targets and Bleed for 2 turns on all targets which is amazing.

The natural allies for Taskmaster are Mercenary Lieutenant, Mercenary Riot Guard, Bullseye, and Killmonger or Korath the Pursuer. Killmonger is definitely a better option, but if you don’t want to lose the Wakanda team you could use Korath as well. It remains to be seen how will this team affect the current balance in the Alliance War, but at least some characters who were useless before now can be really dangerous.


COSMIC TEAM


This team is very useful in Alliance War Defense and it is the first defensive option of the majority of players for a reason. It cannot be beaten by the original Brotherhood of lower power and it can prevail against X-Men sometimes. For certain victory against them, the core Brotherhood team (Magneto, Juggernaut, Pyro) should be combined with Vision and Nick Fury or Kingpin. Vision should use Ability Block on Groot and the outcome of the battle will be decided.


WAKANDA TEAM


Wakanda team may be average compared to other teams but it is very useful in Alliance War Defense. Players will often use their Brotherhood team to surely prevail against them and that only is a reason enough to put them in Defense. They cannot be beaten by random custom teams and they have solid sustain and regeneration. One defensive spot in your room should be definitely left for them.


DEFENDERS


Everything about Defenders was already said a million times and there is nothing else I could add about this iconic MSF team. Recently some players decided to use them in Offence because everyone knows what is needed to beat them but nevertheless, a powerful Defender team still stands as a difficult obstacle in a majority of AW Rooms.


A.I.M. TEAM


This team poses a great threat to anyone who is about to attack them. It is always unclear what debuffs Scientist Supreme will place on your team and you can never know will there be enough time to clear the room with the presence of annoying A.I.M. Security. One thing is certain, META teams (Ultron, BoM, X-Men) can prevail against them with ease but any other team depends on RNG when dealing with them and that alone is enough to place them in your AW Defense.


MS. MARVEL / BRAWLER TEAM


Brawler team is good for AW Defense for one simple reason – A.I. cannot play wrong moves when controlling Brawlers. Brawlers will always use their best skills on weakest targets and they will be always assisted by Ms.Marvel enabling you to freely let them defend your room. It is entirely up to you whether you use them in AW Offense or Defense.


SUPERNATURAL TEAM


I am not sure if is better to use Supernaturals in Offense or in Defense but one thing is certain – Supernaturals perform extremely well in AW Defense. Dr. Strange’s ability to constantly revive fallen allies is very annoying and it can surprise unprepared opponents. If you are dealing against the Supernatural team, be sure to kill Dr.Strange first regardless of the fact that Ghost Rider will punish you. Indeed, this team is not a threat to META teams but they are more than helpful in Defense which is recognized by a lot of players who already use this team for defending purposes.


msf RAID TEAMS

Best teams for Ultimus 6, Ultimus 7, and other Raids in Marvel Strike Force…


marvel strike force tier list and best teams meta champions


MYSTIC NEW WARRIORS


End-game Raiding no longer includes Ultimus 7 as the maximum Raiding spot, so assembling the best Raid team depends on Node requirements meaning that you will need specific Heroes for the specific nodes. Mystic Doctor Doom nodes proved to be the hardest for continual raiding without spending resources, so introducing 3 new Mystic Heroes specialized for raids automatically places them on top of our Best Raid Teams list. New Warriors are incomplete at the moment, that is true, but you can assemble a powerful team that will provide both healing and damage nevertheless. Cloak, Dagger, and especially Deathpool are stories for themselves (not only for Raid) and there is no need to further explain their importance, Silver Surfer is a natural pick because he is the best Mystic Hero who is not part of any particular team, and Adam Warlock has the best utility of all Mystic Heroes. It is true that Deathpool has synergy with all Mystic Heroes which means that you can assemble some other easier-to-obtain teams ( Thanos+Ebony Maw instead Silver Surfer and Adam Warlock) but in my opinion, this team will provide the best results in all existing raids. Just assemble them and enjoy – you can turn on Auto-combat as well 😉


ASTONISHING X-MEN


Placing Astonishing X-Men on the top of Raid Team Tier List may be an overstatement because this team is not yet tested in-game but according to skill descriptions, they have better damage potential than Symbiots and the same if not better sustenance. Their healing potential is not as good, but the amount of crowd control effects and the fact that Jubilee will literally make all enemies harmless is something that makes me certain about this team and their overall potential in raids. It is true that Beast doesn’t offer sustenance as the Symbiots Drain ability or Ebony Maw and Minn-Erva but with Jubilee, Beast will play twice as often allowing him to keep the Health of his allies on maximum all the time. This is still a theory craft, but 1200 days of MSF experience gives me the right to predict something like this. If I am wrong, the placement of Astonishing X-Men will be changed accordingly.


SECRET AVENGERS & KESTREL


Newly introduced Secret Avengers are clearly made with one primary goal – to be another META for Raids. Sam Wilson is an amazing Protector whose versatility can be used even outside of the Secret Avengers team (he synergies with almost all SKill Heroes) and as such he is an ideal addition to Maria Hill and Sharon Carter. Those 2 girls are unique in many ways, Maria has the best healing in the game (when combined with Heroes capable of constant Blocks which this team definitely is) while Sharon is the offensive version of Yo-yo – a hero who places Offense Up before each turn of each Secret Avenger or Skill Hero. Kestrel is a natural addition to this team – she is a Skill Hero, she is the best damage dealer in the game and she has synergy with Sharon who has a similar special ability to place Defense Down on primary and adjacent targets. Choosing 5th member of this team may seem to be tricky but only 1 Hero has synergy with both Secret Avengers and Kestrel – that is Nick Fury. Nick Fury allows Kestrel to grant significant Health Boost to the rest of the team, he is a Skill Hero, his summons and his ultimate ability synergize with Maria Hill’s summons and her healing and most importantly he will copy a waste number of buffs whenever he is using his special ability. If choosing Nick Fury as 5th member seems too offensive for you (which is actually not) you can always add S.H.I.E.L.D. Security to this team to emphasize Maria’s healing with his Block Chance. Either this team is more useful than Astonishing X-Man or not is something that can be learned only in practice, so I will put this team in second place on our Raid Tier List before I am not sure that they deserve a better place. All in all, if you thought that you could avoid farming 3 new Secret AVengers for a time being since they are not yet full, I advise you otherwise because having them sooner rather than later will definitely a better option.


SUPREME UNIVERSAL RAID TEAM


Ultron is the most important Hero for any Raid team and he can be a part of various combinations. Minn-Erva is another Hero whose presence in the Raid team is of vital importance because her healing cannot be compared with any other. The other 3 members of this team can be changed according to Node or Power of Heroes in your Roster. The team which is presented in the picture is the team I am using myself in Ultimus 7. This team is capable of defeating almost any node in Ultimus 7 without difficulties and within 4:30 minutes. The trick is the synergy between Thanos and 2 Legendary Cosmic characters, Black Bolt and Ebony Maw.

With Thanos in the team, Black Bolt will be able to use his ultimate almost any turn if he is used properly. The power of the Black Bolt’s ultimate under the effect of Offense Up (from Ultron’s minions) is devastating – he will kill at least 3 enemies after each use which will be enough for Thanos to regenerate his ability energy at maximum.

Ebony Maw has two skills that crucially influence the survivability of this team. With his special ability, Ebony Maw places Defense Up on all allies and Offense Down on all enemies for 2 turns. It is sufficient to say how much this affects the course of the battle. With his ultimate Ebony Maw places Slow on all enemies and heals all allies. Normally, Ebony Maw can use both of these skills only once per battle but since Tanos will give him energy with every kill, he will have those two most important skills ready for use at any time. With the introduction of ISO-8 Ebony Maw can also place vulnerability on enemies if he is equipped with Skirmisher or Raider ISO-8 class.

The only problem with this team might be the fact that you will kill enemies too fast and it may happen that Ultron does not regenerate enough ability energy to summon minions at the start of the next combat. Because of that, you must be careful and you must allow Ultron to execute as many killing strikes as possible. To help him do that you should equip him with Striker ISO-8 class.

This team is definitely the META for Raids at this moment. If you have Yo-Yo strong enough you could use him instead of Thanos but be sure that your Yo-Yo is strong enough that no one can resist his Offense Down passive ability and don’t expect that Ebony Maw will be able to use his skills as often as with Thanos. 

With the introduction of Kestrel and Silver Surfer, it is no longer necessary to have Ultron’s buffs and Minn-Erva’s healing. Those 2 heroes grant so much damage and utility that you practically don’t need healing at all (for Ultimus VII level 5 at least) especially since they heal themselves in every turn. The magnificent trio Ebony Maw, Thanos, Black Bolt have the same purpose still with just a little change – Black Bolt will cause even more damage because his passive auto-attacks now synergize with Kestrel’s auto-attacks. Thanos and Ebony Maw also has passive healing when they are together so the only liability lies in the fact that Black Bolt cannot be healed by any means. Black Bolt’s toughens and Ebony Maw’s ability to place barrier after each kill is good enough so you can slide through all Ultimus 7 Level 5 missions without any healing at all (except on the last node). Using Kestrel and Silver Surfer instead of Ultron and Minn-Erva is better for many reasons but the most important reason for me si that you can use auto-combat with this team – AI cant do much wrong.

If you Astonishing X-man, Symbiots, or upcoming Secret Avengers are not strong enough for using auto-combat in Ultimus VII Level 5 that this team can be a solution for you.


SYMBIOTS


With the introduction of Anti-Venom, the raid potential of the Spider-Verse Symbiot team becomes limitless. Along with Scream, we can now assemble a full Symbiot team with all members who benefit from 100% Drain and with extremely powerful support (Anti-Venom) who heals, revives, and buffs the entire team with effects that are opposite from debuffs that are placed on enemies.

When we know that Venom, Carnage, Spider-Man Symbiote, and now Scream, can literally swarm the entire enemy formation with negative effects we come to the conclusion that Symbiots will have almost all existing buffs during the entire battle. It is still early to jump to conclusion but this team has everything – they can heal, they can cleanse, they can debuff like no one else and they can punish. a new META for sure.


INHUMAN IMPROVED


Inhumans are very effective in any situation and they can withstand more damage than any other team in the game. They also have some team healing that is not too great but it exists and when it is combined with Yo-Yo’s ability to place Offense Down on every enemy before they attack it makes this team viable for raids.

When you add Ultron to the equation you get a META Raid team. Black Bolt and Ultron do not have great synergy because Black Bolt finishes off all opponents preventing Ultron to accumulate ability energy at the desired pace. Nevertheless, Inhumans and Ultron are the force to be reckoned and can be used in Ultimus 7 very efficiently.


tech team


This team is very effective in Raids. It can be used for Ultimus 7 as the main team and this definitely the best Raid team for Tech nodes. It is sufficient to say that this team can slice through Ultimus 6 like through butter. Vision provides Defense Up for 2 turns at the start of combat, Star-Lord, and Rocket Raccoon has a well-known synergy, Ultron does his thing while Minn-Erva provides sustain and healing. What do you want more from the Raid team?


cosmic team 1


This team was the Raid META team before the Ultron became available through Dark Dimension. This team provides endless ability energy recharge and enables you to use Rocket Raccoon’s and Minn-Erva’s ultimate almost every second turn. This team can be your secondary team for Ultimus 7 or you can use it for Cosmic Nodes in other Raids. Also, this team is capable of clearing all nodes in Ultimus 6 without using healing packs.


Asgardian team


Asgardians proved to be a powerful team capable of dealing with almost any threat. That fact reflects also on Raids where they can be your first choice for Cosmic nodes and a secondary team for Ultimus 7. Hella provides sustain and constant healing while all other members of the team have an answer to any possible threats they can meet in Raids. Heimdall deals with Stealth and Blind, Sif protects, Loki provides defense and he softens enemies, while Thor is responsible for a ridiculous amount of damage this team can cause. If you haven’t maximized this team yet, now you have another reason to do that.


wakanda team


Although the Wakanda team proved to be a disappointment in other game segments, for Raids it is quite useful. Killmonger, M’Baku, and Shuri have additional skills in Raids and when they are together with Black Panther and Okoye they form a formidable force. Shuri provides a lot of sustain but unfortunately, her healing cannot match Minn-Erva’s even in Raids. You can use Wakandans to soften some Nodes in Ultimus 7, to clear Ultimus 6 and to clear Global Nodes in other Raids.


the spider-verse


After the introduction of Spider-Man Symbiote, the Spider-Verse team becomes viable for Raids. All members of the team gain 100% drain which is amazing. The problem of this team is the lack of any AoE which could be problematic if you want to use them constantly. However,  Spider-Verse team can deal with Spider-Verse nodes in other Raids now, which wasn’t the case before. The main member of this team is Spider-Man Symbiote so it is of utmost importance to acquire him as soon as possible if you want to see the power of this team.


the kree team


Kree team can be deadly in some Raids but unfortunately in Ultimus 7, it can be used only as fodder for the main team. However, all existing Kree nodes and Cosmic nodes are an easy task for Ronan and the fellowship. It is not necessary to use the team combination we proposed since Kree Oracle and Kree Reaper can be as useful as Kree Cyborg and Kree Noble. This means that you should assemble the Kree team according to the power of Kree Heroes in your roster.


cosmic team 2


This team is similar to the already mentioned Cosmic team with one difference – Minn-Erva is replaced with Mantis. Indeed, Mantis cannot be compared with Minn-Erva, but she has additional abilities in Raids that should provide you almost the same amount of sustain. Point is that if you haven’t succeeded in acquiring Minn-Erva you could have a formidable Raid team with Mantis instead.


defenders


Defenders team is the most commonly used team in the game. Every player has it and most importantly every player has strong Defenders. Because of Iron Fist, Defenders can slice through some Raids without using healing packs making them very useful for this segment of the game. Also, there are a lot of City nodes in other Raids where you can use Defenders successfully.


s.h.i.e.l.d. team


Nick Fury and company are good for raids as well as for other game segments. Two available healings from S.H.I.E.L.D. Medic and Nick Fury come very handily in Raids, especially for Skill and Global nodes. The composition of the S.H.I.E.L.D. team depends only on your roster and your desires. If you want more sustain you should use Operative. If you want more damage, there is Trooper at your disposal. Agent Coulson can also be used in Raids, but it is questionable whether he is better than some other options.


x-men 


The X-Men team may not seem good for Raids because of Phoenix but in reality, this team can be your solution for certain Ultimus 7 nodes. You can clear easy nodes at the start while gathering the Charges for Storm and Cyclops and then you can slice through some difficult nodes just by releasing gathered Charges. You will probably have to revive Phoenix but it will pay off in the long term because in this way you will lose less healing packs than if you used some other available teams.

X-Men team can also be used in some Mutant and Global nodes. With the introduction of Beast, X-Men becomes viable for Ultimus 7 in almost any aspect, you will still have to revive Phoenix upon transformation but sustenance granted from the Beast is simply too big to be skipped


brotherhood of mutants


This is another team that can be used for clearing single nodes in Ultimus 7. It is very difficult to expect to clear many nodes in Ultimus 7 by using only one team, therefore Brotherhood can be very helpful for softening Boss nodes or clearing early nodes. Initial Brotherhood’s combo will be sufficient for any starting threat in Ultimus 7 which means that you should rely on them in that matter. Like X-Men, Brotherhood can also be used for Mutant nodes and Global nodes.


characters information

In-depth heroes and minions information and guides…


marvel strike force tier list and best teams meta champions


who is OMEGA RED?


Omega Red is a Legendary Weapon X Mutant who steals enemy life force and redistributes it on the allies and who prevent enemies from cleansing or flipping negative abilities they have.

His basic skill causes heavy damage and steals up to 10% Health from the main target by passing Heal Block in the process. It also prolongs the duration of Bleed Slow and Offense Down by 1 turn.

His special ability places Trauma (prevents negative effects from being cleansed or flipped) and Ability Block to the primary target causing up to 450% damage to primary and adjacent targets. 5% of current Health will be stolen from each target and redistributed to Omega Red. Also, all affected targets will receive Offense Down after taking damage. This attack cannot be blocked and on top of that, it applies Speed Up to all Weapon X members of the team.

Omega Red’s ultimate flips all positive effects to negative effects on the entire enemy team before causing up to 430% damage to each enemy and placing Ability Block, Slow, and Heal Block on the primary target (only Slow and Heal Block are placed on secondary targets). At the same time ultimate steals up to 10% current health of all enemies redistributing it to all allies (maximum of 50% of Omega Red’s max Health can be redistributed) and it reduces Speed Bar by 10% on each target. Stealing HP bypasses Heal Block. In AW ultimate also applies Trauma on all enemies and it cant be blocked.

The passive ability grants Defense Up for 2 turns on the start of combat to Omega Red and all Weapon X allies. Additionally, it grants healing equal to 20% of Omega Red’s max HP each turn and Speed Up+2 Deathproof when his HP drops below 60%. Omega Red’s max Hp is permanently increased by 50% and as long as any enemy has Immunity all Weapon X allies are granted +40% Crit Chance. If Omega Red has 3 or more Weapon X allies at the start of combat, he decreases the enemy’s damage by 15% as long as he is alive. In AW, Omega Red at the start of combat fills Speed Bar by 15% +15% for each Weapon X ally. At the start of every turn, he gains +10% damage up to a maximum of +30%. On Spawn if there are 4 or more Weapon X allies he places Trauma and Heal Block on all enemies and steals 15% of each enemy HP in a favor of his Weapon X allies. Omega Red’s Focus is permanently increased by 200% in AW while Weapon X allies gain +50% Max Health and +15% damage. 

The Sole fact that Omega Red has a unique debuff that makes teams like Black Order or Heroes for Hire extremely vulnerable makes him special, but honestly, that is just one of his many virtues. With each skill, he steals HP from enemies and heals his allies while he grants Defense Up for 2 turns to the entire Weapon X team making them almost invulnerable. His offensive capabilities are also amazing because with each skill he places Heal Block preventing enemies from healing while being able to pick a target who will not be able to use their abilities at the start of each combat. His basic ability prolongs most common debuffs which combined with Trauma makes Symbiote’s debuffing (for example) laughable. The most insane thing is that as long as he is in the team all enemies have their damage reduced by 15% while Weapon X allies have their damage increased by the same amount. There is no Hero in the game currently who provides a greater difference in overall DPS than Omega Red. He is even stronger in AW which means that the Weapon X team will be capable of dealing with literally any enemy but Infinity Watch. I am not 100% sure that the equal power Infinity Watch team will surely beat the Weapon X team with Omega Red because I must test it in combat, but I am 100% sure that Black Order and Heroes for Hire will be easy prey for them. Omega Red is a quality Hero even aside from the Weapon X team but obviously, his full potential can be reached only with his fellow members.

Even though his Focus will be significantly increased in AW, I suggest that Omega Red is equipped with Skirmisher class just to be sure that his debuffs will be placed and to have 1 cleanser in the team. If you put skirmisher on Sabretooth for example it is not necessary to put it on Omega Red as well. In that case, you could emphasize the healing of the team with the Healer class.

As a legendary Character, Omega Red will require 310 shards to be opened. For recruiting Omega Red you will need Nick Fury and Winter Soldier on 5 stars same as all 3 Secret Avenger members (Captain America Sam, Maria Hill, and Sharon Carter). Those characters will need to be level 65, Gear T12, and ISO-8 class level 3.

Omega Red uses his Mutant Death Aura to apply the Trauma status to foes, preventing their negative effects from being removed or flipped.

Her traits are :

Villain, Global, Mutant, Controller, Weapon X, Legendary


who is Lady DeathStrike?


Lady Deathstrike is a Weapon X Brawler who softens enemy defenses with constant attacks making them vulnerable for the rest of the Weapon X team.

Her basic skill causes moderate piercing damage against the primary target while transferring Deflect to self. If a target is under the effect of Bleed this attack is repeated again placing Defense Down in the process. She has a +300% Focus for this attack.

Her special skill grants Offense Up for 2 turns before it attacks primary and adjacent targets causing up to 200% Piercing, placing up to 2 Bleeds, and reducing Speed Bar by 20%. If Lady Deathstrike kills a target this attack is repeated against a randomly chosen enemy from the previous secondary targets regardless if they are in Stealth or not. Additionally, all positive effects on her and other Weapon X allies will be increased by 1 turn (up to a maximum of 5) upon killing a target.

Lady Deathstrike’s ultimate causes up to 280% Piercing damage against the primary target after which it chain rebounds to up to 4 adjacent targets causing the same damage. All attacked targets are affected with 1 Defense Down (up to a maximum of 2) and up to 2 Bleeds. Ultimate also clears all negative effects from all Weapon X members and applies Immunity to each member. Enemies under the effect of Bleed cannot be missed by this attack and if there are 3 or more Weapon X allies in the team this attack cannot be countered.

The passive ability allows Lady Deathstrike to heal a percentage of her Health each turn and grants her 2 Deathproofs and Evade when her Health drops low. She and the rest of the Weapon X team are permanently granted +25% Crit Damage while Resistance of all enemies under the effect of Bleeed is reduced by 50%. In Alliance War, Lady Deathstrike permanently gains +65% Focus and +1000% Resistance against Bleed (this applies to all Weapon X allies as well).

Lady Deathstrike is a member of the new Weapon X team (along with Omega Red, Silver Samurai, Sabretooth, and Wolverine) that will be an answer for almost all opponents defending the HeliCarrier. Her damage potential may seem low but all her attacks are piercing meaning that it will be unaffected by enemy armor. Her ability to place Bleed and Defense Down will be heavily exploited by the rest of the Weapon X team making her an important piece of this amazing synergy. It is not yet tested in combat but according to skill descriptions Weapon X team with Lady Deathstrike will be capable of beating anyone but Infinity Watch including Black Order and Heroes for Hire.

Since Lady Deathstrike’s main purpose will be to be part of a sure-to-win AW team where she will have permanently increased Focus, Skirmisher class is not mandatory. In my opinion, the Iso-8 class for her is Raider because she has 2 AOE attacks and increased Critical damage. Outside of AW, the Skirmisher class is definitely better.

Lady Deathstrike’s price is 100 shards.

Lady Deathstrike uses her cybernetics to slice at enemies, applying Bleed and making them susceptible to negative effects that the rest of Weapon X can take advantage of.

Her traits are :

Villain, Global, Tech, Brawler, Weapon X, Honorable


who is Silver Samurai?


Silver Samurai is a Weapon X Protector who prevents the enemy‘s healing with each strike and he charges himself while being attacked to deliver enormous damage with his Muramasa sword.

His basic skill transfers 1 Counter from the primary target on himself before it delivers up to 250% Piercing damage in the process. 1 Additional Counter is granted after using the skill and this attack is always performed with +300% focus. When Silver Samurai Counterattacks or assist he places 2 Bleeds in addition.

His special ability grants Taunt for 2 turns along with 3 Counters and 3 Deflects up to a maximum of 5. It also places Defense Up for 2 turns on all Weapon X allies providing a Barrier equal to 20% of Silver Samurai’s Health to each ally. After that, it flips the Counter on the enemy and causes up to 250% Piercing to primary and adjacent targets placing Offense Down on each target in the process. 

Silver Samurai’s ultimate attacks the primary target causing up to 200% Piercing and placing Stun with +1000% increased Focus (it will always Stun). For each Charge Silver Samurai has, an additional attack is executed with the same power to up to a maximum of 5 attacks (All Charged are removed afterward). Characters killed by these attacks cannot be revived and this attack is unavoidable and cannot be blocked.

Silver Samurai is granted 1 Charge at the start of each turn up to a maximum of 5 and 1 Charge after each attack made against him. At the start of a turn, if he is Charged, not Stunned, and has any negative effects, 1 negative effect will be removed for each Charged Silver Samurai has along with the 1 Charged. Additionally, on his every turn and every turn of any Weapon X ally, a Barrier equal to 10% of his max HP is placed on him. Passive ability grants Silver Samurai amazing skill to place Heal Block with each attack with +500% increased Focus. Silver Samurai and his Weapon X allies have permanently increased Armor by 40% and Resistance by 40%. Besides that, he has a +10% Assist chance +10% per each Weapon X ally. If there are 4 or more Weapon X allies in the team he reduces the assist chance of all enemies by 25%. In AW Silver Samurai gains +5 Charged at the start of combat and his attacks do additional 40% Piercing damage for each Charge he has. Also, he reduces the assist chance of all enemies in War by 100% instead.

Silver Samurai is an important member of the Weapon X team whose attacks emphasize the whole synergy of this team. He places Heal Block with each strike without a chance to fail, meaning that he will negate all possible healing by an enemy which makes him extremely dangerous in both AW Offense and Defense. His main purpose is to take hits and protect the team but his offensive capabilities can’t be matched by any other Protector in the game including Phyla-Vell. Even though he hasn’t any AOE abilities whatsoever his ability to assist and his insane single target damage (with his ultimate) make him a target you wanna remove from the picture as soon as possible. The problem is because there are at least 2 more targets in the Weapon X team that needs to be killed earlier. It may seem that his ability to place Defense Up on all allies is useless since they will already be under the same effect from OMega Red but in reality, Silver Samurai will never use Taunt in the first turn because you will have fully Charged ultimate at your disposal. Outside of the Weapon X team, there are not many uses for Silver Samurai but even with randoms, his ability to place Defense Up for 2 turns has its value.

Fortifier class is an obvious and logical solution for Silver Samurai because you will want to emphasize his already enormous Barrier. However since he will assist and Counter a lot and since his attacks can be deadly, ISO-8 Striker Class is another solution. Even Skirmisher Class can be used if you wanna exploit his assist to remove buffs from enemies.

Silver Samurai is not yet available in rosters so it is unknown what his price will be.

Silver Samurai channels energy through the Muramasa Blade and, when charged, delivers a series of powerful strikes that no enemy can

recover from.

Her traits are :

Villain, Global, Mutant, Protector, Weapon X, Honorable


who is DEATHPOOL?


Deathpool is a Mystic New Warrior who heals herself whenever an enemy dies and whenever she cleanse negative effects on the self. It is important to say that she can always remove negative effects and that she is a killing machine.

Her basic skill clears all negative effects and heals Deathpool for up to 10% of Max Health + 55 per negative effect removed. It also causes major damage against primary and adjacent targets, clear Deathproof, and flips Stealth and Speed Up on all affected enemies. If an enemy is a minion the damage is doubled. This ability cannot be blocked.

Her special skill initially transfers all negative effects from Deathpool to the primary target after which it attacks the target causing up to 300% damage and up to 280% damage against adjacent targets who also receive all negative effects (except Stun) from the primary target. At the same time, it steals up to 10% of Health from all affected targets and redistributes it to self and all Mystic allies.

Deathpool’s ultimate clears Deathproof from the primary target before it attacks it causing up to 500% damage and applying up to 2 Bleeds for 2 turns. It also grants caster +1 Charged up to a maximum of 5 and +5000% Extra Focus. If Deathpool is fully charged (5 charges) the ultimate causes 20000% Piercing damage instead and clears all Charged. This improved attack is unavoidable and cannot be blocked.

Whenever an enemy dies, the passive ability grants Deathpool healing equal to 10% of her Max Health and free attack causing up to 300% damage and clearing up to 3 positive effects against the most injured target. When Deathpoll or any New Warrior ally drops below 30% Health it applies + Deathporoof up to a maximum of 2 to that character. Passive ability permanently grants +10% Drain to all Mystic allies and +20% Max Health to Deathpool and all New Warrior allies. Additionally, Deathpool receives a +5% Drain for each Charged. In Raids, Deathpool gains +1 Charged on spawn (up to a maximum of 5), her Speed Bar and Speed Bar of all Mystic allies is filled by 10% +5% for each Mystic ally (only on spawning), and 1 Ability Energy is generated for 2 random Mystic allies or Deathpool after each enemy’s death.

Deathpool’s base stats are completely overpowered. Her base damage is second only to Phyla-Vell and her Health pool is almost high as Adam Warlock. She is basically single-target damage even though she attacks adjacent targets with 2 of her abilities. Recently it was considered that damage dealer is not very effective it doesn’t have a powerful AOE ability but the introduction of Kestrel and Silver Surfer has proved the opposite. Knowing that Deathpool hits significantly harder than both of them and that she will have healing and a free attack against most injured targets whenever an enemy dies makes her overpowered in every way, especially in Raids. Also, her ability to benefit from every negative effect that is placed on her either by healing herself or by punishing enemies with all negative effects active on her makes her an ideal option against literally every team or Hero that relies on debuffing. She is like having Venom, Minn-Erva, Psylocke, Invisible Woman, and Black Bolt in the same body but with significantly increased stats – overpowered in every way. When we know that she will be the part of the team with Dagger and Cloak who are together also overpowered and that Silver Surfer is naturally synergies with them we come to the conclusion that the New Warrior team will be capable of beating everyone but Infinity Watch (this also needs to be tested in combat for confirmation). Unlike, Blade and Dagger, Deathpool can be and will be used in a lot of custom combinations so she deserves a special tier like new Gamora and Kestrel. Maximizing Deathpoll should be everyone’s first priority!

There is only 1 acceptable Iso-8 class for Deathpool and that is definitely Striker. Her already amazing damage has the option to be further increased so there is no doubt about it. Someone could find that she will benefit more from increased Crit Strike from the Raider class, but at the first glance, I consider it as a mistake. Having 2 team members who place Vulnerability outside of ISO-8 class makes the choice even easier. 

Deathpool’s price is 100 shards and players will be able to start farming it via Devoted orbs and grim Reaper Orbs from the upcoming “Shadow of Deathpool” Event. Players can also “support” Scopely by purchasing their expensive offers 😉

 

The daughter of the cosmic entity known as Death and, uh … Deadpool, wow. Deathpool combines her father’s love of brawling with her mother’s incredible supernatural powers.

Her traits are:

Hero, Cosmic, Mystic, Brawler, New Warrior, Devoted


who is CLOAK?


Cloak is a City New Warrior who works best with Dagger causing immense damage and swarming enemies with negative effects.

His basic skill causes heavy damage against the primary target and applies Offense Down. At the same time, it grants Assist Now to Dagger ally.

His special skill initially clears all positive effects from the target after which it causes up to 300% damage and applies Slow, Defense Down, and Offense Down for up to 2 turns. This skill is always assisted by Dagger ally whose damage is increased by up to 50%.

Cloak’s ultimate attacks all enemies causing up to 280% damage and applying up to 3 negative effects from this list: Blind, Defense Down, Disrupted, Offense Down, and Slow. Additionally, he places 1 Vulnerability up to a maximum of 5 and each target. If Dagger is in the same team, Cloak attacks all enemies for up to additional 380% damage and applies Offense Down up to a maximum of 5 to all enemies.

The passive ability has a 50% chance (always if Dagger is an ally) to steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self (all allies if Dagger is an ally). This ability permanently grants +40% Focus to him and all Mystic Hero allies (+70% Focus for Cloak if Dagger is an ally) along with 20% Dodge Chance only for him (30% Dodge Chance if Dagger is an ally). In Raids Cloak’s damage and damage of all New Warrior allies is increased by 15%, while he has Offense Up his Dodge is increased by an additional 20%, and whenever an enemy gains Offense Down their Speed Bar is reduced by 15%.

Obviously, Cloak is a member of another duo in MSF (Longshot/Shatterstar; Moonknight/White Tiger …). He is below average Hero without Dagger but with her he a part of formidable synergy. As a New Warrior member he has synergy with Deathpool as well but since there is only 3 New Warrior at the moment players will be forced to combine him with other Mystic Heroes. The obvious option is Silver Surfer who will now become available for combining since his presence is no longer needed in Heroes for Hire but for the 5th member of the team players will have to wisely choose. In my opinion, the greatest benefit from Cloak will be Dark Dimension IV since he is a City Character and along with Dagger, he will be able to cause a real mess on those nodes. All new players who are about to start doing DD4 should seriously consider bringing Cloak to T15. City Nodes with him and Dagger will be considerably easier especially because of his passive healing proportional to the enemy Max Health. Also, those 2 Mystic characters will be ideal for Doctor Doom Mystic nodes.

Skirmisher Class is the only logical option for Cloak. Someone would say that he already has increased Focus but in the end game, every additional percent of Focus is more than needed. When we know that he will always assist Dagger on basic attacks the urge for Skirmisher, placing Vulnerability and cleansing positive effects is even greater

Cloak’s price is 100 shards meaning that he is considered by Devs as a powerful character.

 

A living conduit to the Darkforce Dimension, Cloak drains the health and offensive power of vulnerable enemies

His traits are:

Hero, City, Mystic, Controller, New Warrior


who is Dagger?


Dagger is a City New Warrior who works best with Cloak causing immense damage and protecting allies with healing and offensive buffs.

Her basic skill causes heavy damage against the primary target and applies up to 2 Bleeds. At the same time, it grants Assist Now to Cloak ally and places 2 Regeneration to op to 2 most injured allies.

Her special skill causes up to 320% Piercing damage and clears all positive effects before it Chains to up to 4 adjacent targets causing up to 290% Piercing and clearing up to 3 positive effects after every successful critical strike. Simultaneously, it clears Heal Block from all Mystic Hero allies and heals all allies for up to 20% of Dagger’s Max Health.

Dagger’s ultimate attacks all enemies causing up to 380% Piercing damage and applying +1 Offense Down up to a maximum of 5 on each enemy. If Cloak is in the same team it additionally, places 1 Vulnerability up to a maximum of 5 on all enemies and causing additional 280% damage on each target while applying 3 random negative effects from this list: Blind, Defense Down, Disrupted, Offense Down, and Slow.

The passive ability grants on spawn up to 3 Regeneration for 2 turns on Dagger and all Mystic Hero allies. On every turn, it places Offense Up to the caster and all adjacent allies and has a 50% chance to grant Evade (100% chance if Cloak is an ally). On top of that, passive ability permanently increases Dagger’s Resistance and Resistance of Mystic Hero allies by up to 50% (If Cloak is an ally Dagger’s Resistance is increased by 80%). In Raids, it increases the damage of Dagger and all New Warrior allies by 15%.

Dagger and Cloak are dependent on each other. Without Cloak, Dagger does not have many uses although she can be used as below average healer. With Cloak she becomes a beast – she supplements Cloak passive healing, her damage becomes devastating and she becomes a viable option for Dark Dimension IV City nodes and Doctor Doom Raid Mystic Nodes. Dagger and Cloak will be a formidable duo even in the Real-Time Arena or Alliance War but the lack of a viable 5th member of the New Warriors team will be the problem until we get at least another New Warrior in our rosters. In the meantime, Silver Surfer and Deathpool are natural choices while Adam Warlock can be used as 5th member for Raids.

Same as for Cloak, Skirmisher Class brings most benefits Dagger as well. However, since she already has an ability which clears enemy positive effects in some kind of AOE (it Chains) and since it is not beneficial that both of them have Skirmisher especially since both of them applies Vulnerability with skills themselves, it might be best to equip her with Striker or Healer. I am not a big fan of Healer class or Regeneration buffs but if someone already is placing Regeneration it might be best to emphasize the healing with more Regenerations. On the other hand, depending on the rest of them tam, the Striker class could significantly increase the damage output of Dagger and her team.

Dagger’s price is 100 shards meaning that she is considered by Devs as a powerful character.

 

Teenage runaway Dagger uses her Lightforce powers to generate powerful daggers that damage enemies and heal allies

Her traits are:

Hero, City, Mystic, Support, New Warrior


who is ShaNG CHI?


Shang Chi is a final member of Heroes for Hire who protects his H4H allies from negative effects and whose strength scales with the number of positive effects on his enemies.

His basic skill causes heavy damage against the primary target and applies Slow. If the target has any positive effects his Extra Crit Chance is increased by up to 50%.

His special skill attacks the primary and adjacent targets causing up to 380% Damage while clearing all negative effects from self and all H4H allies (clears 1 negative effect from all other allies) and gaining 2Counters up to a maximum of 5. In War Defense, this attack ignores Stealth and Taunt, fills Speed Bar by up to 75%, and attacks the most injured non-summoned enemy and its adjacent targets.

Shang Chi’s ultimate attacks all enemies causing up to 450% damage + 75% additional damage per positive effect on the primary target and reduces the Speed Bar of all enemies by 10%. At the same time, it applies Speed Up to all H4H allies for 2 turns. This attack cannot be counterattacked, blocked, or dodged. In War Defense, this attack reduces the Speed Bar of all enemies by 20% instead and causes +100% additional damage per positive effect on the primary target.

The passive ability grants up to a 35% Crit and up to 20% Block Amount as long as Shang Chi is under the effect of Deflect. ( In War Defense this bouns is applied to him if any of H4H allies has Deflect).

In War Defense, if Shang Chi has 3 or more Heroes for Hire Allies he gains up to 2 Charged. If there are 4 or more H4H allies he grants additional Charge to Coleen Wang and Misty Knight At the end of every turn, if Shan Chi’s Health is below 50% and he is Charged, he spends 1 Charged for getting healed by 100% of his Max Health gaining Offense Up for up to 2 turns, up to 2 Deflects, and Deathproof in the process. If he dies while charged he instantly Revives gaining +10% Damage Reduction, +10% Damage, and +175% Resistance per Charged. 

Shang Chi is the final member of Heroes for Hire who clears negative effects from allies which was the only soft spot of this team. Also, he provides another Charged to Misty and Colleen meaning that the sustenance of this team is almost doubled. Most importantly he is the most powerful damage dealer on the team. Full Heroes for Hire with Shang Chi can be beaten only by full Infinity Watch (of equal strength or higher) and maybe with some Doctor Doom combos but that is not certain. The importance of Shang Chi is immense at this point, but knowing Scopelly, we will soon have a full counter for this team meaning that everyone should exploit the current game state in order to get several easy Alliance War wins while they can. Outside of Alliance War, Shang Chi is just another ordinary character who will grant a certain Blitz win for his team and who will not have any significant impact on Arena or Raid.

IF we talk about Iso-8 Class, Shang Chi’s class can be Raider or Striker depending on other classes in his team but frankly, Striker is the class that will allow him to cause amazing damage so you should be sure to have enough Vulnerability placers in other H4h members. Just be sure not to put him Healer or Skirmisher.

Shang Chi’s price is 45 shards. 

 

Shang-Chi is a master of martial arts who turns his enemies’ strengths against them while improving his Heroes for Hire allies.

His traits are:

Hero, City, Skill, Brawler, Heroes for Hire


who is Sharon Carter?


Sharon Carter is a vicious Secret Avenger Controller who prevents enemies from playing and using abilities while exposing them to other members of her team at the same time.

Her basic skill causes heavy damage against the primary target and places Slow for up to 3 turns. In Raids, if Captain America (Sam) isan ally, it reduces the Speed Bar of her target by 25%.

Her special skill attacks the primary target for up to 600% damage and places Ability Block and Defense Down for 2 turns. Adjacent targets are also attacked for up to 450% damage and they are affected with Defense Down for 2 turns.

Sharon’s ultimate clears all positive effects on the primary target causing up to 300% damage and placing Stun and Slow. The ultimate chains to up to 2 adjacent targets causing up to 250% damage, clearing up to 2 positive effects, and placing Slow. This attack always grants +5000%

Extra Focus to Sharon against the primary target but the Chain is broken if the target has Counterstrike.

The passive ability grants her +300% Focus as long as she is under the effect of Deflect. On her every turn and every turn of Secret Avenger and Skill allies she has up to 50% (100% in Raids) chance to place Offense Up. In Raids she permanently increases the damage of all Secret Avengers members by up to 45% and when the enemy’s health drops below 50% she instantly places Disrupt on that enemy.

Sharon Carter has amazing synergy with Kestrel, Maria Hill, and Captain America (Sam). Her skill set is amazing by itself but when in the team with the rest of Secret Avengers + Kestrel + Nick Fury she is almost unstoppable. Her damage potential in raids is unbelievable especially since her presence means that your every attack will be under the effect of Offense Up. She is a natural counter for Yo-Yo and the Inhumans team. Even her basic ability is special since she is the only character currently who can place Slow for the duration of 3 turns.

Choosing ISo-8 class for Sharon should depend on other members of her team. IF Kestrel has Skirmisher class then she should use Striker or Raider class. If not then she should use Skirmisher class regardless of fact that her Focus is already maximized by other skills.

Sharon Carter’s price is 45 shards currently available in Saboteur Orbs and Super Spy Orbs.. 

 

Niece of the legendary Peggy Carter, Sharon Carter uses her covert weapons training to disable the enemy through negative status effects.

Her traits are:

Hero, Global, Skill, Controller, Secret Avenger, Avenger, Saboteur


who is Maria Hill?


Maria Hill is a charismatic Secret Avenger Support who uses the help of S.H.I.E.L.D. human resources to deal with her enemies and protect her team.

Her basic skill causes immense damage against the primary target and places Deflect to the most injured non-summoned ally. IF that ally is a Secret Avenger, she places Regeneration as well.

Her special skill summons up to 3 S.H.I.E.L.D. Troopers and places Offense Up, Defense Up, and Deathproof on all of them. At the same time, she attacks her primary target causing up to 400% damage and placing Defense Down. During the attack, Maria is assisted by all summoned S.H.I.E.L.D. Troopers. If Sharon Carter is an ally, Maria gains +500% Extra Focus for this attack. This attack is unavoidable and cannot be Blocked.

Maria’s ultimate clears all negative effects from her and all Avenger and Skill allies. Additionally, it applies +3 Deflect (up to a maximum of 5) and Immunity to Maria and all Secret Avenger allies. At the same time, Maria’s ultimate attack all enemies causing up to 350% damage on each enemy and heals all Skill allies by up to 35% of Maria’s Max Health and all non-Skill allies by up to 20% of her Max Health.

The passive ability grants her up to 50% chance (100% chance in Raids) to heal the most injured ally by up to 25% of Maria’s Max Health, every time she or her allies Blocks an attack. Maria permanently increases her own Resistance and Resistance of all Secret Avenger allies by up to 40%. In Raids all of them gain additional 40% Resistance permanently.

Maria Hill is arguably the best healer in the game currently. She has granted healing with her amazing ultimate, but her full healing potential comes from her passive ability to have a chance (100% in Raids) to heal the most injured target whenever members of her team block an attack. After closing inspection of possible Secret Avenger team, we come to the conclusion that her passive heal will be triggered at least twice as often as Minn-Erva’s passive healing is triggered. On top of that, her summons are extremely useful and dangerous and she is capable of delivering decent damage numbers against almost everyone. The healing role is often underestimated in MSF (for a reason) but in my opinion, the introduction of Maria Hill will have at least the same impact on the game as it was with the introduction of Minn-Erva a long time ago. 

Healer ISo-8 class is the only viable solution for Maria Hill. A player can experiment with other classes, but honestly only the Healer class should be an option for her.

Maria Hill’s price is 100 shards. 

 

Maria Hill is the Secret Avengers’ Support who backs up her allies by calling in S.H.I.E.L.D care packages and special agents to take out high priority targets.

Her traits are:

Hero, Global, Skill, Support, S.H.I.E.L.D., Secret Avenger, Avenger, Saboteur


who is Captain AMerica (SAM)?


Sam Wilson is a cunning Secret Avenger Protector who protects and boosts his Secret Avenger and Skill allies.

His basic skill causes immense damage against the primary target two times in a row clearing 1 positive effect in the process. At the same time, Sam is granted +1 Deflect up to a maximum of 5.

His special skill places Taunt on him for up to 2 turns along with +3 Counter and +3 Deflect (up to a maximum of 5). Simultaneously Sam places Defense Up on the entire team and Speed Up on all Secret Avenger and Skill allies. Sam’s special also provides 1-2 random allies and 2-3 Skill Allies with an additional Ability Energy point. Upon executing the skill Sam is granted an assist from 1 non-summoned Skill ally.

Sam’s ultimate attacks all enemies causing up to 450% damage to each target. At the same time, it fills the Speed Bar of all allies by 5% for each enemy ( on the maximum level of the skill additional 5% of Speed Bar is filled for all Skill allies)

The passive ability grants up to +3 Deflect for Sam and 1 Deflect to all Skill allies. At the end of turn, if Sam has Taunt without Deflect, he clears taunt and places up to 2 Regeneration instead. Sam’s Block chance is permanently increased by up to 25% while his Block Amount is increased by up to 20%. As long as he is under the effect of Deflect his Resistance is increased by 300%. On top of that, Sam permanently increases his own Health and Health of all Secret Avenger allies by 40% while in Raids he permanently increases the Health of all other allies by up to 20%.

Sam Wilson’s skill set may seem ordinary (compared to all other new heroes) and it may seem that he is made only for Raids but in reality, players can assemble extremely powerful Secret Avengers + Nick Fury +Kestrel team. Having Kestrel in any team grants lot of options but along with Sam Wilson and other Secret Avengers, Kestrel’s potentials have an entirely new dimension. It is not mandatory to lock Kestrel with this team but for Alliance War, Blitz, and Raid that is probably the best option available. Sam’s role in this team is to protect but his damage and his buffs are powerful enough that he is being considered as an extremely good Hero (even it doesn’t look so at the first glance).

Choosing ISO-8 Class for Sam Wilson will be tricky because he benefits from all classes. The safest choice is to put him in the Fortifier or the Healer class depending on circumstances but on some occasions, you can use Sam Wilson as support with every other Class. In short, whatever you choose, you will not make a mistake.

Sam Wilson’s price is 45 shards. 

 

Taking up the mantle of Captain America, Sam Wilson uses his legendary shield to protect and inspire others, granting bonuses to Avenger and Skill allies.

His traits are:

Hero, Global, Skill, Protector, Secret Avenger, Avenger


who is ADAM WARLOCK?


Adam Warlock is a Legendary Infinity Watch Support. As a leader of the Infinity Watch team, he prevents enemies from flipping or cleansing buffs on his team, as well as prevents enemies from playing or using abilities.

His basic skill causes immense damage against the primary target while placing Bleed for up to 2 turns at the same time. Upon using his basic ability, Adam Warlock prolongs all negative status effects (except Ability Block and Stun) by 1 turn.

His special skill Attacks the primary target causing up to 500% damage and placing Ability Block for up to 2 turns. Additionally, it applies Ability Block on all Villain Protectors and Disrupted on all enemy Protectors.

Adam Warlock’s ultimate attacks primary target causing up to 420% damage and placing Stun before it Chains to another target 2 spaces away causing up to 370% damage and placing Stun. Simultaneously, Adam Warlock places Safeguard on all Infinity Watch allies. Safeguard is a buff that makes affected Hero immune to Flip buffs and Clear Buffs meaning that Adam Warlock’s Infinity Watch allies will have their buffs protected regardless of enemys’ abilities.

The passive ability grants Safeguard + Immunity to Adam Warlock and all Infinity Watch allies at the start of a battle. If Adam Warlock has full Health on spawn he is also granted 1 Revive during the battle. After Revive, Adam is granted Deathproof + Regeneration + Defense Up and he instantly cleanses all debuffs from himself and the rest of the Infinity Watch team. His passive ability clears all Regeneration on all enemies on his turn and if at least 1 Regeneration is removed Adam places Regeneration to the most injured ally for up to 2 turns. Whenever Adam’s Health drops below 20% he gains Regeneration + Safeguard + up to 2 Deflect. Additionally, whenever Deathproof is placed on Adam or any of Infinity Watch allies, he immediately places Safeguard as well. On top of all this, Adam permanently lowers the Damage of all enemies by 10% (only in the full Infinity Watch team) and increases Max Health and Armor for every member of the Infinity Watch team (including him) by up to 30%.

It is sufficient to point out the importance of Adam Warlock. At this point of the game, his skill-set is literally game-changing. He makes his Infinity Watch team capable of winning against almost any other combination but he specializes in dealing with the Black Order. When X-Man was released they were META who are specialized against the previous META – Brotherhood of Mutants. The difference in strength between Infinity Watch and Black Order is greater than between X-Man and Brotherhood of Mutants. It is kinda hard to explain the current value of Adam Warlock and the Infinity Watch team but let us say if Doctor Doom, Silver Surfer, and Kestrel deserved separate Tier on our list, Adam Warlock and his allies deserve a new Tier as well but this Tier should be higher than Kestrel’s, Silver Surfer or Doctor Doom’s. Probably there will be some combinations that can successfully match up against Infinity Watch but at this point, it is hard to anticipate those custom teams since for this kind of power we will definitely need a gaming experience. However, unlike other Legendary Heroes, Adam Warlock is META only in the Infinity Watch team, despite the fact that his Health Pool is almost double comparing to the second-best Hero and that you need to kill him twice. The fact that he can place Safeguard and some other buffs only on Infinity Watch allies makes it almost useless for other custom combinations. Nevertheless, this flaw does not make him less important because, without a doubt, he is the most important Hero in MSF at the moment.

When we talk about ISO-8 class, in my opinion, the only viable solution for Adam Warlock is Skirmisher class because you want him to place his Ability Blocks and Stuns always. However, there is another solution – you can equip him with Healer Class as an addition to Moondragon’s Healer class to make Infinity Watch even tougher.

Adam Warlock’s price is 310 shards and she will be available through the Adam Warlock’s Legendary Event. For unlocking Adam Warlock you will all X-Factor members on 5 stars and Jubilee on 5 stars. For improving him even further you will need to fulfill other requirements as well (ISO-8 requirements and Gear requirements)

 

Guardian of Soul Stone, Adam Warlock prevents his Infinity Watch allies’ positive effects from being cleared or flipped.

His traits are:

Hero, Cosmic, Mystic, Support, Infinity Watch, Legendary


who is MOONDRAGON?


Moondragon is mighty Infinity Watch Support who specializes in dealing with Protectors with Immunity and in Mind Control. Besides that, she can heal, remove buffs, place debuffs, and cause significant damage. Practically she can do everything.

Her basic skill causes heavy damage against the primary target and applies Assist Now to Phyla-Vell ally. If Moondragon is charged and there is more than 1 non-summoned enemy, instead of attacking she Mind Controls 1 random non-summoned target to attack the primary target. The controlled enemy has increased damage by up to 40%.

Her special skill Heal all allies by up to 30% of Moondragon’s Max Health, places Defense Up and Deflect on all allies, and clears all positive effects from all enemies with 1000% increased Focus. Additionally, it attacks the primary target causing up to 320% damage and placing Slow for 2 turns while at the same time it reduces the enemy’s Speed Bar by up to 50%. If the primary target is Protector with immunity, Moondragon flips the Immunity on them and applies Immunity on all Infinity Watch allies.

Moondragon’s ultimate heals all allies by up to 30% of her Max Health while at the same time attacks all enemies causing up to 400% damage and placing Defense Down on each target for up to 2 turns.

The passive ability grants her Charged at the start of battle if there are more than 3 Infinite Watch allies and after each kill. It also applies Defense Up and Deflect to any Infinity Watch ally whose health drops below 50%. Above all of that, Moondragon permanently increases the Focus and Resistance of all Infinity Watch members (including her) by up to 60%.

As one of the crucial members of the new META Infinity Watch team, Moondragon is extremely important regardless of her skills. Nevertheless, her skillset is overpowered in every way. Her presence on the battlefield grants Defense Up on Infinity Watch allies during the entire battle. She opens the fight by cleansing all buffs from all enemies and practically prevent her target from playing for 2 whole turns. Her damage is mediocre indeed but since she is assisted by Phyla-Vell on every basic attack (Phyla-Vell has the highest basic damage in the whole game) she is capable of delivering enormous damage, not to mention all debuffs she applies. On top of that, her Health pool is tank-like so it is extremely hard to kill her. Aside from Infinite Watch, Moondragon can be used as a decent healer, cleanser, and debuffer but obviously, her true power lies only with Adam Warlock and the company. All in all, Moondragon is another new Hero who makes all the majority of earlier Heroes obsolete and practically useless. The sole fact that she and Adam Warlock will literally send Black Order on the bench with initial Defenders makes her irreplaceable for any average MSF player.

When we talk about ISO-8 class the logical solution is to equip her with Healer class. However, there could be other strategies as well as long as she is not equipped with Skirmisher class which is sufficient for her since she already has all virtues Skirmisher offers – she cleanses and she has increased focus.

Moondragon’s price is 100 shards and she is currently available only in supplies for Power Cores meaning that we got another pay-to-win Hero.

 

Moondragon and her partner Phyla-Vell are key members of the Infinity Watch, with Moondragon providing psychic healing support.

Her traits are:

Hero, Cosmic, Skill, Support, Infinity Watch, Quantum Guard


who is PHYLA-VELL?


Phyla-Vell is the Infinity Watch Protector whose strikes shred through enemies like through butter. Even though her role is to protect her team which she does indeed her potential damage is so great that the Protector role does not suit her – she should have a Killer role.

Her basic skill causes immense damage against the primary target and applies Offense Down for up to 2 turns. This attack chains to the target 2 spaces away causing the same damage and effect. If Moondragon is an ally, this attack cannot be counter-attacked.

Her special skill clears all debuffs from all Infinity Watch allies (including her) and grants Barrier to the entire Infinity Watch team equal to 20% of Phyla-Vell Max Health. At the same time, she attacks primary and adjacent targets causing up to 350% damage + 25% Piercing. If her allies are not from Infinity Watch and Adam Warlock is not in the team she clears 2 negative effects instead and places a barrier equal to up to 10% of her Max Health.

Phyla-Vell’s ultimate attacks primary target causing up to 600% damage +25% Piercing and places Offense Down. At the same time it applies Defense Up and Offense Up to all Infinity Watch allies for up to 2 turns and if the target has any positive effects it also applies up to 2 Deathproofs on the entire Infinity Watch team.

The passive ability grants Defense Up for up to 2 turns on all Infinity Watch allies (including her) at the start of a battle and places up to 2 Deathproofs on every Infinity Watch ally whose health drops below 50% (including her). As long as Phyla-Vell or any other Infinity Watch ally has Deathproof on themselves they gain up to +50% Drain. Additionally, the damage of entire Infinity Watch teams is permanently increased by up to 30%. Finally, Phyla-Vell’s presence in the battle lowers the Critical Chance of all enemies by up to 15% as long as she is not under the effect of Ability Block. 

Phyla-Vell is the Hero with the highest base damage in the game. Her every attack is literally devastating which combined with the fact that she is Protector makes her insanely versatile and dangerous. She has a natural synergy with Moondragon and Adam Warlock. She will assist every Moondragon’s basic attack increasing the potential damage output of Infinity Watch out of boundaries and whenever an ally drops below 50% or her target has a positive effect, Adam Warlock will place Safeguard. The sustenance she provides to her team by constant Defense Ups and Deathproof measures her damage potential especially since she places Offense Down with 2 of her skills. Phyla-Vell is not that amazing outside of Infinity Watch but her damage potential makes her a viable choice for numerous custom combinations. Nevertheless, she will be an irreplaceable part of the Infinity Watch team so it is highly unlikely that anyone will use her outside of the new META team

Striker Iso-8 class is a natural decision for Phyla-Vell since when you have the highest damage potential you want to increase it further, however, since she will assist a lot she may benefit from Skirmisher as well especially if you want to help your team with constant Offense Down’s on enemies and constant removing of enemy buffs.

Phyla-Vell’s price is 45 shards and she will be available through the “Vote for Loki” Special Event

 

Phyla-Vell and her partner Moondragon help form the Infinity Watch, with Phyla-Vell’s Quantum Sword crushing enemies and bolstering the team’s defenses.

Her traits are:

Hero, Cosmic, Bio, Protector, Infinity Watch, Quantum Guard


who is DOCTOR DOOM?


Doctor Doom is a notorious Tech Controler who controls Doom Legion and Fantastic Four and who brings havoc and destruction wherever he shows.

 His first skill inflicts massive damage and applies Disrupt. If he is charged, he flips up to 2 positive effects, losing 1 Charged. This attack is unavoidable and cannot be blocked.

His second skill is the strongest AOE in the game that applies Heal Block on every target. The damage of Doctor Doom’s special ability can be further increased by up to 100% damage per Doombot ally on the battlefield. When the skill is used, Doctor Doom removes all Deathproofs from all Doombots and instantly kills them.

Doctor Doom’s ultimate grants him 2 Charged and can clear all negative effects from Doctor Doom, the most injured non-summoned ally, and the ally with the highest damage. It also heals Doctor Doom and most injured ally by 100% of Doctor Doom’s Health but that is not all because ultimate fills Speed Bar for Doctor Doom and the ally with the highest Damage by 300% meaning that he will get another turn immediately same as the ally with the highest Damage.

Passive ability grants Doctor Doom summoning of one Doombot per turn:

2 or more Doombot allies grant Doctor Octopus Defense Up for 2 Turns
3 or more Doombot allies grant Doctor Octopus Speed Up for 2 Turns
4 or more Doombot allies grant Doctor Octopus Offense Up for 2 Turns

Also, it clears Stun and places Slow on him instead. When his health or health of any Fantastic Four ally drops below 50%, passive grants them Ability Energy and fills their Speed Bar by 50%. At the top of that Doctor Doom gains up to 10% damage and up to 50% Focus if any Fantastic Four ally is present and his Max Health is increased by up to 50%.

Doctor Doom deserves a unique Tier in our Tier List. His Base damage is significantly higher than any other Hero in Marvel Strike Force while his skill set is so overpowered that his sole presence on the battlefield will be enough for winning a battle (at least at the start, while only a few recruited him). He has special synergy with Fantastic Four Heroes but it is not necessary to assemble a full Fantastic Four team around him because bonuses are granted if only 1 Fantastic Four Hero is present. A team made of Doctor Doom, Invisible Woman, Black Bolt, Thanos, and Ebony Maw does not have a counter and will be META for a long time.

In my opinion Striker ISO-8 class is the only viable option for Doctor Doom, because you want him to make additional attacks whenever possible. However, since he has an AOE attack, the Raider class is also acceptable.

Because of all this, unlocking Doctor Doom will be extremely hard if possible at all because you will have to finish Dark Dimension IV for doing that. That means that you will need a team made of Tier 15 Heroes who will be able to clear Dark Dimension. Since only new PymTech Heroes (Ghost, Yellowjacket, and Stature) have special buffs in Dark Dimension and no one had an opportunity to invest in them yet, I am not an optimist that many players will have Doctor Doom anytime soon.

A master of technology and magic, Doctor Doom will stop at nothing to conquer Nexus Earth

Doctor Doom’s traits are:

Villain, Global, Tech, Mystic, Controller 


who is KESTREL?


Kestrel is a versatile Cosmic Blaster capable of acting as a 1-Woman army against any threat in any environment. Her empowered attacks shreds through enemy defenses, her body has incredible regeneratable properties and she works best with Nick Fury and other Heroes who operate outside of Earth.

Her basic skill causes immense damage against the primary target and applies Defense Down for up to 2 turns before it Chains to the adjacent target causing heavy damage and also applying Defense Down for up to 2 turns. Counterattack breaks this chain

Her special skill attacks the primary target and all adjacent targets causing up to 270% damage and applying Defense Down on each target for up to 2 turns. Once it is executed this attack repeats itself in full power. At the same time Kestrel buffs her up with Speed Up, Defense Up, and Immunity for up to 2 turns. This ability cannot be dodged or blocked.

Kestrel’s ultimate attacks initially remove all positive effects from the target before causing up to 600% Piercing and applying Defense Down for up to 2 turns. Kestrel gains +5000% Extra Focus for this ability meaning that she will always remove all positive effects from the target. Enemies killed by this ability cannot be revived.

The passive ability grants her Charged + Offense Up for up to 2 turns at the start of combat. While Charged, Kestrel prevents enemies from summoning and cloning but loses Charged if they attempt to do it. If an ally attacks an enemy with Defense Down, Kestrel automatically attacks the most injured enemy for up to 400% damage. Also at the start of each turn, Kestrel heals herself for up to 20% Max Health clearing all negative effects in the process. For every negative effect cleared she is healed for another 5% of Max Health. Above all that, passive ability grants Kestrel permanently increased Health by up to 20% and an additional 20% Max Health if she has at least 1 Cosmic ally or Nick Fury, while Nick Fury himself is granted +40% Max Health.

In many aspects, Kestrel is a significantly improved version of Captain Marvel. She has increased synergy with Cosmic Heroes and Nick Fury but honestly, she can be used as a powerful fifth member in literally every pre-made team that lacks 5th member or in any custom-made team specialized for countering mighty synergies. Kestrel can’t be debuffed, she has Offense Up as long as needed, her defense is impenetrable and attacks are devastating. The fact that she automatically activates an assassination-like attack whenever an enemy with Defense Down is attacked, makes her Overpowered in every way. Obviously, that wasn’t enough, so Developers decided that she should prevent reviving, cloning, and summoning which makes her a natural counter against Doctor Doom and most importantly totally undermines the presence of Phoenix who no longer can summon Dark Phoenix!!??!! If you thought that Silver Surfer is a reward for years of loyalty to Marvel Strike Force, Kestrel is even more. Something is definitely happening with our beloved game since Developers have chosen to give us the power in a true meaning of the word (almost for free).

Choosing between Striker or Raider Iso-8 class is only your choice because Kestrel benefits the same from extra damage or extra critical. Even Skirmisher class is very appealing since Kestrel will have a lot of free attacks meaning that she will able to place vulnerability and remove positive effects often.

Kestrel’s price is 45 shards. She will be available through Orbs and Kestrel Event = she will be available to everyone. Enjoy the power.

A founding member of S.T.R.I.K.E., Kestrel uses her portal gun to prevent enemies from summoning and blast the weakest target among them.

Her traits are:

Hero, Cosmic, Tech, Blaster, Voyager


who is JUBILEE?


Jubilee is an Astonishing X-Men Legendary Controller who makes enemies blind with her every attack and who forces her allies to assist her with most of the attacks.

Her basic skill causes heavy damage and has up to 70% chance to place Blind to the single target. In Raids, she always places blind after using the basic attack.

Her special ability places Offense Up to her and all other Astonishing X-Men allies after which she attacks the primary target causing up to 300% damage. Her attack is assisted by all Astonishing X-Men allies and by 2 random non-summoned, non-Astonishing X-Men allies at -50% damage. This attack cannot be avoided or blocked and if Jubilee kills a target she spreads up to 3 negative effects from the target to all remaining enemies.

Jubilee’s ultimate causes up to 400% damage + 50% Piercing to the primary target and up to 200% damage + 50% Piercing to all other targets. It also reduces the Speed Bar of the primary target by up to 25% and places Stun, while applying Slow on all other enemies. In Raids, Jubilee places Offense Down for 2 turns on all enemies, as well.

Passive ability grants Assist now on Jubilee, random Astonishing X-Men ally or Wolverine on their every turn. When an Astonishing X-Men ally drops below 50% Health it fills Beast’s Speed Bar by up to 30% and grants him Ability Energy. When an enemy dies Jubilee fills all Astonishing X-Men allies Speed Bar by up to 25%. Jubilee’s and all Astonishing X-Men allies’ health is permanently increased by up to 30%. In Raids their Speed is increased by an additional 20% and their Damage by 40%!

Jubilee is the latest Legendary Hero who totally deserves that status. With her in team Astonishing X-Men become the strongest Raid team in the game without a doubt and they are capable of dealing with almost all synergy teams in Alliance War and Real-Time Arena except very few meta Teams that rely on Immunity. Jubilee can assist every Astonishing X-Men ally meaning that she will blind the entire enemy team in one or two turns just by her basic attacks, which is over-powered in every way. Along with Kitty Pride and Iceman, Jubilee has so much utility that a lack of real Protector cannot be seen even outside of Raids. Like some other Legendary Characters, Jubilee can be used in some custom combinations but her true power can only be seen in the full Astonishing X-Men team.

Regarding ISO-8, in my opinion, Skirmisher is the only viable option for Jubilee because extra focus granted from Skirmisher is essential for Jubilee. She has an AOE attack so she may benefit from Raider as well but Skirmisher should be the primary option always.

As a legendary character, Jubilee will need 300 shards for unlocking in her Legendary Event. Heroes needed for unlocking her are Pym Tech Characters at 5 stars (Ant-Man, Yellow Jacket, Stature, Ghost, Wasp).

Half mallrat, half fireworks factory, Jubilee uses her explosive plasmoid powers to blind dweebs while her allies totally strike.

Jubilee Trait’s traits are:

Hero, Global, Mutant, Controller, Astonishing X-Men, X-Men, Legendary


who is COLLEEN WING?


Colleen Wing is a Heroes for Hire Katana Brawler who cuts through enemies like through butter. She is specialized in defending the Helicarrier.

Her basic skill causes heavy damage against the primary target and applies up to 2 Bleeds. If Misty Knight is an ally this attack cannot be dodged while in War Defense every counterattack or Assist applies 3 Bleeds instead.

Her special skill attacks the primary target causing up to 400% Damage and applying up to 4 Bleeds. Additionally, Colleen is granted up to 3 Deflects, and her damage is increased by 30% piercing damage for each Hero for Hire in the team. In War Defense, this skill ignores Taunt and Stealth and automatically focuses on the target with the highest damage giving Colleen +1000% Extra Focus.

Colleen Wing’s ultimate attacks all enemies causing up to 300% Piercing damage and applying Heal Block for up to 2 turns on each target with +1000% Extra Focus. If any of the targets is Protector, Coleen causes up to 400% Piercing instead and places up to 3 Bleeds. If Misty Knight is an ally, this attack cannot be dodged.

The passive ability grants up to a 25% chance for a free attack against the most injured non-summoned enemy for up to 200% damage + 30% Piercing on the end of every Heroes for Hire ally’s turn. Additionally, at the start of every turn, Colleen gains Deflect and places Assist Now on Misty Knight. When an enemy dies if there are 2 or more Heroes for Hire allies, Coleen applies Offense Down on all enemies. Besides all that, Colleen and all Hero for Hire allies permanently gain up to 30% Piercing damage and as long as Colleen has Deflect on self she will retaliate with 100% certainty against any attack against her with increased Block Amount by up to 20%. 

In War Defense, if Colleen has 3 or more Hero for Hire Allies she gains up to 2 Charged. At the end of every turn, if Colleen’s Health is below 50% and she is Charged, she spends 1 Charged for getting healed by 100% of her Max Health gaining Offense Up for up to 2 turns, up to 2 Deflects, and Deathproof in the process. If she dies while charged she instantly Revives gaining +10% Damage Reduction, +10% Damage, and +175% Resistance per Charged. Also, her chance to trigger a bonus attack on the end of any Hero for Hire turn, ignoring Taunt and Stealth, is risen to 100%.

Outside of War Defense, Coleen Wing is an above-average Hero who has special synergy with Misty Knight, Luke Cage, and Ironfist which makes it extremely important for assembling a new Blitz team now when original Defenders are literally dismantled. However, in War Defense, along with the rest members of the team, she becomes an unsolvable enigma for any attacker. She is so powerful while defending the Helicarrier, that it is obvious at the first glance that Heroes for Hire are overpowered in any way. However, since they do not have a 5th member you will need to carefully choose who will accompany them in War Defense. Choosing Jessica Jones for 5th member will be the first option for the majority of players but for me, the obvious and most logical choice is Silver Surfer, at least for as long as Heroes of Hire have only 4 members. Using Colleen without other Heroes for Hire is possible but not recommendable.

IF we talk about Iso-8 Class, Colleen can be developed in 2 directions depending on the classes of the rest of her Hero for Hire team. If there are enough Skirmishers in the team then she should be developed as a Striker obviously but if you have other ideas she can be used as Skirmisher herself especially for being sure that she will place Bleeds on enemies.

Colleen Wing’s price is 100 shards for a reason – she fully deserves it and as soon as she becomes available for farming by any means you shouldn’t wait a second.

Colleen Wing is the Heroes for Hire Brawler, who deflects powerful attacks and counters with her lightning-fast katana.

Her traits are:

Hero, City, Skill, Brawler, Heroes for Hire


who is MISTY KNIGHT?


Misty Knight is a Controller Leader of Heroes for Hire who is using her cybernetic arm to lower the defenses of single targets and to prevent them from playing.

Her basic skill causes heavy damage against the primary target and applies Defense Down for up to 2 turns. If Colleen Wing is an ally this attack cannot be blocked and Colleen is granted Offense Up in the process.

Her special skill attacks the primary target causing up to 350% Damage and applying Stun and Heal Block. The attack then Chains to another target causing up to 300% damage and applying Ability Block and Heal Block. On War Defense this attack ignores Taunt and Stealth attacking the target with the highest damage, and it can’t be blocked if Collen is in the team. It also clears all Deathproofs on all enemy summons causing up to 500% damage instead. As long as Misty is defending the Helicarrier her Focus is increased by 1000% for this ability.

Misty Knight’s ultimate clears all positive effects on the primary target before causing up to 500% damage and applying Ability Block and Disrupt. In War Defense, the ultimate attacks the enemy with the highest health instead of the primary target, ignoring Taunt and Stealth in the process. If Colleen is an ally ultimate cannot be blocked and it grants +5000% Focus to Misty if she defending the Helicarrier.

The passive ability increases Dodge chance to Misty and all Heroes for Hire by 5% and applies Speed Up to 2 random Heroes for Hire or Misty when an enemy dies.

In War Defense at the start of battle passive ability fills Speed Bar of Misty and all Hero for Hire allies by up to 20%, grants 10 ability energy to all of them and places Speed Up on Misty for 2 turns. If Misty has 3 or more Hero for Hire allies she also gains up to 2 Charged at the start of the War Defense battle. At the end of every turn, if Misty’s Health is below 50% and she is Charged, she spends 1 Charged for getting healed by 100% of her Max Health gaining Offense Up for up to 2 turns, up to 2 Deflects, and Deathproof in the process. If she dies while charged she instantly Revives gaining +10% Damage Reduction, +10% Damage, and +175% Resistance per Charged. Above all that Misty permanently gains up to 70% Focus as long as she is defending the HeliCarrier.

Similar to Colleen, Misty is an ordinary Hero outside AW who can be used for getting another Blitz team along with Like Cage, Ironfist, and Colleen. However, in War Defense, she becomes a Beast and part of probably the strongest AW Defense team in the game. In Defense, she has an answer on almost everything. Most importantly Misty is capable of quickly dealing with Multiple summonses which indicates that Heroes for Hire are quite capable to deal with X-Factor which will be an invaluable asset to the future of any roster. It will be tricky to find 5th member of the Heroes for Hire team until we get another Hero for Hire but until then the obvious solution is to remove Silver Surfer from the X-Factor team and to add him to Heroes for Hire. Using Jessica Jones is also a viable option because Jessica stays without the team now but that is not the best option.

As for the Iso-8 class, at first glance, it would be logical to develop Misty as Skirmisher because all her attacks are single-target based. However, since she will be primarily used in War Defense where she will have maximized Focus for all abilities it would be wise to give her Striker class while letting Colleen place Vulnerability with her constant assists and counterattacks.

Misty Knight’s price is 100 shards for a reason – she fully deserves it and as soon as she becomes available for farming by any means you shouldn’t wait a second.

Misty Knight is the tough-as-nails leader of the Heroes for Hire who uses her cybernetic arm to break through her enemies’ defenses.

Her traits are:

Hero, City, Tech, Controller, Heroes for Hire


who is BISHOP?


Bishop is Astonishing X-Men Blaster who can be devastating to enemies while protecting his team from any harm.

His basic skill causes moderate damage after clearing Counter from the target. When the attack ends Bishop is granted +1 Counter up to a maximum of 4.

His special ability causes heavy damage to the single target. This attack cannot be avoided and it always crits. If Jubilee is in the same team, Bishop gains Offense Up, the damage of the ability is significantly increased and Jubilee is granted both Offense Up and Defense Up for 1 turn.

Bishop’s ultimate causes up to 270% damage to the primary and adjacent targets. If Bishop is Charged, the ultimate causes double damage before removing Charged.

Passive ability grants him Taunt and Defense Up for 1 turn at the start of combat and at the end of every Bishop’s turn if his Health is above 80% and he is not Charged. He gains Charged status and fills his Speed Bar by up to 30% whenever he is attacked but every attack also clears Taunt from him. If he is Charged at the start of combat (Raids) the Charged status is removed and Bishop is granted Regeneration. While he is taunting, Bishop has up to 20% damage reduction and always retaliate (100% Counter). In Raids, when an Astonishing X-Men ally drops below 50% Health, he instantly places Taunt on himself. Also, when Bishops is in Raid and has the Offense Up on self, his total damage is further increased by up to 20%.

Bishop is a combination of damage dealer and tank. He doesn’t excel in any role but he perfectly fits in the Astonishing X-Men team where his abilities utilize the amazing power of the rest of the team to crowd control enemies. In every turn, he will take at least 1 hit from enemies significantly mitigating the enemy’s ability to focus on squishier targets. Since he is Charged after being attacked he will always execute his ultimate at double strength which will be devastating to enemy clusters. Outside of Raids, Bishop is slightly less useful or dangerous but still, he is capable of doing his job even in Alliance War or Real-Time Arena as long as he is in full Astonishing X-Men team or at least with Jubilee. Aside of that team, Bishop’s usefulness is extremely dropping and it is hard to find an appropriate synergy for him.

When we talk about ISO-8, Bishop can benefit from both Fortifier and Striker classes depending on how you want to use him. I suggest that you use him as a pure damage dealer in Raids because Astonishing X-Men utility will give him enough protection so he only needs to kill enemies faster. However, if you want to use Bishop in other MSF segments it would be wise to offer him more protection because many teams in Alliance War and Real-Time Arena can easily overcome Astonishing’s utility making Bishop vulnerable.

Bishop’s price is 100 shards that will be available in Marked Man Blitz and Marked Man Orbs.

The Astonishing X-Men Blaster from the future, Bishop uses his mutant energy powers to deliver devastating attacks.

Bishop’s traits are:

Hero, Cosmic, Mutant, Blaster, Astonishing X-Men, X-Men


who is GHOST?


Ghost is a PymTech Controller who evades almost every attack retaliating at the same time and who transfers Health from enemies to his PymTech allies.

His first skill inflicts moderate damage and reduces the Speed Bar of the target by up to 25%

His special ability applies up to 2 Random negative effects to the primary target, transfers 1 positive effect (excluding Taunt), and causes heavy damage to that target.2000 Extra Focus is granted per Pym Tech ally for this attack.

Ghost’s ultimate causes moderate damage to all enemies and prolong negative effects by 1 turn on each target. It also steals up to 15% Health from all enemies and redistributes it to all Pym Tech allies granting them up to 4000 additional Health (ignores Heal Block). This attack is unavoidable and cannot be blocked.

Passive ability grants him Evade on every turn and heals Pym Tech ally whenever they dodge by up to 15% of Ghost’s Health. Additionally, Ghost is granted up to 25% Dodge chance and up to 100% Counterattack chance. In Dark Dimension it heals all PymTech allies when some of them dodge, instead, and it applies Evade on any Pym Tech ally on their turn. If Ghost has 3 or more Pym Tech allies in Dark Dimension when an enemy gains a positive effect, passive grants him a 75% chance to steal that effect and to apply it on random Pym Tech ally. Additionally, Ghost applies Offense Down on every enemy before their turn, and he and Pym Tech allies are granted +10% Speed as long as they are in Dark Dimension.

Outside of Dark Dimension, Ghost is a Hero who can be extremely useful if combined with Pym Tech allies. He grants them decent healing and provides constant damage while slowing enemies with his basic attacks. When we know that he always starts the turn with Evade and that he counters every attack that really means something. However, he is nothing special outside the Pym Tech team and he will not be able to help in some custom combinations. His real value is his role in Dark Dimension if he is accompanied by other Pym Tech heroes. There he acts like Yo-Yo in his best and places Evade on every Pym Tech ally at every turn. Most importantly he heals all Pym Tech allies when some of them dodge meaning that they will be almost unkillable in Dark Dimension. Dark Dimension with Ghost and without him is a totally different thing. If you are someone who just started a game and wandering what team to use in Dark Dimension, do not invest resources in anyone except Pym Tech where Ghost is an essential part and key member because no one can clear Dark Dimension faster than them.

Ghost can literally use any ISO-8 class because he does everything. IF you put him Skirmisher he will place Vulnerability to anyone who attacks him. If you chose the Healer class, his healing will be greater. If you give him Fortifier class, he will become untouchable literally. Everything is up to you and your desires.

Ghost’s price is 100 shards.

Originally trained by S.H.I.E.L.D. as a spy, Ghost now uses her Quantum phasing powers as an untraceable thief.

Ghost’s traits are:

Villain, Global, Tech, Controller, Pym Tech, Aspiring


who is STATURE?


Stature is a Pym Tech Protector, daughter of Ant-Man, who increases the survivability of her Pym Tech allies by granting them Defense Up, Ability Energy, and Evade.

Her first skill causes minor damage and flips Defense Up on the target. At the same time, it grants Defense Up to Stature and 1 random Pym Tech or Hero Bio ally.

Her special ability attacks the primary target causing moderate damage while granting Stature Taunt+Defense Up+Regeneration at the same time.

Stature’s ultimate attacks primary and adjacent targets causing heavy damage and generates 2 Ability Energy for all Pym Tech allies.

Passive ability grants 1 Evade to any Pym Tech ally whose health drops below 50%, up to a maximum of 4, and fills Stature’s Speed Bar by up to 30%. When Stature drops below 50% Health, she clears Taunt from herself and if Ant-Man is ally places it on him along with up to 2 Evades, up to a maximum of 4. Additionally, the Focus of Stature and Pym Tech allies is permanently increased by up to 50%. In the Dark Dimension, passive ability grants Stature and all Pym Tech allies +20% Max Health.

Stature is a main Protector of Pym Tech team but she also has synergy with Hero Bio Heroes such as Captain Marvel or Black Bolt. That means that unlike some other Pym Tech Heroes she can have uses outside Pym Tech synergy and Dark Dimension.

In my opinion (besides the obvious choice of Fortifier ISO-8 class) Stature can also use the Skirmisher class with success. She needs extra focus for flipping Defense Up on enemies and since she can attack while placing Taunt, it is very useful to equip her with the ability to place Vulnerability with each strike.

Stature’s price is 45 shards, currently available in Aspirational Orbs and Big Shoe Orbs.

The daughter of Ant-Man, Stature uses her Pym Tech to grow to great heights, drawing fire and stomping down enemy defenses.

Stature’s traits are:

Hero, Global, Bio, Protector, Pym Tech, Aspiring


who is YELLOWJACKET?


Yellowjacket is a Pym Tech Blaster who steals a large portion of Health from his enemies and who can enter into a killing spree depending on the circumstances.

His first skill causes minor damage to the single target but attacks for the second time with slightly decreased power.

His special ability steals up to 30% of the single enemy’s Health and grants Yellowjacket Evade and Regeneration. This ability bypasses Heal Block and heals him additionally for up to 4000 Health. In Dark Dimension it also prolongs all positive effects on Yellowjacket by a duration of 1, up to a maximum of 4.

Yellowjacket’s ultimate grants him 1 Offense Up, up to a maximum of 3, and attacks primary and adjacent targets causing heavy damage. If Yellowjacket kills any target with this attack, he applies up to 2 random positive effects to self, Pym Tech, and Villain Tech allies, before repeating the attack on the most injured target. This attack will repeat itself granting positive effects until all affected targets stay alive.

Passive ability grants Yellowjacket increased Speed by up to 20% and increased Drain by up to 25% as long as he is under the effect of Offense Up. In Dark Dimension passive ability increases Damage of Yellowjacket and all Pym Tech allies by up to 20%.

Along with Wasp, Yellowjacket is the main damage dealer of the Pym Tech team. Because of his special ability, he doesn’t rely on Ghost’s healing and he is practically self-sufficient. Yellowjacket has synergy Villain Tech allies such as Doctor Doom, Minn-Erva, or Ultron, so he can be part of certain custom tech teams when needed. However, despite the fact that he executes his ultimate under the effect of Offense Up which can be devastating especially if enemies are near dead, I don’t think that he will be used outside of Pym Tech because his base damage is not that great and because of that he cannot benefit from Doctor Doom’s ultimate.

 As a damage dealer, who has dual strike and AOE attack in his skill-set, Yellowjacket could benefit from Striker, Skirmisher, or Raider ISO-8 class, the same depending on circumstances. Be prepared to change his class often.

Yellowjacket’s price is 45 shards.

Darren Cross was the protégé of Hank Pym before stealing his company and technology, creating the Yellowjacket suit to crush his foes

Yellowjacket’s traits are:

Villain, Global, Tech, Blaster, Pym Tech, Aspiring


who is ANTI-VENOM?


Anti-Venom is the Hero City Spider-Verse Symbiote who is the opposite version of Venom and who helps his Symbiote allies rather than harass enemies.

His first skill causes medium damage, places Bleed, and up to 2 random debuffs which are opposite of positive effects currently being placed on Anti-Venom. Additionally, he heals the most injured non-summoned ally for up to 10% of his Max Health while clearing Heal Block at the same time. This attack cannot be dodged.

His second skill clears Heal Block on all allies and places Immunity to them. It also heals all allies for up to 20% of his Max Health and revives a dead Symbiote ally with up 60% base Health. If there are no Symbiote allies to be revived Anti-Venom gains 3 Ability Energy.

Anti-Venom’s ultimate causes heavy damage on the primary target with 100% Drain and grants the opposite of all negative effects on the target, excluding Bleed, to Anti-Venom. Additionally, it grants up to 2 Regeneration to him and spread 2 random positive effects currently being placed on Anti-Venom on all non-Symbiote allies or all positive effects on Symbiote allies.

Passive ability clears 1 negative effect from the most injured ally and grants Regeneration to Anti-Venom every turn. If that ally is Symbiote, it clears 1 negative effect from all other Symbiote allies with negative effects. Also, when Anti-Venom’s Health drops below 50%, he gains Evade.

The introduction of Anti-Venom will make the Symbiote team extremely powerful for both Raids and Alliance War Offense. The true potential of Anti-Venom can only be seen if the enemy is swarmed with negative effects so he should be combined only with Heroes who rely on debuffs. Spider-Man Symbiote, Venom, Carnage, and Scream are natural allies of Anti-Venom but he can be used in some other combinations if needed. Anti-Venom is a Top Tier character and his influence on the game will be major. Obviously, he should use the Healer ISO-8 class or Skirmisher class if you need more offensive composition.

Anti-Venom costs 100 shards.

An altered Venom Symbiote turned Eddie Brock into Anti-Venom, a Hero who heals rather than destroys.

Anti-Venom’s traits are:

Hero, City, Bio, Support, Spider-Verse, Symbiote 


who is SCREAM?


Scream is a Villain Symbiote Controller who prevents enemies from being buffed and who is specialized for Stealth targets.

Her first skill causes average damage, applies Bleed, and clears 1 positive effect from the primary target. Then it chains to 2 adjacent targets ignoring Stealth and causing the same effects with slightly decreased damage (Counterattack breaks this chain).

Her second skill causes medium damage to the single target, clears up to 2 positive effects, and applies Offense Down. Then it chains to 2 adjacent targets ignoring Stealth and causing the same effects with slightly decreased damage (Counterattack breaks this chain).

Scream’s ultimate causes heavy damage to the primary and adjacent targets while placing Slow for 2 turns and Disrupt for 1 turn at the same time. The damage against adjacent targets is slightly reduced and the Speed Bar of all affected targets is decreased by 30%.

The passive ability allows Scream to heal all Symbiote allies for 10% of her Max Health whenever someone dies while applying Speed for 2 turns on each ally. If Scream has 3 or more Symbiote allies she decreases the Resistance of all enemies by 30%.

Scream is the Hero who should be used only in the Symbiote team. She is essential for dealing with Asgardians and allows fully developed Symbiots with Anti-Venom to challenge even X-Men. As a part of the Symbiote team Scream will also be very useful in raids but aside from all mentioned she doesn’t have many more uses and she shouldn’t be a part of any custom team. Scream should be developed in the Skirmisher ISO-8 class or even Striker class if there are already enough Skirmishers in the Symbiote team.

Scream’s price is 45 shards which will be available in Parasite Orbs and Lock of Terror Orbs.

The Vicious Scream is a Symbiote Controller who clears positive effects from her foes.

Scream’s traits are:

Villain, City, Bio, Controller, Spider-Verse, Symbiote, Metamorphosis 


who is SHATTERSTAR?


Shatterstar is a Mutant Brawler who emphasizes the power of critical hits to his allies and who lower enemies’ defenses while increasing the defenses of his X-Factor allies.

His first ability causes up to 200% damage before executing a bonus attack that causes up to 150% Damage. If Longshot is his ally another Bonus attack is made equal to 150% Damage.

His special ability attacks all enemies causing up to 240% Piercing damage and places Defense Down on the primary target for up to 2 turns.

Shatterstar’s ultimate attacks the primary target causing up to 350% damage and then chains to up to 3 targets causing up to 310% damage to each of them. If Longshot is an ally, Shatterstar attacks all enemies instead causing up to 350% damage and placing Defense Up on all X-Factor allies.

Passive ability grants Barrier equal to up to 20% of Shatterstar’s Max Health to Shatterstar and all X-Factor allies whenever some of them scores a critical hit. It also increases the Critical Damage of all X-Factor members (including him) by up to 25% while for other allies Critical Damage is increased up to 10%. When the passive ability is maximized it allows Shatterstar to heal 20% of his Max Health at the start of each turn. 

Unlike Longshot, Shatterstar is someone who could be used outside of a full X-Factor team because he has 2 extremely dangerous AOE abilities. However he needs Longshot to do that, so if you want to use Shatterstar before the full X-Factor team is introduced you will be forced to use Longshot as well. I don’t want to speculate the true power of a full X-Factor team before it is introduced but it seems that al X-Factor members will be able to passively heal themselves every turn when their passive ability is fully upgraded. That, along with certain additional synergies that will be introduced when this team is ready, makes Shatterstar very important even though he doesn’t have many uses at the moment.

Like Longshot, Shatterstar definitely needs Raider ISO-8 class for reaching his full potential.

Shatterstar price is 45 shards currently available in Snow Business Orbs and Crowd Pleaser Orbs. 

Champion gladiator from the future of Mojoworld, Shatterstar uses his expert swordsmanship and mutant powers as X-Factor’s offensive powerhouse

Shatterstar’s traits are:

Hero, Cosmic, Mutant, Brawler, X-Factor, Showstopper


who is SHE-HULK?


She-Hulk is a City Protector who helps the Fantastic Four in defending HeliCarrier during the Alliance War.

Her first skill attacks the single target causing heavy damage and applying Defense Down.

Her second skill attacks the primary target causing heavy damage and reducing the Speed Bar of the primary and adjacent targets by up to 40%. It also places Taunt on She-Hulk and heals for 30% of her Max Health.

She Hulk’s ultimate attacks the primary target causing immense damage and applying Stun while placing Taunt on the most injured target at the same time. On Alliance War Defense, She-Hulk always attacks the target with the most damage instead, ignoring previous Taunts in the process, and places Taunt on the most injured target.

Passive ability grants her healing equal to 15% of her Max Health and increases her damage by 10% per Charge. She gains Charge whenever she or Fantastic Four ally is under the attack up to a maximum of 5. On maximum Charged she transfers all negative effects from self and each Fantastic Four ally to the enemy with the most Damage and then attacks that enemy causing medium damage to the primary target and minor damage to adjacent targets removing all Charge at the end of the attack. In War Defense She-Hulk also permanently increases the damage of self and all Fantastic Four allies by 30%.

The sole purpose of She-Hulk is to replace Namor if you decide to put your Fantastic Four team in Alliance War defense. With She-Hulk, the Fantastic Four team becomes one of the strongest Alliance War Defense teams in the game and they are capable of defending against all but the strongest synergy offensive teams. She-Hulk gives them much needed sustenance and amazing damage potential at the same team. Aside from Fantastic Four, She-Hulk has literally no other virtues. It is highly unlikely that you will use her with F4 even in Blitz because outside of Alliance War Defense, Namor is definitely more useful than She-Hulk. Nevertheless, She-Hulk will obviously be used because having another hard-to-beat AW defense team is always a priority. As she is a Protector it would be normal to develop her in Fortifier ISO-8 class but in my opinion, the team would benefit more from Striker Class if there is at least 1 Skirmisher in the rest of the team.

She-Hulk’s price is 100 shards.

Delivering gamma-powered justice, She-Hulk applies negative effects to her foes with every smash.

She-Hulk’s traits are:

Hero, City, Bio, Protector, Metamorphosis 


who is DOCTOR OCTOPUS?


Doctor Octopus is a Sinister Six Support who leads his Sinister Six allies and summons the ones who are missing at the moment.

His first skill causes heavy damage against the single target and places Slow for up to 2 turns.

His second skill applies up to 3 Charged (maximum of 10) to self and all Chargeable Sinister Six allies and then summons a missing Sinister Six member (Shocker, Vulture, Rhino, Green Goblin, Mysterio). If the missing Sinister Six ally is already summoned Speed Bar of Doctor Octopus is filled by 100%. Additionally, this skill also applies up to 3 Regeneration to Doctor Octopus, and all allies (in Alliance War applies up to 3 Regeneration for 2 turns instead).

Doctor Octopus’ ultimate attacks all enemies causing heavy damage and flips 2 positive effects into negative prolonging the duration of negative effects on each target by 1 turn.

Passive ability grants him and all Sinister Six allies up to 20% Block chance, up to 40% Max Health, and 10000% Resistance against Offense Down (for all allies). If Doctor Octopus is Charged, he and adjacent allies gain +1 Deflect and +1 Speed Up up to a maximum of 5 and then lose 1 Charged. Also, on every block Doctor Octopus heal himself and all Sinister Six allies by 10% of Max Health (20% in War). In Alliance War when Doctor Octopus’ or a Chargeable Sinister Six ally drops below 20% Health, fill that character’s Speed Bar by 100% and clear Heal Block. Also, in Alliance War Doctor Octopus and all Chargeable Sinister Six allies gain +15% damage.

Doctor Octopus needs Sinister Six allies to show his unbelievable power. Choosing 4 more Sinister Six allies for his team may seem a hard task but in reality, the strongest Sinister Six team is with Rhino, Shocker, Electro, and Swarm. Without Doctor Octopus Sinister six is an average team but with him, they become META for Alliance War. Doctor Octopus will not be able to change the balance in the Arena but in Alliance War, he will be able to deal with almost every War Defense team except Black Order.

With the introduction of ISO-8 classes, Doctor Octopus can increase his healing even further if he is equipped with Healer Class. This is definitely the best class for him although he can be equipped with the Raider class as well since he can exploit his AOE ultimate attack to place Vulnerability on multiple targets.

Doctor Octopus is a Legendary Hero and you will need 310 shards to unlock him. A full X-Force team with 5 stars will be needed for gaining all 310 shards.

Genius, egomaniac, and mastermind, Doctor Octopus enhances Sinister Six allies and summons them to battle.

Doctor Octopus’ traits are:

Villain, City, Tech, Support, Spider-Verse, Sinister Six, Legendary 


who is SWARM?


Swarm is a Sinister Six Controller whose body is made of bees who are ready to obey his orders and harass his enemies.

His first skill causes moderate damage against the primary target and grants him up to 50% Drain. Then rebounds to up to 2 adjacent targets granting up to 50% Drain. If Swarm is Charged, he loses 1 Charge after using skill, and if he is not Charged he attacks himself causing heavy damage.

His second skill causes medium damage against the single target and places Disrupted. If the target has Disrupted already, Swarm attacks it again causing medium damage and places Defense Down. If the target has Defense Down already, Swarm attacks it for the third time causing medium damage and places Slow. After using this skill Swarm loses 1 Charged and if he is not Charged he attacks himself causing devastating damage.

Swarm’s ultimate attacks all targets causing heavy damage and placing up to 2 Bleeds on each target. After using ultimate Swarm loses 1 Charged and if he is not Charged he attacks himself causing obliterating damage.

Passive ability grants him 4 Charged on Spawn and 3% Dodge per Charged. While Swarm is Charged he heals up to 20% of his Max health and flips 2 negative effects into positive every turn.

Swarm can be very powerful but he needs a steady generation of Charged to be effective and not kill himself. That practically means that he must be in the same team with Doctor Octopus who is the only Hero who can provide Swarm Charged status, but it is important to say that he can be also deadly if combined with Venom, Carnage, Spider-Man [Miles] and Spider-Man [Symbiote] because Swarm’s second ability than could reach its full potential. He will be effective for only 4 turns but that will be more than enough to prevail against most of the custom teams. Obviously, Swarm is almost useless in raids because of his Charged mechanics.

Swarm should be equipped with either Raider or Striker class depending on the placement of other ISO-8 classes. If there are enough Skirmishers he should use Striker class, otherwise, he should use Raider class.

Swarm’s price is 45 shards available in BZZZ Orbs and One of Many Orbs.

A deadly member of the Sinister Six, Swarm exists as a sentient hive of killer bees controlled by one evil mind.

Swarm’s traits are:

Villain, City, Bio, Controller, Spider-Verse, Sinister Six, Rogue Agent. 


who is ELECTRO?


Electro is a Sinister Six Blaster who utilizes electricity to deal with enemies of Sinister Six.

Her first skill causes medium damage against the single target and fills her Speed Bar by up to 20%.

Her second skill causes heavy damage to the single target which is followed by a bonus attack that causes medium damage per positive effect on the target.

Electro’s ultimate attacks the primary target causing heavy Piercing damage and placing Offense Down for up to 2 turns and then attack all other enemies causing medium piercing damage and placing Offense Down for up to 2 turns. In the Alliance War, Electro’s ultimate clears all positive effects on the primary target and up to 2 positive effects on all other targets. Elector gains +100000Extra focus for this attack in Alliance War and it can’t be counterattacked.

Passive ability grants her 1 Charge every turn to up to a maximum of 5. In Alliance War, Electro gains 1 Charge on the turn of any Sinister Six ally. At the end of turn, if Electro has 5 or more Charged, she attacks the most injured enemy causing heavy damage and losing 5 Charged. Additionally, she is granted +10% Piercing damage per Charged.

Electro is a decent character who obviously works best with Sinister Six and Doctor Octopus who grants her additional Charged. Her second skill can be devastating against targets with multiple positive effects allowing her to produce some insane damage numbers. Her ultimate can be used in the first turn and that can be decisive in Alliance War fights where she can clear all initial positive effects on enemies. Aside from Sinister Six synergy, I can’t see many uses for Electro but that doesn’t diminish her in-game value since the progression of the game made that every character is useful only in certain synergy, and especially since her Base damage is one of the greatest in the whole game.

Electro should be equipped with either Raider ISO-8 Clar or Striker class depending on the team composition. If there are enough skirmishers she should use Striker class, otherwise, she should use Raider class.

Electro’s price is 45 shards.

Electro uses her rage and voltage to unleash massive damage on the Sinister Six’s most vulnerable enemies.

Electro’s traits are:

Villain, City, Bio, Blaster, Spider-Verse, Sinister Six, Rogue Agent. 


who is BARON ZEMO?


Baron Zemo is a Hydra Controller who shows his power in dealing with minions.

His first skill causes heavy damage to the single target and it is always assisted by Hydra Grenadier.

His second skill causes devastating damage against the single target (damage is doubled and piercing if the target is Minion) and clears up to 3 Deathproofs from that target. Minions killed by this skilled cannot be revived and this skill cannot be dodged or blocked.

Baron Zemo’s ultimate causes heavy damage against the primary target, places Ability Block for 1 turn and Slow for 2 turns, and then rebound chains to up to 4 adjacent targets placing Slow for up to 2 turns on each target. After using the ultimate Baron Zemo gains 1 Charged.

Passive ability grants him Charged on spawn and places Immunity for 1 turn and Defense Up for 2 turns on Hydra allies. On a turn, if he is Charged, he attacks all non-minion enemies causing heavy damage and all minion enemies causing devastating damage, after which he places Disrupt for 2 turns on all minion enemies and clears up to 3 positive effects from each enemy. Then he loses Charged status. His passive also increases his and all non-minion Hydra allies’ speed by up to 40% and grants 1 Evade (up to a maximum of 3) on each enemy Minion turn in Alliance War.

Baron Zemo is a Hero specialized for Alliance War Offense who can show his power only when he is in a team with Crossbones, Winter Soldier, and Hydra Grenadier. In theory Hydra team with Baron Zemo in charge should be a counter to all Alliance War Defense teams with minions such as A.I.M. team, Hydra team with Red Skull, Kree Team, and S.H.I.E.L.D. team with Nick Fury and Agent Coulson. I am not 100% sure that Baron Zemo can beat S.H.I.E.L.D. easily but according to skill descriptions, we can expect that. One thing is certain, Hydra with Red Skull will not have any chance in defense against Baron Zemo’s team and that is something that irritates me the most. We all expected another Hydra character who will have synergy with Hydra non-minion characters but I never thought that he will be developed to be an anti-Hydra character. All in all, having Baron Zemo, Crossbones, and Winter Soldier ready for Alliance War will grant you 1 certain victory and that will free your other teams who dealt with Minions before (Inhumans, Brotherhood, X-Men..) available for other enemies.

Regarding ISO-8 classes, Baron Zemo will benefit the most from Raider class which will increase his Critical chance and will allow him to place Vulnerability on multiple enemies after using his ultimate.

Baron Zemo’s price is 100 shards.

Aristocrat and Hydra commander, Baron Zemo is fueled by contempt for the weak and deals extra damage to minions.

Baron Zemo’s traits are:

Villain, Global, Skill, Controller, Hydra 


who is BEAST?


Beast is an X-Men Supporter who grants positive effects on allies and flips positive effects on enemies while healing his team during the process.

His first skill causes medium damage to primary and adjacent targets and flips 1 positive effect on each target. When Beast performs Counterattack or Assist he flips 2 positive effects instead.

His special skill clears up to 2 negative effects from him, heals 2 most injured allies for up to 20% of Beast’s Max Health, and causes heavy damage to all enemies.

Beast’s ultimate applies Offense Up to all Blaster, Brawler, and X-Men allies, applies Defense up on all Protector, Controller, and X-Men allies, applies Speed Up and generate Ability Energy for all Support and X-Men allies, and grants Regeneration to all Mutant allies.

The passive ability allows Beast to place Regenerate on the most injured ally every turn healing 15% of Beast’s Max Health if that ally is X-Men. It also grants up to 20% Resistance to X-Men and if there are 3 or more X-Men allies in the team the first ally death does not count towards the loss of a Medal in Campaigns and Challenges.

Beast seems like a very powerful mutant who will further improve a very strong X-Men team. However, it is rather unclear which character should be moved from the X-Men team to make a place for Beast. If you remove Storm, X-Men will lose very important assist chance and if you remove Psylocke X-Men will lose sustain granted from automatic Evade buff which can sometimes be essential for winning the battle. Beast is definitely one of the best buffers in the game but his buffs last only 1 turn and cannot be placed before the third turn of the battle. That isn’t so bad because in the third turn Phoenix will most likely be Dark Phoenix under the effect of almost all buffs in the game. One thing is certain – with Beast in the team, Phoenix can be used in Campaigns and Challenges (at last) without fear that you will lose Medal if she transforms into Dark Phoenix. If nothing, only because of that fact Beast must be maximized as soon as possible.

Obviously, Beast should be equipped with a Healer ISO-8 class but if for some reason you don’t need any more healing you can equip him with Raider class to materialize his special AOE ability.

Beast’s price is 45 shards.

Beast is a master of Mutant science who improves any X-Men team by healing and granting positive effects.

Beast’s traits are:

Hero, Global, Mutant, Support, X-Men 


who is SQUIRREL GIRL?


Squirrel Girl is Young Avenger’s City Support who supports Young Avengers and other allies with healing and decent attacking capabilities that places various negative effects on unfortunate enemies.

Her first skill causes heavy damage to the primary target and medium damage to the target with the most Speed Bar ignoring Stealth and Taunt while placing Offense Down at the same time.

Her special ability clears all negative effects from all allies and heals all allies by up to 15% of Squirrel Girl’s Max Health. All Young Avengers whose Health is below 50% are additionally healed by 15% of her Max Health and after that, she calls the ally with the highest damage to attack the primary target.

Squirrel Girl’s ultimate causes medium damage to all enemies and places Bleed and Offense Down on each enemy.

The passive ability allows her to apply Defense Up on Young Avenger ally whenever their health drops below 50% filling their Speed Bar by 30% at the same time. It also grants her and all Young Avenger allies up to 20% Drain and increases their Max Health by up to 20%.

Squirrel Girl is an average Hero who will boost up the power of some Heroes that were avoided earlier or used in other custom teams. She will definitely make brawlers team (Ms.Marvel, America Chavez, Spider-Man [Miles]) viable for different game segments including raids but until FoxNext releases the 5th member of the Young Avengers it is highly unlikely that Squirrel Girl will be important for the overall game balance. All in all, there is no need to spend resources on Squirrel Girl immediately but do not abandon her because sooner or later we will get a new Young Avenger Hero and you will have to develop her along with that new potential Hero.

Healer ISO-8 class is a natural decision for this hero, although she could increase her Focus by deciding to equip Skirmisher class.

Squirrel Girl’s price is 45 shards that can be obtained via Unbeatable Orbs (Unbeatable Education Event) and Squirrel! Orbs.

Squirrel Girl is a Young Avenger who uses her unbeatable squirrel powers to eat nuts and kick butts!

Squirrel Girl’s traits are:

Hero, City, Bio, Support, Young Avenger, Friendship 


who is EMMA FROST?


Emma Frost is a Villain Mutant Controller who can take the diamond form that protects her and her Mutant Villain allies and who can influence the minds of allies or enemies depending on her needs.

Her first skill causes heavy damage against the single target and flips 2 positive effects into negative on that target. If Emma is charged she causes even greater damage but she clears positive effects instead.

Her special skill grants her Charge (first clear Charge if she is already Charged), places Barrier equal to up 20% of her Max Health, clear all negative effects for her and allies, places Immunity to her and all Mutant Villain allies and applies Slow to all enemies (on max Level).

Emma Frost’s ultimate clears Charged from her and all positive effects from all enemies. Additionally, it places Blind on the primary target and Mind-Controls up to 2 allies or enemies with the highest Damage to attack the primary target with slightly increased damage and if that target is killed after that it places Blind on a non-summoned enemy with the highest Speed.

Passive ability heals her for up to 15% of Max Health every turn, reduces the speed of all enemies by 10%, and grants her +400% Armor and +500% Resistance while she is Charged. In War Defense Emma Frost applies Defense Up for up to 2 turns to all Mutant Villain allies at the start of combat. Emma Frost is a natural addition to the Marauders team. Along with her, this team will become META in Alliance War Defense and it will be extremely difficult to beat them. To be effective, all of Emma’s abilities require Mutant Villains, therefore, she is not very strong when combined with other Heroes. Nevertheless, Emma will definitely pay off your investment because with her in the Marauder team, you will be granted at least 1 Defensive victory in Alliance War.

To increase the already high sustenance of the Marauder team Emma Frost needs a Healer ISO-8 class. She could be also equipped with Fortifier class to be protected against initial attacks but that shouldn’t be the first option.

Emma Frost’s price is 100 shards for a reason.

The Hellfire Club’s White Queen, Emma Frost dominates foes by bolstering her Mutant Villain allies

Emma Frost’s traits are:

Villain, Global, Mutant, Controller 


who is X-23?


X-23 is an X-Force Brawler who shreds through enemy ranks preventing them from using abilities.

Her first skill inflicts medium Piercing damage against a single target and grants her chance for gaining Evade (100% when fully upgraded).

Her special ability attacks the primary target causing medium Piercing Damage and placing Ability Block. If this ability is blocked or dodged, X-23 performs a bonus attack that is unavoidable causing heavy Piercing damage against the primary target. In the Alliance War, she gains +10000% Extra Focus for this attack.

X-23’s ultimate attacks the most injured non-summoned target ignoring Taunt and Stealth (it also flips Stealth) causing minor Piercing damage 5 times in a row. If X-23 kills a target with her ultimate she repeats the attack against most injured summoned enemies.

Passive ability grants her healing equal to up to 10% of her Maximum Health on her every turn and increases the Focus of her and all X-Force allies by up to 60%. When the enemy’s Health drops below 50%, X-23’s Speed Bar is filled by up to 40% while when X-23’s health drops below 50% she is granted up to 2 Evade. In the Alliance War, Focus-increase is even greater to up to 80%.

X-23 is another X-Force character who is formidable when in the X-Force team and who is decent at most when combined with other Heroes. All her attacks ignore Armor meaning that when she is combined with Negasonic and her damage-boost, X-23 becomes unstoppable. However, in other team combinations, X-23 can be only used as someone who opens the battle with Ability Block which is not enough for her to be considered as a versatile character.

All her attacks are single-target based so her team will benefit the most if she is equipped with Skirmisher ISO-8 class. Skirmisher class also allows her to clear positive effects from the target that is attacked by X-23’s ultimate because with her ultimate X-23 strikes the target several times and each time she will have a chance to place vulnerability (if the Vulnerability is placed on the target that already has Vulnerability, 1 positive effect will be removed instead).

X-23’s price is 45 shards.

X-23 is a savage Mutant Brawler who specializes in finishing off X-Force’s wounded enemies.

X-23’s traits are:

Hero, Global, Mutant, Brawler, X-Force


who is YELENA BELOVA?


Yelena Belova is a Skill Blaster who uses cunningness and physical proves to hide in plain sight and to steal buffs from enemies while decreasing the potency of enemy most dangerous attacks.

Her first ability attacks the primary target causing up to 250% Damage. This attack can be assisted by Black Widow or random Skill Military ally. If Yelena or any other ally is in stealth this attack transfers up to 2 positive effects (excluding Taunt) from the primary target to her.

Her special ability transfers 1 positive effect (excluding Taunt) from the primary target to Yelena and all Skill Military allies and attacks that target causing up to 280% Damage while placing Disrupt for up to 2 turns in the process. Before triggering this ability Yelena gains up to 2 Stealth up to a maximum of 3.

Yelena’s ultimate attacks primary and adjacent targets causing up to 300% damage and clearing all Deflects. This attack has a 50% increased Critical Chance and cannot be blocked.

Passive ability grants Stealth to Yelena whenever she is affected with Offense Up. While she is in Stealth her Critical Damage is increased by 100%. Additionally, it decreases Critical Chance to all enemies by up to 25% and lowers the chance that enemies assist on non-attack abilities by 25% per Skill Military ally to up to a maximum of 100%.

Yelena Belova is similar to Black Widow in many aspects except that she cannot Stun or place Speed on her allies. However, she has other virtues in her sleeve – she practically prevents assist-attacks if she is in the Skill Military team meaning that some teams like Brawlers, Mercenaries, Wakandans, or Fantastic Four will totally lose their advantages if they are against Yelena. Also, she has a special synergy with Black Widow meaning that she can be successfully used along with Red Guardian, Killmonger, and Punisher even before other Skill Military Heroes are introduced (current Skill Military team with Black Widow is probably better for Alliance War offense than Defenders, Avengers and Wakandans who must be dissembled if you want to use Yelena and Red Guardian). In the end, she can initiate a fight with Disrupt which is extremely important against some teams. Unfortunately, at this moment it is impossible to assemble a usable team with Yelena where she can get Offense Up during the battle (which would significantly expand the duration of Stealth), so we will have to wait for new Skill Military Heroes before Yelena reaches her full potential.

As for the ISO-8 class, it is questionable either Raider or Skirmisher class is better for Yelena. With Raider class, she can more often exploit increased damage of Critical hits while with Skirmisher class she will be able to constantly place Vulnerability and you will not worry either she will steal buffs or not, because her Focus will be significantly increased.

Yelena Belova’s price is 45 shards.

Yelena Belova’s training in Russia’s “Red Room” allows her to strike with deadly precision, dealing bonus Critical Damage to her enemies.

Yelena Belova’s traits are:

Hero, Global, Skill, Blaster, Military


who is NEGASONIC?


Negasonic is an X-Force Blaster that dramatically increases the damage output of all X-Force allies in the Alliance War.

Her first skill causes heavy damage to the single target.

Her special ability attack primary and adjacent targets causing heavy damage and clearing all positive effects if the ability is fully upgraded.

Negasonic’s ultimate attacks all enemies causing heavy damage and applying Heal Block for up to 2 turns. On War Offense, her ultimate also clears Defense Up from all enemies. Passive ability grants her barrier equal to up to 10% of her maximum Health at the start of combat and equal to 5% of her Max Health on every subsequent enemy turn filling her Speed Bar by 10% While she is under Barrier her Armor is increased by up to 30%. In Alliance War, her damage and the damage of all X-Force allies are increased by up to 50%, and her Speed Bar is filled by 10%+5% per X-Force ally at the start of combat.

Negasonic is a heavy hitter who plays very often since her Speed Bar is filled after every enemy turn. At the top of that if she is ignored she can build up a Barrier so strong that she could be almost impenetrable. The power of her attacks can be compared only with The Thing’s and Hulks. Her main purpose is to be a member of the X-Force team in Alliance War but unlike some other X-Force members, she could be useful in some other teams as well.

To increase Negasonic’s Attack even further she should be equipped with Striker ISO-8 class. However, since her ultimate open the combat striking all enemies it could be better to equip her with Raider ISO-8 class that will allow her to place Vulnerability on multiple enemies and to cause Critical Strikes more often.

Negasonic’s price is 100 shards.

Negasonic Teenage Warhead is a Mutant Brawler whose explosive hits are so hard, they knock positive effects off her target.

Negasonic’s traits are:

Hero, Global, Mutant, Blaster, X-Force, Unity


who is DOMINO?


Domino is an X-Force Controller who protects her X-Force allies by transferring all negative effects to Deadpool and providing them with a huge chance to dodge incoming attacks.

Her first skill causes medium damage to the single target granting her +50% Crit Chance while executing it and a certain assist from the X-Force ally.

Her special ability allows her to transfer all negative effects (when fully upgraded) from self and each X-Force ally to Deadpool increasing his Speed Bar by up to 80% after which she attacks the most injured target and its adjacent allies causing heavy damage.

Domino’s ultimate causes heavy damage and applies Disrupt against the primary target and then rebound chains to up to 3 adjacent targets. If Domino’s Health is below 50% her ultimate rebound to 5 adjacent targets.

Passive ability grants her increased Speed Bar at the start of combat, up to 75% chance to place Evade on each X-Force ally on their turn, and increases Dodge Chance and Crit Damage for her and all X-Force allies. In War Offense, Domino reduces the Speed Bar of all enemies by -5% and places Offense Up to all X-Force allies at the beginning of combat.

Domino is a Top Tier character when combined with other members of the X-Force team. 75% chance to place Evade on each X-Force ally on each their turn is overpowered in every way. However, Domino cannot be efficiently combined with any other team combination aside from X-force. Her main purpose will be to assure certain victory in Alliance War Offense along with the rest of the X-Force team.

She should be equipped with either a Raider ISO-8 class or Skirmisher class, depending on the rest of the team.

Domino’s price  is 45 shards currently available in Lady Luck Orbs and Serendipity Orbs.

Domino is X-Force’s Controller whose Mutant luck lets her allies Dodge and deal deadlier Critical hits.

Domino’s traits are:

Hero, Global, Mutant, Controller, X-Force, Unity, Lucky


who is Ebony MAw?


Ebony Maw is a Black Order Support who grants Thanos and the rest of the Black Order everything they need to rule the World of Marvel Strike Force.

His first inflicts minimal piercing damage against the single target and places Bleed on that Target. This attack is performed up to 4 times in a single turn and if the target is Hero Controller it applies Bleed for 2 turns instead.

His special ability places Defense Up and Counter for 2 turns on allies while applying Offense Down for up to 2 turns on all enemies. Additionally, it clears Counter from the entire enemy team. Ebony Maw’s ultimate steals 3% Health from all enemies and redistributed it to all allies while placing Slow up to 2 turns on all enemies. This ability is repeated up to 4 times and it fills Speed Bar for all Black Order and Thanos allies while reducing Speed Bar of all enemies depending on the number of Black Order allies.

Passive ability grants Ebony Maw 2 Regeneration, 2 Deathproof, and Immunity for up to 2 turns at the start of combat and fills Thanos’ Speed bar by 25% per Black Order ally. If Thanos doesn’t have Reality Stone, Time Stone, or Soul Stone it grants him 2 Regeneration, 2 Deathproof, and Immunity for up to 2 turns, also. If the enemy hero Controller dies Ebony Maw gains 1 Charge, applies Immunity to all allies, and Barrier them for 20% of Ebony Maw’s Max Health. When Ebony Maw is Charged he applies Ability Block to all Hero Controller enemies and then loses Charged (Cannot be dodged). At the top of that passive ability permanently increases Resistance to all Black Order and Thanos allies.

Ebony Maw is a key part of the mighty Black Order/Thanos team. His skill-set is made to counter Phoenix’s rebirth combo meaning that Black Order will be definitely a new Meta for the Arena. Ebony Maw is powerful and important only in the Black Order team but his special and ultimate ability can be used with all other Heroes especially in Raids.

Almost all ISO-8 classes can be equipped on Ebony Maw but in my opinion, he will benefit the most from the Skirmisher class. It will increase his focus allowing him to place Offense Down and Slow always. Giving him a Radier ISO-8 class could also be smart since his ultimate hit all targets several times which means that he would place Vulnerability on all enemies after using ultimate. However, Healer class is given to him by the majority of players and that shouldn’t be overlooked.

Ebony Maw is a legendary character for a reason and for opening him you will need 310 shards obtainable by using 5 Inhuman in Ebony Maw Legendary Event.

The Black Order’s Support, Ebony Maw aids Thanos by granting positive effects to allies

Ebony Maw’s traits are:

Villain, Cosmic, Mystic, Support, Black Order


who is CULL OBSIDIAN?


Cull Obsidian is a Black Order Protector who punishes anyone who attacks Thanos or Ebony Maw.

His first skill causes heavy damage against primary and adjacent targets.

His special ability clears 2 negative effects from him and grants Taunt, Defense Up, and Deathproof for up to 2 turns. It also heals him for up to 20% of his Max Health and removes all negative effects if Ebony Maw is in the same team.

Cull Obsidian’s ultimate causes devastating damage against the single target which can be increased depending on the number of Deathproofs Cull Obsidian has and transfers all positive effects from that target to him.

Passive ability grants Cull Obsidian Defense Up for up to 2 turns at the start of combat and enables him to retaliate to anyone who attacks Ebony Maw or Thanos causing heavy damage. When Cull Obsidian’s Health drops below 75%,50%, and 25% he gains +1 Deathproof up to a maximum of 5. Also when he is under the effect of Regeneration his Resistance is increased by 1000%. At the top of that, it permanently increases Max Health for all Black Order and Thanos allies by up to 30%. On Thanos turn If Thanos doesn’t have the Power Stone Cull Obsidian’s passive ability grants him the Power Stone and Defense Up for up to 2 turns.

Cull Obsidian is an irreplaceable part of the mighty Black Order/Thanos team and only because of that, he must be obtained as soon as possible. His basic attacks are devastating and when he is in full Black Order team he can sustain more damage than any other Protector in the game. It is true that his ultimate hits only one target unlike ultimates of other similar Protectors in the game but the fact that he can transfer all positive effects from the target makes him almost unkillable. He can be used with other heroes since he provides really good sustain but he is not as versatile as some other Protectors.

Since Cull Obsidian retaliates whenever someone attacks a Black Order ally it would be the best that he is equipped with Skirmisher ISO-8 class which would allow him to place Vulnerability on the entire enemy team very fast and to clear positive effect if the target has already been affected with Vulnerability.

Cull Obsidian’s price is 100 shards but currently, he cannot be obtained from any existing Orb.

Cull Obsidian is a Protector who guards the Black Order and retaliates against those who would defy Thanos.

Cull Obsidian’s traits are:

Villain, Cosmic, Bio, Protector, Black Order


who is TASKMASTER?


Taskmaster is a Mercenary Controller who assists every action of his Mercenary allies while harassing opponents with Stun, Offense Down, Blind, and Bleed.

His first skill inflicts heavy damage against a single target and steals up to 3 positive effects.

His special ability causes heavy damage on the primary target placing Stun and then rebound chains to up to 3 additional targets placing Offense Down.

Taskmaster’s ultimate causes moderate damage against all enemies applying Blind on primary and two other random targets as well as applying Bleed for up to 2 turn to all targets. All targets affected with Bleed receive additional attack that causes minimal piercing damage.

Passive ability grants Taskmaster Offense Up for up to 2 turns at the start of combat and enables him to Assist Now on each Mercenary Villain ally’s turn. It also grants him significant Block Chance and Block Amount while increasing Counterattack chance depending on the number of Mercenary allies. At the top of that, his damage is increased according to the number of Skill enemies and he permanently increases the damage of all Mercenary Villain allies. In the Alliance War Defense, Taskmaster fills the Speed Bar of All Mercenary Villain allies including self for 10% per Mercenary Villain ally, assist allies on non-attacking abilities and place Taunt at the start of each turn on the target with the highest damage if there are 2 or more mercenary Villain allies in his team.

Taskmaster himself is a very powerful Hero who practically makes Mercenary Villain Heroes and minions extremely dangerous. We all know the Mercenary Trait was almost useless before but now some characters like Bullseye, Mercenary Lieutenant, or Mercenary Riot Guard can be pretty useful especially in Alliance War Defense. The only problem with Taskmaster is because he needs Killmonger in his team meaning that if you choose him instead of Korath (which is obviously a better option) as the fifth member of the Mercenary team you will not be able to assemble a full Wakandan team. Every Taskmaster’s ability is amazing and he definitely belongs in at least Tier 2. Taskmaster is the Hero who will allow you to assemble another sure-to-win Blitz team with characters you rarely used before and that’s only is important enough to get him as soon as possible.

He should be equipped either with Striker ISO-8 class or with Raider class depending on his team composition.

Taskmaster’s price is 45 shards currently available only in Mimic Master Orbs.

A master of combat mimicry, Taskmaster uses his skill to steal positive effects from enemies.

Taskamster’s traits are:

Villain, Global, Skill, Controller, Mercenary, Covert


who is Corvus Glaive?


Corvus Glaive is a Cosmic Brawler who uses Stealth to his benefit and attacks the most injured targets.

His first skill causes moderate piercing damage against the single target and clears up to 2 positive effects. If fully upgraded this skill is always assisted by an ally Proxima Midnight.

His special ability targets the most injured enemy causing massive piercing damage while ignoring Taunt and Stealth in the process.

Corvus’ ultimate attacks primary and all adjacent targets causing heavy piercing damage. If Corvus is in Stealth, his ultimate deals double damage against targets under the effect of Defense Up.

His passive ability grants him Offense Up for 2 turns at the start of combat. If his ally Thanos doesn’t have Mind Stone, it grants him the Mind Stone and Offense Up for 2 turns. Also, whenever an enemy drops below 50% HP Corvus gains 1 Stealth up to a maximum of 2. Besides all that Corvus’ passive ability permanently increases his damage and the damage of Black Order allies and Thanos, and it grants him increased Critical Chance and Critical Damage while he is in stealth.

Corvus Glaive is a decent character who is nothing special if he is not in the Black Order team. However, he is needed for getting Thanos’ empowered version therefore he is essential for the Black Order team that will be the future META in the Arena.

It is not certain rather he should equip Striker ISO-8 class or Raider ISO-8 class but whatever you decide you will not be wrong.

Corvus’ price is 100 shards.

Corvus Glaive uses Stealth and Piercing to infiltrate and eliminate the Black Order’s enemies.

Corvus Glaive’s traits are:

Villain, Cosmic, Skill, Brawler, Black Order


who is PROXIMA MIDNIGHT?


Proxima Midnight is a Cosmic Controller who uses her spear to weaken and control enemies of the Black Order.

Her first skill attacks the single target causing heavy damage and clearing up to 2 positive effects. If this skill is fully upgraded, it will be always assisted by an ally Corvus Glaive.

Her special ability attacks the primary target causing moderate damage and then chains to up to 3 additional targets placing Offense Down for up to 2 turns on every attacked target. The chain will be broken if the target dodges the attack.

Proxima’s ultimate attack single target causing heavy piercing damage. At the same time, it applies Slow and Stun, and changes the target’s Speed Bar by up to -85%.

Passive ability grants her Speed Up at the start of combat and enables Thanos to activate Space Stone. Additionally, it permanently increases Proxima’s, Thanos’ and the Black Order’s Focus by up to 30%. If fully upgraded, the passive ability enables Proxima to always clear Stealth from the most injured target.

Like Corvus Glaive, Proxima is also an average Hero at best if she is not in Black Order Team. On the other hand, she grants the second Infinity Stone to Thanos, therefore, she is essential for the Black Order team that will be the future Meta in the Arena. Proxima Midnight should be obtained and maximized immediately even other members of the Black Order are unavailable at the moment.

She should be equipped with either Raider or Striker ISO-8 class, depending on which class is given to Corvus Galive. If Corvus has Striker class than Proxima should be equipped with Raider class and vica-versa.

Proxima’s price is 45 shards currently available in Deep Space Orbs and Dead of Night Orbs.

As the Black Order’s deadly Controller, Proxima Midnight uses her spear to manipulate Status Effects.

Proxima Midnight’s traits are:

Villain, Cosmic, Skill, Controller, Black Order


who is RED SKULL?


Red Skull is a Hydra Controller who commands Hydra troops making them almost unbeatable in Alliance War Defense.

His first skill inflicts moderate damage against the single target, places Defense Down and then chains to another target causing slightly lesser damage with the same effect. In Alliance War Defense, the first skill also applies Taunt on the primary target.

His second skill summons up to 3 Hydra Minions with enhanced damage and Health. It also fills the Speed Bar for Red Skull and all allies by up to 30% and if in Alliance War Defense, generates 2 ability energy for the caster.

Red Skull’s ultimate places the Offense Up on the entire team (when fully upgraded), attacks the primary target causing massive damage, and calls for an assist from up to 5 Hydra allies at 50% of their base damage.

The passive ability of Red Skull is definitely overpowered. On the start of battle if there are at least 1 Hydra Minion ally and if not already charged Red Skull gains 8 Charges. Whenever a non-summoned Hydra Minion dies, Red Skull revives them with up to 50% Health and up to 2 Deathproofs and then lose 1 Charged. Additionally, Red Skull’s and Hydra Minion’s Speed and Damage are increased by up to 15%. At the top of that, in Alliance War Defense, Red Skull gains +25% damage reduction per non-summoned Hydra ally and immunity against Defense Down and Bleed.

It is sufficient to say that the introduction of the Red Skull will completely change the existing balance in the Alliance War. It is still a theory craft, but according to skill descriptions, the Hydra team with Red Skull will be almost unbeatable in Alliance War Defense. Inhumans may be the counter for Hydra teams because Black Bolt can prevent revive and he is especially good against summoners like Red Skull, but I doubt that any other team will be able to deal with them easily. Ability to revive Hydra Minions 8 times in a row, immunity to Bleed and Defense Down and doubled reduction against all attacks makes Red Skull better than Agent Coulson and any of the Asgardians if we talk about Alliance War Defense.

Since he is a summoner who attacks a single target with both of his offensive skills there are 3 options for Red Skull when we talk about iSO-8. He could be equipped with Striker class to maximize his attacking abilities or he could use Skirmisher class to help his team by placing Vulnerability. There is also another option which is viable and that is to give him a Healer class to further increase the sustenance of the Hydra team. Whatever you chose you will not mistaken.

Red Skull’s price is 100 shards.

Hatred incarnate, Red Skull uses his cunning and ruthless efficiency to lead Hydra to victory in War.

Red Skull’s traits are:

Villain, Global, Bio, Controller, Hydra


who is Jessica Jones?


Jessica Jones is a Defender Controller who provides her allies with additional energy.

Her first skill delivers medium damage and has a chance for one or two bonus attacks.

Her second skill clears all negative effects from her and her allies and generates additional ability energy to 4 allies.

Jessica’s ultimate hits the primary target for 300% of her base damage and clears positive effects from the enemy. Jessica is also capable to provide her allies additional resistance from her passive ability.

I must say that Jessica is the most underestimated hero in the game. She should be considered as the first or second option in any defense team in the Arena because her ability to give additional energy and clear all debuffs from the team can decide most of the battles in the Arena.  After the Defenders update, Jessica is boosted and has synergy with other DEFENDER Heroes. Jessica is cheap and her price is 15 shards obtainable through Mega Orbs, Premium Orbs, 2-9 Villains United campaign mission, and 4-9 Nexus campaign mission.

With the introduction of ISO-8 classes, Jessica can choose between Healing class and Skirmisher class ti improve the fighting capabilities of Defenders.

Jessica Jones is a resilient fighter who removes positive effects from enemies and clears negative effects from allies

Her traits are:

Hero, City, Bio, Controller, Defender


who is MISTER SINISTER?


Mister Sinister is Mutant Marauder who uses clones of other Heroes to help him against his enemies.

His first skill causes medium damage which is increased depending on the number of non-cloned Marauder allies. This skill is always assisted by a random Cloned ally and has a chance to receive an assist from random Marauder ally.

His second skill clears Heal Bloc from 2 most injured allies and grants Mister Sinister Offense Up for 2 turns. Additionally, it transfers all positive effects from an ally Mystique to Minster Sinister which are then spread to all Mutant and Cloned allies. At the top of all that, the second skill also heals all allies and clones for a considerable amount of Health.

Mister Sinister’s ultimate summons a clone of the primary target whose power scales with Mister Sinister’s stats instead of primary targets and applies Defense Up on the clone. Also, in War Defense, his ultimate generates 2 Ability Energy for all Marauders and cloned allies.

Passive ability grants Mister Sinister 3 Ability Energy at the start of combat, heals him at the start of each turn depending on the number of Marauder allies, and applies Regeneration to the 2 most injured Mutant allies every turn. On the Marauder ally’s turn, if Mister Sinister has more than 50% Health, the portion of his health is redistributed to the Marauder ally. Passive ability also increases the Focus and Health of all Marauder allies.

Along with Strife, Mister Sinister will be an ideal addition to Sabretooth and Mystique whose importance started to fade away in the last few months after the introduction of X-Men and other new Heroes. His skill set is very promising and after the introduction of Emma Forst he became a META Hero for Alliance War Defense and even Arena Defense.

Healer ISO-8 class is definitely the best for him and equipping him with any other class cannot be justified in any category.

Mister Sinister’s price is 100 shards currently available in Offers and House of Essex Orbs.

Mister Sinister is a master of genetics, capable of cloning enemies for his nefarious needs.

Mister Sinister’s traits are:

Villain, Global, Mutant, Marauder, Support


who is MYSTIQUE?


Mystique is a Mutant Controller capable of stealing enemy buffs and harassing stealth targets. Also, she can make enemies to attack each other and she will have great synergy with Magneto.

Her first skill inflicts medium damage but it strikes up to 2 times and can copy at least 1 positive effect.

Her special causes medium damage to the primary target and also strikes 3 non-stealth additional targets as well as all stealth targets. It is important to say that if all enemies are not in Stealth, Stealth is applied to Mystique.

Mystique ultimate is an interesting skill which usefulness remains to be seen in action – Mystique strikes primary target for the medium amount of damage but also one enemy is tricked to hit the primary target for 200% of the base attack. Upon casting an ultimate Mystique is granted Evade.

Passive ability grants Mystique Evade and Bleed resistance at the start of the combat .

All of Mystique’s abilities are significantly boosted if her ally is Magneto or Mister Sinister. All in all, Mystique should be a great asset in your roster especially against stealth targets and targets who have a lot of buffs. She doesn’t inflict a lot of damage but her versatility makes her very powerful.

She should be equipped with either Raider or Skirmisher ISO-8 class depending on the situation.

Her price is 45 shards, obtainable through Mystique Orbs and 5-6 Villains Campaign mission.

Mystic is a covert shapeshifter skilled at disabling stealth targets and manipulating enemies into attacking each other

Mystique traits are:

Villain, Global, Mutant, Controller, Brotherhood


who is JUGGERNAUT?


Juggernaut is a sturdy Brotherhood Protector who gets charged after each turn.

His first skill inflicts medium damage and has a chance to grant him the additional charge and ability energy.

His special skill is Taunt but Juggernaut also gains Defense Up, Immunity, and Regeneration upon casting special(Immunity is a new skill which makes the Hero immune from any debuffs).

Juggernaut’s ultimate delivers heavy damage on primary and all adjacent targets and its strength depends on the number of charges Juggernaut has. This skill has great synergy with Magneto’s ultimate which brings all enemies next to each other.

Passive ability grants Juggernaut increased resistance and health. Also, if Magneto is his ally, Juggernaut’s Speed Bar is increased after every attack.

It seems that Juggernaut is an average Hero at best if he is not in the same team as Magneto, but if he is he could be a force you can rely on.

His main strength is his ultimate and he has more than enough sustenance so he should be equipped with Striker ISO-8 class.

Juggernaut’s price is 100 shards which can be obtained through Gama Raid, Juggernaut’s Event, and Crimson Crusher orb.

Juggernaut is an unstoppable tank who taunts his foes and charges for devastating damage

His traits are:

Villain, Global, Mystic, Protector, Brotherhood


who is agent coulson?


Agent Coulson is a Tech Controller who is trained to protect Helicarrier with his S.H.I.E.L.D allies.

His first skill inflicts medium damage to the primary target and chains to up to 4 adjacent targets changing the Speed Bar of all targets by up to -20%.

His second skill inflicts medium damage to the primary target and up to 150% of damage to all other enemies. While on War Defense, this skill also transfers 4 positive effects from primary target to all no-Minion S.H.I.E.L.D. allies, flip positive effects on the primary target, remove all positive effects from the rest of the opposite team and apply Slow to all Tech enemies.

Coulson’s ultimate applies Offense Up on all S.H.I.E.L.D. allies, applies Defense Down and Taunt to the enemy with most damage, calls to up to 2 allies with the highest damage to attack the enemy with the most damage and inflicts medium damage to all enemies. Additionally, in War Defense, ultimate clears all positive effects from the enemy with the most damage.

Passive ability changes Speed Bar for S.H.I.E.L.D. Medic by up to 60% when Coulson’s health drops below 50%. On War Defense, Coulson’s passive ability grants up to 40% increased Max Health to him and S.H.I.E.L.D. allies, up to 120% increased Resistance to him and S.H.I.E.L.D. allies and Immunity is applied to all (when fully upgraded) S.H.I.E.L.D. allies at the start of combat.

Agent Coulson changes the game balance while he is in War Defense with the S.H.I.E.L.D. team. This team will not be vulnerable to the Brotherhood of Mutants anymore because of Coulson’s passive ability which grants immunity at the start of combat and they will be almost unbeatable to all other teams in Alliance War. However Brotherhood of Mutants is the counter for them still but Magneot needs to open the fight with his special on Coulson.

With 2 of his skills, Agent Coulson attacks all enemies, therefore, he should be equipped with the Raider ISO-8 class in order to place Vulnerability on multiple opponents.

Agent Coulson is very expensive for a reason. His price is 180 shards.

Agent Coulson is an agent of S.H.I.E.L.D. who defends the Helicarrier by clearing positive effects from invading teams.

Agent Coulson’s traits are:

Hero, Global, Tech, Controller, Avenger, S.H.I.E.L.D.


who is America Chavez?


America Chavez is a Cosmic Brawler who shreds through the defenses of her opponents with mighty strikes.

Her first skill inflicts heavy damage and always applies Defense Down on enemies.

Her second skill also inflicts heavy damage which is increased with each Hero Brawler in the team.

America Chavez’ ultimate clears up to 3 negative effects from the primary target and causes damage equal to up to 430% of her base Attack.

Passive ability grants her and all Hero Brawlers 20% increased Max Health.

America Chavez is the Hero who will be a great addition to Brawler Team. Her base damage which is enormous and the fact that she applies Defense Down with basic ability makes her very valuable in any brawler team with Ms.Marvel.

As a single-target damage dealer America Chavez and her team will benefit the most if she is equipped with Skirmisher ISO-8 class. Or you could simply improve her damage even further by giving her Striker ISO-8 class.

America Chavez price is only 15 shards which will be obtainable through Blitz at start.

America Chavez hits hard enough to punch through reality itself and is even stronger with Hero Brawler allies.

America Chavez traits are:

Hero, Cosmic, Mystic, Brawler


who is Ant-Man?


Ant-Man is an Avenger Controller who can slow the whole enemy team and disable priority targets,

His first skill strikes an enemy for a medium amount of damage, copy positive effects, and has a chance to clear all positive effects from the target. If Wasp is in a team with Ant-Man she also gains copied effects.

Ant-Man’s second skill also inflicts a medium amount of damage and applies Ability Block on target for 2 turns.

His ultimate slows all enemies for 1 turn and damages them for 130% of his base damage.

Ant-Man is very strong if he is pair with Wasp but otherwise he is not top tier, to be honest.

Ant-Man should be equipped with Raider ISO-8 class because he can open the battle with an AOE that can place Vulnerability on multiple opponents.

His price is 45 shards currently obtainable via Ant-Man Orb (Ant-Man orb fragments is obtainable through Ant-Man campaign event)

Ant-Man is a master thief skilled at disabling powerful opponents with the help of his Pym Particle powered suit.

His traits are:

Hero, Global, Tech, Controller, Avenger


who is Black Bolt?


Black Bolt is a Cosmic Inhuman Blaster who destroys his opponents using his voice and who is especially deadly against Villain Tech Characters.

His first skill inflicts heavy damage and clears up to 2 positive effects from the target. If the target has Slow, Black Bolt flip up to 2 negative effects on the self.

His second skill delivers attack which is unavoidable and inflicts massive damage against a single target.

Black Bolt’s ultimate strikes all enemies causing devastating damage.

Passive ability enables him to prevent all enemies killed by Black Bolt from reviving and applies Disrupt clearing up to 3 positive effects at the same time to the target which summons additional enemies. Besides that, Resistance and Max Health are increased permanently for Black Bolt and all Inhuman allies. Also, when an enemy drops below 25% Health, Black Bolt automatically executes an attack equal to up to 200% damage which is doubled if the enemy is Villain Tech.

Black Bolt is a Top Tier Character whose role will be to counter enemies like Ultron, Minn-Erva, or Scientist Supreme. His basic damage output is incredible and it is even higher than Captain Marvel. Because of that Black Bolt is considered as Legendary Character who will be obtainable only through Legendary event (5-star Asgardians will be needed for this event) and his price is 310 shards.

He definitely needs a Striker ISO-8 class in order to further increase his already unbelievable damage potential. He may also be equipped with Raider class but since he cannot use his AOE early in the battle, it is definitely better that some of his allies can place Vulnerability on enemies so he can exploit that with his increased damage.

The King of the Inhumans, Black Bolt is a Blaster whose voice deals massive damage and prevents enemies from reviving.

Black Bolt’s traits are:

Hero, Cosmic, Bio, Blaster, Inhuman


who is Black Panther?


Black Panther is a relentless attacker who inflicts damage to all enemies when he is under 50% of his health.

His first skill is mediocre but when upgraded it infuses the primary target with a Slow and dealing extra Piercing damage.

His second skill also causes mediocre Piercing damage but provides Black Panther with Counter and Offense Up.

Black Panther’s ultimate chains to 2 additional targets for a high amount of damage or attack all enemies if charged.

Black Panther is charged if he is under 50% of HP and has the passive ability to fill up his Speed Bar for 20% after every kill.

He should be equipped with Striker ISO-8 class for reaching his full potential.

His price is 100 shards which are obtainable only through premium orbs.

Black Panther is an agile relentless hunter who shreds his enemies with rapid attacks

His traits are:

Hero, Global, Mystic, Brawler, Avenger


who is Black Widow?


Black Widow is the fastest character in-game who buffs her allies with Speed Up. When the game was released she was considered as a top tier Hero and by the opinion of the majority she was once the best hero in the game.

Black Widow’s first skill inflicts medium damage to target and copy and clear all positive effects from the target.

Her second skill gives Stealth for 2 turns, clear all negative effects from her, and has a chance to buff allies with Speed Up.

Black Widow’s ultimate deals massive damage to the primary target and chains up to 2 additional targets. It also applies Stun to primary and Bleed to secondary targets.

Passive ability boosts her speed by 10% and provides Offense Up when in stealth.

Black Widow’s price is 100 shards which are obtainable through the Heroes Assemble 7-3 mission and Villains United 1-9 mission.

She should be equipped with the Skirmisher ISO-8 class.

Black Widow is a stealthy saboteur who steals enemy advantages and delivers disabling attacks

Her traits are:

Hero, Global, Skill, Controller, Wave-I Avenger, S.H.I.E.L.D.


who is Blob?


Blob is a Mutant Protector who uses his mass to protect Brotherhood allies and to cause immense pain against a group of enemies. He has a natural synergy with Magneto and Toad and can adopt buffs from other Brotherhood allies.

His first skill inflicts heavy damage against the single target and applies Slow. If the target is under the effect of Disrupt, change the target’s Speed Bar by -15%.

His second skill attacks the primary target and all adjacent targets causing moderate damage. Before the attack, Blob copies all buffs from Brotherhood allies.

Blob ultimate inflicts massive damage to the primary target and all adjacent targets.

Passive ability grants Blob Offense Up for 2 turns at the start of combat and Taunt whenever Brotherhood ally drops below 50% health. On every enemy turn, Blob applies +1 Deflect up to a maximum of 3 to adjacent allies. Additionally, Blob and his Brotherhood allies are granted +50% Resistance. At the top of that Blob has the permanent chance (up to 25%) to counterattack every incoming attack and he gains a 25% additional chance per Brotherhood ally. This practically means that Blob will counterattack at 100% certainty when he is in the full Brotherhood team.

Blob is a very good addition to the Brotherhood team. Along with Toad, he makes a much stronger Brotherhood team and also enables Mystique and Sabretooth to be added to the Marauder team.

As someone who can retaliate against every attack Blob should be equipped with Raider ISO-8 class in order to place Vulnerability as often as possible and to increase his AOE damage with critical strikes.

Blob’s price is 45 shards which can be farmed through Arena Store.

Blob is a mutant Protector whose immense mass absorbs damage and Deflects attacks aimed at allies.

Blob traits are:

Villain, Global, Mutant, Protector, Brotherhood, Misfit


who is Bullseye?


Bullseye is a Mercenary Blaster who harasses enemies with massive damage to the single target.

Bullseye first skill hits hard and has increased critical chance.

His second skill deals even greater damage and has a chance for a bonus attack on the same target with an increased critical chance.

Bullseye ultimate inflicts 500% of his base damage and has increased critical damage.

Bullseye is a part of the Mercenary team who can assist every Taskmaser’s attack and as such, he needs to be maximized whenever possible. He can be obtained early in the game and investing resources in him is very smart move.

As a pure damage dealer, Bullseye needs a Striker ISO-8 class to reach his full potential.

His cost is 15 shards which are obtainable through premium orbs, and 4-9 Heroes Assemble campaign mission.

Bullseye is a ruthless mercenary who takes down single targets with focused damage and perfect accuracy

His traits are:

Villain, City, Skill, Blaster, Mercenary


who is Cable?


Cable is a powerful Mutant Blaster who works best with Deadpool and the rest of the X-Force team.

Cable’s first skill inflicts heavy damage and gives him charged status.

When charged his second skill can damage targets who are two spaces from primary target for moderate amount of damage. In addition, his second skill also reduces Speed Bar of all affected enemies.

Cable’s ultimate delivers enormous damage to the single target and if Deadpool is his ally Cable gain assist from him. On kill, both Deadpool’s and Cable’s Speed Bar is filled by 30%. Cable also has passive ability which can provide allies with Counter. This character is very durable for the Blaster but his durability comes at the cost of his speed.

He should be equipped with Striker ISO-8 class but Raider class could also be good for him.

Cable’s price is 45 shards obtainable through Mystic Forces Rising 1-9 mission.

Cable is a time-traveler from the future who can manipulate turn order and charge up attacks to blast his enemies.

His traits are:

Hero, Cosmic, Tech, Blaster, Mutant


who is Captain America?


Captain America is an Avenger Protector who buffs his allies with Defense Up and provides additional energy. This iconic Marvel hero was once considered as the best tank in the game.

His first skill delivers medium damage, can chain to additional target and has 50% chance to apply Defense Up on Captain Amerika.

His second skill grants 1 energy and Defense Up to his Avenger ally and 2 random allies while taunting enemy targets at the same time.

Captain America’s ultimate hits multiple targets for moderate damage and clears positive effects from primary target.

Captain America main strength is his block chance which is increased for every Avenger ally in the team. Recently, he is buffed and now he can heal all allies when Wave I Avenger ally dies.

Since he needs to stay alive as much as possible he should be equipped either with Fortifier ISO-8 class to increase his survivability or with Healer class to increase the overall sustenance of the entire team.

As expected, Captain America is very expensive and his cost is 100 shards which can be gained through mega orbs, 6-9 Heroes Assemble campaign mission, 5-9 Nexus campaign mission, 9-6 Nexus campaign mission, and 3-6 Mystic campaign mission.

Captain America is a resilient leader who provides energy to his team while blocking enemy attacks

His traits are :

Hero, Global, Bio, Protector, Avenger, S.H.I.E.L.D.


who is Captain Marvel?


Captain Marvel is a Kree Military Brawler who is basically immune to negative effects and who has immense destructive power while in Binary Form.

Her first skill inflicts medium damage to the primary target and has a chance to chain to another target. If Captain Marvel is in Binary form she loses 1 charge (ends Binary if all charges are lost), otherwise, she gains 1 charge.

Her second skill inflicts heavy damage and clears all buffs from the primary target. Same as first skill, her special grants 1 charge if she is not in Binary form or uses 1 charge if she is.

Captain Marvel’s ultimate grants Binary Form which clears all negative effects from her and assassinates the target for an enormous amount of damage. While in Binary Form, passive ability grants her increased damage, armor, focus and resistance. Additionally, while in Binary Form, she heals her self and attacks all enemies for 150% of her base damage at the end of each turn.

Captain Marvel is a killing machine! She has everything you want from a hero – she clears buffs and debuffs, she heals herself, she is very fast, her damage is insane and she has AOE. In short, she can do everything except summoning and she is undoubtedly a TopGod Tier Hero. Captain Marvel’s price is 100 shards which were available through Widowmaker’s Month Rewards. Now you can farm her in Heroes assemble 6-9 mission.

Obviously, she needs a Striker ISO-8 class to further increase his incredible damage output.

Captain Marvel is a powerful cosmic soldier who breaks down the defenses of multiple foes and gains overwhelming power in Binary form.

Captain Marvel traits are:

Hero, Cosmic, Bio, Brawler, Kree, Military


who is Carnage?


Carnage is a Spider-Verse Villain who shreds through his enemies with ferocious attacks and feeds his anger on their pain and suffering.

His first skill inflicts medium damage to the primary target and if that target has negative effects spread those effects to 1-2 adjacent targets and chain a small amount of damage.

His second skill inflicts heavy damage to primary target depending on the number of negative effects but also removes all those effects. Additionally, it strikes adjacent targets for a medium amount of damage. Carnage ultimate delivers massive damage to the primary target and applies 2 Bleed for 2 turns (if the target is above 50% HP, applies additional Bleed).

Carnage passive ability fills his Speed Bar and heals him for 10% of HP when the enemy’s HP is under 25%.

Carnage damage output could be enormous and he will definitely fit in the Symbiote team, especially because of his Speed and Health. Carnage will obviously work best with Venom and the rest of Symbiots but he could be a great asset in any squad filled with Heroes who can apply negative effects (Quake, Pyro, etc..).

To increase his focus and chance of placing Bleed, Carnage needs the Skirmisher ISO-8 class which will allow him to place Vulnerability as well.

Because of all these reasons, his price is 100 shards which are obtainable through offers, Psychotic Orbs and Alliance War Store.

Carnage is an insane brawler that viciously tears through foes with negative effects, attacking more frequently as their health decreases.

Carnage traits are:

Villain, City, Bio, Brawler, Spider-Verse


who is colossus?


Colossus is the X-Men Protector who is almost impossible to be killed and who punishes every attack against him.

His first skill inflicts heavy damage and applies Offense Down on the target.

His second skill grants him Taunt, 2 Counters and applies 2 Deflect on him and other X-Men allies (1 deflect to other allies). If Phoenix is an ally, Taunt lasts 2 turns. Colossus’ ultimate prolongs the duration of all positive effects by 3 turns to up to 5 turns and grants him 2 Deathproof. Additionally, Colossus gains 2 Charge, up to a maximum of 5.

His passive ability grants Defense Up to him and all X-Men at the start of combat if Phoenix is an ally and enables him to retaliate to anyone who attacks him if he is Charged. Also, Colossus’ passive ability grants him +1000% Resistance while he is under the effect of Defense Up and increases his and X-Men allies Health by 20%. Above all that, when X-Men ally Health drops below 50%, Colossus automatically applies Taunt on self.

Colossus does not have serious offensive capabilities but he is almost unkillable and while he is in a team you simply cannot harm any other X-Men beside him. Without a doubt, he is one of the best protectors in the game at the moment!

To increase his survivability Colossus needs a Fortifier ISO-8 class but since he can retaliate a lot it might be better to equip him with a Skirmisher class regardless of the fact that he is protector.

His price is 45 shards available through Heroes Assemble 7-9 mission.

Colossus uses his organic steel skin to protect the X-Men and harm enemies who attack him.

Colossus traits are:

Hero, Global, Mutant, Protector, X-Men


who is Crossbones?


Crossbones is a Hydra Protector who detonates his enemies. Crossbones was probably the most used character in the game at the beginning. Although he is not very usable in raids he is a maximized member of almost every roster.

His first skill inflicts medium damage and has a chance to apply Offense Down to target.

Taunt is his second skill and additionally Crossbones gain Counter and heal himself while taunting.

Crossbones ultimate delivers one of the highest AOE damage in the game but he also hurts himself in the process.

His passive ability grants him additional Health.

He should be equipped with Raider ISO-8 class to maximize the damage output of his ultimate.

Crossbones is obtainable at the game start for free. He starts with 2 stars and his shards can be gained through premium orbs, blitz orbs, and blitz supplies.

Crossbones is a vengeful, die-hard bruiser with a devastating explosion attack.

His traits are:

Villain, Global, Tech, Protector, Hydra


who is Crystal?


Crystal is a Cosmic Inhuman Blaster who utilizes elements of Nature against her enemies.

Her first skill inflicts medium damage 2 times in a row and applies Slow and Bleed.

Her second skill causes minor Piercing damage to all enemies 3 times in a row for a total amount of 225% Piercing damage against the entire enemy team.

Crystal’s Ultimate is very powerful and it inflicts heavy damage to all enemies which can be almost doubled against Slowed opponents. It also stuns all summoned characters in the enemy team.

Passive ability enables her to provide healing and clear negative effects to Inhuman ally whose Health drops below 50%. This can occur only once in combat per each Inhuman ally. Additionally, Crystal’s passive ability changes the Speed Bar of the enemy with the highest Speed by -25%. Crystal is an amazing Inhuman who will be an irreplaceable member of the Black Bolt team. Keep in mind that her damage output is doubled against slowed targets meaning that she has a great Synergy with Quake, Karnak, Graviton, etc..

Since she had 2 AOE abilities she should be equipped with Raider ISO-8 class which will allow her to place Vulnerability on the entire enemy team while increasing her damage potential in the process.

Crystal’s price is 100 shards obtainable in Arena Store, Hidden Potential Orbs and Royal Princes Orbs (Imperial Affairs Event reward).

Crystal is a member of the Inhuman royal family, whose mastery of the elements makes her a versatile Blaster.

Crystal traits are:

Hero, Cosmic, Bio, Blaster, Inhuman, Latent Potential


who is Cyclops?


Cyclops is a Mutant Blaster who uses devastating X-rays from his eyes to weaken and harm his enemies. His power gradually increases with the presence of Phoenix, Psylocke, and Wolverine.

His first skill inflicts moderate damage against a single target and has a chance to apply Defense Down for 1 turn. If Psylocke is his ally, Defense Down is applied always.

His second skill causes heavy damage against the primary target and places Taunt on 2 most injured opponents. After that, Cyclops calls Wolverine to attack the most injured enemy and there is a high chance (100% when fully upgraded) that another ally will attack the second most injured target. Both Wolverine and random ally will use basic skills when supporting Cyclops.

Cyclops’ ultimate causes medium damage against all enemies and applies Slow on each target. Damage Output of the ultimate increases with every Charge Cyclops has and after executing the ability all Charges have been lost.

Passive ability grants Cyclops 1 Charge on his every turn and every X-Men turn up to a maximum of 20 when fully upgraded. Also, when an enemy attacks an ally Phoenix or Dark Phoenix there is a 50% chance that Cyclops will retaliate causing medium damage. If he does not retaliate he will call for an assist from Wolverine whose damage can be increased if the ability is fully upgraded for this attack. On top of that, Cyclops gains Offense Up and he speeds up Wolverine to play, immediately after Phoenix dies.

The introduction of Cyclops will definitely strengthen the already powerful X-men team. Obviously, he will come as a replacement for Storm but it is questionable if he is actually more useful than her. in my experience it is best to lead Cyclops and Storm together and to abandon Wolverine regardless of his synergy with Cyclops.

Cyclops should be equipped either with Raider ISO-8 class or with Striker class depending on other existing classes in your X-Man team.

Cyclops’ price is 100 shards currently obtainable through the Raid store.

Cyclops grants his teammates extra attacks and assails his enemies with optic blasts.

Cyclops traits are:

Hero, Global, Mutant, Blaster, X-Men, Latent Potential


who is Daredevil?


Daredevil is a vicious brawler who is extra effective against Villain enemies.

His first skill delivers enormous damage and has a chance for a bonus attack on the same target.

His second skill inflicts medium damage, chains to additional targets, and gives up to 2 Counters to Daredevil and all Shadowland and Defender allies.

Daredevil ultimate can be cast in the first round and can strike multiple enemies for 400% of his base damage. If Daredevil has 3 or more Shadowlands allies this attack cannot be blocked.

Dodge chance and increased speed are granted by his passive ability to him and all Defender and Shadowland allies. In Alliance War, if Daredevil has Offense Up he gains +25% Critical Chance for each Shadowland ally and also gains an additional +10% Speed along with the rest of the Shadowland team.

Daredevil is obtained early in the game but he can be very powerful if resources are invested in him. After the Defenders Update Daredevil has great synergy with other Defender Heroes and especially with Punisher. Recently Daredevil is further improved and he got another amazing synergy with Shadowland Heroes.

He starts with three stars and his shards can be obtained through Premium Orbs, Arena store, and 8-9 Nexus campaign mission.

With the introduction of ISO-8 classes, Daredevil can be further improved if he is equipped with the Raider class. If in his team are enough Heroes who can place Vulnerability he could be equipped with Striker class as well.

Daredevil is a though bruiser who delivers bonus attacks, chain attacks, and counterattacks.

His traits are:

Hero, City, Bio, Brawler, Defender, Martial Artist, Shadowland


who is Dark Phoenix?


Dark Phoenix is a powerful Jane Grey’s incarnate who uses the power of Cosmos against her enemies.

Her first skill inflicts medium damage to the primary and adjacent targets and clears 2 positive effects from each target.

Her second skill steals the percentage of Health from all enemies and heals herself for the same amount while applies Regeneration to all allies at the same time. X-Men receives 2 Regeneration instead. Dark

Phoenix’s ultimate inflicts heavy damage to all enemies and clears up to 3 positive effects from each target. This attack cannot be resisted since Dark Phoenix receives 50000% Extra focus for it.

Her passive ability enables her to inflict medium damage to all enemies when she spawns as Dark Phoenix and to apply Defense Down for 2 turns on each target simultaneously. Dark Phoenix is a furious version of Phoenix and while Phoenix’s main role is to protect the allies, Dark Phoenix brings havoc with her, instead.

Dark Phoenix cannot place Vulnerability or benefit from other actions available to ISO-8 classes but he receives stat improvement from a chosen ISO-8 class.

Risen from the ashes, the Dark Phoenix unleashes a torrent of cosmic fire on her enemies.

Dark Phoenix’s traits are:

Hero, Global, Mutant, Controller, X-Men


who is Phoenix?


Phoenix is a Class 5 Mutant Controller who protects X-Men and who becomes Dark Phoenix when she dies.

Her first skill inflicts medium damage and clears 2 positive effects from a single target.

Her second skill applies Stealth to all allies for 2 turns, applies Defense Up to all allies, redistributes the percentage of Health from her to allies, and heal all allies for up to 10000 Health Points.

Phoenix’s ultimate strikes primary target for up to 410% of her Base Damage and clears all positive effects from that target. Phoenix’s ultimate cannot be resisted because she receives 50000% Extra Focus for that ability.

Her passive ability increases X-Men Max Health and Damage to up to 30%, places Taunt to Phoenix when an ally gain Taunt, and grants her reborn into Dark Phoenix when she dies.

Phoenix is a legendary character who will change the balance in Marvel Strike Force and whose skill set is so powerful that X-Men Team with her will be almost unbeatable in the days to come. Phoenix will be available only through Phoenix Legendary Event and you will need 5 Villain Mystic Controllers (Ronan, Mordo, Loki, Hand Assassin, and Nobu) at 6 stars to unlock her.

Choosing ISO-8 class for Phoenix can be tricky since buffs or debuffs activated by it can only be used by Phoenix and will not be available when she reborn as Dark Phoenix. However, improved stats will remain after reborn so increasing critical chance or damage is the best course of action. I am using Striker Class for Phoenix because the rest of my team already have enough heroes who can place Vulnerability but you could use Raider class as well and you will not make a mistake.

Jean Grey absorbs her enemies’ negative status effects, being reborn as Dark Phoenix if she Falls in battle.

Phoenix’s traits are:

Hero, Global, Mutant, Controller, X-Men


who is Deadpool?


Deadpool is a Mercenary Brawler who is extra effective against minions.

His first skill strikes for a medium amount of damage and has a high chance for a bonus strike against the same target. It always inflicts critical damage against minions.

His second skill deals massive damage and ignores enemy taunt striking the enemy with the lowest Health.

Deadpool’s ultimate bounces between the whole enemy team striking all enemies for 230% of his base damage.

Deadpool can also remove negative effects from self at the start of each turn and he is granted healing for every removed negative effect.

Depending on the placement of ISO-8 classes on other X-Force Heroes, Deadpool should be equipped with either Striker or Raider ISO-8 class.

Deadpool was introduced after the 1.2 update, and he could only be obtained through Deadpool Raid and Deadpool Event at the beginning. His price is 100 shards, currently obtainable through Mega Orbs, Premium Orbs, and Arena Store.

Deadpool is a magical unicorn who specializes in stab-shooting vulnerable targets.

His traits are:

Hero, Global, Bio, Brawler, Mutant, Mercenary, X-Force


who is Doctor Strange?


Doctor Strange is a Mystic Support who debuffs enemies and heals allies.

His first skill inflicts medium Piercing damage and applies Offense down to the enemy target.

His second skill infuses a primary target with random negative effects and clears all positive effects from the rest of the team with a chance to flip positive effect into negative.

Doctor Strange’s ultimate revives the dead ally and heals the rest of the team for the high amount of Health.

In addition to all that, Doctor Strange has the ability to fill up the Speed Bar of his allies at the start of each turn.

Although he is not the best healer, Doctor Strange is a very useful Support character for sure.

Doctor Strange should be equipped with either healer or Skirmisher class depending on the needs of his current team.

Because of all of the above, Doctor Strange’s price is 100 shards currently obtainable in Mega Orbs, Premium Orbs, and 2.9 Mystic Campaign mission.

Doctor Strange is Sorcerer Supreme and versatile healer with the ability to remove effects from friends and foes.

His traits are:

Hero, Cosmic, Mystic, Support


who is Drax?


Drax is a Guardian Protector capable of withstanding a ridiculous amount of damage.

Drax main strength is his passive ability to automatically cast taunt on the start of each fight.

His first skill delivers medium damage but also drains Health from targets.

His second skill is not just a Taunt because Drax also gains Defense Up and two Counters while taunting.

Drax ultimate chains to all adjacent targets and drains half of the total damage done to all enemies.

Drax is a very useful tank who can be used in all segments of the game and I recommend him to all players because he is worth every resource invested in him.

Since he is a pure tank whose purpose is to survive as long as possible, the only logical course of action is to equip him with Fortifier ISO-8 class

Drax price is 45 shards which can be gained through Mega Orbs, Premium Orbs, and Arena store.

Drax is an unpredictable, taunting attacker with rapid attacks that drain health

His traits are:

Hero, Cosmic, Bio, Protector, Guardian


who is Elektra?


Elektra is a HAND brawler who is specialized in assassination art.

Her first skill deals medium damage to the target and applies Bleed. If she has 3 or more Shadowland allies or the target is Defender she places 3 bleeds instead.

Her second skill causes moderate damage but clears positive effect from the enemy and grants Stealth to Elektra.

Elektra’s ultimate assassinates the target for up to 600% of her base damage and when upgraded it can be cast in the second round of the combat. In Alliance War, if she has 4 or more Shadowland allies she applies Disrupted for 2 turns with +500% Focus.

Elektra also provides her HAND and Shadowland adjacent allies with Stealth Evade at the start of each combat and she has up to 15% chance to revive herself upon death with 20% of Max Health. In Alliance War, she gains up to 40% Focus along with Shadowland allies, 1 additional energy is granted at the start of combat allowing her to use the ultimate in the first turn and she has an amazing 85% chance to be revived upon Death.

All of Elektra’s skills are single-target skills, therefore she should be equipped with Skirmisher ISO-8 class if you want her to increase her focus or Striker class if you want to increase her damage.

She is available for free early in the game when you start Villains United Campaign. With the introduction of the Shadowland trait, Elektra’s role instantly became more important and now she should be maximized as well. Her shards can be obtained via Premium Orbs, 3-9 Heroes Assemble campaign mission, and 3-9 Villains United campaign mission.

Elektra is a stealthy assassin capable of dealing immense damage to a single target

Her traits are:

Villain, City, Mystic, Brawler, Hand, Martial Artist, Shadowland


who is Elsa Bloodstone?


Elsa Bloodstone is Supernatural Blaster, born in Aristocracy, who uses her shotgun to harass opponents.

Her first skill inflicts minimum piercing damage but it can attack to up to 5 times in a turn.

Her second skill deals medium damage to the primary target but also inflicts heavy damage to most injured targets ignoring Taunt or Stealth.

Elsa’s ultimate grants her Offense Up for up to 2 turns and after that strikes primary and adjacent targets for a medium amount of damage. This damage is increased for every Supernatural ally in a team.

Passive ability enables her to punish targets that are missed or if they dodge attacks by Elsa and her allies if she is in a team with 3 or more Supernatural allies. Also, Elsa’s Accuracy is increased depending on the number of Supernatural allies and she increases the Critical Chance to all Mystic allies.

With the introduction of Elsa and Ghost Rider, Scarlet Witch, Mordo, and Dr. Strange gained a totally new role in the game. The Supernatural team is now the force to be reckoned with and Elsa Bloodstone is in the center of that synergy.

Obviously, Elsa’s Critical Chance needs to be improved even further, therefore, she has to be equipped with Raider ISO-8 class

Elsa’s price is 45 shards that be obtainable through Nexus 5-3 Campaign mission.

Elsa Bloodstone is a monster-hunting aristocrat who powers up a Supernatural team.

Elsa Bloodstone’s traits are:

Hero, Global, Mystic, Blaster, Supernatural


who is Falcon?


Falcon is Tech Blaster who wears a power armor with wings and whose specialty is the destroying of helicarrier’s defenses.

His first skill inflicts medium damage and grants a bonus attack if the target has any positive effects. In Alliance War Falcon receives 2 bonus attacks instead.

His second skill increases the speed bar of all allies depending on the number of enemies with positive effects and removes stealth from all targets.

Falcon’s ultimate strikes all enemy targets for medium piercing damage and grants 1 bonus attack per positive effect on targets with positive effects. In Alliance War offense damage output of the ultimate is increased by 50% Piercing damage when fully upgraded.

Passive ability increases Falcon’s Block Chance, Block Amount, and Maximum Health.

At the first glance, it may seem that Falcon is not that good because his damage output is mediocre, but in the right team (Power Armor) he can be very deadly, especially in Alliance War, against all enemies who rely on buffs. Also, he will be counter to any team with Loki and Hand Sentry because of his second skill. He may not be a top tier Hero but he will definitely be a great addition to your roster.

He should be equipped with either Striker or Raider ISO-8 class depending on his team composition and deployment of classes for other Power Armor allies.

Falcon’s price is 45 shards obtainable in Technocraft Orbs, EXO-7 Orbs, and The Nexus 7-3 Campaign mission.

Falcon is a soldier who excels at War and deals massive damage to enemies who have multiple positive effects.

Falcon’s traits are:

Hero, Global, Tech, Blaster, Power Armor


who is Gamora?


Gamora is a Guardian Brawler capable of delivering an enormous amount of damage.

Her first skill inflicts heavy damage to the target and has a 40% chance for one or two bonus attacks.

Her second skill does not hit that hard but always Chain to up to 2 adjacent targets and fills her Speed Bar by 100% on the kill.

Gamora’s ultimate assassinates the target for only 370% of her base damage (that is small damage compared to other heroes’ assassination skills) but it is always done under the effect of Offense Up and also fills her Speed Bar for 100% on the kill.

Gamora’s passive ability provides her and her allies an additional critical chance.

It may seem that there are better damage dealers in the game but Gamora’s speed and critical chance along with her ability to play multiple times after kills make her the deadliest brawler for any new player.

To increase her Critical chance even further Gamora has to be equipped with Raider ISO-8 class.

Gamora is expensive and her price is 100 shards but because she can be farmed in blitz supplies and blitz orbs she can be obtained with no problems after 20 days of playing (at most). Gamora shards are also obtainable in Mega Orbs and Premium Orbs.

Gamora is an aggressive warrior who can attack again after defeating an enemy

Her traits are:

Hero, Cosmic, Skill, Brawler, Guardian


who is Ghost Rider?


Ghost Rider is a Supernatural Brawler who mistreats his enemies with various negative effects and who will avenge the death of every ally.

His first skill inflicts a medium amount of damage to the single target and applies Bleed for 2 Turns.

His second skill delivers medium damage to primary and adjacent targets applying 2 Bleeds for 2 turns on each target.

Ghost Rider’s ultimate deal massive damage to the single target and applies Offense and Defense Down. Additionally, Ghost Rider drains up to 200% of the damage done but after that, he loses 1 Charge.

Passive ability grants 2 Ability Energy to all allies when Ghost Rider dies and enables him to cause massive damage to any target who killed one of his ally after which he is being charged with 5 Charges. Also, whenever a negative effect is applied to an enemy Ghost Rider increases the Speed Bar of self and all Supernatural allies by up to 3%. Lastly, Ghost Rider increases Max Health and Focus to himself and all Supernatural allies by up to 40%.

Ghost Rider is a beast who needs to be killed first or he will utterly destroy the entire enemy team as the battle progress. Combined with Elsa Bloodstone and other Supernatural Heroes or with Ms.Marvel and Brawlers he becomes unstoppable.

Ghost Rider applies debuffs with all his skills which means that he needs as much Focus as possible to be effective. Because of that and since he retaliates whenever his ally dies it is best to equip him with Skirmisher ISO-8 Class to maximize the potency of his skills and exploit free attacks.

Ghost Rider’s price is 100 shards currently available only in Offers and Devil’s Pact Orbs.

As the Spirit of Vengeance, Ghost Rider brutally inflicts damage on those who harm his allies.

Ghost Rider’s traits are:

Hero, City, Mystic, Brawler, Supernatural, Trick or Treat


who is Graviton?


Graviton is a Bio Controller who improves his A.I.M allies and applies negative effects on enemies.

His first skill inflicts medium damage to the single target and grants a bonus attack which damage depends on the number of negative effects on that target.

His second skill inflicts medium damage to primary and adjacent targets and applies up to 2 Slow to up to a maximum of 5 to the primary and adjacent targets.

Graviton’s ultimate inflicts medium damage to the single target, grants up to 100% additional damage per negative effect, and applies Stun to that target.

When an enemy drops below 50% Health, Graviton’s passive ability increases the duration of negative effects by +1 to up to a maximum of 5. Also, A.I.M. Minion’s Damage and Health are increased by up to 20%. While in the Alliance War, Graviton changes the Speed Bar of the fastest enemy by up to -25% at the start of each turn and when an enemy’s health drops below 75% he places Disrupted status.

Graviton has a great synergy with other A.I.M characters who are now reworked and pose a formidable threat to anyone on the opposite side. However, his full potential can only be seen in the Alliance War.

He should be equipped with either Raider or Skirmisher class depending on the placement of other classes in his A.i.M. team.

Graviton’s price is 100 shards available in Minister of Science Orbs, Field Controller Orbs, and Alliance War Store.

Graviton is an A.I.M. Controller who extends negative status effects on enemies.

Graviton’s traits are:

Villain, Global, Bio, Controller, A.I.M.


who is Green Goblin?


Green Goblin is a vicious Villain who attacks his enemies with multiple strikes and whose attacks are much stronger if the enemy has buffs.

His first skill inflicts heavy damage to the primary target and has a chance to attack adjacent targets as well.

His special ability assassinates the random Stealthed target and inflicts 50% additional damage per target’s buff. If there are no Stealthed targets Green Goblin attack the primary target instead (this practically means that Green Goblin will ignore Taunt if there are Stealthed target on the battlefield).

Green Goblin’s ultimate is AOE based and it inflicts medium damage to primary and up to 4 additional targets.

His passive ability removes 1 positive effect on 2 random enemies on each Spider-Verse ally’s turn and applies Defense Down to the enemy with the most Resistance (if that enemy has Shield, Defense Down is applied for 2 turns).

Green Goblin could be a very powerful Hero but he is too slow and with the introduction of Doctor Octopus he lost his place in the Sinister Six team. Nevertheless, Green Goblin can be useful against Stealth targets and he can be used in AOE-based teams.

Probably the best course of action is to equip Green Goblin with Raider ISO-8 class but depending on your needs he could be equipped with Skirmisher or Striker class as well.

His price is 45 shards which are available through Villains United 2-3 and Nexus 5-6 missions.

Green Goblin is a fierce villain who strips positive effects from his foes with fire and explosives.

His traits are:

Villain, City, Bio, Blaster, Spider-Verse


who is Groot?


Groot is a Guardian Supporter who heals and buffs his allies.

His first skill hits the enemy for a medium amount of damage.

With his second skill, Groot applies Deathproof and Defense Up on 4 allies with the lowest Health.

Groot ultimate heals allies for a medium amount of Health, clears all negative effects from all in his team, and grants immunity to the Guardian ally with the lowest Health.

Passive ability grants him a 10% chance for reviving with 10% of his Health and buffs allies with Defense Up when Groot dies. If his allies are Guardians they receive Defense Up, Speed Up, Offense Up, and Counter upon Groot’s death. Additionally, anyone who strikes Groot has a chance (always on passive level 5) to be affected with Slow for 2 turns.

Groot is a very useful hero when he is with Guardians and he should not be underestimated. After the 2.3.0 update, he is considerably stronger, becoming a vital part of the Guardians and Cosmic team.

Groot price is 100 shards obtainable through Mega Orbs, Premium Orbs, and 2.9 Nexus campaign mission.

Groot is a resilient healer who defends allies and has a chance to revive. Protective of Rocket Raccoon

His traits are:

Hero, Cosmic, Bio, Support, Guardian


who is Hawkeye?


Hawkeye is a S.H.I.E.L.D. Controller who can blind his opponents.

His first skill delivers heavy damage with increased critical chance and additional Piercing damage.

His second skill strikes the primary target for the medium amount of damage and clears positive effects from primary and all adjacent targets. In addition the Speed Bar of all targets is reduced by up to 20%.

Hawkeye’s ultimate inflicts up to 190% of his base damage to all enemy targets and slows them in the process. Additionally, he Blinds the primary target and has a 50% chance to Blind each of the remaining targets.

The passive ability allows him to attack the most injured target in Stealth at the start of each turn and clears Stealth from those targets(unavoidable). The passive ability also grants him Assist Now on allied Blakc Widow’s turn.

To increase the power of his basic attacks Hawkeye should be equipped with Raider ISO-8 class. However, if needed, he could be equipped with Skirmisher class as well to make sure that debuffs from his ultimate will be placed on enemies.

Hawkeye price is 45 shards which can be obtained via Mega Orbs, Premium Orbs, and 1-9 Heroic Assemble campaign mission.

Hawkeye is an expert archer who delivers unavoidable attacks to disable his foes

His traits are:

Hero, Global, Skill, Controller, Wave I – Avenger, S.H.I.E.L.D.


who is Heimdall?


Heimdall is an Asgardian Brawler who protects his Asgardian allies from negative effects like Blind and Heal Block.

His first skill inflicts medium damage against the single target and grants an assist from an Asgardian ally when it is fully upgraded.

His second skill flips Stealth on an invisible enemy and strikes all enemies for a medium amount of damage.

Additionally, it has a chance (100% when fully upgraded) to remove the Heal Block from him and all Asgardian allies.

Heimdall’s ultimate inflicts medium damage to primary and adjacent targets and applies Heal Block on those targets.

Passive ability grants him and all Asgardian allies immunity to Blind and heals him every turn depending on the number of Asgardian allies. Also, it permanently increases Focus to Heimdall and other Asgardians. In War Defense, Heimdall applies Defense Up for 2 turns on all Asgardian allies.

Heimdall is not very dangerous but he enables Asgardians to fight against Magneto and similar Heroes. In War Defense, he grants all Asgardian Defense Up for 2 turns at the start of combat which is nice but when we know that Engineering Room provides the same bonus we come to the conclusion that this buff is not that powerful as it seems at the first glance. However, being part of the Asgardian team is good enough that Heimdall is considered as must have character.

Heimdal should e equipped with Raider ISO-8 class.

Heimdall’s price is 100 shards currently obtainable in Offers,  Gatekeeper Orbs and Arena Store.

The all-seeing guardian of the Bifrost, Heimdall removes stealth from foes so Asgardians may strike.

Heimdall’s traits are:

Hero, Cosmic, Mystic, Brawler, Asgardian, Galactic Warrior


who is Hela?


Hela is an Asgardian Controller who summons the dead and prevents enemies from using Deathproof.

Her first skill inflicts medium damage to a single target, flip Deathproof from that target, and deals minimum piercing damage to most injured enemy ignoring Taunt in the process.

Her second skill inflicts medium damage to the single target and applies Disrupted for up to 2 turns. If there are any Undead Asgardian allies on the battlefield assist is granted.

Hela’s ultimate clears up to 3 Deathproofs from all enemies with Focus increased by 5000% and delivers heavy damage to all targets. Also, up to 4 negative effects from the primary target are spread to the entire enemy team and if there are any non-summoned Asgardians, 2 Regeneration buffs are granted to them.

Passive ability summons 1 Undead Asgardian at the start of the battle and summons another whenever Undead Asgardian dies. Undead Asgardians have 2 skills, first skill deals medium damage and apply Heal Block while the special skill is self-sacrifice that deals massive damage to a single target and applies 2 Bleeds. Whenever an Undead Asgardian dies, the most injured non-summoned Asgardian is healed for the big portion of Undead Asgardian’s Health. Besides that, Hela’s passive ability grants her healing on every turn depending on the number of Asgardian allies and increases the damage of all Asgardian allies in the War Defense by up to 20%.

Hela is an amazing Hero who will grant Loki, Thor, Heimdall, and SIf, a crucial role in the game. Her summons are very useful and they are practically impossible to be killed while Hela is alive. Hela can also be combined with other Heroes who can place useful debuffs at the start of combat (for example Vision plays before her and when he place Ability Block on the target, Hela will spread that debuff on the entire enemy team which can be crucial for the battle outcome).

In my opinion, Helo benefits the most from Raider ISO-8 class but she can also be equipped with Healer or Skirmisher class depending on the team composition.

Hela’s price is 45 shards available  in Villains 7-6 campaign mission.

The Goddess of Death, Hela spreads negative effects to foes while aided by her Undead Asgardian.

Hela’s traits are:

Villain, Cosmic, Mystic, Controller, Asgardian


who is Hulk?


Hulk is an Avenger Protector who gets stronger as his Health goes down.

His first skill delivers medium damage but if Hulk is under 50% of Health the damage is multiplied.

His second skill is Taunt which can also heal him for 7000 HP + 15% of his maximum Health and clear negative effects if he is under 50% Health. If Hulk is in a team with another Wave I -Avenger he gains counter as well.

Hulk’s ultimate strikes primary and adjacent targets for the high amount of damage and this damage is multiplied if Hulk is under 50% of Health.

Like all other Hulk’s skills, his passive provides him with bonuses when he drops below 50% of Health – he gains Speed Up and Deathproof.

After 3.1 Update, Hulk is improved and now he can pose a real threat if he is in a team with decent synergy (Wave I Avengers team). For reaching his full potential, other Wave I Avengers must be improved too, which happened recently (Captain America, Hawkeye, and Black Widow are buffed). Hulk is obtainable only through achievement rewards and his price is 180 shards.

Hulk should be equipped with either Skirmisher (because he can retaliate often) or Raider ISO-8 Class.

Hulk is an incredibly tough taunter who gets stronger when damaged

His traits are:

Hero, Global, Bio, Protector, Wave I – Avenger


who is Human Torch?


Human Torch is a Cosmic Blaster who boosts the Offense and Damage of Namor and his fellow Fantastic Four Allies.

His first skill inflicts medium damage and applies Bleed to up to 2 turns on the single target.

His second skill inflicts heavy damage on the primary target and infuses him, Namor, and Fantastic Four allies with Offense Up. When fully upgraded, the second skill grants Human Torch 2 Offense Ups.

Human Torch’s ultimate causes a high amount of damage on all enemies and applies Offense Down on everyone when it is fully upgraded (otherwise it affects to up to 3 enemies).

His passive ability makes him immune to Bleed, increases damage by up to 20%, and flips to up to 2 negative effects into positive on Human Torch’s Turn.

Human Torch is really powerful but his might can only be seen when he is in the same team with Namor and other Fantastic Four Heroes. In a custom team, he will be a threat because of his ultimate but he will not be able to apply Offense Up on allies.

Regardless of the fact that he has AOE ultimate, Human Torch should be equipped with Striker ISO-8 class because he can’t use his ultimate before the third turn of combat so the possibility to place Vulnerability with the Raider class before that is minimal.

His price is 45 shards obtainable through Arena Store.

A hotheaded Blaster, the Human Torch burns his enemies and boosts his allies’ offense.

Human Torch’s traits are:

Hero, Cosmic, Bio, Blaster, Fantastic Four, Marvel 80th


who is ICEMAN?


Iceman is Mutant Controller who inflicts Slow and punishes all Slowed targets with constant attacks, reduced Armor, and reduced Damage. 

His first ability inflicts moderate damage to primary and adjacent targets and places Slow on each target with 1000% increased Focus. 

His special ability inflicts moderate damage to the single target. If the target has slow, this attack always Crits and places Stun. 

Iceman’s ultimate places Barrier equal to up to 30% of his HP after which it attacks all enemies causing moderate damage and placing +1 Slow to each target. 

Passive ability grants Iceman 1 Revive during the battle with up to 40% restored Health. It also grants him up to a 30% chance to attack an enemy on their turn causing up to 140% Piercing damage. If enemies are under the effect of Slow, Iceman always attacks them on their turn and reduces their Armor and Damage by 10% if the passive ability is fully upgraded. In Raids, Iceman always reduces the damage of all Slowed enemies by an additional 20%. If someone tries to place Slow on Iceman, he is automatically granted a Barrier equal to 5% of his Health.

Iceman is the second new member of the Astonishing X-Men team (along with Kitty Pryde) and he has really impressive controlling abilities. His basic ability is similar to Quake’s but unlike her, he always places Slow after which all Slowed targets are constantly harassed and crippled. Iceman has significantly increased sustenance due to his ability to Barrier himself. His damage output is mediocre but he is definitely someone who can be extremely useful in Raids and other specific situations where you will need to control enemies by constantly slowing them. However, his full potential will only be seen when the rest of the Astonishing X-Men team is introduced even though he can be used even now as a replacement for Storm.

If we talk about ISO-8, in my opinion, Iceman will benefit the most from Skirmisher Class. He will not need an extra Focus for placing Slow but since he can make bonus attacks on every enemy turn it might be best to equip him with a fully improved Skirmisher class. He can also benefit from Raider class since almost all his attacks are AOE but the gain is not as with Skirmisher that can remove positive effects in the process.

Iceman’s price is 100 shards.

One of the original X-Men, Bobby Drake’s mutant power to control cold allows him to slow and freeze his enemies.

Iceman’s traits are:

Hero, Global, Mutant, Controller, Controller, Astonishing X-Men, X-Men


who is Invisible Woman?


Invisible Woman is a Bio Protector who shields her allies with an energy barrier and weakens all enemies.

Her first skill inflicts medium damage and grants her barrier equal to up to 10% of her Max Health.

When fully upgraded her second skill clears 2 negative effects from her and all allies and applies Stealth and Defense Up for 2 turns to all allies. Additionally, Stealth is removed from all enemies and from the highest Health ally who is immediately granted with 3 Deflects and Immunity for 2 turns.

Invisible Woman’s ultimate applies Offense Down on all enemies for 2 turns and grants barrier to all allies equal to 40% of her Max Health.

Passive ability enables Invisible Woman to freely attack an enemy who attacked any Fantastic Four ally with a barrier and increases her, Fantastic Four allies’ and Namor’s Health by up to 20%.

Invisible Woman totally deserves the legendary character status. Her full potential is reached when she is combined with Namor and other Fantastic Four characters but she can be used with other Heroes as well with the almost same success. Her skillset counters Phoenix which indicates that she will be an irreplaceable member of any team who wants to oppose the mighty X-Man team.

As for ISO-8 class, Invisible Woman and her team will benefit the most from Healer class, although she could be equipped with Skirmisher class as well since she retaliates a lot.

As a legendary character, Invisible Woman’s price is 310 shards obtainable through her special Legendary event where you will need 5 Sinister Six heroes.

Invisible Woman is a Protector who grants Barrier to her teammates and reveals hidden enemies.

Invisible Woman’s traits are:

Hero, Cosmic, Bio, Protector, Fantastic Four, Marvel 80th


who is Iron Fist?


Iron Fist is a Mystic Brawler who heal himself and delivers deadly blows.

His first skill inflicts medium damage but it can chain to 3 additional targets.

Inner Peace is his second skill and it heals him for a moderate amount and clears negative effects.

Iron Fist ultimate delivers massive damage to the target, clears up to 3 positive effects but also has a chance to apply Offense Down on Iron Fist.

Passive ability grants him up to 40% chance for healing at the start of each turn and also grants him +5% damage per Defender ally. Iron Fist is an underestimated hero who can sometimes be useful in some segments of the Marvel Strike Force. After the Defenders Update, Iron Fist can heal other Defender Heroes and his damage is increased.

Iron Fist can choose between healer ISO-8 class and Raider class depending on the circumstances.

His price is 45 shards which can be obtained through Mega Orbs, Premium Orbs, and 1-9 Nexus Campaign mission.

Iron Fist is a versatile martial artist with healing abilities and a powerful single-target attack.

His traits are:

Hero, City, Mystic, Brawler, Defender, Martial Artist


who is Iron Man?


Iron Man is an Avenger Blaster with one of the highest base damage in the game.

His first skill delivers heavy damage and has a chance to hit adjacent targets.

His second skill hits all enemies for a medium amount of damage and can hit even harder if Captain America is in a team.

Iron Man’s ultimate inflicts enormous damage to a single target.

In addition, Iron Man has a passive ability that increases the critical chance of him and his allies and grants him 5% additional damage per Power Armor ally.

Iron Man’s main weakness is his speed but nevertheless, he has one of the highest damage outputs in the game especially if he is in the team with Power Armor Allies or Captain America.

 To further increase his Critical Chance, Iron Man needs to be equipped with Raider ISO-8 class.

Obtaining Iron Man was once a really hard task because his price is 310 shards which can be obtained only through the legendary Iron Man Event but now his Legendary Event is always opened and you can recruit him easily after some time.

Iron Man is a versatile damage dealer with high armor and low health

His traits are:

Hero, Global, Tech, Blaster, Wave I – Avenger, Power Armor


who is Ironheart?


Ironheart is a Global Controller who uses his genius knowledge of hardware and software to additionally enhance her own Power Armor and the abilities of his Power Armor allies.

Her first skill inflicts moderate damage against the single target and it is granted an Assist from Iron Man.

Her second skill causes minimum damage against primary and adjacent targets, changes their Speed Bar by up to -15%, and applies Ability Block to the primary target.

Ironheart’s ultimate attacks all enemies causing moderate damage and applying Defense Down on each target. When fully upgraded Defense Down is applied for 2 turns. This attack cannot be resisted in the Alliance War.

Passive ability enables Ironheart to place Defense Up to self and all Power Armor allies for 2 turns at the start of combat. She and All TECH allies gain up to +40% Resist while she and Power Armor allies gain up to 15% Maximum Health and up to 15% Armor.

Ironheart is very similar to Vision with few exceptions. She doesn’t have dodge chance and she cannot cleanse but on the other hand, she can apply Defense Down, she is faster and most importantly she has synergy with Rescue’s Offense Up. The introduction of Ironheart will free Vision to be used in other teams making some forgotten Heroes viable for Alliance War and Blitz again.

Like the majority of Power Armor Heroes, Ironheart also needs a Raider ISO-8 class to reach her full potential.

Ironheart’s price is 45 shards farmable through Villains United 7-9 mission.

Ironheart is a teen super-genius who hinders enemies while enhancing Power Armor and TECH allies.

Ironheart’s traits are:

Hero, Global, TECH, Controller, Power Armor


who is Karnak?


Karnak is a Cosmic Inhuman Controller who slows enemies and flips their buffs into negative effects.

His first skill inflicts heavy damage against the single target and clears Evade. If the target has a negative effect Kornak’s Critical Chance is increased for the basic attack which cannot be dodged.

His second skill causes medium damage against the primary target and up to 3 adjacent targets inflicting Slow to all attacked enemies. Upon executing the second skill, the Speed Bar of the primary target is decreased by up to 20%.

Karnak’s Ultimate causes devastating damage against the single target, clearing up to 3 positive effects with increased Focus and applying Disrupted if Black Bolt is an ally.

Passive ability chooses one random enemy and flips its one positive effect into negative. If the chosen target does not have any positive effects, Karnak applies Defense Down on it instead. Additionally, Karnak’s passive ability increases his Dodge Chance and Focus.

Karnak is a decent Hero who has a great synergy with Black Bolt and Crystal. Other than that he is just another Controller in Marvel Strike Force (similar to Graviton without A.I.M. allies).

Depending on the situation Karnak should be equipped with either Raider or Skirmisher ISO-8 class.

Karnak’s price is 45 shards that will be probably obtainable in Karnak’s Blitz.

An Inhuman Controller, Karnak uses his power to see his enemies’ weakness to strike at them with surgical precision.

Karnak’s traits are:

Hero, Cosmic, Skill, Controller, Inhuman, Latent Potential


who is Killmonger?


Killmonger is a Mercenary Wakandan Blaster who improves his critical chance with each strike delivering unbearable pain to his opponents.

His first skill inflicts heavy damage (330% of his base attack on Skill Level 7) to the single target, drains 20% of damage-done, and grants one charge. If the skill inflicts critical damage another 2 draining strikes are granted to the same target and 1 charge is lost.

His second skill strikes the primary target 3 times inflicting medium damage (200% of his base attack on Skill Level 7) with each strike and grants 1 charge. If any of these strikes is a critical strike, Killmonger loses 1 Charge and gains Offense Up.

Killmonger’s ultimate penetrates the primary target, chains to 5 additional targets, and grants 1 charge. If any of the opponents damaged during this chain attack receive a critical strike, all enemies suffer additional damage equal to 200% of Killmonger’s base attack and he loses 1 charge.

Passive ability grants 20% critical chance per Charge and 20% Drain with each strike (cumulative with Drain caused by first skill), enables Killmonger to attack most injured enemy whenever he receives Defense Up and contribute him with the permanent chance (20% per Wakandan Ally) for Counterattack in raids.

Killmonger deserves the name given to him since he is a true killing machine according to the description of his skills. His stats are similar to Punisher’s except Killmonger is faster than him. However, Wakanda team is not very powerful so Kilmonger should be used with them only in raids. Otherwise, he should be added to the Mercenary team.

He must be equipped with Raider ISO-8 class because all his skills are significantly empowered after critical strikes.

Killmonger’s price is 45 shards obtainable through Raid Supplies.

Killmonger is a lethal assassin who drains health from enemies and eliminates weakened targets.

Killmonger’s Traits are:

Villain, Global, Skill, Blaster, Wakandan, Mercenary


who is Kingpin?


Kingpin is a Protector who supports his team with Offense Up and Defense Up.

His first skill inflicts medium damage and provides the Kingpin with a chance to gain assistance from others.

His second skill summons 2 bodyguards who have taunt on themselves when summoned.

Kingpin’s ultimate buffs his allies with both Defense Up and Offense up for 2 turns making Kingpin an irreplaceable member of every custom AOE team.

Kingpin passive grants chance for Team Attack for any villain-hero in the team.

Kingpin doesn’t have Taunt but his ability to apply Offense Up to the whole team at the beginning of the second turn in battle makes him extremely useful. Recently his influence on the game was almost diminished buy after the introduction of Baron Zemo and the Hydra attack team, Kingpin can shine again.

in order to help his team the most, Kingpin should be equipped with Healer ISO-8 class.

His price is 45 shards which can be farmed through the 7-9 Nexus Campaign mission. He can also be obtained from Mega Orbs and Premium Orbs.

Kingpin is a demanding crime boss who summons bodyguards and orders allies to attack.

His traits are:

Villain, City, Skill, Protector


who is KITTY PRYDE?


Kitty Pryde is a Mutant Protector who helps her Astonishing X-Men allies with Defense Up and Evade and who prevents enemies from being buffed.

Her first ability causes moderate damage against the single target and clears up to 2 positive effects.

Her special ability attacks all enemies causing moderate damage and applying Offense Down on each enemy that is not Taunting. Additionally, Katty flips Taunt to Defense Down to all Taunting enemies and she fills her Speed Bar by up to 20% if an enemy has Taunt.

Kitty Pride’s ultimate grants an unblockable and unavoidable attack that causes up to 320% Damage to the primary and adjacent targets and places Disrupt on each target for 1 turn. If the target is Tech, the Disrupt lasts 2 turns instead.

Passive ability grants her up to 30% Dodge rate and Stealth for up to 2 turns when Kitty’s Health drops below 50%. If Jubilee is an ally, on an enemy miss or Astonishing X-Men dodge, Kitty heals the most Injured Astonishing X-Men ally by up to 10% of their Max Health. In Raids, on every Kitty’s turn, she places Defense Up on up to 2 most injured Astonishing X-Men allies and her while on every enemy turn she has a chance (20%, 40%, 100%) to place Evade on the most injured Astonishing X-Men ally and self.

After Yo-Yo, Kitty Pryde is another Protector whose sustenance relies on her ability to evade attacks and who passively protects allies in every turn instead of taking the hits by herself. She has a special synergy with Astonishing X-Men and especially Jubilee who will allow her to heal allies as well. Outside of the Astonishing X-Men team, Kitty is just a Protector with increased Dodge rate who removes buffs and flips Taunt but in synergy, she becomes extremely powerful especially in Raids where her potential threatens to be greater even than Anti-Venom’s. Kitty Pryde can be used as a replacement for Psylocke or Storm in the original X-Men team as someone who will remove buffs, flip Taunt and place Disrupt but her full potential will only be reached when in full Astonishing X-Men team.

As a protector who heavily relies on Focus to be effective in clearing buffs or placing debuffs, it would be best to equip Kitty with Skirmisher ISO-8 class. She could also use Healer or Fortifier class but that would bring much lesser befits in my opinion.

Kitty Pryde’s price is 45 shards.

The heart of the X-Men, Kitty Pryde uses her power to phase through solid matter and her dragon pet, Lockhead, to disrupt enemies and protect allies.

Kitty Pride’s traits are:

Hero, Global, Mutant, Protector, X-Men, Astonishing X-Men


who is Korath the Pursuer?


Korath the Pursuer is a Kree Blaster who inflicts Taunt and Heal Block on his targets.

His first skill delivers medium damage and applies Slow on the targets.

His second skill also delivers medium damage but applies Taunt to the target and grants assistance to Korath.

Korath’s ultimate assassinate the target for 450% of his base damage, apply Heal Block, and has a chance to apply Ability Block to the target.

His passive ability grants him Speed Up when an enemy dies and at the start of each combat.

Korath is a very useful hero for various segments of the game because he is a cosmic blaster who can successfully replace almost any damage dealer in Kree, Mercenary, or custom Ultron’s team.

To make sure that his debuffs will not be resisted, Korath should be equipped with the Skirmisher ISO-8 class which will allow him to place Vulnerability as well and increase his Focus.

Korath price is 45 shards which can be obtained through Mega Orbs, Premium Orbs, and 5-9 Villains United campaign mission.

Korath The Pursuer is a relentless tracker who uses cybernetic enhancements to mark and disable his targets.

His traits are:

Villain, Cosmic, Tech, Blaster, Kree, Mercenary


who is Loki?


Loki is the Asgardian Controller who uses his cunning magic to expose enemy vulnerabilities and clone himself.

His first ability inflicts heavy damage and provides Loki with a 30% chance to gain Evade.

His second skill is very tricky – it applies Defense Down to the primary target for 2 turns and forces 2 random enemies to strike the primary target for 30% of their base damage applying their debuffs in the process. For example, if you hit Drax who has taunt with Loki’s second ability while Yondu is also in the enemy team, Yondu will (if mind controlled) remove Taunt from Drax. Very nice and very crafty, isn’t it?

Loki ultimate summons 2 mirror images of Loki at 300% of his base damage and provides Loki with Stealth and Evade. Additionally, Loki’s passive ability reduces enemy resistances by -30% and places Invisibility whenever Asgardian drops below 50% HP.

Loki is an integral part of the Asgardian team but she can be used in custom teams as well which means that he shouldn’t be considered lightly. Most importantly he is needed for unlocking Phoenix so he should be maximized as soon as possible.

Since he is very squishy, Loki could benefit from Fortifier ISO-8 class but if you want to make sure that he will place Defense Down every time he uses his ultimate, equip him with Skirmisher class.

His price is 45 shards obtainable only through Mega Orbs, Premium Orbs, and 3-6 Mystic Campaign mission.

Loki is the Asgardian God of Mischief who misleads and confuses his foes.

Loki traits are:

Villain, Cosmic, Mystic, Controller, Asgardian


who is LoNGSHOT?


Longshot is a Mutant Blaster with significantly increased Critical Chance who harass opponents with his clinically precise attacks and whose presence on the Battlefield sharpens the potency of all X-Factor allies.

His first skill causes moderate damage against the single target and activates the weaker bonus attack. If Shatterstar is an ally additional Bonus attack is made causing up to 210% damage.

His special ability attacks all enemies causing up to 260% Damage and placing Bleed on each target,

Longshot’s ultimate assassinates the primary target for up to 550% damage with 50% increased Critical Chance. The damage of this attack is increased by an amount equal to Longshot’s Critical Chance.

Passive ability fills Speed Bar by up to 20% for Longshot and all X-Factor allies. It also increases Longshot’s Critical Chance by up to 25% while all other allies have their Critical Chance increased by 10% (up to 25% if X-Factor). When fully upgraded, passive ability heals Longshot by 20% of his Health every turn.

Longshot is a simple-forward damage dealer who increases the Critical Chance of all his allies. He has a synergy with X-Factor allies who benefit from his presence even more and special synergy with Shatterstar who increases the potency of Longshot’s critical strikes allowing him to make additional strikes when using the basic ability. Longshot has no utility whatsoever (besides the single stack of Bleed he applies with his special ability) therefore he must rely on the potency of his attacks and the fact that he can heal himself every turn. However, without full X-Factor synergy Longshot is just a decent Hero who will not bring balance changes to the game.

Obviously, Longshot must be equipped with Raider ISO-8 Class because he needs every percent of critical chance he can get.

Longshot’s price is 100 shards.

Longshot is a genetically engineered hero from the Mojoverse, where he uses his luck powers to deal critical hits and become a hit with critics.

Longshot’s traits are:

Hero, Cosmic, Mutant, Blaster, X-Factor, Showstopper


who is Luke Cage?


Luke Cage is a Defender Protector who can buff his allies with Defense up.

His first skill delivers a high amount of damage and has a chance to grant assistance to Luke Cage from the Hero ally.

His second skill is Taunt which is enhanced by Regenerate and lasts 2 rounds.

Luke Cage’s ultimate buffs the whole team with the Defense Up and grants one or two ability energy to the random ally. In addition, Luke Cage gains Deathproof as well.

His passive ability grants him additional health and armor.

Luke Cage is your first Protector and he is available immediately after Spider-Man joins your team. After Defenders Update, Luke Cage can buff his DEFENDER allies for 2 turns instead of one, and his abilities are enhanced.

To reach his full potential he should be equipped with Fortifier ISO-8 class.

Luke Cage shards can be obtained via Mega Orbs, Premium Orbs, Blitz Orbs, Blitz Supplies, and 3-3 Heroic Assembly campaign mission.

Luke Cage is an extremely tough taunting protector with high damage and health

His traits are:

Hero, City, Bio, Protector, Defender


who is Magneto?


Magneto is a famous Mutant Controller and a leader of the Brotherhood of Mutants who can shift positions of enemies in order to enhance the ability effects of his Brotherhood allies.

His first skill inflicts medium damage to the primary target and allows him to chain to up to 2 additional targets.

His second skill inflicts medium damage to the single target, applies Disrupted, Slow, and clears positive effects (Disrupted prevents targets from acquiring any buffs).

Magneto ultimate pulls all enemies 2 spaces towards the primary target, inflicts medium damage to all targets, and applies Blind.

His passive ability fills up his Speed Bar by 15% on spawn and by an additional 15% per brotherhood ally. Upon enemy Critical, there is a 30% chance that Magneto casts Speed Up on self and all Brotherhood allies. Aside from all that Magneto grants increased focus and Health to all Brotherhood allies.

Magneto is a leader of the Brotherhood of Mutants and he makes them almost unbeatable, but he alone is not that strong and he will not make an impact like some other META heroes who can be used in almost any team.

Since he has 2 AOE abilities it is best to give him Raider ISO-8 class.

His price is 310 shards which can be obtained only through Magneto Event for which you will need other mutant Heroes. 

Magneto is a master of magnetic fields who can shift enemy positions and empower his Brotherhood allies.

His traits are:

Villain, global, Bio, Controller, Mutant, Brotherhood


who is Mantis?


Mantis is a Cosmic Healer who can manipulate the minds of her opponents and who is specialized for Raids.

Her first skill inflicts medium damage and applies Stun to the target if Mantis is Charged. Additionally, she applies Deflect to Drax if he is in her team.

Her second skill heals her and adjacent allies for a medium amount of Health and has a chance to apply Regeneration. Other allies are also healed but for significantly less Health. If Mantis is in raid Regeneration is always applied to all allies.

Mantis’ ultimate heals and redistributes Health between her and lowest Health ally. In raids, she also clears positive effects from the primary target and transfers negative effects from both her and lowest Health ally to that target.

Passive ability grants her chance (100% on Level 5) to gain Charge at the start of combat, increases her maximum HP for each Guardian ally, and heals all allies for a portion of her Max Health at the start of each turn.

Mantis is a hero who will not change the balance of the game in Arena or Blitz but her presence in the raids will be extremely important to anyone who uses Guardians. She will work best with Guardians obviously, but she can be used in other team combinations as well.

Since she is a straight-forward heal any additional healing available for her is most welcomed, so equipping her with Healer ISO-8 class is a natural course of action.

Mantis price is 45 shards obtainable through Mega Orbs and Premium Orbs.

Mantis is a cosmic healer who can stun foes and redistribute health to an injured ally. Her abilities are stronger in Radis.

Mantis’ traits are:

Hero, Cosmic, Bio, Controller, Guardians


who is M’Baku?


M’Baku is a Wakandan Mystic Protector who can block and withstand everything that comes in his way.

His first skill inflicts heavy damage and grants a bonus attack for the same amount of damage if the target dodges the initial strike.

His second skill taunts enemies, grant up to 2 Counters to M’Baku and enable him to enter in the Charged status. M’Baku can have up to 5 Charges.

M’Baku’s ultimate inflicts heavy damage to primary and adjacent targets and if it kills a target, chain to one adjacent target damaging that target for the almost same amount of damage along with targets adjacent to the chained target.

Passive ability grants a 50 % block chance if M’Baku is Charged and 5% Block amount per Charge. Additionally, M’Baku is healed to up to 10% of his Max Health whenever Defense Up is applied to him (if he is already on Max Health he receives additional Defense Up).

M’Baku has similar stats as S.H.I.E.L.D. Security and his role will be to protect the Wakandan Team. It must be said that the damage output of his ultimate is not very high which means that M’Baku will not have many uses outside the Wakandan team. However, his Block chance and Block amount grant him higher survivability than most of MSF Heroe and his synergy with anyone who applies Defense Up makes him very useful for both Raid and Blitz.

In my opinion, M’baku already has enough survivability so any more will not benefit him much, therefore, I should equip him with either Striker or Healer ISO-8 class depending on your needs.

M’Baku’s price is 45 shards obtainable through Arena Store.

M’Baku is the noble leader of the Jabari tribe who protects his own and relentlessly assaults his enemies.

MSF Hero M’Baku traits are:

Hero, Global, Mystic, Protector, Wakandan


who is Minn-Erva?


Minn-Erva is A Kree Support who takes a portion of health from all enemies in order to redistribute it to allies.

Her first skill inflicts minor damage to a single target, applies Bleed to that target, and applies Regeneration to the lowest Health non-summoned ally.

Her second skill heals the lowest Health ally for the medium amount of Health, revives fallen ally with 2 Deathproofs, and generates ability energy to random Kree ally.

Minn-Erva’s ultimate steal 15% of health from enemies and redistribute it to all allies who receive additional healing as well. This skill bypasses Heal Block, applies Bleed for 2 turns on all enemies and Regeneration for 2 turns on all allies (Kree allies gain Deflect also).

Passive skill grants Minn-Erva the ability to heal most injured ally after enemy death and increases her Speed Bar when an ally dies. Kree allies also receive a random positive effect after the death of each enemy.

Minn-Erva’s skills-set is amazing, especially for raids. Raid Custom team and Kree team with Minn-Erva will be able to clear the most difficult nodes without losing health at all, but she is best when used with the Cosmic-Tech team and Black Bolt. Also, Minn-Erva is an irreplaceable character for the Dark Dimension II.

More healing is never a bad thing so equipping Minn-Erva with Healer ISO-8 class is only logical.

Minn-Erva shards were available through Star-Force orbs (500 PC per Orb) and through Minn-Erva Campaign where you could collect orb fragments for Gene Genie Orb. Now you can farm her only through Premium Orbs.

Minn-Erva is a brilliant Kree geneticist that uses her mastery of biology to weaken foes and replenish her allies.

Minn-Erva’s traits are:

Villain, Cosmic, Support, Tech, Kree


who is Mister Fantastic?


Mister Fantastic is a Cosmic Controller who enables the assists of Namor and Fantastic Four allies at every turn.

His first skill inflicts medium damage to the primary target and chains to up to 3 targets.

His second skill inflicts heavy damage on the single target and has a chance to apply Stun (always Stuns when fully upgraded).

Mister Fantastic’s ultimate always remove Defense Up from the single target and assassinates that target for up to 450% damage.

Passive Ability grants him increased Resistance and Focus and also increases the Resistance of Namor and the Fantastic Four allies. Additionally, Mister Fantastic grants Assist Now to Namor and Fantastic Four allies every turn and clear 1 negative effect from up to 3 random enemies.

Mister Fantastic may seem like an ordinary Hero but he is actually amazing when he is combined with other Fantastic Four allies and Namor. With Mister Fantastic in a team, your Fantastic Four Heroes will assist on every turn and they will be immune to Blind which is incredible. Furthermore, no one can resist Mister Fantastic’s Defense Up removal, making Mister Fantastic ideal against Heroes like Juggernaut.

I think that Mister Fantastic needs a Striker ISO-8 class to be fully effective/

Mister Fantastic’s price is 45 shards available in Premium Orbs and The NExus 5-9 Campaign mission.

Mister Fantastic is a Controller who uses his hyper-genius to remove positive effects from foes.

Mister Fantastic’s traits are:

Hero, Cosmic, Bio, Controller, Fantastic Four, Marvel 80th


who is Mordo?


Mordo is a Mystic Controller who harasses his enemies with cunning attacks.

His first skill causes heavy damage and applies one or two random negative effects.

His second skill inflicts blind to the primary target and 3 other random targets and additionally applies Slow to two random targets. When upgraded this ability inflicts Stun instead of the blind on the primary target.

Mordo’s ultimate strikes all enemies for a medium amount of damage and applies Heal Block on all enemies.

When Mordo’s ally dies he heals himself and gains 1 ability energy if killed ally is a Mystic.

Mordo could be a very useful hero for certain fights and his ability to blind can counter heavy damage AOE skills (except Crossbones Detonate) making him an ideal Blitz hero. After the introduction of Supernaturals, Mordo found his home and now he is a vital part of this powerful team.

Mordo should use either Raider or Skirmisher ISO-8 class depending on what you want to improve on him – focus or the ability to place Vulnerability on multiple targets at the start of combat.

Mordo’s price is 45 shards and he was available through Mordo Blitz event, Premium Orbs, Mega Orbs, and Arena Store.

Mordo is a powerful sorcerer who weakens his enemies with forbidden magic.

His traits are :

Villain, Cosmic, Mystic, Controller, Martial Artist


who is MoON KNIGHT?


Moon Knight is a Shadowland’s Mystic Brawler who buffs himself with his every attack and who has a chance to overload all enemies with negative effects while removing their positive effects in the process.

His first skill causes heavy damage and grants him a random positive effect (Counter, Offense Up, Speed Up) for up to 2 turns.

His second skill causes up to 310% damage to the primary target after which it Rebound Chain to 3-5 adjacent targets causing up to 240% damage. If any of the targets have any negative effects, Moon Knight gains a 100% Critical Chance of hitting that target, This attack cannot be blocked but Counter breaks the Chain.

Moon Knight’s ultimate strikes all enemies causing up to 350%-500% damage and applies Heal Block. It also has a 50% chance to place up to 3 additional negative effects (Bleed, Blind, Defense Down, Disrupted, Offense Down, Slow) for up to 2 turns on each target. Moon Knight gains up to 1005-200% Focus for this attack. In Alliance War, the ultimate also clears all positive effects on each enemy.

Passive ability grants several effects to Moon Knight – if he has Deflect, Deflect is flipped to Offense up and his Speed Bar is filled by 20%, his Damage Reduction is increased by 15%, and Resistance by 40%. Max Health is increased by 30% for both Moon Knight and all Shadowland allies. In Alliance War Moon Knight’s damage is increased by 50% when he has Counter. However, Moon Knight is unable to Block incoming attacks.

Moon Knight’s skill-set is amazing, especially in Alliance War. He can do almost everything and if combined with the rest of Shadowlands Heroes he will do miracles. Since his ultimate is ready for use at the start of a battle that means that Moon Knight will open the battle by clearing all positive effects on all enemies (including Immunities) after which he will immediately overload them with up to 3 negative effects. When we know that White Tiger significantly increases the speed of all Shadowland Heroes at the start of battle we conclude that Moon Knight can initiate the fight by crippling almost any other synergy including Black Order. It is still a theory craft but according to ability descriptions, Moon Knight will be a member of the team that can beat any other team in Alliance War (if they are strong enough). Only because of that, unlocking him should be a priority for all players. It is important to mention that Moon Knight and White Tiger are both Brawlers so it is possible to place them in another synergy with Ms. Marvel and Young Avengers making another extremely dangerous combination.

Moon Knight should be equipped with ISo-8 Class that will synergize with the ISo-8 of the rest of his team. Depending on needs he should be equipped with either Striker, Raider, or Skirmisher Class and he will deliver everything that is needed in almost any situation.

Moon Knight’s price is 100 shards.

Returned to life by the god Khonshu, Moon Knight battles criminals and his own shattered psyche using random status effects.

His traits are :

Hero, City, Mystic, Brawler, Shadowland, Infiltrator


who is Ms. Marvel?


Ms.Marvel is an Inhuman Brawler who has the capabilities of a protector and acts as a protector.

Her first skill inflicts heavy damage and applies Deflect to Ms.Marvel.

Her second ability heals her for a high amount of health (50%Max HP + 5000 HP) but if she is under 50% of health also debuff her with Slow.

Ms. Marvel’s ultimate causes medium damage to all enemies and provides her with a 40% chance per target hit to generate 1 Ability Energy to random HERO ally.

Her passive ability grants her automatic Taunt every time HERO ally HP drops below 50% and if that HERO ally is Brawler she additionally gains 2 Deflect. Above all that she has a 20% chance (100% on ability level 5) to gain Assist Now from each HERO Brawler in a team and the same chance to grant Assist Now on HERO Brawler turn.

Ms. Marvel is a very interesting hero who has higher base damage than Iron Man and more Health than Captain America. Problem is that she is practically useless if her allies don’t have HERO traits and if there are no HERO Brawlers in a team. However, after the introduction of Squirrel Girl and America Chavez, it is not hard for MS.MArvel to be a part of an extremely strong Brawler team.

Depending on what you are wanting to enhance, Ms. MAvel should use either Fortifier or Raider ISO-8 class.

Her price is only 15 shards which can be obtained through Premium Orbs, Mega Orbs, Jersey’s Hero Orbs, M’Kraan Orbs, Hometown Heroes Orbs, and 2-6 Mystic Campaign mission.

Ms. Marvel is a plucky Super Hero brawler who assists and generates ability energy for her allies.

Ms.Marvel traits:

Hero, Global, Bio, Brawler, Inhuman


who is MULTIPLE MAN?


Multiple Man is an X-Factor Mutant Protector who summons an army of Dupes to draw away any harm from his X-Factor allies.

His basic skill causes heavy damage to the single target which is increased by up to 10% per living Dupe ally.

His special skill summons up to 2 Dupes and removes all negative effects from all Dupe allies. In the process, it places Taunt + Deathproof to all Dupes. Additionally, Immunity is granted to Multiple Man and if Polaris is an ally all negative effects are removed from Multiple Man.

Multiple Man’s ultimate summonses 9 Dupes while applying Offense Up for up to 2 turns and up to 2 Counters to all X-Factor and Dupe allies. Additionally, the Speed Bar of all Dupes is filled by up to 30%.

Passive ability grants Multiple Man a summoning of 1 Dupe whenever he is attacked and heals him for 5% of his Max Health whenever a Dupe dies. In alliance War Offense, 2 Dupes are summoned when Multiple Man is attacked, 2 Dupes are summoned at the start of a battle, and Resistance of Multiple Man and all X-Factor allies is increased by up to 30%.

Multiple Man has a very interesting kit – he swarms the battlefield with his Dupes. Dupes can clear 1 positive effect (excluding Regeneration which needs to be flipped by Polaris) from the enemy and copy it on Multiple Man and can withstand up to 2 hits from the enemy. It is a very interesting strategy of protecting the team but is extremely vulnerable against some Heroes (Carnage, Jubilee) who fill the Speed Bar of all allies on every death. Also, Thanos will grant insane amounts of ability energy when he is against Multiple Man. However, when Multiple Man is combined with other X-Factor he draws away attention from them giving them enough time to generate an impenetrable Barrier that should be strong enough to grant the victory against almost any other team composition, especially in Alliance War offense.

More than any other Protector, Multiple Man benefits the most from Fortifier ISO-8 Class. He could be equipped with Healer Class or with Striker class but Fortifier Class is literally meant for him.

Multiple Man price is 100 shards and he should be unlocked as soon as he becomes available for farming because X-Factor team + Silver Surfer will grant you certain victory in Alliance War Offense which is more than enough to spend resources on him.

A one-Mutant army, Multiple Man is X-Factor’s leader and Protector, creating duplicates to guard the team and overwhelm his foes.

Her traits are:

Hero, City, Protector, Mutant, X-Factor, Super Sleuth


who is Mysterio?


Mysterio is a Villain City Controller who applies Blind, Ability Block, and Heal Block to his enemies.

His first skill inflicts medium damage to the single target and clears up to 3 positive effects from that target.

His second skill applies Blind to the primary target and applies Ability Block to City Hero target. Upon using the second skill Mysterio is granted assist from the Sinister Six ally and 1 random ally.

Mysterio’s ultimate inflicts heavy damage on all enemies and applies Heal Block on each enemy if the skill is maximized (otherwise only 2 enemies are affected).

Passive ability grants increased focus for Spider-Verse allies, an increased focus for Mysterio depending on the number of Spider-Verse allies, and applies Deflect on Sinister Six allies when the combat begins. When Mysterio dies up to 2 Mirror Images are spawned in his place.

Mysterio is a controller who should help the Sinister Six team to be more dangerous. His skill-set is similar to Mordo’s skill-set but his AOE ultimate is somewhat stronger.

Since he already has increased focus, Mordu should be equipped with Raider ISO-8 class to exploit the fact that she opens the battle with an AOE ability which will allow him to place VUlnerability on multiple targets.

Mysterio’s price is 100 shards which were obtainable through daily milestones and now can be acquired in the Heroes Assemble 2-3 Campaign mission, Raid Store and Raid Orbs.

Mysterio is an enigmatic Controller who manipulates his enemies’ status effects.

Shocker’s traits are:

Villain, City, Tech, Controller, Spider-Verse, Sinister Six


who is Namor?


Namor is a Mutant Brawler who is specialized for helping Fantastic Four allies in the Alliance War.

His first skill inflicts medium piercing damage to the single target.

His second skill inflicts heavy damage to primary and adjacent targets and additionally inflicts bonus piercing damage if the target Blocks.

Namor’s ultimate causes a medium amount of damage to all enemies. In Alliance War, Namor’s ultimate always Crits, changes the Speed Bar of all enemies by -10% and can clear all positive effects from each enemy if the ability is fully upgraded.

Passive ability grants Namor and his Fantastic Four allies increased Damage to up to 20% and Armor to up to 30%. Additionally, in Alliance War Offense Namor can apply Offense Up and Deflect to all allies if the passive ability is fully upgraded and the damage is increased even further.

Namor makes his Fantastic Four allies a nightmare to anyone in Alliance War Defense that is for sure. With the introduction of She-Hulk the importance of Namor is somewhat decreased since she will be used only in AW Offense.

Namor obviously needs Raider ISO-8 class to reach his full potential and to fully exploit his AOE ability in AW Offense.

Namor’s price is 100 shards currently obtainable in Premium and Mega Orbs and in Raid Store.

Namor is a mutant Brawler who helps the Fantastic Four wash away enemy teams during War.

Namor’s traits are:

Villain, Global, Mutant, Brawler, Marvel 80th


who is Nebula?


Nebula is a relentless Cosmic Brawler who constantly harasses enemies with her fast strikes.

Her first skill delivers medium damage but also applies Speed Up to Nebula.

Her second skill causes little damage and provides two Counters.

Nebula’s ultimate inflicts medium damage to the primary target and can chain to 2 additional targets providing Nebula with two Evades in the process.

Passive skill enables her to assist more often and gives her a chance to Revive upon death.

Nebula doesn’t seem very strong but her ability to constantly counter and evade and the fact that she is always under Speed Up makes her a formidable opponent – do not underestimate her especially in raids. However, she currently doesn’t have any companion who has synergy with her and she is literally useless needing rework as soon as possible. 

Since I cannot place her in any but the totally random custom team I think that it is irrelevant what ISO-8 class should be bestowed upon her. As the matter of fact, I think that spending any ISO-8 resources on her cannot be justified at this moment.

Nebula currently can not be farmed (luckily)except in via Premium Orbs.

Nebula is a ruthless attacker who assails opponents with frequent attacks

Her traits are:

Villain, Cosmic, Tech, Brawler


who is Nick Fury?


Nick Fury is a S.H.I.E.L.D. Supporter who shares his buffs with the rest of the team.

His first skill inflicts heavy damage and has a chance to chain to up to 4 adjacent enemies. In addition, on critical Nick Fury grants 1 ability energy to the random ally.

His second skill heals all allies for a medium amount of Health and grants him Defense Up. This skill also applies all positive effects on Nick Fury to the rest of the team.

Nick Fury’s ultimate grants him Offense Up for 3 turns and summons up to 3 S.H.I.E.L.D. agents with 300% of their normal damage.

Nick Fury also provides his allies with a 20% chance to assist on every attack.

Nick Fury is a leader of S.H.I.E.L.D. team and as such, he is a legendary Hero who cannot be obtained through normal means.

Since Nick Fury grants additional energy with every critical strike of his basic attack it is logical to give him the Raider ISO-8 class. However, as he has only 1 attacking ability it might be better to equip him with Healer class to increases the sustenance of his S.H.I.E.L.D. allies.

His price is 310 shards obtainable only through Nick Fury Legendary Event (5 Kreee characters with 5 stars).

Nick Fury is the legendary leader who spreads advantages to allies and summons S.H.I.E.L.D. agents

His traits are :

Hero, Global, Skill, Support, Avenger, S.H.I.E.L.D.


who is Nights Nurse?


Night Nurse is a City Supporter with decent healing abilities.

Her first skill inflicts medium damage and has a 50% chance to apply Slow for 2 turns. If she has 2 or more Shadowland allies, she flips up from 2 positive effects to negative on the primary target.

Her second skill heals the lowest Health ally and adjacent allies for a large amount of Health and clears up to 3 negative effects from each healed ally. Additionally, she calls the ally with the highest Damage to attack the primary target. 

Night Nurse ultimate heals all for up to 4000 Health and 15% of her Max Health and additionally applies up to 2 Regenerate to each ally. It also flips up from 3 negative effects into positive for her and all Shadowland allies

Her passive grants her up to a 25% chance to heal a most injured ally for 15% of Night Nurse’s Max Health. When she or any Shadowland ally drops below 50% Health, Night Nurse instantly places Defense Up and fill the Speed Bar of the affected ally by 30%. In Alliance War, she heals the most injured Shadowland ally for 15% of her Max Health on her every turn.

Night Nurse was the best healer in the game at the beginning but with the introduction of other most powerful healers her role in the game practically vanished and now she is used on extremely rare occasions. Fortunately, Night Nurse was not forgotten by the Developers and she is now a vital part of the extremely dangerous Shadowland team

Like all straight-forward healers, Night Nurse needs the Healer ISO-8 class to improve his healing and survivability.

Her price is 45 shards obtainable through Premium Orbs, Mega Orbs, Hometown Heroes Orbs, 5-9 Heroic Assemble Campaign mission, and 3-9 Villains United Campaign mission.

Night Nurse is an excellent healer who is able to deploy a wide variety of health restoration abilities

Her traits are:

Hero, City, Skill, Support, Shadowland, Infiltrator


who is Nobu?


Nobu is an expensive HAND Controller who summons Ninja allies.

His first skill inflicts medium damage and has a high chance to gain an assist from HAND ally. It also has a chance to apply Stealth to Nobu.

His second skill summons 2 ninjas at 300% of their normal damage.

Nobu’s ultimate grants one or two Counters to all allies. Additionally, Nobu provides his HAND allies with a chance to revive upon death.

Nobu doesn’t offer anything worth mentioning to the roster and his only purpose at this moment is to be developed on 5 stars so he can help in unlocking Phoenix.

As a summoner who can only contribute to the team by summoning minions or buffing allies, Nobu should be equipped with Healer ISO-8 class which should make him at least somewhat useful.

Nobu is very expensive considering his abilities, and his price is 100 shards obtainable through Premium Orbs, Mega Orbs, and Alliance War Store.

Nobu is a mysterious ninja master who summons Hand Ninjas and specializes in ambushing his opponents

His traits are:

Villain, City, Mystic, Controller, Hand, Martial Artist


who is Okoye?


Okoye is a Wakandan Controller Hero who harasses her enemies with constant, piercing attacks.

Her first skill inflicts medium damage to the primary target and removes 1 positive effect from that target.

Her special ability strikes the primary target for a medium amount of damage and chains to an adjacent target. Additionally, Defense Down is applied to the primary target.

Okoye’s ultimate grants her Offense Up before performing a full piercing attack to the single target for a high amount of damage that delays the enemy’s turn.

Passive ability applies Immunity on Okoye whenever she is under the effect of Defense Up and grants her 1 Charge when she or Wakandan ally performs a critical strike. While Okoye is Charged, she receives Assist Now on every Wakandan ally’s turn. Above all that Okoye’s overall damage is improved by 50% Piercing damage if her passive is fully upgraded.

Okoye’s full potential will be reached only if she is in a full Wakandan team. If she is combined with other MSF Heroes she is an average Hero at best because she can assist only Wakandan allies and her damage is mediocre.

As someone who will assist on almost every Wakandan turn and since she lacks Focus to place Defense Down constantly, Okoye needs Skirmisher ISO-8 class to reach her full potential.

Okoye’s price is 45 shards which will probably be obtainable through Okoye’s Blitz and later via Premium and Mega Orbs.

Okoye is the general of the Dora Milaje who uses precision attacks to break down enemy defenses.

Okoye’s traits are:

Hero, Global, Skill, Controller, Wakandan


who is POLARIS?


Polaris is an X-factor Mutant Controller who can pull enemies towards a primary target (as a daughter of Magneto he obviously inherited some of his skills) while harassing all of them with constant Bleeds.

Her basic skill causes moderate damage against primary and all adjacent targets and places Bleed on each of those targets. Additionally, Polaris places Barrier on the most injured non-summoned ally equal to 10% of her Max Health.

Her special skill places Barrier on Polaris equal to 20% of her Max Health and then attacks primary and adjacent targets causing up to 190% damage. This attack cannot be blocked, always causes a critical hit against the primary target and if any of the targets have Bleed, Polaris causes up to 250% Piercing Damage on that target instead.

Polaris’ ultimate pulls all enemies up to 2 spaces toward the primary target (like Magneto’s ultimate) causing up to 300% damage to the primary and all targets within 2 spaces. It also applies Disrupted up to 2 turns and flips all Regeneration to Bleed. If Multiple Man is an ally, Polaris gains +100000 Extra Focus for flipping Regeneration to Bleed. This attack is unavoidable and cannot be counterattacked.

The passive ability allows Polaris to place Bleed on every enemy that attacks an ally with Barrier and after each critical from Polaris or an X-Factor ally, it removes all Deflect from the most injured non-summoned enemy. In Alliance War Offense, Polaris increases Max Health for her and all X-Factor allies by up to 15%, Focus by up to 70%, and Max Barrier by up to 10%.

Polaris and the rest of X-Factor will definitely grant certain victories in Alliance War Offense against the majority of existing Meta Defense teams. At the first glance, it is obvious that Polaris will be a nightmare for Emarauders and Doctor Octopus Sinister Six but in my opinion, her Skillset allows X-Factor to compete even against Black order and Astonishing X-Men (even though Jubilee is a heavy counter for Multiple Man). It is still a theory craft but when you have someone who can open the fight by pulling up enemies like Magneto preventing all of them to get any buffs for up to 2 turns and flipping all Regeneration into Bleed you ask your self can you ask more from the Hero. Not to mention that she will emphasize already overpowered Barriers on Longshot and Shatterstar which will make them almost impenetrable. Her main weakness is her Speed but in X-Factor synergy that may not be a big issue. 

As someone who relies on Focus, it is logical that Skirmisher class should be best for Polaris, but since she already has an unbelievable Focus it might be better to equip her with Raider class because all her attacks are AOE based. This must be tested in combat but I will definitely try first with Raider ISO-8 class.

Polaris price is only 45 Shards but at this moment she cannot be farmed in any way. However, as soon as she became available for unlocking you should start farming her immediately.

The daughter of Magneto, Polaris uses her magnetic Mutant powers to bolster ally barriers and prevent the enemy from recovering from their wounds.

Her traits are :

Hero, Global, Controller, Mutant, X-Factor, Super Sleuth


who is Psylocke?


Psylocke is a cunning X-Men brawler who transfers negative effects from her allies to the selected enemy target.

Her first skill inflicts medium piercing damage to the primary target.

Her special ability inflicts medium damage to the primary target and chains to up to 3 adjacent targets clearing 2 positive effects from each target in the process.

Psylocke’s ultimate transfer 2 negative effects from allies (all negative effect form X-Men) to the primary target and inflicts a medium amount of Piercing damage to that target. This attack cannot miss.

Her passive ability grants her Evade and Counter at the start of combat, 1000% Resistance against Disrupted debuff, and applies Evade+Counter to X-Men ally which Health drops below 50%.

Psylocke, herself, is not that strong although she is very useful against enemies who rely on debuffs. However, in the X-Men team, she becomes a beast and all her virtues are multiplied. The introduction of Psylocke officially ended the Brotherhood reign in the Arena and just because of that she became an irreplaceable asset in every roster.

Depending on the placement of ISO-8 classes on other X-Men Heroes, Psylocke should be equipped with either Skirmisher or Striker ISO-8 class.

Psylocke’s price is 45 shards currently available in Cosmic Conflicts 3-6 Campaign mission.

Psylocke’s psychic abilities remove negative status effects from allies and place them on her foes.

Psylocke’s traits are:

Hero, Global, Mutant, Brawler, X-Men, Martial Artist


who is Punisher?


Punisher is a versatile City Blaster who delivers AOE damage to his enemies.

His first skill inflicts heavy Piercing damage and has a small chance to chain to up to 2 additional targets.

His second skill causes medium Piercing damage to primary and adjacent targets.

Punisher’s ultimate hits all enemies for a medium amount of his base damage and a small amount of Piercing damage.

Passive ability grants him additional damage to all Villains and free attack whenever his ally Daredevil is attacked.

Punisher is one of the first heroes who join your team and the fact that he is a blaster makes him very useful for both Challenges and Blitz. After the Defender update, Punisher has a special synergy with Daredevil and his damage output is boosted.

Since he opens the combat with an AOE it might be best to equip him with Raider ISO-8 class. However, it is questionable does Raiderclass offers higher overall damage output than Striker class, in the end.

He joins you for free at the start of the game and his shards are farmable via Premium Orbs, Mega Orbs, Hometown Heroes Orbs, and 1-6 Heroic Assemble Campaign mission.

Punisher is a vicious blaster who deals piercing damage to multiple targets.

His traits are:

Hero, City, Skill, Blaster


who is Pyro?


Pyro is a naughty Brotherhood Blaster who uses fire attacks and harasses enemies with bleed.

Pyro’s first skill inflicts symbolic damage but strikes primary and all adjacent targets and applies bleed on all targets.

His special skill is almost identical to his first skill but now he can remove positive effects from enemies and he applies 2 Bleeds instead of just 1.

Pyro’s ultimate strikes primary and adjacent targets for a medium amount of damage and infuses them with Disrupted effect (Disrupt prevents targets from acquiring any positive effects). If Magneto is his ally, Pyro also prolongs the duration of Bleed with his ultimate.

His passive ability grants increased focus and increase his Speed Bar whenever Pyro is under attack. Also, when Magneto is his ally all enemies whose HP is under 50% are infused with Heal Block.

As a sole hero, Pyro is nothing special but when he is in the team with Magneto he is a killing machine because Magneto’s ultimate brings all enemies together in the first turn making them ideal targets for all of Pyro’s skills.

Despite the fact that he already has increased Focus and that all his skills hit multiple targets, Pyro needs the Skirmisher ISO-8 class to be sure that he will place Disrupt when needed (on S.H.I.E.L.D. Security for example). It would be logical that he is given Raider class since he always strikes more than 1 target but his physical damage is so low that it is literally the same if he has 100% Critical Chance or 0%.

Pyro price is 45 shards and he is obtainable through Premium Orbs and Alliance War Store.

Pyro is a hotheaded fire-starter who excels at burning enemies in an area to inflict damage over time.

His traits are:

Villain, Global, Mutant, Blaster, Brotherhood


who is Quake?


Quake is a S.H.I.E.L.D. Controller who determines the course of the fight with Slow and Offense down.

Her first skill hits primary and adjacent targets for the small amount of damage but it also applies Slow for two turns on both primary and adjacent targets.

Her second skill inflicts medium damage and has a chance to chain to 2 adjacent targets as well.

Additionally, it also clears the positive effects of the primary target.

Quake’s ultimate delivers up to 320% of her base damage to all enemies and applies Offense Down to all targets.

Her passive ability grants her even greater focus. Quake was the best Controller in the game at the beginning but that was changed very fast. Now she has a new role in the Inhuman team where she can contribute with her Slows. Keep in mind she is not that good when the computer controls her because A.I. doesn’t use her skills properly.

Since she hits multiple targets with all her skills it might be best to equip her with raider ISO-8 Class. However, if you want to be sure that she will place Slow and Offense Down on every targeted enemy be sure to equip her with the Skirmisher class.

Quake price is 45 shards which can be farmed in the Arena store, Mega and Premium orbs, and via the Heroes Assemble 6-6 Campaign mission.

Quake is a S.H.I.E.L.D. agent who disrupts the enemy team by weakening groups of foes and removing their advantages.

Her traits are:

Hero, Global, Bio, Controller, S.H.I.E.L.D., Inhuman


who is RED GUARDIAN?


Red Guardian is a Military Protector who protects and heals his Skill Military allies while preventing enemies from using abilities and stealing their buffs.

His first ability causes heavy damage against the single target, chains to an additional target and grants him Defense Up. In the Alliance War, it grants Defense Up to all adjacent allies instead. This ability has a 25% chance to be assisted by Yelena Belova.

His special ability clears up to 2 negative effects and grants him a Taunt if his Health is above 50%, otherwise, it heals him by 20% of his Max Health. It also applies Defense Up to the entire team and heals every member of the team by 20% of Red Guardian Max Health. Al Skill Military allies and Red Guardian additionally receives Regeneration. This ability has a 25% chance to be assisted by Yelena Belova.

Red Guardian’s ultimate transfers 1 positive effect (excluding Taunt) from primary target to Red Guardian and all Skill Military allies, It also causes devastating damage (up to 500% Damage) against primary and adjacent targets and places Ability Block on the primary target. This ability has a 25% chance to be assisted by Yelena Belova.

Passive Ability grants Taunt and Defense Up to Red Guardian, and places Speed on all Skill Military allies at the start of a battle. When Red Guardian’s health drops below 50% while Taunting, the Taunt is removed and he is healed by 30% of his Max Health, Additionally, his Block Chance and Block amount are permanently increased (Block Chance +45%, Block Amount +10%) while Health is permanently increased for both Red Guardian and Skill Military allies (Health +30%). If Red Guardian has more than 3 Skill Military allies he and all Skil Military allies receive +50% additional Focus.

Red Guardian is a very good Protector, without doubt, one of the best currently available in the game. However, his full potential will be seen only when new Skill Military Heros are introduced because at this point it is highly unlikely that anyone will use Punisher and Killmonger to assemble a team with Red Guardian and Yelena Belova. I can’t wait to see new Skill Military characters because Red Guardian grants that they will have an insanely strong Protector who will help them in many ways.

As for ISO-8 Class it would be the best that Red Guardian is either full Healer or full Attacker, therefore, he should be equipped with Healer class or Striker class.

Red Guardian price is 100 shards.

Russian warrior of the Cold War, Red Guardian uses his boldness and military tactics to steal positive effects from enemies and grant them to his allies.

Red Guardian’s traits are:

Hero, Global, Skill, Protector, Military


who is Rescue?


Rescue is a Power Armor Tech Support who guards her allies with energy and improve their offensive capabilities.

Her first skill inflicts medium damage to the primary target, chains to another target and always apply Slow on the primary target.

Her second skill infuses all allies with protective barrier equal to 10% of Rescue’s Health and applies Regeneration (2 Regeneration in Alliance War).

Rescue’s ultimate clears all negative effects from allies (when fully upgraded), grants Immunity to all allies in Alliance War and applies Offense Up for 2 turns on Power Armor allies.

Her passive ability grants barrier to Power Armor allies at the start of combat and when their Health drops below 50%. Additionally, Rescue’s and Power Armor allies’ Max Health is increased by 10%.

Rescue will be a decent addition to your Power Armor team in Alliance War but other than that she will not have many uses. Her ability to place Offense Up on all Power Armor allies before their second turn is the fuel that moves this team forward and makes them more powerful than the majority of other teams when we talk about AW Offense.

The sole purpose of Rescue is to live long enough to cast her ultimate and empower her Power Armor ally. To make sure that she will be alive to that you should equip her with Fortifier ISO-8 class. However, if you are certain that she will not die than the Healer class will provide more benefits for the team.

Her price is 45 shards currently available in Premium ORbs, Mega Orbs, Beta Raid Orbs, Blitz Orbs and Blitz Supplies.

Rescue is an armored hero who protects allies with her barrier and enhances Power Armor allies’ attacks.

Rescue’s traits are:

Hero, Global, Tech, Support, Power Armor


who is Rhino?


Rhino is Spider-Verse Protector and a member of Sinister Six whose favorite prey are City Heroes and characters who rely on blinding their opponents.

His first skill inflicts medium damage against the single target.

His second skill inflicts medium damage that cannot be blocked to primary and adjacent targets and clears 1 negative effect from Rhino and his adjacent allies. Upon activating second ability Rhino is granted Taunt for 1 turn.

Rhino ultimate inflicts heavy damage to primary and adjacent targets and if those targets are City Heroes, the damage is even greater depending on the number of City Heroes.

Passive ability grants him Counter at the start of combat and increased health per Sinister Six ally. Additionally, when someone uses Blind against Rhino, his Speed Bar is changed by up to 100% and he clears 1 negative effect from self and all allies.

Rhino is meant to be a usable Tank for the Sinister Six team and although his skill-set is nothing out of ordinary he could be very useful against some META teams at the moment. He is an obvious counter for Magneto’s ultimate and he can really hurt Defenders with his ultimate.

Since he causes serious damage with all his abilities, that virtue should be improved by giving him the Striker or Raider ISO-8 class.

Rhino’s price is 15 shards obtainable through Premium Orbs, Mega Orbs, Blitz Orbs, and Blitz Supplies.

Big, strong, and though, the Rhino is a heavy hitter. Blinding him will only make him mad.

Rhino’s traits are:

Villain, City, Bio, Protector, Spider-Verse, Sinister Six


who is Rocket Raccoon?


Rocket Raccoon is a powerful Guardian Blaster who works best when he is in a team with Groot.

His first skill doesn’t inflict heavy damage but hits both primary and adjacent targets.

His second skill delivers heavy damage to the primary target and has a chance to grant assistance from the ally. If Groot is his ally,  assist always granted and  taunt is  applied on Groot.

Rocket Raccoon’s ultimate causes up to 300% of his base damage to all enemies and grants him 2 counters but if Groot is his ally he inflicts up to 360% of his base damage instead.

His passive ability is also very powerful and it grants 40% chance to applies 2 positive effects on 2 random allies each turn.

Rocket Raccoon is very strong Blaster and should be unlocked as soon as possible because he has multiple roles in every game segment.

He should be equipped with either Raider or Striker ISO-8 class depending on your needs.

His price is 100 shards which can be farmed only through Mega Orbs, Premium Orbs, Raid Orbs, and Raid Store.Keep in mind that sometimes his shards can also be bought in Supplies for Power Cores.

Rocket Raccoon is an aggressive scrapper who inflicts terrible damage to foes at range. Prefers to team up with Groot.

His traits are:

Hero, Cosmic, Tech, Blaster, Guardian


who is Ronan the Accuser?


Ronan the Accuser is a Kree Controller who blocks the abilities of his enemies and heals his Kree allies.

His first skill delivers medium damage and clears all positive effects from the target.

His second skill summons 2 Kree allies (Kree Reaper and Kree Noble) and clears 2 negative effects from all allies.

Ronan’s ultimate deals medium damage to all enemies and applies Ability Block for 2 turns to the primary target and two random targets for 1 turn.

His Passive ability is very powerful and grants healing and increased Speed Bar to all Kree allies who receive additional ability energy. Aside from that his passive also increases Resistance, Health, and damage to all Kree minion allies.

After the 2.4 Update, Ronan becomes irreplaceable for both Raids and PvP. Combined with other Kree minions he forms a formidable team that will grant you certain victories in all game segments except Arena.

If we follow logic, Ronan should be equipped with Raider ISO-8 class because he has an AOE that can be used in the second turn of combat, but if want to enhance his focus and make sure that he will cleanse all positive effects with his basic skill he should be equipped with Skirmisher class.

His price is 45 shards obtainable through Mega Orbs, Premium Orbs, Raid Orbs, and Raid Supplies.

Ronan the Accuser is a Kree fanatic who purifies his allies and denies the abilities of his foes.

His traits are:

Villain, Cosmic, Mystic, Controller, Kree


who is Sabretooth?


Sabretooth is a feral brawler, member of the Mutants Brotherhood, who obliterates his opponents with prodigious attacks. All his abilities are an example of raw strength and the sole purpose of Sabretooth is to devastate anyone who opposes him.

His first skill inflicts massive damage to the single target.

The second (special) skill strikes primary and adjacent targets for the huge amount of damage and inflicts additional Piercing damage against targets with Taunt.

Sabretooth’s ultimate also inflicts a huge amount of damage to the primary target but can chain to up to 3 additional targets (Counterattack breaks this chain) and applies Bleed for 2 turns on all targets. If Magneto is his ally, the ultimate cannot be counterattacked.

Passive ability grants Sabretooth 5% increased damage per Brotherhood ally and Deathproof when his HP drops below 50%. Additionally, Sabretooth heals himself for 15% of HP at the start of each turn.

As you can see Sabretooth is a Villain (improved) version of Wolverine and his only role at the moment is to  carry the MArauder team with Emma Frost. 

Since he strikes multiple targets with 2 of his skills it is only logical to equip him with Raider ISO-8 class.

His price is 45 shards, obtainable through Premium Orbs, Sabretooth’s Blitz, and Raid Store.

Sabretooth is a savage, regenerating brute that shreds single targets and chains to additional enemies.

Sabretooth traits are:

Villain, Global, Mutant, Brawler, Brotherhood


who is Scarlet Witch?


Scarlet Witch is an Avenger Mystic Controller who harasses her enemies with various negative effects while redistributing allies’ health at the same time.

Her first skill inflicts medium Piercing damage and applies 1-2 random negative effects on the target.

Her second ability redistributes total team health evenly, grants Deflect to each ally, and has a 50% chance to additionally apply DefenseUp on each ally.

Scarlet Witch’s ultimate causess a small amount of Piercing damage to all enemies but prolongs the duration of all negative effects on each enemy.

Her passive ability grants her a chance to spread negative effects from each enemy to their adjacent allies.

Scarlet Witch could be a very useful hero for all segments of the game although she is lacking decent damage output. With the introduction of Supernaturals she found her home and can now influence the game balance efficiently.

Deciding what ISO-8 class is best for can be kinda tricky because she can use Healer, Skirmisher and Raider class with the same success depending on the situation.

She is not expensive and her price is 45 shards obtainable through Mega Orbs, Premium Orbs, M’Kraan Orbs, and Arena Store.

Scarlet Witch is a mystical controller that prolongs negative effects and redistributes health across her teammates

Scarlet Witch traits are:

Hero, Global, Mystic, Controller, Avenger


who is Scientist Supreme?


Scientist Supreme is an expensive A.I.M. Supporter who works best with the A.I.M. team.

Her first skill delivers medium damage to the target and applies 2 random negative effects.

Her second skill converts 3 negative effects from all allies into positive.

Scientist Supreme’s ultimate heals her and all allies for a medium amount of health and applies one to three negative effects to both allies and enemies.

She also grants a chance to Revive any fallen ally at the start of each turn.

Scientist Supreme works best with A.I.M. minions because they have skills that applies negative effects to themselves and Scientist Supreme can flip those effects into positive. After the rework Scientist Supreme, Graviton, and A.I.M. minions became a viable and dangerous force.

She is not a straight-forward healer but her team will benefit the most if she is equipped with a Healer ISO-8 class.

Scientist Supreme is very expensive and her price is 100 shards obtainable through Mega Orbs, Premium Orbs, and 2-9 Cosmic campaign mission.

Scientist Supreme is a mad scientist who converts negative effects to positive effects while healing her allies

Her traits are :

Villain, Global, Tech, Support, A.I.M.


who is Shocker?


Shocker is a Villain City Blaster who boosts the damage of his Sinister Six allies and who is specialized to fight against City Heroes.

His first skill inflicts medium piercing damage against the single target.

His second skill grants him and all Sinister Six allies Offense Up and infuses him with 1 ability energy. After using second skill Shocker’s Speed Bar is improved by up to 80%.

Shocker’s ultimate delivers medium Piercing damage to primary and adjacent targets. This attack is repeated twice on random adjacent targets.

Passive ability increases Shocker’s Armor and Damage by 20%. Armor is additionally increased by 5% per Sinister Six ally while Damage is increased by 5% per City Hero enemy.

Shocker is a decent Hero who should be an answer for anyone who wants to counter Defenders. He is a vital part of the upcoming Sinister Six team but his usefulness ends there because he will not bring improvement to any other team or Hero. With the introduction of Doctor Octopus Shocker remained a vital part of new Sinister Six team so he should be maximized as soon as possible.

Shocker needs all the additional damage he can get so he should be given a Striker ISO-8 class without doubt.

Shocker’s price is 15 shards obtainable in Heroes Assemble 3-9 and Cosmic 1-9 Campaign missions.

Shocker uses his Tech sonic bursts to damage entire teams and strengthen his Sinister Six allies.

Shocker’s traits are:

Villain, City, Tech, Blaster, Spider-Verse, Sinister Six


who is Shuri?


Shuri is a legendary Wakandan Support who manipulates Vibranium in order to heal and protect her Wakandan allies.

Her first skill inflicts minor damage to primary and adjacent targets and applies Heal Block to the primary target.

Her special ability infuses all Wakandan allies with Defense Up, grants them 1 Charge up to the maximum of 5 and grants 1-2 ability energy to 2 random allies and 1 random Wakandan ally.

Shuri’s ultimate heals restores the amount of Health to the lowest health ally and repeat that action 4 times when the skill is fully upgraded. If the healed ally is Wakandan, Shuri also removes 1 negative effect from that ally.

Passive ability grants healing to the lowest health ally at the start of each Shuri’s turn which is increased if Shuri is charged and applies Speed Up on all Wakandan allies at the start of the combat. Also, when Shuri is under the effect of Defense up her passive ability generates ability energy for her. In addition to all that, Shuri’s passive significantly increases Wakandan allies in raids – all Wakandans have Max HP increased by 40%, Armor increased by 20 % and they receive 3 Deflect when their HP is below 50%.

Shuri is a legendary Hero for a reason. With her Wakandan team becomes at least usable. She is meant to lead Wakandans in Raid battles but her skill-set allows her to be part of some other custom made teams. One thing is sure – Shuri is a Top Tier Hero.

As a Support character, Shuri definitely needs a HEaler ISO-8 class.

Shuri’s price is 310 shards obtainable only through the Shuri Legendary Event ( 5 Spider-Verse Heares with 5 stars).

Okoye is a scientific genius who uses her Vibranium-powered tech to heal those in need and power up her fellow Wakandans.

Shuri’s traits are:

Hero, Global, Tech, Support, Wakandan


who is SiLVER SURFER?


Silver Surfer is a Hero Cosmic Blaster who has synergy with all Cosmic Heroes and who prevents enemies from being buffs or casting abilities.

His basic skill causes moderate damage against the single target and transfers all negative effects from Silver Surfer to that target. If Silver Surfer has no negative effects he transfers all positive effects from his target to self, instead.

His special skill attacks the primary target causing up to 600% Piercing damage and placing Disrupt for up to 2 turns. All adjacent targets receive up to 200% Piercing damage and Defense Down for 1 turn.

Silver Surfer’s ultimate attacks all enemies causing up to 350% Piercing damage, clear Immunity, and places Heal Block for up to 2 turns on each target. Additionally, it clears all Charged, all positive effects and places Ability Block for up to 2 turns on the primary target. This attack cannot be blocked or counterattacked.

 Passive Ability grants Silver Surfer Defense Up for 3 turns at the start of a battle and heals him for 5% of his Max Health on each turn (ally’s and the enemy’s alike). Also, he gains +15% Speed up to a maximum of 45% on his every turn. On the death of a non-summoned ally, Silver Surfer gains Offense Up after which he ignored enemy Defense Up as long as he is under the effect of Offense Up. Additionally, his Resistance is increased for u to 50% and another 50% if he has Cosmic Villain enemy, while his Focus is also increased by 50% + 50% if he has a Hero Cosmic ally. On top of that, all enemies under the effect of Heal Block have their Resistance lowered by up to 50%.

Silver Surfer’s kit is made so he can be a versatile addition to many teams but at this point, he works best as the 5th member of the X-Factor team. He can use all his abilities at the start of the battle (he will most likely play first because of amazing Speed) which allows him to initiate the battle by clearing Immunity and Charged and all enemies making them vulnerable to all abilities of his allies. This is especially effective in Alliance War Offense against S.H.I.E.L.D, Doctor Octopus Sinister Six, and even Black Order. As someone who can work with all Hero Cosmic Heroes Silver Surfer, unlike many recent Heroes in Marvel Strike Force can be used in custom teams which makes him probably the most versatile character in the game at the moment.

My suggestion is to equip him with Raider ISO-8 class since 2 of his skills are AOE based but in some team compositions, he can benefit from Striker Class as well.

Silver Surfer’s price is only 45 shards but according to his kit it will not pass long before he gets META status so unlocking him should be your priority as soon as he becomes available

The Sentinel of the Spaceways, Silver Surfer travels the cosmos using the Power to atone for his time as the Herald of Galactus.

Her traits are:

Hero, Cosmic, Blaster, Mystic


who is Sif?


Sif is an Asgardian Protector who uses her sword and shield to protect allies and harass enemies with rapid attacks.

Her first skill inflicts medium damage and grants her up to 2 Deflects.

Her second skill inflicts medium damage to the single target granting Taunt and up to 3 Counters to Sif at the same time.

Sif’s ultimate inflicts medium damage to the primary target and bounces to up to 5 other targets inflicting slightly less damage. A counterattack breaks this chain but if Thor is allied chain cannot be counterattacked.

Passive ability increases her Block chance and Block amount and additionally grants her more Block chance according to the number of Asgardian allies. When the battle starts, Sif gains Defense Up and up to 2 Deflects. Also, at the start of every turn, she heals herself depending on the number of non-minion Asgardian allies.

Sif is a decent Protector with a huge block chance if she is in a fully Asgardian team. The ability to counter-attack several times while she is under the effect of Taunt can be very useful especially against near-death targets. Since Asgardinas are META in Alliance War defense SIF should be unlocked asap. Most importantly she is needed for unlocking Black Bolt.

Since she is a protector it would be obvious to equip her with Fortifier ISO-8 class, but since she counterattacks a lot it might be better to equip her with either Skirmisher or Raider class.

Sif’s price is 45 shards obtainable in Premium and Mega Orbs, and War Supplies.

Shield Maiden of Asgard, Sif combines counterattacks and Taunt to protect her fellow Asgardians.

Sif’s traits are:

Hero, Cosmic, Skill, Protector, Asgardian, Galactic Warrior


who is Spider-Man?


Spider-Man is a vicious City Brawler with a high dodge rate who can chain his attacks and stun enemies.

His first skill delivers medium damage and has a 50% chance to chain up to 1 adjacent target. In addition, Spider-Man has a chance to gain Evade.

His second skill also delivers medium damage and chains to up to 3 adjacent targets applying Defense Down to each target in the process.

Spider-Man’s ultimate inflicts heavy damage and stuns the target.

His passive ability grants him a 20% dodge chance making Spider-Man the hero with the highest dodge chance along with some other Heroes (25%).

In my opinion Spider-Man needs Raider ISO-8 class. However, Skirmisher class allows him to place his debuffs with 100% certainity.

Spider-Man is the first hero in Marvel Strike Force for everyone and his shards can be farmed via Mega Orbs, Premium Orbs, Spider-Verse Orbs, Hometown Heroes Orbs, Blitz Orbs, and Blitz Supplies.

He is a quick attacker that weakens opponents and evades incoming attacks.

His traits are :

Hero, City, Bio, Brawler, Spider-Verse


who is Spider-Man [Miles]?


Miles Morales aka Spider-Man[Miles] is an agile City Hero capable of prolonging enemies’ debuffs and striking multiple targets, who protects himself with almost permanent Stealth.

His first skill inflicts medium damage and clears up to 3 positive effects on the enemy if the enemy is under Defense Down effect.

His special ability also inflicts medium damage but applies Slow and change enemies’ Speed Bar by -50%. Additionally, Miles gains Stealth and prolongs all negative effects on an enemy by 1 turn.

Miles’ ultimate strikes all enemies for a medium amount of damage and applies disrupted for 2 turns on primary and up to 1 additional target.

Passive ability grants Miles Stealth at the start of each battle and applies Defense Down at the start of each turn to the random target. During Stealth, Miles’ Dodge Chance is increased.

Spider-Man [Miles] is a nice addition to the player roster. This versatile Hero can be combined with a wide variety of heroes with great success and that makes him extremely valuable.

Simliary to original Spider-Man, I would equip Miles with Raider ISO-8 class but if yount to be sure that his debuffs will be placed equipp him with Skirmisher class.

Morales’ price is 45 shards obtainable through  Premium ORbs, MEga Orbs, and Blitz Supplies.

Miles Morales controls the field with web blasts and electrical shocks that prolong negative effects and apply Disrupted.

His traits are:

Hero, City, Bio, Brawler, Spider-Verse


who is Spider-Man Symbiote?


Spider-Man Symbiote is a Bio Brawler who weakens enemies with each strike and who grants healing and draining for his Symbiote and Hero Spider-Verse allies in Raids and in Dark Dimension.

His first skill inflicts moderate damage to primary and adjacent targets and applies Defense Down on each target. This skill cannot be countered and when it is fully upgraded Defense Down lasts 2 turns.

His second skill causes medium damage to primary and adjacent targets, prolongs all negative effects by 1 turn and has a 50% chance to apply Bleed on each target.

Spider-Man Symbiote’s ultimate causes massive damage against primary target and applies Stun. This attack is followed by an attack that causes moderate damage against all other enemies and applies Slow on each of them. Ultimate is unavoidable and cannot be blocked.

Passive ability grants Spider-Man Symbite and all his Hero Spider-Verse and Symbiote allies increased Maximum Health. Spider-Man Symbiote also has increased dodge rate (up to 15% when fully upgraded). Additionally in Raid and in Dark Dimension Spider-Man Symbiote, his Spider-Verse allies and his Symbiote allies receives minimum healing every time a negative effect is applied and 100% drain is granted but only for him and his Symbiote allies.

Spider-Man Symbiote is very interesting Hero who is especially effective in Raids and in Dark Dimension. Along with Spider-Man, Spider-Man Miles, Carnage and Venom he assembles the most powerful Spider-Verse team at the moment. With the introduction of Anti-Venom and Scream, his influence on the game is significantly increased especially since he is a must-have character for Dark Dimension 3.

Like all other versions of Spider-Man, Symbiote also should be equipped with either Raider or Skirmisher ISO-8 class.

Spider-Man Symbiote’s price is 180 shards which were obtainable through login Events but now he is available only through Milestone Orbs..

Permanently bounded with the Venom symbiote, Spider-Man brutally takes down foes while powering up his Symbiote allies.

His traits are:

Hero, City, Bio, Brawler, Spider-Verse, Symbiote


who is Star-Lord?


Star-Lord is a Guardian Controller who grants additional energy to allies and blinds enemies.

His first skill inflicts heavy damage and has a chance to chain to 2 additional enemies.

His second skill provides a random ally with 2 ability energy and applies blind to 2 enemies.

Star-Lord’s ultimate assassinates the target and provides him with random ally assist. Additionally, Star-Lord has a chance to grant random ally with 1-2 ability energy each turn.

Star-Lord is a very strong hero but his power diminishes with every new day and every new Hero released. Nevertheless he is the lEgendary hero and the leader of Guardians.

He should be equipped either with Raider or Striker class depending on your needs.

His price is 310 shards which will be obtainable only through legendary Star-Lord Event (5 Guardian or Ravager Heroes with 5 stars).

Star-Lord is a charismatic leader who generates ability energy for allies and distracts enemies.

Star-Lord traits are:

Hero, Cosmic, Tech, Controller, Guardian


who is Storm?


Storm is a Mutant Controller who can slow enemies, hasten her mutant allies and who can deliver enormous AOE with her charged abilities.

Her first skill inflicts medium damage to the single target and grants one charge to Storm. If Storm is already charged her first skill strikes primary and adjacent targets for medium damage.

Her second skill delivers low damage to all enemies and has a chance to slow each enemy. If the Storm is charged she has a chance to additionally Stun each target and the chance depends on the number of charges – more charges means the higher chance for Stun and Slow both.

Strom’s ultimate is devastating if she is charged. Her ultimate inflicts low granted damage to all enemies and 90% of her damage per charge – in short, if Storm has 5 charges she strikes all enemies for 550% of her base damage – cool isn’t it?

Above all that, Storm has a 50% chance to apply Speed Up and Assist Now on her X-Man and X-Force allies.

Storm’s skillset makes her ideal for raids especially if combined with Beast, Cyclops, Colossus and Phoenix.

Since all of her skills affects multiple targets it is only logical to equip her with Raider ISO-8 class.

Currently, Storm can be obtained through Premium Orbs, Milestones Orbs and Mystic Forces Rising 2-3 Campiagn missiin. Her price is 45 shards.

Storm is a powerful weather controller that charges up devastating attacks to lead her mutant allies to victory.

Storm traits are:

Hero, Global, Mutant, Controller, X-Men


who is Stryfe?


Stryfe is a Mutant Marauder who protects his team with constant Taunt and disables enemies with Ability Block.

His first skill inflicts medium damage and steals Taunt from the target. If Mister Sinister is an ally, it also transfers positive effects from the target to him.

The second skill applies Taunt on Stryfe with 3 Deflects and Barrier equal to 15% of his Max Health. It also generates 2 Ability energy for 2 random Marauders allies.

Stryfe’s ultimate causes heavy damage to the primary and adjacent targets and applies Ability Block on them.

Passive ability increases Stryfe’s Speed Bar at the start of combat by 10% per Mutant Villain ally. Also at the start of each turn if Stryfe has Taunt on himself he receives 1 Deflect up to a maximum of 3. If Mister Sinister is an ally, when Mister Sinister’s Health drops below 50%, Stryfe automatically activates Taunt and gains a Barrier equal to 15% of his Max Health. On War Defense, Stryfe gains additional Resistance and Focus along with his Mutant and Villain allies.

Stryfe is a very powerful tank and in combination with Emma Frost, Mister Sinister, Mystique and Sabretooth he poses a great threat to anyone.

Despite the fact that he has a serious damage potential, the only purpose of Stryfe is to avoid being killed and to do that he obviously needs a Fortifier ISO-8 class.

Stryfe’s price is 45 shards obtainable through Premium Orbs, Mega Orbs, Blitz Orbs, and Blitz Supplies.

Stryfe uses his mutant powers and cunning to grant himself powerful defensive effects.

Stryfe’s traits are:

Villain, Global, Mutant, Protector, Marauder


who is Thanos?


Thanos is a brutal Mystic Protector who hits all targets and drains their health.

His first skill delivers medium damage and grants Counter to Thanos.

His second skill inflicts heavy damage to the single target applying Offense Down on the enemy and Taunt on Thanos.

Thanos’ ultimate hits all targets for 210% of his base damage and drains 100% of the damage done.

While taunting Thanos has increased resistance to the point that he is immune to all enemy debuffs and additionally he has a chance to provide ability energy to himself and all Cosmic allies after each kill.

After the introduction of the Black Order, Thanos becomes a META character. In a full Black Order Team, he is in possession of all Infinity Stones and can enter Empowered state that significantly empowers his abilities. Thanos is a key member of the future META team in the Arena, therefore, he should be obtained and maximized as soon as possible.

Since he is a protector it would be logical to equip him with Fortifier ISO-8 class, however when he get his empowered status both Striker class and Skirmisher cclass are better for him. With Striker class he has increased his already incredible damage potential and with Skirmisher class noone can ressist his special ability in Empovered state. 

Thanos is THE tank but he can be obtained through Premium Orbs, Milestone Orbs and Nexus 8-9 Campaign mission. His price is 100 shards

Thanos is a Titan Eternal who delivers crushing blows that drain foes and taunt his enemies.

His traits are:

Villain, Cosmic, Mystic, Protector


who is The Thing?


The Thing is a Cosmic Brawler who punishes everyone who attacks him with his rocky fists.

His first skill inflicts heavy damage to the single target.

His second skill inflicts medium damage to the single target but grants to up to bonus attacks.

The Thing’s ultimate smash the single target for up to 550% damage.

Passive ability grants The Thing counter-attack whenever someone attacks him and increases the Armor of Namor and other Fantastic Four allies.

The Thing does not possess any special abilities but his base damage is enormous. He alone is nothing special and truth to be told his qualities are below average but when he is combined with other Fantastic Four allies he becomes a killing machine.

If you want to exploit his retaliation abilities ewipp him with Skirmisher class but if you want to increase his damage output he needs a Striker Class.

The Thing’s price is only 15 shards currently available through Premium Orbs, Mega Orbs, Blitz Orbs and Blitz Supplies.

The Thing is a rocky Brawler who deals massive damage to single targets.

The Thing’s traits are:

Hero, Cosmic, Bio, Brawler, Fantastic Four, Marvel 80th


who is Thor?


Thor is an Avenger Blaster who strikes hard with his hammer and lightning.

His first skill delivers heavy damage to the single target.

His second skill deals medium damage to the primary target but has a high chance to chain to up to 9 adjacent targets.

Thor ultimate deals medium damage to all enemies, stun the primary target, and has a 30% chance to stun all additional targets.

His passive ability additionally increases his already high base damage.

Thor strikes really hard but he is very slow for a blaster and that is the reason why you don’t see him often in other Arena or Blitz teams. After the rework, Thor hits even harder and he can also generate Charges which allows him to execute a monstrous AoE attack for free. He is now the main damage dealer of the mighty Asgardian team. Also, he now synerigies with WAVE I Avengers as well being able to unleash the same power as with Asgardians.

He should be equipped with either Striker or Raider ISO-8 class but since he unleashes AOE attacks quite often it might be best to exploit that fact by giving him Raider class.

His price is 100 shards and you can farm him through Mega Orbs, Raid Orbs, Doom War 1-6 Campaign mission and Raid Supplies.

Thor is the God of Thunder who deals great damage and weakens multiple foes.

His traits are :

Hero, Cosmic, Mystic, Blaster, Wave I – Avenger, Asgardian


who is Toad?


Toad is a Mutant Controller who has amphibian anatomy that allows him to debuff enemies with each strike. He also has a special synergy with Blob.

His first skill attacks the single target causing moderate damage and applying Offense Down for 1 turn and Slow for up to 2 turns.

His second skill attacks primary and adjacent targets causing moderate damage and prolonging negative effects by 1 turn.

Toad’s ultimate first cleanse all debuffs from him and then attacks the primary target causing moderate damage and clearing up to 2 positive effects. After the initial strike Toad chains to up to 5 additional targets causing the same effect. If Blob is an ally, Toad apples Taunt and Defense Up on Blob and inflict additional damage with his ultimate.

Passive ability grants Toad a significant Dodge Chance and fills the Speed Bar at the start of combat by 15% per Brotherhood ally. Toad has also up to 50% chance to gain Assist Now on each Brotherhood ally’s turn and whenever the Brotherhood ally is taunting he receives +1 Offense Up, up to a maximum of 3. In the Alliance War, the Focus of Toad and his Brotherhood allies is increased by up to 60%.

Toad may not seem that powerful since his skills inflict average damage but in the Brotherhood team with Blob he will be under the Offense Up almost all the time and he will assist on every second ally’s turn which will increase the overall team’s damage output amazingly. Along with Blob, he should be a replacement for Mystique and Sabretooth in the Brotherhood team, allowing you to have a viable Brotherhood team and Marauder team at the same time.

He should be equipped with either Skirmisher or Raider ISO-8 class depending on your team composition.

Toad’s price is 45 shards available in Premium Orbs, Mega Orbs, Blitz Orbs, and Blitz Supplies.

A Sniveling sidekick, Toad manipulates enemy Status Effects while striking from behind his allies.

Toad’s traits are:

Villain, Global, Mutant, Controller, Brotherhood, Misfit


who is Ultimus?


Ultimus is a Kree Brawler with slow but powerful attacks.

His first ability delivers medium Piercing damage and has a chance to apply Ability Block to the target.

His second ability strikes the primary target for only 160% of his base damage but strikes adjacent targets as well and transfers positive effects excluding Stealth and Taunt from the primary target to self.

Ultimus’ ultimate delivers heavy damage to the single target, causes additional moderate damage per each positive efefcts, grants Ultimus Offense Up if the target has Taunt , and flips all positive effects from the target into negative.

His passive ability increases the Speed Bar of the whole team after each kill, grants Ultimusand 10% Block chance per non-Minion Kree ally and permanently grants 20% Bloick cahcne for him and non-Minion Kree allies. Also whevenr an enemy Taunts Ultimus’ Speed Bar is increased by up to 30%.

Ultimus hits very hard and he has durability like a protector but he is also the slowest brawler in the game. After the rework he becoms really strong and now can assemble a team of non-minion Kree characters around himself. Unfortunatelly assemblin that team means abandoning team with Ronan and Kree minions so it is questionable what is the bets.

To make sure that he will always steal positive effects from the target Ultimus has to be equipped with Skirmisher ISO-8 class.

He is one of the most expensive heroes with the price of 180 shards which can be obtained only in Ultimus Orbs that are available through gathering shards of HEroes who are already on 7 stars.

Ultimus is a Kree warlord and eternal who generates overwhelming energy blasts and force fields.

His traits are:

Villain, Cosmic, Mystic, Brawler, Kree


who is Ultron?


Ultron is a well-known adversary, now boosted and ready for your use.

His first skill inflicts heavy damage and copies positive effects from the target as well as clears them.

His second skill summons up to 3 Ultron minions and applies Defense Up on both Ultron and minions for 2 turns.

Ultron’s ultimate is the most powerful single target skill in the game, even stronger than Iron Fist and Iron Man ultimate, and it inflicts double damage against targets with Defense Up providing Ultron with 1 ability energy per buff at the same time.

His passive grants him 1 Revive per combat and prolongs positive effects on him and all Tech Villains for 1 turn after every Kill.

Ultron is one of the most important characters in Marvel Strike Force who will totally change your game-play. He is a Top Tier hero in the true meaning of that word. Unfortunatelly with every day of game progression and with introduction of new characters Ultron’s influence on the game diminishes but he is still powerful Hero whocan help you in literally every game segment.

To make sure that Ultorn will earn enough killing blows to  maintain his ability energy flow be sure to equip him with Striker ISO-8 class and to combine him with Heroes who can place Vulnerability on enemies.

His price is 310 shards and he can be obtained only by finishing “Fear The Darkness”.

Ultron is a powerful robotic tyrant that summons drones to eliminate any threat to his mechanical regime.

Ultron traits are:

Villain, Global, Tech, Blaster


who is Venom?


Venom is a gargantuan lizard who infects enemies with nasty debuffs and he is very hard to kill.

His first skill inflicts medium damage but also applies Bleed and flips positive effects into negative.

His second skill strikes very hard and applies 3 Bleeds on the target.

Venom’s ultimate delivers medium damage to primary and adjacent targets, applies Heal Block on each target and spread all negative effect from primary to adjacent targets. That basically means that if the primary target has Defense Down on self or something similar, after using his ultimate Venom will apply that effect on adjacent targets as well.

His passive ability is very strong because it grants him healing at the start of each turn and additionally buffs him with Defense Up for 2 turns if his HP is above 95%.

Venom is irreplaceable part of Symbiote team and as such he needs to be unlocked and maximized immediately.

Venom needs extra Focus to place his debuffs so equipping him with Skirmisher ISo-8 class in an obvious course of action

The price of Venom is 45 shards and he is available through Premium Orbs, Mega ORbs and The Nexus 6-9 Campaign mission.

Venom is a symbiotic monstrosity that tears into opponents and spreads harmful effects.

Venom traits are:

Villain, City, Bio, Controller, Spider-Verse


who is Vision?


Vision is an Avenger Controller with high dodge rate who can inflict Ability Block and Offense Down to his enemies.

His first skill delivers medium damage to primary, chains to up to 1 adjacent target and applies Offense Down to TECH targets.

His second skill also delivers medium damage to the primary target but it hits adjacent targets as well. Additionally, this skill applies Ability Block to the primary target.

Vision ultimate deals medium damage to all targets and has a chance to clear up to 2 positive effects from each target.

Vision is granted 20% Dodge chance from his passive ability and if he has Tech allies they are granted Defense Up on the start of the combat.

Vision can be deadly in the properly composed team and he should not be underestimated especially since he is one of the most versatile characters in the whole game and can be used in almost any team.

Vision needs Raider ISO-8 Class to reach his full potential.

Vision price is 45 shards obtainable through Mega Orbs, Premium Orbs, and 3-9 Mystic Campaign mission.

Vision is a synthetic being that avoids enemy attacks and disables his foes.

His traits are:

Hero, Global, Tech, Controller, Avenger


who is Vulture?


Vulture is a Villain City Brawler who gains bonuses after enemy or ally death and who is expert in fighting against City Heroes.

His first skill inflicts medium damage against the single target and causes even more damage per negative effect on that target.

His second skill delivers a high amount of damage against primary and adjacent targets and applies slow on each target. Additionally, if those targets are City Heroes, Vulture applies Offense Down for up to 2 turns.

Vulture’s ultimate strikes all enemies for a medium amount of damage and lower their Speed Bar by up to 25%.

Passive ability grants him increased Speed Bar at the start of combat depending on the number of City Hero enemies. When an ally dies Vulture gains Deflect and when an enemy dies his Speed Bar is changed by +25%. Also, his block chance is increased by 10% for each City Hero enemy.

As you can see Vulture is specialized to fight against City Heroes or more precisely Defenders. However, after the introduction of Doctor Octopus, Vulture lost his regular place in Sinister Six team so it will be hard to fit him in any other team at this moment.

If you want to increase his chance of placing Slow with his special skill equipp him with Skirmisher ISO-8 class and if you want to exploit his AOE ability give him Raider ISO-8 class.

Vulture price is 45 shards which are obtainable in Premium Orbs, Mega Orbs, Milestone Orbs and Arena Store..

Vulture preys on enemies with negative status effects while dealing extra damage to City Heroes.

Vulture’s traits are:

Villain, City, Tech, Brawler, Spider-Verse, Sinister Six


who is War Machine?


War Machine is a mechanized soldier who helps Avengers with his guided missiles, cluster bombs, and auto-target minigun.

His first skill shreds primary and adjacent targets for a medium amount of damage and applies Offense Down on the primary target.

His special ability bombards primary and adjacent targets for the small amount of damage up to 3 times. If Iron Man is War Machine’s ally, War Machine bombards targets one additional time.

War Machine’s ultimate unleashes a package of cluster bombs on all enemies making heavy damage on each target and inflicting additional damage per Hero ally.

Passive ability grants him additional damage and increased Critical Damage if Iron Man is allied. Also, War Machine has a chance (100% on maximum rank) to apply Taunt on enemies whose Health is below 50%.

War Machine is a typical blaster whose only purpose is to hurt anyone who opposes him. His main strength is his ultimate which is one of the  strongest AOE in the game (next to Crossbones) if War Machine is allied with 4 Hero characters. To reach his full potential he needs to be part of Power Armor team but his virtues can be used in other teams as well (Military and AOE team).

He must be equipped with raider ISO-8 class and everything else would be a mistake.

War Machine’s price is 45 shards and he can be obtained through Premium Orbs, Mega ORbs, Raid Orbs, and Raid Store.

War Machine is an armored soldier who uses an arsenal of weapons to bombard his foes. More powerful in Alliance Wars.

War Machine’s traits are:

Hero, Global, Tech, Blaster, Avenger, Power Armor


who is Wasp?


Wasp is a relentless blaster who works best with Ant-Man.

Her first skill inflicts heavy damage and has a 30% chance to chain to another target.

Her second skill strikes target for the medium amount of damage but always performs 1-2 bonus attacks and stun target if Wasp is charged (Wasp is charged if she dodged an attack).

Wasp ultimate hit all targets in the enemy team for 270% of her base damage and this ability cannot be Countered.

Passive ability grants her 20% dodge chance which is the highest dodge chance beside Spider-Man and Vision dodge chance.

Wasp works best with Ant-Man because Ant-Man applies Evade to her at the start of every combat which means that she always can stun if they are on the same team.

She should be equipped with either Striker or Raider ISO-8 class depending on your needs.

Wasp is a very expensive hero and her price is 100 shards obtainable only through Mega Orbs, Premium Orbs, and 4-9 Villains United Campaign mission.

Wasp is highly elusive blaster capable of stunning and chaining to multiple opponents

Her traits are:

Hero, Global, Tech, Blaster


who is WHITE TIGER?


White Tiger is a Shadowland’s Mystic Brawler who lowers the Defense of enemies and prevents them from healing while increasing the attacking capabilities and Speed of all Shadowland allies.

Her first skill inflicts heavy damage and places Defense Down for up to 2 Turns and Heal Block for 1 turn. If White Tiger retaliates or assists she places Defense Down and Slow for up to 2 turns. Basic skill causes double damage against summoned targets and if it is used to attack Shadowland allies it causes less damage to them.

Her second skill attacks the primary target causing up to 140% Piercing damage + 20% Piercing per Shadowland ally. After the initial attack, it makes up to 3 Bonus attacks causing up to 60% Piercing damage +20% Piercing per Shadowland ally. It also places Heal Block for 1 turn and Disrupt for 2 turns. In Alliance War special ability places Ability Block for 2 turns as well.

White Tiger’s ultimate heals her for up to 50% of her Max Health after which it assassinates the primary target causing up to 600% damage and placing Heal Block.

At the start of a battle, White Tiger’s passive fills Speed by 10% + 5% per Shadowland ally for her and all Shadowlands allies, and places Offense Up for up to 2 turns on the entire Shadowland’s team. Upon killing a target, White Tiger’s Speed Bar is filled by up to 70%. Additionally, 50% Focus is granted for her and all Shadowland allies. In Alliance War, 30% Resistance is also granted for the entire Shadowland team, while in Alliance War Offense the damage of every Shadowland member is increased by 20%.

Along with Moon Knight, White Tiger is the engine that moves an extremely dangerous Shadowland team. White Tiger is not as potent as Moon Knight but she is the main reason why Moon Knight can cause Havoc to almost any other existing synergy in Marvel Strike Force. White Tiger allows other Shadowland Heroes to cause almost double damage and grants them the opportunity to play before their enemies. She is a natural counter to all Heroes who provide Healing and on top of that, she can cause some serious damage to single targets. Since she is a Brawler, White Tiger along Moon Knight can be combined with Young Avengers as well which makes her more versatile than most Heroes in current META. However, her true potential can only be seen in the full Shadowland team.

As a single target damage dealer who places negative effects with every ability, White Tiger will benefit the most from Skirmisher Iso-8 class which will increase her Focus and allow her to clear positive effects from her enemies.

White Tiger’s price is 45 Shards currently available only in Ancestral Spirit Orbs.

FBI Agent turned street-level Hero, Angela del Toro gained Mystic Brawler powers when she inherited the White Tiger Amulet.

Her traits are:

Hero, City, Mystic, Brawler, Shadowland, Infiltrator

 


who is Winter Soldier?


Winter Soldier is a relentless Hydra Blaster who inflicts Bleed and Heal Block and delivers Piercing damage.

His first skill delivers heavy Piercing damage to the primary target.

His second skill deals medium damage to the single target and has a chance for bonus attack. Additionally, both attacks have a chance to apply Bleed.

Winter Soldier’s ultimate inflict one of the highest damage in the game on the single target and also applies Heal Block.

His passive ability grants him an extra 20% critical chance.

Winter Soldier is very strong Blaster who can kick out almost any supporter, brawler or another blaster at the beginning of combat. However since he is very slow before introduction of Baron Zemo he was considered as lowest Tier character. Now he has new home and he can prove his worth in a new Hydra Offensive team.

To improve his already high critical chance he should be give a Raider ISO-8 class but he can benefit from Skirmisher and Striker class as well.

He is not too expensive since his price is 45 shards but he can be obtained only through Mega Orbs, Premium Orbs, and 6-3 Heroes Assemble campaign mission.

Winter Soldier is an elite Hydra agent who assaults his chosen target with deadly attacks that prevent healing.

His traits are:

Villain, Global, Bio, Blaster, Hydra


who is Wolverine?


Wolverine is a vicious brawler who shreds his enemies with Piercing attacks and Bleeds.

His first skill delivers medium Piercing damage and applies Bleed on critical strikes.

His second skill hits primary target and chains to up to 4 additional targets for medium Piercing damage.

Wolverine’s ultimate assassinate target for 610% Piercing damage and applies Offense Up on Wolverine if his health is under 50%.

Wolverine passive ability grants him healing of 10% of his health at the start of each turn and chance to Revive upon death.

As a part of X-Men team, Wolverine can have his place in that team but truth to be told there are much better options than him even though he now has synergy with certain heroes (Cyclops, Colossus).

He should be equipped with either Striker or Raider ISO-8 class depending on X-Men or Brawler team class deployment.

Wolverine price is 50 shards and he is easily collectible since his shards are obtained from daily objectives rewards. His shards can also be gained through Mega Orbs and Premium orbs.

Wolverine is a mutant armed with adamantium claws that ignore armor and tear through his opponents.

His traits are:

Hero, Global, Bio, Brawler, Mutant


who is Yondu?


Yondu is a versatile Cosmic Support who can play any role in the party.

His first skill inflicts medium Piercing damage and clears up to 2 positive effects from the target.

His second skill summons one or two Ravager allies and applies Offense Up on them.

Yondu’s ultimate delivers medium undodgeable Piercing damage to all enemies.

In addition, Yondu has the ability to copy positive effects from the enemy to himself and to clear that effects from the enemy while boosting the damage of his Ravager allies for 5%.

It may not seem that now, but Yondu was the best supporter in th game  2 years ago and his skills were applicable to any team synergy. Now he is only the shadow of his former glory and there is no use for him except in custom AOE team.

Yondu can be farmed early in the game and his price is 45 shards obtainable through Milestone Orbs, Premium Orbs, and 2-6 Heroes Assemble campaign mission.

Yondu is a leader who can summon Ravagers allies and deliver high piercing damage.

His traits are:

Villain, Cosmic, Mystic, Support, Ravager


who is Yo-Yo?


Yo-Yo is a S.H.I.E.L.D. Inhuman Protector who protects non-minion S.H.I.E.L.D. and Inhuman allies with Defense Up and Evade while applying Offense Down to all enemies at the same time.

Her first skill inflicts minor damage and clears Counter with the chance (100% when fully upgraded) to grant assistance from a random Inhuman ally.

Her second skill inflicts minor damage to the single target but grants 2 bonus attacks. All 3 attacks are then repeated on 2 additional random targets and it can’t be counterattacked.

Yo-Yo’s ultimate inflicts medium damage to all enemies and has a chance (100% when fully upgraded) to grant all Inhuman allies 1 ability energy.

Passive ability grants Defense Up to all non-minion S.H.I.E.L.D. and Inhuman allies at the start of combat and when their Health drops below 50%. Also, it has a chance to grant Evade to them when their Health drops below 50% and it grants permanently increased Focus to them and permanently increased Dodge rate to Yo-Yo. Above all, the passive ability applies Offense down on any target before their turn if there are no other protectors in Yo-Yo’s team.

Yo-Yo is not an ordinary Protector since she has no Taunt, nor increased Health or Block chance but her ability to apply Defense Up, Offense Down, and Evade during the whole combat and her dodge rate makes her probably the best Protector in the game currently. She is definitely a Top Tier Hero who will be an irreplaceable part of incredible Inhuman team. along with Black Bolt. Despite the fact that she cannot be acquired easily and that it is very hard to develop him on even 4 stars he should be obtained and maximized immediately.

Yoyo is very squishy without his dodge and has to be alive as long as possible, therefore equipping him with Fortifier ISO-8 class is only logical solution. However if your Yo-Yo is strong enough you could try to exploit his AOE attacks by giving him Raider ISO-8 class.

Yo-Yo’s price is 45 shards available only in Premium Orbs.

An Inhuman agent of S.H.I.E.L.D., yo-Yo speeds to her allies’ defense before returning where she started.

Yo-Yo’s traits are:

Hero, Global, Bio, Protector, S.H.I.E.L.D., Inhuman


Advanced Idea Mechanics aka A.I.M.

A secret branch of Hydra organization…


Advanced Idea Mechanics aka A.I.M. is a secret branch of Hydra organization made of ingenious, inventive scientist and their sidekicks who devoted their lives to achieving a technological means to rule the world and overthrow foreign governments. In beginning the sole purpose of A.I.M. was to create super weapons for Hydra but later they separated from Hydra due to political differences and started their own agenda. A.I.M. invented three deadly devices – Cosmic Cube capable of altering reality, Super-Adaptoid capable of mimicking other beings superpowers and MODOK, (Mental Organism Designed Only for Killing) human with the gigantic head capable of delivering psionic bolts from his brain. Over the years, the leader of A.I.M. was Scientist Supreme but after he was killed by MODOK leadership was transferred to his killer.


A.I.M. Security


In Marvel Strike Force, A.I.M. Security is an A.I.M. minion who protects her allies. Like all other minion-protectors, A.I.M. Security’s price is 45 shards which can be farmed in 5-3 Villains United campaign mission, or obtained in premium orbs. A.I.M. Security has a decent chance to apply slow while attacking and she also has a nice damage output for a protector.  Her Taunt ability heals him for a moderate amount as well, but she casts 2 turns slow on herself during a process. When enhanced A.I.M. Security’s passive ability gives her additional resistance and transfers 1 negative effects from her and each A.I.M. ally if  Scientist Supreme is ally and his Health is above 75%.

He needs Fortifier or HEaler ISO-8 class to reach his full potential.

A.I.M. Security is a resilient guard who taunts while healing herself and slowing her enemies

A.I.M. Security’s traits are :

Villain, Global, Tech, Protector, A.I.M., Minion


A.I.M. Researcher


In Marvel Strike Force, A.I.M. Researcher is an A.I.M. minion who supports his allies with healing. A.I.M. Researcher’s price is 45 shards obtainable in premium orbs and Arena store.  A.I.M. Researcher is a supporter with a moderate attack and chance to debuff his opponents with Offense Down. She can heal only 1 ally for a huge amount of health and she has a chance to flip Bleed on the lowest Health ally and adjacent allies. That is not that bad considering that A.I.M. Researcher has a chance to apply up to 2 random positive effects on 1 random ally.

A.I.M. Researcher benefits the most from the Healer ISO-8 class.

A.I.M. Researcher is a focused healer who applies and removes negative effects.

A.I.M. Researcher’s traits are :

Villain, Global, Skill, Support, A.I.M., Minion


A.I.M. Monstrosity


In Marvel Strike Force, A.I.M. Monstrosity is an A.I.M. minion who delivers enormous damage to the enemy. Along with A.I.M. Infector, A.I.M. Monstrosity is the most expensive minion in the game with a price of 100 shards. He can be obtained through premium orbs, blitz orbs, and blitz supplies. A.I.M. Monstrosity has of the highest base damage of all heroes and minions in the game. This gargantuan character has the chance to lower enemy defenses while attacking and he can buff himself with Offense Up, same as adjacent A.I.M. allies. Additionally, he has the passive ability which grants him healing for a small amount every turn but also debuffs him with Defense Down at the start of combat. A.I.M. Monstrosity’s main weakness is his low speed but if he is protected well he could be a killing machine.

Monstrosity should be equipped with either Striker or Skirmisher ISO-8 class.

A.I.M. Monstrosity is a massive brute that gains strength at the expense of vulnerability.

A.I.M. Monstrosity’s traits are :

Villain, Global, Bio, Brawler, A.I.M., Minion


A.I.M. Assaulter


In Marvel Strike Force, A.I.M. Assaulter is an A.I.M. minion who supports the team with relentless assaults. A.I.M. Assaulter can be farmed later in the game in 5-3 Heroes Assemble campaign mission and his price is 45 shards.  A.I.M. Assaulter’s main attack always applies Bleed to the enemy (when upgraded) and he speeds himself for up to 4 turns while attacking the primary target. His base damage is very high and he is the fastest of all A.I.M. minions. A.I.M. Assaulter’s passive ability grants him additional damage and health, and fills the Speed Bar of him and adjacent ally by up to 10% on his turn.

He should be equipped with either Skirmisher or Raider ISO-8 class.

A.I.M. Assaulter is an aggressive soldier who sacrifices healing for rapid attacks

A.I.M. Assaulter’s traits are :

Villain, Global, Tech, Blaster, A.I.M., Minion


A.I.M. infector


In Marvel Strike Force, A.I.M. Infector is an A.I.M. minion who infects enemies with negative statuses. A.I.M. Infector’s price is 100 shards which make him, along with A.I.M. Monstrosity, the most expensive minion in the game. His shards can be obtained by opening Raid Store, Premium orbs, and Raid orbs. He is very fast (for a controller) and he can heal himself for a large amount of health inflicting himself with a random debuff at the same time. That debuff he gains can be later passed to the enemy during the attack with the first skill. That combo could be devastating if properly used. Best of all is that his speed and Health can be enhanced by upgrading his passive skill and his passive is always placing up to 2 random negative effects on him at the start of each turn allowing him to debuff enemies with each strike (if he is rebuffed with Offense Down it automatically becomes Offense Up).

A.I.M. Infector must be equipped with the Skirmisher ISO-8 class.

A.I.M. Infector is a virulent attacker who prevents healing and passes negative effects on his targets.

A.I.M. Infector’s traits are :

Villain, Global, Bio, Controller, A.I.M., Minion


hand

A supervillain organization made up of evil mystic Ninjas…


The HAND is a supervillain organization made up of evil mystic Ninjas who use organized crime, mercenary activities and assassination plots in their search for power. The Hand’s home base is primarily in Japan, but Hand conducts actions all around the world. The Hand was founded in the 16th century by Japanese nationalist Samurai, but the organization was soon overtaken by Snakeroot, an ancient Ninja clan who worships an ancient evil demon known as “the Beast of the Hand”.


Hand Sorceress


In Marvel Strike Force, Hand Sorceress is the Hand minion who can heal and buff allies. You can get Hand Sorceress at the beginning of the game as you start Villain campaign missions. Hand Sorceress’s main strength is that she buffs allies when she casts healing. She also has a nice dodge rate and can infuse allies with stealth. This character cannot be summoned by Nobu.

She obviously needs the Healer ISO-8 class for reaching her full potential.

Hand Sorceress is a mystical healer who drains health when attacking.

Hand Sorceress’s traits are :

Villain, City, Mystic, Support, Hand, Martial Artist, Minion


Hand Archer


In Marvel Strike Force, Hand Archer is a Hand minion with decent damage output who removes buffs from enemy targets. Hand Archer is obtainable through premium orbs, violent vigilante orbs, and arena store and his price is 15 orbs. Hand Archer’s main strength is his ability to hit all enemies and remove positive effects from each enemy. Hand Archer has mediocre stats but he has very good base damage and a 5% dodge chance. This character can be summoned by Nobu.

hand Archer should be equipped with Raider ISO-8 class.

Hand Archer is a deadly archer who can clear effects off the enemy team.

Hand Archer’s traits are :

Villain, City, Skill, Blaster, Hand, Martial Artist, Minion


Hand Assassin


In Marvel Strike Force, Hand Assassin is a Hand minion who uses his speed to deal massive damage to the enemies. Although Hand Assassin’s price is only 15 shards, she may be hard to get because she is obtainable only through premium orbs and violent vigilant orbs before you unlock the 7-6 Villain Campaign mission. It is important to realize that Hand Assassin is needed for unlocking Phoenix, therefore she should be farmed as soon as possible. Hand Assassin delivers heavy damage and she is able to apply Heal Block on target. Her main strength is her high speed and dodge chance. This character cannot be summoned by Nobu.

Hand Assassin needs the Skirmisher ISO-8 class.

Hand Assassin is a quick attacker who prevents healing on a single target.

Hand Assassin’s traits are :

Villain, City, Mystic, Controller, Hand, Martial Artist, Minion


Hand Blademaster


Hand Blademaster is a Hand minion who can chain his attacks to deal massive damage. Hand Blademaster’s price is 15 shards, obtainable through premium orbs, violent vigilante orbs, and 3-6 villain campaign mission. Hand Blademaster is a versatile damage dealer with high speed and the ability to chain his attacks to a single target multiple times. This character can be summoned by Nobu.

To increase his damage even further Hand Blademaster needs Striker ISO-8 class.

Hand Blademaster is a sword-wielding ninja who assails his target with multiple attacks

Hand Blademaster’s traits are :

Villain, City, Skill, Brawler, Hand, Martial Artist, Minion


Hand Sentry


In Marvel Strike Force, Hand Sentry is a Hand minion who protects his allies by applying stealth to them. Hand Sentry was probably the best minion in the game for a long time. He is quite cheap costing only 15 shards obtainable through violent Vigilante orbs, Raid orbs, Raid supplies, and 1-6 Mystic Forces Rising campaign mission. His ability to apply stealth and evade on all allies made him one of the best protectors in the game overall, but after the introduction of new Heroes who have multiple options in dealing with Stealth characters and significantly increased damage potential, Hand Sentry influence on the game slowly diminished. His statistics are quite good and he, like other Hand minions, has a decent dodge chance. This character cannot be summoned by Nobu.

Hand Sentry should be equipped with the Fortifier class in order to increase his own sustenance or with Healer ISO-8 class to increase the overall sustenance of the entire team.

Hand Sentry is an expert martial artist who conceals allies with smoke bombs.

Hand Sentry’s traits are :

Villain, City, Mystic, Protector, Hand, Martial Artist, Minion


hydra

If a head is cut off, two more shall take its place…


Hydra is an international terrorist organization that strives for world domination. Hydra’s motto is “If a head is cut off, two more shall take its place”. Hydra controls four sectors which should help them to achieve their goal – International Corporations, Government Assets, Global Criminal Groups, and Intelligence Gathering. The most known members of Hydra are Baron von Strucker, Baron Zemo, Red Skull, Viper, Crossbones, and Winter Soldier.


Hydra Sniper


In Marvel Strike Force, Hydra Sniper is a Hydra minion who harasses enemies with piercing damage. Hydra Sniper can be purchased early in the game and his price is 15 orbs which are obtainable through supplies, milestone orbs, premium orbs, and 2-3 Cosmic Conflicts campaign mission. Hydra Sniper delivers heavy and piercing damage and he can buff himself, Red Skull, and Hydra allies with Offense Up. His buffing ability can be upgraded to also provide Speed Up. Hydra Sniper is base Speed is very slow, but his passive grants him increased Speed and in Alliance War increased Critical Chance and Stealth.

Hydra Sniper should be equipped with the Raider ISO-8 class to further increase his Critical Chance.

Hydra Sniper is a sniper who takes careful aim before shooting to ensure perfect accuracy

Hydra Sniper’s traits are :

Villain, Global, Tech, Blaster, Hydra, Minion


Hydra Scientist


In Marvel Strike Force, Hydra Scientist is a Hydra minion who keeps his allies from dying. Hydra Scientist is very cheap and can be obtained for 15 shards via blitz supplies, blitz orbs, milestone orbs, and premium orbs. He has a very strong attack, for a support character, which deals massive piercing damage and applies Heal Block. Hydra Scientist’s healing is slightly weaker compared to other supports, but he applies Deathproof in addition. With his passive Hydra Scientist increases the Maximum Health of all Hydra Minion allies and Red Skull by up to 20% and places Regeneration and up to 2 random positive effects on 2 most injured allies every turn.

Healer ISO-8 Class is mandatory for Hydra Scientist.

Hydra Scientist is a scientist who use experimental treatments to heal their comrades.

Hydra Scientist’s traits are :

Villain, Global, Skill, Support, Hydra, Minion


Hydra Rifle Trooper


In Marvel Strike Force, Hydra Rifle Trooper is a Hydra minion who attacks multiple targets. Hydra Rifle Trooper’s price is 15 shards and he is obtainable through blitz supplies, blitz orbs, milestone orbs, and premium orbs. He has moderate damage output and he is slow, but has the ability to attack all targets and delivers piercing damage. Hydra Rifle Trooper’s passive ability gives him, Red Skull, and Hydra allies a damage boost of 10% and grants him a considerable chance (100% when fully upgraded) to assist the non-attack abilities of his Hydra allies. Also whenever he is revived he attacks all enemies causing up to 180% Piercing damage to each enemy.

Hydra Rifle Trooper should be equipped with either Striker or Raider ISO-8 class,

Hydra Rifle Trooper is a Hydra assault trooper who overwhelms enemies with storms of bullets

Hydra Rifle Trooper’s traits are :

Villain, Global, Tech Blaster, Hydra, Minion


Hydra Grenadier


In Marvel Strike Force, Hydra Grenadier is a Hydra minion who harasses enemies with area attacks. Hydra Grenadier costs 15 shards which are obtainable through raid orbs, radio supplies, milestone orbs, and premium orbs. Hydra Grenadier has 2 abilities that strike the primary target and adjacent targets for a moderate amount of damage. His first skill also places Slow on each target. Passive ability grants him increased damage if Baron Zemo is an ally and increases Focus for all hydra allies. Hydra Grenadier was not of the weakest Minions in Marvel Strike Force but with the introduction of Baron Zemo this character has a new role and can be really dangerous in Baron Zemo’s offensive Hydra team despite the fact that he is almost harmless in any other combination.

Hydra Grenadier should be equipped with either Skirmisher, Striker, or Raider SIO-8 class depending on the situation.

Hydra Grenadier is a Hydra special weapons expert who delivers explosive grenade attacks.

Hydra Grenadier’s traits are :

Villain, Global, Tech, Blaster, Hydra, Minion


Hydra Armored Guard


In Marvel Strike Force, Hydra Armored Guard is a Hydra minion who protects his allies. Hydra Armored Guard can be obtained through Milestone Orbs, Premium Orbs, and Arena Store for 15 shards. Hydra Armored Guard is a typical protector who delivers piercing damage and can taunt his enemies while clearing negative effects from himself and healing himself. His basic skill is always assisted by Hydra Rifle Trooper. Passive ability increases the Armor of all Hydra allies and grants him minor healing at the start of each turn.

To increase healing received from his passive ability Hydra Armored Guard has to be equipped with Healer ISO-8 class.

The most loyal and resilient Hydra guards are trained to sacrifice themselves for the cause.

Hydra Armored Guard’s traits are :

Villain, Global, Tech, Protector, Hydra, Minion


kree

Governed by a technologically advanced alien race with militaristic aspirations…


Kree Empire, formerly known as Ruul, extends around the whole Greater Magellanic Cloud with Hala and Kree-Lar as its home planets. Kree Empire is governed by a technologically advanced alien race with militaristic aspirations. The Kree race has physical similarities with the human race although they have blue skin and cannot breathe in Earth’s atmosphere. All important decisions and strategic moves are controlled by the Supreme Intelligence, making the Kree Empire a military-technocratic dictatorship. The most notable Kree characters are Captain Marvel, Ronan the Accuser, Korath the Pursuer, Captain Atlas, Doctor Minerva, Shatterstar, Ultimus, and Yon-Rogg.


Kree Royal Guard


In Marvel Strike Force, Kree Royal Guard is a Kree minion who protects his allies. Kree Royal Guard’s price is 45 shards which you can get by opening premium and blitz orbs or by purchasing them in blitz supplies. Kree Royal Guard is a protector who can taunt his enemies while healing himself and applying Defense Up to Kree allies at the same time. He has mediocre damage output but he has a chance to gain counter (100% on Level 6 of the skill ) while attacking his target. Kree Royal Guard’s main strength is the armor bonus he gains from his passive skill, his speed which makes him play before most other heroes and minions and the ability to generate ability energy to Kree allies whenever he is attacked.

It is tricky to accurately decide which ISO-8 class is best for Kree Royal Guard but he will benefit from any class you give him.Barrier and Healer class will increase the survivability of the entire team, SKirmisher class will exploit his retaliation potential while Striker and Raider class will increase his damage.

Kree Royal Guard is a heavily armored Kree warrior who intercepts attackers with brutal counterattacks.

Kree Royal Guard’s traits are :

Villain, Cosmic, Bio, Protector, Kree, Minion


Kree Reaper


In Marvel Strike Force, Kree Reaper is a Kree minion who supports her team with relentless assaults. Kree Reaper is an expensive Brawler and her cost is 45 shards obtainable through premium orbs and milestone orbs. Also, she can be farmed in 5-6 Heroic Assemble campaign mission and in the 2-6 Cosmic campaign mission. Kree Reaper has the ability to inflict massive damage to the enemy while applying Bleed at the same time. Her second skill delivers even greater damage and applies Heal Block to the enemies. In addition to all that, she has the ability to heal herself for 15% of her health and grant ability energy for random Kree ally after scoring a critical hit. She has increased Crit Chance by 5% per Kree Minion ally.

To further increase her Critical Chance Kree Reaper need the Raider ISO-8 class but she can be equipped with Skirmisher class as well if you want to make sure that her debuffs will b placed.

Kree Reaper is a vicious hunter who doesn’t give her prey a chance to recover

Kree Reaper’s traits are :

Villain, Cosmic, Bio, Brawler, Kree, Minion


Kree Oracle


In Marvel Strike Force, Kree Oracle is a Kree minion with decent damage, who buffs his allies. Like other Kree minions, Kree Oracle is a little hard to get and his price is 45 shards obtainable only by premium orbs, raid orbs, raid supplies, and milestone orbs. Kree Oracle’s first skill inflicts medium damage and grants ability energy to his allies. His second skill buffs allies with regeneration, and if allies are Kree they receive 2 Regeneration instead. Also, Kree Oracle has a passive ability which grants healing to all allies who receive additional ability energy (Kree allies receive additional healing).

Obviously, Kree Oracle needs the Healer ISO-8 class to reach his full potential.

Kree Oracle is a purifier who utilizes Kree technology to regenerate and cleanse his allies

Kree Oracle’s traits are :

Villain, Cosmic, Tech, Support, Kree, Minion


Kree Noble


In Marvel Strike Force, Kree Noble is a Kree minion who provides his allies with offensive buffs. Kree Noble is an expensive minion that costs 45 shards obtainable through milestone orbs and premium orbs. Also, Kree Noble can be gained later in the game by farming the 1-6 Cosmic campaign mission. This character generates a massive damage output while providing her allies with additional energy, Team Attack, and Offense Up at the same time. She also has the ability to clear negative effects from random allies. With her basic skill, she has a chance to clear positive effects from an enemy generating 1 Abilit Energy for up to 2 allies. He special places Assist Now on the adjacent ally and if that ally is Kree they also gain Offense Up, after which Kree Noble inflicts enormous damage to the target. Her passive ability allows her to clear up to 2 negative effects from up to 2 allies at the start of each turn.

Kree Noble is a damage dealer and she needs Striker ISO-8 class to further increase her damage potential.

Kree Nobles are the elite classes of Kree society who order others to vanquish their enemies.

Kree Noble’s traits are :

Villain, Cosmic, Bio, Controller, Kree, Minion


Kree Cyborg


In Marvel Strike Force, Kree Cyborg is a Kree minion who delivers enormous damage to his enemies. Kree Cyborg can be farmed later in the game in the 3-6 Nexus campaign mission. He can be also gained by opening premium and milestone orbs. Although he is very slow, Kree Cyborg inflicts immense damage with all skills. The first skill hits hard and provides allies with energy if the initial hit kills an enemy, and the second skill hits even harder and has a chance (100% when maxed) for another strike. Additionally, Kree Cyborg has a chance to buff himself and another Kree ally with Offense Up when the enemy casts Taunt. His speed is increased by 5% per Kree ally. If he is in the same team with Ultimus, all buffs currently placed on Ultimus will be copied on Kree Cyborg at the start of each turn.

He should be equipped with either Striker or Raider ISO-8 class. 

Kree Cyborg is an elite armed cybernetics that enhances speed, and strength.

Kree Cyborg’s traits are :

Villain, Cosmic, Tech, Blaster, Kree, Minion


Mercenary

A mercenary is an individual who fights for money…


A mercenary is an individual who fights for money in various types of armed conflicts and who is not part of any government or political cause. In the Marvel Universe, the most famous mercenaries are Deadpool, Bullseye and Korath the Pursuer. Mercenaries have no nation, they don’t worship any God and have only one boss – money.


Mercenary Soldier


In Marvel Strike Force, Mercenary Soldier is a Mercenary minion who can attack multiple targets. The mercenary soldier is obtainable at the beginning of the game when you start villain campaign missions. His shards can be found in raid supplies, raid orbs, premium orbs, and milestone orbs. Mercenary Soldier has decent damage output and smoke grenade ability which strikes the main target and adjacent units. When you upgrade his passive ability, Mercenary Soldier’s damage is enhanced by 20%. Mercenary Soldier cannot be summoned by Kingpin.

He should be equipped with either Striker or Raider ISO-8 class.

Mercenary Soldier is a versatile soldier who can inflict area damage with grenades.

Mercenary Soldier’s traits are :

Villain, City, Blaster, Mercenary, Minion


Mercenary Sniper


In Marvel Strike Force, Mercenary Sniper is a Mercenary minion who harasses enemies with piercing damage. Mercenary Sniper’s price is 15 shards, obtainable through premium orbs, milestone orbs, and 4-6 Nexus campaign mission. Mercenary Sniper’s main strength is his piercing damage (damage that avoids enemy armor) while his main weakness is his low speed. Both his active skills are single-target shots that can cause devastating damage. His passive increases his basic damage and Piercing damage. Mercenary Sniper cannot be summoned by Kingpin.

Even though he can be equipped with Raider ISO-8 class, the best course of action is to give him Striker class so his damage can be even greater.

Mercenary Sniper is an expert marksman who can deliver high damage with a single shot.

Mercenary Sniper’s traits are :

Villain, CIty, Tech, Blaster, Mercenary, Minion


Mercenary Riot Guard


In Marvel Strike Force, Mercenary Riot Guard is a Mercenary minion who protects his allies. Considering that Mercenary Riot Guard is a very useful protector, his price is low – only 15 shards obtainable through blitz supplies, blitz orbs, milestone orbs, and premium orbs. His main strength is his chance to block (20% when enhanced) which is further increased in Alliance War Defense and his taunt ability which costs only 3 energy and places Defense Up on up to 4 most injured allies. Mercenary Riot Guard has a special synergy with the Mercenary team (Mercenary Lieutenant, Taskmaster, Bullseye + 1) in Alliance War Defense where he has a chance to place Deflect to self and adjacent allies. Mercenary Riot Guard can be summoned by Kingpin.

If we follow logic it would be best to equip Mercenary Riot Guard with Fortifier ISO-8 class but if we look at what is better for the Mercenary team than definitely he should be equipped with Healer ISO-8 class.

Mercenary Riot Guard is a tough fighter who draws fire and reduces incoming damage

Mercenary Riot Guard’s traits are :

Villain, City, Skill, Protector, Mercenary, Minion


Mercenary Lieutenant


In Marvel Strike Force, Mercenary Lieutenant is a Mercenary minion who buffs up his allies. Mercenary Lieutenant is kinda expensive. His price is 45 shards obtainable through 3-3 Villains campaign mission, milestone orbs, and premium orbs. Mercenary Lieutenant is versatile support with high speed and ability to provide his allies with energy and offense up. He also has a passive ability to heal a portion of the health of his allies at the start of each turn. His healing potential is significantly increased in Alliance War defense if he is in the same team as the rest of the Mercenary team. Mercenary Lieutenant cannot be summoned by Kingpin.

As a main Support Hero of the mighty Mercenary team, Lieutenant needs the Healer ISO-8 class to reach his full potential.

Mercenary Lieutenant is a field leader who makes allies faster and stronger.

Mercenary Lieutenant’s traits are :

Villain, City, Tech, Support, Mercenary, Minion


ravager

Pirates, bounty hunters, mercenaries, smugglers, and thieves…


Ravagers are an interstellar crime organization made up of pirates, bounty hunters, mercenaries, smugglers, and thieves. There are more than a hundred Ravager Clans all across the Universe with a unique leader in each clan. They all operate under the Ravager code. Most notable are Yondu Ravager Clan, Stakar Ravager Clan, Aleta Ravager Clan, Charlie-27 Ravager Clan, and Krugarr Ravager Clan.


Ravager Stitcher


In Marvel Strike Force, Ravager Stitcher is a Ravager minion who provides his allies with healing. Ravager Stitcher costs 15 shards and he is obtainable through Raid Store, Raid orbs, milestone orbs, and premium orbs. He is able to heal two most damaged allies for a fair amount of health every second turn (when enhanced). He also has nice speed and chance to apply a bleed to enemies. Ravager Stitcher can be summoned by Yondu.

Obviously, as a Support minion, Ravager Sticher can help the team the most if he is equipped with Healer ISO-8 class but if it is needed that he places Bleed with every attack he could benefit from the Skirmisher class as well.

Ravager Stitcher is a spacefaring doctor who prioritizes healing the most severe wounds over those that will merely leave a cool scar.

Ravager Stitcher’s traits are :

Villain, Cosmic, Tech, Support, Ravager, Minion


Ravager Bruiser


In Marvel Strike Force, Ravager Bruiser is a Ravager minion who protects his allies. Ravager Bruiser is pretty cheap for a protector. His price is 15 shards obtainable through premium orbs, milestone orbs, and 4-6 Heroic Assemble Campaign mission. Ravager Bruiser doesn’t have a clean taunt ability, instead, he has a chance to taunt a target he attacks. He can cast Defense Up which can heal him and last 3 turns if enhanced. He also has a decent block chance. Ravager Bruiser cannot be summoned by Yondu.

Since his only purpose is to stay alive as long as possible it is best to equip him with Fortifier ISO-8 class, however, it is possible to increase the team sustenance with the Healer class also.

Ravager Bruiser is a boarding expert who uses an energy shield to deflect attacks.

Ravager Bruiser’s traits are :

Villain, Cosmic, Bio, Protector, Ravager, Minion


Ravager Boomer


In Marvel Strike Force, Ravager Boomer is a Ravager minion who attacks multiple targets. Ravager Boomer’s price is 15 shards and he is obtainable through blitz supplies, blitz orbs, premium orbs, and milestone orbs. Ravager Boomer is a very fast blaster who can attack the main target and adjacent targets with his heavy plasma rifle. His specialty is his high chance to assist his ravager and other allies. This character can be summoned by Yondu.

As a damage dealer, Ravager Boomer will benefit the most from the Striker or Raider ISO-8 class.

Ravager Boomer is a heavily armed space pirate who supports his allies with plasma cannon fire

Ravager Boomer’s traits are :

Villain, Cosmic, Tech, Blaster, Ravager, Minion


S.H.I.E.L.D.

Strategic Hazard Intervention Espionage Logistics Directorate…


Strategic Hazard Intervention Espionage Logistics Directorate aka S.H.I.E.L.D. is a fictional counter-terrorism agency led by Nick Fury which employs espionage and law-enforcement in its work.


S.H.I.E.L.D. Trooper


In Marvel Strike Force, S.H.I.E.L.D. Trooper is a S.H.I.E.L.D. minion with a high critical chance that can slow and counter his enemies. S.H.I.E.L.D. Trooper is not very expensive and its cost is just 15 orbs, obtainable through premium orbs, Raid Store, Raid orbs, and through Villains United 4-3 Campaign mission. S.H.I.E.L.D. Trooper is the primary damage dealer in the S.H.I.E.L.D. team. His main ability is to retaliate whenever someone attacks ally next to him which means that you need to place him between Nick Fury and S.H.I.E.L.D. Security for reaching his full potential. When in the same team with S.H.I.E.L.D. Assault he has 50% critical chance and his every critical attack is slowing the enemy (that also applies to his retaliation strikes).

Because he benefits from critical strikes, S.H.I.E.L.D. Trooper needs the Raider ISO-8 class to fully shines.

S.H.I.E.L.D. Trooper is a S.H.I.E.L.D. frontline soldier, who holds the line with defensive tactics and counterattacks

S.H.I.E.L.D. Trooper traits are :

Hero, Global, Skill, Blaster, S.H.I.E.L.D., Minion


S.H.I.E.L.D. Security


In Marvel Strike Force, S.H.I.E.L.D. Security is a S.H.I.E.L.D.  minion who repeatedly uses taunt to protect his allies. S.H.I.E.L.D. Security is moderately expensive and his cost is 45 shards obtainable through orbs and Arena store. S.H.I.E.L.D. Security’s main strength is his passive which enables him to automatically cast taunt when his allies are under 50% health.

S.H.I.E.L.D. Security represents the full might of the S.H.I.E.L.D. team. Whenever the health of his S.H.I.E.L.D. allies drop below 50%, S.H.I.E.L.D. Security activates taunt and Defense Up. With a 50% block chance, he is almost impenetrable and he will sustain any damaging skill with minimum health loss. Above all that his special ability inflicts more damage than any other skill from the rest of the S.H.I.E.L.D. team.

To increase his survivability even further you can equip him with either Fortifier or Healer ISO-8 class.

S.H.I.E.L.D. Security is a non-lethal combat specialist with a protective shield and baton that stuns opponents.

S.H.I.E.L.D. Security traits are :

Hero, Global, Skill, Protector, S.H.I.E.L.D., Minion


S.H.I.E.L.D. Operative


In Marvel Strike Force, S.H.I.E.L.D. Operative is a S.H.I.E.L.D. minion, who can infuse injured allies with stealth and steal positive effects for Nick Fury. S.H.I.E.L.D. Operative’s price is 15 shards and she is obtainable through orbs and 4-3 Heroic Assemble campaign mission.

S.H.I.E.L.D. Operative is one of the reasons why Nick Fury is so powerful. With S.H.I.E.L.D. Operative in a team, Nick Fury is safe from attacks because if the enemy focuses on him, S.H.I.E.L.D. Operative will apply Stealth and Nick Fury will spread stealth on the rest of the team. Furthermore, S.H.I.E.L.D. Operative will clear any existing buff from the enemy and transfer it to Nick Fury. it is important to say that S.H.I.E.L.D. Medic is more useful in raids than S.H.I.E.L.D. Operative but for Blitz and Arena S.H.I.E.L.D. Operative is an essential part of the S.H.I.E.L.D. team. With the introduction of Agent Coulson, the Operative’s role has been slowly diminished but she can still be used with success.

If you want to increase the team’s sustenance equip S.H.I.E.L.D. Operative with HEaler ISO-8 class, but if you want to increase her focus and make sure that she will steal every buff for Nick Fury be sure to give her Skirmisher ISO-8 class.

S.H.I.E.L.D. Operative is an agent who specializes in protecting vulnerable VIP’s with stealth and emergency medical aid.

S.H.I.E.L.D. Operative traits are :

Hero, Global, Skill, Support, S.H.I.E.L.D., Minion


S.H.I.E.L.D. Medic


In Marvel Strike Force, S.H.I.E.L.D. Medic is a S.H.I.E.L.D. minion, who joins you at the beginning of the game. Recently she gained a super synergy with Agent Coulson and became an irreplaceable part of S.H.I.E.L.D. team.

When fully upgraded S.H.I.E.L.D. Medic has a 50% chance to heal a most injured ally and apply 2 Regeneration (1 regeneration if an ally is not S.H.I.E.L.D.) every turn which is ideal for Raids. With her second skill, she offers decent healing to all allies and revives Coulson with 50% Health if he is dead. She can also place Offense Down with her basic attacks.

When ISO-8 classes are introduced, S.H.I.E.L.D. Medic is given HEaler ISO-8 class for a reason. She could use the Skirmisher class but that shouldn’t be the priority.

S.H.I.E.L.D. Medic is a S.H.I.E.L.D. agent trained to provide emergency medical attention in the field.

S.H.I.E.L.D. Medic traits are :

Hero, Global, Skill, Support, S.H.I.E.L.D., Minion


S.H.I.E.L.D. Assault


In Marvel Strike Force, S.H.I.E.L.D. Assault is a S.H.I.E.L.D. minion, who has AOE attacks. S.H.I.E.L.D. Assault joins you at the start of the game, and he is good for damaging clusters of enemy minions. He should be used until you open the Punisher. After the introduction of Agent Coulson, S.H.I.E.L.D. Assault is an essential part of the S.H.I.E.L.D. team.

He increases the critical chance of all S.H.I.E.L.D. minions and Nick Fury by 10% per character which means that all members of the S.H.I.E.L.D. team, have at least a 45% critical chance. All his attacks are AOE based and he can clear positive effects from enemies with his special ability.

Like all toons that rely on AOE attacks, S.H.I.E.L.D. Assault will benefit the most from Raider ISO-8 class especially since he already has an increased critical chance.

S.H.I.E.L.D. Assault is a jetpack assault soldier who provides air cover with area attacks.

S.H.I.E.L.D. Assault traits are :

Hero, Global, Skill, Blaster, S.H.I.E.L.D., Minion