Might and Magic Chess Royale
[Updated to version 1.2.0]
Welcome to the Might and Magic Chess Royal page. Here you will find everything you should know about units and synergies in this great game. All units and synergies are divided by Tiers, Classes, and Factions. Use filters to select the desired category. This page will be updated with every new feature and after the introduction of any new unit or synergy.
◣ MMCR UNITS ◥
In Might and Magic Chess Royal units can be recruited for gold and placed on the table to fight against enemy units. Every unit starts with 1 star and can be upgraded to 2 stars and after that to 3 stars. For the 2-star unit, you will have to recruit 3 identical units and you will receive a new unit with significantly higher stats. For a 3-star unit, you will need 3 2-star identical units (total of 9 1-star units). Units can be divided by Class and Faction. Unit classes are Spirit, Warrior, Guardian, Mage, Assassin, and Dragon. Unit Factions are Fortress, Haven, Necropolis, Stronghold, Sylvans, and Dungeon. On this page, you will find a full description of every unit along with suggestions about possible synergies with other units.
◣ SYNERGIES ◥
In Might and Magic Chess Royal synergies provide certain powerful buffs if you combine enough units from the same class or faction. There are Faction Synergies and Class Synergies. For Faction Synergies, you will need 3 – 4 units from the same Faction. Class Synergies are different and it can be partial or full. Partial Class Synergies require 2 units from the same class while full Class Synergies require 4 units from the same class. Partial synergies are at least 2 times weaker than full synergies. There is also a Dragon Synergy but for this synergy, you will need only one unit from the Dragon class, because if there are more Dragon units synergy will not work. We fully described every synergy available in the game currently and we added suggestions about synergies that can be obtained while you collecting selected synergy.
▶ Fortress Synergy◄
Fortress Synergy requires 3 units from Fortress faction. It gives a 10% chance to earn 1 extra Gold after every kill. Fortress units are Battle Dwarf, Rune Priest, Valkyrie, Lava Elemental, Fire Giant, and Red Dragon. Fortress buff is good if it is acquired earlier in the game therefore it is essential to recruit Rune Priest immediately and combine him with other Fortress units. It is possible to get another buff while chasing Fortress buff if you combine Valkyrie and Fire Giant for Warrior buff but it is unwise to expect miracles if you complete Fortress buff late in the game. Fortress buff requires time to pay off so it is of utmost importance to complete it as soon as possible, otherwise, there are better synergies available for you. Fortress Synergy is complementary with any other synergy since it does not affect events on the battlefield – it helps you to accumulate enough gold for spells and to refresh shop while you chase desired units.
► Haven Synergy ◄
Haven Synergy requires 4 units from Might and Magic Chess Royal Haven faction. It grants you that all your Haven units survive 3 more seconds after death which will often decide the course of the battle. This buff is very powerful compared to other faction synergies but it requires all existing Haven units – Justicar, Swordmaster, Zealot, and Archangel. Obviously, if you collect all those units you will collect partial Guardian buff as well and you may go after partial Assassin synergy and partial Mage synergy. It is possible that without any difficulties you assemble a full Assassin synergy while you collecting Haven synergy and that is even advisable compared to other choices. However, you can also go after Necropolis synergy because Zealot and Lich give you partial Mage buff while Justicar and Vampire provide you with partial Assassin buff. Haven synergy is always a big boost for your army so if you decide to go after it be patient and it will pay off eventually. In short, Haven synergy is complementary with Assassin, Mage, Guardian and Necropolis synergy.
► Necropolis Synergy ◄
Necropolis Synergy requires 3 units from the Might and Magic Chess Royal Necropolis faction. Completed Necropolis synergy grants that all Necropolis units spawn 2 stars Ghost upon death. Necropolis units are Ghost, Vampire, Lich, and Bone Dragon. This synergy may not seem powerful but it can be decisive in close battles when adversaries have similar strengths. Since Ghost unit should be avoided at the start of combat you will need Vampire, Lich and Bone Dragon for completing Necropolis synergy. Those 3 units open various other combinations. Vampire is part of incredible Assassin synergy while Lich grants Mage synergy when combined with Zealot, Dryad or Rune Priest. If you go after full Assassin buff while chasing Necropolis synergy you will be able also to collect a Haven synergy as well which could grant you place in the top 5. Necropolis synergy becomes available late in the game it is worth your time and resources. Necropolis synergy is practically good with any other synergy but synergies like Assassin, Mage, and haven are more easily collected if you are focused on Necropolis synergy from the start.
► Stronghold Synergy ◄
Stronghold Synergy requires 3 units from the Stronghold faction. It grants 80% increased damage for a random Stronghold unit when some other Stronghold unit dies. Stronghold units are Gnoll, Harpy, Orc, and Cyclops. This synergy can be extremely powerful since all Stronghold units have amazing damage output so it could make that some units like Orc or Harpy literally one-shot enemies. Acquiring Stronghold buff is an easy job since all Stronghold units are very useful in the early game when you can recruit them. Since Gnoll and Orc already make a partial Warrior buff it is up to if you will go after Assassin synergy or Guardian synergy while collecting Stronghold synergy. It is also possible to go after a full Warrior synergy with a chance to collect a Fortress Synergy as well. Stronghold synergy can be acquired early in the game and it will carry you long enough to recruit other stronger units. This synergy is complementary with Warrior, Assassin, Fortress and Guardian synergy.
► Sylvans Synergy ◄
Sylvans Synergy requires 4 units from the Might and Magic Chess Royal Sylvans faction It grants Sylvan units a 15% chance to retaliate causing 150 DMG when they are hurt. This synergy is definitely the most useful of all faction synergies in combat but since you will need all 4 Sylvan units who don’t provide you many possibilities for other good synergies it is not used very often. Sylvans units are Druid, Dryad, Treant and Green Dragon. All those units have different classes that practically prevent you from collecting a full class synergy. Nevertheless, if you survive long enough leading all Sylvan units you will be awarded Sylvans buff which will be decisive in battles to come. In order to survive, you will have to combine those units with another Guardian mage or Spirit units to complete partial class buffs that will help you. It is possible to go after Haven buff while you chasing Sylvans buff because Treant and Druid have synergy with Haven units but you will definitely lack damage. Chasing Spirit synergy simply does not pay off in the long term because Spirit units except Dryad are mediocre at best. Sylvans synergy is very good and it is complementary with any other synergy but it extremely hard to collect it and live long enough to use it.
► Dungeon Synergy ◄
Dungeon Synergy requires 3 units from Might and Magic Chess Royal Dungeon faction. With Dungeon Synergy duplicate of 1 random ally unit is summoned at the start of the battle. This synergy is extremely powerful but the problem with this synergy is the strength of Dungeon units. Dungeon units are Troglodyte, Hydra, and Stalker. Troglodyte is Spirit unit and unfortunately collecting Spirit buff is not advisable. Hydra is the weakest of all Dragons and doesn’t have an attacking skill, while Stalker is weakest of all Epic units and she is often avoided even she is needed for completing powerful Assassin buff. If you choose to go after Dungeon despite the fact that Dungeon units are bad you should also try to collect full Assassin synergy and probably partial Spirit synergy. Dungeon synergy is complementary with all other synergies and it can be assembled considerably fast if you have the luck to recruit Stalker early in the game. Having another unit free of charge is always good but it is hard to complete Dungeon synergy and to expect that Dungeon units will carry you long enough to recruit units that will actually grant you victory.
► Spirit Synergy ◄
Spirit Synergy requires 4 units from Spirit class, while partial Spirit synergy requires only 2 of those units. Full Spirit Synergy reduces the armor of all enemies by 6 while partial Spirit Synergy reduces it by 3. Spirit units are Ghost, Troglodyte, Dryad and Lava Elemental. As you can see chasing full Spirit buff simply does not pay off since Spirit units except Dryad are all average at best. You can combine Troglodyte and Dryad or Dryad and Lava Elemental for partial Spirit buff and then go after Dungeon and Sylvans synergy or Guardian and Sylvans synergy. Spirit Synergy itself is not so strong except later in the game when you will face heavily armored opponents. All this indicates that you should avoid collecting Spirit buff unless it is your only option. Spirit Synergy lowers the Armor of all opponents therefore it is complementary with all other synergies.
► Warrior Synergy ◄
Warrior Synergy requires 4 units from Warrior class, while partial Warrior Synergy requires only 2 of those units. Full Warrior buff increases the damage of all Warriors by 40% but partial Warrior synergy increases Warriors’ damage only by 10%. This basically means that if you are after Warrior Synergy it would be best to go after full buff and recruit all Warrior units. Fortunately, all Warrior units are good. If you collect Gnoll, Orc, Valkyrie and Fire Giant you will have the option to also go after Stronghold buff or Fortress buff. If you go after Stronghold buff while collecting full Warrior buff, you will have the opportunity to complete partial Assassin or Guardian buff with Harpy or Cyclops. If you decide for Fortress buff, recruiting Rune Priest will allow you to complete a partial Mage buff. As you can see Warrior synergy is always a safe choice and it allows you to go in different directions depending on your recruiting opportunities. Warrior buff affects only Warrior units significantly increasing their already high damage output and this synergy is always a good addition for your team.
► Guardian Synergy ◄
Guardian Synergy requires 4 units from Guardian class, while partial Guardian synergy requires only 2 of those units. Full Guardian synergy grants 10 armor to all Guardian units and partial Guardian Synergy grants 4 armor. Guardian units are Battle Dwarf, Swordmaster, Treant, Cyclops, and Archangel. Going after full Guardian synergy will make the armor of your guardian almost impenetrable but the question is do you actually need 4 tanks on the battlefield. That’s why it is safest to go after partial Guardian buff with Swordmaster and Archangel while you collecting full Haven synergy at the same. Yet, if you decide to after full Guardian synergy you will have the opportunity to complete Fortress and Stronghold synergy while doing that, Completing Stronghold Synergy also open you a partial Warrior synergy which is always good, but as I said, having 4 Guardians is not very wise because it will drastically lower your overall damage output. Boosting your tanks is always a smart move, therefore, it is best to rely on Swordmaster and Archangel while you collecting other synergies which are all complimentary with Guardian buff.
► Mage Synergy ◄
Mage Synergy requires 4 units from Mage class, while partial Mage synergy requires only 2 of those units. Having 4 Mages in your team will decrease the magic resistance of all enemies by 30% and having only 2 Mages will decrease their magic resistance by 10%. Magic Resistance may not seem very important but it actually is important because all units’ skills are considered as magic damage. Mage units are Druid, Rune Priest, Zealot, and Lich. All those units are usable and there are many options for completing partial Mage buff but going after a full Mage buff will not pay off in the end because all mages are from different factions and those factions are not complementary together. However, if you go after partial Mage buff, you can combine Rune Priest and Zealot for Fortress/Have combo, Druid and Lich for Sylvans/Necropolis combo and Zealot and Lich for Haven/Necropolis/Assassin combo. As you can see Zealot combined with Lich gives you the best opportunities and those 2 Mage units are ideal for any team regardless of synergy. Mage Synergy is not strong as some other synergies but you will probably have it in your winning team.
► Assassin Synergy ◄
Assassin Synergy requires 4 units from Assassin class while partial Assassin Synergy requires only 2 of those units. Having 4 Assassins in your team grants a 20% chance for a critical strike equal to 300% of the original damage. Partial Assassin Synergy grants a 5% chance for critical strike. As you can see partial Assassin synergy does not provide you with any benefits at all while the full buff is a totally different thing and it is probably the strongest buff in the game. That’s why it is of utmost importance to recruit all Assassin units of you chose to go after this synergy. Assassin units are Justicar, Harpy, Vampire, and Stalker. It is obvious that while you chasing Assassin Synergy you can also go after Haven Synergy or Necropolis Synergy or both. If you succeed in collecting all 3 mentioned synergy you will also have a partial Mage Synergy and partial Guardian Synergy. There is also a possibility to assemble a Dungeon or Stronghold buff while collecting full Assassin synergy but this option is not strong as Haven/Necropolis combo. Assassin Synergy is powerful itself but more importantly, it opens possibilities for assembling other powerful synergies as well. Because of all those reasons Assassin Synergy is currently the best synergy in the game.
► Dragon Synergy ◄
Dragon Synergy requires 1 unit from the Dragon class. This synergy grants 40 additional Mana to all nearby allies but it works only if there is only 1 Dragon on the table. Dragon units in Might and Magic Chess Royal game are Hydra, Green Dragon, Bone Dragon, and Red Dragon. Hydra is the weakest Dragon but she is needed for Dungeon buff. Green Dragon is very powerful and he is needed for Sylvans Synergy but this buff does not open the options for many additional synergies. Bone Dragon is a Legendary unit that is needed for useful Necropolis Synergy and who can silence all enemies for 6 seconds decisively affecting the outcome of the battle. Red Dragon is the mightiest Dragon who is an ideal addition to any team and he can be used for completing Fortress Synergy. Every Dragon makes a difference on the table so it is of utmost importance that you recruit one. Depending on the occasion and your army some options are better than others so it is important to be patient while you waiting for Dragon of your choice. Having 2 Dragons in the army is not necessarily a bad thing but it prevents you from having additional mana for your units.
◣ MMCR units ◥
► Ghost ◄
Ghost is a common Spirit Unit from the Necropolis Faction. Ghost is a Support unit whose main skill is to summon a haunting Replica that causes medium damage and silences the target as it passes through it. Ghost is very squishy and its damage output is below average. It has a physical ranged attack that hits enemies who are up to 3 cells away. Ghost is definitely a unit you want to avoid unless you are after Spirit or Necropolis synergy.
► Troglodyte ◄
Troglodyte is a common Spirit Unit from the Dungeon Faction. This Support unit can fire a magic projectile that causes massive damage and silences a single target. It has a physical ranged attack that can hit single targets up to 3 cells away. Troglodyte is even squishier than Ghost but it has somewhat greater damage output and its main skill is definitely more powerful. Like Ghost, troglodyte should be avoided unless you are after Spirit or Dungeon synergy. Keep in mind that Dungeon synergy could be decisive since it provides you with an ability to gain duplicate of random ally units at the start of combat.
► Dryad ◄
Dryad is an uncommon Spirit unit from the Sylvans Faction. Dryad is a healer who can summon healing Fireflies to heal nearby allies for a decent amount every second for 8 seconds. Dryad has a physical ranged attack that can hit targets up to 3 cells away. Its damage output is mediocre but good enough for a Healer unit. Dryad has increased armor and health and it has nice survivability for a ranged unit. In a matter of fact, Dryad should stay close to melee units in order to successfully heal them. Dryad is always a safe choice at the beginning, although Sylvans synergy is hard to obtain and Spirit Synergy is acceptable only with Lava Elemental.
► Lava Elemental ◄
Lava Elemental is a rare Spirit unit from the Fortress Faction. This Tank can become Pure Magma which causes minimal continuous damage to all nearby enemies and drastically increases Elemental’s armor but cannot attack or move. Lava Elemental has an average melee single-target attack and a medium amount of Health. Its Armor is considerably higher compared to other rare units but attack speed is lower. Lava Elemental can be useful in early stages combined with Dryad for a Spirit buff or can be a part of Fortress combo earning an additional gold with each kill. However, if you are after a rare unit, Lava Elemental should be your last choice.
► Gnoll ◄
Gnoll is a common Warrior unit from the Stronghold Faction. Gnoll is a ranged damage dealer who can throw poisoned blades at 3 random targets causing minor initial damage and heavy damage over 5 seconds. Gnoll has ranged attack and although its range is only 2 cells he can cause significantly greater damage than any other common unit. This comes at the cost of his survivability because even Gnoll has a decent amount of Health he is almost without armor. Gnoll is always a safe choice at a beginning especially if he can be combined with another Warrior unit like Orc or Valkyrie for increased damage. Stronghold buff is nice but you will need 2 more Stronghold units besides Gnoll.
► Orc ◄
Orc is an uncommon Warrior unit from the Stronghold faction. This Melee damage dealer can go into Berserk state for 3 seconds increasing his Attack Speed greatly. Orc can attack only targets next to him but his damage output is the greatest in the game. He is kinda squishy compared to other uncommon units although his health amount is decent. You should definitely avoid putting him in front all alone because he will die fast. If you are lucky enough to get Orc and Gnoll at the beginning you will be guaranteed early victories because of Warrior buff and their incredible damage considering that both units are easy to obtain. For a maximum benefit, you should combine Orc with another Stronghold unit beside Gnoll which is easy because both Harpy and Cyclops are complementary in both ways (Warrior-Guardian combo or Warrior-Assassin combo).
► Valkyrie ◄
Valkyrie is an uncommon Warrior unit from the Fortress Faction. Valkyrie is a melee damage dealer who can fly up to the sky and then dive on towards a random enemy causing moderate damage and stunning it for 1.5 seconds. Even she is a melee-based unit, Valkyrie can hit targets 2 cells away because of the reach of her spear. She has a decent damage output and medium armor protection but she is squishy nevertheless since her HP is mediocre. Valkyrie needs another Warrior unit for a Warrior buff but since she is from Fortress Faction it is better to wait for Fire Giant than to combine her with Orc or Gnoll. Fortress buff provides you with a slight chance for additional gold after every kill if you have 3 Fortress units in it is not as strong as some other Faction buffs (if you are lucky this buff could be decisive).
► Fire Giant ◄
Fire Giant is an epic Warrior unit from the Fortress faction. Fire Giant is a Tank that can smash single targets causing enormous damage and stunning them for 4 seconds. He can only attack targets next to him and his damage output is very high but his Attack Speed is slow. Fire Giant’s Health Bar is overwhelming and he is also incredibly armored which indicates that he can survive even strongest combos. Warrior buff can increase his damage even more but you will need another Warrior unit. He is from Fortress faction, therefore, he has the best synergy with Valkyrie but at the time you can recruit him you could have all 3 Warriors in your army receiving full Warrior buff. Fortress buff is not hard to obtain but Fire Giant should be combined only with Valkyrie and Red Dragon for that buff.
► Battle Dwarf ◄
Battle Dwarf is a common Guardian unit from the Might and Magic Chess Royal Fortress faction. This tank can taunt nearby enemies into attacking him for a brief period during which he has significantly increased armor. Battle Dwarf is a melee unit who can only attack targets next to him causing the lowest damage in the game. On the other hand, Battle Dwarf is very sturdy with a massive Health amount considering that he is a common unit and armor suitable for units of higher tiers. As a Fortress unit, Battle Dwarf is not suitable for combining since no other guardian is from Fortress faction. Early in the game, he could be combined with Rune Priest and Valkyrie for Fortress buff although this combination is not powerful as some other combination at the start of the fight. Combining Battle Dwarf with other Guardian units simply doesn’t pay off on the long term.
► Swordmaster ◄
Swordmaster is an uncommon Guardian unit from the Haven faction. Swordmaster is a Tank that can increase damage done by all nearby allies significantly. As a melee unit, Swordmaster can hit only targets next to him causing minimum damage. He is very tough and can sustain a tone of damage because of his good armor and increased Health. However, his main role is to stay alive while providing nearby damage dealers decisive damage bonus allowing his team to prevail in close fights. As a Haven unit, it is imperative that Swordmaster is combined with other Haven units and one of those units is Archangel who is another guardian needed for Guardian buff. Swordmaster is a safe choice at a game start if you combine him Justicar. With Swordmaster, you will be able to protect assassin units increasing their damage in the process until you recruit Zealot and Archangel.
► Treant ◄
Treant is an uncommon Guardian unit from the Sylvan faction. Treant is a Tank who can grow roots from the ground causing decent damage and stunning everyone caught in it for a brief period. This tank is obviously a melee unit that can only hit targets next to him. His damage output is moderate with relatively fast Attack Speed. Treant does not have very good armor protection and his Health Bar is lower compared to similar Guardian units like Swordmaster. As a Sylvan unit, Treant requires all other Sylvan units for a Sylvan buff. This practically means that you would have to recruit Druid, Dryad And Green Dragon along Treant for a faction buff which is a very hard task since all Sylvan units are from different class and you will not be able to benefit from a class buff unless you recruit another Spirit or Mage unit. However, if you go after the mentioned classes you will not be able to successfully combine Treant with another Guardian unit except Cyclops who is from Stronghold faction and only Stronghold faction will provide units with more synergies (Warrior). All in all, Treant is not that bad, but with him in your team, you will be able to go after only one combination of units strong enough to put you in the top 10.
► Cyclops ◄
Cyclops is a rare Guardian unit from the Might and Magic Chess Royal Stronghold faction. Cyclops is a tank that can bring destruction with his two-handed sword causing overwhelming damage against the single target. Although his sword is gigantic he can only attack targets next to him. With average Attack Speed Cyclops has a very good damage output considering that he is a protective unit. Also, all his defensive statistics are good and allows him to withstand almost everything on the opposite side. Cyclops has no means of controlling enemy units and making them focus on him but he one hell of a unit nevertheless. For reaching his full potential it is best that he is combined with another 2 Stronghold unit for a powerful Stronghold buff preferably with Orc and Gnoll. Also, it is possible to try to synergize with Haven Guardians reaching for Haven/Stronghold/Warrior/Guardian combo.
► Archangel ◄
Archangel is a legendary Guardian unit from the Might and Magic Chess Royal Haven faction. Archangel is a Holy Tank who can summon 10 divine blades to attack enemies across the battlefield. Each of these blades causes medium damage to the single target and it is possible that several blades strike the same target. Archangel can fly but he cannot strike anyone who is not next to him. As a legendary Tank, Archangel has the highest defensive stats in the game. His armor is impenetrable and his Health pool is greater than any other unit including legendary Dragons. He hits very hard but his Attack Speed is not very great therefore his damage per second is moderate. Nevertheless, after the summon of Divine Blades he bringing havoc to anyone on the opposite side. If you are after Archangel it is of utmost importance that you recruit all Haven units including Justicar, Swordmaster, and Zealot. This will give you partial Guardian buff and opportunity to assemble a full Assassin team along with Dragon of your choice in the late game, This combination is probably the strongest at the moment although there are counters.
► Druid ◄
Druid is a common Mage unit from the Sylvans faction. Druid is a ranged damage dealer who can transform into a bear for a brief period causing massive damage with its bite. While he is in human form, Druid has ranged attack that allows him to target enemies 3 cells away but when he transforms he must approach the target and be next to it before attacking. Druid has a very good damage output considering that he is a common unit, second only to Gnoll but he is almost without any armor and his Health Pool is not even moderate. The fact that he must come near the enemy when he transforms, squishy as he is, makes him not very desirable at the start of the battle. However, if you are after Sylvans synergy you must recruit him and combine him with Rune Priest for Mage synergy. Bringing Dryad and Treant into the equation makes things easier but it is very risky since you can’t predict if you will survive enough to recruit Green Dragon and complete the synergy while there are much stronger combinations for the beginning of the battle.
► Rune Priest ◄
Rune Priest is a common Mage unit from the Fortress faction. Rune Priest is a Support unit that can draw glyphs on the ground that cause medium damage and stun enemies every second for a brief period of time. This skill is very effective especially in the early stages and often decides the course of the battle. Rune Priest is a melee unit so he must stand next to his enemies before attacking. His damage output is moderate for a common unit but he has decent armor and enough Health to survive enough to exploit benefits of his glyphs. Rune Priest is always a safe choice at the start of combat. You can combine him various Fortress units for a Fortress buff and he is complementary with any other mage allowing you to have very useful Mage buff. Collecting Fortress buff with Rune Priest allows you also to go after Mage/Warrior combination which can be devastating if you are patient enough.
► Zealot ◄
Zealot is a rare Mage unit from the Haven faction. He is a Healer who can restore a huge amount of health to all allies while causing massive damage against all enemies at the same time. Zealot is ranged unit with extended range that allows him to strike opponents 4 cells away. For an epic unit, Zealot has moderate stats. His damage output is ok and he has enough Health and Armor to survive against enemy Assassins long enough to cast his powerful skill. Zealot is one of the rare units that is needed in almost every team. His healing is decisive for the battle outcome, he is a Haven unit meaning that he is a part of powerful Guardian/Assassin/Haven combo and with Lich which is also a universal unit he builds partial Mage buff. All in all, Zealot is one of the most important units in the game currently.
► Lich ◄
Lich is an epic Mage unit from the Necropolis faction. Lich is Summoner who can summon 5 ghostly minions which can completely change the balance of the battle. Lich’s summoning ability is very powerful in many ways. It boosts your damage output and summons draw out the attention of enemy units from members of your team. Lich is also a ranged damage dealer who can attack enemies 4 cells away causing massive damage with each hit. Its Attack Speed is not very fast but Lich strikes so hard that it can kill some common units with just a few hits. Lich can endure long enough with its defensive stats but truth to be told those stats are not higher than Zealot’s stats even Zealot is only epic units. As a Necropolis unit Lich can be part of a very useful Necropolis buff along with Vampire and Bone Dragon (Ghost is not advisable addition in any team). There is a high possibility that you acquire the most powerful Assassin/Guardian/Haven/Necropolis combo if you survive long enough to recruit desired units.
► Justicar ◄
Justicar is a common Assassin unit from the Haven faction. He is a melee damage dealer who can perform a punitive strike causing overwhelming damage against the unfortunate target. As all Assassins, Justicar focuses on back-row units who can be swiftly and easily assassinated with his skill. Justicar can only hit targets next to him but his damage output is good enough to allow him to deal with his opponents before they kill him. Although, he is an Assassin unit, Justicar’s defensive stats give him moderate protection so he can endure enough in one-on-one combat to execute his powerful assassination strike. Justicar is always a good choice on the start because Assassin buff is probably the most useful buff at the moment and since you will need Harpy who is from Stronghold faction you will be able to easily assemble a team with Stronghold, Assassin and Warrior buff. If you do that you will have the option to go after a full Haven buff or full Assassin buff with Vampire and Stalker. In any way, you will be in a good position and be able to survive long enough to recruit the most powerful units. In the beginning, Justicar should be your first choice and only Gnoll’s usefulness can be compared with his.
► Harpy ◄
Harpy is an uncommon Assassin unit from the Stronghold faction. She is a melee damage dealer who can rush to the furthest foe causing massive damage with her fangs. Harpy will always target the furthest foe which can be dangerous if you haven’t someone to take the stand against enemy front-liners. She has an incredible Attack Speed and she hits hard which allows her to have one of the greatest damage-output in the entire game. However, Harpy is very squishy and her defense is low even compared with common units. With Harpy in your team, you can go after full Assassin buff if you recruited Justicar earlier and after Stronghold buff along with Stronghold warrior units allowing you to obtain mighty Warrior/Assassin buff combo. Since all Assassin units are from the different faction you will be able to choose what faction buff will be complementary with Stronghold buff – Haven, Necropolis or Dungeon.
► Vampire ◄
Vampire is a rare Assassin unit from the Necropolis faction. This melee damage dealer can cast a blood spell that can cause devastating damage against a single target stealing its health in the same amount as damage inflicted. This spell is not very strong at first Star but becomes immensely stronger with every new star. As a melee unit, Vampire can only hit targets next to him. He has a moderate Attack Speed but his strikes are so powerful that he can prevail against any foe with ease, especially because he will steal its Health at some point. Vampire’s defensive stats are lower compared to other rare units but his ability to heal himself all the time is making him almost immortal in one-on-one combat. He is a top tier unit who should be recruited immediately even you haven’t recruited Assassin or Necropolis units earlier which will be unlikely because Assassin buff is always a game-changer. Necropolis buff is one of the strongest faction buffs and you will be able to collect if you recruit Lich and Bone Dragon after Vampire.
► Stalker ◄
Stalker is an epic Assassin unit from the Dungeon faction. Stalker is a ranged damage dealer who shoots ethereal arrows that can bounce between enemies causing moderate damage with each hit. Even she is an epic unit, Stalker can shoot enemies only 3 cells away. Stalker’s hits are not so strong but her Attack Speed is highest in the game allowing her to have incredible damage output, second only to Orc’s. However, her defensive stats are ridiculous for an epic unit. She is squishy even compared with uncommon units and since her range is limited she is forced to come close to enemy melee units becoming an easy target for most of them. All in all, Stalker is not a very good unit but since she is need for a full Assassin buff you will be forced to recruit her eventually. Dungeon buff is probably the most powerful faction buff, but combining Troglodyte, Hydra, and Stalker together is highly unlikely.
► Hydra ◄
Hydra is a rare Dragon unit from the Dungeon faction. Hydra is a melee damage dealer who transforms into 2 smaller Hydras upon death. Hydra can only target opponents next to her causing heavy damage with each strike. Hydra has decent defensive stats which allows her to practically tank against opponents. However, Hydra is basically without any skills since small Hydras have minimum damage output and can survive only 2-3 hits which will buy a few seconds but will not change the outcome of the battle. As a Dragon, Hydra can provide Dragon buff only if there are no other Dragons meaning that if you recruit her you will not get the bonuses from other Dragons and she will take a place which could be filled with someone else for other much-needed buffs. Hydra is useful only if you are after Dungeon buff and because with her you can have Dragon buff early, but otherwise, she is useless.
► Green Dragon ◄
Green Dragon is an Epic Dragon unit from the Sylvans faction. Green Dragon is a support unit that can liberate venomous spores contaminating enemies to take devastating damage over 5 seconds. He can use ranged attacks against target 3 cells away causing heavy damage with each hit. His damage output is one of the highest in the game because of his fast Attack Speed. He has a waste amount of Health and a considerable amount of armor. As a Dragon unit, Green Dragon will provide a Dragon buff if he is the only Dragon on the table which is always very helpful. If you recruited Druid, Dryad, and Treant before him he will complete Sylvans buff which could be decisive. Obviously, if you survived long enough leading Sylvan units, Green Dragon will certainly be recruited but if you don’t have Sylvans in your army it would be wise to wait for other Dragons.
► Bone Dragon ◄
Bone Dragon is a legendary Dragon unit from the Necropolis faction. Bone Dragon is a support unit that can unleash a Ghostly Storm that lasts 6 seconds causing minor damage to all enemies every second and silencing them during that period. Bone Dragon can attack targets 3 cells away causing obliterating damage with each strike. However, his Attack Speed is not very fast therefore his overall damage output is moderate. Bone Dragon is heavily armored and his Health Pool is one of the highest in the game, making him ideal for tanking duties. Because of that, it would be wise to place him in the front line at the start of combat. If he is only Dragon on the table, he will provide Dragon buff granting increased mana to all adjacent units. Bone Dragon is an obvious choice of Dragons if you have Vampire and Lich in your team because he will complete a very useful Necropolis buff. On the other hand, if you don’t need Necropolis buff it might be better to wait for Red Dragon.
► Red Dragon ◄
Red Dragon is a legendary Dragon unit from the Fortress faction. Red Dragon is a ranged damage dealer who can simultaneously release 3 fireballs causing heavy damage with every fireball and burning everyone in its path (burning effects cause massive damage over 5 seconds). He can strike enemies 3 cells away and the power of his attacks is greatest in the entire game. His Attack Speed is moderate but his damage output is incredible nevertheless. He is heavily armored and his Health Pool is second only to Archangel’s which makes him ideal for tanking duties even he is a ranged unit. Because of that, Red Dragon should be placed in front surrounded by other units who will receive Dragon buff. Red Dragon is probably the strongest unit in the game and he is definitely the most powerful of all Dragons. As a Fortress unit he could help complete Fortress buff but if you are after Fortress but you will surely acquire it before you recruit Red Dragon. Therefore, Red Dragon should be understood as a powerhouse whose presence on the battlefield will be decisive in synergy with your other units and buffs.