[Game Version 4.0.1]

Website | Facebook | Reddit | Android | iOS

Huge thanks to the community for awesome feedback and help! You guys are the best!

If you want to check the current state of the game and go over guides, tips and tricks, use the link below.

knights chronicle review and guides


Knights Chronicle is a turn-based RPG where you need to compose a group of heroes which will be improved as the time passes. Hero’s improvement depends on game resources and a player’s choice in which order the heroes will be improved. The most useful information for a new player is information about the quality of each Hero because nobody wants to invest time and resources in heroes who are “not good”. Game developers in all games of this type try to balance the heroes in order that every Hero has their good sides and weaknesses and that every Hero can be used with success for certain segments of the game, but in reality, there are always Top Tier Heroes and Low Tier Heroes. Knights Chronicle is better balanced than most of the games of this genre but to be honest some Heroes stand out in comparison to others. Knights Chronicle Tier List compares Heroes by their role in the game and ranks them from the best to the worst. Keep in mind that some heroes perform better when combined with the heroes of the same element or with heroes with a similar skillset.


KNIGHTS CHRONICLE tier list

Our recommendations for the best champions…


Knights Chronicle tier list and best champions


Note: Use the button “TIER LIST” in the lower right corner to jump back to this section. Tap on the hero image to jump to the hero guide.

Have in mind that tier lists and best champions can differ from one player to another, and this is not meant to be a strict way of deciding what to do in the game, this is meant to give you guideline throughout the game.


KNIGHTS CHRONICLE heroes

Information, guides and tips about knights chronicle heroes…


Knights Chronicle tier list and best champions


Abel


Abel is a man form Haldrea Kingdom. He was a lonely orphan until he met another orphan boy, Cain. Since they had no one else in their lives, they depended on each other and grew up together as best friends. They know for a fact that they’ll be there for each other forever. Abel’s androgynous appearance makes others skeptical that he’s really a man, and his caring relationship with Cain often causes outsiders to mistake them for a couple. However, Abel is insistent – the only feminine about him is his voice! (Cain has tried to make him see reason about his appearance… but to no avail.)

Abel is a Light Support Hero whose leadership skill increases Light/Wind allies’ HP Recovery Amount by 20%. His passive restores 10% of HP to ally with the lowest health at the end of each turn. On level 60 he gains Butterfly Wings for 2 turns and grants Wings of Protection to the caster and 2 adjacent allies at the start of the combat. His first skill inflicts 100% of ATK to the single target and restores 5% of HP to the ally with the lowest health. If the ally is the same element it restores 10% of HP, instead. His second skill applies Butterfly Wing and grants Wings od Protection to Abel and 2 adjacent allies. Butterfly Wing grants immunity to damage over time for 2 turns and restores 20% of HP each turn. Wings of Protection absorbs damage for 1 turn. Abel’s ultimate grants Abnormal Status Immunity to all allies and restores 40% of their HP. Abel may seem as a typical support character in Knights Chronicle but his Butterfly Wing ability is a battle changer especially when level 60 talent is learned. However, lacking a revive ability, Able is not often seen in the Arena.


aika


Aika is a celebrity from the Grand Duchy of Delcart. Though educated at the Magic Academy, she wasn’t interested in spells and sorcery. Her passion and talents lie with singing and dancing, and pursuing them made her a star. Her mission is to bring joy to her country through her performances.

Aika is a Water Support Hero whose leadership skill increases Light/Water allies’ Max HP by 20%. Her passive grants her 50% decreased damage taken for 2 turns at the start of the combat and additionally, she has a 30% chance to charm an enemy every time she attacks. On level 60 she gains the ability to activates Resolve when an ally (excluding Aika) takes fatal damage. Resolve grants decreased damage taken by 30% and restore 50% HP (occurs once per battle). Her first skill inflicts 100% of ATK to the single target and restores 5% of the HP of the ally with the lowest health. If the ally with the lowest health is the same element as Aika, 10% of HP is restored instead. Her second skill restores 25% HP of the ally and two adjacent allies and decreases their damage taken by 20%. Aika’s ultimate cures all allies for 35% of their HP and increases their Max HP by 30% for 2 turns. Lack of the reviving skill makes Aika less desirable than top-tier Supporters like Rue but nevertheless, Aika is undoubtedly great Water Support Hero. All three skills heal the allies and additionally she has 30% chance to charm an enemy when attacking with first skill – definitely worth of investing a few resources for the water-based team.


alec


Alec is a Royal Knight of the Haldrea Kingdom. He and Theo joined the order together, and despite Alec’s exceptional skills, bad luck has rendered him overlooked by their superiors. While Theo took all the credit for their accomplishments, Alec was bullied. His arm was disfigured in one of Faust’s experiments.

Alec is a Dark Hybrid Hero whose leadership skill increases Dark allies’ Multistrike chance by 20%. His passive grants him 20% additional damage against targets with decreased ATK. On level 60 Ronin’s ATK is increased by 10% every time he attacks a target with decreased ATK (stacks up to 3 times). His first skill inflicts 100% of ATK to the single target and has a 50% chance to decrease the target’s ATK by 30% for 2 turns. His second skill inflicts 200% of ATK to the single target and has 50% chance to inflict an additional 30% of ATK damage that ignores DEF. Alec’s ultimate strikes primary and two adjacent targets for 180% of ATK. Alec has a high chance to debuff an enemy, higher than most of SSR and SR heroes which makes him very useful, but a large amount of Dark damage dealers puts Alec in an awkward position.


alfred


Alfred is a priest from the Haldrea Kingdom who is studying under Benedict’s guidance. He uses censers and holy water to vanquish evil spirits and shows no mercy to wicked opponents. He travels the kingdom to help people suffering from demonic possession.

Alfred is a Light Defense Hero whose leadership skill increases Light/Wind allies’ Max HP by 20%. His passive grants him 2 Spiritual Censers at the beginning of the combat and he has 50% chance to gain 1 Spiritual Censer when using skills. 1 Spiritual Censer is consumed every time Alfred is attacked and it restores Alfred’s HP by 15%. On level 60, Alfred applies Shield equal to 20% of his max HP to all allies at the start of the combat and he can revive one ally upon death (excluding himself) once per battle. His first skill inflicts 100% of ATK and has 45% chance to Taunt target for 1 turn. His second skill has 50% chance to Taunt 3 targets for 1 turn and also has 70% chance to decrease target’s buff duration by 1 turn. Alfred’s ultimate strikes 3 targets for 165% of ATK and has 35% chance to Stun 2 targets for 1 turn. Alfred has Protector’s stats and he can Taunt, while at the same time his passive ability grants him some of the best skills available to Support. Definitely worth of investing time and resources in him.


alice


Alice is a dimensional traveler. She arrived on Garniel by opening the dimensional door. She desperately wants to go home, but each time she opens the door, it goes somewhere else – but she hasn’t given up hope! As Garniel is similar in climate to her homeland, it is the safest place for her to remain until she can return there.

Alice is a Light Attack Hero whose leadership skill increases Light/Water allies’ Multistrike chance by 20%. Her passive ability grants increased damage against Shocked targets by 30%. On level 60, Alice can expel additional target upon using her ultimate. Her first skill inflicts 100% of ATK to the single target and has 50% chance to Shock the target for 2 turns (Shock does 30% of ATK per turn). Her second skill increases Alice’s Critical Strike Chance by 30% for 3 turns and removes all debuffs from Alice. Alice’s ultimate strikes primary target and 2 adjacent targets for 180% of ATK, has 30% chance to Expel 1 target for 1 turn and inflicts 30% additional damage against Bosses. Alice has a really nice skillset for an R Hero. Her damage output is great and her utility skills definitely can change the course of the combat. If you are collecting a team of Light Heroes, you should consider Alice to be part of your roster.


alphonse


Armored Alchemist Alphonse is the younger brother of Edward Elric. Just like his brother, he was blond-haired and golden-eyed, but his body was entirely taken away when he and his brother failed to transmute their mother. Edward’s desperate efforts allowed Alphonse’s soul to be anchored to a suit of metal armor. He is traveling with his brother to find a way to regain his body.

Unlike his brother, he wasn’t originally able to transmute things without a Transmutation Circle (irrelevant to the Human Transmutation), but he’s now able to perform alchemy without a circle after recalling a memory of the <Gate of Truth> during the battle in the Devil’s Nest. He is calm and level-headed and is often responsible for calming down his brother when Edward’s temper gets the best of him. Because his body is made of armor, he can’t feel fatigue or temperature but also can’t eat or sleep.

  • Armored Alchemist Alphonse is a Water Defense Hero whose leadership skill increases all allies’ ATK by 50% if Edward is in the party.
  • His passive ability grants him 40% restored HP and decreases allies’ skill cooldowns by 1 turn upon gaining Transmutation Circle. While under the effect of Transmutation Circle Alphonse is granted Counterattack and damage received by all allies is decreased by 30%.
  • On level 60, Alphonse is granted Resolve upon taking fatal damage and Transmutation Circle when an ally dies (once per battle). Additionally, Transmutation Circle now increased Alphonse’s DEF by 50%. His first skill has 45% chance to taunt the primary target for 2 turns and inflicts 100% of ATK.
  • His second skill applies Shield equal to 30% of Alphonse’s Max HP to all allies and grants Alphonse a Transmutation Circle for 2 turns. There is also 50% chance to Taunt all enemies for 1 turn.
  • Alphonse’s ultimate penetrates primary and 2 adjacent targets for 180% of ATK with 70% chance to remove all buffs to all targets and 70% chance to Stun the primary target for 1 turn if Alfonso has Transmutation Circle.

Alphonse is powerful new Defense Hero capable to greatly influence the outcome of battles by absorbing incoming damage. Lack of quality Defense Heroes makes him very important addition in your Knights Chronicle Roster but his full potential can only be seen while in the party with Edward.


altair


Altair is a Bounty Hunter from the Heldrea Kingdom. He makes his living tracking down targets and exchanging them for cash – dead or alive, and targets seldom survive his impeccable shots. He met Carolina in the Underworld, a restricted area where illegal trade occurs between the Grand Duchy of Delcart and the Heldrea Kingdom, and they’ve been arguing about everything ever since.

Altair is a Dark Attack Hero whose leadership skill increases Dark/Wind allies’ ATK by 20%. His passive grants him a 50% chance to strike adjacent target for 100% of ATK when attacking a target who has Bleed on self. On level 60, the cooldown of Altair’s ultimate is reset when Altair kills a Bleeding target. His first skill inflicts 100% of ATK to the single target. His second skill strikes primary target for 200% of ATK and has 35% chance to apply Bleeding to the target for 2 turns. (Bleeding does 30% of ATK per turn). Altair’s ultimate delivers 300% of ATK penetration damage to the single target. Altair’s passive ability depends on 35% chance to apply Bleeding to an enemy and I would say that Altair in 2 of 3 fights literally doesn’t have a passive ability at all. If you think otherwise, combine him with other Dark/Wind heroes for increased ATK.


amon


Welcome to Knights Chronicle Heroes page. This is the full description of KC Amon stats, skills, and abilities.

Amon is the Master Elite of the Junta Draiden. He is called a prophet due to his ability to see the future/ Although he comes across as polite and refined, he is heartless and places no value on human lives. He possesses as much information about the events of 100,000 years ago as the Hokhma tribe does, and firmly believes that using that information to revive the ancient gods is the only hope for Humanity. It is his firm conviction that any and all lives lost in pursuit of this goal are worthy sacrifices. Morrigan the Draiden Elite carries a torch for him, but Amon has been careful to rebuff her romantic advances.

Amon is a Light Defense Hero whose leadership ability increases Light allies’ ATK by 40%. His passive ability grants him increased EVA and ACC by 40% and while he has Revelation Signet on self all allies have increased ATK by 30%. On level 60 Amon gains the ability to play first at the start of the combat and he can activate resolve for an ally who takes fatal damage. Targets of Amon’s Resolve gains 50% of HP restored and their ATK is increased by 50% for 2 turns. Amon’s first skill inflicts 100% ATK to the single target, has 45% chance to Taunt the target and grants Amon Revelation Signet for 1 turn. His second skill strikes all enemies for 80% of ATK and has 40% chance to taunt each target. Additionally, Amon’s second skill grants all allies 1 Counterattack for 2 turns and grants Amon Revelation Signet for 1 turn. Amon’s ultimate inflicts penetration damage equal to 180% of ATK to primary and 2 adjacent targets. The primary target is imprinted with Engraving of Destruction for 2 turns and there is 50% chance for Amon to imprint each adjacent target also (Engraving of Destruction inflicts damage equal to 100% of Amon HP when his ultimate is used). Amon is undoubtedly the best Defense Hero in the game at the moment. Add him to your roster as soon as you can – whatever the price is he deserves to be the part of your team!


anna


Anna is a member of a treasure-hunting trio. Anna collects relics with Eric and Francois and sells them on the black market. She is in charge of using her connections and interpersonal skills to collect information and received a tip about the desert ruins from a miner she met in a bar.

Anna is a Fire Attack Hero whose leadership skill increases Fire allies’ ACC by 20%. Her passive ability grants her 20% additional damage against monsters. On level 60, she is granted 30% additional damage against Marked targets. Her first skill inflicts 100% of ATK to the single target. Her second skill Marks two targets and increases Anna’s ATK by 30% for 2 turns. Anna’s ultimate strikes two targets for 210% of ATK and applies Explosion. Anna is a pure damage dealer and all her skills are used for that purpose. Sadly, at least 5 other Fire Attack Heroes are better than Anna which means that her fate is to be used as evolving material.


anulet


Anulet is a boy from Hokhma Village known for his outdated sense of humor. He is the grandson of the elder prior to Osiris, but he approves of Osiris taking the title. He had a crush on Lydia and was devastated when she left – and was devastated again when he realized that everyone besides him already knew she would be leaving because of their clairvoyance. Ever since he has come to view the other villagers as heartless and cold.

Anulet is a Wind Attack Hero whose leadership skill increases Wind/Dark allies’ Multistrike chance by 20%. His passive grants him increased ATK by 8% for 2 turns per debuff he has on self (stacks up to 5 times). On level 60 he gains the ability to activate Resolve upon taking fatal damage. His first skill inflicts 100% of ATK and inflicts 20% additional damage to targets who have debuffs. His second skill increases all allies ATK and Critical Strike Chance by 20% for 2 turns. Anulet’s ultimate strikes all enemies for 120% ATK and has 25% chance to trap 2 enemies in a Tornado of Restraint for 1 turn. Although Anulet is nothing special he is particularly good for Taiyo Advent Dungeon. Combine him with Ruby, Ramu, Cordelia and some random Wind or Dark hero, activate auto-combat, make some coffee and wait for free Taiyo Advent Hero.


arachnia


The queen of the non-Human Forest Spider tribe, Arachnia rules a forest in the Haldrea Kingdom. She usually eats animals… but she’s making an exception for any Human intruders who cross her! She loves each and every one of her spider children, so don’t mistake them for monsters – you’ll invoke her wraith if you harm a hair on their cute little carapaces. Arachnia is notoriously dedicated hunter. Once she’s decided on a target, she won’t rest until her prey is dead or leaves her territory … So, if you’re going to run, you’d better be fast, because the spider queen’s territory is very, very big.

Arachnia is a Dark Hybrid Hero whose leadership skill decreases all enemies’ DEF by 50%. Her passive ability grants her Predator status at the start of each combat and additionally grants her 80% chance for gaining that status after defeating an enemy. Predator status increases the damage done by 80%. On level 60, at the start of combat, Arachnia infuses all enemies except the center enemy with Weapon Corrosion which greatly decreases the damage done of infected targets. Also, she automatically casts Looming Death on all enemies who activate Resolve (Looming that inflicts damage equal to 50% HP of the affected target and kills the target when the status end). Her first skill inflicts 100% of ATK to the single target and has 30% chance to apply Looming Death if Arachina has Predator status (10% chance for Looming Death if she hasn’t Predator status). Her second skill cause damage equal to 200% of her ATK that ignores DEF to the single target and an additional 200% of ATK penetration damage if Arachina is under the Predator effect. Arachnia’s ultimate strike two targets for 210% of ATK and has 50% chance to apply Disable on each target (Disable decreases Attack Speed of the target). Upon casting an ultimate, Arachnia is granted Predator for 1 turn. Despite she is squishy and easy to kill, Arachnia is very powerful. Her damage output and ability to decrease damage done of 4 members of the enemy team makes her very deadly. She will definitely devastate the enemy team if she is alive long enough so be sure to have someone to protect her while she doing what she does best.


aristo


Aristo is a martial arts trainee from the far east. He specializes in physical discipline and channeling energy, but his aggressive, lifelong training routine has stunted his ability to express his emotions. His biggest dream is to fight powerful opponents and increase his own strength.

Aristo is a Light Attack Hero whose leadership skill increases Light/Water allies’ Multistrike chance by 20%. His passive ability grants him increased ATK by 0.5% per Lustrous Energy stack (max stack:100). On level 60 he is granted 10 Lustrous Energy stacks at the start of each turn and he can activate Resolve upon taking fatal damage. Upon reviving 10% of his HP is restored. His first skill inflicts 100% of ATK to the single target while Aristo acquires 3 Lustrous Energy + 1-3 Lustrous Energy. His second skill strike primary target and two adjacent targets for 120% of ATK and has 25% chance to remove 1 Buff. Also, all his Lustrous Energy is consumed to inflict additional damage equal to 0.5% of ATK per each Lustrous Energy stack. Aristo’s ultimate assassinates the target for 300% of ATK and has 40% chance to make the target unable to revive for 2 turns. All Lustrous Energy stacks are consumed for 0.5% of ATK additional damage per stack that ignores DEF. Aristo can be a very powerful addition to your Arena Light Team. He grows stronger as the combat time passes becoming a great threat to the opposite team who must focus on him while other heroes, undisturbed, delivers their package.


ashley


Ashley is a Dark Knight, the highest tier of the knights from the Grand Duchy of Delcart. He seems like a boisterous and careless man, but is an excellent strategist and is skilled at playing mind games. With his charisma and his ability to command large groups of people, he is naturally suited to lead other knights. Because he’s much more interested in chasing skirts than honor and money, the nobility doesn’t see him as a threat. He was already skilled in dark magic when he picked up a sword and effortlessly mastered that as well.

Ashley is Dark Attack hero whose leadership skill increases Dark allies Counterattack chance by 30%. His passive grants him a 70% chance to apply Ebony Wound when attacking a target and an additional 70% chance to apply Ebony wound to the target and 2 adjacent targets if the target has already an Ebony Wound. On level 60 Ashley is granted 70% of ATK more damage that ignores DEF when attacking a target with Ebony Wound and his Multistrike chance is increased by 50% for 2 turns. After the start of season 2, Ashley is one of the Heroes who can be awakened. After awakening Ashley is able to use Insightful Eye which enables his ultimate to also affect 2 adjacent targets and grants him a 90% chance to gain a Veil of Phantasm for 2 turns if he applies Ebony Wound to the target. His first skill inflicts 100% of ATK to the target and 35% additional damage if the target’s HP is 50% or higher. His second skill increases caster’s Critical Chance and Critical Damage by 30% and applies 5 stacks of Ebony Wound to all enemies for 3 turns (Ebony Wound does 20% of ATK damage each turn). Ashley ultimate delivers 300% of ATK to the single target and has a 70% chance to remove all buffs from the target. It also has a 55% chance to Stun for 2 turns. Ashley is deadly when he is on a team with other Dark heroes and he is a great asset in a team roster. After 1.7 update, Ashley’s skills are changed and while those changes may seem cosmetic, he is actually a lot stronger than before and you should be careful if he is in the opposite team.


attila


Attila is a Frost Mage. Born with overwhelming magical powers that uncontrollably freeze everything, she fled to a wasteland where her powers would do less damage as soon as she could. There she met and befriended Vlady.

Attila is a Water Attack hero whose leadership skill increases Water allies’ ATK by 20%. Her passive ability grants her 15% additional damage against Frozen and Cursed targets (if the target is both Cursed and Frozen inflicts 30% additional damage). On level 60, Attila gains the ability to freeze an extra target upon using ultimate. Her first skill inflicts 100% of ATK to the single target. Her second skill strikes 2 targets for 140% of ATK and has 50% chance to Curse each target for 30% of ATK. Attila’s ultimate delivers 165% of ATK to 3 targets and has 50% chance to Freeze 1 enemy for 1 turn. Attila has a pretty big chance to debuff an enemy but Freeze lasts only 1 turn so it’s impossible for Attila to implement her increased damage against Frozen targets except with Multistrike. Overall, Attila is better than most R Heroes but still not good enough to compete with her SSR and SR pandanus.


belle


Belle is an Ice Mage from the Grand Duchy of Delcart. This girl studies at the Magic Academy and wears a thick fur coat even when the weather is hot and sunny. She struggles to control her powerful ice magic and her body temperature is unusually low as a result. However, her classmates love spending time with her on hot summer days because she is great at helping them chill out! She has a bright personality but has a shy side and is often hesitant to make the first move – but she’s quick to warm up when someone else strikes up a conversation.

Belle is a Water Hybrid Hero whose leadership skill provides 50% chance to all Water-based allies to Freeze 1 enemy for 1 turn when attacking. Her passive ability grants Shield equal to 30% of her Max HP for 2 turns whenever an enemy Freezes and increases Belle’s damage by 30% against targets affected with Abnormal Statuses. On level 60, Belle has 50% chance to Freeze all Support type enemies at the start of each turn and her HP is restored by 100% after dropping below 50% (once per battle). Additionally, upon restoring HP Belle clears all debuffs and all her skill cooldowns are reset. Her first skill inflicts 100% of ATK to the single target and has 65% chance to decrease all Belle’s cooldowns by 1 turn if the target has an Abnormal Status. Her second skill strikes primary target for 200% of ATK and has 70% chance to Freeze that target. If the target has an Abnormal Status there is 80% chance for Freezing 2 adjacent targets as well. Belle’s ultimate delivers damage, which ignores DEF, equal to 120% of ATK to all enemies and has 55% chance to Freeze 3 targets for 1 turn. Belle is an incredible Hero when combined with other Water-based Heroes! Every second attack Freezes enemies and the Freeze status is chained to other enemies with Belle’s skills making an enemy team totally helpless and useless. Belle will definitely change the game balance in Knights Chronicle!


benedict


Benedict is the highest-ranking priest in the Haldrea Kingdom. Though his holy power is weaker than Hilda’s, his unwavering faith allows him to produce miracles. He can recognize children with holy powers, and so travels the world to identify potential novices and bring them to the priesthood.

Benedict is a Fire Support Hero whose leadership ability increases Fire allies’ Recovery Amount by 20%. His passive ability enables him to restore lowest HP ally’s HP by 15% when attacking a target and each Divine Light he possesses increases the recovery amount by 3%. On level 60, Benedict is granted additional Divine Light when using skill#1 or skill#2 (to up to 3 Divine Lights). His first skill inflicts 100% of ATK to the single target and has 50 % chance to grant 1 Divine Light to Benedict. His second skill restores 20% of an ally and two adjacent allies’ HP and has 50% chance to grant 1 Divine Light to the caster. Benedict’s ultimate Revives 1 ally, restores their HP by 20% and consumes all Divine lights for 20% additional HP per Divine Light. Benedict can heal but his healing is minor compared to Rue and Hilda. I don’t think that anyone will use Benedict except for evolving other heroes.


blake


Blake Belladonna is the stealthy loner of team RWBY. She’s quiet and spends most of her time reading on her own since she’s afraid of accidentally hurting those around her. Blake has a strong sense of righteousness and can’t stand to watch injustices occur. Her weapon, Gambol Shroud, is a pistol connected to a long sword and paired with sharp sheath.

  • Blake is Dark Attack Hero whose leadership skill increases Dark allies’ Multistrike Chance by 20%.
  • Her passive ability grants her 2 Shadows (Max 2)at the start of combat. While she is under the effect of Shadow she is guaranteed Multistrike whenever she attacks and she nullify any damage against her but she loses 1 Shadow upon an attack against her. On level 60, she is granted 1 Shadow after the Multistrike and her damage is increased by 80% while she is under the effect of Shadow. Additionally, she ignores any Damage Decrease buff on the enemy while she is under Shadow.
  • Her first skill inflicts 100% of ATK to the single target and additional 60% of ATK if she has Shadow.
  • Her second skill delivers 120% of ATK to the primary and 2 adjacent targets and has 70% chance to remove 1 Buff.
  • Blake’s ultimate strike 3 enemies for 165% of her ATK and has 70% chance to apply Weapon Corrosion (Decreases enemy’s ATK) on each target for 6 turns.

Basically, after upgrading on level 60, Blake is under the effect of Shadow all the time which means that in order to hit her you must waste 2 attacks for injuring her with the third attack. During that time all her attacks are 80% stronger and her every attack provokes a Multistrike and another Shadow. Good thing is that her active skills are not very powerful, otherwise she would be definitely the best Attack Hero in the game by far. Blake will change the game balance in Knights Chronicle and you should acquire her as soon as possible.


blizzaria


Now she can fully control her chilling power. Blizzaria can make snow fall in summer and freeze volcanos.

  • Blizzaria is a Water Hybrid Hero whose leadership skill increases damage dealt to enemies with an elemental disadvantage by 30%.
  • Her passive ability grants her immunity to Freezing and 40% chance to freeze the target for 1 turn after every attack.
  • On level 60, Blizzaria amplifies all enemies’ Elemental Disadvantage by 40% for 1 turn and all her attacks become Critical Strikes if the target is Fire based.
  • Her first skill penetrates the primary target for 100% of ATK and has 30% chance to amplify the target’s Elemental disadvantage by 10% for 1 turn.
  • Her second skill infuses chose ally and two adjacent allies with Strike Preparation for 1 turn and increases Multistrike Chance by 10% for 1 turn.
  • Blizzaria’s ultimate penetrates the primary target and two adjacent targets for 180% of her base ATK.

Blizzaria is an average Hero who possesses certain abilities that could help against Fire-type opponents. A chance for freezing is not very big compared to other Heroes with similar abilities. It remains to be seen if the members of Yo-Kai Watch are good enough to disturb the current balance in the Knights Chronicle.


bonnie


Bonnie is a military band member from the Haldrea Kingdom. She’s worked hard to become a drum major and is always cheering the knights of the Kingdom on with her energetic voice. With her peppy personality and cute looks, she’s become the mascot of the Heldrea Military Band.

Bonnie is a Light Hybrid Hero whose leadership skill increases allies’ ACC by 20%. Her passive ability grants 50% chance to Silence the target for 2 turns if the target is affected with ATK Decrease effect. On level 60, Bonnie has a 30% chance to decrease attacker’s ATK by 30% for 2 turns when she is attacked. Her first skill inflicts 100% of ATK to the single target and has 50% chance to decrease target’s ATK by 30% for 2 turns. Her second skill increases all allies ATK by 20% for 2 turns. Bonnie’s ultimate delivers 165% of ATK damage to 3 targets. Bonnie is a decent Hero with decent skillset better than most of R Heroes. However, I doubt that you will use her much, except for evolving.


britten


Britten is the leader of Satin Village and the previous captain of Laurel’s pirate crew. He originally united the villagers to fight the Grand Duchy’s unfair policies, but over time they turned to piracy. They have bravely fought against the Grand Duchy’s battleships but also raided neighboring villages for food and supplies. He raised Laurel as his own after her parents’ deaths, but disappeared fighting a sea snake and has never been seen since.

Britten is a Light Attack hero whose leadership skill increases Light/Fire allies critical strike damage by 20%. His passive ability grants him 30% additional damage against debuffed targets and increases critical strike chance by 30% for each Black Bullet loaded. Also, at the start of each wave, Britten casts Dangerous Omen at 150% on up to 2 enemies for 2 turns. On level 60 Britten gains the ability to load Black Bullet at the beginning of the battle and after each kill. His first skill inflicts 100% of ATK to the target and if the Black Bullets are loaded it strikes all enemies for an additional 30% damage using one bullet. His second skill grants him 2 Black Bullets and increases the Multistrike chance of all allies by 20% for 2 turns. Additionally, it has 40% chance to cast 150% Dangerous Omen on all enemies for 2 turns (Dangerous Omen increases quintuple-target attack damage dealt to the enemies). Britten ultimate inflicts 120% of ATK to all enemies and has 60% chance to apply Explosion for 1 turn. Britten is a great damage dealer and he is especially useful for the Arena.


cain


Cain is a man from the Haldrea Kingdom. He was a lonely orphan until he met another orphan boy, Abel. Since they had no one else in their lives, they depended on each other and grew up together as best friends. They know for a fact that they’ll be there for each other forever. Cain often injures himself fighting, and counts on Abel to patch him back up – with just a bit of chastisement! He’s always there for Abel, but he disagrees that the only thing effeminate about his friend is his voice. Overprotective as he is, he frequently casts worried and bewildered looks in Abel’s direction.

Cain is a Dark Attack hero whose leadership skill increases Dark/Light allies’ Multistrike chance by 20%. His passive ability grants him a 30% chance to awaken Untamed Nature when the enemy recovers HP. Untamed nature increases ATK by 10% for 2 turns and increases Multistrike and Counterattack chance by 80% for 2 turns (can stack up to 5 times). On level 60 Cain inflicts additional 50% damage against support heroes and when Untamed Nature is awakened he can absorb damage for 1 turn while decreasing attacker Recovery Amount by 100% for 2 turns upon being attacked. His first skill inflicts 100% of ATK and has 35% chance to decrease target’s Recovery Amount by 100% for 2 turns. His second skill strikes 3 enemies for 110% of ATK and has 35% chance to decrease each enemy recovery Amount by 100% for 2 turns. Cain ultimate delivers 300% of ATK penetration damage to the single target. Cain is a fierce beast master capable of counterstriking and multi-striking more than once in a turn. He is an irreplaceable member of any serious DARK team in the Arena and he is worth every resource invested in him.


carmen


Carmen is a woman who travels around the world and tells the future with a crystal ball. Her young-for-her-age voice and lighthearted speech patterns give her listeners hope, no matter how grim the actual future may be. Unlike the Hokhma Tribe, she cannot see the future without consulting with a tool, such as her crystal ball.

Carmen is a Light Support Hero whose leadership skill increases Light/Fire allies’ Recovery Amount by 20%. Her passive ability grants Carmen 30% chance to decrease the cooldown of her ultimate by 1 turn every time she uses a skill. On level 60, Carmen gains the ability to Revive with 30% HP once per battle. Her first skill inflicts 70% of ATK to 2 targets and restores 7.5% of the HP to the ally with the lowest HP. If the ally is the same element as Carmen an additional 7.5% of the HP is restored. Her second skill causes that 1 ally turn come more quickly and has a 50% chance to decrease all cooldowns by 1 turn. Upon casting skill#2 Carmen falls Asleep for 1 turn. Carmen’s ultimate removes 1 debuff from each ally and restores all allies’ HP by 33%. Additional 10% of the HP is restored for each debuff applied to the target. Carmen is a good healer and she should be considered seriously because there are no much usable Light healers. Since she is an advent hero you will obtain her easily but my advice is that you don’t use her only as evolving material. She will prove that she is a good addition to your roster, trust me.


carolina


Carolina is a bounty hunter from the Haldrea Kingdom. She makes her living tracking down targets and exchanging them for cash, but she spends most of her earnings buying fine clothes and jewels so she can look like a noble lady. She met Altair in the Underworld, a restricted area where illegal trade occurs between the Grand Duchy and the Kingdom and they’ve been arguing about everything ever since.

Carolina is a Water Defense Hero whose leadership skill increases Water/Fire allies’ Max HP by 20%. Her passive grants her Resolve upon taking fatal damage which restores 20% of HP to all allies. On level 60 she gains the ability to summon a shield to an ally equal to 50% of their Max HP whenever they take damage which lowers their HP under 50% (activates up to 2 times). Her first skill inflicts 100% of ATK to the single target and grants a shield to 1 ally equal to 2% of Carolina Max HP. Her second skill taunts 1 target for 1 turn and grants shield to Carolina for 2 turns equal to 50% of her Max HP. It also removes all debuffs from Carolina. Carolina’s ultimate strikes all enemies for 120% of ATK and has 35% chance to decrease each enemy ATK by 30%. Maybe she is not the best tank in the game but Carolina is capable of protecting any party with great success. Definitely worth of every resource invested in her.


charlotte


Charlotte is a noblewoman from the Grand Duchy of Delcart. Magical affinity is quite rare in military families, and her rare talent earned her honor and respect in the Grand Duchy. Being a mage of noble blood has given her an arrogant attitude, and she looks down on nearly everyone. This led her to live in isolation, cut off from most of the Grand Duchy’s populace.

Charlotte is a Wind Attack Hero whose leadership skill increases Wind/Dark allies’ Multistrike chance by 20%. Her passive grants her Shield equal to 30% of max HP for 2 turns at the start of combat and additionally Charlotte is granted Penetration for 2 turns whenever she kills an enemy. On level 60 she gains the ability to decrease buff duration by 1 turn from targets affected with her third skill (Magical Tempest). Her first skill inflicts 100% of ATK and has 35% chance to apply Bleeding to the target for 2 turns (Bleed does 30% of ATK per turn). Her second skill strikes 3 enemies for 110% of ATK and has 20% chance to decrease each target Recovery Amount by 100%. Charlotte’s ultimate delivers 165% of ATK to 3 targets and inflicts an additional 10% damage if the target is Bleeding. Charlotte is a decent Hero and she doesn’t stand out in any way compared to other similar Attack heroes but she can’t be used in the Taiyo advent Dungeon.


cheshire


Cheshire is a non-human girl from the catlike Reusha tribe. A self-described “adventurer-cat” and full of curiosity, she left her village and struck out on her own. Even though she is all alone on the road, she is confident that her swift feet and agile hands will see her through. She always carries a treasure she took from her village in her sack. Whenever she faces trouble, she says to herself, ”There’ll be some way out!”

Cheshire is a Dark  Hybrid Hero whose leadership skill increases Dark/Light allies’ EVA by 20%. Her passive grants her increased damage against monsters by 20% and she has 50% chance to increase targets skill cooldown and decrease target turn speed of attacking a cursed target. On level 60 she gains the ability to revive upon death (once per battle) and cast Curse on all enemies after revive. Additionally, she can also apply Veil of Phantasm on 1 random ally (excluding her) for 1 turn after scoring a critical hit. Her first skill inflicts 100% of ATK to the primary target and has 35% chance to cast Curse (30% ATK for 2 turns). Her second skill applies Veil of Phantasm on 3 allies and has 50 % chance to apply Strike Preparation which grants Critical Strike on the next attack on each ally. Above all that it has 35% chance to cast a Curse on all enemies. Cheshire’s ultimate delivers 120% ATK to all enemies and has 35% chance to Charm 2 enemies for 1 turn. Cheshire is a cunning cat and her abilities confirm that. She should be combined with Curse casters or Charm casters for achieving her full potential.


chrono


Chrono is a relic hunter from the Grand Duchy of Delcart. Relic hunting is a widely-known business – nobles and magical engineers want everything from the Ruins that they can get their hands on. Chrono is not interested in making money. He can control time, so he can stop it and turn it forward or back a few minutes. He can prevent most injuries just by turning back the clock, which has made him reckless. However, he cannot prevent death, so he has been searching for the secret of immortality.

Chrono is a Dark Attack Hero whose leadership skill increases Dark/Fire allies’ Critical Strike chance by 20%. His passive grants him a 10% chance to decrease all his cooldowns by 1 turn when using first skill (Time Interference). On level 60 he is granted the ability to perform Critical Strike every time his cooldowns are decreased. His first skill inflicts 100% of ATK to the single target and has 35% chance to increase target’s skill cooldowns by 1 turn. His second skill decreases skill cooldowns of all Dark element allies by 1 turn and has 10% chance to decrease skill cooldowns of Fire element allies by 1 turn as well. Chrono’s ultimate strikes all enemies for 120% of ATK and has 20% chance to increase each enemy skill cooldown by 1 turn. Chrono is meant to be master of the time but his chances to increase/decrease cooldowns are too small to consider him as a serious threat. On level 60 when fully upgraded all that he has is the one granted critical strike and slim chance (around 3%) to proc another critical after using the first skill. Not enough if you ask me.


cinder fall


Cinder is hungry for power and disdains those weaker than herself. Jealous of those with natural talents, Cinder has crossed every line to acquire the power of the Fall Maiden and shows no hesitation before acting ruthlessly. In addition to wielding Maiden magic, her primary weapon is Midnight, a pair of swords made from obsidian glass.

Cinder Fall is a Fire Attack Hero whose leadership skill increases Fire allies ATK by 40%. Her passive ability increases her ATK by 100% and EVA by 50% while she is under the effect of Fall Maiden. Fall Maiden is consumed upon using first skill and ultimate. On level 60, she is granted Immortality which enables her to resurrect twice per battle if she is not under the effect of Burn when she dies. Additionally, the cooldown of her skills is reduced by 1 turn every time she is under the attack and she is not under the effect of Fall Maiden. Her first skill inflicts 100% of ATK to the single target. Her second skill grants her 1 Fall Maiden, removes 1 debuff and restores 50% of her HP. Upon using second skill she will have another play-turn. Her ultimate assassinates the target for 300% of her ATK and has 60% chance to activate Disable resolve for 1 turn. Cinder Fall is extremely hard to kill unless she is burned and practically whenever she uses the second skill at the start of combat she will be able to immediately strike the enemy for 600% of her ATK. Those facts made her very desirable and useful in any team combination.


clarice


Clarice is a member of the Pinion Fairies. As Pinion Fairies only exist solely for the sake of preserving the world, they only awake when the world is in peril. They are the guardians of the woods, able to hear its voices, and are also able to see the Life Origin, which gives them access to every living creature’s vital information. Since awakening, Clarice has been traveling with Mina and Meril to save the world.

Clarice is a Wind Support Hero whose leadership skill increases Wind/Dark allies’ Max HP by 20%. Her passive restores ally with the lowest HP’s HP by 20% every time Clarice attacks an enemy. On level 60 she gains the ability to receive decreased damage by 20% for 2 turns upon using ultimate. Her first skill inflicts 100% of ATK to the single target. Her second skill delivers 200% of ATK to the single target and restores 20% of Clarice’s HP. Clarice’s ultimate restores an ally and two adjacent allies’ HP by 50%/ Clarice is a decent healer and she can be used as support if you don’t have better Heroes. However, her usefulness is limited.


claude


Claude is a Shadow Assassin from the Junta Draiden’s Shadow Guild who often works in the Dark Forest. He as known as “The Undertaker” because he always travels with a coffin, and his gloomy appearance has given rise to the rumor that he is looking for something in the forest. He has a grim tone and a frightening aura, and he always delivers warnings to wanderers he encounters in the woods about the dangers that await them. Many years ago, Claude lost his younger sister Saya in a Werewolf attack. He swore to avenge his sister’s death and distorted time and space in the Dark Forest to preserve Saya’s body and trap the Werewolves.

Claude is a Dark Defense Hero whose leadership skill increases Dark/Wind allies’ DEF by 20%. His passive grants him 70% chance to Taunt all enemies for 1 turn and to apply Veil of Phantasm to all allies for 1 turn if the Claude is affected by Dirge: Ghost Girl. On level 60 Claude gains the ability to swap health with lowest HP ally if the Claude is affected by Dirge: Ghost Girl. His first skill inflicts 55% of ATK to 3 enemies, has 30% chance to taunt each enemy for 1 turn and has 50% chance to decrease ATK by 30% for 2 turns if the target is already taunted. His second skill inflicts 200% of ATK to the primary target, has 50% chance to put the target to Sleep and has 35% chance to Brand the target for 2 turns. Claude ultimate delivers 165% of ATK to 3 targets and has 50% chance to apply Looming Death to each target for 2 turns. Additionally, Claude ultimate grants him Dirge: Ghost Girl which apply Damage Immunity on Claude for 2 turns. If the Dirge: Ghost Girl is removed from Claude, the enemy who removed it falls Asleep for 2 turns. Claude is nearly impossible to kill and his ability to grant all allies Veil of Phantasm makes him one of the best Defense heroes in the game.


claudia


Claudia is a beloved daughter of Heldrean nobility. Chic and reserved, she loves to wear poofy dresses and go for long walks. She is quite talented with magic, and always carries a lollipop with her. She can conjure most spells without any magical tools, but in emergencies uses her lollipop as a medium.

Claudia is a Dark Hybrid Hero whose leadership skill increases Dark/Wind allies’ Critical Strike chance by 20%. Her passive grants her 60% chance to steal one of the target’s buffs when attacking an enemy under the effect of Sweet Candy and she does 50% additional damage against targets under the effect of Melancholy. On level 60 Claudia is granted Abnormal Statuses Immunity for 2 turns at the start of the combat and she applies Sweet Candy to 2 random enemies for 2 turns. Her first skill inflicts 100% of ATK and has 35% chance to apply Sweet Candy on the target for 3 turns. Her second skill strikes 3 targets for 110% of ATK and applies Melancholy to the target under the effect of Sweet Candy. Claudia’s ultimate delivers 120% of ATK to all enemies and inflicts an additional 20% damage to the target/s under the effect of Sweet Candy. Claudia is similar to Mary but not as good as she is. She is usable for PVE and certain advent Dungeons but she is not good enough for any serious PvP.


cold calculation adrian


Adrian is a male Drayan of equal standing with Haspiel. He used to be Edan’s colleague at the Homuculi Research Center, where they were both researchers. He is reserved, taciturn, and highly intelligent – in fact, his skill for programing virtual Spirits matches Edan’s. Despite his deep understanding of theoretical concepts, he lacks the social aptitude to read a room or engage in mind games. His flat demeanor is closer to that of a living computer. Unlike other Drayans, he does not look down on others and follows orders dilligently.

Though Adrian always considered Edan a friend, Edan found Adrian distant and aloof in return due to his emotionless Drayan nature. Edan attributed the coldness he felt to Adrian’s upbringing and status as an imperial prince, but Adrian played a pivotal role in Edan discovering the truth about the Drayans and the empire. When Adrian noticed Edan’s behavior becoming withdrawn and suspicious, he reported the change to his superiors

Like many other Drayans who Rayden imprisoned 100000 years ago, Adrian was recently awakened by the Shadow Guild.

  • Adrian is Dark Defense Hero whose leadership skill increases Dark/Wind allies ATK by 50%.
  • His passive ability Applies Spirit Shackle to 3 non-Defense Enemies for 6 turns at the start of battle and grants Adrian 50% decreased damage-taken and 50% chance to completely ignore damage if he is under the effect of Sword of Protection. On level 60, he becomes immune to damage over time and gains 50% chance to apply Spirit Shackle for 6 turns after each attack. Additionally, the damage of all allies is increased by 40% if Adrian is under the effect of Sword of Protection.
  • His first skill inflicts 60% of ATK to primary and adjacent targets, has 35% chance to Taunt each target for 1 turn and has 30% chance to gain Sword or Protection for 1 turn or to increase its duration for 1 turn.
  • His second skill grants him Sword of Protection for 1 turn, attacks all targets for 80% of ATK and has 70% chance to Taunt each target for 1 turn.
  • Adrian’s ultimate penetrate the primary target for 300% of ATK, has a 70% chance to apply Reveal Weakness to that target and 70% chance to apply Revive Unavailable to primary and adjacent targets.

After a while, a new Defense Hero entered a game. Adrian is, without doubt, the best Defense Hero in the game at the moment. His skills are powerful and more importantly improve the power of the whole team. As all Drayans, Adrian will bring balance changes to Knights Chronicle.


cordelia hero


Cordelia is a knight from the Hadrea Kingdom and adjutant of Marduk, a White Knight. She commands the 1st Defense Troop. While she is often underestimated because of her youthful appearance, she trains tirelessly to emulate her role model, Marduk, and protect the kingdom from the Grand Duchy of Delcart.

Cordelia s a Wind Defense Hero whose leadership skill increases Wind/Light allies’ DEF by 20%. Her passive grants her 50% chance to receive one Searing Rage upon attacking or taking damage (she can have maximally 3 Searing Rage). On level 60 she restores 3% of HP per Searing Rage at the end of each turn. Her first skill strikes primary and two adjacent targets for 60% of ATK and has 30% chance to Taunt each target. If she has 3 Searing Rage she inflicts additional 10% of ATK. Her second skill grants one-time Damage Immunity to all allies and removes all debuffs from Cordelia. If she has 3 Searing Rage, all Searing Rage are consumed and Cordelia is granted with a shield equal to 20% of Cordelia health for 1 turn. Cordelia ultimate delivers 120% of ATK damage to all enemies and has 35% chance to decrease each enemy DEF by 30% for 2 turns. If Cordelia has 3 Searing Rage, there is 25% chance that all Searing rage are consumed in order to Stun all targets for 1 turn. Cordelia is known as Marduc’s adjutant but if we compare their usefulness in game Marduc should be her adjutant. In my opinion, Cordelia is the best tank in the game currently and the fact that she is a Wind element makes her ideal companion of Ramu. Combine Cordelia, Ramu, and Ruby and watch the enemies vanish in despair.


crushing strenght tarkus


Tarkus is a male Drayan of equal standing with Haspiel. He is arrogant, cold, and cynical, and he always speaks like he’s trying to start a fight. Upon arriving on Garniel, he followed Antalus when the future emperor betrayed the Drayan Queen and occupied the planet. When asked why his reason was simple: the Queen’s underlings were getting on his nerves that day. He makes no attempts to hide his violent personality and acts as he pleases according to his whims and instincts. He is lazy and averse to most forms of physical activity, except for when violence and bullying are involved.

100000 years ago, Humans kept their distance from him, considering it not worth it to get on his nerves. Of all the Emperor’s children, Tarkus contributed the least to any actual research and could often be found loitering around the various departments, but he still achieved immortality after stealing Luis’s immortality reagent.

Tarkus is a Water Attack Hero whose leadership skill increases Water allies ATK by 80% if the party has 5 Water Heroes. His passive ability grants him Crazed status at the start of combat and whenever he kills a target, and there is 40% chance for Tarkus to enter the Crazed status when he is attacked. Tarkus has 70% increased damage dealt while he is under the effect of Crazed status and while he is not Tarkus’ damage taken is decreased by 50% and he is granted Counterattack. On level 60, he becomes immune to Stun, he is granted another turn upon killing an enemy and Resolve is activated when Tarkus receives fatal damage. His first skill inflicts 100% of ATK to the single target, 35% additional damage to monsters and damage equal to 15% of his Max Health. His second skill strike primary and adjacent targets for 120% of ATK and always removes 1 Buff. Tarkus’ ultimate penetrate the primary target for 300% of ATK and inflicts additional damage equal to 220% of ATK to the primary and adjacent targets if Tarkus is Crazed. Tarkus’ damage output is simply incredible and he is very hard to kill. He can maintain his Crazed status by delivering final blows but keep in mind that Tarkus is vulnerable during that time. Nevertheless, when he is combined with Verdandi and 3 other water Heroes he becomes the deadliest Attack Hero in Knights Chronicle.


cynthia


Cynthia is a master of “Word Spells”, a unique kind of magic that allows her to make her words into reality. As a result of this power, she is largely mute, because even the smallest complaint could have BIG results! After resigning herself to a life of silence, Cynthia is finally able to express herself thanks to one of Wiz’s inventions. Using a generous research grant from her family, he created a magical doll, Choppi, who Cynthia can use to speak without expanding magical energy. However, no one could have possibly expected that the first words out of Cynthia new “mouth” would be about how frustrated she was not being able to communicate all her life!

Cynthia is a Fire Attack Hero whose leadership skill increases all allies ATK by 20%. Her passive grants her 80% chance to apply Melancholy to Attack-type enemies at the start of the combat for 2 turns (Heroes under the effect of Melancholy inflicts 40% less damage). At level 60 all her attacks become Critical Strikes when Cynthia is silenced and her Multistrike And Counterstrike chance is increased by 75%. Also, Cynthia has 80% chance to Silence the attacker when attacked. Her first skill inflicts 100of ATK and has 25% chance to silence the target for 1 turn. If Cynthia is silenced when attacking, the chance for Silence is 60%. Her second skill inflicts 80% ATK penetration damage and Silences Cynthia for 1 turn. Cynthia ultimate delivers 165% of ATK to 3 enemies and silences her for 3 turns. If there is only target Cynthia does 30% more damage. It may not seem so but Cynthia is a very powerful hero especially since her leadership skill increase ATK of all allies enabling the player to have all type of heroes in a party. Do not underestimate her!


damian


Damian is the leader of the Heldrea Kingdom’s elite White Knights. He is the second son of a duke, and despite his pretty appearance, he is willing to step up and take matters into his own hands when the Kingdom or justice are involved. His straightforward personality keeps him from making many friends. While cleaning up the Underworld, he rescued Sinclair and befriended him. Later he recommended that Sinclair join the White Knights.

Damian is the Fire Attack hero whose leadership skill increases White Knights ATK by 60%. His passive ability grants him 1 Buster Sphere at the start of each turn (Max 2) and consumes 2 Buster Spheres for 60% additional damage and Damage Immunity for 2 turns. On level 60, Damian is able to increase the attack of Allies by 40% upon gaining Damage Immunity and while Damage Immunity is active he increases all allies’ Multistrike Chance and Counterattack chance by 50%. After the start of Season 2, Damian is one of the Heroes who can be awakened. Upon awakening, Damian receives Recharging Barrier which grants him an 80% chance to remove enemy’s Damage Absorption at the start of the turn and 80% chance to gain Damage Immunity after successful Multistrike or Counterattack. Additionally,  Recharging Barrier decreases the damage taken by 50% if Damian has a Buster Sphere. His first skill inflicts 100% of ATK and an additional 25% of ATK per Buster Sphere to the single target. His second skill delivers 200% of ATK penetration damage to the single target and has a 70% chance to stun that target for 2 turns. Damian’s ultimate hits 3 targets for 165% of ATK and inflicts an additional 45% of ATK damage if there are 2 or more targets. Damian is no longer an average Hero! After 1.7 update he becomes one of the best damage dealers in the game.


david


David is a magician who travels between the Haldrea Kingdom and the Grand Duchy of Delcart to perform a magic show. Although he’s from the Underworld, he has calling to spread joy and good cheer across the continent, and he is popular with fans from both countries. Rumor has it that he sometimes disguises himself in order to earn spare cash by cheating at gambling. He knows Maria, but they keep out of each other’s way.

David is a Light Attack Hero whose leadership skill increases Light allies’ Critical Strike chance by 30%. His passive ability grants 80% chance for Optical Illusion (apply Veil of Phantasm on David for 1 turn) at the start of the combat. On level 60, David is granted 50% chance to remove 1 buff when attacking and 80% chance to remove all buffs if the target is Hybrid-type. When David removes the enemy’s buff ATK of all allies is increased by 40% for 1 turn. His first skill inflicts 100% of ATK to the single target and has a 35% chance to apply Brand for 2 turns (Brand does 30% of ATK per turn). His second skill strikes primary and two adjacent targets for 120% of ATK and has 70% chance to cast Optical Illusion which guarantees that the target will miss for 1 turn. David’s ultimate assassinates the target for 300% of ATK and has 80% chance to cast Optical Illusion for 1 turn. If the target is hybrid-type ultimate’s damage is increased by 50%. David is a very strong hero if you fight against Hybrid Heroes and Heroes who are dependent on buffs. Basically, he has more than 50% chance to increase ATK of the whole party by 40% when attacking the target with buffs and only that ability makes him a Top Tier hero. Considering weak competition on a place of Light Attack Hero I predict that David will be the most wanted Hero after Verdandi.


decain


Decain is the long-lived owner of the Runic Sword. He originally rose to prominence as the leader of the 5th generation of Humanity and discovered how to use Runes to achieve things that Humans could not. He sealed his Spirit inside a Runic Sword crafted with his sweat and blood, making himself immortal. He has lived into the present era as a hermit in an underground castle that only he has access to.

Decain is a Dark Attack hero whose leadership skill is to increase Dark/Wind allies’ ATK by 20%. His passive ability grants him increased ATK by 40% for 2 turns upon killing an enemy or attacking a cursed target (stacks up to 3 times). On level 60 all his attacks become critical strikes if he attacks targets with 50% or less HP. His first skill inflicts 100% of ATK and if the target has any debuff it inflicts additional 35% damage. His second target strikes 3 enemies for 110% of ATK and has 50% chance to apply Curse on each target (Curse inflicts 30% of ATK per turn for 2 turns). Decain’s ultimate delivers 120% of ATK penetration damage to all enemies and inflicts 20% additional damage on cursed target/s. Decain is very strong especially if he is in the team with other Heroes who applies Curse like Nix, Mary or Sinclair. If he is in your roster you can freely use all your resources on him.


deimos


Deimos is a Dark Knight, the highest tier of the knights from the Grand Duchy of Delcart. A kind-hearted man who is always willing to give advice. He feels more comfortable helping others as opposed to being helped. He is the anchor of the Dark Knights serves as a sort of “team mom” – in fact, because of his beautiful appearance and gentle manners, he is often mistaken for a woman! He is one of the few that thinks highly of Ashley, despite his wild disposition and bad manners.

Deimos is a Water Support hero whose leadership skill increases Water/Dark allies’ Recovery Amount by 20%. His passive ability grants him 50% chance to obtain Black Prayer and when Deimos have 3 or more Black Prayers at the end of turn all Black Prayers are consumed to restore allies HP by 20% and to decreases the buff duration of 2 random enemies by 1 turn. On level 60 he gains the ability to revive dead ally with 70% of HP and increases revived ally’s ATK by 30% for 2 turns. Deimos first skill inflicts 100% of ATK to the target and has 25% chance to remove 1 buff while additionally heals 5% of HP of the ally with the lowest health. If the ally is the same element as Deimos it restores an additional 5% of HP. His second skill increases an ally’s ATK by 30% for 2 turns and removes all debuffs. Targeted ally becomes a Dark Warrior and he is immune to abnormal statuses for 2 turns. Deimos ultimate restores all allies HP by 35% and grants Veil of Phantasm to each ally making them able to evade next attack. Deimos is one of the best supports in the game along with Rue and it is imperative that he is a part of your hero roster.


offenbach


Offenbach is a male Drayan of equal standing with Haspiel. Although he has a cocky, arrogant personality similar to Tarkus, he is comparatively subtle – he isn’t known to star fights with random strangers or cayse massive amounts of property damage. Still, despite being less violent, his elegant voice is often steeped in sarcasm, and he enjoys belittling his subordinates, something no one would ever call him on since he’s a Prince. He s=considers his brother Tarkus his rival, and the two are constantly trying to one-up each other. As the only one of the Emperor’s children entrusted with detecting the Queen’s forces in outer space, Offenbach was not assigned to any department. Outsiders who only ever saw him lounging around considered him no different from Tarkus, but his work was vital. He detected the first invasion of the Queen’s forces back when only the Department of Spirit had been built. Thanks to his early warning, the Drayans were able to fend off the Queen without rousing the suspicions of the Humans. However, although Offenbach was successful in detecting the second invasion before it arrived, the Queen’s forces had doubled in size and breached the atmosphere before they were defeated, alerting the Humans to the existence of the Drayan Queen. Later, the Queen’s forces came to be known the ‘Infiltrators’ and the Drayan Empire militarized against them, constructing the Homunculi Research Center and the Department of Immortality and Transcendence to mass-produce a force to fight off the inevitable third invasion.

  • Offenbach is a Water Hybrid Hero whose leadership skill grants a 20% chance of applying Strike Preparation whenever an ally is attacked.
  • His passive ability applies Crustal Daggers to 3 enemies for 2 turns at the start of combat. While the Crystal Daggers are applied there is an 80% chance of increasing Debuff duration on enemies by 1 turn and Offenbach’s EVA is increased by 25% per Crystal Dagger applied (max 3 stacks). On level 60, Offenbach becomes immune to Looming Death, his damage output is increased by 80% while Crystal Daggers are applied and allies will resist all Abnormal Statuses applied by the enemy affected with Crystal Daggers.
  • His first skill penetrates the single target for 100% of ATK and has a 60% chance to apply Crystal daggers for 2 turns. The damage of the first skill is increased by 20% per debuff.
  • His second skill penetrates primary and adjacent targets by 120% of ATK and has an 80% chance to decrease each target turn speed.
  • Offenbach’s ultimate assassinates the single target for 300% of ATK, has a 60% chance of applying Disable Resolve for 2 turns and has a 60% chance to apply Cristal Daggers for 2 turns.

Offenbach is another Drayan Hero who will bring balance changes in the game. He may not be the best Hybrid character in the game but he definitely in top 3 Heroes. All you should need to know about him is that he has at least 50% EVA during the entire combat and that his already high base damage is increased by 80% almost all the time. At the top of that, he applies Slow. Offenbach will become one of the most important Heroes in your roster for sure, so you should do everything to acquire him as soon as possible.


dr.moral


Dr. Moral is a Magitechnical genius, second only to Faust in the Haldrea Kingdom. This mad scientist’s unique chemical equations and explosive inventions are unrivaled – even by Faust. In his mind, the ends justify the means – perhaps this is a common trait among mad scientist…?

Dr. Moral is a Fire Attack Hero whose leadership ability increases Fire allies’ Critical Strike chance by 20%. His passive ability grants a 50% chance to acquire 1 Suspicious Mixture when attacking (Max up to 3).Upon reaching 3 Suspicious Mixtures, Dr. Moral consumes all and inflicts damage to all enemies equal to 50% of ATK at the end of the turn. On level 60, Dr. Moral’s ATK is increased by 10% per Suspicious Mixture. His first skill inflicts 100% of ATK to the single target and has a 50% chance to decrease the target’s DEF by 30% for 2 turns. His second skill increases Dr. Moral’s ATK by 30% for 2 turns and removes all debuffs. Dr. Moral’s ultimate strike 3 targets for 165% of TAK and has 50% chance to apply Explosion for 2 turns. Dr. Moral is a decent hero with useful skillset but he can’t be compared with other Fire-based damage dealers. Therefore, you will probably use him only as evolving material.


edgar


Edgar is the self-proclaimed “Phantom Thief X”. This boy often steals from the nobility and sells his loot to help the commoners. There are many rumors and conjectures about who he is, but his sneaky nature helps to keep his identity secret.

Edgar is a Dark Hybrid Hero whose leadership skill increases Dark allies’ EVA by 20%. His passive ability grants Edgar 70% chance to Hide for 2 turns upon killing an enemy. On level 60, Edgar gains the ability to Hide for 2 turns when his HP reaches 50% or less. His first skill inflicts 100% of ATK to the single target. His second skill strikes primary and two adjacent targets for 120% of ATK and has 40% chance to Blind for 2 turns. Edgar’s ultimate assassinates the target for 300% of ATK and does 30% additional damage if the target is Blind. Fully geared and leveled Edgar is a real threat. A big number of Dark damage dealers makes him less desirable but having him in a roster is priceless.


edward


Edward is a State Alchemist known as <Fullmetal>. He is blonde-haired, golden-eyed, and wears a distinctive red coat over the automail prosthetics that have replaced his right arm and left leg. He is short of stature but is a gifted alchemist, earning his state qualification when he was just twelve years old – the youngest in history. In the past, Edward performed a taboo Human Transmutation and lost his right arm and left leg after transmuting his brother’s soul. He and his brother traveled extensively in search of the legendary <Philosopher’s Stone> to regain their original bodies, but since discovering the stone’s dark secrets have begun searching for a new method. Unlike other alchemists, he can transmute things without the use of Transmutation Circle. In battle, he turns the automail on his rights arm into a sword to mix things up in brawls. He is strong-willed and quick-tempered and acts immediately without even a second thought when someone close to him is in danger. He has huge complex regarding his height and can’t stand the words <bean-sprout>, <midget> or <shorty>. Despite how deep his complex is, he doesn’t like milk.

Edward is a Light Attack Hero whose leadership skill increases Fullmetal Alchemist heroes’ ATK by 50%. His passive ability grants him 50% increased damage against targets affected with DEF Decrease effect, increases his Max Hp by 50% but also decreases Edward’s DEF by 20%. On level 60, Edwards gains 40% increased ACC when attacking enemies with Debuffs and 60% increased Critical Strike Damage. His first skill inflicts 100% of ATK to the single target and has a 50% chance to decrease the target’s DEF by 60% for 2 turns. His second skill strikes 2 targets for 140% of ATK and has 70% chance to decrease Def by 60% on each target. If the primary target has a debuff, both attacked enemies receive additional damage. Edward’s ultimate penetrates the primary and 2 adjacent targets for 180% of ATK and inflicts 25% additional damage if the primary target has a debuff. Edward may not seem very strong at the first glance, but he can inflict serious damage if he succeeded in applying DEF Decrease. His full potential is reached when he is in full Fullmetal Alchemist party and when he is equipped with 3 sets of Rune of Assault.


edwin


Edwin is a Shadow Assassin from Junta Draiden’s Shadow Guild. The master Elite Amon has ordered Edwin to conspire against Theo to worsen the war between the Kingdom and the Grand Duchy. Though he is usually one of the most cheerful Shadow Assassins, he still frequently makes cruel or pessimistic comments. He is fastidious about his appearance, preferring to dress in a formal suit, and treats his personal hygiene with great care. He has never found a pair of gloves he woulAdn’t like to fit just a little bit tighter on his hands.

Edwin is a Light Attack Hero whose leadership skill increases Light/Dark allies’ ATK by 20%. His passive grants him an ability to imprint Verdict Signet on 2 targets at the start of the turn. Edwin inflicts 30% additional damage against targets with Verdict Signet and applies various special effects depending on target’s role – apply Melancholy on Attack targets, ignore DEF against Defense targets, has 50% chance to silence Support targets and decreases his cooldowns by 1 turn when attacking Hybrid targets. On level 60 Edwin obtains 3 barrier Signets at the start of the combat and has 70% chance to obtain 1 Barrier Signet when attacking (consumes 3 Barrier Signet to nullify damage taken when attacked). Also, he can now remove 1 buff from targets with Verdict Signet at the start of the turn. His first skill inflicts 70% of ATK to 2 targets and has 35% chance to apply Verdict Signet to each target. Second skill increases Edwin ATK and Critical Strike chance by 30% while striking the primary target for 200% of ATK. Edwin ultimate delivers Penetration damage equal to 120% of ATK to all enemies and has 35% chance to decrease each enemy Recovery Amount by 100%. Edwin is a cunning assassin with high ATK and low HP. Until his level 60 talent is unlocked he can be very squishy so If you want him in your roster be prepared to invest resources in him as soon as possible.


electra


Electra is a female Drayan, equally powerful to Haspiel. Luis’ experiment made her immortal, but she has sealed away until Rayden released her. She looked up to Antalus, who once ruled the Drayan Empire, even going as far as to call him “Father” – so she naturally hates his killer Rayden. She pursues every form of beauty, but unlike her siblings, she prefers to stay in her therianthropic appearance due to her feelings about the Queen who gave birth to her.

Electra is Fire Defense Hero whose leadership skill increases FIRE ally ATK by 60% if the party has 5 or more Fire heroes. Her passive grants her 50% chance to Burn the attacker for 30% of ATK for 2 turns when she is under attack. It also recovers 20% of HP at the start of each turn and reflects 50% of ATK to the attacker if Electra is Fire Incarnate. On level 60 she is granted counterstrike after receiving critical strike damage and has 70% chance to cast Blaze which dealing 200% ATK additional damage for 2 turns. Her first skill inflicts 100% ATK and has a 45% chance to Taunt for 1 turn. Targets who are adjacent to the primary target have a 35% chance to receive an additional 20% ATK damage. Electra second skill enables her to become Fire Incarnate and grants Damage Immunity to all allies for 1 turn. Additionally, Electra has a 40% chance to burn all enemies for 30% ATK for 2 turns. Her ultimate inflicts 120% ATK penetration damage to all enemies and has a 35% chance to decrease their ATK by 30% for 2 turns. Electra is probably the best tank in the game at the moment and she is irreplaceable in the Arena.


elizabeth


Elizabeth is a Dark Elf Mage. The Grand Duchy of Delcart promised the Elves and Dark Elves equal treatment and land to live on in return for allying with the Grand Duchy against Haldrea Kingdom, and Elizabeth has plenty of complaints about how well that worked out. She is an old friend of Helena’s and looks after Helena’s adopted daughter Verdandi (although they argue often). Her chilly demeanor might make her seem like a cruel person, but she has a kind heart and deeply cares about Helena and Verdandi. Like all elves, Elizabeth could survive on a vegetarian diet, but she enjoys the taste of meat. Venison is her favorite.

Elizabeth is a Wind Attack Hero whose leadership skill increases Wind/Water allies’ EVA by 20%. Her passive grants her 7% increased EVA per Wind Ally and 80% chance to cast Crow Phantom on a random enemy when attacking an enemy that already has a Crow Phantom debuff (Crow Phantom deals 30% of ATK per turn for 3 turns and it cannot stack). On level 60, Elizabeth can apply Weaken to the target for 2 turns every time the enemy affected with Crow Phantom counterattacks (Weaken decreases target’s max HP and current HP by 90%) and all damage against enemies affected by damage over time is increased by 40%. Her first skill inflicts 100% of ATK to the single target and has 50% chance to increase target’s debuff duration by 1 turn. Her second skill strikes primary and two adjacent targets for 120% of ATK and has 50% chance to apply Crow Phantom if the targets have any debuffs. Elizabeth’s ultimate assassinates the target for 300% of ATK, has 50% chance to remove all buffs and applies Crow Phantom. The enemy who removes Crow Phantom takes damage and receives the debuff. Elizabeth can be really deadly in a team made of 5 Wind Heroes because her EVA is 48% then which means that every second attack against her is a miss. Also, Crow Phantom is a nasty debuff and unlike other debuffs, it lasts 3 turns. She is not as strong as Verdandi but she will definitely make a serious impact on your roster. My recommendation is that you acquire her as soon as possible.


ellie


Ellie is a girl from the Grand Duchy of Delcart, A naturally-gifted wizard with genius intelligence, she graduated from the magic Academy as a top student and enrolled as a national magician. Supported by the Grand Duchy’s generous magician benefits, she devotes most of her days to her favorite activity, being lazy. However, whenever she receives a request from the Grand Duchy, she does her job flawlessly. She has great untapped potential as a wizard… along with zero willingness to achieve it, or do anything at all – and instead lives the motto “let’s get slothed!”

Ellie is a Light Hybrid Hero whose leadership skill increase Light/Fire allies’ Critical Strike damage by 20%. Her passive skill makes her fall asleep for 1 turn when defending and additionally restores her HP by 40% and increases ATK by 100% for 3 turns. While sleeping Ellie takes decreased damage by 50%. On level 60 she and all her allies have their cooldowns decreased by 1 turn and HP restored by 20% of HP (excluding Ellie) every time they defending. Her first skill inflicts 100% of ATK to the single target and has 35% chance to Brand for 2 turns. Her second skill delivers 110% of ATK to 3 enemies, has 40% chance to put 2 enemies to sleep and has 50% chance to decrease ATK by 30% to each enemy hit. Ellie’s ultimate strikes 3 enemies for 165% ATK Penetration damage and marks up to 2 targets for 2 turns. Ellie is a great Hybrid Hero whose abilities helps the party in various aspects – she can be both damage dealer and a support depending on the situation.


emilia


Emilia is a mage from the Grand Duchy of Delcart. As Wiz’s apprentice and lab assistant, she is an expert when it comes to the use of engraving magic. The trailing sleeves of her lab attire are enchanted with engraving magic that helps her out in various situations and also protects her from danger. She is helping Wiz to create Barrier Stones and other magical products. Although she isn’t as skilled as Wiz when it comes taking inventions from prototype to production, she is talented at reducing production costs and streamlining mass production. Her gifts are responsible for the laboratory running on-time and under-budget. She has a quiet personality, but that doesn’t stop her from speaking her mind… even if that leaves Wiz flustered from time to time.

Emilia is a Wind Hybrid Hero whose leadership skill increases Wind allies’ ATK by 40%. Her passive ability grants Engraving of Protection when she is attacked. If she is under the effect of Engraving of Protection when she is attacked damage taken is reduced by 30% and her ATK is increased by 25% for 2 turns – this stacks up to 2 times. Engraving of Protection disappears at the start of the turn. On level 60, Emilia obtains Engraving of Protection at the start of the combat and her damage against targets with shield and damage immunity is increased by 150%. Her first skill delivers penetration damage equal to 100% of ATK and an additional 80% of ATK penetration damage per enemy Shield or Damage immunity buff. Her second skill penetrate the primary target and 2 adjacent targets for 120% of ATK and if the target has Damage Immunity buff or Shield there is 80% chance to Stun that target for 1 turn for each effect. Emilia’s ultimate inflicts Penetration damage equal to 120% of ATK to all enemies and has 35% chance to cast Weaken on 3 enemies (Weaken decreases targets’ Max HP and current HP by 90% for 2 turns). Emilia is counter for Heroes who can apply Damage immunity on self and other allies such as Electra. For those occasions, it is good to have Emilia in the roster but if you fight against Heroes who are not dependent on Damage Immunity buff or Shield (that is the majority of Knights Chronicle heroes) Emilia is just an average Hero.


eric


Eric is a member of a treasure-hunting trio. Eric collects relics with Anna and Francois and sells them on the black market. In his spare time, he gathers information, uses it to his full advantage, and then sells the leftovers once they’re nearly useless. He acts as the mediator whenever Francois and Anna quarrel… which is often.

Eric is a Water Attack Hero whose leadership skill increases Water allies’ ATK by 20%. His passive grants Eric 50% chance to Freeze the target for 1 turn if the target has 50% HP or less. On level 60, Eric gains 50% chance to ignore target’s DEF if the target is Frozen. His first skill inflicts 100% of ATK to the single target. His second skill inflicts 200% of ATK to the single target and has 70% chance to Freeze that target for 1 turn. Eric’s ultimate assassinates the target for 300% of ATK and inflicts 30% additional damage if the target is Frozen. Eric can be successfully used as water damage dealer in almost all segments of Knights Chronicle and he can be a real joker in your roster who is able to fulfill his duties easily. If you don’t have Verdandi or Taiyo you can rely on Eric..


erin


Erin is a dancer from the Grand Duchy of Delcart. She has a promising future ahead of her, and that shows in her bright and positive personality. She decided to embark on an adventure in order to experience new things and turn her experiences into a dance.

Erin is a Light Hybrid Hero whose leadership skill increases Light allies’ ATK by 20%. Her passive increases Erin’s Max HP by 20% and her received Recovery Amount by 10%. On level 60, Erin is able to activate Resolve upon taking fatal damage and she can Charm all enemies for 1 turn when Resolve is activated. Her First skill inflicts 100% of ATK to the single target and grants Shield to the ally with the lowest HP equal to 20% of ally’s Max HP for 1 turn. Her second skill strikes 3 targets for 110% of ATK and has 30% chance to charm one of them for 2 turns. Erin’s ultimate reduces damage taken by all allies excluding Erin by 20% for 1 turn but affect Erin with Brand and increases her damage taken by 40% for 1 turn. Erin is not the hero you want in your squad. She is squishy and her ultimate makes her even squashier. In my opinion, her only role is to be evolving material.


erza scarlet


Erza Scarlet is an armored young woman who is known as the strongest female wizard in Fairy Tail. She is also known by her alias Titania – the Fairy Queen. Her Requip: The Knight spell allows her to instantly summon weapons and armor stored in pocket dimensions during battle. She is one of only a few S-class Wizards in Fairy Tail.

Erza Scarlet is a Dark Attack Hero whose leadership skill increases ATK of all allies by 30%. Her passive ability grants 40% increased damage against targets with debuffs and one of the following effects at the start of the combat: Penetration for 1 turn, Strike Preparation for 1 turn or Veil of Phantasm for 2 turns. On level 60, Ezra gains Damage Immunity for 2 turns at the start of combat and all her cooldowns are decreased by 2 turns when an ally dies. Damage dealt in Arena is increased by 15% per each following hero in the party: Natsu, Gray, Wendy, Lucy (At least one of mentioned Heroes must be in the party). Her first skill inflicts 100% of ATK to the single target and has 50% chance to cause Bleed for 2 turns (Bleed does 30% of ATK per turn). Her second skill delivers 80% of ATK to all enemies and has a 50% chance to apply Bleed and decrease Recovery Amount by 100% on each enemy. Erza’s ultimate assassinates the primary target for 300% ATK ignoring DEF and has 50% chance to cause Disable Resolve for 2 turns. If the ultimate kill a target ATK of all allies is increased by 25% for 1 turn. Erza is just an ordinary Hero for PVE but for Arena, she will be irreplaceable if you want to rely on Fairy Tail Heroes. Her ability to increase ATK of all Fiery Tale allies by 60% changes the game balance totally because the Fiery Tale team will be unbeatable.


esmeralda


Esmeralda is a knight from the Grand Duchy of Delcart. Her dedication to practicing the blade has given her untouchable swordsmanship. Due to her grace in combat, she has earned the nickname “The Rose Knight”. She lives a reclusive life, and though she was asked to join Dark Knights, she rejected the invitation.

Esmeralda is a Light Attack Hero whose leadership skill increases Light/Wind allies’ ATK by 20%. Her passive skill grants her increased Critical Strike Damage by 20% and Counterattack whenever she receives Critical Strike Damage. On level 60 she gains the ability to inflict 30% additional damage when lands a Critical Strike. Her first skill inflicts 100% of ATK damage and has 35% chance to apply Bleeding for 2 turns. (Bleeding does 30% of ATK per turn). Her second skill strikes one target with damage equal to 200% of ATK and increases Esmeralda’s Counterstrike Chance by 20% for 2 turns. Esmeralda’s ultimate delivers Penetration damage equal to 300% of ATK to the single target. Esmeralda is a light damage dealer with average abilities. The fact that she is able to inflict 300% penetration damage might be tempting but overall she is just another SR Attack Hero.


esna


Esna is a mage from Grand Duchy of Delcart who attends the Delcartian Magic Academy. She can read others’ thought and pasts just by touching them, so she makes sure to wear gloves at all times. Her accidental mind reading has already ruined one friendship, and she doesn’t want it to ruin anymore, so she tries to keep her distance – but most people just think she is very prim and proper.

Esna is a Water Attack Hero whose leadership skill increase water allies ATK by 60% if there are 5 Water heroes in a team. Her passive ability increases ATK by 50% at the start of the combat and grants Esna 40% chance to apply Mental Seal on all enemies after killing an enemy. On level 60 Esna is granted Esna Revenge and she has 50% chance to score a Critical Strike after being attacked. Additionally, Esna restores 30% of HP at the end of a turn every time her HP is under 30%. After Season 2, 2.1 Update, Esna can be awakened. Her awakening skill grants 80% chance for removal Abnormal Status Immunity from all enemies at the start of the combat, increase her ATK by 50% if she is under the effect of Esna’a Revenge and ignores 70% of damage taken from all elements except Wind. Her first skill inflicts 100% ATK penetration damage to the primary target. Her second skill inflicts 110% of ATK penetration damage to 3 targets and does additional 30% penetration damage if the target has buff or debuff. Esna ultimate delivers 300% of ATK to the single target, applies Mental Seal and decreases target’s Max HP by 50% for 2 turns. Esna is a powerful Water hero whose Mental Seal is capable of destroying whole teams in one turn. Definitely one of top tier heroes.


ester


Ester is a nun in the church of the Grand Duchy of Delcart. Born with innate holy power, she has dedicated her body and Spirit to the Goddess. She brings the Goddess’s blessing to lost souls around the Grand Duchy of Delcart, easing pain and suffering wherever she goes.

Ester is a Dark Support Hero whose leadership skill increases Dark/Wind allies’ Recovery Amount by 20%. Her passive grants her decreased damage taken by 20% from the first five attacks and restores Ester’s HP by 20% whenever she heals the ally. On level 60 ester is granted revive upon death with 50% of HP. Her first skill inflicts 100% of ATK and heals lowest allies HP by 5%. If the ally is the same element as Ester, he/she is healed by 10% of HP instead. Her second skill restores 35% of HP to the single ally and increases Ester’s recovery Amount by 20% for 2 turns. Ester’s ultimate revives 2 allies and restores 30% of their HP. The fact that Ester is Dark healer makes her important because there are few Dark Supports in the game but she is lacking mass healing which makes her less desirable for most of the players. Whether she will be evolving material is entirely up to you.


flare


Flare is a gifted Fire Mage. Naturally talented in elemental magic, and trained since early childhood by her martial artist father, she travels the world seeking worthy opponents for her unique combat style and unparalleled skills.

Flare is a Fire Hybrid Hero whose leadership ability increases Fire/Wind allies’ Counterattack chance by 20%. Her passive ability burns the target for 2 turns upon every Counterattack. On level 60, Flare has 50% chance to increase the target’s skill cooldowns by 1 turn if the target is Burned. Her first skill inflicts 70% of ATK to 2 targets and has 50% chance to Burn each target for 2 turns (Burn does 30% of ATK per turn). Her second skill delivers 200% of ATK to the single target and inflicts 40% additional damage if the target is Burned. Flare’s ultimate strikes 3 targets for 165% of ATK. Flare is a cute flame-bringer but compared to the other Fire damage dealers, all parameters suggest that her fate is to be evolving material.


francois


Francois is a member of a treasure-hunting trio. Francois collects relics with Anna and Eric and sells them on the black market. He eats a lot of expensive meals, but he earns his keep with his magical instrument that can put everyone, even monsters, to sleep, making relic hunting much easier.

Francois is a Light Support Hero whose leadership ability increases Light allies’ Critical Strike chance by 20%. His passive ability grants him 40% chance to decrease target’s buff duration by 1 turn if the target is affected with Fanatic status and reduces damage taken from Fanatic enemies by 20%. On level 60, Francois decreases Fanatic enemies ATK by 30% for 2 turns when he dies. His first skill inflicts 55% of ATK to 3 targets and has a 30% chance to apply Fanatic status on each target. His second skill applies Shield equal to 25% of target ally’s Max HP to target ally and two adjacent allies and decreases their debuff duration by 1 turn. Francois’ ultimate increases all allies’ ATK by 20% for 2 turns and decreases ATK of all Fanatic enemies by 20% for 2 turns. Francois is very interesting Hero whose skills can change the course of the battle. It is strange that Support Hero does not have any healing abilities but he proved to be very useful in the Light-based teams.


grand duke heinrich


Grand Duke Heinrich is a Grand Duke of the Grand Duchy of Delcart. Although he has a reputation for benevolence, he has been neglectful as of late due to the war and pressure from the Kingdom. Though he is subconsciously aware that he needs to do more for his citizens, he justifies his preoccupation with military matters as being necessary to his young country’s future. He is a naturally responsible and morally upstanding person. He believes that everyone, regardless of background, deserves opportunities based on personal merit, and he is generous in handing out lesser noble titles to people who have served Delcart – even if they’re foreigners. However, in dealing with people, he has the potential to be manipulative and fish for information while putting on a friendly face… which may be why he gets along so well with Ashley.

Grand Duke Heinrich is a Light Attack Hero whose leadership skill increases his and Dark Knights’ ATK by 60%. Heinrich’s passive ability grants a 15% chance to decrease his skill cooldowns for 1 turn every time an ally uses a skill. When skill cooldown is decreased Heinrich activates Damage Backdraft for 1 turn which enables him to Reflect Damage worth 300% of his ATK one time. On level 60, Heinrich Damage Output is increased by 20% and Damage Taken is decreased by 10 % per every surviving ally (up to 80% Damage Done and up to 40% Damage Taken). His first skill strikes 2 targets for 70% of ATK. His second skill strikes 3 targets for 110% of ATK and has a 65% chance to decrease the cooldown of Heinrich’s ultimate by 1 turn. Heinrich ultimate delivers damage equal to 120% of his ATK to all enemies. The main strength of Grand Duke Heinrich is his passive ability which increases his damage up to 80%. Since all his attacks strike multiple targets he can deliver enormous damage if he is combined with other Dark Knights Heroes. If you equip Grand Duke Heinrich with the set of Rage Runes and if he is in a team made of Dark Knights, his ultimate will inflict 300% of his ATK to all enemies in the first turn. Nice, isn’t it?


gray fullbuster


Gray Fullbuster is an Ice-Make Wizard who shapes into various weapons to use in fights. His speed in creating objects can’t be beaten by any other Ice-Make Wizards. He has an odd tendency to shed his clothing at inappropriate times, but his skills are considered to be among the strongest in Fairy Tail.

Gray Fullbuster is a Water Attack Hero whose leadership skill increases all allies damage dealt to enemies with Abnormal Statuses by 50%. Passive ability grants him an 80% chance to freeze the target for 1 turn after attacking and increase damage against Frozen targets by 50%. On level 60, Gray is granted Shield equal to 30% of his HP every time he freezes the enemy and he gains 90% chance to activate Damage Immunity if the freezing is successful. His first skill penetrates the primary target for 100% of ATK and inflicts an additional 50% of Atk to primary and adjacent targets if the primary target is Frozen. His second skill penetrates primary and two adjacent targets for 120% of ATK and inflicts an additional 120% of ATK if the primary target is already Frozen. Fullbuster’s ultimate penetrates primary and two adjacent targets for 180% of ATK and inflicts an additional 180% of ATK if the primary target is already Frozen. Gray Fullbuster is amazing Hero. He practically removes the targeted enemy from combat with each strike. However, if he fails to freeze the enemy (20% chance for that) his usefulness is very limited. Fairy Tail with maximized Gray Fullbuster and other Heroes will be almost unbeatable in the Arena!


helena


Helena is an Elven archer. Elves have longer lifespans than Humans and live in the forest. When Verdandi was young, Helena found her abandoned in the forest and brought her to the elven village. She tried to keep Verdandi from becoming an assassin but eventually came to respect her decision

Helena is a Wind Attack Hero whose leadership skill increases Wind/Fire allies’ ACC by 20%. Her passive ability grants her increased Multistrike chance by 15%. On level 60, she gains the ability to has a 30% chance to penetrate with each attack for 2 turns. Her first skill inflicts 100% of ATK to the single target. Her second skill delivers 200% of ATK to the single target and has a 50% chance to Brand the target for 2 turns (Brand does 30% of ATK per turn). Helena’s ultimate strikes all enemies for 120% of ATK and has 60% chance to Poison 2 random targets for 2 turns (Poison does 30% of ATK per turn). Helena is a decent Wind Damage dealer but compared to her counterparts she is not strong enough. She can be used for certain PvE missions but she is weak for PvP.


hercus


Hercus is a member of the Desert Tribe. Known for his extremely accurate clairvoyance, he has the utmost respect for Osiris, who is the only one more powerful than himself. He believes Osiris is the one who will save the world.

Hercus is a Dark Attack Hero whose leadership skill increases Dark/Light allies’ Counterstrike chance by 20%. His passive ability grants him 10% increased damage against targets with decreased DEF. On level 60, his attack is increased by 4% for 2 turns each time he attacks an enemy with decreased DEF (stacks up to 3 times). His first skill inflicts 100% of ATK to the single target and has a 30% chance to decrease the target’s DEF by 30% for 2 turns. His second skill inflicts 200% of ATK to the single target. Hercus’ ultimate assassinates the primary target for 300% of ATK. Hercus is a cheaper version of Ruby but his passive abilities do almost nothing so you will have to use him as evolving material and nothing else.


hilda


Hilda is an apprentice priestess from the Heldrea Kingdom. This commoner possesses a natural talent for divinity. Timid and of few words, she uses her abundant divine powers to care for the wounded on the battlefield.

Hilda is a Light Support Hero whose leadership skill increases Light/Fire allies’ Max HP by 20%. Her passive removes one ally’s debuff at the end of each turn. On level 60 she gains the ability to makes all allies immune to abnormal effects for 1 turn after using her ultimate. Her skill inflicts 100% ATK damage and restores 5% of the HP of the ally with the lowest health. If the ally is the same element as Hilda 10% HP is restored instead. Her second skill revives one ally and restores 20% of their HP upon reviving. Hilda’s ultimate restores 30% of HP to all allies and additionally provides allies with 10% healing over time. Hilda is very similar to Lydia but with few disadvantages. Although she is capable of healing your team successfully there are better supports at the moment.


himari


Himari is a priestess who works at a small shrine deep in the forest in a country in the east. She has lived there all her life and knows very little about the outside world. She is sheltered but fiercely devoted to serving the Goddess and does her duties happily, so worshippers visit the shrine cannot help but catch her good cheer.

  • Himari is a Fire Support Hero whose leadership ability restores HP of all allies by 30% when an ally dies.
  • Her passive ability restores 13% of HP to all allies under the effect of Touch of Divine Spirit at the start of each turn. Allies under the effect of Touch of Divine Spirit are also immune to Stun and Madness (This works only while Himari is alive). On level 60, Himari applies Touch of Divine Spirit to all allies at the start of combat and grants Resolve to an ally who is about to take fatal damage. Also, Damage Absorption is granted to ally with Resolve and two adjacent allies (Once per Battle).
  • Her first skill inflicts 100% of ATK to the single target, restores 5% HP to the ally with the lowest Health and grants Touch of Divine Spirit to that ally for 2 turns.
  • Her second skill increases ATK and Critical Chance of all allies by 20% for 2 turns and applies Touch of Divine Spirit for 2 turns to the whole party.
  • Himari’s ultimate applies Damage Absorption to targeted ally and two adjacent allies for 1 turn and restores 20% of their Health.

Himari is currently the best healer in Knights Chronicles! She practically heals the whole party every turn making her team completely immune on Stun and Madness. She can’t raise fallen ally from the dead but she grants Resolve and Damage Absorption instead which is actually better since Resolve is not affected by Heroes who prevent raising from the death (Morrigan for example). In short, adding Himari to your roster should be your first priority!


hovernyan


Despite being able to float, Hovernyan is very down-to-earth. The scar on his forehead reminds him to stay humble.

Hovernyan is a Dark Attack Hero whose leadership skill increases Dark allies’ EVA by 25%. His passive ability grants him Quick Reflex (increases EVA by 70%) for 5 turns at the start of combat and there is 70% chance to activate that buff again when an ally dies. Also, Hovernyan always evades Counterattacks. On level 60, his ATK is increased by 20% for every living enemy and he is granted Focused Power which increases his damage by 60% for 1 turn upon successful evade. His first skill ignores DEF and inflicts 100% of ATK to the single target. His second skill inflicts 200% of ATK to the single target and has a 70% chance to stun that target. Additionally, Hovernyan has 80% chance to activate Quick Reflexes for 5 turns after using the second skill. Hovernyan ultimate assassinates the primary target for 300% of ATK and has 70% to increase target’s cooldowns for 1 turn. After using ultimate, Hovernyan is granted a Veil of Phantasm for 1 turn. Unlike other Yo-Kai Watch Heroes, Hovernyan is a Top Tier Attack Hero for sure. His damage output is amazing at the start of combat and he will literally evade  2 attacks out of 3 at any time. Hovernyan will be a great addition to any team and I strongly recommend that you use all available resources to acquire him.


ian


Ian is a Werewolf who lives in the Dark Forest in the Grand Duchy of Delcart. Werewolves are not that different from Humans normally, but after reaching a certain age, they change into wolves when the red moon appears. This Werewolf was originally the adopted son of a noble family, but the first time he transformed, he laid waste to an entire village. Afterward, horrified by what he’s done, he fled to the Dark Forest – but even there, he wasn’t safe from doing further harm. When the red moon rose again, he killed a young girl – Saya. Ever since then, his guilt has prevented him from returning to his Human form. He is currently on the run from Claude, who intends to kill him.

Ian is a Wind Defense Hero whose leadership skill increases Wind/Dark allies Max HP by 20%. His passive grants Protection to 1 ally for 2 turns at the start of each turn. When Ian is under 50% HP his HP is restored by 20% and 1 debuff is removed at the start of the turn. Also, Ian has 3% damage reduction per alive ally. On level 60 Ian gains the ability to restore 20% of his HP every time ally or enemy dies and also he has 60% chance to taunt all enemies when an ally dies. His first skill inflicts 60% of ATK to primary and adjacent targets and has 30% chance to taunt each target. His second skill inflicts Penetration damage equal to 140% of ATK to 2 targets, has 60% chance to decrease each target ATK by 30% for 1 turn and restores Ian HP by 15%. Ian’s ultimate delivers 300% of ATK to the single target, has 80% chance to remove all buffs from the target and has 60% chance to stun the target for 1 turn. Ian is a decent Defense Hero with nice stats who can also assassinate the target with one strike. If you have additional resources try to invest in Ian – you will not be wrong.


silvaria


Silvaria is a female Drayan of equal standing with Haspiel.100000 years ago, she worked in the Department of Transcendence, where she studied Spirits alongside Rowen. Although Silvaria studied Spirits, she was convinced that she was already a perfect being. She saw trying to obtain a Spirit as admitting to being flawed and thought that the emotions that accompanied having a Spirit inhibited absolute perfection. But while she did not share her father Antalus’s goal, she still found the research interesting enough to continue it.

Where Eurora was most interested in practical knowledge, Silvaria concerned herself with and took great joy from philosophy and doctrine. Although she was deeply interested in Humans, she could never think from their perspective, always remaining an outside observer to their goings-on and maintaining a certain amount of distance and detachment from her work. As a result, she tends to refer to Humans from omniscient point of view, much like how one might describe animals.

Silvaria initially refused to drink the immortality reagent Luis invented, reasoning that doing so was contradictory to her belief that she was already perfect. However, around that time, she came to realize that she needed to reevaluate how she considered her father, whom she had always viewed as being foolishly convinced he was imperfect despite his innate perfection, but even considering changing a previously-held belief challenged her certainty of her own flawlessness! This line of thinking led Silvaria into an internal struggle over whether or not to drink the reagent – a struggle that none of her siblings dealt with. Rowen, as Silvaria’s colleague, often tried to get to know her better – but Silvaria was cold in return, treating Rowen like a test subject or worse. Rowen was undaunted, continuing to treat Silvaria politely despite her lack of tact. Perhaps this small kindness was why Silvaria advised Rowen to “be carefull”of the top-secret experiment she was about to take part in…?

  • Silvaria is a Light Support Hero whose leadership skill increases all allies ATK by 12% and ACC by 6% per surviving ally.
  • Her passive ability consumes 1 Silverlight Magic to revive one ally with 30% of their HP. Upon doing that it also decreases skill cooldowns by 1 turn and grants a Shield equal to 200% of revived ally’s Max HP for 1 turn. On level 60 Silvaria becomes immune to Charm and Silence. She also obtains 2 Silverlight Magic at the start of the battle (up to a maximum of 3) and decreases damage taken by 50% if she is under the effect of Silverlight Magic.
  • Her first skill inflicts 100% of ATK to the single target and has 50% chance to remove 1 buff from that target. Additionally, it restores 10% of HP to the most injured ally.
  • Her second skill grants her 1 Silverlight Magic and restores 30% of HP to the primary ally and 2 adjacent allies removing 1 debuff on each ally at the same time.
  • Silvaria’s ultimate revives 2 allies with 40% of their HP and decreases their skill cooldowns by 1 turn.

As all Emperor’s Children, Silvaria also brings balance changes to the game. Her healing abilities are second to none and she is far superior compared to any other Support character in the game. If you want to oppose Silvaria be sure to have more than 3 characters with Unable Revive ability.


haspiel


Haspiel is a male Drayan outranked only by Emperor Antalus himself and de facto leader of the Emperor’s children. 100000 years ago, Antalus commanded Haspiel to establish the empire’s various research programs, and he henceforth served as head of all the different departments. Haspiel is rough and hot-tempered with a very prideful personality – he views Humans like nothing more than pests. He’s not the smartest, but he’s quick to act on his ideas and completes tasks quickly.

Like all Drayans, Haspiel doesn’t have a Spirit, meaning he can’t reincarnate (he’ll just cease to exist when he dies). This condition led Haspiel and his siblings to become very interested in the subject of eternity, both generally and as a direction for their research. Haspiel was particularly interested in obtaining an immortal body, and the Department of Immortality was something of a pet project of his.

Haspiel viewed Vlady’s arrival on Garniel as the breakthrough he’d been waiting for, and he took it upon himself to befriend the Vampire and learn the key to his immortality. Unfortunately, Vlady had no interest in cooperating as he considered his immortality a curse, and the two did not get along.

Rayden trapped Haspiel in a Sealing Gem 100000 years but recently freed him while passing through the Thetis Mountains.

Haspiel is a Fire Attack Hero whose leadership ability increases Fire allies ATK by 80% if the party has 5 Fire Heroes. His passive ability transforms all attacks into critical strikes if the target is under the effect of Ignition. Ignition is debuff which inflicts 300% of ATK damage per turn. Additionally, when enemy revives, the cooldown of Haspiel’s ultimate is restored and there is 80% to apply Ignition on each enemy for 3 turns. On level 60, Haspiel becomes immune to Revive Unavailable and he is buffed with Enhanced Life at the start of each combat. Enhance Life increases Health by 500%. His first skill inflicts 100% of ATK to the single target. His second skill strikes primary and two adjacent targets by 120% of ATK and has 60% chance to apply Ignition for 2 turns on each target. Haspiel’s ultimate delivers damage equal to 140% of ATK to all enemies and has a 60% chance to apply Ignition for 2 turns on each target. Haspiel is a leader of Emperor’s Children and he is, without doubt, the most powerful Hero in the game. Introduction of Haspiel totally changed the existing game balance and from now on he will be an irreplaceable member of an Arena team. Obviously, the best option is to combine him with 4 Fire Heroes but you can place him in any other team as well because he is amazing in any way.


isabelle


Isabelle is the only daughter of a nouveau riche family from the Haldrea Kingdom. She is very condescending to anyone other than her father due to being spoiled by servants all her life. Her manner of speaking may sound high-class and educated thanks to her very expensive private tutor, but she still has a cocky attitude. She decided to set off on a grand adventure in order to prove her belief that “money really CAN buy everything”.

Isabelle is a Light Hybrid Hero whose leadership skill increases Light/Water allies’ Multistrike chance by 20%. Her passive ability grants her 2 Gold Sack(s) at the end of each turn to the maximal number of 5 Gold Sacks. Every time Isabelle is attacked 1 Gold Sack is consumed and the damage Isabelle receive is decreased by 5% per Gold Sack. On level 60 she gains 1 additional Gold Sack at the start of the combat and her Counterattack chance is increased by 75% if she has at least one Gold Sack. Her first skill inflicts 100% of ATK to the single target and has 25% chance to Stun the target for 1 turn if Isabelle has a Gold Sack. Her second skill delivers 200% of ATK to the primary target and has 50% chance to Charm the target for 1 turn. Also, Isabelle is granted 3 Gold Sacks upon casting second skill. Isabelle’s ultimate strikes primary and 2 adjacent targets for 180% of ATK and has 45% chance to Stun each target for 1 turn. If Isabelle has at least 1 Gold Sack, all Gold Sacks are consumed in order to decrease target’s turn speed. Isabelle has a nice skillset focused on Stunning, Charming and Slowing enemies while she is quite resistible on any damage she could receive from various sources. Definitely, Isabelle is worth of your time and resources.


jacqueline


Jacqueline is a wandering Delcartian swordswoman with a gracious manner and precise sword skills. Though she is reluctant to speak a word about her past, she once taught fencing to children of powerful aristocrat families! It’s easy to guess from her firm, commanding tone that she was a strict teacher. Rumor has it that she even tutored the famous playboy, Serdick – but she resisted his charms by staying strictly professional. She doesn’t like to depend on men – or anyone – and does most of her work by herself.

Jacqueline is a Wind Hybrid Hero whose leadership skill increase Wind/Dark allies Multistrike chance by 20%. Her passive grants her 80% chance to remove Abnormal Status Immunity from all enemies at the start of the turn. When Jacqueline is in a team, her and allies’ attacks have 20% chance to put all enemies affected by an Abnormal Statuses into sleep for 1 turn and she also has 50% chance to remove all buffs from all enemies affected by an Abnormal Status. On level 60 Jacqueline inflicts 50% additional damage against debuffed targets and she has bonus attack for 100% of ATK against enemies who finishes their turn without using a skill or defending + 50% chance to Reveal Weakness for 1 turn against those targets. Her first skill inflicts 60% of ATK to primary and adjacent targets (70% of ATK if the target is affected by abnormal statuses). Her second skill strikes 3 enemies for 110% of ATK and has 50% chance to put targets to sleep for 1 turn (if targets have any debuff there is 70% chance to apply Sleep for 2 turns). Jacqueline’s ultimate delivers 165% of ATK + 8% of ATK per debuff to 3 enemies and has 35% chance to Stun each enemy for 1 turn. Jacqueline may seem not good enough for an SSR hero but in fact, she is a counter for a wide variety of support characters in the game. Do not underestimate her, especially if you rely on characters who have Damage Immunity ability!


jake


Jake is a mercenary from the Underworld. He usually works as a bodyguard and is famous for his refusal to perform assassinations. He often protects people for a period of time, or finds them a safe hideout and manages security, or serves as an escort to help them reach their destination safely. When he doesn’t have work, Jake seems content to hang around the Underworld.

Jake is a Fire Attack Hero whose leadership skill increases Fire/Water allies’ Multistrike chance by 20%. His passive grants him increased Critical Strike and Counterstrike chance by 30% when attacking a Bleeding enemy. On level 60 his Critical Strike damage is increased by 30%. His first skill inflicts 100% of ATK to the single enemy and has 35% chance to apply Bleeding on the target for 2 turns. His second skill delivers 200% of ATK to the single enemy and has 35% chance to apply Bleeding for 2 turns (Bleed does 30% of ATK per turn). Jake’s ultimate brings penetration damage to the single target equal to 300% of ATK. Jake is very similar to Ruby with one exception – level 60 talent makes Ruby almost unbeatable while Jake gains literally nothing. Also, there are at least 5 Fire Attack Heroes with a better skillset than Jake. On the bright side, he can be always used as evolving material.


jango


Jango is a bandit and a treasure hunter. He’ll do anything as long as there’s money in it for him. Along with his bandit partner, he went sniffing around the desert for treasure on a tip from Eric. Their treasure hunt was abruptly stopped by Theo’s party.

Jango is a Dark Hybrid Hero whose leadership skill increases Dark allies’ ACC by 20%. His passive ability grants him increased damage against monsters by 20%. On level 60, he gains the ability to inflict 30% additional damage against targets who have their ATK decreased. His first skill inflicts 100% of ATK to the single target. His second skill strikes two targets for 140% of his ATK and has 50% chance to decrease their ATK by 30% for 2 turns. Jango’s ultimate penetrates primary and two adjacent targets for 180% of his ATK. Jango can be used early in the game for clearing PvE missions but other than that he is useless except as evolving material.


janus


Janus is a member of the Draiden Elites. He is very shy and has difficulty speaking his mind to others. His teddy bear’s name is “Janet”, and he’s never seen without her. He admires Amon and Verdandi, who are both kind to him, and believes they are different from other adults. Although usually reserved, he is prone to throwing explosive tantrums once he’s been picked on too much. In battle, he becomes so aggressive that even Amon had a difficult time reining him in. Nix knows all about his temper, and always stops her cutting remarks just short of getting Janus angry. Verdandi’s kindness towards him is because she recognizes something of her own past in Janus’s weak outer appearance.

Janus is a Dark Hybrid Hero whose leadership skill increases Dark allies’ Critical Strike chance by 30%. His passive ability grants him Telekinetic Rage for 2 turns when his ally dies. Telekinetic Rage increases Janus’ damage dealt by 80% and decreases damage taken by 50%. On level 60, Telekinetic Rage is activated every time someone removes the buff from Janus or Janus can’t play due to immobilization. Also, when Janus defeats an enemy there is a 50% chance to cast Madness on 3 targets for 1 turn (Madness stuns the target and inflict damage when Stun is removed). His first skill inflicts 100% of ATK to the single target and ignores DEF. If the target has any debuffs Janus inflicts 30% additional damage. His second skill delivers penetration damage equal to 200% of ATK to the single target and has 70% chance to apply Madness for 1 turn. Janus’ ultimate assassinates the primary target for 300% of ATK and inflicts an additional 70% damage if the target is Support. Janus is a new addition to Shadow Guild and he is very powerful. When fully upgraded he becomes a beast each time ally or enemy dies. It remains to be seen how much he will be useful in PvE but for PvP, he is OP already.


jax


Jax is a boy from the Grand Duchy’s countryside. As the son of a lumberjack, he aspires to build on his father’s legacy by becoming a carpenter. His arms are extraordinarily strong, and he is able to lift axes that even adults can’t. One day, he wants to own the biggest wood shop in Tybalt, the Grand Duchy’s capital.

Jax is a Fire Attack Hero whose leadership ability increases Fire allies’ ATK by 20%. His passive ability grants him 20% additional damage against monsters. On level 60, Jax has a 50% chance to decrease all his cooldowns by 1 turn upon killing an enemy. His first skill inflicts 100% of ATK to the single target. His second skill strikes one enemy for 200% of ATK and has 50% chance to decrease the target’s DEF by 30% for 2 turns. Jax’ ultimate delivers 180% of ATK to the primary and 2 adjacent targets. Jax can be useful only at the game start while you clearing first PvE missions. After that, there is no much use of him except as evolving material.


jerome


Jerome is a fisherman from the coastal village of Chett. He carries a pang of deep guilt over not being able to save a girl from being abducted, and claims this guilt is what leads him to be courteous and polite to ladies – but really, he’s just thirsty. The ways he talks to and treats men and women are completely opposite. He views helping Laurel as repaying the girl he couldn’t save in the past, and as a result, has been helping feed her and the other pirates.

Jerome is a Water Attack Hero whose leadership skill increases Water/Dark allies’ Critical Strike chance by 20%. His passive grants him 30% chance to cause Bleeding for 2 turns with each attack (Bleed does 20% of ATK per turn) and enables him to reduce all his cooldowns by 1 turn after killing an enemy. On level 60, Jerome increases all allies’ ATK by 15% for 2 turns upon landing a Critical Strike. His first skill inflicts 100% of ATK to the single target and inflicts 20% additional damage if the target is Bleeding. His second skill inflicts 200% of ATK to the single target and has 50% chance to Stun that target for 2 turns. Jerome’s ultimate assassinates the target for 300% of ATK and has 50% chance to decrease the target’s Recovery Amount by 100%. If the target’s HP is under 50% Jerome inflicts an additional 20% of ATK with his ultimate. Jerome is a Water version of Ruby. He is not as strong as Ruby but he can stun the opponents and he could deliver an enormous amount of damage. Obviously, he is not the first choice for Water damage dealer when you have Verdandi or Taiyo but he can be very useful.


jess


The son of the lord of a small rural holding in the Haldrea Kingdom. His talent in battle led him to join the Royal Knights, but he clashed with his comrades over his disdain for their lower-class upbringings. This rude behavior led to his removal from the knights, but he claims that he quit of his own accord because he didn’t like all the rules he had to follow.

Jess is a Fire Attack Hero whose leadership skill increases Fire/Dark allies’ Counterattack chance by 20%. His passive grants him an ability to increase debuff duration by 1 turn when attacking a Burned enemy. On level 60 his Critical Strike chance is increased by 30% when attacking a Burned enemy. His first skill inflicts 100% of ATK to the single target and has 35% chance to apply Burn for 2 turns on that target (Burn does 30% of ATK per turn). His second skill strikes 3 targets for 110% of ATK and inflicts an additional 15% damage if the targets are Burned. Jess’ ultimate assassinates the primary target for 300% of ATK and if the target is Burned, burns all enemies for 50% of ATK for 2 turns. Gameplay with Jess depending on his chance to proc Burn in the target. If he applies Burn in the first or in the second turn (in the worst case) he is dangerous but if he doesn’t he is almost useless. I, personally, do not like depending on RNG.


jibanyan


After becoming a Yo-kai, Jibanyan inspirits an intersection and seeks to get his revenge on passing trucks.

Jibanyan is a Fire Attack Hero whose leadership skill increases all allies EVA by 15%. His passive ability grants him increase EVA by 50% and nullifies all damage taken if he is under the effect of Smug. Also, when the turn ends while Jibanyan is under the effect of Smug cooldowns of all his skills are reduced by 1 turn and his attack is increased by 15% for 1 turn (this all stack up to 5 times). On level 60 he is granted Smug at the start of the combat and there is 75% chance to activate Smug when an enemy dies. While Smug is activated all enemies’ EVA is decreased by 50%. His first skill inflicts 100% of ATK to the single target. His second skill inflicts 200% of ATK to the single target and has 80% chance to Apply Burn (Burn does 30% of ATK per turn) for 2 turns. Jibanyan ultimate delivers damage equal to 210% of ATK to all enemies, evades any Counterattack and additionally inflict 50% of ATK to 1 random target. Upon casting an ultimate Jibanyan activates Smug. Jibanyan is not as powerful as Hovernyan but his ultimate grants the highest AOE damage in the game. Nevertheless, Jibanyan has no more virtues to offer an he is not a Top Tier Hero. It is uncertain still what is the true power of Yo-Kai Watch when they are together but as sole Hero, Jibanyan is nothing more than average.


jin


Jin is a wandering ice mage. He believes that his travels are guided by a divine revelation, but others are more inclined to treat him like a rebellious kid. Still, he is devoted to his path and will not stray from it.

Jin is a Water Attack Hero whose leadership skill increases Water/Dark allies’ Critical Strike damage by 20%. His passive grants him a 30% chance to decrease skill cooldowns by 2 turns when attacking a frozen target. On level 60 he gains 100% critical chance when attacking a frozen target. His first skill inflicts 55% of ATK damage to 3 targets. His second skill delivers 110% ATK to 3 targets and has 35% chance to cause Bleeding for 2 turns (Bleeding does 30% of ATK per turn). Jin ultimate strikes all enemies for 120% of ATK and has 40% chance to Freeze 2 random targets for 1 turn. Jin is a decent damage dealer and he can perform just as good as SSR Hero in almost any situation. If you want to have Water based team you might want to consider adding Jin into your team composition.


julie


Julie is the Dwarven blacksmith Tacklin’s daughter. She is a confident brave girl whose petite stature belies her extraordinary strength. She swings her giant hammer like it weighs no more than a stuffed toy, and whenever someone teases her about her height, she’s sure to make them regret it.

Julie is a Water Attack Hero whose leadership skill increases Water/Dark allies’ Critical Strike chance by 20%. Her passive grants her 30% increased damage that ignores DEF with every attack. On level 60, Julie’s and 1 ally’s ATK is increased by 30% at the start of combat and at the start of every third turn. Her first skill inflicts 100% of ATK to the single target and has 35% chance to strike adjacent enemies for 25% of ATK. Her second skill inflicts 200% of ATK and has 70% chance to decrease the target’s turn speed (the affected target becomes immune to further turn speed decreases for 2 turns). Julie’s ultimate delivers 120% of ATK to all enemies. Julie is a pure damage dealer who has increased ATK and strikes harder than other heroes. Her ability to slow primary targets with skill#2 makes her a very desirable for the Arena and she deserves every resource invested in her.


junia


Junia is an aggressive girl with an endless love for explosives. She always carries a huge bat that she uses to launch her special homemade bombs. Not only are her bombs powerful, but they explode so beautifully that people often mistake them for fireworks – and she doesn’t disagree! While she is a magitech prodigy and devoted to her work, she’s also interested in makeup and fashion like any other teenage girl. Between being Shiloh’s granddaughter and Mr.Boom’s kid sister, it seems clear that her love of explosives is genetic.

Junia is a Wind Attack Hero whose leadership skill increases Wind allies’ Critical Strike damage by 30%. Her passive ability grants 30% decreased damage taken while she is affected with Festival Prep and she has 50% chance to gain Abnormal Status Immunity. At the start of the turn Festival Prep is consumed and Junia is granted 30% increased ATK for 2 turns. On level 60, Junia obtains Festival Prep at the start of the combat and she applies Fuse on the Attacker when she dies (Fuse does 480% of ATK for 3 turns). Her first skill inflicts 100% of ATK to the single target and has 50% chance to inflict damage equal to 30% of ATK to enemies adjacent to primary target. Her second skill strikes 3 targets for 110% of ATK and has 60% chance to apply Fuse on 1 target for 6 turns (this Fuse inflicts 300% of ATK and both ally and enemy turns are counted towards the Fuse duration). Above all that Junia also obtains festival Prep. Junia’s ultimate assassinates the primary target for 300% of ATK and has 60% chance to apply Fuse to that target and adjacent targets for 6 turns (Fuse has same effect like in second skill). Junia is very powerful if if she fights against teams who cannot remove debuffs. Otherwise, she is an average Hero.


kali


Kali is a member of the Draiden Elites, as well as a determined perfectionist. She is obsessed with divine beings and she abhors the imperfection of “ordinary” humans. Driven by an endless craving for knowledge she has devoted herself to decrypting ancient relics – however, she tends to interpret her findings with religious bias, which causes factual errors in her work. Kali sees Humanity’s existence as trivial and in need of control, and she aspires to fill that need. That’s why she stepped up to make rules and oversee less senior members of the Junta Draiden. Of course, her edicts have to be approved by Amon… and he doesn’t always see eye-to-eye with her. She also frequently comes into conflict with Morrigan, who has very little regard for the rules she sets.

Kali is a Wind Hybrid Hero and her leader skill increase all wind allies ATK by 40%. Her passive ability provides her with Hide at the start of the combat and she additionally has a 50% chance to Hide when using skills. If Kali is in Hide when the turn starts she poisons 3 enemies for 30% of ATK. On level 60 she gains passive which activates Resolve upon taking fatal damage. Resolve recover 100% HP and Blind all enemies for 1 turn. Her level 60 passive also grants her 40% additional damage against targets affected by damage over time. Her first skill inflicts 100% of ATK and has 35% chance to Brand for 30%. It also decreases targets buff duration by 1 turn. Kali second skill inflicts 200% of ATK to the single target and has 35% chance to cause Bleeding for 2 turns. If she is hidden she also attack 2 additional enemies for 30% of ATK and causes them to Bleed. Kali ultimate deals 300% of ATK penetration damage and increases Kali ATK by 40% if the ultimate kill a target. Ultimate also deal 10% more damage to attack-type enemies. Kali is a vicious and tricky hero – do not underestimate her.


kamia


Kamia is Karina’s older sister, although she appears younger. Devils’ appearances do not change as they age – she was born before Karina, and therefore she is her older sister.

Kamia is a Dark Attack Hero whose leadership skill increases Dark/Fire allies’ Critical Strike chance by 20%. Her passive grants her 50% chance to apply 10% ATK Increase buff at the start of combat. Additionally, every time Kamia attacks her ATK is increased by 10% (stacks up to 3 times). On level 60 Kamia is granted Critical Strike every time when attacking Charmed target. Her first skill inflicts 100% of ATK to the single target. Her second skill delivers 200% of ATK Penetration damage to the single target. Kamia’s ultimate strike 3 targets for 165% of ATK and has 25% chance to Charm each target for 2 turns. Kamia is a decent damage dealer but comparing to other Dark damage dealers she is second tier Hero. If you don’t have personal sympathies it is certain that Kamia will be used as Hero evolve fodder.


karen


Karen is a cute waitress from the Abundant Moonshine, Sophia’s Inn. Karen is constantly making mistakes and getting flustered, but she just looks so cute doing it! When she works a shift, the inn is bustling with customers and profits soar! This leaves Sophia no choice but to overlook Karen’s mistakes no matter how many dishes she smashes – though, strangely, she only manages to smash empty dishes.

Karen is a Water Support Hero whose leadership skill increase Water/Light allies’ HP recovery Amount by 20%. Her passive grants 10% healing over time to lowest HP ally and additionally Karen turns come faster if the ally’s HP drops below 30%. On level 60 Karen gain ability to revive allies with 30% HP upon death and to apply Cozy Abundance for 2 turns (Cozy Abundance revives an ally with 30% HP upon death but is not activated if the ally died while Burned and does not stack with Immortality). Her first skill inflicts 100% of ATK and heals lowest HP ally for 5% of HP – if the ally is water based it heals 10% of HP instead. Her second skill speeds up to 1 ally and restores his HP by 30% while decreasing all his skill’s cooldowns by 1 turn at the same time. Karen ultimate removes debuffs from all allies and restore their HP by 40%. Also, there is 60% chance that her ultimate remove 1 buff from all enemies. Karen is a good healer especially when her level 60 talent is unlocked. If she is a part of your hero roster do not hesitate to invest resources in her.


karina


Karina is a devil from a minor demon tribe. They’re recorded as “Spiritless demons who absorb Human Spirits” in the Desert Tribe’s ancient documents. They’ve been described as completely different beings from non-Humans or Homunculi, but that doesn’t stop the Kingdom from categorizing them as monsters.

Karina is a Dark Attack Hero whose leadership ability increases Dark allies’ EVA by 20%. Her passive grants her 30% chance to Charm the target for 2 turns on every attack. On level 60, she gains the ability to Stun the target who is already Charmed when attacking. Her first skill inflicts 100% of ATK to the primary target. Her second skill inflicts 200% of ATK to the primary target and restores Karina’s HP by 50%. Karina’s ultimate assassinates the target for 300% of ATK. I can undoubtedly say that Karina is a good Hero even she is only R grade. Her passive grants you charm on every third attack and her ATK is really high. Do not underestimate her!


maria


Maria is a casino dealer from the Underworld. Her hands are so quick that players can’t read her moves and easily fall for her tricks. After all, in the Underworld, the house always wins.

Maria is a Fire Hybrid Hero whose leadership skill increases Fire allies’ Critical Strike chance by 20%. Her passive grants her the ability to Blind the attacker after successful Evade. On level 60, Maria increases all allies’ Critical Strike chance by 30% for 2 turns at the start of the combat. Her first skill inflicts 100% of ATK to the single target. Her second skill has a 30% chance to Blind 3 enemies for 2 turns. Maria’s ultimate assassinates the target for 300% of ATK and increases all allies Critical Strike chance by 20% for 2 turns. Maria is a typical RNG Hero. Her usefulness depends on her ability to Blind as much opponents as possible. If she succeeds in Blinding 2 or more enemies she can be a very powerful buy if her Blind fail she is useless.


kero


Kero is a Kecha wanderer. The Kecha tribe is non-Human, but the Kingdom treats them just the same as monsters. Kero blames Humans for her parents’ deaths and exacts her revenge by attacking Human villages.

Kero is a Fire Attacks Hero whose leadership skill increases Fire allies’ EVA by 20%. Her passive ability grants her 30% chance to counterattack after evading an attack. On level 60 she gains 30% chance get increased EVA by 30% for 1 turn after each attack. Her first skill inflicts 100% of ATK to the single target. Her second skill grants her Hide for 2 turns and increases Kero’s ATK by 30% for 2 turns. Kero’s ultimate assassinates the primary target for 300% of ATK and has 70% chance to apply poison which inflicts damage equal to 30% of ATK for 2 turns. Kero has expressive survival skills but to be honest, you will not use him except as evolving material.


komajiro


Komajiro is Komasan’s younger, more streetwise twin. But he’ll always look up to his bumpkins’ big bro.

Komajiro is a Light Hybrid hero whose leadership skill increases Light allies Multistrike Chance by 30%. If Komasan is the party he also increases all allies’ ATK by 40%. Passive ability grants him 100% chance to Shock (Shock does 30% of ATK per turn) 2 random enemies for 2 turns and 80% chance to inflict Jolt (Jolt does 80% of ATK per turn) to 1 random enemy for 2 turns. On level 60, Komjiro’s damage against targets inflicted with Damage Over Time is increased by 40% and his damage taken is decreased by 50% if he is afflicted with Abnormal Status. His first skill inflicts 100% of ATK to the single target and has a 50% chance to apply Shock for 2 turns. If the target has any debuff, damage of first skill is increased by 10% per debuff. His second skill delivers 120% of ATK to primary and adjacent targets and has a 60% chance to Reveal Weakness for 1 turn is any of targets is Shocked. Komjiro’s ultimate strikes all enemies for 120% of ATK and has a 70% chance to Shock each enemy. Enemies who have debuffs receive 50% more damage. Komajiro is a decent Hero but nothing more than that. For unlocking his full potential be sure to combine him with his Brother Komasan.


komasan


Komasan is a guardian lion-dog that got bored of guarding his shrine. Now he’s looking for a new one.

Komasan is a Wind Attack Hero whose leadership skill increases Wind allies Multistrike Chance by 30%. Attack of all allies is also increased by 40% if Komajiro is in the party. Passive ability grants him Damage Absorption for 1 turn at the start of combat and activates Resolve upon taking fatal damage. Upon activating Resolve restores 80% of Komasan’s Health. On level 60, Komasan has 70% chance to decrease cooldowns of all his skills when he uses skill and his ATK is increased by 15 % for 2 turns (this can stack up to 3 times). His first skill inflicts 100% of ATK to the single target and an additional 100% of ATK if the target is near death. His second skill inflicts 120% of ATK to primary and adjacent targets and increases all allies’ Critical Strike Damage by 15% for 2 turns. Komasan’s ultimate strikes primary and adjacent targets for 180% of ATK and inflicts an additional 15% of ATK to 1 random target up to 3 times. Like his twin Brother Komajiro, Komasan is decent Hero whose full potential is reached when he is in the same team with his brother. He is a decent Hero whose second skill can be used after Blizzaria second skill ( applies Strike Preparation) with great success. Unfortunately, I really can’t see Komesan in any other team except Yo-Kai Watch team.’


kristian


Kristian is a knight from the Haldrea Kingdom. He believes that Haldrea is the only righteous kingdom on Garniel and is honored to serve it. As Damian’s aide-de-camp and leader of the 1st Attack Troop, he is very close to Damian and admires him tremendously – maybe he’ll even match his skills as a knight someday! Kristian can be stubborn once he makes up his mind, but he’s usually got a smile on his face… except for when he encounters a situation he thinks is dishonorable or not “knightly”. He’s popular with the ladies back in Keter thanks to his good-looking face and chivalrous manners.

Kristian is a Light Hybrid Hero whose leadership skill increases Light/Wind allies’ Critical Strike chance by 20%. His passive grants him 20% additional damage per buff applied to Kristian and 80% chance to apply Healing Over Time when Cristian land a critical hit. On level 60 Kristian has 80% chance to decrease debuff duration by 1 turn for all Light allies and 60% chance to gain Damage Immunity after receiving healing. His first skill inflicts 100% ATK penetration damage and has 35% chance to increase Kristian Critical Strike chance by 20%. His second skill delivers penetration damage to primary and adjacent targets equal to 120% of ATK and has 35% chance to Reveal Weakness for 1 turn to each target. Kristian ultimate inflicts penetration damage to the single target for 300% of ATK, has 50% chance to remove all buffs from the target and increase target’s skill cooldowns by 1 turn. Kristian is considered as a hybrid hero but in fact, he is pure damage dealer with a great chance for scoring a large number of critical strikes. Equip him with the set of Runes of Destruction and watch him harassing anyone on the opposite side of the screen.


lambert


Lambert is a Royal Knight of the Haldrea Kingdom who is also of noble birth. He’s a skilled swordsman with brains to match. He served as Faust’s personal bodyguard for some time, until he began to suspect something fishy was at work and used his father’s authority to be transferred to another royal escort team.

Lambert is a Wind Attack Hero whose leadership skill increases Wind allies’ ATK by 10% and ACC by 10%. His passive ability decreases the EVA of enemies that attack him by 10% for 3 turns. On level 60, his ATK is increased by 6% for 3 turns every time he is attacked (stacks up to 5 times). His first skill inflicts 100% of ATK to the single target. His second skill increases ACC to all allies by 20% for 2 turns and increases Lambert’s ATK by 30% for 3 turns. Lambert’s ultimate assassinates the target for 300% of ATK and has 50% chance to decrease targets EVA by 30% for 3 turns. Lambert is a good choice when you fight against enemies with high EVA but other than that he has few virtues. Keep in mind that some Advent Bosses has high EVA.


laurel


Laurel is the pirates’ captain, who often calls herself their ”queen”. Laurel has grown Britten’s original crew into a mighty fleet by bringing together other pirates and brigands under her Jolly Roger. To feed her larger crew, she had to begin raiding even more villages. However, she has had a change of heart since meeting Jerome and will now do whatever it takes to end the war.

Laurel is a Water Attack Hero whose leadership skill increases Water/Fire allies’ Critical Strike chance by 20%. Her passive grants her 20% additional damage against frozen targets. On level 60 her chance to Freeze when using second skill (Winter Waves) is increased to 50%. Her first skill inflicts 100% of ATK to the single target and inflicts additional 10% damage against enemies whose HP is under 50%. Her second skill strikes the primary target and 2 adjacent targets for 120% of ATK with 25% chance to Freeze each target. Laurel’s ultimate delivers 120% of ATK to all enemies, has 40% chance to remove their shields and 35% chance to decrease their DEF by 30% for 2 turns. Laurel is a decent damage dealer especially effective for PVE. Her AOE skills make PVE combats much faster but other than that Laurel doesn’t have more virtues.


leona


Leona is a mage from Esod Village. Thanks to her exceptional skills, she was recruited to participate in vigilante activities at an early age. She wears her heart on her sleeve and is always hopping from one activity to the next, except for when she stops to eat.

Leona is Wind Hybrid Hero whose leadership skill increases allies’ Recovery Amount by 20%. Her passive restores the health of the lowest HP ally by 20% every time Leona uses a skill. On level 60 Leona gains an ability to remove random ally’s debuff and causes their turn to come more quickly every time when using Skill#2 (Magical Healing). Her first skill inflicts 100% of ATK to the single target. Her second skill restores HP of an ally and two adjacent allies by 22%, increases DEF by 20% and Recovery Amount by 20% for 2 turns. Leona’s ultimate strikes primary target and 2 adjacent targets for 180% of ATK. Leona is a decent Hybrid SR hero capable of keeping her allies in life. However, she is useless compared to SSR heroes with similar abilities.


nina


Nina is a girl from a small city in the Grand Duchy of Delcart. She currently trains at the dojo that Ruby’s father owns – and she considers Ruby her arch rival!

You see, one day, Nina ran into a bunch of thugs out in the street and Ruby, being the friendly neighborhood civic troubleshooter that she is saved her. Nina COULD have taken care of herself just fine, but she still wanted to thank Ruby, except Ruby ran off as quickly as she’d appeared! Curious, Nina started asking around about Ruby, which led her to the dojo, and she decided to become a student there.

Nina has an introverted personality and keeps her thoughts and feelings under wraps, but she gets along with Ruby pretty well! Well enough to be friends AND rivals, anyway, since Nina’s the only other student at the dojo who’s strong enough to spar with Ruby.

Nina is a Fire Attack Hero whose leadership skill increases Fire allies’ Critical Strike Damage by 60%. Her passive ability grants 80% chance to remove all buffs from Defense and Hybrid enemies at the start of the turn, increases Nina’s Critical Strike Damage by 80% against the target with debuffs and infuses Nina with Adrenaline for 5 turns upon landing Critical Strike (Adrenaline increases attack speed). On level 60, Nina is granted Adamantine status at the start of the battle and once upon receiving the buff, and she has 80% chance to remove 1 Abnormal Status when she is under the attack. Adamantine status decreases damage taken from single-target attacks by 50% to all allies. Her first skill inflicts 100% of ATK to the single target. Her second skill inflicts 200% of ATK to the single target and has a 50% chance to Reveal Weakness for 1 turn. Nina’s ultimate penetrates the primary target for 300% of ATK and inflicts an additional 60% of ATK of the target has a debuff. It may seem that Nina is similar to Ruby but in reality, she is much better for a team. She may not be a Top Tier Hero but she definitely worth your time and resources just be sure to equip critical chance Runes to her.


liberto


Liberto is a nobleman from the Heldrea Kingdom with a reputation as a chess maniac. His talents on the chess board are unrivaled in all of Heldrea. He desires to travel to Delcart and arrange matches against chess players there, but the war has prevented him from making any plans. He manages his time down to the minute and has zero tolerance for tardiness. Because of his fastidious lifestyle, some people call him a clean freak.

Liberto is a Dark Defense Hero whose leadership skill increases Dark/Light allies’ Critical Strike damage by 20%. His passive grants him 20% increased Counterattack Chance and he becomes immune to damage when allies’ HP drop below 50% (activates 2 times per battle). On level 60, he gains the ability to activate Resolve upon taking fatal damage and once Revived, Liberto grants a Shield equal to 30% of HP to all allies excluding him (once per battle). His first skill inflicts 100%of ATK to the single target and has 35% chance to Brand for 2 turns (Brand does 30% of ATK per turn). His second skill taunts all enemies for 1 turn and grants Liberto a Shield equal to 20% of his HP. Liberto’s ultimate delivers 120% of ATK to all enemies and decreases Recovery Amount by 100% for 2 turns to any target whose HP is under 50%. Liberto is Jack of all trades – he can damage, he can support and he can protect. Very interesting hero if you ask me but the fact that he is not extraordinary in any segment makes him less desirable for most of the players.


lifa


Lifa is a shieldmaiden from the Vulk tribe. She is soft and carefree and likes to spend all her time cloudgazing in the pasture, except for when she gets angry and loses her temper. She’s usually curious and friendly… except for when she blows her top and starts talking with her fists. In the heat of battle, she forgets everything else, so any fight she enters turns into an absolute mess. Brom, the Vulk chieftan, has warned her to control herself… but his warnings go in one ear out the other.

Lifa is a Fire Hybrid Hero whose leadership skill increases Fire/Light allies’ Max HP by 20%. Her passive grants her Rage when there are 3 or fewer allies which increase ATK by 40% and Critical Strike chance by 30%. Also at the start of every turn, Lifa recovers 10% of her HP. On level 60 Lifa gains Resolve every time she takes fatal damage. Resolve restores Lifa HP by 50% and additionally grants Multistrike after every successful critical strike. Her first skill inflicts 100% ATK, has a 45% chance to Taunt and has 50% chance to inflict an additional 20% of ATK penetration damage if Lifa is enraged. Her second skill increases Critical Strike damage and ATK for all allies by 20% while also decreasing damage taken by 20% for the whole team. Lifa’s ultimate delivers Penetration damage equal to 300% of ATK to the single target and has a 50% chance to Stun the target for 2 turns. If Lifa is enraged her ultimate inflicts 25% more damage. Lifa has everything 1 hero should have – she can heal herself, she buffs her and all allies, she has enough health to tank and have a chance to taunt and above all that she has assassination ultimate capable of one-shot squishy targets. She is the Quin of the Arena for sure.


lily


Lily is a girl from the Haldrea Kingdom. She’s exactly aware of how cute she is and isn’t afraid to say so! She loves pretty things, and her absolute favorite hobby is ‘decorating her beautiful self’ – it’s hard to say whether she’s confident or straight-up conceited. As her looks have a way of attracting the wrong kind of attention, she keeps her purse stocked with all sorts of little cherry bombs and is one of Shiloh’s regular customers. She is close friends with Shiloh’s granddaughter, Junia, and together they spend their days shopping for clothes… and explosives.

Lily is Water Attack Hero whose leadership skill increases Water allies’ Multistrike Chance by 30%. Her passive ability increases EVA by 40% if Lily is affected with damage over time and grants penetration damage every time she has a debuff. On level 60, Lily’s damage against male targets is increased by 80% and ATK of all male enemies is decreased by 30% for 1 turn at the start of the combat. Additionally, Lily’s Critical Strike damage is increased by 50% if she has damage over time. Her first skill inflicts 100% of ATK to the single target and has 30% chance to charm the target for 1 turn. Her second skill strikes primary and adjacent targets for 120% of ATK and inflicts penetration damage equal to 20% of ATK if the target is male. Lily’s ultimate delivers 120% of ATK to all enemies and has 45% chance to Charm male targets for 1 turn. Obviously, Lily is a specialist in combat against male enemies and she should be a decisive weapon against male teams. However, in Knights Chronicle to will rarely fight against 5 male opponents. Battles between her and Serdick will be epic for sure.


ling yao


Ling Yao is the narrow-eyed boy who can often be found passed out. He is a twelve prince of the Xing Empire and traveled to Amestris to discover the secret of immortality for the Emperor and ensure the future of the Yao clan. He has a voracious appetite that surprises everyone around him and always has a bright smile on his face. But behind his calm, unassuming exterior hides a strong will, and he will stop at nothing to achieve his goals. He has excellent swordsmanship and the ability to adapt to any situation. He can also read other people’s “energy”, so he easily distinguishes people’s true natures without being swayed by their appearances.

Ling Yao is a Wind Attack Hero whose leadership skill increases Wind allies’ Multistrike Chance by 20% and their ACC by 15%. His passive ability grants him 1 Sword Resolution whenever he is attacked or using a skill. Each Sword Resolution increases Ling Yao’s ATK by 25% and 3 stacks of Sword Resolution are consumed when Ling Yao disables enemy Resolve which means that Ling Yao will kill enemies who can activate Resolve if he has 3 stacks of Sword Resolution. On level 60, Ling Yao gains the ability to Revive upon death with 50% of HP with 3 stacks of Sword Resolution (once per battle). Additionally, Ling Yao is granted 3 stacks of Sword Resolution at the start of combat. His first skill inflicts 100% of ATK and has 50% chance to apply Poison for 2 turns (Poison does 30% of ATK per turn). His second skill strikes primary and two adjacent targets for 120% of ATK and has 50% chance to apply Poison on each target. Ling Yao’s ultimate assassinates the primary target for 300% of ATK penetration damage and inflicts an additional 10% of damage per Sword Resolution. If the target is killed with ultimate, the cooldown of Ling Yao’s ultimate is decreased by 3 turns. The damage potential of Ling Yao is literally unlimited. If his level 60 talent is learned, Ling Yao starts combat with 75% increased ATK with a further 25% increase after each turn if no one targets him. If someone attacks him his ATK is additionally increased. Be sure to equip him with a set of Rune of Rage and avoid striking targets who can activate Resolve until you finish other targets because your ATK will be decreased by 75%.


lionel


As the war between the Haldrea Kingdom and the Grand Duchy of Delcart intensified, many religious novices from the Grand Duchy volunteered to train as knights. When their training was complete, their unique sacred abilities were augmented with heavy armor and shields, and they were deployed to protect allies on the battlefield. Among those paladins, Lionel stands matchless, bolstered by incredible charisma and holy magic. Though young, Lionel is serious beyond his years, which limits his popularity with his peers – but no one ever underestimates him in the fight.

Lionel is a Fire Defense Hero whose leadership skill increases fire allies Max HP by 30%. His passive ability restores 20% of HP to all allies affected with Goddess’s Grace at the start of the turn and decreases all allies’ damage taken from Quintuple-Target Attacks by 50% at the start of the combat. On level 60 he can revive all allies with 20%HP (once per battle) and his Counterattack Chance is increased by 50% if he is affected with Goddess’s Grace. Additionally, the cooldown of Skill#2 is reset by consuming Goddess’s Grace at the end of the turn when he is attacked by a Quintuple-Target Attack (once per battle). His first skill inflicts 100% of ATK to the single target and has 40% chance to Taunt that target for 1 turn. Also, first skill grants him 40% chance to increase the target’s Elemental Disadvantages by 20% for 1 turn. His second skill grants Shield to all allies equal to 30% of their Max HP for 2 turns and apply Goddess’s Grace on Lionel and ally with lowest HP for 2 turns. Lionel’s ultimate infuses all allies with Strike Preparation (granted Critical Strike on next Attack) and grants Focused Power which increases the damage of all single-target attacks by 35% for 2 turns. Being a new Defense Hero grants Lionel popularity by itself since there are not enough Defense Heroes in the game. Lionel’s skill-set is good and he has nice tricks for protecting the party but he needs to prove his quality on the battlefield. Will he replace Electra as main Fire Tank remains to be seen.


lonin


Lonin is a chef from the Grand Duchy of Delcart. He is on a journey to discover the finest ingredients and perfect the ultimate recipe. A passionate cook, he prepares every recipe authentically and from the heart. His greatest pleasure in life is serving food to hungry diners.

Lonin is a Water Attack Hero whose leadership skill increases Water/Light allies’ Counterstrike chance by 20%. His passive grants him a 30% chance to acquire Mise en Place stack whenever he uses a skill. When he collects 3 stacks of Mise en Place, all stacks are consumed at the end of turn and Lonin’s ultimate cooldown is reset. On level 60 Lonin gains the ability to remove an ally’s debuff at the end of turn and he is granted Multistrike after attacking a target affected with Special Sauce. His first skill inflicts 100% of ATK to the single target and an additional 10% damage if the target HP is 50% or higher. His second skill delivers 120% of ATK to primary and two adjacent targets and has a 25% chance to apply Special Sauce for 3 turns. Lonin’s ultimate strike all enemies for 120% of ATK and inflicts 20% additional damage against targets whose HP is 50% or higher.


lucy


Lucy Heartfilia is a newer member of Fairy Tail. She uses Celestial Spirit Gate Keys to summon Celestial Spirits from another dimension and form contracts that only she can use. She joined Fairy Tail after a fateful meeting with Natsu and Happy, and she’s been a valuable member of the Guild ever since.

Lucy Heartfilia is a Light Attack Hero whose leadership skill Critical Strike Damage of Light/Fire allies by 25% and increase Counterattack chance of all allies by 20% if Natsu is in the party. Her passive ability grants her Gate Key at the start of combat. While Gate Key is active, Lucy has a 50% chance to activate Shield equal to 40% of her HP for 2 turns whenever she is under attack. Gate Key is consummated upon activating Resolve (once per battle). On level 60 Lucy is granted a 30% increased Critical Strike chance while she has gate Key activated. Upon Gate Key consumption Lucy gains Concentrated Power (damage of ultimate is increased by 100% for 1 turn), Strike Preparation ( next strike is guaranteed a critical hit for 1 turn) and the cooldown of her ultimate is reset. Her first skill inflicts 100% of ATK to the single target and inflicts 50% additional damage if Gate Key is activated. Her second skill strikes primary and two adjacent targets for 120% damage and decreases target’s Turn Speed if Gate Key is activated. Lucy’s ultimate assassinates the primary target for 300% of ATK ignoring DEF and inflicts an additional 60% of ATK if the Gate Key is activated. Lucy Heartfilia is another member of Fairy Tail whose skills dramatically changes the balance of Knights Chronicle. While she is under the effect of Gate Key her skills are very powerful but she is even more dangerous when she loses the Gate Key because her next attack will inflict 600% of ATK with the guaranteed critical strike which means that she will kill someone for sure. My advice is to ignore Lucy until the end of combat or that you kill her immediately when she activates Resolve regardless of the situation.


lust


Lust is a mysterious woman with an “Ouroboros tattoo on her chest. It identifies her as the Homunculus of <Lust>. She has a sensual appearance and the special ability transform her nails into Ultimate Spears that can dig through metals. She analyzes every situation very precisely and is cold-blooded in eliminating anything that gets in her way. Lust was traveling from city to city to carry out her father’s plan but lost the battle against Roy Mustang in Research Laboratory 3. She was burned along with her core Philosopher’s Stone and forced to face the consequences of her defeat.

Lust is a Dark Hybrid Hero whose leadership skill increases Dark allies’ Critical Strike Chance by 30%. Her passive ability grants her 80% increased damage against Defense-type enemies and guarantees a Counterattack when she is attacked by Defense-type enemy. Additionally, all her skill cooldowns are decreased by 3 turns after death. On level 60, Lust gains 80% chance to decrease Recovery Amount by 100% for 2 turns when she applies Bleed to enemies and she is granted Immortality. Immortality revives her with 50% of HP upon death twice per battle. However, if Lust is under the effect of Burn when she dies, she can not be revived. Her first skill penetrates the primary target for 100% of ATK and has 30% chance to apply Bleeding for 2 turns (Bleed does 30% of ATK per turn). If the target is Defense-type, Lust deals additional damage equal to 90% of ATK and ignores enemies’ DEF. Her second skill penetrates the single target for 200% of ATK and has 50% chance to cause Bleed. Lust’s ultimate strikes primary and 2 adjacent targets for 180% of ATK and has 30% chance to apply Bleed on each target. Lust has 50% chance to inflict additional damage that ignores DEF equal to 100% of ATK on all 3 targets when using an ultimate. Lust will be an invaluable asset in every Dark-based team facing heroes like Amon, Lionel, Electra, Alphonse … She is definitely one of Top Tier heroes and you should acquire her as soon as possible. One short advice – avoid enemies who can apply Burned because witches hate the fire.


lydia


Lydia is a woman from Hokhma Village. While she has her tribe’s clairvoyant powers, her future sight is limited and not nearly as strong as she would like. When she realizes that Osiris’s research isn’t enough to keep the land safe, she decides to join Theo’s party.

Lydia is a Water Support Hero whose leadership skill increases Water/Dark allies’ Max HP by 20%. Her passive skill grants her one Revive upon death with 20% HP. On level 60 she gains the ability to remove 1 ally’s damage over time effect at the end of each turn and grants Damage Over Time Immunity to that ally for 2 turns. Her first skill inflicts 100% of ATK and restores 5% HP of the ally with the lowest health. If the ally is the same element as Lydia 10% HP is restored instead. Her second skill revives 1 ally upon Death, restores 50% HP of the revived ally, and increases revived ally DEF by 30% for 2 turns. Lydia’s ultimate restores 20% of HP for an ally and two adjacent allies over time for 3 turns and grants one Counterattack to each healed ally for 2 turns. Lydia is a very good healer considering that she is SR Hero and she can replace SSR heroes of her type (Rue for example) with great success.


lynn


The breach caused by the weakened dimensional wall has brought creatures from different dimensions to Garniel. Lynn is a cyborg made by another intellectual being and doesn’t know how or why she was created. She is roaming Garniel analyzing the planet in hopes of discovering why she was sent there.

Lynn is a Fire Hybrid Hero whose leadership skill increases Fire/Light allies’ Max HP by 20%. Her passive ability grants her increased ATK by 40% for 2 turns upon receiving a Shield. On level 60, Lynn has 50% chance to Silence the target for 1 turn when attacking a Shocked enemy. Her first skill inflicts 100% of ATK to the single target and inflicts 30% additional damage if the target is Shocked. Her second skill grants Lynn a Shield equal to 40% of her max HP for 2 turns and additionally grants her a Critical Strike in the next attack. Lynn’s ultimate strike 3 targets for 165% of ATK and has 50% chance to Shock each target for 2 turns. Lynn is another R Hero whose skillset is better than her grade. With Lynn in your party, you will be able to beat opponents much easier than you expect.


erandel


Erandel is the headmistress of the Magic Academy in the Grand Duchy of Delcart. Many people have wondered how she comes to be the headmistress because she speaks slowly and has a vacant, sleepy look about her, but her incredible memory and ability to accurately discern students’ strengths and weaknesses make her the ideal individual to run the academy. Rumor has it that she remembers everything there is to know about every student in the academy!

In fact, Erandel was something of a prodigy herself – when she was young, she was physically weak but magically talented. She uses her powers to fly astride a magical harp engraved with magical sigils.

When Ashley was looking for recruits to join the dark Knights, Erandel introduced him to Mary and gave her a ringing endorsement. (Erandel is also the only person Mary confides in.) Though Erandel can seem uncomfortable in large groups because of how slowly she speaks, she is generally fond of others and enjoys having a close-knit group of friends.

Erandel is a Water Support Hero whose leader skill decreases damage taken of all Support-type allies. Her passive ability grants her reviving with 50% HP upon taking fatal damage if she has a Magical Harp. Upon reviving skill cooldowns of all allies are decreased by 2 turns and Magical Harp is consumed. On level 60, she is granted Magical Harp at the start of combat and she can exchange HP with the lowest HP ally if she owns Magical Harp. Her first skill inflicts 60% of ATK to the primary and adjacent targets. Her second skill grants her Magical Harp and restores 20% HP to Erandel and adjacent allies. Erandel’s ultimate increases Damage Done of allies by 5% for 1 turn and has a 30% chance to apply Weapon Corrosion on each enemy. If she is in a possession of Magical Harp, it can be consumed to Revive 1 ally and restore their HP by 5%. Lack of usable Support Heroes makes Erandel interesting but truth to be told she is not as good as Deimos who is also a Water Support. Her leader skill is something that bothers me the most because with current Heroes composition in Knights Chronicle no one will ever use more than one Support character in a team and that one character will probably not be Erandel.


maou


Maou is the shaman leader of the Acuna Tribe. She specializes in curses but adheres to magical laws passed down through generations, which state that curse magic must be used carefully, as it may one day come back to haunt the caster.

Maou is a Wind Attack Hero whose leadership skill increases Wind/Dark allies’ ACC by 20%. Her passive grants 10% additional damage per each debuff on the enemy target. When Maou is attacked all targets will receive damage equal to 50% of ATK by the Voodoo Doll. On level 60, Maou can revive an ally with 20% HP when another ally dies. Her first skill inflicts 100% of ATK to the single target and has 50% chance to apply Curse on that target for 2 turns (Curse does 30% of ATK per turn). Her second skill inflicts 120% of ATK to the primary target and 2 adjacent targets and has 50% chance to poison each target for 2 turns (Poison does 30% of ATK per turn). Maou’s ultimate strikes all enemies for 120% of ATK and has 50% chance to create Voodoo Doll that inflicts damage equal to 30% of ATK for 2 turns. Maou percentages for debuffing are really high and she shouldn’t be considered lightly. Very interesting Hero if you ask me.


marchen


Marchen is a librarian from the Academia Magica. She was organizing magical books one day when she came across a book that stood out. When she reached for it, the book revealed itself as a living book of magic! She fearfully reported the incident to her superiors, but whenever anyone else examined the book, it lay silently as though it were perfectly ordinary. Eventually, she had no choice but to give up on sharing her discovery and proceeded to study the book’s magical teachings on her own.

Marchen is a Light Hybrid Hero whose leadership skill increases Light allies’ ACC by 20%. Her passive ability grants a 50% chance to decrease the target’s DEF by 30% for 2 turns when attacking a monster. On level 60. Marchen gains the ability to inflict damage equal to 10% of ATK to all enemy monsters at the end of each turn. Her first skill inflicts 100% of ATK to the single target. Her second skill increases Critical Strike chance of an ally and two adjacent allies by 20% for 2 turns and has a 50% chance to grant each ally Penetration for 2 turns. Marchen’s ultimate strikes 3 targets for 165% of ATK and inflicts 39% additional damage if the target’s DEF is reduced, Marchen is a Hero suitable only for PvE. You can use her in certain advent dungeons and boss fights but other than that she is useless.


marduk


Marduk is a member of the Heldrea Kingdom’s elite White Knights. Originally a foreigner, he earned his citizenship by serving Heldrea as a knight. After making a name for himself as a knight, he caught Damian’s attention and was commissioned as a White Knight. Though far from talkative, he’s faithful and attentive, and his comrades can always depend on him.

Marduk is a Water Defensive Hero whose leadership skill is to increases allies’ damage to Taunted targets by 70%. Marduk passive grants him decreased damage by 50% from all enemies with abnormal statuses and increases his ATK by 200% if there two or less allies  (including him) on the battlefield. On level 60 Marduk gains Resolve upon taking fatal damage which restores him 50% Hp and taunts all enemies. His first skill deals 60% of ATK to primary and adjacent targets and has 35% chance to taunt each target. His second skill delivers 80% of ATK to all enemies, has 40% chance to taunt each target and increases all allies Max HP by 30% for 2 turns. Marduk ultimate inflicts 180% of ATK to primary and adjacent targets and has 70% chance to Stun each target who Attack or Hybrid type. After 1.7 update Marduk becomes one of the best protectors and he will not be ignored anymore.


margarita


Margarita is a torture specialist working in the Heldrea Kingdom’s most important dungeon, and her job revolves around extracting information from Delcartian spies … and keeping guard of prisoners when there’s no one to flay. Rumor has it that since she assumed her post, not a single prisoner has successfully escaped!. She is pale and expressionless – maybe because of her job, but maybe that’s just her face. In her free time, she enjoys reading the latest newspapers from around the Kingdom, always with a cup of her favorite tea close at hand.

Margarita is a Dark Attack Hero whose leadership ability increases ATK of Attack type allies by 60%. Her passive ability grants her increased damage against targets with Damage Decrease buffs by 200%. Additionally, damage taken is decreased by 30% and enemies’ Recovery Amount is decreased by 100% if Margarita is under the effect of Executioner. On level 60, Margarita can restore 50% of HP upon landing a Critical Strike. If she is under the effect of Executioner, her Critical Strike Chance and ACC are increased by 40%, and all skill cooldowns are decreased by 1 turn. Her first skill inflicts 100% of ATK to the single target and has a 40% chance to decrease skill cooldowns by 1 turn. Her second skill penetrates a single target for 200% of ATK and has 40% chance to apply Brand for 2 turns( Brand does 30% of ATK per turn). Margarita’s ultimate strikes all enemies for 120% of ATK and grants her Executioner status for 3 turns. At first glance, it seems that Margarita will be very useful Hero. Equip her with 3 pairs of Assault Runes and combine her with heroes who applies damage decrease debuffs in order to unleash her full potential.


mary


Mary is a Dark Knight, the highest tier of the knights from the Grand Duchy of Delcart. A free-spirited woman, she places great importance on her personal privacy, so most of what’s known about her is speculation. She has the power to summon several Undead soldiers, so she is important to the sparsely-populated Grand Duchy. She is the only Dark Knight who doesn’t have troops under her command.

Mary is a Dark Attack hero whose leadership skill increase Dark/Water allies ATK by 20%. Her passive skill grants her increased ATK by 10% for 2 turns and restores her HP by 10% each time an ally or an enemy dies. On level 60 she gains the power to revive herself upon death with 30% of HP and with all cooldowns reset but she is inflicted with Curse of Spirit Calling at the same time which will lead to her death after 2 turns. Her first skill deals 70% of ATK to 2 targets and has a 35% chance to inflict Curse on each target. Curse inflicts damage equal to 30% of ATK for 2 turns. Her second skill delivers 110% of ATK to 3 targets and has a 35% chance to decrease the Recovery Amount of each target by 100%. If the target is cursed there is 50% chance that Marry apply Silence for 2 turns with second skill. Mary’s ultimate strikes all enemies for 120% of her ATK and has 35% chance to make 3 targets unable to be revived. Mary is a versatile hero who has a lot of AOE attacks which are especially useful in PVE. When u meet her in the Arena be sure to kill her first.


may


May is a girl from the Rabbit Foot tribe. As a Rabbit Foot, she is innately agile and quick-witted, and also shows great talent for fighting. Once she engages in combat, she completely forgets about everything else. Anyone who approaches her while she’s fighting is at risk for a broken arm or sprained leg – but Rabbit Foots are super-sensitive to danger, so May isn’t likely to hurt her own kind.

May is a Water Attack Hero whose leadership skill increases Water/Wind allies’ Critical Strike damage by 20%. Her passive ability grants her Four-leaf Clover Carrot which ignores Def and inflicts 20% additional damage when May is taunted. On level 60 May gains several abilities – she has 70% chance to acquire Four-leaf Clover Carrot when May is below 50% HP her EVA is raised by 50% for 2 turns and she has increased damage by 50% when she is taunted. Her first skill inflicts 100% of ATK and has 35% chance to decrease targets DEF by 30% for 2 turns. Her second skill strikes 3 targets for 110% ATK and makes additional 20% damage if targets DEF is reduced. May ultimate delivers 300% of ATK to the primary target and decreases target’s Recovery Amount by 100% for 2 turns. May is one of the best Water damage dealers and she is especially good against Defense Heroes. She could be an irreplaceable member of your hero roster.


meril


Meril is a monster-hunting mage. Despite her petite appearance, her innate powers are far from small. Her powers have allowed her to support herself by accepting monster bounties and selling monster loot. With the Peacekeepers joining the war, even more bounties are available, giving Meril chance to make some extra cash. However, when she encounters Mina and Clarice, she drops everything to join them on their quest to save the world.

Meril is a Fire Attack hero whose leadership skill increases Fire/Light allies Critical Strike chance by 20%. Her passive grants her 50% chance to Burn the target, all her attacks deal Penetration damage and have 50% chance to remove Shield from the Shielded targets. On level 60 Meril has 50% chance to Brand the target for 2 turns and she inflicts 30% additional damage when attacking burned targets. Her first skill inflicts 55% of ATK to 3 enemies and has 75% chance to decrease target’s Recovery Amount by 100% for 2 turns if the target is Burned. Her second skill delivers 110% of ATK to 3 targets and if the target is Branded it inflicts damage that ignores DEF equal to 25% of ATK. Meril ultimate inflicts 120% of ATK to all enemies and has 35% chance to decrease Recovery Amount by 100% on each target. Meril is master of Fire and close friend to Mina and Clarice and she is a good addition to your roster.


mina


Mina is a Spirit Fox who hopes to grow more tails as she gets stronger. Spirit Foxes used to pose a great threat to Humans until the Humans retaliated and drove them to near-extinction. After that, the foxes retreated to Glamour Woods and lived in seclusion. Mina was born soon after. However, she refuses to live her life hiding in the woods. Fueled by her curiosity, Mina set off on a journey t see the world and later teamed up with Meril and Clarice.

Mina is a Dark Hybrid Hero whose leadership skill increases Dark/Wind allies’ Multistrike chance by 20%. Her passive grants her 3 Foxfire Globes at the start of the combat and 40% chance to obtain Foxfire globe when using skill#1 or skill#2. Upon death, Mina is granted one Revive with 30% of HP restored per Foxfire Globe. On level 60 she gets additional damage equal to 20% of ATK per Foxfire Globe and inflicts 30% more damage to charmed targets. Her first skill inflicts 100% of ATK and has 30% chance to charm the target for 1 turn. Her second skill inflicts 110% of ATK to 3 enemies and has a 25% chance to charm each target. Mina’s ultimate consumes all Foxfire Globes to inflict 120% of ATK to all enemies with 35% chance to inflict an additional 25% of ATK that ignores DEF. It also provides Mina with a 25% chance to stun each enemy if 3 or more Foxfire Globes are consumed. Mina is a pretty good hero especially since she has self-revive early in the game. As a hybrid her stats are average and you should focus on Runes of Speed and improving her first skill.


miss etica


Miss Etica is Dr. Moral’s Assistant and heir to his magi-engineering legacy. She is head over heels for her boss and often assists with his experiments just to be closer to him… and to grow her medical and chemical knowledge, of course!!! Though Dr. Moral doesn’t really show affection, he sometimes makes kind remarks towards Etica that only serve to fuel her crush. It’s not that he’s trying to lead her on… but Etica is such a hopeless romantic that she finds ways to read meanings into his words. She speaks softly outside the lab, but sometimes let’s slip a cruel side of her personality that she would never let Dr. Moral see!

Miss Etica is a Dark Support Hero whose leader skill increases HP of all dark allies by 30%. Her passive grants her Emergency Response stack every time an ally or an enemy dies. While Emergency Response is present all damage Miss Etica receive is decreased by 50% and when Emergency Response is activated all allies recovery Amount is increased by 30%. On level 60, she gains a 60% chance to stun all enemies when an ally dies (once per ally) and if Miss Etica die while Emergency Response is active she revives with 50% HP with all her cooldowns reset, ready to play immediately. Her first skill inflicts 100% of ATK and has 20% chance to apply Weakening Agent to the target. Weakening Agent decreases targets accuracy for 2 turns and blinds an enemy who tries to remove Weakening Agent for 1 turn inflicting Looming Death in the process. Also, an ally with the lowest HP has his HP restored by 5%. Her second skill casts Strengthening Agent on an ally and two adjacent allies to restore 20% HP every turn for 2 turns. An enemy who tries to remove Strengthening Agent is blinded and infected with Looming Death. If Miss Etica has Emergency Response stack, 1 stack is consumed to revive 1 ally with 30% HP. Miss Etica’s ultimate restores HP of all allies by 30% and has 45% chance to apply Strengthening Agent restoring additional 10% HP to each ally for 2 turns. Above all that there is 45% chance to apply Weakening Agent on all enemies for 2 turns and if Miss Etica has Emergency response stacks, all stacks are consumed to decrease damage taken of all allies by 20% for 2 turns. Miss Etica is a new hero introduced in 1.3.1 patch and she is undoubtedly the best support in the game currently. The fact that she is a Dark element leave you with endless possibilities for making Dark OP team. Collect her as soon as possible!


momo


A huntress from the non-Human Warg tribe that lives on the windswept plains. She does not talk much and is hostile towards outsiders. The name of the wolf she rides is “Tyson”, and he is a reliable friend and hunting companion. The Warg tribe coexists with tame animals on the plains and hunts unfriendly ones for food. Though they can seem insular and cold, they are friendly, soft-hearted, and gentle with their allies. They currently live a nomadic lifestyle.

Momo is a Light Attack Hero whose leadership skill increases allies’ Single-target attack damage by 50%/ Her passive ability grants Target Sighted status for 1 turn whenever Momo or selected target evades an attack. Target Sighted increases Attack by 60%, Critical Strike damage by 40% and causes all attacks to deal Penetration damage. On level 60, Momo gains Quick Reflex which increases EVA by 70% for 5 turns at the start of combat and applies Brand (increased enemies’ damage taken by 50%) for 1 turn to all Hybrid and Support type enemies at the start of each turn. Additionally, when an enemy is defeated Momo gains Veil of Phantasm for 1 turn. Her first skill inflicts 100% of ATK to the single target and ignores DEF. Her second skill also ignores DEF and penetrates the single target for 200% of ATK. Momo is granted Quick Reflexes for 5 turns after using skill#2. Momo’s ultimate assassinates the target for 300% of ATK and ignores target’s DEF. It is obvious that Momo is a game-changer. Practically, she has 70% EVA until end of combat which means that she has Attack increased by 110% (if she is the leader of the party) if someone tries to hit her. Above all that, all Hybrid and Support Heroes against her receive 50% more damage from all sources as long as Momo is alive. Equip her with a set of Rage Runes and set of Assault Runes and witness the destruction of anyone who opposes her.


morrigan


A member of the Draiden Elites, Morrigan was born in Eastern Garniel as a child of the noble parents but she was disowned when they discovered Morrigan’s bloodlust towards beautiful men. Afraid of losing reputation because of Morrigan punishment, her parents cast her in the distant wilds where she crossed a path with Amon who was the first man she targeted but failed to kill. From that day forth Morrigan served under Amon in the Junta Draiden and they almost become lovers. Morrigan cares about just two men in the Draiden Elite – Amon, and Berdandi who is almost equally beautiful.

Morrigan is a Fire Attack Hero whose leader ability is to increase ATK of Fire allies for 40%. Her passive skill inflicts 50% of ATK to Bleeding targets and grants Demon Sword after killing an enemy which delivers an additional 30% damage. On level 60 Morrigan gains the ability to revive upon death and enter Bereserking mode. Her first skill strike for 100% ATK and has 35% chance to inflict Bleed on target. Her second skill hits primary and two adjacent enemies for 120% of ATK and has 35% chance to cause Bleeding. It also removes 1 buff from the target. Morrigan ultimate inflicts 300% of ATK damage and ignores DEF to the primary target. Additionally, it has 60% chance to make primary target unable to be revived for 2 turns. The cooldown of ultimate is decreased by 2 turns if ultimate fails to kill the primary target. Morrigan is a deadly hero and you should try to collect her as soon as possible.


naia


Naia is a mermaid from the ocean. Mermaids can leave the water once they come of age, but unlike her sisters, Naia was forbidden from leaving the ocean. Jealous, Naia stole the Magical Conch from the Water Palace and ran away from home. She is having the time of her life exploring the world and experiencing new things.

Naia is a Water Support Hero whose leadership skill increases Water allies’ Max HP by 20%. Her passive ability restores HP of all allies with a Shield by 10% when Naia uses a skill. On level 60, Naia’s ultimate is cast on all allies instead of just 3. Her first skill inflicts 100% of ATK to the single target and restores 7.5% of Max HP to the ally with the lowest HP. If the ally is the same element as Naia additional 7.5% HP is restored. Her second skill restores 25% of HP to an ally and 2 adjacent allies. It also removes damage over time effects on each ally. Naia’s ultimate grants Shield equal to 20% of Naia’s HP to an ally and 2 adjacent allies for 3 turns while healing 10% of each shielded ally’s HP per turn for 2 turns, at the same time. Naia is a good healer and protector of her team and she shouldn’t be taken lightly. Good Water Support Heroes are hard to find and if you don’t have Deimos, Naia could do the hard work instead. Lack of Revive is a big issue, of course.


natasha


Natasha is the vocalist for Cha Cha, the most popular band in the Underworld. She became famous for her experimental and reckless music style – her clear and confident voice isn’t afraid to say anything to anyone, but… that confidence seems to be limited to when she’s on the stage. She is a playful and cheerful girl who loves to sing and perform more than anything in the world. Her special microphone with its magic crest enables her powerful voice to travel over long distances.

Natasha is a Light Attack Hero whose leadership skill increases Light/Water allies’ Critical Strike damage by 20%. Her passive ability grants her increased ATK by 20% each time enemy becomes Fanatic (stacks up to 3 times) and she can restore HP by 5% every time she receives a Buff. On level 60 Natasha is granted 80% chance to Silence Fanatics for 1 turn. Her first skill inflicts 100% of ATK and has 35% chance to apply Fanatic status on the target for 2 turns. Her second skill grants her 70% chance to apply Fanatic status on 3 enemies for 2 turns and also increases Natasha’s Critical Strike chance by 30% for 2 turns. Natasha’s ultimate inflicts penetration damage equal to 120% of ATK to all enemies. Natasha is a decent hero who is able to s deliver tons of damage against her enemies in certain occasions. However, she is dependent on RNG and I don’t suggest that you put your fate in her.


natsu dragneel


Natsu Dragneel is a powerful wizard who can transform any part of his body to use Dragon Slayer Magic. He has a cat companion named Happy, and he also gets along well with Lucy. He is still searching for the Dragon Igneel, his adoptive father who suddenly disappeared.

Natsu Dragneel is a Fire Attack hero whose leadership skill increases damage dealt to enemies with Damage Over Time by 70% for all allies. If Lucy is in party ATK of allies is additionally increased by 20%. His passive ability burns 2 enemies at the start of combat and increases all allies’ ATK by 40% against burned enemies. On level 60, Natsu gains Resolve upon taking fatal damage and increases damage dealt to burned enemies for additional 40%. When Resolve is activated, the cooldown of skill#3 is reset and Natsu is granted Debuff Immunity for 1 turn (Resolve is granted once per battle). His first skill inflicts 100% of ATK to the single target and has 50% chance to inflict additional 50% of ATK to primary and adjacent targets applying Burn for 2 turns at the same time (Burn does 30% of ATK per turn). His second skill strike primary and two adjacent targets for 120% of ATK and has 70% chance to apply Blaze for 2 turns (Blaze does 200% of attacker’s ATK when attacked). If some of those targets are burned this skill removes all buffs. Dragneel’s ultimate assassinates the primary target for 300% of ATK ignoring defense and has 65% chance to cause Revive Unavailable for 2 turns. If the target’s HP is above 50% ultimate deals 30% additional damage. Natsu Dragneel is a member of Fairy Tail Collaboration Heroes and he has similar skills as Morrigan. Morrigan proved to be a great Hero and I don’t have doubts that Natsu will be used with the same success.


navi


Navi is an unaffiliated mage from the Kingdom. Because of her incredible skills, the Kingdom sought her out to join their armed forces, but she abhors violence. This timid, shy mage seldom takes more than a few steps out of her room.

Navi is a Light Support Hero whose leadership ability increases Light allies’ Max HP by 20%. Her passive ability restores all allies’ HP by 5% every time Navi uses a skill. On level 60, she gains the ability to restore 20% of her Max HP upon killing an enemy. Her first skill inflicts 100% of ATK to the single target. Her second skill strikes primary target for 200% of ATK and has 50% chance to apply Brand (Brand increases damage by 30% for 2 turns). Navi’s ultimate delivers 120% of ATK damage to all enemies. Navi is counted as Support but all her skills are inflicting a lot of damage while she restores a small portion of allies’ HP with each strike. She would be fantastic if she could heal a bit more or hit harder. However, her primary statistics are less than average and she is as squishy as support can be. That is the main reason I use her as evolving material.


nemesis


Nemesis is a Dark Knight – the highest tier of the knights from the Grand Duchy of Delcart. She’s straightforward, positive, and even reckless. She loves fighting and battles but hates studying battle strategies and sword skills, so she’s often unorthodox in combat. Her instincts and judgment always guide her to victory. She wants to befriend Mary, a fellow Dark Knight.

Nemesis is a Fire Attack Hero whose leadership ability increases Fire/dark allies Critical Strike damage dealt by 20%. Her passive grants her 30% chance to the target unable to be revived for 2 turns after Nemesis attack. Additionally, her passive skill increases her ATK by 10% per Dark Orb she creates. On level 60 she is granted 30% additional damage against targets that cannot be revived. Her first skill inflicts 100% of her ATK and it provides her with a 55% chance to create Dark Orb. Her second skill increases all allies Critical Strike Chance by 15 for 2 turns and grants her 1 Dark Orb. Nemesis’ ultimate delivers 120% of her ATK to all enemies and an additional 5% damage for each Dark Orb she possesses. Nemesis is an average Attack Hero who relies on her Dark orbs to inflict additional damage and she could be a useful addition in your roster.


netty


Netty is a patissier from the capital, Keter. She runs the biggest bakery in the Kingdom, and upon tasting her creations, no one would ever consider going anywhere else for baked goods. Her long-term goal is to open a branch in the Grand Duchy of Delcart, regardless of that pesky war.

Netty is a Fire Support Hero whose leadership ability increases allies’ Max HP by 20%. Her passive ability grants her 30% chance to remove damage over time effects from all allies when attacking. On level 60, she gains a 20% chance to restore all allies’ HP by 10% when she is under attack. Her first skill inflicts 100% of ATK to the single target and restores lowest HP ally HP by 7.5%. If the ally is the same element as Netty additional 7.5% of HP is restored. Her second skill delivers 200% of ATK damage to the single target. Netty’s ultimate restores 50% of HP to the primary ally and 2 adjacent allies. Although, Netty has a decent skillset she doesn’t have any advantages compared to the other Support Heroes who are higher grade and therefore her only purpose is to be evolving material.


nicholas


Nicholas is a boy from the Grand Duchy of Delcart. He thought his powers were magical, but the Delcartian Magic Academy found otherwise – which was surprising because his powers highly resemble magic. While he is not considered an official mage, academia still considers him exceptional. He is assisting with research in exchange for some personal benefits.

Nicholas is a Water Attack Hero whose leadership skill increases Water/Light allies’ ATK by 20%. His passive grants him Resolve upon taking fatal damage and restores 40% HP once resolve is activated (once per battle). On level 60, Nicholas gains 50% chance to inflict Blind for 1 turn when using skill#1. His first skill inflicts 100% of ATK to the single target. His second skill delivers 110% of ATK to 3 targets and has a 50% chance to Bling each target for 2 turns. Nicholas’ ultimate grants him Shadowification for 4 turns which increases Nicholas’ ATK by 50% but decreases his Max HP by 50% also. Nicholas is a decent Water damage dealer. He can be used in various situations and his ability to blind enemies makes him very desirable for R Hero. Try him- you will be satisfied.


nikita


Nikita is an arms dealer from the Underworld. She loves weapons – collecting them, selling them, and using them. Despite her young age, she’s skilled with swords, bows, guns, explosives, and so much more. She’s famous in the underworld for her skills and people often come to her when they encounter broken or unfamiliar weapons. Of course, she destroyed a forest or two with her experiments and she refuses to ever read the manual before performing unsanctioned upgrades… but she doesn’t realize those behaviors are in any way eccentric. Recently, she’s been doing swift business with an unidentified organization that’s buying up tons of weapons, but despite her suspicions, she’s not about to investigate since the pay is good.

Nikita is a Fire Attack Hero whose leadership skill increases Fire/Water allies’ Multistrike chance by 20%. Her passive ability grants her 50% increased damage upon successful Multistrike and she has 80% chance to apply Adrenaline for 5 turns on self at the start of combat (Adrenaline increases Attack Speed). On level 60, her Multistrike chance is increased by 50% and she can activate Resolve upon taking fatal damage. Nikita’s Resolve restores her HP by 30% and activates Adrenaline for 5 turns. Her first skill inflicts 100% of ATK and increases Nikita’s ATK by 10% for 1 turn (stacks up to 3 times). Her second skill delivers 120% of ATK to primary and 2 adjacent targets, and Nikita’s ATK is increased by 10% for 1 turn. Nikita’s ultimate inflicts 180% of ATK to primary and 2 adjacent targets. Additionally, Nikita has 15% chance to Stun Attack-type enemies for 1 turn and 35% chance to have the same effect on Hybrid-type enemies. Nikita is a decent damage dealer and her main strength is her ability to play multiple times in one turn. Although there are a lot of Fire Attack Heroes, my advice is to collect Nikita as soon as possible.


nix


Nix is a member of Draiden Elites. She is covered in bandages and doesn’t speak much… but when she does, her remarks are biting, and her statements slice even her allies’ spirits into smithereens. However, among Junta Draiden’s upper echelon, no one minds her words much (with the exception of poor Janus). Amon pays her no mind, and Morrigan can give as good as she gets. Though Kali usually considers herself above such petty concerns, she has suggested Amon place limits on Nix’s conduct to no avail. Berdandi has often suggested she should be nicer… but Nix’s bad attitude seems to be a coping mechanism for dealing with her physical frailty.

Nix is Dark Attack hero with leader skill which increases Dark allies’ ATK by 40% if the party has 5 Dark heroes. Her passive provides her with 50% chance to increase the caster’s ATK by 10% for 2 turns if the ally’s skill applies a debuff (stacks up to 5 times) and also grants her 60% chance to remove 1 debuff from the caster when she is under attack. On level 60 she is granted 100% chance to cast Veil of Phantasm on the caster for 1 turn and additionally she gets 100% chance to deliver 80% of ATK to the target and 2 adjacent enemies if the primary target is cursed. Her first skill inflicts 70% of ATK to 2 targets and has 35% chance to apply Curse. Her second skill inflicts 200% of ATK to the primary target, grants Brand for 2 turns and has a 70% chance to decrease the target’s turn speed. Nix’s ultimate delivers 120% of TAK to all enemies and has 50% chance to cast Curse on two enemies (Curse is damage over time – 30% ATK for 2 turns). Nix is a very strong hero when she is combined with other Dark heroes who can apply Curse on enemies. If you can, try to assemble a Dark team with Nix, Mary, and 3 other heroes – the result can be quite amazing.


o’hara


O’Hara is a troubleshooter from the Underworld. After Scarlett lost her parents in a wolf attack, O’Hara was instrumental in helping her recover from her trauma. She is a straightforward and delightful person who usually has a smile on her face. In fact, she can laugh off almost anything… but she’s sure to lose her temper if she’s disturbed while at the table. When that happens, even her best friend Scarlett can’t calm her down!

O’Hara is a Wind Attack Hero whose leadership skill increases Wind/Fire allies’ Critical Strike damage by 20%. Her passive grants her 30% chance to apply Spin Shot for 3 turns when attacking. O’Hara inflicts 20% additional damage against a target who has Spin Shot on self and if there are 2 or more Spin Shots she additionally decreases Recovery Amount by 100% (after attacking a target who has Spin Shot, Spin Shot is consumed). On level 60 O’ Hara is granted increased Speed and she inflicts additional 20% damage against targets affected with Spin Shot. Her first skill inflicts 70% of ATK to 2 targets and has a 35% chance to increase O’Hara’s Multistrike Chance by 30%. Her second skill strikes 3 enemies for 110% of ATK and applies Explosion on each target. O’Hara’s ultimate delivers 120% of ATK to all enemies. O’Hara’s skillset is similar to Mary but she doesn’t apply any debuff and she is dependent on her chance to apply Spin Shot. 30% chance is not enough to characterize O’Hara as top-tier Hero in my opinion. Because of her AOE skills, she is useful for certain PVE but otherwise, she is good only as evolve material.


olive


Olive is a Swordswomen from the Haldrea Kingdom. Olive is charged with guarding the young priestess Hilda, a longtime friend of hers, and she takes her duties incredibly seriously. Though Olive often worries, about Hilda, thanks to her devoted eye, Hilda is able to care for the army with peace of mind.

Olive is a Wind Hybrid Hero whose leadership skill increases Wind/Water allies’ Critical Strike Damage by 20%. Her passive grants her 30% additional damage against Poisoned targets and 60% additional damage that ignores DEF while Hiding. On level 60 after defeating an enemy Olive is granted 10% increased ATK for 3 turns (stacks up to 5 times). Her first skill inflicts 100% ATK and has 35% chance to Poison the target for 2 turns (Poison does 30% of ATK per turn). Her second skill increases ATK of all allies by 20% and applies Hide to Olive. Olive ultimate delivers 300% of ATK damage to the single target and has 60% chance to apply Silence for 2 turns. Olive is a pure damage dealer with the ability to Hide and she shouldn’t be considered lightly. Great addition to the Wind based party if you ask me.


osiris


Osiris is the Desert Tribe’s Elder. Her precise prophecies led directly to her position of seniority. She sees the future through meditation and dreams – in one such vision, she foresaw the end of the world. Ever since she has devoted her meditations to finding a way to prevent the peril she predicted.

Osiris is a Light Support Hero whose leadership skill increases Light allies’ Max HP by 20%. her passive ability grants her 50% chance to put Light and Dark element targets to sleep for 2 turns when using ultimate. On level 60, the damage she is about to take is reduced by 90% if Osiris is sleeping. Her first skill inflicts 100% of ATK to the single target and restores 7.5% HP of the ally with the lowest HP. If the ally is the same element as Osiris additional 7.5% HP is restored. Her second skill restores 50% of HP to the single ally and decreases their debuff duration by 1 turn. Osiris’ ultimate revives an ally and two adjacent allies with 10% of HP and puts Osiris to Sleep for 1 turn. Osiris is very useful for an R Hero. She lacks mass healing but overall her skillset is very helpful.


eurora


Eurora is a female Drayan of equal standing with Haspiel. Unlike her siblings, she is gentle and curious. Her desire to learn and understand new concepts is greater than those of her Drayan peers – she can, for example, deduce and rationalize the emotions of others, but even she was never able to understand her father Antalus’s desire for a Spirit. To Eurora , having a Spirit – and therefore emotions – seemed like an inconvenient stumbling block on the path to knowledge. That said, she was quite fond of Humans’ mental flexibility in devising new ideas, solutions, and inventions.

The Nubian Tribe and their prophetic abilities were of particular interest to Eurora. 100000 years ago, she conducted research on the mechanisms required for foresight and learned that it was most effective when foreteller was emotionally absent, further cementing her belief that having a Spirit would be no benefit. The experiment that Edan and Rowan were later subject to was based on Eurora’s research.

Despite her personal opinions on the matter, Eurora was head of the Department of Spirit and tasked with transfixing Antalus with a Spirit of his own. The department itself was controversial and faced heavy opposition when it was constructed at the time of the empire’s founding.

Eurora was the only Drayan who did not resist Rayden’s actions – she was curious to learn how being trapped in a Sealing Gem would feel.

Eurora is a Wind Hybrid Hero whose leader skill increases damage done to enemies with Damage Over Time by 70%. Her passive ability grants her Researcher effect for 2 turns ( Researcher decreases all enemies’ Counterattack Chance and EVA by 50%) and 50% chance to decrease her cooldowns by 1 turn when attacking an enemy affected by Damage Over Time. On level 60, she becomes immune to Weaken and she is granted a 80% chance to remove up to 2 buffs from all enemies and 80% chance to decrease incoming damage by 50% when defending. Her first skill inflicts 100% of ATK to the single target and has 50% chance to apply Poison equal to 300% of ATK for 1 turn. Her second skill strikes primary and adjacent targets for 120% of ATK and has 30% chance to Stun each target for 2 turns. Eurora’s ultimate delivers damage equal to 240% of ATK to all enemies and has a 40% chance to apply Poison worth 300% of ATK for 2 turns on each enemy. Additionally, Eurora is granted Researcher status for 2 turns. Like all Drayan Heroes, Eurora is overpowered compared to other Heroes. Her ultimate can devastate the entire enemy team and her basic ability has 50% chance to inflict damage which is higher than most Heroes’ ultimates. Obtaining her should be your first priority.


queen bee maya


Maya is the queen of non-Human Poliste tribe that lives in the Haldrea Kingdom. She is very hostile towards Humans since they have previously attacked her tribe and treated them as monsters – and that goes double nowadays because Faust marched his army into her territory and used her tribe for brainwashing experiment. Faust is dead, of course, but no one’s told Maya that yet…

She has luxurious tastes, and though she’s particularly fond of sweet things, she refuses to try even one bite of anything that isn’t pure honey or fresh meat (the Poliste tribe is omnivorous). Though she might look young and adorable by Human standards, her manners are elegant and refined – exactly how a queen should be.

Maya is a Wind Attack Hero whose leadership ability increases Critical Strike Damage of all Wind or Fire allies by 30%. Her passive ability grants 3 Royal Jelly at the start of the battle. If Maya has an Abnormal Status at the start of the turn 1 Royal Jelly is consumed and all Abnormal Statuses are cleared from her. If Maya dies, 1 Royal Jelly is consumed to revive her with 80% HP. Above all that, if Maya has Queen Bee buff on herself, her passive ignores all target’s Damage Decrease effects. On level 60, Queen Bee is applied on her for 2 turns at the start of combat and while she has that buff her damage is increased by 80%. Her first skill inflicts 100% of ATK to the single target and has 60% chance to apply Poison for 1 turn which does 30% of ATK per turn. Additionally, if the target is water-based, Maya inflicts more damage equal to 80% of her ATK that ignores DEF. Her second skill strike all enemies for 80% of her ATK, has 50% chance to charm each target and grants Queen Bee status to Maya for 2 turns. Maya’s ultimate assassinates the primary target for 300% of her ATK and has a 55% chance to infuse that target with Disable Resolve. Maya is a very nasty bee whose sting is quite deadly. If properly used and fully upgraded her damage is increased by 80% for the first 4 turns of combat and that means that she has probably the highest actual damage output in the game currently. It is still unclear if she is able to be revived more than once per combat depending on the number of Royal Jellies she has, but if she is able than she is certainly one of the best Heroes in Knights Chronicle.


rachel


Rachel is an Elven gunner. Previously an archer, this Elf was shot by a Monster Hunter’s gun and slipped into a coma. After a miracle 100 days later, this former archer awoke with newfound skills that allow her to fight with a gun instead of a bow. She recently went into hiding in a deep cave.

Rachel is Dark Hybrid Hero whose leadership skill increases Dark/Light allies’ Critical Strike damage by 20%. Her passive ability grants her increased ATK by 30% after being attacked by a Cursed enemy. On level 60, Rachel is granted a Counterattack after being attacked by a Cursed enemy. Her first skill inflicts 100% of ATK to the single target and has 50% chance to infuse an enemy with a Curse for 2 turns (Curse does 30% of ATK per turn). Her second skill increases Rachel’s Critical Strike chance and Multistrike chance by 30% for 2 turns. Rachel’s ultimate strikes primary target and 2 adjacent targets for 180% of ATK and inflicts an additional 40% damage if the target is Cursed. Rachel is an ordinary Dark damage dealer whose passive abilities are almost useless. Since she is an Advent Hero you will able to enhance her skills easily if you choose that she become the part of your roster.


pierina


Pierina is an immature female Drayan of equal standing with Hospiel. She is emotionless like all Drayans, though her high-pitched voice, frequent laughter, and bursts of anger might give the impression otherwise. Al of her outbursts are mere imitation, and she performs them as she pleases without any real feeling behind them… but of course, to people who don’t know any better, she comes across as a moody flip-flopper!

100000 years ago, the Humans she worked with used to call her the “Royal Brat”, but they had to acknowledge that she was far more talented than she needed to be. She tends to scatter her thoughts around without fully explaining them, which can make her ideas seem nonsensical at first glance – but upon further consideration, many of her ideas are actually worth further investigation! (Edan was usually the one to notice this) Pierina worked at the Department of Immortality along with Rayden and Luis. There, she enjoyed the perks of being a member of the royal family to the fullest and spent most of her time slacking off, but she was also the inventor of Sealing Gems! She discovered the magical method behind suspending lifeforms and Spirits in crystals and greatly contributed to their mass production. The virtual Spirit program for the Homunculi further built upon the theory behind Sealing Gems – Pierina was the first to suggest that a Sealing Gem could be imbued with specific programming. Everyone else thought she was speaking gibberish, but Edan was inspired by the idea and, after some experimentation, was able to create a working prototype.

As the inventor of Sealing Gems, she ultimately had tremendous influence over the secret experiment that Rowen was subjected to. When she was slacking off (which was often), she usually passed her time causing trouble for other departments and playing with small animals in the garden. Rayden trapped her in one of her own Sealing Gems when he destroyed the Empire, but the Shadow Guild recently set her free.

Pierina is a Light Attack hero whose leadership skill increases ATK of all Light allies by 80% if there are 5 Light Heroes in the party. Her passive ability applies Gem of Extinction to the middle target and has a 50% chance to apply the same effect on adjacent targets at the start of combat. Gem of Extinction prevents the target from Reviving and disable the activation of Resolve (unless Resolve is cannot be removed). All targets affected with Gem of Extinction have all their buffs removed at the start of each turn. On level 60 Pierina becomes immune to Looming Death and her damage against all targets is increased by 60% if there is an enemy affected with Gem of Extinction. Her first skill penetrates the single target for 100% of ATK. Her second skill penetrates primary and adjacent targets for 120% of ATK and has 50% chance to apply Gem of Extinction for 2 turns. Pierina’s ultimate delivers 180% ATK damage that ignores DEF to primary and adjacent targets. Pierina has a great damage output but he cannot control to whom her passive ability will inflict Gem of Extinction which enables the players to simply put protector in the middle and avoid Pierina’s main ability. It is true that she has 50% chance to apply Gem of Extinction with her second skill but that percentage is too small to rely on it. All in all, Pierina is not as powerful as her counterpart Tyranie.


ramu


Ramu is a member of the Heldrea Kingdom’s elite White  Knights. Born the illegitimate daughter of a viscount, she was discriminated against as a child and concentrated on honing her combat skills to stave off loneliness, which eventually led her to join the White Knights. She doesn’t talk much but knows when to speak up. She relies heavily on Murdok, but ignores Sinclair.

Ramu is a Wind Hybrid Hero whose leadership skill increases Wind/Water allies Max HP by 20%. Her passive ability restores 10% health of all allies at the end of each turn. On level 60 she is granted 1 revive with 100% of HP upon death. Ramu first skill inflicts damage equal to 100% of ATK and has 20% chance to Stun for 1 turn. Her second skill restores all ally’s HP by 20% and decreases their debuff duration by 1. Her ultimate revives up to 2 fallen heroes and restores 40% of their Health. Ramu is one of the best heroes in the game and she is irreplaceable in any serious Arena team. Every player should acquire her as soon as possible.


rebecca


Rebecca is a member of the Heldrea Kingdom’s elite White Knights. Born a peasant, she rose through the ranks to join the elite White Knights. Her excellent people skills allow her to swiftly judge other’s intentions, and she puts her talents to work handling the order’s finances and administrative tasks.

Rebecca is a Light Attack Hero whose leadership skill increase Light/Fire allies Multistrike chance by 20%. Rebecca passive ability grants her 100% chance to decrease all skills cooldown by 2 turns after killing an enemy. On level 60 she does an additional 30% damage to the marked targets. Her first skill inflicts 100% of ATK and has 35% chance to inflict an additional 20% of ATK. Her second skill delivers 120% of ATK to primary and adjacent targets. Rebecca ultimate inflicts 300% of ATK penetration damage and applies Mark on target for 2 turns. Rebecca is the first SSR hero in your roster and she is more than able to answer on all your tasks at the beginning of the game.


reina


Reina is a knight from the Grand Duchy of Delcart. She believes that strength is justice, and lives by her own moral code and definition of heroism. Her devotion to her ideals prevents her from participating in any activities she sees as unjust. She’s skilled and well-liked, but her stubbornness has prevented her from advancing up the ranks.

Reina is a Wind Defense Hero whose leadership skill increases Wind/Dark allies’ Counterstrike chance by 20%. Her passive grants her Critical Strike every time she receives DEF Increase buff. On level 60 Reina gains an ability to grant Damage Immunity to 1 random ally for 1 turn whenever she lands a Critical Strike. Her first skill inflicts 60% of ATK to primary and 2 adjacent targets. Her second skill delivers 200% of ATK to the single enemy and has 40% chance to Stun the target for 1 turn. Reina’s ultimate brings Penetration damage to primary target and 2 adjacent targets for 180% of ATK. Reina role is officially Defense but she doesn’t have any taunt ability and her passive depends on DEF increase buff which she doesn’t have too. If you have a great desire to put her in your team be sure to gear her up with 3 sets of Rune of Assault because high Critical Strike chance is the only way to make Reina a little bit useful.


renta


Renta is a mercenary from the Underworld. He was raised by a rough band of mercenaries and has rough manners as a result. His narrow eyes usually seem to smile, but when reveals his true intentions, his eyes give people the creeps. He’s accustomed to life in the Underworld and cares little for physical comfort.

Renta is a Wind Attack Hero whose leadership skill increases Wind/Light allies’ Critical Strike damage by 20%. His passive grants him additional damage equal to 30% of ATK against Poisoned targets. On level 60, Renta is granted the ability to Poison the target for 2 turns upon successful Critical Strike. His first skill inflicts 100% of ATK and has 35% chance to inflict additional damage equal to 22% of ATK. His second skill strike 3 targets for 110% of ATK and has 35% chance to Poison each target for 2 turns (Poison does 30% of ATK per turn). Renta’s ultimate delivers 165% of ATK to 3 targets and has a 35% chance to Reveal Weakness on each target. Renta is a great Wind damage dealer capable of delivering tons of damage. Equip him with 3 sets of Rune of Assault, combine him with Ruby, Ramu, and Cordelia, and enjoy.


riza


Riza is a soldier who holds the rank of 1st Lieutenant. She was originally stationed in East City but moved to central. She is cool-headed and served by Roy’s side for a long time but is now assigned under the Commander-in-Chief. She has great shooting skills and a calm personality. Some find her hard tone of voice intimidating, but she is trusted by many. She has a dog named <Black Hayate>.

Risa is a Wind Attack Hero whose leadership increases Wind allies’ Multistrike Chance by 30%. Her passive ability increases ACC by 50% and inflicts 200% of ATK damage to primary target and two adjacent targets whenever the Multistrike is triggered. On level 60, Risa is guaranteed the Multistrike upon using her ultimate and additionally her EVA, Critical Strike Chance, and Critical Strike Damage is increased by 30% for 3 turns after her ally dies. Her first skill inflicts 100% of ATK and grants increased Multistrike chance by 20% for 1 turn (stacks up to 2 times). Her second skill inflicts 200% of ATK to the single target and applies Disable which decreases target’s Attack Speed for 5 turns. Risa’s ultimate penetrates the primary target for 300% of ATK and grants Adrenaline to Risa (Adrenaline increases Attack Speed for 5 turns and ally and enemy turns are counted towards the effect duration). Equip Risa with a set of Rune of Speed and witness the true killing machine. Risa might be squishy but his damage potential is simply too high to be ignored. He is definitely one of the most dangerous Attack heroes at the moment and he should be targeted first in every fight.


ronin


Ronin is a fugitive from a foreign land. Brom rescued him from Sakara’s attack on the Cursed land, and he now helps guard Brom’s tribe as repayment for his kindness. No one knows why he’s on the run – not even Brom has dared to pry into his history.

Ronin is a Water Hybrid Hero whose leadership skill increases Water allies’ EVA by 20%. His passive ability increases Ronin’s EVA by 4% per target. On level 60, Ronin ATK is increased by 8% for 2 turns every time he evades an attack (stacks up to 5 times). His first skill inflicts 100% of ATK to the single target. His second skill increases all allies’ ATK by 20% for 2 turns and also increases Ronin’s Critical Strike chance by 30% for 2 turns. Ronin’s ultimate assassinates the target for 300% of ATK. Ronin has a high level of survivability and can inflict decent damage to the single target. He is better than most R Heroes available in Knights Chronicle.


rosette


Rosette is a gardener in the Grand Duchy of Delcart. This girl is in charge of taking care of the biggest garden in Tybalt, the capital of Grand Duchy. She loves plants, so she really enjoys taking care of them. Her skills as a botanist are so renowned that it’s said she’s even able to bring plants back from the dead. This led the Grand Duke himself to hire her as a contractor to take care of his garden. She’s always smiling, even when she’s working hard, so her gardens are super popular.

Rosette is a Water Hybrid Hero whose leadership skill increases Water allies’ Max HP by 10%. Her passive grants increased Max HP and ATK by 1% per received recovery effect for 6 turns (stacks up to 10 times). On level 60, Rosette can Revive an ally when another ally dies. Her first skill inflicts 100% of ATK to the single target. Her second skill restores an ally and two adjacent allies’ HP by 10% of HP per turn for 2 turns and removes 1 debuff from each ally. Rosette’s ultimate strikes all enemies for 120% of ATK and has 40% chance to decrease Critical Strike chance of each enemy by 30% for 1 turn. Rosette’s heal is low, her damage output is mediocre and her passive is almost useless. She is a very bad Hero who should be used only as evolving material..


roy


Roy is a soldier and State Alchemist known as the “Flame Alchemist”. His rank is colonel, and he creates flames using Ignition Cloth Gloves with a Transmutation Circle drawn on them. He manipulates oxygen around his targets and causes fiery explosions to defeat opponents. Though he can come off as something of a playboy with an eye for pretty women, he is a sharp man who is on track to become Commander-in-Chief.

Roy is a Fire Attack Hero whose leadership skill increases allies’ damage dealt to enemies with Damage Over Time by 70%. His passive ability grants him 90% chance to inflict Burn for 2 turns after each attack (Burn does 30% of ATK damage per turn) and 50% chance to Blind the target for 2 turns when inflicting Burn. On level 60, Roy is granted Multistrike when attacking a burned enemy and he is granted Resolve upon taking damage that would kill him (Resolve restores 50% of HP when HP reach 0, once per battle). His first skill inflicts 100% of ATK to the single target and inflicts an additional 80% of ATK damage that ignores DEF if the target has a debuff. His second skill strikes primary target for 200% of ATK and if the target is burned strikes all other enemies for 150% of ATK. Additionally, there is 50% chance to apply Blaze on Roy for 2 turns which inflict 200% of ATK when Roy is attacked. Roy’s ultimate strikes primary target and two adjacent targets for 180% of ATK and has 50% chance to apply Blaze on Roy for 2 turns. In the right team, Roy could be very powerful. Combine him with other Heroes who can apply damage over time and witness the true power. If you have Lust in your team, do not attack Roy’s team because you will be dominated. Roy should be acquired as soon as possible because he is definitely one of the best Attack heroes at the moment.


ruby


Ruby is a hot-blooded girl who grew up under the tutelage of her father, who runs a dojo in a small city in the Grand Duchy of Delcart. Her impatience with injustice has drawn her to brand herself a ‘civic troubleshooter’ – but expect her fists to come sooner than her words to settle arguments. Her father often has to pay for the damage she causes, but her old man, a dashing dojo master, always laughs it off.

Ruby is a Wind Attack hero whose leadership skill increases Wind allies ATK by 60% of the party has 5 Wind heroes. Her passive ability grants her 80% chance to remove Offense/Defense buffs from the enemies at the start of the turn. On level 60 she gains a 50% chance to decrease all skills cooldowns by 1 turn when attacked and restores 20% of HP every time when a cooldown is decreased. After Season 2, 2.1 Update, Rybu can be awakened. Her awakening skill grants 30% chance to strike again after each attack, increase Ruby ATK by 50% (stack up to 2 times) and increase Multistrike chance by 50% while her ultimate is on cooldown. Her first skill inflicts 100% of ATK and has 40% chance to decrease second skill cooldown by 1 turn. Her second skill inflicts 200% of ATK to the single target and has a 65% chance to decrease her ultimate cooldown by 1 turn. Ruby ultimate delivers 300% of ATK to the single target. Ruby is a pure damage dealer, probably best in the game. Equip her with Runes of Destruction and Runes of Assault and watch her harassing everything she encounters.


ruby rose


The bubbly 16-year-old leader of team RWBY, Ruby wants to be like the heroes from her favorite fairy tales. Ruby battles the monsters of Remnant – the Grimm – with Crescent Rose, a high caliber sniper scythe, and fights on the team alongside her half-sister Yang Xiao Long. She inherited her silver eyes from her mother and with them a legendary power – it’s said that silver-eyed warriors are the opponents the Grimm fear the most.

Ruby Rose is a Wind Attack Hero whose leadership skill increases Wind/Light allies’ Critical Strike Damage by 40%. Her passive ability grants her increased damage by 30% upon landing a Critical Strike and activates Resolve upon taking fatal injury. When resolve is activated, Ruby Rose’s HP is restored by 50% and she is granted Veil of Phantasm for 2 turns. On level 60 she is granted to play first at the start of combat and her Critical Strike Damage is increased by 170% of Critical Strike Chance (for example, if your Critical Strike Chance is 10% your Critical Strike Damage will be increased by 27% and so on..). Her first skill strikes primary and 2 adjacent targets for 60% of her ATK. Her second skill inflicts 200% of ATK to the single target and activates Disable Resolve for 2 turns upon landing Critical Strike. When the enemy is killed with the second skill, the cooldown of  Ruby Rose’s ultimate is decreased by 1 turn. Ruby Rose’s ultimate penetrates the target for 300% of her ATK and has 60% chance to prevent Revive on that target for 2 turns. Ruby Rose may seem like an ordinary hero but if you provide her with 3 Rune of Assault Sets and increase her Critical Strike Chance even further she will become a beast. Her overall damage will be increased by 30% after every successful Critical Strike which means that she will be stronger and stronger as the fight goes on. Ruby Rose is the Hero who should not be underestimated at all!


rue


Rue is a maid at a castle in Tybalt, the capital city of the Grand Duchy of Delcart. She’s responsible for caring for the castle’s most esteemed visitors, and guests are always raving about her exceptional hospitality. The positive feedback enabled her to become the castle’s deputy head maid despite her young age. Oddly enough, she’s somewhat lazy, despite her skilled reputation, and needs to be scolded by the head maid every once in a while when her work gets sloppy. She is most definitely not a morning person.

Rue is a Fire Support hero whose leadership skill increase Fire/Wind allies’ HP Recovery Amount by 20%. Her passive ability removes Damage Immunity and Shields from all enemies at the start of the turn and heals Rue and her allies for 20% of HP every time she removes enemy buffs. On level 60 she removes 1 abnormal status from all allies at the end of the turn and activates Resolve when Rue takes damage greater than her current health. Additionally, when she dies she heals all allies for 30% of HP and decreases all skill cooldowns by 1 turn. Her first skill inflicts 60% of ATK to primary and adjacent targets and has 35% chance to remove 1 buff from each target. Her second skill restores 30 % of HP from 3 adjacent allies and removes all debuffs. Also, second skill grants Abnormal Status Immunity to primary target for 2 turns. Rue ultimate revives 1 fallen ally with 40% HP and resets all his cooldowns. Revived ally is also faster and has increased ATK by 25% for 1 turn. Rue is a vital part of the majority of Arena teams you will encounter, and the best way to beat her is to have her in your own roster. She is definitely a top-tier support in Knights Chronicle.


sara


Sara is a girl from Heldrea Kingdom. She is courageous, active, and bursting with confidence. Her sister Melissa is a Magic Engineer for the Kingdom – but unlike her academically – minded sibling, Sara gave up on studying long ago. Her talents run towards fighting, and she makes a living winning illegal backstreet brawls. Although she often wins, she’s quick to bail if she thinks she’s being set up to lose – money be damned! She’s quick-witted and quicker on her feet always long gone by the time the Peacekeepers arrive to break things up. Sara once considered taking her talents to make her fortune in the Underworld, but she was turned off to discover that people often die in the fights there. After all, you can’t spend Gold when you’re dead!

Sara is a Fire Hybrid Hero whose leadership skill increases Fire allies’ Critical Strike Damage by 30%. Her passive ability applies Weakness Reveal (guaranteed Critical Strike against the target with debuff) for 1 turn on a random enemy at the start of the turn if there are 3 or more enemies and grants Multistrike upon successful Critical Strike. If there are less than 3 enemies on the battlefield Sara has 30% chance to apply Weakness Reveal on the enemy with the lowest HP at the start of each turn. On level 60, at the start of each turn, Sara has 80% chance to remove all buffs from all enemies who have lower HP than she. Also, upon landing Critical Strike she decreases targets Recovery Amount by 100% for 2 turns. Her first skill inflicts 100% of ATK to the single target and increases Sara’s Critical Strike Damage by 30% for 2 turns (stacks up to 2 times). Her second skill inflicts 200% of ATK to the single target and has 80% chance to decrease the target’s turn speed (targets affected by the turn speed decrease become immune to further turn speed decreases for 2 turns). Sara’s ultimate penetrates the primary target for 300% of ATK and has 60% chance to apply Disable (Disable decreases Attack Speed)to primary and adjacent targets. Sara is one of the best Hybrid Heroes for sure. Equip her with the set of Destruction Runes and annihilate all enemies with Weakness Reveal debuff.


saya


Saya is a ghost girl that often appears in the dark forest of the Grand Duchy of Delcart. She seems to be wandering in search of something she lost. Rumor has it that she sometimes appears in the Hadrea Kingdom as well.

Saya is a Light Attack Hero whose leadership skill increases Light/Wind allies’ EVA by 20%. Her passive grants her 40% chance to gain a Dream Fragment after each attack. After she collects 3 Dream Fragments, at the end of turn all the fragments are consumed to make 1 random enemy Sleep for 2 turns. On level 60 Saya gains Ghost Girl status which grants her Immunity to damage for 2 turns when her health is under 50%. Her first skill inflicts 100% of ATK to the single target and has 35% chance to inflict an additional 30% damage if the target is under the effect of Sleep. Her second skill strikes 3 enemies for 110% of ATK and has 25% chance to put to Sleep each target for 1 turn. Saya’s ultimate assassinates the primary target for 300% of ATK ignoring DEF and increases target’s skill cooldowns by 1 turn. Saya is a decent damage dealer and a nice addition to Light team composition. Do not underestimate her!


scarlett


Scarlett is born in the Haldrea Kingdom and she was raised in the Underworld after losing her parents in a wolf attack. Her early days in the Underworld were marked by pain and suffering – eventually, she lost control of her mind and caused a massacre, but she doesn’t remember any of it. O’Hara’s skillful eloquence helped her remember who she was, and O’Hara subsequently became Scarlett’s sole friend.

Scarlett is a Fire Attack Hero whose leadership skill increases Fire/Wind allies’ Critical Strike Damage by 20%. Her passive grants her 50% chance to decrease Recovery Amount by 100% for 2 turns after using skill#1 and 100% chance to have the same effect after using ultimate. Additionally, her Multistrike chance is increased by 30% for 2 turns upon successful Critical Strike. On level 60, she is granted 20% additional damage against targets whose Recovery Amount is decreased and after receiving a Critical Strike Scarlett has a 100% chance to counterattack. Her first skill inflicts 100% of ATK and has 35% chance to cause Bleeding for 2 turns (Bleeding does 30% of ATK per turn). Her second skill delivers Penetration damage equal to 110% of ATK to 3 targets. Scarlett’s ultimate assassinates the target for 300% of ATK and increases target’s debuff duration by 1 turn. Scarlet is a relentless Fire damage dealer who can play multiple times in one turn. Equip her with a set of Rune of Agility and set of Rune of Assault, combine her with heroes who can decrease enemy’s Recovery Amount and watch Scarlet making mayhem in the opposite team.


seira


Seira is a Junta Draiden Shadow assassin. Abandoned as a child, she was taken in and trained by the Junta Draiden. Light as feather and fast as the wind, she kills her targets before they even realize she’s there. She is wholeheartedly devoted to the Junta Draiden’s cause: the resurrection and return of the Drayans.

Seira is Wind Hybrid Hero whole leadership ability increases Wind/Fire allies’ Critical Strike chance by 20%. Her passive ability grants her Hide for 2 turns at the start of the combat and 20% chance to Poison all enemies for 2 turns upon defeating an enemy. On level 60, Seira gains the ability to damage all Poisoned enemies for 30% of ATK at the end of the turn. Her first skill inflicts 100% of ATK to the single target and has 50%chance to inflicts an additional 30% of ATK damage against Poisoned targets. Her second skill strike 2 targets for 110% of ATK and has 50% chance to Poison each target for 2 turns (Poison does 30% of ATK per turn). Seira’s ultimate assassinates the target for 300% of ATK and inflicts additional damage equal to 30% of ATK if the target is already Poisoned. Seira is a good damage dealer and her importance is even greater upon realizing that she is a Wind element damage dealer. Lack of Wind damage dealers in the game makes Seira a very desirable asset of every roster.


serdick


Serdick is a nobleman from a military family of the Grand Duchy of Delcart, as well as the brother of Charlotte. He has a great talent for swordsmanship but shows no potential for magic. Since magical power is highly valued in the Grand Duchy, he has been constantly overshadowed by Charlotte, who has an outstanding magical affinity. During his childhood, he watched his sister be treated as a family treasure while he was not. He felt inferior to his sister and gave up on trying to match her acclaim. He tried to seek fulfillment from pleasure and amusement, and when those efforts fell flat, he turned his interest toward accumulating power and authority. This new venture has paid dividends, transforming him into a renowned nobleman called the ‘Charming Casanova’ in Delcartian high society.

Serdick is a Fire Hybrid Hero whose leadership skill increases Fire/Dark allies Multistrike chance by 20%. His passive ability grants him 100% additional damage against targets imprinted with Rose Crest and Rose Crest is imprinted on all female heroes for 2 turns at the start of the combat. On level 60 all heroes imprinted with Rose Crest make 40% less damage to Serdick and Serdick has increased damage by 30% for 2 turns each time an enemy is charmed. His first skill inflicts 100% of ATK and has 35% chance to charm the target for 1 turn. If the target is female chance is 55%. His second skill imprints Rose Crest on all enemies for 2 turns and it has  35% chance to blind 3 targets for 2 turns. Serdick ultimate delivers Penetration damage equal to 180% ATK to primary and adjacent targets while charming targets imprinted with a Rose Crest for 1 turn at the same time. Serdick is one of the most interesting heroes in the game and he is truly a lady-killer, although that is not important for the game itself.


sharon


Sharon is a proprietor of the Underworld bar. Her odd charms have made many a man abandon his family and while away his fortune on her. Her fame has reached the notice of the rich and powerful, but she refuses to share her secrets with even the highest nobles.

Sharon is a Water Attack Hero whose leadership skill increases Water/Wind allies’ Multistrike chance by 20%. Her passive grants her 80% chance to Charm a target for 1 turn when Counterattacking. On level 60 she gains the ability to charm the target for 1 turn when using first skill (Charming shot) if the target HP is under 50%. Her first skill inflicts 100% of ATK to the single target. Her second skill increases Counterattack chance of all allies by 20% for 2 turns and grants them 10% Healing over time for 2 turns. Sharon’s ultimate strikes 3 enemies for 165% of ATK and has 35% chance to Charm each target for 1 turn. If the target is already Charmed inflicts 20% more damage instead. Sharon is a very interesting hero. Equip her with 3 sets of Rune of Revenge and watch enemies falling under Sharon charms.


chavi


Chavi is a shy mage who studies at the magic Academy in the Grand Duchy of Delcart. She speaks exceptionally softly and often hides around corners or behind objects because she’s hesitant to draw attention to herself. In contrast to her shrinking violet personality, her magical skills are dynamic and flamboyant to the point that people question if she’s really the one casting her spells! Nevertheless, she is one of the most highly-regarded students at the Magic Academy and her peers look up to her.

  • Chavi is a Wind Attack Hero whose leadership skill restores 7% of all allies’ HP when Wind allies use a skill.
  • Passive ability grants her Focused Magic Power whenever an ally receives a buff or HP recovery upon Chavi’s turn. While she is under the effect of Focused Magic Power she restores 15% of HP to all allies with each strike. On level 60, Chavi’s damage output is increased by 7% per Focused Magic Power and she automatically deals damage that ignores DEF equal to 7% of ATK. If she has 10 or more Focused Magic Powers she automatically strikes primary and adjacent targets ignoring DEF for 200% of ATK, instead.
  • Her first skill inflicts 100% of ATK and an additional 15% of ATK if the target has 50% or more Health.
  • Her second skill grants Focused Power to all allies for 1 turn and Strike Preparation, which guarantees that the next attack will be critical, to herself. While under the effect of Focused Power all allies inflict 40% more damage with their single target skills.
  • Chavi’s ultimate assassinates the target for 300% of ATK and deals an additional 60% of ATK if the primary attack fails to kill the target.

Chavi is a decent Wind Attack Hero who can be deadly if she is a leader of a team assembled of 5 Wind Heroes. In that case, the team will be healed by 35% of Health after every turn, which is amazing. A top of that, Chavi becoming stronger with every passed turn meaning that she must be killed first to avoid that she becomes too powerful. However, the lack of Resolve or Revive makes Chavi an easy target and because of that, she can’t be a Top Tier Hero. Nevertheless, she has many virtues and it would be smart to acquire her as soon as possible.


sid


Sid is a student at the Magic Academy in the Grand Duchy of Delcart. He is exceptionally sensitive to magic, but this also makes him incredibly physically frail. Even the lightest tap can leave him bruised, so he spends most of his time reading… alone. His only friend is a magic bird that he summoned from a book. While other students enrolled in the academy looking to get stronger, Sid enrolled to find a cure for his condition. As such, he is trying to master healing magic to help with his near-constant injuries. He feels tremendous empathy for anyone wounded or infirm, and does his best to help them as much as he can with his magic – but he never sticks around to chat afterward!

Sid is a Wind Support Hero whose leadership ability increases Wind/Water allies’ HP Recovery Amount by 20%. His passive ability grants him 50% chance to acquire 1 Fluttering Feather when using a skill and when he has 3 or more feathers all Fluttering Feathers are consumed to grant a shield equal to 30% of HP to all allies for 2 turns. Above all that Sid has a 30% chance to grant Damage Immunity to the ally with the lowest health at the start of each turn. On level 60 Sid is granted 3 Fluttering Feathers at the start of the battle and he can be revived with 10% of HP upon death. Additionally, when ally’s HP drops below 30% Sid grants Damage Immunity, increases Critical Strike chance and ATK by 30% for 1 turn (this can be used once per battle). His first skill inflicts 100% ATK and restores 5% of HP to the lowest health ally. Also, first skill always removes 1 debuff from the target. His second skill decreases skill cooldowns of primary and adjacent allies for 1 turn and restores ally’s HP by 20%. Sid’s ultimate revives 1 dead ally and restores 40% HP of the revived ally. Skills of revived allied also have decreased cooldowns for 1 turn. Sid is a very strong support and he has great synergy with Ramu. Definitely hero who should be part of your roster.


sinclair


Sinclair is a member of the Heldrea Kingdom’s elite White Knights. Before being drafted to the White Knights, he lived like a dog as a gladiator in the Underworld. Damian, the leader of the knights, rescued him, and later recommended he join the White Knights.

Sinclair is a Dark Hybrid Hero whose leadership skill increase Dark/Fire allies’ ATK by 20%. His passive ability grants him 50% chance to ignore the targets DEF and 50% additional damage to cursed targets. On level 60 he gains 75% chance to apply Looming Death to the target while he is under 50% HP and after using Bluster. His first skill deals 100% of ATK to the primary target and has 35% chance to inflict additional 35% ATK damage. His second skill inflicts 200% of ATK to the primary target and has 35% chance to apply Brand. Sinclair ultimate delivers 120% of ATK to all enemies and has 50% chance to inflict Curse on each enemy, which does additional 30% of ATK damage for 2 turns. Sinclair is a very powerful hero and he should be considered as Tier 1 hero.


sophia


Sophia is a woman who owns an inn in a small city in the Heldrea Kingdom. She was widowed at a young age and has been managing the Abundant Moonshine by herself ever since. She’s no stranger to having to deal with rowdy customers in her line of work but always manages to keep a smile on her face. She can be found at the front desk almost every day, usually alongside her part-time (and somewhat ditsy) assistant, Karen.

Sophia is Water Hybrid Hero whose leadership skill increases Fire/Wind allies’ Max HP by 20%. Her passive Charms 1 target for 3 turns at the beginning of the fight. On level 60, Sophia’s HP is restored by 40% after using skill#2. Her first skill inflicts 100% of ATK to the single target. Her second skill grants Damage Immunity for 1 turn to all Water element allies along with 15% healing over time for 2 turns. Sophia’s ultimate strikes all enemies for 120% of ATK and has 50% chance to decrease the buff duration of each enemy by 1 turn. Sophia is an advent Hero but you can use her in Water Element based team with success. She literally excludes one enemy Hero for 3 turns at the start of the combat. Think about that.


tyrione


Tyrione is a female Drayan of equal standing with Haspiel. She and Eurora worked as researchers at the Department of Spirit 100000 years ago. Her snakelike aura makes it difficult to tell what she’s thinking, especially when there’s a smile on her face. She is cold, brutal, and sly – like all Drayans, she is Spiritless and sterile and neither feels nor understands Human emotions or physical desires, but that doesn’t mean she hasn’t noticed that most Humans can’t help but find her enticing.

As she has the ability to detect others’ power and talents, she served as a recruiter for the department and used her beauty to find Humans for experiments and convince them to submit. On the rare occasion that someone was immune to her particular brand of charms, she would employ stand-ins to seal the deal. Tyranie takes credit for initiating the department’s greatest experiment by informing Eurora of the potential she detected from Edan and Rowen’s Spirits. Rayden sealed her 100000 years ago, and the Shadow Guild only released her recently. She seems to find the Shadow Guild quite amusing.

Tyranie is a Dark Attack Hero whose leadership ability increases Dark Allies’ ATK by 80% if there are 5 Dark Heroes in the party. Her passive ability applies Mortal Charm to all enemies up to 4 turns (2 turns minimum) at the start of the combat and decreases Resolve of enemy Heroes by 1 turn (includes Resolve that cannot be removed). Enemies affected with Mortal Charm cannot use skills until the debuff past or they receive damage. On level 60, Tyranie becomes immune to Revive Unavailable and Extinction, and she is granted Immortality (revives upon death with 30% HP) 2 times per battle. If she is killed by Fire (Burn) she cannot be revived. Her first skill inflicts 100% of ATK to the single target and has a 60% chance to apply Mortal Charm for 5 turns. Her second skill strike primary and adjacent targets for 120% of ATK and has 60% chance to apply Engraving Destruction on the primary target. Engraving Destruction inflicts damage equal to 100% of Tyranie’s Max HP to the affected enemy when she uses her ultimate (Skill#3). Tyranie’s ultimate delivers damage equal to 120% of her ATK to all enemies and additionally penetrates 3 random targets for another 120% of ATK.

Tyranie’s damage is not great but she is currently the best utility Hero in the game. She enables the player to literally decide which enemies will play and which enemies will be useless at least 2 turns. Tyranie is extremely hard to kill and she is the only Hero who can revive her self twice per battle. Above all that you can’t disable her Immortality with anything but Burn. Everyone whose roster relies on Dark Heroes must acquire Tyranie as soon as possible.


taiyo


Taiyo is a young man with a golden heart who fights for justice and hates evil. He designed his unique hairstyle and flashy costume to make a strong first impression. Tough Taiyo admires strength and power, he would never claim them by unjust means! Rather he aims to grow stronger through steady and rigorous training – one day, he hopes to even match the strength and discipline of his idol the martial artist Artisto, who he has admired ever since he first laid eyes on. Taiyo is always energetic… though some people would definitely call him hyper instead!

Taiyo is a Water Attack Hero whose leadership skill increase Water/Light allies’ Counterstrike chance by 20%. His passive grants him 1 Hot-blooded Instinct every time he attacks or being attacked and his damage upon Counterstrike and Multistrike is increased by 50%. Every Hot-blooded Instinct grants Taiyo additional 25% Critical chance but after successful critical strike all Hot-blooded Instincts are consumed. On level 60 Taiyo gains the ability to decrease incoming damage by 70% for 2 turns and has guaranteed Counterstrike when his HP drops below 50%. Also when he lands a critical strike his critical strike damage is increased by 20% for 2 turns (stacks up to 3 times). His first skill inflicts 100% of ATK + 25% of ATK per every Hot-blooded Instinct Taiyo has. His second skill ignores Def and strikes primary and adjacent targets for 120% of ATK. Additionally, it increases ATK of all allies (excluding Taiyo) by 30% for 1 turn but decreases Taiyo Counterattack chance and Multistrike chance by 50% for 1 turn. Taiyo ultimate delivers 300% of ATK to the primary target and has 60% chance to Stun the target. When ultimate is cast Taiyo is granted 70% damage reduction for the next turn. Taiyo could be deadly damage dealer with the right runes equipped. My advice is to equip him with 4 Runes of Destruction and 2 Runes of Revenge – you will enjoy watching him harass helpless opponents.


taryn


Taryn is a freelance reporter for “Today’s Request,” a paper published by the Underworld’s Information Guild. She says she’s a news hound… but she’s more like a stalker. Even the slightest bit of kindness is enough to convince her that someone is in love with her, and it would be rude not to return their affections! Unfortunately, she’s got a wacky way of showing it… and worse, just saying hello to someone else fits her very narrow definition of “cheating”. Given her over-the-top (some would even say “sadistic”) tendencies, she’ll probably never find a healthy relationship! Word on the street is that she’s been trying to get the scoop on Scarlett lately.

Taryn is a Water Attack Hero whose leadership skill increases Water allies’ Multistrike chance by 30%. Her passive grants her 80% chance to remove taunt at the start of each turn and decreases Taryn’s damage taken by 40% for 3 turns when she applies Twisted Love to an enemy. Additionally, she resets the cooldown of skill#2 when she kills an enemy with twisted Love. On level 60, her damage against enemies affected with Twisted Love is increased by 80% and she has 80% chance to recast Twisted love for 3 turns when she is attacked by an enemy affected by Twisted Love. Her first skill inflicts 100% of ATK to the single target and has 30% chance to decrease ultimate’s cooldown by 1 turn if the target is affected with Twisted Love. Her second skill strikes single target for 200% of ATK, has 50% chance to Stun the target for 1 turn and applies Twisted Love for 3 turns (Twisted Love affects one enemy at the time). Taryn’s ultimate assassinates the target for 300% of ATK and if it fails to kill the target there is 50% chance to disable the target for 5 turns. Disable drastically decreases the target’s Attack Speed. Ally and enemy turns are counted towards the effect duration. Taryn’s ability to remove taunt makes her very valuable, especially for PvP. Will she replace Taiyo and Esna on Water damage dealer place is remain to be seen.


tesla


Tesla is a magi-engineering prodigy from the Heldrea Kingdom. Despite her young age, she has assumed Faust’s former position as the director of the Magitech Research Center (because Melissa, a more senior candidate, turned the job down..). Shiloh specialized in gunpowder, Dr.Moral specialized in chemistry, Faust specialized in biology – and Tesla has a gift for magical energy and machinery. As a loner with a couch potato vibe, she’s not one for first impressions, but she’s cool once you get to know her.. which can take a while. She is slow to make friends, stutters when talking to strangers, and some people just think she’s downright rude. People still talk about Tesla’s introductory speech when she started her job – she shook like jelly and stammered her way to the end! But when it’s time to talk about her research, she lights up and has no problem talking for hours.

Tesla is a Light Attack hero whose leadership skill increases allies’ damage dealt to enemies, inflicted with Damage Over Time, by 70%. Her passive ability grants her 30% additional damage against targets with Damage Over Time and guarantees Critical Strike against Jolted enemies. On level 60 Tesla acquires Battle Boost Device at the start of the combat. Battle Boost Device Jolts (Jolt inflicts 80% of ATK when attacked and Shocks the target when removed) 1 enemy at the start of the turn for 2 turns and it is consumed to revive Tesla with 50% of HP upon death (Once per Battle). Her first skill inflicts 100% of ATK to the single target and has 30% chance to Shock (Shock does 30% of ATK per turn) target for 2 turns. Her second skill strikes 2 targets for 140% of ATK and has 40% chance to Jolt each target for 2 turns. Tesla’s ultimate penetrates 3 targets for 165% of ATK and has 40% chance to Shock each target. If there are 2 or more targets, ultimate inflict 30% additional damage. Tesla is a decent Light damage dealer. She should be paired with heroes who apply damage over time (Curse team for example) in order to reach her full potential.


theo


As a child, Theo survived a monster attack that killed his parents. As a result, his neighbors took to calling him ‘The Cursed Child”. He recently returned to Esod to protect it from monster attacks, but the villagers drove him away again.

Theo is a Fire Attack hero whose leadership skill increases all allies’ DEF by 20 %. His passive grants him 20% additional damage against Bosses and enemies whose DEF is decreased. On level 60 Theo gains an ability to activate Resolve upon taking fatal damage. When Resolve is activated his HP is restored by 30%. His first skill inflicts 100% of ATK to the single target. His second skill delivers 200% of ATK to the single target and decreases target’s DEF by 30%. Theo ultimate strikes all enemies for 120% of ATK. Theo is an SR hero who is commonly used by new players. His ability to increase DEF for all allies makes him an easy choice for most of the new players.


trisha


Trisha is the Guitarist for Cha Cha, the most popular band in the Underworld. She became famous for her experimental, reckless music – her grunge style appeals to even the toughest audience, and her talented playing doesn’t hurt! She tries to keep up a cool appearance, but everyone who knows her knows she’s a big softy underneath. Her special instrument with its magic crest enables her to amplify sound over long distances.

Trisha is a Dark Attack Hero whose leadership skill increases Dark/Fire allies’ Counterattack chance by 20%. Her passive ability grants her 30% additional damage against a Shocked target and provides Trisha with a 100% chance to Multistrike when uses a skill while she is affected with Magic Tuning. On level 60, Trisha Shock 2 enemies at the start of the combat and she has 50% chance to prolong the duration of Magic Tuning for 2 turns upon successful Critical Strike. Her first skill inflicts 100% of ATK to the single target and has 35% chance to Shock a target for 2 turns (Shock does 30% of ATK per turn). Her second skill strike 3 enemies for 110% of ATK and activates Magic tuning for 2 turns. Trisha’s ultimate delivers 165% of ATK damage to 3 targets and Stun each target who has Shock status applied. Trisha is another member of Cha Cha band and like Natasha, she is capable of delivering massive damage but that depends on RNG. If you like to kill enemies using a cute girl with a guitar, Trisha is a right hero for you, otherwise, you can use her as evolve material like I do.


baskerville


Baskerville is a wolf detective from the Underworld. With his keen sense of smell, he is an expert at finding missing persons and tracking down suspects. His line of work means he often encounters violent people or monsters, but his extraordinary physique allows him to win most any fight with ease. Most of his clients are initially frightened by his appearance, but he has an air about him that puts them at ease after just a few conversations. Compared to many in the Underworld, he’s downright kind and considerate! He is quick to involve himself in any situation where he thinks his help is needed. Recently, Scarlett, who also lives in the Underworld, has been going berserk every time she sees Baskerville due to her “wolf trauma”. O’Hara intervenes, but usually not before poor Baskerville is out cold. The incidents have piqued his interest, and he is now investigating the supposed ”wolf massacre” that took place in the Grand Duchy.

Baskerville is a Dark Attack Hero whose leader skill increases Dark allies’ EVA by 25%. His passive ability grants him Wild Instinct upon receiving Abnormal Status at the start of combat. Wild Instinct enables Baskerville that all his attacks ignore DEF and increases his EVA by 50%. On level 60, at the start of each turn 1 Abnormal Status is removed and there is 80% chance that he removes Protection buffs from all enemies. Additionally, Baskerville’s HP is restored by 20% whenever he strikes an opponent. His first skill inflicts 60% of ATK to the primary and adjacent targets and has 40% chance to remove 1 buff. First Skill’s damage done is increased by 5% of Baskerville’s Max HP. His second skill penetrates the single target for 200% of ATK and has a 70% chance to remove all buffs from that target. When the second skill is activated Baskerville is granted Wild Instinct status. Baskerville’s ultimate penetrates the single target for 300% of ATK and increase target’s skill cooldowns by 1 turn. If Baskerville is under the effect of Wild Instinct, an additional 30% of damage is granted upon using ultimate and Wild Instinct is consumed. Baskerville is a decent Attack Hero who can be used with success for many things. However, compared to the current Meta Attack Heroes, Baskerville is nothing out of the ordinary.


verdandi


Welcome to Knights Chronicle Heroes page. This is the full description of KC Verdandi stats, skills, and abilities.

Verdandi is a member of the Draiden elites. After being abandoned by her human parents, she was raised by the E Helena and joined the Junta Draiden after being personally recruited by Amon. Despite her gender, she considers being “feminine” weak and prefers to do more masculine attire. She despises all Humans and doesn’t associate with them – the sole exception being the other Draiden elites, and even then, she finds Morrigan’s affection for her irksome at best. She is infatuated with the Junta Draiden’s doctrine and believes the world would be a better place for Elves if there were fewer Humans.

Verdandi is a Water Attack Hero whose leadership skill increases Water allies’ ATK by 40%. Her passive grants her 60% chance to cast Revive Unavailable upon landing a Critical Strike and she has 30% increased damage against targets affected with Revive Unavailable. Also, at the start of the combat, Verdandi is granted Strike Preparation which guarantees that the next attack will be a Critical Strike. On level 60 she gains the ability to activate Resolve when she takes fatal damage and the damage from targets whose HP is above 50% is decreased by 20%. Upon activating Resolve, Verdandi plays immediately, 50% of her HP is restored and her ATK is increased by 30% for 2 turns. Her first skill inflicts 100% of ATK to the single target and has 35% chance to inflict 20% additional damage. Her second skill delivers penetration damage to all enemies equal to 80% of Verdandi’s ATK, increases Verdandi’s Critical Strike Damage by 20% and grants her Strike Preparation for 2 turns. Verdandi’s ultimate assassinates primary target ignoring DEF for 300% of ATK and has 60% chance to apply Disable Resolve for 2 turns. If the ultimate kills a target, adjacent targets are inflicted with 300% of ATK additional damage. I have just one thing to say about Verdandi –  Verdandi is the best Attack Hero in the game … Period. However, be sure not to equip her with Rune of Assault because she doesn’t need those runes at all. Equip her with the Rune of Destruction set instead, and watch the enemies suffer!


vincent


Vincent is a genius gambler from the Underworld. His memory, intuition, and numeracy are second to none. Vincent has won at every table in the Underworld without using tricks, though he tries not to play against Maria because she uses magic to swap the cards. He prefers gambling the safest way he knows – make small bets, and keep winning.

Vincent is a Fire Hybrid Hero whose leadership skill increases Fire/Light allies’ Critical Strike chance by 20%. His passive grants him additional damage when using skill#1 and ultimate depending on which card he draws at the start of each turn. Cards are numbered from 1 to 15 and additional damage is the equal number of the drawn card multiple by 9% of ATK. On level 60 Vincent is granted 50% chance to steal 1 buff from the target when using skill 1. His first skill inflicts 100% of ATK and when the drawn card number is higher than 7 he inflicts an additional 10% damage to 1 adjacent target. His second skill increases elemental disadvantages of 3 enemies by 25% for 2 turns and increases all allies ATK by 20% for 2 turns. Vincent’s ultimate strikes 3 targets for 165% of ATK, has 35% chance to apply Melancholy and inflicts 20% additional damage against targets whose HP is below 50%. If you are a gambler you will surely have a strong affection towards Vincent. If you feel favored by fortune invest in Vincent and watch him annihilating his enemies. However, Lady Luck is not on my side so I use him as evolve material.


vlady


Vlady is a tragic vampire who survives by feeding on the blood of others. He came to Garniel through the Mirror and was part of the ancient empire’s experiments, but has lived in seclusion since its fall

Vlady is a Dark Hybrid Hero whose leadership ability increases Dark/Water allies’ Max HP by 20%. His passive grants him 5% of HP restored every time he attacks a Bleeding target and also grants Protection to 1 ally for 1 turn at the end of the turn. On level 60, Vlad is granted Immortality (Revive) once per battle. If he is killed while Burned he cannot be revived. His first skill inflicts 100% of ATK to the single target and has a 50% chance to apply Bleeding on the target (Bleeding does 30% of ATK for 2 turns). His second skill inflicts 200% of ATK to the single target and applies Bleed for 2 turns. 30% of damage inflicted is restored as Vlady’s HP. Vlady’s ultimate strikes all enemies for 120% of ATK and inflicts 30% additional damage to Bleeding targets. Vlady is definitely a valuable asset in your roster. His skill set is very handy and Vlady can successfully perform in almost all segments of Knights Chronicle.


weiss schnee


The 18-year-old heiress to one of Remnant’s most powerful companies, Weiss Schnee is very proud of her heritage. As part of team RWBY, Weiss keeps opponents at bay with her powerful glyphs. Outspoken and direct with her opinions, Weiss can come across as overbearing and even snooty. Her weapon, Myrtenaster, ia a multi-action Dust rapier with revolver in the guard.

Weiss Schnee is a Water Attack Hero whose leadership skill increases ATK of all Attack-type allies by 60%. Additionally, if Ruby Rose is in the party Multistrike Chance of all allies is increased by 20%. Her passive ability grants her Glyph at the start of combat. While she is under the effect of Glyph her overall damage is increased by 80% and she has 70% to activate Unable to Revive for 1 turn. On level 60 she receives decreased damage by 50% for 2 turns at the start of combat and she has 70% chance to freeze the target and 50% chance to decrease cooldowns of all skill by 1 turn if she is under the effect of Glyph. Her first skill inflicts 100% of ATK to the single target. Her second skill inflicts 200% of her ATK if she has a Glyph and consumes it. If she does not have a Glyph she strikes all enemies for 80% of ATK and obtains a new Glyph. Weiss Schnee’s ultimate assassinates the target for 300% of ATK if she has a Glyph or strike 3 enemies for 120% of ATK if she doesn’t have a Glyph. Weiss Schnee is another extremely powerful RWBY Hero. While under the effect of Glyph her ultimate does 540% of her ATK, her fist skill inflicts 180% of ATK and she has 70% chance to Freeze with every attack. She loses the Glyph only when she uses the second skill so it is important to properly calculate if there is any reason to use the second skill at all. On the other hand unlike other RWBY Heroes Weiss Schnee does not possess the means of surviving especially after the second turn and she is considerably easy to kill. Nevertheless, she is stronger than most Water Attack Heroes and she is an irreplaceable member of RWBY team because of her Leader Skill which is amazing.


wendy marvell


Wendy Marvell is a Sky Dragon Slayer who uses Air Magic as her source of power. She specializes in healing spells, and it is said that she is so powerful that she can even heal wounds inflicted by Dragons. She joined Fairy Tail after the Nirvana incident, and though she used to be depressed and anxious, she has accepted well to the Guild and gets along well with the other members.

Wendy Marvell is a Wind Hybrid Hero whose leadership skill restores 5% of HP to all allies when a Wind Hero uses a skill. Her passive ability grants 1 Highly-Concentrated Ethernano whenever an ally receives a buff or healing from Wendy up to a maximum of 10 and restores 10% of HP to all allies when Wendy attacks. On level 60, Wendy’s damage is increased by 5% per each Highly-Concentrated Etherano and she inflicts an additional 5% of ATK that ignores def. If Wendy has 10 Highly-Concentrated Etherano she inflicts 200% of ATK that ignores DEF to primary and two adjacent targets plus initial damage from the used skill. Her first skill inflicts 100% of ATK to the single target and an additional 10% damage if the target’s HP is above 50%. Her second skill grants Focused Power to all allies (35% increased the damage of skill#1 for 1 turn) and Strike Preparation for 1 turn to Wendy (next attack is guaranteed Critical Strike). Wendy’s ultimate penetrates the primary target for 300% of ATK and inflicts an additional 50% of ATK if it fails to kill a target. Wendy Marvel is a healer who can inflict serious damage and her versatility makes her special. Her disadvantage is that she is very squishy without means of avoiding Death but her healing and damage are amazing. Unlike the rest of Fairy Tail crew, Wendy can be combined with various other Heroes from the game with great success. Let her be a leader of Wind-based team and watch that team winning battles without losing health.


astaroth


Astaroth is a member of the Greater Demon tribe. This entity is of higher tier than Karina and Kamia and assumes a masculine form, although Demons don’t have Spirits and are born of Chaos itself, so they sustain themselves on the Spirits and emotions of Humans. To put it another way, they’re a step closer to Chaos than a Vampire such as Vlady.

Although Demons rely on Human Spirits for sustenance, forcefully taking them would go against the order of the universe. Instead, demons use contracts and deals in order to claim spirits. Of course, these trades are fundamentally nfair for the life form giving up its Spirit or energy, but Demons are particularly charming and tend to get what they want.

Like Karina and Kamia, Astaroth also came to Garniel through the Timespace Void. Although he has a masculine form, his tremendous Demon powers make him able to charm anyone he chooses. As an embodiment of sloth and lust his personality is listless and carefree… or, as some might say, devil-may-care.

  • Astaroth is a Dark Attack Hero whose leadership skill increases Dark allies’ Multistrike Chance by 30%.
  • Passive ability grants him Veil of Phantasm for 1 turn at the start of combat and has 80% chance to apply Mortal Charm to the single enemy for 5 turns if Asteroth inflicts Abnormal Status to that target. On level 60, at the start of each ally and enemy turn, all buffs are removed from minimized targets and the damage of Asteroth is increased by 20% every time an ally inflicts Abnormal Status to the enemy (max 5 stacks).
  • His first skill inflicts 100% of ATK to the single target ignoring DEF and granting 30% chance to apply Mortal Charm for 1 turn.
  • His second skill delivers 120% of ATK to primary and adjacent targets and has a chance to apply Minimize to each target (50% chance for Primary target and 25% chance for adjacent targets).
  • Astaroth’s ultimate assassinates the primary target for 300% of ATK and 40% chance to apply Unable to Revive. This attack ignores Def.

Astaroth is an average Attack Hero whose skill-set could be deadly if he is a part of a team made of debuffers. If it is possible to assemble debuffer’s team, Astaroth could be very useful, otherwise, he is just another Attack Hero in Knights Chronicle.


wiz


Wiz is the Archmage of the Grand Duchy of Delcart. While he looks a lot younger than his actual age, he’s a magical genius. His innovations, such as mass-produced spells that anyone can use, have uplifted the entire country. He is kind, optimistic and ungreedy – and his naivete has allowed him to think the Grand Duchy has noble reasons to support his research.

Wiz is a Water Hybrid Hero whose leadership ability increases Water allies’ EVA by 20%. His passive grants him reduced damage taken by 20% while Shield is active. On level 60, he is granted the ability to increase EVA of a shielded ally by 20% for 1 turn at the end of the turn. His first skill inflicts 100% of ATK to the single target. His second skill grants all allies a Shield equal to 20% of Wiz’ Max HP for 2 turns. Wiz’ ultimate strike all enemies for 120% of ATK and has 40% chance to remove Shield from each enemy. Wiz has some nice skills but overall he is not a Hero you can depend on. His Shield is not strong enough and you rarely encounter enemies with shields nut he can be used for some advent dungeons.


xenon


Xenon is a native of the Grand Duchy of Delcart. He’s energetic, hot-blooded – a wanderer with no faction. A Berserker. A few years ago, he was on the mission to protect an excavating crew when he accidentally touched a cursed magic sword, transforming him into a berserker and wiping out the whole area. After he fainted, the mages studied the sword and crafted a safety device to control the magic. His crude, rude words and actions are probably a result of the initial rampage that he experienced when he first touched the sword.

Xenon is a Fire Attack Hero whose leadership skill increases Fire/Dark allies’ Critical Strike damage by 20%. His passive grants him Berserker status once his health reaches 30% or lower and removes all debuffs. While in Berserker mode his ATK is increased by 50% and Resolve is activated, but Xenon becomes uncontrollable. On level 60 Xenon gains 30% chance to apply Looming Death for 2 turns while in Berserker mode and additionally his damage against Bosses is increased by 30%. His first skill inflicts 100% of ATK and has 35% chance to reduce target’s Recovery Amount by 100%. If the target’s HP is 50% or lower Xenon inflicts 15% additional damage. His second skill inflicts 200% of ATK to the single target and has 35% chance to decrease target’s buff duration by 1 turn. Xenon’s ultimate ignores DEF and strikes primary and two adjacent targets for 180% of ATK. Although Xenon is not the best Fire damage dealer he can be very useful especially in PVE. If there is a free room in your roster consider Xenon as a possible addition – you will not be wrong.


yan


Yan is a treasure-hunting bandit. Along with her boss, Jango, she’ll do anything for the right price. She went snooping around the desert ruins on a tip from another treasure hunter, Eric, but her treasure hunt comes to an abrupt halt after an encounter with Theo and his party.

Yan is a Wind Attack Hero whose leadership ability increases Wind allies’ ACC by 20%. Her passive ability grants her 30% increased damage when attacking a target who has less than 30% of HP. On level 60, Yan is granted Multistrike whenever she lands a Critical Strike. Her first skill inflicts 100% of ATK to the single target and if Mithril Shot is loaded she does additional damage. Her second skill grants her 3 Mithril Shots and increases Critical Strike chance by 30% for 2 turns. Yan’s ultimate assassinates the single target for 300% of ATK and if Mithril Shot is loaded she also Mark the target for 2 turns. Yan can be used as Fire damage dealer for both PvP and PvE if you equip her with critical chance Runes and she is one of few R Heroes who actually has a decent skillset.


yang xiao long


Yang is the extroverted and cheerful close-quarters fighter of team RWBY, who really knows how to throw a punch. She is very close with her younger half-sister Ruby Rose and does her best to watch out for her, especially because Ruby is shyer than she is. Despite Yang’s cheerful disposition, it’s best not to make her angry, as she tends not to show any mercy. Her weapon is Ember Celica, a pair of Dual-Ranged Shot Gauntlets.

Yang Xiao Long is a Light Attack Hero whose leadership skill increases Light/Wind allies’ ATK by 40%. Her passive ability grants her 60% chance to assume Counter Stance for 2 turns when Counterattacking. While she is in Counter Stance her damage taken is decreased by 50% and she is guaranteed Counterattack which inflicts 200% additional damage. On level 60 she is granted Counter Stance for 2 turns and she obtains 1 Compounding Rage (Max 3) at the start of combat. Her ATK is increased by 30% per Compounding Rage and she is granted 1 Rage whenever she is attacked but all Compounding Rages are consumed at the end of Yang’s turn. Her first skill inflicts 100% of ATK to the single target and has 30% chance to Stun the enemy for 1 turn. Her second skill inflicts 120% of ATK to primary and 2 adjacent targets and grants Yang a Counter Stance for 2 turns. Yang’s ultimate assassinates the target for 300% of ATK and has 60% chance to activate Disable Resolve for 2 turns. If equiped correctly Yang Xiao Long will be in Counter Stance during the entire combat and that means that everyone who attacks her will be punished drastically. However, her offensive capabilities are not so great and she will not note pose a threat if you just ignore her until she remains the last on the opposite side. All in all Yang Xiao Long is a decent Hero but nothing more than that.

netmarble logo
tier list