We have 4 DMR-s in the game: VSS, Mini 14, SKS and Mk14 EBR which can be obtained only from the weapon crates, so he is reviewed in the special weapons section. Let’s talk about DMRs in general. They are the second best-ranged option in the game after the sniper rifles. Although I prefer DMR-s to snipers, I have to admit that the scales tip a lot more to snipers as a long-range option for one particular reason: headshots. A well-placed headshot with a sniper rifle will kill a foe instantly in 9 out of 10 cases. On the other hand, when you hit a foe with DMR he still has time to react and run for cover to heal if he is quick enough. Sniper has that power of one shot, but DMR has its own aces in the sleeve. The most important of them is the advantage of medium and close combat. If you run into the enemy at those ranges with a sniper rifle, tough luck. The best players might get a quick headshot and come out victorious, but most of us won’t. However, if you run into the enemy with DMR in your hands you have a much bigger chance of survival. Also, a sniper rifle is useless at the endgame with just a few people in the small area while the DMR is still viable, especially the ones with automatic firing mode. They are something in between the assault rifles, with more power behind your shots but a much lower magazine so you are not allowed to miss, and the sniper rifle which has more damage per shot but a much lower rate of fire.
|DMR||Ammo||Magazine||Damage||Range||Spread||Rate of Fire||Firing Mode|
VSS is basically a short-range DMR. It doesn’t make any sense I know, but hear me out.
Raw stats of the VSS are the worst of all DMR-s if you look at it closely. It uses a 9 mm bullets, like most SMGs and even pistols. That’s how we got to the low range and low damage. The basic magazine can hold 10 rounds, which is a regular DMR magazine. Damage output is the lowest out of all DMR-s by far. The bullet will take a lot of time to travel, and this makes the weapon pretty ineffective after 200 meters. Spread is also bad, which doesn’t make any sense since you are using a low caliber ammo. The rate of fire is excellent – 700 rounds per minute. Now we are getting to the two functionalities which can persuade you to use this rifle. It has 2 firing modes – single bullet and automatic fire. You should always use the auto, in case you run into the enemy in close range and switch to single round in the medium and (if you can really say there is) a longer range. The other useful perk is a built-in silencer. Silencers are the MOST useful attachments in the game, people won’t hear you if they are not really close, so you can be much more relaxed about shooting someone. But this one is the best in the whole game so the people will have a terrible difficulty finding you after a shot.
Made back in 1973 and still being actively used says a lot about this rifle. It is the most accurate DMR in the game.
Mini is using the 5.56 NATO rounds. It has the largest magazine out of all DMR-s with twice as much bullets-20. Actually, this doesn’t mean much, nor does it bring big advantage since you will probably kill a foe with 5 bullets, but it’s ok because you won’t have to reload as much. If you look at the ammo column in the table you’ll see that every DMR is dealing different damage because they are using different rounds. Mini is in the middle with a solid 44 damage against the foe without the vest. The range of the weapon is 90 meters. After it, the bullet drop starts. Mini has the lowest rate of fire and that might be one of the reasons it’s more accurate than the others. It only has a single round mode. This makes the weapon a bit challenging to use in the short and middle ranges, but you can easily get used to it with a bit of practice.
This rifle was made at the end of the WW2 by the Soviets. They realized that the rifles they were using were too heavy, long and had too much recoil. Those rifles could shoot at the target 2000 meters away, but in the regular battles, they only needed the 100 – 300 meters. SKS was supposed to change all of that and it did. A lot of countries copied the design and they changed the production to fit the standards that SKS implemented.
When you compare all the regular DMR-s in the game, SKS clearly stands out. It is using the 7.62 ammo, so you can expect a lot of power behind the shot. It deals 55 damage per shot to non-armored foes. This means you can kill at the range up to 100 meters with 2 shots to the body. That’s where the bullet drops and the damage drop starts. The rate of fire is pretty good, 667 rounds per minute, close to the VSS which has 700. Spread is the same as VSS, not exactly good. The only fire mode is the single round. SKS has the same problem as the Mini 14, it is not so good at the short range without a bit of practice, because it doesn’t have the automatic fire you could use to mow down an enemy in one quick burst.
The SLR or the Self Loading Rifle is your go-to weapon if you want to be able to take down your enemies from a long distance while also having an option of mid-range combat if really necessary. The SKS is most similar to the SLR, however, the SLR has a slower reload time and a harder recoil penalty. When using the SLR, the player has to control the already high recoil completely on his own, but as always, a greater difficulty will grant you more powerful results if pulled off successfully. The 7.62mm cartridge will deliver devastating blows and it’s best used from a safe cover. Designed in 1951 in Belgium and later produced and used by many military forces including the British military force, this rifle starred in the Vietnam war with over 1 million pieces built. It had a 300-meter maximum battle range and a 20 rounds/min rate of fire.
Nothing speaks volumes about it’s power than the fact that it was consistently used for over 50 years.