One of the genre-defining titles in the tycoon games category is definitely Rollercoaster Tycoon, the game that let you build and manage your own amusement park. With three sequels and five spinoffs, the game’s popularity is still tingling, and Atari (together with developer Nvizzio Creations) are looking to make that flame last even longer. The way to do that is by making a Nintendo Switch version of the game. Not a port, mind you, but a standalone version of the game developed specifically for the Switch.
Announced early this year, the working title for the game is Rollercoaster Tycoon Adventure and it will be a Switch exclusive. Unlike the Rollercoaster Tycoon Touch, this game will be a premium title, and not one plagued by microtransactions. Buy it once and you own all of it, unless, of course, DLC’s come out later. The price should not exceed $50, but it remains to be seen what number Atari finally settles on.
Funding for this game has been a point of contention. Atari decided to crowd-fund it using a platform similar to Kickstarter, and reportedly had some dubious items on the funding document. Be that as it may, the funding is going excellent, because the game is already nearing completion and is scheduled for a September release. This might appear shocking to some, if you consider how little time has passed since the announcement, but it seems the development team have been working full steam on this game, and have even presented a playable build on the recent GDC.
Those that have played it report that the game brilliantly evokes memories of the original RCT, and plays smoothly even on a console perhaps not quite suited for the tycoon genre. The triggers on the controller can be used to zoom in and out, the left joypad moves the camera, whereas the right pans the angle of it, and the D-pad can be used to scroll through different building options, which you can change using the bumpers. It seems pretty simple and works amazingly.
There will be several game modes to play, like a campaign mode, scenarios, and a “sandbox” mode where you have no set limitations, and can build and explore the game to your heart’s content. The basic gameplay will remain the same, your goal is to improve your amusement park so that it gets visited by an increasing number of people, who leave happier than they arrived, and spend as much money as you can get them to spend on the rides and all the other attractions available.
It seems RCT will be getting a valuable title on yet another platform, and if you’re a fan of the series and own a Nintendo Switch, keep your eyes peeled in September when this game hits the market!