Thursday, November 22

Stellar Age – Technology Tree

The Technology Tree gives you an way to improve on basically every aspect of your planet/fleet. From Speed boosts, across armor and damage boosts, to resource production boosts. Technology upgrades are just as important or perhaps even more important than the building upgrades. Reducing time it takes for building upgrades with for example "Robotics" will save you a lot of time and credits. In the very high levels of play, the player with more technologies will win for sure, even against the same fleet. Technologies will mostly take polymers to complete, so make sure to upgrade your polymer farm and polymer depot. Here we will go through all of the technologies and at what stage of the Science Block will they be available, but also what the technology will unlock and allow the player to do. Here we've divided the technology tree into 4 categories: Fleet, Defense, Planet and Blueprints  just to make things easier to read through. The Fleet category focuses on everything related to fleet, the Defense category focuses on technologies that are related to the defense units that protect your planet. The Planet category focuses on resources, building and upgrade time technologies available. And last but not least, the Blueprints category lists all the blueprints you can unlock through your Science Block.

Science Block Level

Unlocked Technologies

1

Lightweight Fighter Blueprint
Espionage

2

Robotics I
Rocket Tower Blueprint
Laser Weapons I
Polymer Manufacturing I
Structural Plasticization I
Laser Tower Blueprint
Impulse Engine I

3

Autonomous System I
Heavy Fighter Blueprint
Light Transport Blueprint
Antigravitation Engine I
Lorentz Transformation I
High-tech Alloys I
Fleet Mastery I

4

Fleet's Weapons Tech I
Time Dilation I
Gauss Weapons I
Space Optimization I
Underground Caverns I

5

Gauss Tower Blueprint
Heavy Transport Blueprint
Protective Alloys I
Laser Weapons II
Antimatter Synthesis I

6

Defense Mastery I
Impulse Engine II
Cruiser Blueprint
Event Horizon I

7

Vacuum Polarization I
Space Bending I
Gauss Weapons II
Landscaping I

8

Defensive Weapons Techs I
Battleship Blueprint
Ion Weapons I
Robotics II
Autonomous System II

9

Ion Tower Blueprint
Polymer Manufacturing II
Structural Plasticization II
Defensive Weapons Techs II
High-tech Alloys II

10

Fleet Mastery I
Lorentz Transformation II
Antigravitation Engine II
Ion Weapons II
Space Bending II

11

Dreadnought Blueprint
Antimatter Synthesis II
Underground Caverns II
Space Optimization II

12

Event Horizon II
Time Dilation II
Landscaping II

13

Vacuum Polarization II
Fleet Mastery II

14

Fleet's Weapons Tech II
Bomber Blueprint
Defense Mastery II
Plasma Weapons I

15

Antimatter Synthesis III
Plasma Tower Blueprint

16

Fleet Mastery II
Hyper Engine I
Protective Alloys II

17

Time Dilation III
Destroyer Blueprint

18

High-tech Alloys III
Robotics III

19

Underground Caverns III
Structural Plasticization III
Autonomous System III

20

Space Optimization III
Event Horizon III

21

Hyper Engine II
Polymer Production III

22

Impulse Engine III
Protective Alloys III
Defensive Weapons Techs III

23

Fleet Mastery III
Fleet's Weapons Tech III
Laser Weapons III

24

Plasma Weapons II
Defense Mastery III

25

Titan Blueprint
Recycling
Space Bending III

26

Lorentz Transformation III
Landscaping III

27

Vacuum Polarization III
Gauss Weapons III

28

Ion Weapons III
Antigravitation Engine III

29

Plasma Weapons III
Hyper Engine III

30

Fleet Mastery III