The Sun: Origin was the perfect example of a slowly baked game, since it was first announced some five years ago, and it’s been in steady development ever since. The main reason for that is the minute size of the development team, whose core is consisted of only three people. Yet, this tiny studio took on a very ambitious project, and after five years of craftwork, we have one shiny gem of a post-apocalyptic survival FPS game.
The story is cheerful, as usual for post-apocalypse based games. In the year 2050, the sun unleashed a catastrophic surge of energy into space, a wave of power with enough destructive potential to plunge our civilization into chaos for centuries. Though predicted for years by the scientific community, their warnings were ignored by world leaders, who disputed over petty territorial concerns instead. The wave of energy hit the earth and the storm of radioactive particles covered the atmosphere with deadly, carcinogenic fog which killed without criteria. The young, old, rich and poor, all fell in equal measure. Only those who heeded the warnings and took shelter in abandoned bunkers were able to avoid the horrible fate.
But soon their supplies were about to run out, and survivor communities were compelled to emerge from their shelters. What they saw wasn’t pretty at all. In front of their eyes spread a world of desolation and chaos. Laws of the civilisation died with it, and all that was left was the law of the gun. The few areas that still had clean water and arable land were held by ruthless warlords and their armies. In that lawless and ruthless world, a hero emerged, a warrior that would save his people by defeating the wasteland and submitting it to his will. This hero is known only as Raven, and one day, he’s to become a legend.
The direct inspiration for The Sun: Origin were post-apocalyptic FPS games like Fallout 3 and 4, and S.T.A.L.K.E.R. series. From the first person perspective, you’ll explore the scorched wastelands, doing missions, gearing up, and helping NPCs who fell out of luck. Resources will be scarce and precious, and you’ll have to manage them meticulously in order to survive and help other people. Braving the dangers of the wasteland, you’ll face off against various enemies. There won’t be only fellow survivors, but also rabid hounds, ghouls, and raiders. The merciless environment of The Sun: Origin is unforgiving, and every miscalculation might prove lethal.
The only big problem we had with the game is the translation from Russian to English which, with some practice, can be understood, but some elements are lost and some sentences are unreadable. Sometimes this made us lost, and not knowing what we’re supposed to do. Other smaller problems include the controls, which are not intuitive and take some time to get used to. It’s awkward to shoot, aim, and walk at the same time, you can’t jump, and reload is a menu button. It’s also worth mentioning the Mfi support, and the map borders, which need some retouching.
If you’ve played Shadow of Chernobyl or Call of Pripyat, then The Sun: Origins should be a comfortable fit for you. Gameplay is overall similar to STALKER, but The Sun: Origins definitely has a few tricks up its own sleeve. This is probably the best game of a Fallout type on mobile, and fans of survival shooters will certainly enjoy it.